WO2020093601A1 - Method for configuring game peripheral device to control device end touch screen - Google Patents
Method for configuring game peripheral device to control device end touch screen Download PDFInfo
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- WO2020093601A1 WO2020093601A1 PCT/CN2019/072516 CN2019072516W WO2020093601A1 WO 2020093601 A1 WO2020093601 A1 WO 2020093601A1 CN 2019072516 W CN2019072516 W CN 2019072516W WO 2020093601 A1 WO2020093601 A1 WO 2020093601A1
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- control
- coordinate
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- touch screen
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03547—Touch pads, in which fingers can move on a surface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
Definitions
- the invention relates to the field of peripheral configuration, in particular to a method for configuring a touch screen of a game peripheral control device.
- the configuration method is to use the touchpad and mobile phone one One correspondence, there is no need for dynamic configuration, in other words, this type of configuration method is to achieve a game and a game peripheral configuration; for different games on the market and different game peripherals, these configuration methods greatly limit the use Scenes and user experience.
- the present invention provides a configuration method for dynamic touch control of game peripherals.
- dynamic configuration method different gamepads can be adapted to different games, that is, many-to-many Configuration mode improves user experience.
- the present invention provides a method for configuring a game peripheral dynamic control device-side touch screen.
- the configuration method includes the following steps:
- the device side is connected with the corresponding device side control in the game peripheral component;
- Adaptation move the corresponding control to the position to be controlled
- the coordinate area of the touch screen needs to be divided, the corners of the touch screen are used as coordinate origins to establish a coordinate system, the entire touch screen is divided into the coordinate system, and all touch points on the touch screen have corresponding Corresponding to the coordinate values, and transmitting the corresponding coordinate values to the obtaining step, finally obtaining the corresponding X and Y axis information of each touch point in the rectangular coordinate system.
- the area division of the coordinate axis includes a rectangular coordinate system, a plane polar coordinate system, a cylindrical coordinate system, and a spherical coordinate system, and the final coordinate result is converted to form a coordinate of the rectangular coordinate system.
- the corresponding component is selected on the game peripheral according to the specific operation in the game, and the control information that the corresponding component needs to be configured is recorded by moving the control on the corresponding device end to the actual operating position.
- the formulated control information includes direction control, motion control, and degree of motion control in the game.
- the on-demand communication protocol is composed of a control ID, a touch screen control key X coordinate, a touch screen control key Y coordinate, and other control parameters.
- the control parameters have different control operations according to one-dimensional, two-dimensional, click, or coordinate controls. range.
- the click control has no range parameter
- the operation range Var of the one-dimensional control is the drag length parameter
- the control angle parameter is ⁇
- X, Y are the parameters of the length start point of the control length parameter
- the corresponding control is moved to the position to be controlled
- V2 (Y) + (cos ⁇ ) * Var.
- the operating range Var of the two-dimensional control is a length parameter set by the user
- the parameter information of the control is a and b is 1
- the X and Y coordinates are the center point of the coordinate of the control
- the drag space sets the length
- the operating range Var of the coordinate control is the user's operating coordinates according to different operating objects on the game software
- the parameter information of the control is the output coordinate of the game peripheral component and the corresponding coordinate of the game control object, both of which are A set of parameter information
- the method for configuring the touch screen of the game peripheral control device terminal obtains the control ID of the game peripheral by moving the corresponding control to the position to be controlled, so that the game peripheral can be configured according to actual needs, more specifically That is to say, the present invention divides the coordinates of the touch screen of the device, so that all control buttons on the touch screen have specific XY coordinates, and then uses the corresponding controls of the game peripherals to cover the corresponding control buttons on these touch screens, according to the control on the touch screen Different buttons use different configuration algorithms for specific configuration, so that the control buttons needed in the game can be correspondingly controlled by using buttons in the game peripherals, and the player's game experience is better.
- FIG. 1 is a working flowchart of the present invention
- 3a and 3b are examples of two-dimensional configurations of the present invention.
- 4a and 4b are exemplary diagrams of the configuration of coordinate controls of the present invention.
- the game peripheral components refers to the equipment used to control the game, including buttons, joysticks, triggers, touch pads, trackballs and mice, and a series of devices that can be externally controlled .
- Mobile phone set game peripheral component control (abbreviated as control): classify the existing game peripheral components and summarize the representative elements implemented on the mobile phone software interface. Different controls correspond to different game peripheral components during operation.
- the present invention of the present invention provides a method for configuring dynamic touch of game peripherals.
- the configuration method includes the following steps:
- the device side is connected with the corresponding device side control in the game peripheral component;
- Get Get the ID information of the corresponding control, the coordinate of the actual position of the center point of the control on the touch screen, and the data information of the operating area parameters of the click, 1D and 2D controls;
- Adaptation move the corresponding control to the position to be controlled
- the coordinate area of the touch screen needs to be divided, the corners of the touch screen are used as the origin of the coordinates to establish the X-axis and Y-axis coordinate systems, the entire touch screen is divided into the coordinate system, all touch points on the touch screen have corresponding Corresponding to the coordinate values of, so that the touch screen can be fully covered effectively; during game control, the operation buttons used on the touch screen can be mapped with specific coordinate data, so as to provide coordinate support for subsequent acquisition steps; for different There may be different coordinate division methods on the device side, one of the rectangular coordinate system, the plane polar coordinate system, the cylindrical coordinate system and the spherical coordinate system may be used, but the final coordinate result is converted to form the corresponding rectangular coordinate system Coordinates, that is, the corresponding X-axis coordinates and Y-axis coordinates are obtained.
- the control is also a coordinate control, which provides initial data support for subsequent algorithm configuration; more specifically, select the corresponding button on the game peripheral, and record the control information that needs to be configured by moving the corresponding key piece information, so that the preparation is carried out
- You do n’t need to directly ignore the buttons that you do n’t use, which can effectively prevent too many buttons on the handle from causing false touches and affecting the game experience.
- Control the game in various aspects, including direction control, motion control and movement degree control in the game, so as to better control the game.
- the communication protocol is composed of a control ID, a touch screen control key X coordinate, a touch screen control key Y coordinate, and other control parameters, which have different control operation ranges according to one-dimensional, two-dimensional, or click.
- the click control has no range parameter
- the control operation range Var is 0,
- the coordinates of the control position on the touch screen are X, Y, so the data information V of the parameter of the click control
- the formula is calculated as
- V (X) * a * Var + (Y) * b * Var; for example, when you need to configure the A, B, X, Y and other buttons on the gamepad, these buttons are click buttons, so only need You can obtain the coordinates of these buttons on the mobile touch screen. After the configuration is complete, you can use the A, B, X, and Y buttons on the gamepad to control the mobile game.
- the operating range Var of the control is the length parameter of the drag
- the angle parameter of the control is ⁇
- X, Y are the parameters of the length starting point of the control length parameter, and move the corresponding control to The controlled position is the end point
- V 2 (Y) + (cos ⁇ ) * Var.
- the one-dimensional control mentioned here is a component that controls the linear movement of games. For example, in a shooting game, a 30-degree slider is placed in the game interface to control the firepower of a weapon.
- the linear distance of the control component in the peripheral component to control the mobile device is between X100 and Y100 of the touch screen to X350 and Y533. Linear range; in other words, as long as the control component of this peripheral component is touched, it is to control the linear distance on the touch screen.
- the operating range Var of the control is the length parameter set by the user.
- the parameter information of the control is a and b is 1.
- the X and Y coordinates are the center point of the control coordinate.
- the two-dimensional controls mentioned here are components such as joysticks and trackballs that are output as two-dimensional data coordinates. For example, in a MOBA game, a range of about 300 is used in the game.
- the disc controls the movement of the character.
- the middle joystick corresponds to the area of the mobile device touch screen from X100Y100 to X700Y700.
- the operating range of the control Var is the operating coordinates of the user according to different operating objects on the game software.
- the parameter information of the control is the output data of the game peripheral component and the corresponding coordinates of the game control object ,
- buttons are realized, but also the one-dimensional or two-dimensional control in the game can be realized, and the user's gaming experience is better.
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- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Abstract
Description
Claims (10)
- 一种游戏外设控制设备端触摸屏的配置方法,其特征在于,配置方法包括以下步骤:A method for configuring a touch screen on a game peripheral control device side, characterized in that the configuration method includes the following steps:连接:设备端与游戏外设组件中对应设备端的控件进行连接;Connection: The device side is connected with the corresponding device side control in the game peripheral component;获取:获取对应控件的ID、控件中心点在触摸屏实际位置坐标,点击、一维和二维和坐标控件操作区域参数的数据信息;Obtain: Obtain the ID information of the corresponding control, the coordinate of the actual position of the center point of the control on the touch screen, click, 1D and 2D, and the data information of the coordinate control operation area parameters;适配:移动对应控件至需要控制的位置;Adaptation: move the corresponding control to the position to be controlled;配置:将数据信息根据通讯协议打包并通过算法计算出对应控件参数并传输至设备端,完成外设组件的配置。Configuration: Pack the data information according to the communication protocol and calculate the corresponding control parameters through the algorithm and transmit them to the device side to complete the configuration of the peripheral components.
- 根据权利要求1所述的配置方法,其特征在于,在获取步骤前,还需要对触摸屏进行坐标区域划分,以触摸屏的边角作为坐标原点建立坐标系,将整个触摸屏都划分至坐标系中,触摸屏上所有的触控点都有相应的坐标值对应,并将相应的坐标值传输至获取步骤中,最终得到每个触控点在直角坐标系中对应的X、Y轴信息。The configuration method according to claim 1, characterized in that, before the obtaining step, the coordinate area of the touch screen needs to be divided, the corners of the touch screen are used as coordinate origins to establish a coordinate system, and the entire touch screen is divided into coordinate systems, All touch points on the touch screen have corresponding coordinate values, and the corresponding coordinate values are transmitted to the obtaining step, and finally the X and Y axis information corresponding to each touch point in the rectangular coordinate system is finally obtained.
- 根据权利要求2所述的配置方法,其特征在于,所述坐标轴的区域划分包括直角坐标系、平面极坐标系、柱面坐标系和球面坐标系,最终的坐标结果通过转换形成对应的直角坐标系坐标。The configuration method according to claim 2, wherein the area division of the coordinate axis includes a rectangular coordinate system, a plane polar coordinate system, a cylindrical coordinate system and a spherical coordinate system, and the final coordinate result is converted into a corresponding rectangular angle Coordinate system coordinates.
- 根据权利要求1所述的配置方法,其特征在于,在上述适配步骤中,根据游戏中的具体操作,在游戏外设上选择对应组件,通过移动对应设备端的控件至实际操作位置,记录对应组件需要配置的控件信息。The configuration method according to claim 1, characterized in that in the adaptation step, the corresponding component is selected on the game peripheral according to the specific operation in the game, and the corresponding device is recorded by moving the control on the corresponding device end to the actual operation position The control information that the component needs to configure.
- 根据权利要求4所述的配置方法,其特征在于,所述配制的控件信息包括对游戏中的方向控制、动作控制以及运动程度的控制。The configuration method according to claim 4, wherein the prepared control information includes direction control, motion control, and degree of motion control in the game.
- 根据权利要求1所述的配置方法,其特征在于,所述在获取通讯协议由控件ID、触摸屏控键X坐标、触摸屏控键Y坐标和其他控件参数构成,所述控件参数根据一维、二维、点击或坐标控件具有不同的控件操作范围。The configuration method according to claim 1, wherein the on-going communication protocol is composed of a control ID, a touch screen control key X coordinate, a touch screen control key Y coordinate, and other control parameters, and the control parameters are based on one-dimensional, two-dimensional Dimension, click or coordinate controls have different control operation ranges.
- 根据权利要求1所述的配置方法,其特征在于,在获取步骤中,点击控件没有范围参数,控件操作范围Var为0,参数系数a=0,b=0,控件位置在触摸屏上的坐标为X、Y,因此点击控件的参数的数据信息V的公式计算为V=(X)*a*Var+(Y)*b*Var。The configuration method according to claim 1, wherein in the acquiring step, the click control has no range parameter, the control operation range Var is 0, the parameter coefficients a = 0, b = 0, and the coordinates of the control position on the touch screen are X and Y, so the formula of the data information V of the parameter of the click control is calculated as V = (X) * a * Var + (Y) * b * Var.
- 根据权利要求1所述的配置方法,其特征在于,在获取步骤中,一维控件的操作范围Var为拖动的长度参数,控件角度参数为α,X,Y为控件长度参数的长度起点的参数,移动对应控件至需要控制的位置为终点,终点位置的参数计算公式为V 1=(X)+(sinα)*Var,V 2=(Y)+(cosα)*Var。 The configuration method according to claim 1, wherein in the obtaining step, the operation range Var of the one-dimensional control is the length parameter of the drag, the angle parameter of the control is α, and X and Y are the length starting point of the length parameter of the control For parameters, move the corresponding control to the position to be controlled as the end point. The formula for calculating the parameters of the end position is V 1 = (X) + (sinα) * Var, V 2 = (Y) + (cosα) * Var.
- 根据权利要求1所述的配置方法,其特征在于,在获取步骤中,二维控件的操作范围Var为用户设置的长度参数,控件的参数信息a为1,b为1;X,Y坐标为控件坐标中心点,拖动空间设置长度的最终位置范围的参数技术公式为V 1=(X)-(a*Var),V 2=(X)+(a*Var),V 3=(Y)-(b*Var),V 4=(Y)+(b*Var)。 The configuration method according to claim 1, wherein in the obtaining step, the operating range Var of the two-dimensional control is a length parameter set by the user, the parameter information a of the control is 1, b is 1; the X and Y coordinates are The technical formula of the parameter of the center point of the control coordinate and the final position range of the drag space is V 1 = (X)-(a * Var), V 2 = (X) + (a * Var), V 3 = (Y )-(b * Var), V 4 = (Y) + (b * Var).
- 根据权利要求1所述的配置方法,其特征在于,在获取步骤中,坐标控件的操作范围Var为用户根据游戏软件上不同操作对象的操作坐标,控件的参数信息为游戏外设组件输出数据与游戏需控制对象对应坐标,这两者为一组参数信息,输出的数据点信息与传输的参数信息一一对应,第n个游戏外设组件原始输出X坐标数据 Vxon = Xon;第n个游戏外设组件原始输出Y坐标数据Vyon = Yon;The configuration method according to claim 1, wherein in the acquiring step, the operation range Var of the coordinate control is the operation coordinates of the user according to different operation objects on the game software, and the parameter information of the control outputs data and The game needs to control the corresponding coordinates of the object. The two are a set of parameter information. The output data point information corresponds to the transmitted parameter information one by one. The nth game peripheral component original output X coordinate data Vxon = Xon; the nth game Peripheral component original output Y coordinate data Vyon = Yon;第n个游戏需控制对象X坐标数据Vxgn = Xgn;第n个游戏需控制对象Y坐标数据Vygn = Ygn。The nth game needs to control the object X coordinate data Vxgn = Xgn; the nth game needs to control the object Y coordinate data Vygn = Ygn.
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CN110275666A (en) * | 2019-06-21 | 2019-09-24 | 深圳市七熊科技有限公司 | Smart machine control method and system based on touch tablet |
CN112764564B (en) * | 2019-10-21 | 2022-10-21 | Oppo广东移动通信有限公司 | Touch information processing method and device, storage medium and electronic equipment |
CN112090061B (en) * | 2020-09-16 | 2021-04-27 | 深圳未来游戏设备科技有限公司 | Game peripheral mode adjusting method aiming at Bluetooth communication protocol |
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