WO2020093601A1 - Method for configuring game peripheral device to control device end touch screen - Google Patents

Method for configuring game peripheral device to control device end touch screen Download PDF

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Publication number
WO2020093601A1
WO2020093601A1 PCT/CN2019/072516 CN2019072516W WO2020093601A1 WO 2020093601 A1 WO2020093601 A1 WO 2020093601A1 CN 2019072516 W CN2019072516 W CN 2019072516W WO 2020093601 A1 WO2020093601 A1 WO 2020093601A1
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control
coordinate
game
var
touch screen
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PCT/CN2019/072516
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French (fr)
Chinese (zh)
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金刚
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上海艾狮达半导体科技有限公司
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Publication of WO2020093601A1 publication Critical patent/WO2020093601A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03547Touch pads, in which fingers can move on a surface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program

Definitions

  • the invention relates to the field of peripheral configuration, in particular to a method for configuring a touch screen of a game peripheral control device.
  • the configuration method is to use the touchpad and mobile phone one One correspondence, there is no need for dynamic configuration, in other words, this type of configuration method is to achieve a game and a game peripheral configuration; for different games on the market and different game peripherals, these configuration methods greatly limit the use Scenes and user experience.
  • the present invention provides a configuration method for dynamic touch control of game peripherals.
  • dynamic configuration method different gamepads can be adapted to different games, that is, many-to-many Configuration mode improves user experience.
  • the present invention provides a method for configuring a game peripheral dynamic control device-side touch screen.
  • the configuration method includes the following steps:
  • the device side is connected with the corresponding device side control in the game peripheral component;
  • Adaptation move the corresponding control to the position to be controlled
  • the coordinate area of the touch screen needs to be divided, the corners of the touch screen are used as coordinate origins to establish a coordinate system, the entire touch screen is divided into the coordinate system, and all touch points on the touch screen have corresponding Corresponding to the coordinate values, and transmitting the corresponding coordinate values to the obtaining step, finally obtaining the corresponding X and Y axis information of each touch point in the rectangular coordinate system.
  • the area division of the coordinate axis includes a rectangular coordinate system, a plane polar coordinate system, a cylindrical coordinate system, and a spherical coordinate system, and the final coordinate result is converted to form a coordinate of the rectangular coordinate system.
  • the corresponding component is selected on the game peripheral according to the specific operation in the game, and the control information that the corresponding component needs to be configured is recorded by moving the control on the corresponding device end to the actual operating position.
  • the formulated control information includes direction control, motion control, and degree of motion control in the game.
  • the on-demand communication protocol is composed of a control ID, a touch screen control key X coordinate, a touch screen control key Y coordinate, and other control parameters.
  • the control parameters have different control operations according to one-dimensional, two-dimensional, click, or coordinate controls. range.
  • the click control has no range parameter
  • the operation range Var of the one-dimensional control is the drag length parameter
  • the control angle parameter is ⁇
  • X, Y are the parameters of the length start point of the control length parameter
  • the corresponding control is moved to the position to be controlled
  • V2 (Y) + (cos ⁇ ) * Var.
  • the operating range Var of the two-dimensional control is a length parameter set by the user
  • the parameter information of the control is a and b is 1
  • the X and Y coordinates are the center point of the coordinate of the control
  • the drag space sets the length
  • the operating range Var of the coordinate control is the user's operating coordinates according to different operating objects on the game software
  • the parameter information of the control is the output coordinate of the game peripheral component and the corresponding coordinate of the game control object, both of which are A set of parameter information
  • the method for configuring the touch screen of the game peripheral control device terminal obtains the control ID of the game peripheral by moving the corresponding control to the position to be controlled, so that the game peripheral can be configured according to actual needs, more specifically That is to say, the present invention divides the coordinates of the touch screen of the device, so that all control buttons on the touch screen have specific XY coordinates, and then uses the corresponding controls of the game peripherals to cover the corresponding control buttons on these touch screens, according to the control on the touch screen Different buttons use different configuration algorithms for specific configuration, so that the control buttons needed in the game can be correspondingly controlled by using buttons in the game peripherals, and the player's game experience is better.
  • FIG. 1 is a working flowchart of the present invention
  • 3a and 3b are examples of two-dimensional configurations of the present invention.
  • 4a and 4b are exemplary diagrams of the configuration of coordinate controls of the present invention.
  • the game peripheral components refers to the equipment used to control the game, including buttons, joysticks, triggers, touch pads, trackballs and mice, and a series of devices that can be externally controlled .
  • Mobile phone set game peripheral component control (abbreviated as control): classify the existing game peripheral components and summarize the representative elements implemented on the mobile phone software interface. Different controls correspond to different game peripheral components during operation.
  • the present invention of the present invention provides a method for configuring dynamic touch of game peripherals.
  • the configuration method includes the following steps:
  • the device side is connected with the corresponding device side control in the game peripheral component;
  • Get Get the ID information of the corresponding control, the coordinate of the actual position of the center point of the control on the touch screen, and the data information of the operating area parameters of the click, 1D and 2D controls;
  • Adaptation move the corresponding control to the position to be controlled
  • the coordinate area of the touch screen needs to be divided, the corners of the touch screen are used as the origin of the coordinates to establish the X-axis and Y-axis coordinate systems, the entire touch screen is divided into the coordinate system, all touch points on the touch screen have corresponding Corresponding to the coordinate values of, so that the touch screen can be fully covered effectively; during game control, the operation buttons used on the touch screen can be mapped with specific coordinate data, so as to provide coordinate support for subsequent acquisition steps; for different There may be different coordinate division methods on the device side, one of the rectangular coordinate system, the plane polar coordinate system, the cylindrical coordinate system and the spherical coordinate system may be used, but the final coordinate result is converted to form the corresponding rectangular coordinate system Coordinates, that is, the corresponding X-axis coordinates and Y-axis coordinates are obtained.
  • the control is also a coordinate control, which provides initial data support for subsequent algorithm configuration; more specifically, select the corresponding button on the game peripheral, and record the control information that needs to be configured by moving the corresponding key piece information, so that the preparation is carried out
  • You do n’t need to directly ignore the buttons that you do n’t use, which can effectively prevent too many buttons on the handle from causing false touches and affecting the game experience.
  • Control the game in various aspects, including direction control, motion control and movement degree control in the game, so as to better control the game.
  • the communication protocol is composed of a control ID, a touch screen control key X coordinate, a touch screen control key Y coordinate, and other control parameters, which have different control operation ranges according to one-dimensional, two-dimensional, or click.
  • the click control has no range parameter
  • the control operation range Var is 0,
  • the coordinates of the control position on the touch screen are X, Y, so the data information V of the parameter of the click control
  • the formula is calculated as
  • V (X) * a * Var + (Y) * b * Var; for example, when you need to configure the A, B, X, Y and other buttons on the gamepad, these buttons are click buttons, so only need You can obtain the coordinates of these buttons on the mobile touch screen. After the configuration is complete, you can use the A, B, X, and Y buttons on the gamepad to control the mobile game.
  • the operating range Var of the control is the length parameter of the drag
  • the angle parameter of the control is ⁇
  • X, Y are the parameters of the length starting point of the control length parameter, and move the corresponding control to The controlled position is the end point
  • V 2 (Y) + (cos ⁇ ) * Var.
  • the one-dimensional control mentioned here is a component that controls the linear movement of games. For example, in a shooting game, a 30-degree slider is placed in the game interface to control the firepower of a weapon.
  • the linear distance of the control component in the peripheral component to control the mobile device is between X100 and Y100 of the touch screen to X350 and Y533. Linear range; in other words, as long as the control component of this peripheral component is touched, it is to control the linear distance on the touch screen.
  • the operating range Var of the control is the length parameter set by the user.
  • the parameter information of the control is a and b is 1.
  • the X and Y coordinates are the center point of the control coordinate.
  • the two-dimensional controls mentioned here are components such as joysticks and trackballs that are output as two-dimensional data coordinates. For example, in a MOBA game, a range of about 300 is used in the game.
  • the disc controls the movement of the character.
  • the middle joystick corresponds to the area of the mobile device touch screen from X100Y100 to X700Y700.
  • the operating range of the control Var is the operating coordinates of the user according to different operating objects on the game software.
  • the parameter information of the control is the output data of the game peripheral component and the corresponding coordinates of the game control object ,
  • buttons are realized, but also the one-dimensional or two-dimensional control in the game can be realized, and the user's gaming experience is better.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)

Abstract

Disclosed is a method for configuring a game peripheral device to control a device end touch screen. In a configuration process, according to the fact that a game interface is controlled in different ways, different configuration methods are used for clicking control, one-dimensional control, two-dimensional control and coordinate control which are different from each other, such that a combination of control means required in all games and corresponding controls in a game peripheral device is realized, thus the game on the device end is controlled by using the game peripheral device, thereby acquiring a better game experience. By means of the invention, many-to-many adaption can be realized, namely, one game can use different game peripheral devices for entertainment, or one game peripheral device can satisfy different games, thus the one-to-one corresponding pairing problem existing in the market at present is solved.

Description

游戏外设控制设备端触摸屏的配置方法Method for configuring touch screen of game peripheral control device terminal 技术领域Technical field
本发明涉及外设配置领域,尤其涉及一种游戏外设控制设备端触摸屏的配置方法。The invention relates to the field of peripheral configuration, in particular to a method for configuring a touch screen of a game peripheral control device.
背景技术Background technique
随着社会的不断发展,人们的生活节奏越来越快,人们的娱乐方式已经发生了改变,越来越多的人开始抛弃传统的电脑,在移动端上进行娱乐,多个游戏开发公司也将开发出了多种不同的移动端游戏供用户进行娱乐,满足人们的日常所需。With the continuous development of society, people's life rhythm is getting faster and faster, and people's entertainment methods have changed. More and more people are abandoning traditional computers and entertaining them on the mobile terminal. Many game development companies have also A variety of different mobile games will be developed for users to entertain and meet people's daily needs.
发明概述Summary of the invention
技术问题technical problem
为了更好的在移动端进行游戏,使得用户的游戏效果更佳,游戏公司推出了很多的游戏外设;利用外设进行游戏,满足用户的使用需求,配置的方式是利用触摸板和手机一一对应,没有动态配置的需求,换言之,这类配置方法是实现一款游戏与一款游戏外设进行配置;针对市面上不同的游戏以及不同的游戏外设,这些配置方式极大地限制了使用场景和使用体验。In order to better play games on the mobile terminal and make the user's game effect better, the game company has launched a lot of gaming peripherals; using peripherals to play games to meet the user's needs, the configuration method is to use the touchpad and mobile phone one One correspondence, there is no need for dynamic configuration, in other words, this type of configuration method is to achieve a game and a game peripheral configuration; for different games on the market and different game peripherals, these configuration methods greatly limit the use Scenes and user experience.
问题的解决方案Solution to the problem
技术解决方案Technical solution
针对上述技术中存在的不足之处,本发明提供一种游游戏外设动态触控的配置方法,利用动态配置的方法,使得不同的游戏手柄能适应与不同的游戏,即实现多对多的配置方式,提高了用户的使用体验。In view of the deficiencies in the above technology, the present invention provides a configuration method for dynamic touch control of game peripherals. Using the dynamic configuration method, different gamepads can be adapted to different games, that is, many-to-many Configuration mode improves user experience.
为实现上述目的,本发明提供一种游戏外设动态控制设备端触摸屏的配置方法,配置方法包括以下步骤:To achieve the above objective, the present invention provides a method for configuring a game peripheral dynamic control device-side touch screen. The configuration method includes the following steps:
连接:设备端与游戏外设组件中对应设备端的控件进行连接;Connection: The device side is connected with the corresponding device side control in the game peripheral component;
获取:获取对应控件的ID、控件中心点在触摸屏实际位置坐标,点击、一维和二维和坐标控件操作区域参数的数据信息;Obtain: Obtain the ID information of the corresponding control, the coordinate of the actual position of the center point of the control on the touch screen, click, 1D and 2D, and the data information of the coordinate control operation area parameters;
适配:移动对应控件至需要控制的位置;Adaptation: move the corresponding control to the position to be controlled;
配置:将数据信息根据通讯协议打包并通过算法计算出对应控件参数并传输至设备端,完成外设组件的配置。Configuration: Pack the data information according to the communication protocol and calculate the corresponding control parameters through the algorithm and transmit them to the device side to complete the configuration of the peripheral components.
作为优选,在获取步骤前,还需要对触摸屏进行坐标区域划分,以触摸屏的边角作为坐标原点建立坐标系,将整个触摸屏都划分至坐标系中,触摸屏上所有的触控点都有相应的坐标值对应,并将相应的坐标值传输至获取步骤中,最终得到每个触控点在直角坐标系中对应的X、Y轴信息。Preferably, before the acquisition step, the coordinate area of the touch screen needs to be divided, the corners of the touch screen are used as coordinate origins to establish a coordinate system, the entire touch screen is divided into the coordinate system, and all touch points on the touch screen have corresponding Corresponding to the coordinate values, and transmitting the corresponding coordinate values to the obtaining step, finally obtaining the corresponding X and Y axis information of each touch point in the rectangular coordinate system.
作为优选,所述坐标轴的区域划分包括直角坐标系、平面极坐标系、柱面坐标系和球面坐标系,最终的坐标结果通过转换形成对于的直角坐标系坐标。Preferably, the area division of the coordinate axis includes a rectangular coordinate system, a plane polar coordinate system, a cylindrical coordinate system, and a spherical coordinate system, and the final coordinate result is converted to form a coordinate of the rectangular coordinate system.
作为优选,在上述适配步骤中,根据游戏中的具体操作,在游戏外设上选择对应组件,通过移动对应设备端的控件至实际操作位置,记录对应组件需要配置的控件信息。Preferably, in the above adaptation step, the corresponding component is selected on the game peripheral according to the specific operation in the game, and the control information that the corresponding component needs to be configured is recorded by moving the control on the corresponding device end to the actual operating position.
作为优选,所述配制的控件信息包括对游戏中的方向控制、动作控制以及运动程度的控制。Advantageously, the formulated control information includes direction control, motion control, and degree of motion control in the game.
作为优选,所述在获取通讯协议由控件ID、触摸屏控键X坐标、触摸屏控键Y坐标和其他控件参数构成,所述控件参数根据一维、二维、点击或坐标控件具有不同的控件操作范围。Preferably, the on-demand communication protocol is composed of a control ID, a touch screen control key X coordinate, a touch screen control key Y coordinate, and other control parameters. The control parameters have different control operations according to one-dimensional, two-dimensional, click, or coordinate controls. range.
作为优选,在获取步骤中,点击控件没有范围参数,控件操作范围Var为0,参数系数a=0,b=0,控件位置在触摸屏上的坐标为X、Y,因此点击控件的参数的数据信息V的公式计算为V=(X)*a*Var+(Y)*b*Var。Preferably, in the obtaining step, the click control has no range parameter, the control operation range Var is 0, the parameter coefficients a = 0, b = 0, and the coordinates of the control position on the touch screen are X and Y, so the data of the parameter of the click control The formula of the information V is calculated as V = (X) * a * Var + (Y) * b * Var.
作为优选,在获取步骤中,一维控件的操作范围Var为拖动的长度参数,控件角度参数为α,X,Y为控件长度参数的长度起点的参数,移动对应控件至需要控制的位置为终点,终点位置的参数计算公式为V1=(X)+(sinα)*Var,V2=(Y)+(cosα)*Var。Preferably, in the obtaining step, the operation range Var of the one-dimensional control is the drag length parameter, the control angle parameter is α, X, Y are the parameters of the length start point of the control length parameter, and the corresponding control is moved to the position to be controlled For the end point, the parameter calculation formula of the end point position is V1 = (X) + (sinα) * Var, V2 = (Y) + (cosα) * Var.
作为优选,在获取步骤中,二维控件的操作范围Var为用户设置的长度参数,控件的参数信息a为1,b为1;X,Y坐标为控件坐标中心点,拖动空间设置长度的最终位置范围的参数技术公式为V1=(X)-(a*Var),V2=(X)+(a*Var),V3=(Y)-(b*Var),V4=(Y)+(b*Var)。Preferably, in the obtaining step, the operating range Var of the two-dimensional control is a length parameter set by the user, the parameter information of the control is a and b is 1, the X and Y coordinates are the center point of the coordinate of the control, and the drag space sets the length The technical formula of the parameters of the final position range is V1 = (X)-(a * Var), V2 = (X) + (a * Var), V3 = (Y)-(b * Var), V4 = (Y) + (b * Var).
作为优选,在获取步骤中,坐标控件的操作范围Var为用户根据游戏软件上不同操作对象的操作坐标,控件的参数信息为游戏外设组件输出数据与游戏需控制对象对应坐标,这两者为一组参数信息,输出的数据点信息与传输的参数信息一一对应,第n个游戏外设组件原始输出X坐标数据Vxon=Xon;第n个游戏外设组件原始输出Y坐标数据Vyon=Yon;第n个游戏需控制对象X坐标数据Vxgn=Xgn;第n个游戏需控制对象Y坐标数据Vygn=Ygn。Preferably, in the acquiring step, the operating range Var of the coordinate control is the user's operating coordinates according to different operating objects on the game software, and the parameter information of the control is the output coordinate of the game peripheral component and the corresponding coordinate of the game control object, both of which are A set of parameter information, the output data point information corresponds to the transmitted parameter information one by one, the nth game peripheral component original output X coordinate data Vxon = Xon; the nth game peripheral component original output Y coordinate data Vyon = Yon ; The nth game needs to control the object X coordinate data Vxgn = Xgn; the nth game needs to control the object Y coordinate data Vygn = Ygn.
发明的有益效果Beneficial effects of invention
有益效果Beneficial effect
本发明提供的游戏外设控制设备端触摸屏的配置方法,通过移动对应控件至需要控制的位置,获取游戏外设的控件ID,从而能根据实际所需对游戏外设进行配置,更为具体的说,本发明对设备的触摸屏进行坐标划分,从而使得触摸屏上所有控制按钮都有具体的XY坐标,然后利用游戏外设的对应控件对这些触摸屏上对应的控制按键进行覆盖,根据触摸屏上的控制按键的不同,采用不同的配置算法进行具体配置,从而使得在游戏中需要用到的控制按钮都能对应的采用游戏外设中的按键进行控制,玩家的游戏体验更佳。The method for configuring the touch screen of the game peripheral control device terminal provided by the present invention obtains the control ID of the game peripheral by moving the corresponding control to the position to be controlled, so that the game peripheral can be configured according to actual needs, more specifically That is to say, the present invention divides the coordinates of the touch screen of the device, so that all control buttons on the touch screen have specific XY coordinates, and then uses the corresponding controls of the game peripherals to cover the corresponding control buttons on these touch screens, according to the control on the touch screen Different buttons use different configuration algorithms for specific configuration, so that the control buttons needed in the game can be correspondingly controlled by using buttons in the game peripherals, and the player's game experience is better.
对附图的简要说明Brief description of the drawings
附图说明BRIEF DESCRIPTION
图1为本发明的工作流程图;Figure 1 is a working flowchart of the present invention;
图2a和图2b为本发明的一维配置例举图;2a and 2b are examples of one-dimensional configurations of the present invention;
图3a和图3b为本发明的二维配置例举图;3a and 3b are examples of two-dimensional configurations of the present invention;
图4a和图4b为本发明的坐标控件配置例举图。4a and 4b are exemplary diagrams of the configuration of coordinate controls of the present invention.
发明实施例Invention Example
本发明的实施方式Embodiments of the invention
为了更清楚地表述本发明,下面结合附图对本发明作进一步地描述。应该强调的是,以下说明仅仅是示例性的,而不是为了限制本发明的范围及其应用。In order to describe the present invention more clearly, the present invention will be further described below with reference to the drawings. It should be emphasized that the following description is only exemplary and is not intended to limit the scope of the present invention and its applications.
还需补充说明的是游戏外设组件(简称组件):是指用来对游戏进行操控的设 备,包括按键、摇杆、扳机、触摸板、轨迹球和鼠标等一系列能够实现外部操控的设备。It also needs to be added that the game peripheral components (components for short): refers to the equipment used to control the game, including buttons, joysticks, triggers, touch pads, trackballs and mice, and a series of devices that can be externally controlled .
手机设置游戏外设组件控件(简称控件):对现有游戏外设组件进行分类,总结在手机软件界面实现的代表元素,不同控件在操作时对应不同的游戏外设组件。Mobile phone set game peripheral component control (abbreviated as control): classify the existing game peripheral components and summarize the representative elements implemented on the mobile phone software interface. Different controls correspond to different game peripheral components during operation.
请参阅图1,本发明的本发明提供一种游戏外设动态触控的配置方法,配置方法包括以下步骤:Please refer to FIG. 1, the present invention of the present invention provides a method for configuring dynamic touch of game peripherals. The configuration method includes the following steps:
连接:设备端与游戏外设组件中对应设备端的控件进行连接;Connection: The device side is connected with the corresponding device side control in the game peripheral component;
获取:获取对应控件的ID、控件中心点在触摸屏实际位置坐标,点击、一维和二维控件操作区域参数的数据信息;Get: Get the ID information of the corresponding control, the coordinate of the actual position of the center point of the control on the touch screen, and the data information of the operating area parameters of the click, 1D and 2D controls;
适配:移动对应控件至需要控制的位置;Adaptation: move the corresponding control to the position to be controlled;
配置:将数据信息根据通讯协议打包并通过算法计算出对应控件参数并传输至设备端,完成外设组件的配置。Configuration: Pack the data information according to the communication protocol and calculate the corresponding control parameters through the algorithm and transmit them to the device side to complete the configuration of the peripheral components.
在获取步骤前,需要对触摸屏进行坐标区域划分,以触摸屏的边角作为坐标原点建立X轴和Y轴坐标系,将整个触摸屏都划分至坐标系中,触摸屏上所有的触控点都有相应的坐标值对应,这样就能有效对触摸屏实现全面覆盖;在进行游戏操控时,触摸屏上所使用的操作按键都能采用具体的坐标数据进行对应,从而为后续获取步骤提供坐标支持;针对不同的设备端可能会存在不同的坐标划分方式,可能会采用直角坐标系、平面极坐标系、柱面坐标系和球面坐标系中的一种,但是最终的坐标结果通过转换,形成对应的直角坐标系坐标,即获得相对应的X轴坐标和Y轴坐标。Before the acquisition step, the coordinate area of the touch screen needs to be divided, the corners of the touch screen are used as the origin of the coordinates to establish the X-axis and Y-axis coordinate systems, the entire touch screen is divided into the coordinate system, all touch points on the touch screen have corresponding Corresponding to the coordinate values of, so that the touch screen can be fully covered effectively; during game control, the operation buttons used on the touch screen can be mapped with specific coordinate data, so as to provide coordinate support for subsequent acquisition steps; for different There may be different coordinate division methods on the device side, one of the rectangular coordinate system, the plane polar coordinate system, the cylindrical coordinate system and the spherical coordinate system may be used, but the final coordinate result is converted to form the corresponding rectangular coordinate system Coordinates, that is, the corresponding X-axis coordinates and Y-axis coordinates are obtained.
在本实施例中,首先要将设备端与外设组件进行连接,从而连接至对应控件上,然后触碰对应控件,确定控件的类型和位置,判断是属于点击控件、一维控件、二维控件还是坐标控件,从而对后续的算法配制提供初始数据支持;更为具体的是,在游戏外设上选择对应的按键,通过移动对应按键件信息,记录需要配置的控件信息,这样在进行配制的时候,只需要针对在进行游戏时需要使用的按键进行配制,无需使用的按键直接忽略,从而可有效防止手柄上的按键过多导致误触从而影响游戏体验,在进行配置时,主要从三个方面对游戏进行 控制,包括对游戏中的方向控制、动作控制以及运动程度的控制,从而更好的操控游戏,在具体的实施过程中,还需要对设备端的触摸屏进行坐标划分,触摸屏上的所有触控点都划分在同一个坐标系中,这样就能确保在后续进行配置的过程中,触摸屏上的所有点都能与游戏外设上的对应组件进行配对,将参数信息传输至设备端后,通过设备端与该游戏内的控制软件进行对接,从而实现对游戏进行控制。In this embodiment, first connect the device end to the peripheral component to connect to the corresponding control, and then touch the corresponding control to determine the type and position of the control and determine whether it belongs to the click control, one-dimensional control, two-dimensional control The control is also a coordinate control, which provides initial data support for subsequent algorithm configuration; more specifically, select the corresponding button on the game peripheral, and record the control information that needs to be configured by moving the corresponding key piece information, so that the preparation is carried out At the time, you only need to formulate the buttons that you need to use when playing the game. You do n’t need to directly ignore the buttons that you do n’t use, which can effectively prevent too many buttons on the handle from causing false touches and affecting the game experience. Control the game in various aspects, including direction control, motion control and movement degree control in the game, so as to better control the game. In the specific implementation process, it is also necessary to divide the coordinates of the touch screen on the device side. All touch points are divided in the same coordinate system, so as to ensure that In the subsequent configuration process, all points on the touch screen can be paired with corresponding components on the game peripherals, and after transmitting the parameter information to the device side, the device side is connected to the control software in the game through the device side, thereby achieving Control the game.
作为优选,通讯协议由控件ID、触摸屏控键X坐标、触摸屏控键Y坐标和其他控件参数构成,所述控件参数根据一维、二维或者点击具有不同的控件操作范围。在点击控件中,点击控件没有范围参数,控件操作范围Var为0,参数系数a=0,b=0,控件位置在触摸屏上的坐标为X、Y,因此点击控件的参数的数据信息V的公式计算为Preferably, the communication protocol is composed of a control ID, a touch screen control key X coordinate, a touch screen control key Y coordinate, and other control parameters, which have different control operation ranges according to one-dimensional, two-dimensional, or click. In the click control, the click control has no range parameter, the control operation range Var is 0, the parameter coefficients a = 0, b = 0, the coordinates of the control position on the touch screen are X, Y, so the data information V of the parameter of the click control The formula is calculated as
V=(X)*a*Var+(Y)*b*Var;例如需要对游戏手柄上的A、B、X、Y等这类按键进行配制时,这类按键属于点击类按键,因此只需要获取这些按键在移动端触摸屏的坐标即可,配置完成后即可使用游戏手柄上的A、B、X、Y按键对移动端游戏进行控制。V = (X) * a * Var + (Y) * b * Var; for example, when you need to configure the A, B, X, Y and other buttons on the gamepad, these buttons are click buttons, so only need You can obtain the coordinates of these buttons on the mobile touch screen. After the configuration is complete, you can use the A, B, X, and Y buttons on the gamepad to control the mobile game.
请参阅图2a图2b,针对在一维控件中,控件的操作范围Var为拖动的长度参数,控件角度参数为α,X,Y为控件长度参数的长度起点的参数,移动对应控件至需要控制的位置为终点,终点位置的参数计算公式为V 1=(X)+(sinα)*Var,V 2=(Y)+(cosα)*Var。值得说明的是,这里所说的一维控件为控制游戏类线性移动的组件,例如在一款射击游戏中,游戏界面中设有一个30度安放的滑条,用于控制某项武器的火力大小,当我们进行配置是,将拖动的长度参数Var设置为500,角度为30°,X轴和Y轴的起始坐标都为100,那么经过计算后V 1的实际数据为100+0.5*500=350;V 2的实际数据为100+0.86*500=533,设置完毕后,在外设组件中对于的控制组件控制移动设备的直线距离为触摸屏的X100、Y100到X350、Y533之间的直线范围;换言之,只要触碰该外设组件这部分的控制组件,既为对触摸屏上这段直线距离进行控制。 Please refer to Figure 2a and Figure 2b. For a one-dimensional control, the operating range Var of the control is the length parameter of the drag, the angle parameter of the control is α, X, Y are the parameters of the length starting point of the control length parameter, and move the corresponding control to The controlled position is the end point, and the parameter calculation formula of the end position is V 1 = (X) + (sinα) * Var, V 2 = (Y) + (cosα) * Var. It is worth noting that the one-dimensional control mentioned here is a component that controls the linear movement of games. For example, in a shooting game, a 30-degree slider is placed in the game interface to control the firepower of a weapon. The size, when we configure, set the length parameter Var of the drag to 500, the angle is 30 °, the starting coordinates of the X axis and the Y axis are both 100, then the actual data of V 1 after calculation is 100 + 0.5 * 500 = 350; the actual data of V 2 is 100 + 0.86 * 500 = 533. After the setting, the linear distance of the control component in the peripheral component to control the mobile device is between X100 and Y100 of the touch screen to X350 and Y533. Linear range; in other words, as long as the control component of this peripheral component is touched, it is to control the linear distance on the touch screen.
请参阅图3a和图3b,针对在二维控件中,控件的操作范围Var为用户设置的长 度参数,控件的参数信息a为1,b为1;X,Y坐标为控件坐标中心点,拖动空间设置长度的最终位置范围的参数技术公式为V 1=(X)-(a*Var),V 2=(X)+(a*Var),V 3=(Y)-(b*Var),V 4=(Y)+(b*Var)。值得说明的是,这里所说的二维控件为摇杆、轨迹球这类输出为二维数据坐标类的组件,例如在一款MOBA类游戏中,游戏内是利用一个范围为半径为300左右的圆盘控制人物的移动,现在我们需要采用游戏外设中的摇杆来控制这个圆盘,我们将长度参数设置为300,坐标X为400,Y也为400;根据公式通过计算后得知V 1为400-1*300=100,V 2为400+1*300=700,V 3为400-1*300=100,V 4为400+1*300=700,设置完毕后,外设中摇杆就对应移动设备触摸屏从X100Y100到X700Y700之间的区域范围。 Please refer to Figure 3a and Figure 3b. For the two-dimensional control, the operating range Var of the control is the length parameter set by the user. The parameter information of the control is a and b is 1. The X and Y coordinates are the center point of the control coordinate. The technical formula of the parameter of the final position range of the setting length of the dynamic space is V 1 = (X)-(a * Var), V 2 = (X) + (a * Var), V 3 = (Y)-(b * Var ), V 4 = (Y) + (b * Var). It is worth noting that the two-dimensional controls mentioned here are components such as joysticks and trackballs that are output as two-dimensional data coordinates. For example, in a MOBA game, a range of about 300 is used in the game. The disc controls the movement of the character. Now we need to use the joystick in the game peripherals to control the disc. We set the length parameter to 300, the coordinate X is 400, and Y is 400; V 1 is 400-1 * 300 = 100, V 2 is 400 + 1 * 300 = 700, V 3 is 400-1 * 300 = 100, V 4 is 400 + 1 * 300 = 700, after setting, peripherals The middle joystick corresponds to the area of the mobile device touch screen from X100Y100 to X700Y700.
请参阅图4a和图4b,针对在坐标控件中,控件的操作范围Var为用户根据游戏软件上不同操作对象的操作坐标,控件的参数信息为游戏外设组件输出数据与游戏需控制对象对应坐标,这两者为一组参数信息,输出的数据点信息与传输的参数信息一一对应,第n个游戏外设组件原始输出X坐标数据Vxon=Xon;第n个游戏外设组件原始输出Y坐标数据Vyon=Yon;第n个游戏需控制对象X坐标数据Vxgn=Xgn;第n个游戏需控制对象Y坐标数据Vygn=Ygn,例如在一款游戏中,是由5个点组成赛车前后速度控制的操作区域,坐标X100,Y100表示最大后退速度;坐标X100,Y200表示正常后退速度,坐标X 100 Y 300表示停止,坐标X 100 Y 400表示正常前进速度,坐标X 100 Y 500表示最大前进速度,现在需要用一个左摇杆组件控制这五个点;利用坐标控件对应左摇杆,选取左摇杆上下操作的5个点,分别为:左摇杆最上输出X 127 Y 255,对应坐标X 100 Y 500,表示的最大前进速度;左摇杆上边输出X 127 Y 192对应坐标X 100 Y 400,表示正常前进速度,左摇杆中点X 127 Y 127对应坐标X 100 Y 300,表示停止;左摇杆下边X 127 Y 64对应坐标X 100 Y 200,表示正常后退速度,左摇杆最下X 127 Y 0对应坐标X 100 Y 100,表示最大后退速度。从而利用左边摇杆实现了对设备端的游戏的5个操作点进行控制。Please refer to Figure 4a and Figure 4b. For the coordinate control, the operating range of the control Var is the operating coordinates of the user according to different operating objects on the game software. The parameter information of the control is the output data of the game peripheral component and the corresponding coordinates of the game control object , The two are a set of parameter information, the output data point information corresponds to the transmitted parameter information, the nth game peripheral component original output X coordinate data Vxon = Xon; the nth game peripheral component original output Y Coordinate data Vyon = Yon; the nth game needs to control the object X coordinate data Vxgn = Xgn; the nth game needs to control the object Y coordinate data Vygn = Ygn, for example, in a game, it is composed of 5 points before and after the racing speed Controlled operation area, coordinates X100, Y100 represent the maximum backward speed; coordinates X100, Y200 represent the normal backward speed, coordinates X100, Y300, stop, coordinates X100, Y400 represent the normal forward speed, coordinates X100, Y500 represent the maximum forward speed , Now you need to control these five points with a left stick component; use the coordinate control to correspond to the left stick, select the five points that the left stick moves up and down , Respectively: the top output of the left stick is X127 and Y255, corresponding to the coordinates X100 and Y500, indicating the maximum forward speed; the top output of the left stick is X127 and Y192 is corresponding to the coordinates X100 and Y400, indicating the normal forward speed, left The midpoint of the lever X127127Y127 corresponds to the coordinate X100100Y300 means stop; the bottom of the left rocker X127127Y64 corresponds to the coordinate X100100Y200 means the normal backward speed, the bottom left stick X127127Y corresponds to the coordinate X100 Y100, which means the maximum backward speed. Thus, the left joystick is used to control the five operation points of the game on the device side.
工业实用性Industrial applicability
本发明的优势在于:The advantages of the present invention are:
1)针对不同的游戏进行不同的配置,无论是MOBA类游戏还是射击类游戏, 都能进行配置从而更好进行游戏;1) Different configurations for different games, whether it is MOBA games or shooting games, can be configured to better play games;
2)不仅能够实现按键方面的配置,还可以实现在游戏中的一维或者二维程度的控制,用户的游戏体验更佳。2) Not only can the configuration of the buttons be realized, but also the one-dimensional or two-dimensional control in the game can be realized, and the user's gaming experience is better.
序列表自由内容Sequence listing free content
以上公开的仅为本发明的几个具体实施例,但是本发明并非局限于此,任何本领域的技术人员能思之的变化都应落入本发明的保护范围。The above discloses only a few specific embodiments of the present invention, but the present invention is not limited to this, and any changes that can be thought by those skilled in the art should fall within the protection scope of the present invention.

Claims (10)

  1. 一种游戏外设控制设备端触摸屏的配置方法,其特征在于,配置方法包括以下步骤:A method for configuring a touch screen on a game peripheral control device side, characterized in that the configuration method includes the following steps:
    连接:设备端与游戏外设组件中对应设备端的控件进行连接;Connection: The device side is connected with the corresponding device side control in the game peripheral component;
    获取:获取对应控件的ID、控件中心点在触摸屏实际位置坐标,点击、一维和二维和坐标控件操作区域参数的数据信息;Obtain: Obtain the ID information of the corresponding control, the coordinate of the actual position of the center point of the control on the touch screen, click, 1D and 2D, and the data information of the coordinate control operation area parameters;
    适配:移动对应控件至需要控制的位置;Adaptation: move the corresponding control to the position to be controlled;
    配置:将数据信息根据通讯协议打包并通过算法计算出对应控件参数并传输至设备端,完成外设组件的配置。Configuration: Pack the data information according to the communication protocol and calculate the corresponding control parameters through the algorithm and transmit them to the device side to complete the configuration of the peripheral components.
  2. 根据权利要求1所述的配置方法,其特征在于,在获取步骤前,还需要对触摸屏进行坐标区域划分,以触摸屏的边角作为坐标原点建立坐标系,将整个触摸屏都划分至坐标系中,触摸屏上所有的触控点都有相应的坐标值对应,并将相应的坐标值传输至获取步骤中,最终得到每个触控点在直角坐标系中对应的X、Y轴信息。The configuration method according to claim 1, characterized in that, before the obtaining step, the coordinate area of the touch screen needs to be divided, the corners of the touch screen are used as coordinate origins to establish a coordinate system, and the entire touch screen is divided into coordinate systems, All touch points on the touch screen have corresponding coordinate values, and the corresponding coordinate values are transmitted to the obtaining step, and finally the X and Y axis information corresponding to each touch point in the rectangular coordinate system is finally obtained.
  3. 根据权利要求2所述的配置方法,其特征在于,所述坐标轴的区域划分包括直角坐标系、平面极坐标系、柱面坐标系和球面坐标系,最终的坐标结果通过转换形成对应的直角坐标系坐标。The configuration method according to claim 2, wherein the area division of the coordinate axis includes a rectangular coordinate system, a plane polar coordinate system, a cylindrical coordinate system and a spherical coordinate system, and the final coordinate result is converted into a corresponding rectangular angle Coordinate system coordinates.
  4. 根据权利要求1所述的配置方法,其特征在于,在上述适配步骤中,根据游戏中的具体操作,在游戏外设上选择对应组件,通过移动对应设备端的控件至实际操作位置,记录对应组件需要配置的控件信息。The configuration method according to claim 1, characterized in that in the adaptation step, the corresponding component is selected on the game peripheral according to the specific operation in the game, and the corresponding device is recorded by moving the control on the corresponding device end to the actual operation position The control information that the component needs to configure.
  5. 根据权利要求4所述的配置方法,其特征在于,所述配制的控件信息包括对游戏中的方向控制、动作控制以及运动程度的控制。The configuration method according to claim 4, wherein the prepared control information includes direction control, motion control, and degree of motion control in the game.
  6. 根据权利要求1所述的配置方法,其特征在于,所述在获取通讯协议由控件ID、触摸屏控键X坐标、触摸屏控键Y坐标和其他控件参数构成,所述控件参数根据一维、二维、点击或坐标控件具有不同的控件操作范围。The configuration method according to claim 1, wherein the on-going communication protocol is composed of a control ID, a touch screen control key X coordinate, a touch screen control key Y coordinate, and other control parameters, and the control parameters are based on one-dimensional, two-dimensional Dimension, click or coordinate controls have different control operation ranges.
  7. 根据权利要求1所述的配置方法,其特征在于,在获取步骤中,点击控件没有范围参数,控件操作范围Var为0,参数系数a=0,b=0,控件位置在触摸屏上的坐标为X、Y,因此点击控件的参数的数据信息V的公式计算为V=(X)*a*Var+(Y)*b*Var。The configuration method according to claim 1, wherein in the acquiring step, the click control has no range parameter, the control operation range Var is 0, the parameter coefficients a = 0, b = 0, and the coordinates of the control position on the touch screen are X and Y, so the formula of the data information V of the parameter of the click control is calculated as V = (X) * a * Var + (Y) * b * Var.
  8. 根据权利要求1所述的配置方法,其特征在于,在获取步骤中,一维控件的操作范围Var为拖动的长度参数,控件角度参数为α,X,Y为控件长度参数的长度起点的参数,移动对应控件至需要控制的位置为终点,终点位置的参数计算公式为V 1=(X)+(sinα)*Var,V 2=(Y)+(cosα)*Var。 The configuration method according to claim 1, wherein in the obtaining step, the operation range Var of the one-dimensional control is the length parameter of the drag, the angle parameter of the control is α, and X and Y are the length starting point of the length parameter of the control For parameters, move the corresponding control to the position to be controlled as the end point. The formula for calculating the parameters of the end position is V 1 = (X) + (sinα) * Var, V 2 = (Y) + (cosα) * Var.
  9. 根据权利要求1所述的配置方法,其特征在于,在获取步骤中,二维控件的操作范围Var为用户设置的长度参数,控件的参数信息a为1,b为1;X,Y坐标为控件坐标中心点,拖动空间设置长度的最终位置范围的参数技术公式为V 1=(X)-(a*Var),V 2=(X)+(a*Var),V 3=(Y)-(b*Var),V 4=(Y)+(b*Var)。 The configuration method according to claim 1, wherein in the obtaining step, the operating range Var of the two-dimensional control is a length parameter set by the user, the parameter information a of the control is 1, b is 1; the X and Y coordinates are The technical formula of the parameter of the center point of the control coordinate and the final position range of the drag space is V 1 = (X)-(a * Var), V 2 = (X) + (a * Var), V 3 = (Y )-(b * Var), V 4 = (Y) + (b * Var).
  10. 根据权利要求1所述的配置方法,其特征在于,在获取步骤中,坐标控件的操作范围Var为用户根据游戏软件上不同操作对象的操作坐标,控件的参数信息为游戏外设组件输出数据与游戏需控制对象对应坐标,这两者为一组参数信息,输出的数据点信息与传输的参数信息一一对应,第n个游戏外设组件原始输出X坐标数据 Vxon = Xon;第n个游戏外设组件原始输出Y坐标数据Vyon = Yon;The configuration method according to claim 1, wherein in the acquiring step, the operation range Var of the coordinate control is the operation coordinates of the user according to different operation objects on the game software, and the parameter information of the control outputs data and The game needs to control the corresponding coordinates of the object. The two are a set of parameter information. The output data point information corresponds to the transmitted parameter information one by one. The nth game peripheral component original output X coordinate data Vxon = Xon; the nth game Peripheral component original output Y coordinate data Vyon = Yon;
    第n个游戏需控制对象X坐标数据Vxgn = Xgn;第n个游戏需控制对象Y坐标数据Vygn = Ygn。The nth game needs to control the object X coordinate data Vxgn = Xgn; the nth game needs to control the object Y coordinate data Vygn = Ygn.
PCT/CN2019/072516 2018-11-06 2019-01-21 Method for configuring game peripheral device to control device end touch screen WO2020093601A1 (en)

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