WO2007111344A1 - Beautiful skin game system, beautiful skin game program, and recording medium where program is recorded - Google Patents

Beautiful skin game system, beautiful skin game program, and recording medium where program is recorded Download PDF

Info

Publication number
WO2007111344A1
WO2007111344A1 PCT/JP2007/056537 JP2007056537W WO2007111344A1 WO 2007111344 A1 WO2007111344 A1 WO 2007111344A1 JP 2007056537 W JP2007056537 W JP 2007056537W WO 2007111344 A1 WO2007111344 A1 WO 2007111344A1
Authority
WO
WIPO (PCT)
Prior art keywords
skin
game
player
image
texture
Prior art date
Application number
PCT/JP2007/056537
Other languages
French (fr)
Japanese (ja)
Inventor
Naomi Kitamura
Takeshi Hariya
Yusuke Kobayashi
Takashi Satoh
Original Assignee
Shiseido Company, Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shiseido Company, Ltd. filed Critical Shiseido Company, Ltd.
Publication of WO2007111344A1 publication Critical patent/WO2007111344A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/0059Measuring for diagnostic purposes; Identification of persons using light, e.g. diagnosis by transillumination, diascopy, fluorescence
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/44Detecting, measuring or recording for evaluating the integumentary system, e.g. skin, hair or nails
    • A61B5/441Skin evaluation, e.g. for skin disorder diagnosis
    • A61B5/442Evaluating skin mechanical properties, e.g. elasticity, hardness, texture, wrinkle assessment
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • A63F2300/695Imported photos, e.g. of the player

Definitions

  • the present invention relates to a game system that uses a player's skin data to advance a game.
  • Patent Document 1 A system described in Patent Document 1 has conventionally been proposed as a game that uses skin data of a player to provide advice on beauty to a player who is a cosmetic user in the game.
  • This system connects a skin measurement device for the player himself / herself to measure his / her skin condition to a server via a communication network, and plays a game that progresses based on the skin data measured by the skin measurement device. Is provided to players via the web.
  • the skin measuring device includes, as skin data, a sensor that detects the moisture content, sebum amount, and amount of reflected light of the skin, and a sensor that detects the humidity, temperature, and ultraviolet amount of the measurement environment and
  • the server performs the player's skin based on the input skin data and the external environment data. Diagnosis is performed, and a game reflecting the diagnosis result is advanced on the web.
  • the server sets a character that is assumed to be a player during a game running on the web, displays the skin data transmitted by the player as the skin state of the character, and the skin data. Is corrected with external environment data to obtain a force skin diagnosis result, and the diagnosis result and advice on how to clean the skin are notified to the player's character in the game. Then, according to the level of the skin diagnosis result, a score is given to the character, and a game type that the player can participate in is determined according to the score. [0005] Further, when new skin data is input from the player's skin measuring device, a new score is calculated based on the diagnosis result. In other words, if the player's own skin condition changes, it will be reflected in the game. Furthermore, even when the number of game participation increases, a score is given to the character.
  • the player can improve the character's score by making an effort to improve the skin condition of the character or continuously participating in the game so that the player can enjoy the game. Therefore, the player can continue to play the game while having fun, and can receive advice on skin care and cosmetics during the game, so it can be expected that interest in beautiful skin will increase.
  • the skin measurement device on the player side includes a sensor for measuring measurement environment data, and the server corrects the skin data transmitted from the player using the measurement environment data. The results of skin diagnosis are put out. Because
  • the amount of water and sebum that are measured as skin data is the data that is very susceptible to the influence of the measurement environment.
  • the amount of moisture and sebum changes greatly depending on the humidity and temperature at the time of measurement.
  • the skin diagnosis result force S reflected on the player's character during the game may be completely out of register.
  • the player thinks of the character that reflects the skin data as a game the player's interest is halved, and the game cannot be expected to continue or repeat. For this reason, in conventional game systems, skin measurement data is corrected with measurement environment data.
  • Patent Document 1 Japanese Unexamined Patent Publication No. 2003-319910
  • the amount of moisture and sebum in the skin used as skin data in this conventional system has completely different values before and after face washing that are only affected by the external environment such as temperature and humidity.
  • the amount of moisture and sebum is a value that changes rapidly in a short time even for the same player, and it cannot be said that it shows the result of long-term efforts like improvement efforts for beautiful skin. .
  • the personal data can be easily changed by changing the measurement environment. For example, even in the same person, when the humidity is high, such as during the rainy season, the water content of most people increases, and on the contrary, the moisture content of the skin decreases under dry conditions. Thus, with the amount of moisture and sebum, the player's skin condition cannot be personalized, and the player's feeling of a game reflecting his / her own data will fade. For that reason, there was a problem for the players that they had to move their emotions into the game, and the fun of the game was halved.
  • An object of the present invention is to eliminate the need for correction of skin data by measurement environment data, to easily reflect player-specific skin data in the game, and to maintain the player's interest. Is to provide a system.
  • the first invention is characterized in that a game progress means having a function of progressing a game based on a skin texture analysis result is provided.
  • the second invention is premised on the first invention, and the game progress means is characterized in that it has a function of specifying a score based on a texture analysis result.
  • the third invention is based on the first invention, and the game progress means has a function for identifying points for progressing the game based on the result of the texture analysis and a response to the question. The answer is that it has a function to increase / decrease the points according to one or more conditions of the player's processing in the game or the event output from the game progress means during the game execution.
  • a fourth invention is based on the first to third inventions described above, and is based on image capturing means for directly or indirectly capturing skin image information, and skin image information captured by the image capturing means. And at least skin texture analysis, and skin analysis means linked to the game progress means, wherein the skin analysis means is configured to determine the size of pores and skin gaps from the data captured from the image capture means.
  • a parameter generation procedure that parameterizes at least one of sharpness, skin detail, and skin shape, and skin texture analysis based on the parameters obtained by this parameter generation procedure. It is characterized in that a procedure to perform and a procedure to output the result of the texture analysis to the game progress means are executed.
  • the skin beautification game program is based on the skin image information captured from the image capturing means in the computer, the pore size, the clearness of the skin groove, the fineness of the skin, and the shape of the skin.
  • a parameter generation procedure for parameterizing at least one of the parameters, a procedure for performing skin texture analysis based on the parameters obtained by the parameter generation procedure, and a procedure for proceeding with the game based on the results of the texture analysis. Is characterized in that
  • the skin beautification game program is based on the skin image information captured from the image capturing means in the computer, and the size of the pores, the clearness of the crevice, the fineness of the skin, and the shape of the skin
  • a parameter generation procedure for parameterizing at least one of the parameters a procedure for performing skin texture analysis based on the parameters obtained by the parameter generation procedure, and a procedure for proceeding with the game based on the result of the texture analysis.
  • a seventh invention is a recording medium readable by a computer in which the skin beautification game program according to claim 5 or 6 is recorded.
  • the game only needs to proceed based on the result of the texture analysis of the player.
  • the player is prompted to make various decisions in an environment or situation that affects the skin, and according to the content of the decision, the player can decide on winning or losing. By increasing or decreasing the score, you can improve the game.
  • the power that causes the player's texture analysis results to be reflected in the game changes depending on efforts such as skin care, lifestyle, and psychological state.
  • the change is related to the metabolic cycle (turnover) of the skin. And it takes a few weeks at least for changes in the texture to appear.
  • the texture analysis results are not data that changes suddenly in a short time depending on the external environment or measurement environment, such as the amount of water or sebum.
  • the texture state is not easily affected by the measurement environment, and correction of the measurement environment data is not required when obtaining the texture analysis result.
  • the sensor for measuring the measurement environment data and the correction process using the measurement environment data are no longer required, and the system can be simplified correspondingly.
  • the texture analysis result reflected in the game represents the skin characteristics of the player and changes due to care and other efforts, life attitudes, psychological conditions, etc. The player's situation can be accurately reflected in the game. Further, as described above, since a certain period of time is required to improve the texture of the skin, the player's interest in the skin beautifying game can be maintained for a long time.
  • the player's interest in the skin beautification game that reflects the skin condition persists for a long time and the player repeatedly participates in the game, the player's interest in skin beautifying will inevitably increase.
  • a cosmetics dealer can use the skin game to raise awareness of the player.
  • FIG. 1 is a configuration diagram of this embodiment.
  • a processing unit 1 having a function of proceeding with a game in this system is operated by a display 2 for displaying a game and a player participating in the game.
  • the data input unit 3 having an operation unit for inputting data is connected to the game information storage unit 4 storing the program and data necessary for the processing unit 1 to proceed with the game. .
  • the processing section 1 and the game information storage section 4 constitute a game progress means of the present invention.
  • the processing unit 1 and the game information storage unit 4 may be configured as a single computer system, or may be configured as separate devices in terms of hardware, or all elements in one device. May be provided.
  • the digital camera 6 as an image capturing means for capturing a skin image of a player's face and capturing the skin image information, and the image data input from the digital camera 6 are used.
  • a skin data analysis unit 5 which is a skin analysis means of the present invention for performing skin texture analysis, and this skin data analysis unit 5 is connected to the processing unit 1.
  • the processing unit 1, the game information storage unit 4, and the skin data analysis unit 5 together constitute a computer according to the present invention.
  • the skin data analysis unit 5 performs a process of analyzing the texture state of the skin from the skin image of the player's face taken by the digital camera 6 according to a procedure described later. Then, the texture condition is digitized or imaged, and the digitized or imaged texture analysis result is input to the processing unit 1.
  • the processing unit 1 that has captured the texture analysis result output from the skin data analysis unit 5 applies the texture analysis result to the rules stored in the game information storage unit 4, and proceeds with the game. Is displayed on Display 2.
  • the above-mentioned digital camera 6 does not directly shoot the player's skin.
  • a skin surface replica created with silicon rubber or the like is photographed with a digital camera. May be indirectly captured as skin image information.
  • the skin irregularity information from the replica is indirectly used as skin image information. It may be taken in.
  • image data previously captured using another digital camera is input to the skin data analysis unit 5 via an image data input unit (not shown). You may do it.
  • the image data input section (not shown) serves as the image capturing means of the present invention.
  • a skin image is input.
  • the skin image input here is a skin image of the face of the player input from the digital camera 6 or the like which is the skin image information capturing means of the present invention.
  • This image may be an image of the entire player's face or a local image.
  • the following processing is performed for each predetermined image area of the captured skin image.
  • step S02 skin data analysis unit 5 extracts three primary colors, that is, red (R component), green (G component), and blue (B component) from the captured image. This RGB component extraction is to divide the image into the above components.
  • step S03 when the image is decomposed into the three primary color components, in step S03, pore parameters, skin groove parameters, and skin hill parameters are generated from these component images.
  • a pore image is extracted based on the component image extracted in step S02 (step Sl l). Specifically, a pore image is extracted by generating a difference screen of the R component and B component, binarizing the generated difference image, and performing smoothing processing or the like. After the pore image is extracted, the pore size is parameterized from the pore image using numerical values (step S12). For example, the skin data analysis unit 5 calculates the area of the pore from the pore image, and generates a parameter based on this.
  • the skin data analysis unit 5 stores a reference value of the pore area in advance, and compares the reference value with the calculated pore area of the player to obtain an evaluation score for the degree of texture adjustment. Calculated.
  • the above-mentioned reference value is determined based on the past results by extracting the sump nore for each age, and the ideal pore area in the sample. Therefore, the closer it is to this reference value, the higher the evaluation score for texture adjustment.
  • the average value of the samples can be used as a reference value. In this case as well, the closer the value is to the average value, the higher the evaluation score related to the texture. This is because the area of the pores may not be too large or too small, and it is often ideal that the area is closer to the average value.
  • step S13 noise is removed from any 4 or multiple images of the component image generated in step S02, and the image of the noise-removed component image is differentiated by a Gaussian filter. Processing, binarization of the differentiated image, etc. are performed to extract the skin groove image.
  • step S14 the clearness of the skin groove is parameterized from the skin groove image using a numerical value or the like. The clearness of the skin groove is expressed by the width of the skin groove included in a predetermined image size. For example, based on the average width of a plurality of grooves obtained from the groove screen, a parameter for the definition of the groove is generated.
  • the skin data analysis unit 5 stores a reference value for the width of the skin groove in advance, and compares the reference value with the calculated average value of the width of the skin groove for the player to adjust the texture. A certain evaluation score is calculated.
  • the above-mentioned reference value is obtained by extracting a sample regardless of age and determining the ideal width of the crevice at the sumnore based on past results. Therefore, the closer to this reference value, the higher the clearness of the skin groove and the higher the evaluation score for the texture.
  • the average value of the samples can be used as a reference value. In this case as well, the closer the value is to the average value, the higher the evaluation score related to the texture. This is because the width of the skin groove may not be too large or too small, and in many cases it is ideal that the width is close to the average value.
  • the ideal width of the groove is determined regardless of age. Therefore, samples are extracted regardless of age.
  • step S15 a skin mound image is extracted.
  • the extraction of the skin image is, for example, the black and white inversion of the skin image, and the pore image is used to remove the pore portion from the skin image and perform noise processing to extract the skin image.
  • step S16 the fineness and shape of the skin are parameterized with numerical values from the skin image. For example, the fineness of the skin can be adjusted based on the number of skins obtained from the above skin image. It is converted into a meter, and the shape of the skin is parameterized based on the circularity of the skin from the skin image.
  • a numerical value representing the texture state is calculated using at least one of the pore parameters, skin groove parameters, and skin hill parameters, or texture analysis that visually represents the texture state. Or generate an image.
  • the texture analysis image is displayed by color-coding at least one of a pore image, a skin groove image, and a skin mound image, and each adjacent pore, skin groove, and skin mound is displayed in a different color, or a diagonal line. It is an image in which what the place indicates is distinguished by a network line or the like.
  • the numerical values calculated in step S04 and the texture analysis image are the texture analysis results of the present invention.
  • the texture analysis result used for the progress of the game is an analysis of the skin condition of the player's face.
  • the area where the texture analysis is performed is not limited to the face and may be anywhere in the body.
  • the game a in Example 1 compares the skin texture score (hereinafter referred to as “texture score”) based on the texture analysis result obtained by the skin data analysis unit 5 with a preset reference value. This is a game form.
  • the processing unit 1 performs processing according to the rules of the game a stored in the game information storage unit 4.
  • a numerical value calculated by the skin data analysis unit 5 may be directly used, or a value obtained by converting the numerical value may be used. However, when converting the above numerical values, the processing unit 1 takes over the function.
  • the texture score specified above will increase or decrease as you progress through the game.
  • the player's score increase / decrease result is compared with the reference value.
  • the number of texture points is displayed with a maximum of 100 points.
  • the game information storage unit 4 stores a plurality of pseudo celebrities with different reference values, and the processing unit 1 selects any celebrity based on the input information from the data input unit 3. You may make it select as an opponent.
  • the texture analysis result is based on the image of the digital camera 6, and the method for obtaining it is as described above.
  • the processing unit 1 advances the game based on the texture analysis result output from the skin data analysis unit 5, and for this purpose, the processing unit 1 has a function of specifying the texture score, It has a function for comparing the above score and the reference value, a function for generating a result image for displaying the comparison result, and a function for displaying the result image of the comparison result on the display 2.
  • the texture analysis image generated by the skin data analysis unit 5 is displayed on the image displayed on the display 2 as described above. The reason why the texture analysis image is displayed in this way is to allow the player to visually check his / her skin condition while playing the game.
  • the processing unit 1 causes the display 2 to display a screen that prompts the user to take a skin image.
  • the skin image information is taken into the skin data analysis unit 5, and the skin data analysis unit 5 follows the procedure described above. Perform analysis, and output the texture analysis result to the processing unit 1 above.
  • the processing unit 1 to which the texture analysis result has been input creates a result image 7 shown in FIG. Display this on Display 2.
  • This result image 7 shows a score field 8 for displaying the score based on the numerical value output from the skin data analysis unit 5, a score obtained by comparing the score of the virtual opponent who is a virtual opponent with the score of the player.
  • Graph 9, comment 10, skin image 11, and texture analysis image 12 are displayed.
  • the score graph 9 is created by the processing unit 1 based on the score of the player, and the score of the opponent to be compared with the force is stored in the game information storage unit 4 in advance.
  • a plurality of comments are stored in advance in the game information storage unit 4 as comments 10 for the player, so that the processing unit 1 can also select among the plurality of comments according to the score of the player.
  • This comment 10 should include advice on how to clean the skin, etc., in correspondence with the texture score.
  • the skin image 11 included in the result image 7 is obtained by enlarging a part of the skin image taken by the digital camera 6 by the skin data analysis unit 5, and the texture analysis image 12 is the skin data.
  • This is an image obtained by analyzing the skin image in the analysis unit 5 and color-coding the skin hill surrounded by the skin groove according to the analysis result.
  • the player knows how much his / her skin condition level is compared to his / her opponent and enjoys the game. be able to. In addition, if the player is inferior to the opponent, the player willingly try to play this game a again in order to further care for the skin and confirm the effect. Can be given.
  • the player is asked various questions to prompt the player to make a decision, and the number of textures is increased or decreased according to the answer to the question.
  • the contents of the question and the question format are stored in the game information storage unit 4 in advance, and the processing unit 1 has a function of selecting the question in accordance with a game progress procedure set in advance.
  • the processing unit 1 calculates the texture score according to the answer, but the increase / decrease value of the texture score may be determined according to the power determined in advance according to the answer to the question or the combination of the answers. .
  • the above question is related to skin beautification, such as, for example, external environmental factors such as the intensity of ultraviolet rays, lifestyle factors such as meals and sleep, and ease of use. This is based on the case factor.
  • various formats such as a character format or a format in which the path of a tree structure is displayed on the screen and any path is selected can be considered.
  • the processing unit 1 displays a result image 7 showing a score column 8 at that time, a graph 9 and a comment 10 at that time. Can be displayed on Display 2. In this way, if a state in which the texture score increases or decreases according to the answer is displayed, the player can confirm the influence of the answer on the texture score, and as a result, for example, to improve the texture state. By knowing your lifestyle habits.
  • the virtual opponent who does not fix the number of points held by the virtual opponent makes a decision according to the computer program stored in the processing unit 1 in advance
  • the processing unit 1 may increase or decrease the score of the virtual opponent according to the decision making. In this way, players can become more competitive with their virtual opponents and further improve the game.
  • the number of texture points specified once is not increased or decreased, but the score determined based on the result of texture analysis is determined only by comparing with the virtual opponent. You may do it. In this case, all you need to do is display on the display 2 the score based on the result of the texture analysis and the score of the opponent, which is the reference value.
  • the game b of the second embodiment is a game form in which a plurality of players play against each other.
  • the processing unit 1 performs processing according to the rules of game b stored in the game information storage unit 4.
  • the processing unit 1 displays a screen that prompts each player who competes in this game b, such as A child and B beauty, to shoot their own skin images. Display on display 2.
  • each of the input skin image information of the two players is processed. Then, texture analysis is performed in the same manner as in the first embodiment, and each texture analysis result is input to the processing unit 1.
  • Processing unit 1 creates a result image 13 in which the texture analysis result of child A and the beauty analysis result of B beauty input from skin data analysis unit 5 are compared with the number of textures calculated by processing unit 1 based on the result. Then, the resulting image 13 is displayed on the display 2 as shown in FIG.
  • the result image 13 includes a score field 8a for displaying the score of player A child, a score graph 9a, a skin image l la, a texture analysis image 12a, a score field 8b for displaying the score of player B beauty, and a score graph 9b.
  • the skin image l lb and the texture analysis image 12b are displayed in comparison.
  • Each of the texture score, score graph, skin image, and texture analysis image is generated by the processing unit 1 in the same manner as in the first embodiment.
  • the processing unit 1 compares the two player's identified score points to determine which is the higher score, and determines the player's win or loss. For example, here, processing part 1 determines that child A wins, based on 87 points for child A and 65 points for beauty B. Then, the processing unit 1 includes a winning / losing result column 14 in the result image 13 and displays winning marks 15a and 16 on the winning A child side and displaying a losing mark 15b on the losing B beauty side. I have to.
  • This game is also reflected in the player's own skin condition, and because the opponent will actually be a person, so that the competition will also increase, making it easier to immerse yourself in the game and better your own skin Can improve the willingness to do.
  • the player is asked various questions to encourage the player to make a decision, and the player's score is increased or decreased according to the answer to the above question. You may make it make it.
  • the contents of the question and the question format are stored in the game information storage unit 4 in advance, and the processing unit 1 has a function of selecting the question in accordance with a game progress procedure set in advance.
  • the processing unit 1 calculates the texture score according to the answer, but the increase / decrease value of the texture score is determined according to the power ⁇ or the combination of the answers determined in advance according to the answer to the question. May be.
  • the content of the above question is related to the beautiful skin, for example, the intensity of ultraviolet rays, This is based on personality factors such as external environmental factors, lifestyle factors such as meals and sleep, and good quality.
  • the question format various formats such as a character format or a format in which the path of a tree structure is displayed on the screen and any path is selected can be considered.
  • the game c of the third embodiment is a game form developed based on the skin life of the player who inputs skin image information.
  • the processing unit 1 performs processing according to the rules of the game c stored in the game information storage unit 4.
  • the current skin age of the player is specified from the texture analysis result.
  • the method for specifying this skin age is as follows.
  • an average value of texture analysis results is calculated for each age, and a table of skin age in which the age and the average value are associated with each other is stored in the processing unit 1 in advance.
  • the processing unit 1 compares the player's texture analysis result input from the skin data analysis unit 5 with the average value in the table so as to identify the corresponding skin age as the player's skin age, The
  • the skin life is calculated based on the current skin age.
  • the calculation method includes the first calculation method described in detail later, Two calculation methods are considered. Then, which of these calculation methods is selected is determined by the player inputting the selection signal to the processing unit 1 via the data input unit 3.
  • the first calculation method is a method for evaluating how long the specified current skin age state will be maintained over time, and calculating the skin life with that time.
  • the theme is to maintain the current skin condition, but in reality, changes over time in the skin condition cannot be ignored, so for example, a short period such as half a year or one year.
  • the current situation Consider the maintenance period and ignore the aging during that period. The time until the skin age is reached at the end of the period for maintaining the current state is considered as the skin life for maintaining the current state.
  • the processing unit 1 previously stores the current maintenance period such as the above half year or one year, and adds this period to the current skin age of the player, and at the end of the current maintenance period.
  • the skin age at the point is calculated and set as the target skin age.
  • the processing unit 1 calculates the skin aging rate of the player from the skin age calculated based on the player's texture analysis result and the actual age of the player.
  • the time from the current skin age to the target skin age is calculated according to the skin aging rate. This calculated time is taken as the skin life that has been maintained.
  • the skin aging rate can be calculated, for example, by calculating the ratio of the skin age to the actual age of the player.
  • the second calculation method specifies the player's current skin age in the same manner as the first calculation method, sets a reference skin age, and sets the current skin age and the above skin age. This is a method for determining the time to skin age as a reference and calculating the skin life as that time.
  • the skin age as the above standard is arbitrarily input to the processing unit 1 by the player via the data input unit 3.
  • the processing unit 1 calculates the time from the current skin age of the player to the skin age input by the player based on the aging rate calculated in the same manner as in the first calculation method.
  • the time calculated in this way is used as the skin life until the reference skin age.
  • let processor 1 calculate the difference between the player's current skin age and the skin age that should be entered by the player, and use that as the skin life.
  • the processing unit 1 causes the display 2 to display the skin life calculated by the first and second calculation methods as described above. If the skin life calculated in this way is displayed, the player will enjoy the result and become interested in improving the skin condition.
  • the player may be asked various questions to prompt the player to make a decision, and the time may be increased or decreased depending on the answer to the question.
  • the question content and question format are stored in the game information storage unit 4 in advance, and the processing unit 1 It will be responsible for selecting the question according to the progress procedure.
  • the processing unit 1 calculates the increase / decrease in time according to the answer, but the above increase / decrease value is determined according to the power determined in advance according to the answer to the question or the combination of the answers. That's right.
  • the contents of the above questions are related to beautiful skin, for example, based on external factors such as the intensity of ultraviolet rays, lifestyle factors such as meals and sleep, and personality factors such as good quality. Etc.
  • various formats such as a character format or a format in which the path of a tree structure is displayed on the screen and any path is selected can be considered.
  • the processing unit 1 outputs the result of the increase / decrease of the time according to the player's answer to the question as the expansion / contraction state of the skin life and displays it on the display 2. In this case, since the life changes depending on the player's response to the game, a simulation for extending the skin life can be executed.
  • Game d in the fourth embodiment is a role-playing game that aims to improve the skin condition of the player's character by regarding the character in the game as a player.
  • the processing unit 1 performs processing according to the rules of the game d stored in the game information storage unit 4.
  • a plurality of characters are prepared in the game information storage unit 4 in advance, and at the start of the game, the processing unit 1 displays these characters on the display 2, and from these, the player inputs the data input unit. 3. Select your character through 3. When the player selects a character, the processing unit 1 inputs the skin image of the player. Display a screen prompting you to enter an image.
  • the procedure in which the player shoots a skin image, the skin image information is texture-analyzed by the skin data analysis unit 5, and the texture analysis result is input to the processing unit 1 is as described above.
  • the texture analysis is also performed in the same manner as in the other embodiments.
  • the processing unit 1 calculates the points of the player's character based on the input texture analysis result. Any method may be used for calculating the score as long as it is based on the result of the texture analysis. However, the processing unit 1 determines the initial score of the player character based on the calculated score. Progress game d as a point.
  • the character can increase or decrease the number of points while shopping, traveling, or applying makeup at home.
  • a processing unit displays a plurality of products at the cosmetics store on the display, makes the player select a product from among them, and determines whether the selection is appropriate. If 1 determines and appropriate cosmetics are selected, the score is added, or if the character chooses the action to take after returning home and falls asleep without washing his face, Or subtract.
  • the player's operation of changing the character's action or selecting an item in accordance with the shopping performed by the character, a battle game, or the like is the processing of the player of the present invention.
  • the action scene and story of the character as described above are stored in the game information storage unit 4 and the processing unit 1 displays a necessary scene based on the stored information.
  • items that require the player to select in each scene, character action pattern options, and the like are stored in the game information storage unit 4 in advance.
  • the player's character is asked questions about beauty-related quizzes and lifestyle habits, and the points are increased or decreased according to the answers.
  • the contents of the question, question timing, answer options, and the like are stored in advance in the game information storage unit 4, and based on this, the processing unit 1 displays the question on the game screen.
  • the above quizzes and questions are related to beautifying skin, such as those based on personality factors such as external environmental factors such as the intensity of ultraviolet rays, lifestyle factors such as meals and sleep, and good quality. It is.
  • question format various formats are conceivable, such as a character format or a format in which a path in a tree structure is displayed on the screen and any path is selected.
  • an event output from the processing unit 1 which is a game progression means in the game execution, that is, the player's intention
  • the points may be increased or decreased based on the event that is output regardless of.
  • the processing unit 1 determines the character of the character according to the answer to the question, the character's action, or the progress of the game, etc., performed by the player through the character on each scene.
  • the process of increasing / decreasing the points is performed, but the score value to be increased / decreased is stored in the game information storage unit 4 in accordance with each option and the above-described progress situation.
  • the processing unit 1 ends the game when the score of the character becomes zero or when a preset score is reached.
  • the initial points of the character are specified based on the result of the player's own texture analysis, so that the player can feel the character closer and participate in the game.
  • the system according to this embodiment can cope with various types of games described as Examples 1 to 4, but in any case, the texture obtained by analyzing the skin condition of the player's own skin. Analysis results can be reflected in the progress of the game. Therefore, the player can proceed with the game based on his / her own real skin condition, so that the player can enjoy the game with reality in a virtual world. Therefore, play that is interested in beautiful skin Yar can participate in the game with interest.
  • the reason for using the texture analysis result is as follows, among various indexes representing the power skin state in which the texture analysis result is used in the game.
  • the amount of water and sebum personal data can be easily changed by changing the measurement environment. For example, even in the same person, the moisture content of most people increases when the humidity is high, such as during the rainy season, and the moisture content of the skin decreases when dry. Thus, with the amount of moisture and sebum, the player's skin condition cannot be personalized, and the player's feeling of a game reflecting his / her own data will be diminished.
  • the texture state does not change suddenly in a short time due to the influence of the external environment or measurement environment, such as the amount of moisture and sebum, so It is more accurate. Therefore, by using the texture analysis result, the player can participate in the game while being aware of the characteristics of his / her skin condition, and can easily transfer emotions to the game.
  • Such a game system can be promoted by cosmetics distributors to promote the sale of cosmetics to users or increase the user's interest in beautiful skin.
  • the texture state is less affected by the measurement environment compared to the amount of moisture and sebum, so the skin analysis method has been simplified by eliminating the need to correct the captured skin data with external environment data. It is possible to simplify the entire system provided with skin analysis means.
  • the processing unit 1 may reflect only the texture analysis result in the game. The force texture analysis result and the analysis result of other skin information may be combined and reflected in the game.
  • the texture analysis method is not limited to the method according to the above-mentioned Japanese Patent Application No. 2005-133275. However, if the analysis method of the above application is used, the texture state can be analyzed more accurately.
  • the skin data analysis unit 5 is connected to the processing unit 1, but the skin data analysis unit 5 and the processing unit 1 are not connected, and this is different from this game system.
  • the skin texture analysis process may be performed by the system, and the texture analysis result may be input to the processing unit 1.
  • the display 2, the data input unit 3, and the digital camera 6 are installed on the player side, and the skin data analysis unit 5, the processing unit 1, and the game information storage unit 4 are installed on, for example, a server on the system provider side. It is possible to connect both of these via communication means such as the Internet.
  • FIG. 1 is a system configuration diagram of an embodiment of the present invention.
  • FIG. 2 is a flowchart showing an analysis processing procedure of a skin data analysis unit of the embodiment.
  • FIG. 3 is a diagram showing a game screen of Example 1.
  • FIG. 4 is a diagram showing a game screen of Example 2.

Abstract

[PROBLEMS] To provide a beautiful skin game system in which correction of skin data by using external environment data is not needed, the skin data unique to the players can be easily reflected on the game, and the fun of the players can be continued. [MEANS FOR SOLVING PROBLEMS] Game progress means has a function of progressing a beautiful skin game by analyzing the texture from the skin data on the players, capturing results of the analysis of the players' texture, expressing the texture analysis results in scores or the like, and reflecting them on the game.

Description

明 細 書  Specification
美肌ゲームシステム、美肌ゲームプログラム及びプログラムを記録した記 録媒体  Skin softening game system, skin softening game program and recording medium recording the program
技術分野  Technical field
[0001] この発明は、プレイヤーの肌データを利用して、ゲームを進行するゲームシステム に関する。  [0001] The present invention relates to a game system that uses a player's skin data to advance a game.
背景技術  Background art
[0002] プレイヤーの肌データを利用してゲームを進行し、ゲームの中で、化粧品ユーザー であるプレイヤーに対して、美容に関するアドバイスを提供するものとして、特許文献 1に記載されたシステムが従来から知られている。このシステムは、プレイヤー自身が 自分の肌状態を測定するための肌測定装置を、通信ネットを介してサーバーに接続 し、この肌測定装置で測定した肌データに基づいて進行するゲームを、上記サーバ 一がウェブを介してプレイヤーへ提供するようにしたものである。  [0002] A system described in Patent Document 1 has conventionally been proposed as a game that uses skin data of a player to provide advice on beauty to a player who is a cosmetic user in the game. Are known. This system connects a skin measurement device for the player himself / herself to measure his / her skin condition to a server via a communication network, and plays a game that progresses based on the skin data measured by the skin measurement device. Is provided to players via the web.
[0003] 上記肌測定装置は、肌データとして、肌の水分量、皮脂量、反射光量を検出する センサと、測定環境の湿度、温度、紫外線量を検出するためのセンサとを備えている そして、プレイヤーが上記肌測定装置によって測定した、肌データと外部環境デー タとを、通信ネットを介してサーバーへ送信すると、サーバーが、入力された肌データ と外部環境データとに基づいてプレイヤーの肌診断を行ない、その診断結果を反映 させたゲームをウェブ上で進行させるようにしてレ、る。  [0003] The skin measuring device includes, as skin data, a sensor that detects the moisture content, sebum amount, and amount of reflected light of the skin, and a sensor that detects the humidity, temperature, and ultraviolet amount of the measurement environment and When the player transmits the skin data and the external environment data measured by the skin measuring device to the server via the communication network, the server performs the player's skin based on the input skin data and the external environment data. Diagnosis is performed, and a game reflecting the diagnosis result is advanced on the web.
[0004] 具体的には、上記サーバーが、ウェブ上で進行するゲーム中に、プレイヤーに見 立てたキャラクタを設定し、プレイヤーが送信した肌データをキャラクタの肌状態とし て表示するとともに、肌データを外部環境データで補正して力 肌診断結果を求め、 その診断結果や、肌のお手入れ方法等に関するアドバイスを、ゲーム中のプレイヤ 一のキャラクタに対して通知するようにしている。そして、肌診断結果のレベルに応じ て、キャラクタに得点を付与したり、得点に応じてプレイヤーが参加できるゲームの種 類を決めたりするようにしている。 [0005] また、プレイヤーの肌測定装置から、新たな肌データが入力されれば、その診断結 果に基づいて、新たな得点が算出されるようにしている。つまり、プレイヤー自身の肌 状態が変化すれば、ゲームにそれが反映する。さらに、ゲームの参加回数が増えた 場合にも、キャラクタへ得点を付与するようにしている。 [0004] Specifically, the server sets a character that is assumed to be a player during a game running on the web, displays the skin data transmitted by the player as the skin state of the character, and the skin data. Is corrected with external environment data to obtain a force skin diagnosis result, and the diagnosis result and advice on how to clean the skin are notified to the player's character in the game. Then, according to the level of the skin diagnosis result, a score is given to the character, and a game type that the player can participate in is determined according to the score. [0005] Further, when new skin data is input from the player's skin measuring device, a new score is calculated based on the diagnosis result. In other words, if the player's own skin condition changes, it will be reflected in the game. Furthermore, even when the number of game participation increases, a score is given to the character.
[0006] このように、プレイヤーが、キャラクタの肌状態を改善する努力を行なったり、ゲーム に継続的に参加したりすることによってキャラクタの得点を高くし、ゲームを楽しめるよ うにしている。そのため、プレイヤ一は、楽しみながらゲームを継続的に行なうようにな り、し力も、ゲーム中に肌の手入れや化粧品に関するアドバイスが受けられるので、 美肌への関心が高まることを期待できる。  [0006] In this way, the player can improve the character's score by making an effort to improve the skin condition of the character or continuously participating in the game so that the player can enjoy the game. Therefore, the player can continue to play the game while having fun, and can receive advice on skin care and cosmetics during the game, so it can be expected that interest in beautiful skin will increase.
[0007] 上記したように、プレイヤー側の肌測定装置には、測定環境データを測定するため のセンサを備え、上記サーバーは、プレイヤーから送信された肌データに対し、上記 測定環境データによる補正を行なって、肌診断結果を出すようにしている。なぜなら [0007] As described above, the skin measurement device on the player side includes a sensor for measuring measurement environment data, and the server corrects the skin data transmitted from the player using the measurement environment data. The results of skin diagnosis are put out. Because
、このシステムにおいて、肌データとして測定する水分量及び皮脂量は、測定環境に よる影響を非常に受けやすいデータだ力 である。例えば、水分量や皮脂量は、測 定時の湿度や温度によって大きく変化してしまう。 In this system, the amount of water and sebum that are measured as skin data is the data that is very susceptible to the influence of the measurement environment. For example, the amount of moisture and sebum changes greatly depending on the humidity and temperature at the time of measurement.
[0008] もしも、測定した肌データを、測定環境データによって補正しなければ、ゲーム中に プレイヤーのキャラクタに反映させる肌診断結果力 S、全く見当はずれのものになる可 能性がある。これでは、プレイヤーが肌データを反映させたキャラクタを自分と思って ゲームする際に、興味が半減してしまレ、、ゲーム参加の継続や繰り返しを期待するこ とができない。そのため、従来のゲームシステムでは、肌の測定データを測定環境デ ータで補正するようにしてレ、た。 [0008] If the measured skin data is not corrected by the measurement environment data, the skin diagnosis result force S reflected on the player's character during the game may be completely out of register. In this case, when the player thinks of the character that reflects the skin data as a game, the player's interest is halved, and the game cannot be expected to continue or repeat. For this reason, in conventional game systems, skin measurement data is corrected with measurement environment data.
特許文献 1 :特開 2003— 319910号公報  Patent Document 1: Japanese Unexamined Patent Publication No. 2003-319910
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0009] 上記した従来のゲームシステムでは、肌データを測定する測定装置に測定環境セ ンサを設け、肌診断結果を求める際に、測定環境データによる補正を行なう必要が あった。 [0009] In the above-described conventional game system, it is necessary to provide a measurement environment sensor in a measurement device that measures skin data, and to perform correction based on the measurement environment data when obtaining skin diagnosis results.
そのため、測定環境データを取得するためのセンサや、それを用いてデータ補正 を行なう機能をそなえるためにシステムが複雑になるという問題があった。 Therefore, a sensor for acquiring measurement environment data and data correction using it There is a problem that the system becomes complicated in order to have the function of performing
[0010] また、この従来のシステムにおいて肌データとして用いる肌の水分量や皮脂量は、 温湿度などの外部環境に影響されるだけでなぐ洗顔前と洗顔直後とでは、全く異な る値となることがある。つまり、水分量や皮脂量は、同一プレイヤーであっても、短時 間に急激に変化する値であり、美肌に対する改善努力のように、長期間の努力の結 果を示すものとはいえない。  [0010] In addition, the amount of moisture and sebum in the skin used as skin data in this conventional system has completely different values before and after face washing that are only affected by the external environment such as temperature and humidity. Sometimes. In other words, the amount of moisture and sebum is a value that changes rapidly in a short time even for the same player, and it cannot be said that it shows the result of long-term efforts like improvement efforts for beautiful skin. .
このように、洗顔などによって短時間に急変するデータは、プレイヤーのお手入れ や生活態度などの美肌への改善努力が反映されたものとは言い得ず、それをゲーム に反映させたとしても、美肌への改善努力のアドバイスを的確になしえないという問 題があった。さらに、美肌への改善願望を持ってゲームを楽しもうとするプレイヤーに 対して、ゲームへの興味を長時間継続させることは難しくなるという問題もあった。  In this way, data that changes suddenly in a short time due to face washing cannot be said to reflect efforts to improve skin care such as the care of the player and lifestyle, and even if it is reflected in the game, There was a problem that it was not possible to provide accurate advice on efforts to improve beautiful skin. Furthermore, there is a problem that it is difficult for a player who wants to enjoy the game with a desire to improve the skin to continue the interest in the game for a long time.
[0011] し力も、上記水分量や皮脂量は、測定環境を変えることで、個人のデータを容易に 変えることが可能である。例えば、同一人においても、梅雨時のように湿度が高いとき には、ほとんどの人の水分量が多くなり、乾燥条件下においてはその反対に、肌の水 分量が少なくなる。このように水分量や皮脂量では、プレイヤーの肌状況を個性化で きず、プレイヤーが自らのデータを反映したゲームという感覚が薄れてしまう。そのた めに、プレイヤーにとっても、自ら感情をゲームに移入しに《なり、それだけゲーム のおもしろさも半減してしまうという問題があった。  [0011] As for the amount of water and sebum, the personal data can be easily changed by changing the measurement environment. For example, even in the same person, when the humidity is high, such as during the rainy season, the water content of most people increases, and on the contrary, the moisture content of the skin decreases under dry conditions. Thus, with the amount of moisture and sebum, the player's skin condition cannot be personalized, and the player's feeling of a game reflecting his / her own data will fade. For that reason, there was a problem for the players that they had to move their emotions into the game, and the fun of the game was halved.
[0012] この発明の目的は、肌データに対する測定環境データによる補正を不要とし、プレ ィヤー固有の肌データを簡単にゲームに反映できるようにするとともに、プレイヤーの 興味を継続させることができる美肌ゲームシステムを提供することである。  [0012] An object of the present invention is to eliminate the need for correction of skin data by measurement environment data, to easily reflect player-specific skin data in the game, and to maintain the player's interest. Is to provide a system.
課題を解決するための手段  Means for solving the problem
[0013] 第 1の発明は、肌のキメ解析結果に基づいてゲームを進行する機能を有するゲー ム進行手段を備えた点に特徴を有する。  [0013] The first invention is characterized in that a game progress means having a function of progressing a game based on a skin texture analysis result is provided.
第 2の発明は、上記第 1の発明を前提とし、上記ゲーム進行手段は、キメ解析結果 に基づいて点数を特定する機能を有する点に特徴を有する。  The second invention is premised on the first invention, and the game progress means is characterized in that it has a function of specifying a score based on a texture analysis result.
[0014] 第 3の発明は、上記第 1の発明を前提とし、上記ゲーム進行手段は、上記キメ解析 結果に基づいてゲームを進行するための持ち点を特定する機能と、質問に対する回 答、ゲーム上でのプレイヤーの処理あるいはゲーム実行上でゲーム進行手段から出 力されるイベントのいずれか一または複数の条件に応じて持ち点を増減させる機能と を備えた点に特徴を有する。 [0014] The third invention is based on the first invention, and the game progress means has a function for identifying points for progressing the game based on the result of the texture analysis and a response to the question. The answer is that it has a function to increase / decrease the points according to one or more conditions of the player's processing in the game or the event output from the game progress means during the game execution.
[0015] 第 4の発明は、上記第 1〜第 3の発明を前提とし、肌画像情報を直接または間接的 に取り込む画像取り込み手段と、この画像取り込み手段が取り込んだ肌画像情報に 基づレ、て少なくとも肌のキメ解析を行なうとともに、上記ゲーム進行手段に連係した肌 解析手段とを備え、上記肌解析手段は、上記画像取り込み手段から取り込んだデー タから、毛穴の大きさ、皮溝の鮮明さ、皮丘の細かさ、及び皮丘の形状のうち、少なく とも 1つをパラメータ化するパラメータ生成手順と、このパラメータ生成手順によって得 られたパラメータに基づレ、て肌のキメ解析を行なう手順と、このキメ解析結果をゲーム 進行手段へ出力する手順とを実行する点に特徴を有する。  [0015] A fourth invention is based on the first to third inventions described above, and is based on image capturing means for directly or indirectly capturing skin image information, and skin image information captured by the image capturing means. And at least skin texture analysis, and skin analysis means linked to the game progress means, wherein the skin analysis means is configured to determine the size of pores and skin gaps from the data captured from the image capture means. A parameter generation procedure that parameterizes at least one of sharpness, skin detail, and skin shape, and skin texture analysis based on the parameters obtained by this parameter generation procedure. It is characterized in that a procedure to perform and a procedure to output the result of the texture analysis to the game progress means are executed.
[0016] 第 5の発明の美肌ゲームプログラムは、コンピュータに、画像取り込み手段から取り 込んだ肌画像情報から、毛穴の大きさ、皮溝の鮮明さ、皮丘の細かさ、及び皮丘の 形状のうち、少なくとも 1つをパラメータ化するパラメータ生成手順と、このパラメータ 生成手順によって得られたパラメータに基づいて肌のキメ解析を行なう手順と、この キメ解析結果を基にしてゲームを進行する手順とを実行させる点に特徴を有する。  [0016] The skin beautification game program according to the fifth aspect of the present invention is based on the skin image information captured from the image capturing means in the computer, the pore size, the clearness of the skin groove, the fineness of the skin, and the shape of the skin. A parameter generation procedure for parameterizing at least one of the parameters, a procedure for performing skin texture analysis based on the parameters obtained by the parameter generation procedure, and a procedure for proceeding with the game based on the results of the texture analysis. Is characterized in that
[0017] 第 6の発明の美肌ゲームプログラムは、コンピュータに、画像取り込み手段から取り 込んだ肌画像情報から、毛穴の大きさ、皮溝の鮮明さ、皮丘の細かさ、及び皮丘の 形状のうち、少なくとも 1つをパラメータ化するパラメータ生成手順と、このパラメータ 生成手順によって得られたパラメータに基づいて肌のキメ解析を行なう手順と、上記 キメ解析結果に基づいてゲームを進行するための持ち点を特定する手順と、質問に 対する回答、ゲーム上でのプレイヤーの処理あるいはゲーム実行上でゲーム進行手 段から出力されるイベントのいずれか一または複数の条件に応じて持ち点を増減さ せる手順とを実行させる点に特徴を有する。  [0017] The skin beautification game program according to the sixth aspect of the present invention is based on the skin image information captured from the image capturing means in the computer, and the size of the pores, the clearness of the crevice, the fineness of the skin, and the shape of the skin A parameter generation procedure for parameterizing at least one of the parameters, a procedure for performing skin texture analysis based on the parameters obtained by the parameter generation procedure, and a procedure for proceeding with the game based on the result of the texture analysis. Increase or decrease the points according to one or more of the following steps: point identification procedure, answers to questions, player processing in the game, or events output from the game progress means during game execution It is characterized in that the procedure is executed.
[0018] 第 7の発明は、請求項 5または 6に記載の美肌ゲームプログラムを記録したコンビュ ータが読み取り可能な記録媒体である。 [0018] A seventh invention is a recording medium readable by a computer in which the skin beautification game program according to claim 5 or 6 is recorded.
いずれにしても、上記第 1〜第 7の発明において、プレイヤーの上記キメ解析結果 を基にしてゲームが進行されればよいもので、ゲーム進行上の具体的なルール等は 、特に限定されるものではない。ただし、上記第 1〜第 7の発明のゲームを進行する 上で、プレイヤーに、肌に影響を及ぼす環境や状況におけるいろいろな意思決定を 促し、その意思決定の内容に応じて、勝敗を決したり、得点を増減したりして、ゲーム 性を高めることができる。 In any case, in the first to seventh inventions described above, the game only needs to proceed based on the result of the texture analysis of the player. There is no particular limitation. However, in proceeding with the games of the first to seventh inventions described above, the player is prompted to make various decisions in an environment or situation that affects the skin, and according to the content of the decision, the player can decide on winning or losing. By increasing or decreasing the score, you can improve the game.
発明の効果  The invention's effect
[0019] 第 1〜第 6の発明では、プレイヤーのキメ解析結果をゲームに反映させるようにして いる力 キメ状態は、肌のお手入れなどの努力や、生活態度、心理状態によって変 化が現れるもので、その変化は、肌の新陳代謝のサイクル (ターンオーバー)と関係 する。そして、キメ状態に変化が現れるには短くても数週間くらいかかる。つまり、キメ 解析結果は、水分量や皮脂量などのように、外部環境や、測定環境などによって、短 時間に急変するデータではない。言い換えれば、キメ状態は、測定環境の影響を受 けにくいものであり、キメ解析結果を求める際には、測定環境データによる補正を必 要としない。  [0019] In the first to sixth inventions, the power that causes the player's texture analysis results to be reflected in the game. The texture state changes depending on efforts such as skin care, lifestyle, and psychological state. The change is related to the metabolic cycle (turnover) of the skin. And it takes a few weeks at least for changes in the texture to appear. In other words, the texture analysis results are not data that changes suddenly in a short time depending on the external environment or measurement environment, such as the amount of water or sebum. In other words, the texture state is not easily affected by the measurement environment, and correction of the measurement environment data is not required when obtaining the texture analysis result.
[0020] 従って、この発明によれば、従来のように測定環境データを測定するセンサや、測 定環境データによる補正処理が不要になり、その分、システムを単純化できる。 また、ゲームに反映させるキメ解析結果は、プレイヤーの肌特性を表わすとともに、 お手入れなどの努力や、生活態度、心理状態などによって変化が現れる要素なので 、キメ解析結果をゲームの基本に据えることによって、プレイヤーの状況を的確にゲ ームに反映することができる。また、上記したように肌のキメの改質には、ある程度の 期間が必要なので、美肌ゲームに対するプレイヤーの興味を長時間持続させること ができる。このように肌状態を反映した美肌ゲームに対するプレイヤーの関心が長時 間持続して、プレイヤーが繰り返しゲームに参加するようになれば、プレイヤーの美 肌への関心も必然的に高まることになる。また、プレイヤーの美肌に対する関心が高 まれば高まるほど、例えば、化粧品販売業者などが、この美肌ゲームを、営業ゃプレ ィヤーの啓蒙に利用することもできる。  [0020] Therefore, according to the present invention, the sensor for measuring the measurement environment data and the correction process using the measurement environment data are no longer required, and the system can be simplified correspondingly. In addition, the texture analysis result reflected in the game represents the skin characteristics of the player and changes due to care and other efforts, life attitudes, psychological conditions, etc. The player's situation can be accurately reflected in the game. Further, as described above, since a certain period of time is required to improve the texture of the skin, the player's interest in the skin beautifying game can be maintained for a long time. In this way, if the player's interest in the skin beautification game that reflects the skin condition persists for a long time and the player repeatedly participates in the game, the player's interest in skin beautifying will inevitably increase. In addition, as the player's interest in skin becomes higher, for example, a cosmetics dealer can use the skin game to raise awareness of the player.
[0021] 特に、第 4〜第 7の発明によれば、肌のキメ状態を、正確かつ再現性良く評価した キメ解析結果を求めることができる。従って、プレイヤーの肌状況を、より正確にゲー ムに反映できるようになる。 発明を実施するための最良の形態 [0021] In particular, according to the fourth to seventh inventions, it is possible to obtain a texture analysis result in which the texture state of the skin is evaluated accurately and with good reproducibility. Therefore, the player's skin condition can be more accurately reflected in the game. BEST MODE FOR CARRYING OUT THE INVENTION
[0022] 図 1〜図 4を用いて、この発明の美肌ゲームシステムの一実施形態を説明する。  [0022] An embodiment of the skin beautification game system of the present invention will be described with reference to Figs.
図 1は、この実施形態の構成図であり、このシステムにおいてゲームを進行する機 能を有する処理部 1には、ゲームを表示するためのディスプレイ 2と、このゲームに参 加するプレイヤーが操作してデータを入力するための操作部を備えたデータ入力部 3と、上記処理部 1がゲームを進行するために必要なプログラムやデータを記憶した ゲーム情報記憶部 4とを接続してレ、る。  FIG. 1 is a configuration diagram of this embodiment. A processing unit 1 having a function of proceeding with a game in this system is operated by a display 2 for displaying a game and a player participating in the game. The data input unit 3 having an operation unit for inputting data is connected to the game information storage unit 4 storing the program and data necessary for the processing unit 1 to proceed with the game. .
なお、この実施形態では、上記処理部 1とゲーム情報記憶部 4とで、この発明のゲ ーム進行手段を構成している。そして、これら処理部 1及びゲーム情報記憶部 4は、 例えばコンピュータシステムとしては 1つであっても、ハード的には、別々の装置で構 成してもよいし、 1つの装置にすべての要素を備えさせてもよい。  In this embodiment, the processing section 1 and the game information storage section 4 constitute a game progress means of the present invention. The processing unit 1 and the game information storage unit 4 may be configured as a single computer system, or may be configured as separate devices in terms of hardware, or all elements in one device. May be provided.
[0023] さらに、この実施形態では、プレイヤーの顔の肌画像を撮影して肌画像情報を取り 込むための画像取り込み手段としてのデジタルカメラ 6と、デジタルカメラ 6から入力さ れた画像データに基づいて肌のキメ解析を行なうこの発明の肌解析手段である肌デ ータ解析部 5とを備え、この肌データ解析部 5を処理部 1に接続している。なお、上記 処理部 1、ゲーム情報記憶部 4及び肌データ解析部 5が相まって、この発明のコンビ ユータを構成する。  Furthermore, in this embodiment, the digital camera 6 as an image capturing means for capturing a skin image of a player's face and capturing the skin image information, and the image data input from the digital camera 6 are used. A skin data analysis unit 5 which is a skin analysis means of the present invention for performing skin texture analysis, and this skin data analysis unit 5 is connected to the processing unit 1. The processing unit 1, the game information storage unit 4, and the skin data analysis unit 5 together constitute a computer according to the present invention.
[0024] 上記肌データ解析部 5は、デジタルカメラ 6で撮影したプレイヤーの顔の肌画像か ら、後で説明する手順によって肌のキメ状態を解析する処理を行なう。そして、キメの 整い具合を数値化したり、画像化したりするとともに、それら数値化あるいは画像化し たキメ解析結果を処理部 1へ入力する。  The skin data analysis unit 5 performs a process of analyzing the texture state of the skin from the skin image of the player's face taken by the digital camera 6 according to a procedure described later. Then, the texture condition is digitized or imaged, and the digitized or imaged texture analysis result is input to the processing unit 1.
そして、この肌データ解析部 5から出力されたキメ解析結果を取り込んだ上記処理 部 1は、キメ解析結果をゲーム情報記憶部 4が記憶しているルールにあてはめてゲー ムを進行し、そのゲームをディスプレイ 2に表示させる。  Then, the processing unit 1 that has captured the texture analysis result output from the skin data analysis unit 5 applies the texture analysis result to the rules stored in the game information storage unit 4, and proceeds with the game. Is displayed on Display 2.
[0025] なお、プレイヤーの肌画像情報を取り込むのに、上記デジタルカメラ 6でプレイヤー の肌を直接撮影せず、例えば、シリコンラバーなどで作成した肌表面のレプリカをデ ジタルカメラで撮影し、それを肌画像情報として間接的に取り込んでもよい。さらに、 共焦点顕微鏡を用いて上記レプリカから、肌の凹凸情報を肌画像情報として間接的 に取り込んでもよい。 [0025] To capture the skin image information of the player, the above-mentioned digital camera 6 does not directly shoot the player's skin. For example, a skin surface replica created with silicon rubber or the like is photographed with a digital camera. May be indirectly captured as skin image information. Furthermore, using the confocal microscope, the skin irregularity information from the replica is indirectly used as skin image information. It may be taken in.
また、上記処理部 1に接続したデジタルカメラ 6を用いないで、他のデジタルカメラ を用いて予め撮影した画像データを、図示していない画像データ入力部を介して肌 データ解析部 5へ入力するようにしてもよい。その場合には、図示しない上記画像デ ータの入力部が、この発明の画像取り込み手段になる。  Also, without using the digital camera 6 connected to the processing unit 1, image data previously captured using another digital camera is input to the skin data analysis unit 5 via an image data input unit (not shown). You may do it. In that case, the image data input section (not shown) serves as the image capturing means of the present invention.
[0026] 次に、この実施形態における上記肌データ解析部 5のキメ解析方法を、図 2のフロ 一チャートに従って説明する。 Next, the texture analysis method of the skin data analysis unit 5 in this embodiment will be described with reference to the flowchart of FIG.
まず、ステップ S01で、肌画像を入力する。ここで入力される肌画像とは、この発明 の肌画像情報取り込み手段であるデジタルカメラ 6などから入力されるプレイヤーの 顔の肌画像である。この画像は、プレイヤーの顔全体の画像でもよいし、局部画像で あってもよい。いずれにしても、取り込んだ肌画像の所定の画像領域ごとに以下の処 理を行なうようにする。  First, in step S01, a skin image is input. The skin image input here is a skin image of the face of the player input from the digital camera 6 or the like which is the skin image information capturing means of the present invention. This image may be an image of the entire player's face or a local image. In any case, the following processing is performed for each predetermined image area of the captured skin image.
[0027] 肌データ解析部 5は、ステップ S02で、上記取り込んだ画像から、三原色、すなわ ち赤 (R成分)、緑 (G成分)、青 (B成分)を抽出する。この RGB成分抽出とは、画像を 上記各成分に分けることである。  In step S02, skin data analysis unit 5 extracts three primary colors, that is, red (R component), green (G component), and blue (B component) from the captured image. This RGB component extraction is to divide the image into the above components.
上記のように、三原色の各成分に画像を分解したら、ステップ S03では、これら成分 画像から、毛穴パラメータ、皮溝パラメータ及び皮丘パラメータを生成する。  As described above, when the image is decomposed into the three primary color components, in step S03, pore parameters, skin groove parameters, and skin hill parameters are generated from these component images.
[0028] まず、上記ステップ S02で抽出した成分画像に基づいて、毛穴画像を抽出する(ス テツプ Sl l)。具体的には、 R成分及び B成分の差分画面を生成し、生成した差分画 像を二値化して平滑化処理等を行なうことにより、毛穴画像を抽出する。毛穴画像を 抽出したら、この毛穴画像から毛穴の大きさを、数値等を用いてパラメータ化する(ス テツプ S12)。例えば、肌データ解析部 5は、上記毛穴画像から毛穴の面積を算出し 、これに基づいて、パラメータを生成する。  [0028] First, a pore image is extracted based on the component image extracted in step S02 (step Sl l). Specifically, a pore image is extracted by generating a difference screen of the R component and B component, binarizing the generated difference image, and performing smoothing processing or the like. After the pore image is extracted, the pore size is parameterized from the pore image using numerical values (step S12). For example, the skin data analysis unit 5 calculates the area of the pore from the pore image, and generates a parameter based on this.
[0029] そして、肌データ解析部 5は、予め毛穴の面積の基準値を記憶しておき、この基準 値と上記算出したプレイヤーの毛穴の面積とを対比してキメの整い具合の評価点を 算出している。なお、上記基準値は、年齢毎にサンプノレを抽出し、そのサンプルにお ける理想的な毛穴面積を過去の実績を基準にして定めている。従って、この基準値 に近ければ近いほど、キメの整い具合に関する評価点が高くなる。また、上記とは異 なり、上記サンプルの平均値を基準値として用いることもできる。この場合も、平均値 に近ければ近いほど、キメの整い具合に関する評価点が高くなる。なぜなら、毛穴の 面積は、大きすぎても小さすぎてもよいとはいえず、力えって平均値に近い方が理想 的な場合が多いからである。 [0029] Then, the skin data analysis unit 5 stores a reference value of the pore area in advance, and compares the reference value with the calculated pore area of the player to obtain an evaluation score for the degree of texture adjustment. Calculated. In addition, the above-mentioned reference value is determined based on the past results by extracting the sump nore for each age, and the ideal pore area in the sample. Therefore, the closer it is to this reference value, the higher the evaluation score for texture adjustment. Also, different from the above Thus, the average value of the samples can be used as a reference value. In this case as well, the closer the value is to the average value, the higher the evaluation score related to the texture. This is because the area of the pores may not be too large or too small, and it is often ideal that the area is closer to the average value.
[0030] 一方、ステップ S13で、上記ステップ S02で生成された成分画像のいずれ力 4また は複数の画像から、ノイズ除去を行なレ、、ノイズ除去した成分画像についてガウシァ ンフィルターによる画像の微分処理や、微分した画像の二値化等を行ない、皮溝画 像の抽出を行なう。そして、ステップ S14では、上記皮溝画像から、皮溝の鮮明さを、 数値等を用いてパラメータ化する。なお、皮溝の鮮明さは、所定の画像サイズ中に含 まれる皮溝の幅等によって表現される。例えば、皮溝画面中から得られる複数の皮 溝の平均幅に基づいて、皮溝の鮮明さのパラメータを生成する。  [0030] On the other hand, in step S13, noise is removed from any 4 or multiple images of the component image generated in step S02, and the image of the noise-removed component image is differentiated by a Gaussian filter. Processing, binarization of the differentiated image, etc. are performed to extract the skin groove image. In step S14, the clearness of the skin groove is parameterized from the skin groove image using a numerical value or the like. The clearness of the skin groove is expressed by the width of the skin groove included in a predetermined image size. For example, based on the average width of a plurality of grooves obtained from the groove screen, a parameter for the definition of the groove is generated.
[0031] そして、肌データ解析部 5は、予め皮溝の幅の基準値を記憶しておき、この基準値 と上記算出したプレイヤーにおける皮溝の幅の平均値とを対比してキメの整い具合 の評価点を算出している。なお、上記基準値は、年齢に関係なくサンプルを抽出し、 そのサンプノレにおける理想的な皮溝の幅を過去の実績を基準にして定めている。従 つて、この基準値に近ければ近いほど、皮溝の鮮明さが高くなり、キメの整い具合に 関する評価点も高くなる。また、上記とは異なり、上記サンプルの平均値を基準値とし て用レ、ることもできる。この場合も、平均値に近ければ近いほど、キメの整い具合に関 する評価点が高くなる。なぜなら、皮溝の幅は、大きすぎても小さすぎてもよいとはい えず、力えって平均値に近い方が理想的な場合が多いからである。なお、理想的な 皮溝の幅は、年齢とは関係なぐ定められるものである。従って、年齢に関係なくサン プルを抽出するようにしている。  [0031] Then, the skin data analysis unit 5 stores a reference value for the width of the skin groove in advance, and compares the reference value with the calculated average value of the width of the skin groove for the player to adjust the texture. A certain evaluation score is calculated. Note that the above-mentioned reference value is obtained by extracting a sample regardless of age and determining the ideal width of the crevice at the sumnore based on past results. Therefore, the closer to this reference value, the higher the clearness of the skin groove and the higher the evaluation score for the texture. In addition, unlike the above, the average value of the samples can be used as a reference value. In this case as well, the closer the value is to the average value, the higher the evaluation score related to the texture. This is because the width of the skin groove may not be too large or too small, and in many cases it is ideal that the width is close to the average value. The ideal width of the groove is determined regardless of age. Therefore, samples are extracted regardless of age.
[0032] さらに、上記ステップ S11により抽出された毛穴画像と、ステップ S13により抽出され た皮溝画像とに基づいて、ステップ S15では、皮丘画像を抽出する。この皮丘画像の 抽出は、例えば、上記皮溝画像を白黒反転させるとともに、上記毛穴画像を用いて、 皮溝画像から毛穴部分を除去し、ノイズ処理を行なレ、、皮丘画像を抽出する。そして 、ステップ S 16で、上記皮丘画像から皮丘の細かさ及び形状を数値等でパラメータ化 する。例えば、皮丘の細かさを、上記皮丘画像から得られる皮丘の数に基づいてパラ メータ化し、皮丘の形状を、皮丘画像から得られる皮丘の円形度に基づいてパラメ一 タ化する。そして、皮丘の数が多ければ多いほど、キメの細かさに関する評価点を高 く設定し、円形度が高ければ高いほど、キメの揃い具合に関する評価点を高く設定 するようにしている。この場合には、算出した値そのもの、あるいはその算出した値を 換算した値を評価点とすれば基準値を定める必要はない。 [0032] Further, based on the pore image extracted in step S11 and the skin groove image extracted in step S13, in step S15, a skin mound image is extracted. The extraction of the skin image is, for example, the black and white inversion of the skin image, and the pore image is used to remove the pore portion from the skin image and perform noise processing to extract the skin image. To do. Then, in step S16, the fineness and shape of the skin are parameterized with numerical values from the skin image. For example, the fineness of the skin can be adjusted based on the number of skins obtained from the above skin image. It is converted into a meter, and the shape of the skin is parameterized based on the circularity of the skin from the skin image. The higher the number of skin hills, the higher the evaluation score regarding fineness of the texture, and the higher the circularity, the higher the evaluation score regarding the degree of texture alignment. In this case, if the calculated value itself or a value obtained by converting the calculated value is used as an evaluation point, it is not necessary to set a reference value.
[0033] また、ステップ S04で、上記毛穴パラメータ、皮溝パラメータ、及び皮丘パラメータの うち、少なくともひとつを用いて、キメ状態を表わす数値を算出したり、キメ状態を視覚 的に表現したキメ解析画像を生成したりする。  [0033] Also, in step S04, a numerical value representing the texture state is calculated using at least one of the pore parameters, skin groove parameters, and skin hill parameters, or texture analysis that visually represents the texture state. Or generate an image.
なお、上記キメ解析画像とは、毛穴画像、皮溝画像、及び皮丘画像のうち少なくとも ひとつを色分けして表示し、それぞれ隣接する毛穴、皮溝、皮丘を異なる色で表示し たり、斜線や網線等によりその場所が何を示すのかを区別したりした画像である。 そして、このステップ S04により算出された数値や、キメ解析画像が、この発明のキ メ解析結果である。  The texture analysis image is displayed by color-coding at least one of a pore image, a skin groove image, and a skin mound image, and each adjacent pore, skin groove, and skin mound is displayed in a different color, or a diagonal line. It is an image in which what the place indicates is distinguished by a network line or the like. The numerical values calculated in step S04 and the texture analysis image are the texture analysis results of the present invention.
[0034] そして、上記のキメ解析方法は、本出願人が特願 2005— 133275号に係わる出願 において開示したものに準じている。  [0034] The texture analysis method described above is based on that disclosed by the present applicant in the application related to Japanese Patent Application No. 2005-133275.
そして、この実施形態では、ゲームの進行に用いるキメ解析結果は、プレイヤーの 顔の肌状態を解析したものであるが、キメ解析を行なう部位は顔に限らず、体中どこ でもかまわない。  In this embodiment, the texture analysis result used for the progress of the game is an analysis of the skin condition of the player's face. However, the area where the texture analysis is performed is not limited to the face and may be anywhere in the body.
[0035] 次に、この実施形態のシステムで行なうゲームの例を説明する。  Next, an example of a game performed in the system of this embodiment will be described.
(実施例 1)  (Example 1)
実施例 1のゲーム aは、上記肌データ解析部 5によって得られたキメ解析結果に基 づく肌のキメの点数(以下「キメ点数」とレ、う)と、予め設定した基準値とを比較するゲ ーム形態である。なお、このゲーム aを実行するために、上記処理部 1は、ゲーム情報 記憶部 4が記憶しているゲーム aのルールに従って処理を行なう。  The game a in Example 1 compares the skin texture score (hereinafter referred to as “texture score”) based on the texture analysis result obtained by the skin data analysis unit 5 with a preset reference value. This is a game form. In order to execute the game a, the processing unit 1 performs processing according to the rules of the game a stored in the game information storage unit 4.
[0036] そして、上記キメ解析結果に基づくキメ点数には、肌データ解析部 5によって算出さ れた数値を直接利用してもよいし、上記数値を換算した値を利用してもよい。ただし、 上記数値を換算する場合には、その機能を処理部 1が担うことになる。 [0036] As the texture score based on the texture analysis result, a numerical value calculated by the skin data analysis unit 5 may be directly used, or a value obtained by converting the numerical value may be used. However, when converting the above numerical values, the processing unit 1 takes over the function.
上記のようにして特定されたキメ点数は、ゲームを進行してレ、く過程で増減するよう にしている力 このゲーム aでは、プレイヤーの点数の増減結果と上記基準値とを比 較するようにしている。また、この実施例 1では、図 3に示すように、上記キメ点数を、 1 00点満点で表示するようにしている。 The texture score specified above will increase or decrease as you progress through the game. In this game a, the player's score increase / decrease result is compared with the reference value. In the first embodiment, as shown in FIG. 3, the number of texture points is displayed with a maximum of 100 points.
[0037] また、このゲームを進行していく上において、バーチャルの対戦相手を特定し、この バーチャルの対戦相手には上記基準値をキメ点数として持たせ、プレイヤーとバー チャルの対戦相手との間で、お互いのキメ点数の差を特定できるようにしている。な お、上記対戦相手を、例えば、女優などの有名人を擬似的に設定し、その擬似的な 有名人との美肌対戦ゲームができるようにすれば、ゲーム性がさらに向上することに なる。この場合に、ゲーム情報記憶部 4に、基準値が異なる複数の擬似的な有名人 を記憶させるとともに、処理部 1が、データ入力部 3からの入力情報に基づいて、いず れかの有名人を対戦相手として選択するようにしてもよい。  [0037] Further, as the game progresses, a virtual opponent is identified, and the virtual opponent is given the above reference value as a clear score, so that the player and the virtual opponent Therefore, it is possible to specify the difference in the score of each other. If, for example, a celebrity such as an actress is set in a pseudo manner as the opponent, and the skin-matching game with the pseudo celebrity is made possible, the game performance will be further improved. In this case, the game information storage unit 4 stores a plurality of pseudo celebrities with different reference values, and the processing unit 1 selects any celebrity based on the input information from the data input unit 3. You may make it select as an opponent.
なお、上記キメ解析結果は、デジタルカメラ 6の画像を基にしたもので、その求め方 はすでに説明したとおりである。  The texture analysis result is based on the image of the digital camera 6, and the method for obtaining it is as described above.
[0038] そして、処理部 1は、上記肌データ解析部 5が出力したキメ解析結果に基づいてゲ ームを進行させるが、そのために、処理部 1は、上記キメ点数を特定する機能と、上 記キメ点数と基準値とを対比する機能と、上記対比結果を表示する結果画像を生成 する機能と、この対比結果の結果画像をディスプレイ 2に表示させる機能とを備えて いる。なお、上記のようにしてディスプレイ 2に表示される画像には、肌データ解析部 5が生成したキメ解析画像を表示するようにしてレ、る。このようにキメ解析画像を表示 するようにしたのは、プレイヤーがゲームをやりながら、 自分の肌状態を視覚的に確 認できるようにするためである。  [0038] Then, the processing unit 1 advances the game based on the texture analysis result output from the skin data analysis unit 5, and for this purpose, the processing unit 1 has a function of specifying the texture score, It has a function for comparing the above score and the reference value, a function for generating a result image for displaying the comparison result, and a function for displaying the result image of the comparison result on the display 2. It should be noted that the texture analysis image generated by the skin data analysis unit 5 is displayed on the image displayed on the display 2 as described above. The reason why the texture analysis image is displayed in this way is to allow the player to visually check his / her skin condition while playing the game.
[0039] そして、プレイヤーが、データ入力部 3を介して、ゲーム開始指令を処理部 1へ入力 することでゲームが開始する。処理部 1は、上記ゲーム開始指令を受けたら、肌画像 の撮影を促す画面をディスプレイ 2に表示させる。この画面の指示に従って、プレイ ヤーが、 自分の肌をデジタルカメラ 6で撮影すると、その肌画像情報が肌データ解析 部 5に取りこまれ、肌データ解析部 5が、先に説明した手順に従って画像解析を行な レ、、キメ解析結果を上記処理部 1に対して出力する。  [0039] Then, when the player inputs a game start command to the processing unit 1 via the data input unit 3, the game starts. When the processing unit 1 receives the game start command, the processing unit 1 causes the display 2 to display a screen that prompts the user to take a skin image. In accordance with the instructions on this screen, when the player shoots his / her skin with the digital camera 6, the skin image information is taken into the skin data analysis unit 5, and the skin data analysis unit 5 follows the procedure described above. Perform analysis, and output the texture analysis result to the processing unit 1 above.
[0040] 上記キメ解析結果が入力された処理部 1は、図 3に示す結果画像 7を作成して、そ れをディスプレイ 2へ表示させる。この結果画像 7には、肌データ解析部 5から出力さ れた数値に基づくキメ点数を表示する得点欄 8、バーチャルの対戦相手である擬似 有名人のキメ点数とプレイヤーのキメ点数とを対比した点数グラフ 9、コメント 10、肌 画像 11、キメ解析画像 12が表示される。 [0040] The processing unit 1 to which the texture analysis result has been input creates a result image 7 shown in FIG. Display this on Display 2. This result image 7 shows a score field 8 for displaying the score based on the numerical value output from the skin data analysis unit 5, a score obtained by comparing the score of the virtual opponent who is a virtual opponent with the score of the player. Graph 9, comment 10, skin image 11, and texture analysis image 12 are displayed.
[0041] 上記点数グラフ 9は、プレイヤーのキメ点数に基づいて処理部 1が作成するもので ある力 対比する対戦相手の点数は、予めゲーム情報記憶部 4に記憶させている。ま た、プレイヤーに対するコメント 10として、複数のコメントを予めゲーム情報記憶部 4 に記憶させておき、プレイヤーの得点に応じて、処理部 1が上記複数のコメントの中 力も選択できるようにしている。なお、このコメント 10には、キメ点数に対応づけて肌の 手入れ方法などのアドバイスを含むようにしてもょレ、。  [0041] The score graph 9 is created by the processing unit 1 based on the score of the player, and the score of the opponent to be compared with the force is stored in the game information storage unit 4 in advance. In addition, a plurality of comments are stored in advance in the game information storage unit 4 as comments 10 for the player, so that the processing unit 1 can also select among the plurality of comments according to the score of the player. This comment 10 should include advice on how to clean the skin, etc., in correspondence with the texture score.
[0042] また、上記結果画像 7に含まれる肌画像 11は、デジタルカメラ 6で撮影した肌画像 の一部を肌データ解析部 5で拡大処理したものであり、キメ解析画像 12は、肌データ 解析部 5で肌画像を解析し、その解析結果に応じて、皮溝で囲まれた皮丘を色分け した画像である。  [0042] Further, the skin image 11 included in the result image 7 is obtained by enlarging a part of the skin image taken by the digital camera 6 by the skin data analysis unit 5, and the texture analysis image 12 is the skin data. This is an image obtained by analyzing the skin image in the analysis unit 5 and color-coding the skin hill surrounded by the skin groove according to the analysis result.
上記のような結果画像 7がディスプレイ 2に表示されると、プレイヤ一は、 自分の肌 状態のレベルが、対戦相手と比べてどのくらいなのかがわかり、それによつて一喜一 憂しながらゲームを楽しむことができる。また、対戦相手に対してプレイヤーの方が劣 勢だった場合には、プレイヤ一は、さらに肌の手入れに励むとともに、その効果を確 認するために、再度、このゲーム aに挑戦するという意欲を持たせることができる。  When the result image 7 shown above is displayed on the display 2, the player knows how much his / her skin condition level is compared to his / her opponent and enjoys the game. be able to. In addition, if the player is inferior to the opponent, the player willingly try to play this game a again in order to further care for the skin and confirm the effect. Can be given.
[0043] さらに、このゲーム aでは、プレイヤーにいろいろな質問をして、プレイヤーに意思 決定を促すとともに、上記質問に対する回答に応じて、キメ点数を増減させるようにし ている。そして、上記質問内容や、質問形式をゲーム情報記憶部 4に予め記憶させ ておくとともに、処理部 1は、予め設定したゲーム進行手順等に従って、上記質問を 選択する機能を担うことになる。また、回答に応じてキメ点数を算出するのは処理部 1 であるが、キメ点数の増減値は、質問に対する回答に応じて予め決める力、あるいは 回答の組み合わせに応じて決めるようにしてもよい。  [0043] Furthermore, in this game a, the player is asked various questions to prompt the player to make a decision, and the number of textures is increased or decreased according to the answer to the question. The contents of the question and the question format are stored in the game information storage unit 4 in advance, and the processing unit 1 has a function of selecting the question in accordance with a game progress procedure set in advance. The processing unit 1 calculates the texture score according to the answer, but the increase / decrease value of the texture score may be determined according to the power determined in advance according to the answer to the question or the combination of the answers. .
[0044] さらにまた、上記質問内容は、美肌に関連するものとして、例えば、紫外線の強さ等 の外部環境要因、食事や睡眠等の生活習慣要因、くよくよしやすいなどといった性 格要因を基準にしたもの等である。また、質問形式としては、文字形式、あるいは画 面上にツリー構造の進路表示し、いずれの進路を選択する形式等いろいろな形式が 考えられる。 [0044] Furthermore, the above question is related to skin beautification, such as, for example, external environmental factors such as the intensity of ultraviolet rays, lifestyle factors such as meals and sleep, and ease of use. This is based on the case factor. In addition, as the question format, various formats such as a character format or a format in which the path of a tree structure is displayed on the screen and any path is selected can be considered.
[0045] そして、質問に対するプレイヤーの回答に応じてそのキメ点数が増減したとき、処理 部 1は、その時点での得点欄 8、その時点でのグラフ 9やコメント 10を表示した結果画 像 7を、ディスプレイ 2に表示させるようにしてもよレ、。このように、回答に応じてキメ点 数が増減する様子が表示されれば、プレイヤ一は、キメ点数に与える回答の影響を 確認することができ、その結果、例えば、キメ状態をよくするための生活習慣などを知 ることちでさる。  [0045] Then, when the score increases or decreases according to the player's answer to the question, the processing unit 1 displays a result image 7 showing a score column 8 at that time, a graph 9 and a comment 10 at that time. Can be displayed on Display 2. In this way, if a state in which the texture score increases or decreases according to the answer is displayed, the player can confirm the influence of the answer on the texture score, and as a result, for example, to improve the texture state. By knowing your lifestyle habits.
[0046] さらに、上記ゲーム aにおいて、上記バーチャルの対戦相手が持つキメ点数を固定 化するのではなぐバーチャルの対戦相手に、処理部 1に予め記憶させたコンビユー タプログラムに従って意思決定をさせるとともに、処理部 1は、その意思決定に応じて バーチャルの対戦相手の点数が増減するようにしてもよい。このようにすれば、プレイ ヤーもバーチャルの対戦相手に対して競争意識を持ち、さらにゲーム性を高めること ができる。  [0046] Further, in the game a, the virtual opponent who does not fix the number of points held by the virtual opponent makes a decision according to the computer program stored in the processing unit 1 in advance, The processing unit 1 may increase or decrease the score of the virtual opponent according to the decision making. In this way, players can become more competitive with their virtual opponents and further improve the game.
なお、ゲーム性が保たれるなら、上記のように、一度特定したキメ点数を増減させる ことなく、キメ解析結果に基づいて特定したキメ点数を、バーチャルの対戦相手と対 比させるだけで決着させるようにしてもよい。この場合には、キメ解析の結果によるキ メ点数と、基準値である対戦相手のキメ点数をディスプレイ 2上に表示させるだけでよ レ、。  In addition, if game characteristics are maintained, as described above, the number of texture points specified once is not increased or decreased, but the score determined based on the result of texture analysis is determined only by comparing with the virtual opponent. You may do it. In this case, all you need to do is display on the display 2 the score based on the result of the texture analysis and the score of the opponent, which is the reference value.
[0047] (実施例 2)  [Example 2]
実施例 2のゲーム bは、複数人のプレイヤーが対戦するゲーム形態である。このゲ ーム bを実行するために、上記処理部 1は、ゲーム情報記憶部 4が記憶しているグー ム bのルールに従って処理を行なう。  The game b of the second embodiment is a game form in which a plurality of players play against each other. In order to execute game b, the processing unit 1 performs processing according to the rules of game b stored in the game information storage unit 4.
まず、上記実施例 1と同様にゲーム開始信号が入力されたら、処理部 1はこのグー ム bで対戦するプレイヤー、例えば A子と B美のそれぞれに、 自分の肌画像の撮影を 促す画面をディスプレイ 2に表示する。  First, when a game start signal is input in the same manner as in Example 1 above, the processing unit 1 displays a screen that prompts each player who competes in this game b, such as A child and B beauty, to shoot their own skin images. Display on display 2.
[0048] 肌データ解析部 5では、入力されたプレイヤー 2人の肌画像情報のそれぞれにつ いて、上記実施例 1と同様にしてキメ解析を行なレ、、それぞれのキメ解析結果を処理 部 1へ入力する。 [0048] In the skin data analysis unit 5, each of the input skin image information of the two players is processed. Then, texture analysis is performed in the same manner as in the first embodiment, and each texture analysis result is input to the processing unit 1.
処理部 1は、肌データ解析部 5から入力された A子のキメ解析結果と B美のキメ解析 結果と、それに基づいて処理部 1が算出したキメ点数とを対比表示した結果画像 13 を作成し、この結果画像 13を図 4に示すようにディスプレイ 2に表示させる。  Processing unit 1 creates a result image 13 in which the texture analysis result of child A and the beauty analysis result of B beauty input from skin data analysis unit 5 are compared with the number of textures calculated by processing unit 1 based on the result. Then, the resulting image 13 is displayed on the display 2 as shown in FIG.
結果画像 13には、プレイヤー A子のキメ点数を表示する得点欄 8a、点数グラフ 9a 、肌画像 l la、キメ解析画像 12aと、プレイヤー B美のキメ点数を表示する得点欄 8b 、点数グラフ 9b、肌画像 l lb、キメ解析画像 12bとを対比表示している。上記キメ点 数、点数グラフ、肌画像、キメ解析画像のそれぞれは、上記実施例 1と同様にして処 理部 1が生成する。  The result image 13 includes a score field 8a for displaying the score of player A child, a score graph 9a, a skin image l la, a texture analysis image 12a, a score field 8b for displaying the score of player B beauty, and a score graph 9b. The skin image l lb and the texture analysis image 12b are displayed in comparison. Each of the texture score, score graph, skin image, and texture analysis image is generated by the processing unit 1 in the same manner as in the first embodiment.
[0049] また、この実施例 2のゲーム bでは、処理部 1は、 自身が特定した 2人のプレイヤー のキメ点数を対比してどちらが高得点かを判定し、プレイヤーの勝敗を決定する。例 えば、ここでは、 A子のキメ点数 87点と B美のキメ点数 65点から、処理部 1が A子の 勝ちと判定している。そして、処理部 1は、結果画像 13に、勝敗結果欄 14を備えると ともに、勝った A子側に勝ちマーク 15a、 16を表示し、負けた B美側に負けマーク 15 bを表示するようにしている。  [0049] Also, in the game b of the second embodiment, the processing unit 1 compares the two player's identified score points to determine which is the higher score, and determines the player's win or loss. For example, here, processing part 1 determines that child A wins, based on 87 points for child A and 65 points for beauty B. Then, the processing unit 1 includes a winning / losing result column 14 in the result image 13 and displays winning marks 15a and 16 on the winning A child side and displaying a losing mark 15b on the losing B beauty side. I have to.
このゲームも、プレイヤー自身の肌状態が反映され、しかも、対戦相手が実際に存 在する人になるので、その分、競争意識も高まり、ゲームに没頭しやすくなるとともに 、 自らの肌をよりよくするための意欲を向上させることができる。  This game is also reflected in the player's own skin condition, and because the opponent will actually be a person, so that the competition will also increase, making it easier to immerse yourself in the game and better your own skin Can improve the willingness to do.
[0050] なお、この実施例 2のゲーム bにおいても、対戦する各プレイヤーにいろいろな質問 をして、プレイヤーに意思決定を促すとともに、上記質問に対する回答に応じて、各 プレイヤーのキメ点数を増減させるようにしてもよい。そして、上記質問内容や、質問 形式をゲーム情報記憶部 4に予め記憶させておくとともに、処理部 1は、予め設定し たゲーム進行手順等に従って、上記質問を選択する機能を担うことになる。また、回 答に応じてキメ点数を算出するのは処理部 1であるが、キメ点数の増減値は、質問に 対する回答に応じて予め決める力 \あるいは回答の組み合わせに応じて決めるように してもよい。  [0050] Also in the game b of Example 2, the player is asked various questions to encourage the player to make a decision, and the player's score is increased or decreased according to the answer to the above question. You may make it make it. The contents of the question and the question format are stored in the game information storage unit 4 in advance, and the processing unit 1 has a function of selecting the question in accordance with a game progress procedure set in advance. The processing unit 1 calculates the texture score according to the answer, but the increase / decrease value of the texture score is determined according to the power \ or the combination of the answers determined in advance according to the answer to the question. May be.
[0051] さらにまた、上記質問内容は、美肌に関連するものとして、例えば、紫外線の強さ等 の外部環境要因、食事や睡眠等の生活習慣要因、くよくよしやすいなどといった性 格要因を基準にしたもの等である。また、質問形式としては、文字形式、あるいは画 面上にツリー構造の進路表示し、いずれの進路を選択する形式等いろいろな形式が 考えられる。 [0051] Furthermore, the content of the above question is related to the beautiful skin, for example, the intensity of ultraviolet rays, This is based on personality factors such as external environmental factors, lifestyle factors such as meals and sleep, and good quality. In addition, as the question format, various formats such as a character format or a format in which the path of a tree structure is displayed on the screen and any path is selected can be considered.
[0052] このように、質問に対するプレイヤーの回答に応じて各プレイヤーのキメ点数を増 減するようにした場合に、対戦するプレイヤーに同じ質問をしても、それに対する回 答は、プレイヤーごとに異なることがある。回答が異なれば、キメ点数に対する増減値 も、プレイヤーによって異なるので、回答によってキメ得点が互いに変化し、それによ つて対戦結果も左右されることがあるため、よりゲーム性が高まる。  [0052] In this way, when the number of points of each player is increased or decreased in accordance with the player's response to the question, even if the same question is asked to the player to play, the answer to that question is different for each player. May be different. If the answer is different, the increase / decrease value for the texture score also varies depending on the player, so that the texture score may change depending on the answer, and the result of the battle may also be affected accordingly, so the game performance will be improved.
[0053] (実施例 3)  [0053] (Example 3)
実施例 3のゲーム cは、肌画像情報を入力するプレイヤーの肌寿命を基にして展開 するゲーム形態である。そして、このゲーム cを実行するために、処理部 1は、ゲーム 情報記憶部 4が記憶しているゲーム cのルールに従って処理を行なう。つまり、上記 肌寿命を特定するために、まず、キメ解析結果からプレイヤーの現在の肌年齢を特 定する。なお、この肌年齢を特定する方法は、次の通りである。  The game c of the third embodiment is a game form developed based on the skin life of the player who inputs skin image information. In order to execute this game c, the processing unit 1 performs processing according to the rules of the game c stored in the game information storage unit 4. In other words, in order to specify the above skin life, first, the current skin age of the player is specified from the texture analysis result. The method for specifying this skin age is as follows.
例えば、年齢毎にキメ解析結果の平均値を算出し、年齢とその平均値とを対応づ けた肌年齢のテーブルを、処理部 1に予め記憶させておく。処理部 1は、上記肌デー タ解析部 5から入力されたプレイヤーのキメ解析結果を、上記テーブルの平均値と対 比して対応する肌年齢をプレイヤーの肌年齢として特定するようにしてレ、る。  For example, an average value of texture analysis results is calculated for each age, and a table of skin age in which the age and the average value are associated with each other is stored in the processing unit 1 in advance. The processing unit 1 compares the player's texture analysis result input from the skin data analysis unit 5 with the average value in the table so as to identify the corresponding skin age as the player's skin age, The
[0054] 上記のようにして肌年齢を特定したら、この現在の肌年齢を基準にして肌寿命を算 定するが、その算定方法としては、後で詳しく説明する第 1の算定方法と、第 2の算定 方法とが考えられる。そして、これらいずれの算定方法を選択するかは、プレイヤー がその選択信号を、データ入力部 3を介して処理部 1に入力して決めるようにしてい る。 [0054] Once the skin age is specified as described above, the skin life is calculated based on the current skin age. The calculation method includes the first calculation method described in detail later, Two calculation methods are considered. Then, which of these calculation methods is selected is determined by the player inputting the selection signal to the processing unit 1 via the data input unit 3.
上記第 1の算定方法は、特定された現在の肌年齢の状態がいつまで維持されるか を時間で評価し、その時間をもって肌寿命と算定する方法である。この第 1の算定方 法においては、現時点の肌状態を維持することがテーマになるが、実際には、肌状 態の経年変化を無視できないので、例えば、半年とか、一年とかの短い期間を現状 維持の期間と考え、その間の経年変化は無視する。そして、現状維持の期間の終了 時での肌年齢に達するまでの時間を、現状維持の肌寿命と考えるようにしている。 The first calculation method is a method for evaluating how long the specified current skin age state will be maintained over time, and calculating the skin life with that time. In this first calculation method, the theme is to maintain the current skin condition, but in reality, changes over time in the skin condition cannot be ignored, so for example, a short period such as half a year or one year. The current situation Consider the maintenance period and ignore the aging during that period. The time until the skin age is reached at the end of the period for maintaining the current state is considered as the skin life for maintaining the current state.
[0055] そこで、処理部 1は、予め上記半年とか一年とかの現状維持の期間を記憶するとと もに、この期間をプレイヤーの現在の肌年齢に加算して、現状維持の期間の終了時 点での肌年齢を算出して、それを目標肌年齢とする。次に、処理部 1は、上記プレイ ヤーのキメ解析結果に基づいて算出した肌年齢とプレイヤーの実年齢とから、このプ レイヤーの肌の老化速度を算出する。そして、この肌の老化速度に応じて現在の肌 年齢から上記目標肌年齢までの時間を算出する。この算出した時間をもって現状維 持の肌寿命とする。なお、上記肌の老化速度の算出は、例えば、プレイヤーの実年 齢に対する肌年齢の割合力 算出することができる。  [0055] Therefore, the processing unit 1 previously stores the current maintenance period such as the above half year or one year, and adds this period to the current skin age of the player, and at the end of the current maintenance period. The skin age at the point is calculated and set as the target skin age. Next, the processing unit 1 calculates the skin aging rate of the player from the skin age calculated based on the player's texture analysis result and the actual age of the player. Then, the time from the current skin age to the target skin age is calculated according to the skin aging rate. This calculated time is taken as the skin life that has been maintained. The skin aging rate can be calculated, for example, by calculating the ratio of the skin age to the actual age of the player.
[0056] また、上記第 2の算定方法は、プレイヤーの現在の肌年齢を、第 1の算定方法と同 様にして特定するとともに、基準とする肌年齢を設定し、現在の肌年齢と上記基準と した肌年齢までの時間を定め、その時間をもって肌寿命と算定する方法である。上記 基準とする肌年齢は、プレイヤーがデータ入力部 3を介して処理部 1に任意に入力 するようにしている。  [0056] Further, the second calculation method specifies the player's current skin age in the same manner as the first calculation method, sets a reference skin age, and sets the current skin age and the above skin age. This is a method for determining the time to skin age as a reference and calculating the skin life as that time. The skin age as the above standard is arbitrarily input to the processing unit 1 by the player via the data input unit 3.
そして、処理部 1は、現在のプレイヤーの肌年齢から、プレイヤーによって入力され た肌年齢に至るまでの時間を、上記第 1の算定方法と同様にして算出した老化速度 に基づいて算出する。このようにして算出された時間をもって基準とする肌年齢まで の肌寿命としている。  Then, the processing unit 1 calculates the time from the current skin age of the player to the skin age input by the player based on the aging rate calculated in the same manner as in the first calculation method. The time calculated in this way is used as the skin life until the reference skin age.
また、処理部 1に、プレイヤーの現在の肌年齢とプレイヤーによって入力された基 準とすべき肌年齢との差を演算させ、それを肌寿命としてもよレヽ。  Also, let processor 1 calculate the difference between the player's current skin age and the skin age that should be entered by the player, and use that as the skin life.
[0057] 処理部 1は、上記のように第 1、 2の算出方法によって算出した肌寿命をディスプレ ィ 2に表示させる。このようにして算出された肌寿命が表示されれば、プレイヤ一は、 その結果を楽しむとともに、肌状態の改善に対する関心を持つようになる。 The processing unit 1 causes the display 2 to display the skin life calculated by the first and second calculation methods as described above. If the skin life calculated in this way is displayed, the player will enjoy the result and become interested in improving the skin condition.
さらに、このゲーム cにおいても、ゲーム性を上げるために、プレイヤーにいろいろな 質問をして、プレイヤーに意思決定を促すとともに、上記質問に対する回答に応じて 、上記時間を増減させるようにしてもよい。そして、上記質問内容や、質問形式をゲ ーム情報記憶部 4に、予め記憶させておくとともに、処理部 1は、予め設定したゲーム 進行手順等に従って、上記質問を選択する機能を担うことになる。また、回答に応じ て時間の増減を算出するのは処理部 1であるが、上記時間の増減値は、質問に対す る回答に応じて予め決める力 \あるいは回答の組み合わせに応じて決めるようにして ちょい。 Furthermore, in this game c, in order to improve the gameability, the player may be asked various questions to prompt the player to make a decision, and the time may be increased or decreased depending on the answer to the question. . The question content and question format are stored in the game information storage unit 4 in advance, and the processing unit 1 It will be responsible for selecting the question according to the progress procedure. The processing unit 1 calculates the increase / decrease in time according to the answer, but the above increase / decrease value is determined according to the power determined in advance according to the answer to the question or the combination of the answers. That's right.
[0058] さらにまた、上記質問内容は、美肌に関連するものとして、例えば、紫外線の強さ等 の外部環境要因、食事や睡眠等の生活習慣要因、くよくよしやすいなどといった性 格要因を基準にしたもの等である。また、質問形式としては、文字形式、あるいは画 面上にツリー構造の進路表示し、いずれの進路を選択する形式等いろいろな形式が 考えられる。  [0058] Furthermore, the contents of the above questions are related to beautiful skin, for example, based on external factors such as the intensity of ultraviolet rays, lifestyle factors such as meals and sleep, and personality factors such as good quality. Etc. In addition, as the question format, various formats such as a character format or a format in which the path of a tree structure is displayed on the screen and any path is selected can be considered.
そして、上記処理部 1は、質問に対するプレイヤーの回答に応じて上記時間が増減 した結果を肌寿命の伸縮状況として出力し、ディスプレイ 2に表示させるようにする。 この場合にはゲームに対するプレイヤーの対応によって寿命が変化するので、肌寿 命を延ばすためのシミュレーションを実行することができる。  Then, the processing unit 1 outputs the result of the increase / decrease of the time according to the player's answer to the question as the expansion / contraction state of the skin life and displays it on the display 2. In this case, since the life changes depending on the player's response to the game, a simulation for extending the skin life can be executed.
[0059] また、このゲーム cにおいて処理部 1が算定した寿命をディスプレイ 2に表示させる 際に、実施例 1 , 2の結果画像と同様にグラフを作成して、寿命をグラフ表示させるよ うにしてもよい。さらに、上記質問の回答などによって、寿命を伸縮させるようにした場 合に、処理部 1は、プレイヤーの回答がデータ入力部 3を介して入力されるたびに、 上記算定方法によって寿命を算定し、伸縮する寿命をグラフ表示するようにしてもよ レ、。 [0059] When displaying the life calculated by the processing unit 1 in the game c on the display 2, a graph is created in the same manner as the result images of the first and second embodiments, and the life is displayed in a graph. May be. Further, when the life is extended or shortened by answering the above question, the processing unit 1 calculates the life by the above calculation method every time the player's answer is input via the data input unit 3. You can also display a graph of the life of expansion and contraction.
[0060] (実施例 4)  [Example 4]
実施例 4のゲーム dは、ゲーム中のキャラクタをプレイヤーに見立てて、このプレイヤ 一のキャラクタの肌状態を良くすることを目指すロールプレイングゲームの形態である 。そして、このゲーム dを実行するために、上記処理部 1は、ゲーム情報記憶部 4が記 憶しているゲーム dのルールに従って処理を行なう。  Game d in the fourth embodiment is a role-playing game that aims to improve the skin condition of the player's character by regarding the character in the game as a player. In order to execute this game d, the processing unit 1 performs processing according to the rules of the game d stored in the game information storage unit 4.
このゲーム dでは、ゲーム情報記憶部 4に予め複数のキャラクタを用意し、ゲーム開 始時に、処理部 1が、これらのキャラクタをディスプレイ 2に表示させ、それらの中から 、プレイヤーに上記データ入力部 3を介して自分のキャラクタを選択させる。プレイヤ 一がキャラクタを選択したら、処理部 1は、プレイヤーの肌画像を入力するように、肌 画像入力を促す画面を表示する。 In this game d, a plurality of characters are prepared in the game information storage unit 4 in advance, and at the start of the game, the processing unit 1 displays these characters on the display 2, and from these, the player inputs the data input unit. 3. Select your character through 3. When the player selects a character, the processing unit 1 inputs the skin image of the player. Display a screen prompting you to enter an image.
[0061] このゲーム dにおいても、プレイヤーが肌画像を撮影し、その肌画像情報が肌デー タ解析部 5でキメ解析され、キメ解析結果が処理部 1へ入力される手順は、上記した 他のゲームと同じであり、上記キメ解析も、上記他の実施例と同じ方法で行われる。 そして、上記処理部 1は、入力されたキメ解析結果に基づいて、プレイヤー本人の 上記キャラクタの持ち点を算出する。この持ち点の算出方法は、キメ解析結果に基づ いたものであれば、どのようなものでもかまわなレ、が、処理部 1は、算出した持ち点を 、プレイヤーのキャラクタの、初期の持ち点としてゲーム dを進行する。  [0061] Also in this game d, the procedure in which the player shoots a skin image, the skin image information is texture-analyzed by the skin data analysis unit 5, and the texture analysis result is input to the processing unit 1 is as described above. The texture analysis is also performed in the same manner as in the other embodiments. Then, the processing unit 1 calculates the points of the player's character based on the input texture analysis result. Any method may be used for calculating the score as long as it is based on the result of the texture analysis. However, the processing unit 1 determines the initial score of the player character based on the calculated score. Progress game d as a point.
[0062] このゲーム dの中で、上記キャラクタは、買い物や、旅に出力けたり、 自宅でお化粧 をしたりしながら持ち点を増減させることができる。  [0062] In the game d, the character can increase or decrease the number of points while shopping, traveling, or applying makeup at home.
例えば、上記キャラクタ力 化粧品店に買い物に出かける場面では、ディスプレイ上 の化粧品店に複数の商品を提示して、その中からプレイヤーに商品を選択させ、そ の選択が適切であるかどうかを処理部 1が判断し、適切な化粧品が選択された場合 には持ち点を加算するようにしたり、キャラクタが帰宅後に行なう行動を選ばせて、洗 顔をしないで寝てしまった場合には、持ち点を減算したりする。  For example, in a scene where the character-powered cosmetics store goes out for shopping, a processing unit displays a plurality of products at the cosmetics store on the display, makes the player select a product from among them, and determines whether the selection is appropriate. If 1 determines and appropriate cosmetics are selected, the score is added, or if the character chooses the action to take after returning home and falls asleep without washing his face, Or subtract.
[0063] あるいは、上記キャラクタ力 戸外で紫外線や寒風の攻撃を受け、それに対処する というようなゲームを行なって、その対処の仕方に応じて持ち点が増減するようにして もよレ、。さらに、キャラクタ力 上記実施例 1のゲーム aのように、擬似的な有名人と美 肌対戦するゲームを行なって、その勝敗で持ち点を増減させるようにしてもよい。上 記のような対戦ゲームでは、キャラクタが獲得した化粧品などのアイテムが対戦時の 武器となって、持ち点の増減を決めるようにしてもよい。  [0063] Alternatively, it is possible to play a game in which the above-mentioned character power is attacked by ultraviolet rays or cold winds to deal with it and the points are increased or decreased depending on how to deal with it. Further, as in the game “a” in the first embodiment, it is possible to play a game with a skinny face against a famous celebrity, and increase or decrease the points by winning or losing the game. In the battle game as described above, items such as cosmetics acquired by the character may be used as weapons during the battle, and the increase or decrease of the points may be determined.
[0064] つまり、上記キャラクタが行なう買い物や、対戦ゲームなどの場面に応じて、キャラク タの行動を変化させたり、アイテムを選択したりするプレイヤーの操作がこの発明のプ レイヤーの処理である。  That is, the player's operation of changing the character's action or selecting an item in accordance with the shopping performed by the character, a battle game, or the like is the processing of the player of the present invention.
上記のようなキャラクタの行動場面や、ストーリ一は、ゲーム情報記憶部 4が記憶し、 その記憶情報に基づいて処理部 1が必要な場面を表示させるようにしている。また、 各場面においてプレイヤーに選択を要求するアイテムや、キャラクタの行動パターン の選択肢なども、ゲーム情報記憶部 4に予め記憶させておく。 [0065] また、このゲーム dの中で、プレイヤーのキャラクタに対して、美容に関連するクイズ や、生活習慣についての質問を行なレ、、その回答に応じて持ち点を増減するように してもよレ、。この場合には、質問内容、質問タイミング、回答用選択肢などを、ゲーム 情報記憶部 4が予め記憶し、これに基づいて処理部 1が、ゲーム画面中に質問を表 示させるようにしている。 The action scene and story of the character as described above are stored in the game information storage unit 4 and the processing unit 1 displays a necessary scene based on the stored information. In addition, items that require the player to select in each scene, character action pattern options, and the like are stored in the game information storage unit 4 in advance. [0065] Also, in this game d, the player's character is asked questions about beauty-related quizzes and lifestyle habits, and the points are increased or decreased according to the answers. Anyway. In this case, the contents of the question, question timing, answer options, and the like are stored in advance in the game information storage unit 4, and based on this, the processing unit 1 displays the question on the game screen.
なお、上記クイズや質問内容は、美肌に関連するものとして、例えば、紫外線の強 さ等の外部環境要因、食事や睡眠等の生活習慣要因、くよくよしやすいなどといった 性格要因を基準にしたもの等である。また、質問形式としては、文字形式、あるいは 画面上にツリー構造の進路表示し、いずれの進路を選択する形式等いろいろな形式 が考えられる。  The above quizzes and questions are related to beautifying skin, such as those based on personality factors such as external environmental factors such as the intensity of ultraviolet rays, lifestyle factors such as meals and sleep, and good quality. It is. As the question format, various formats are conceivable, such as a character format or a format in which a path in a tree structure is displayed on the screen and any path is selected.
[0066] さらに、プレイヤーが、キャラクタに対する特別な操作を行なったり、質問に回答した りしなくても、ゲーム実行上でゲーム進行手段である処理部 1から出力されるイベント 、すなわち、プレイヤーの意図に関係なく出力されるイベントに基づいて持ち点を増 減するようにしてもよい。  [0066] Further, even if the player does not perform a special operation on the character or answer a question, an event output from the processing unit 1 which is a game progression means in the game execution, that is, the player's intention The points may be increased or decreased based on the event that is output regardless of.
[0067] 上記のように、処理部 1は、プレイヤーが各場面上でキャラクタを介して行なった、 質問への回答や、キャラクタの行動、あるいはゲームの進涉状況などに応じて、キヤ ラクタの持ち点を増減させる処理を行なうが、増減させる点数値は、各選択肢や、上 記進渉状況に応じてゲーム情報記憶部 4が記憶している。  [0067] As described above, the processing unit 1 determines the character of the character according to the answer to the question, the character's action, or the progress of the game, etc., performed by the player through the character on each scene. The process of increasing / decreasing the points is performed, but the score value to be increased / decreased is stored in the game information storage unit 4 in accordance with each option and the above-described progress situation.
そして、処理部 1は、キャラクタの持ち点が、ゼロになったときや、予め設定した点数 に達したときなどに、ゲーム終了とする。  Then, the processing unit 1 ends the game when the score of the character becomes zero or when a preset score is reached.
このゲーム dは、キャラクタの初期の持ち点を、プレイヤー自身のキメ解析結果に基 づいて特定しているため、プレイヤ一は、キャラクタをより身近に感じてゲームに参加 すること力 Sできる。  In this game d, the initial points of the character are specified based on the result of the player's own texture analysis, so that the player can feel the character closer and participate in the game.
[0068] 以上のように、この実施形態のシステムは、実施例 1〜4として説明した様々な種類 のゲームに対応できるが、いずれにしても、プレイヤー自身の肌のキメ状態を解析し たキメ解析結果をゲームの進行に反映させられる。そのため、プレイヤ一は、 自分自 身の現実の肌状態を基にしてゲームを進行できるので、バーチャルの世界でありな がら、現実味を持ってゲームを楽しむことができる。従って、美肌に関心のあるプレイ ヤーは、興味を持ってゲームに参加することができる。 [0068] As described above, the system according to this embodiment can cope with various types of games described as Examples 1 to 4, but in any case, the texture obtained by analyzing the skin condition of the player's own skin. Analysis results can be reflected in the progress of the game. Therefore, the player can proceed with the game based on his / her own real skin condition, so that the player can enjoy the game with reality in a virtual world. Therefore, play that is interested in beautiful skin Yar can participate in the game with interest.
[0069] そして、この美肌ゲームシステムでは、キメ解析結果をゲームに用いている力 肌状 態を表わす様々な指標の中で、特に、キメ解析結果を用いた理由は以下のとおりで ある。 [0069] In this skin beautification game system, the reason for using the texture analysis result is as follows, among various indexes representing the power skin state in which the texture analysis result is used in the game.
水分量や皮脂量は、測定環境を変えることで、個人のデータを容易に変えることが 可能である。例えば、同一人であっても、梅雨時のように湿度が高いときには、ほとん どの人の水分量が多くなり、乾燥条件下においてはその反対に、肌の水分量が少な くなる。このように水分量や皮脂量では、プレイヤーの肌状況を個性化できず、プレイ ヤーが自らのデータを反映したゲームという感覚が薄れてしまう。  With regard to the amount of water and sebum, personal data can be easily changed by changing the measurement environment. For example, even in the same person, the moisture content of most people increases when the humidity is high, such as during the rainy season, and the moisture content of the skin decreases when dry. Thus, with the amount of moisture and sebum, the player's skin condition cannot be personalized, and the player's feeling of a game reflecting his / her own data will be diminished.
[0070] 一方、キメ状態は、水分量や皮脂量などのように、外部環境や、測定環境などの影 響を受けて短時間に急変するものではないため、プレイヤーの肌状態の個性を、より 的確に表わしている。従って、キメ解析結果を用いれば、プレイヤ一は、 自身の肌状 態の特徴を意識しながらゲームに参加でき、ゲームに感情移入しやすくなる。 [0070] On the other hand, the texture state does not change suddenly in a short time due to the influence of the external environment or measurement environment, such as the amount of moisture and sebum, so It is more accurate. Therefore, by using the texture analysis result, the player can participate in the game while being aware of the characteristics of his / her skin condition, and can easily transfer emotions to the game.
また、水分量や皮脂量の改善よりも、キメ状態の改善の方がより多くの時間を必要と するので、改善までの時間の中でいろいろなストーリーを構築することができる。この ようにいろいろなストーリーを構築できればできるほど、ゲームの設計の自由度が増 すことになる。  In addition, since improving the texture state requires more time than improving the amount of water and sebum, various stories can be built in the time to improvement. The more stories you can build, the more freedom you have to design your game.
[0071] さらに、キメ状態は、上記のように改善までの時間はかかる力 その手入れの仕方 によって、確実に改善の成果があらわれる。し力も、このゲームは、キメ解析結果に基 づいて進行するので、プレイヤ一は、自らのキメ状態を改善しながら、ゲームを実行 すれば、ゲーム結果もよくなるはずである。従って、ゲームの結果が悪くても、自らの キメ状態を改善して再挑戦する意欲を持たせることができる。つまり、プレイヤーを、 繰り返しゲームに参加させることができる。  [0071] Further, in the textured state, it takes time to improve as described above, and the result of improvement is surely displayed depending on the way of care. However, since the game progresses based on the result of the texture analysis, if the player executes the game while improving his / her texture state, the game result should be improved. Therefore, even if the result of the game is bad, you can be motivated to improve your skill and try again. In other words, players can participate in the game repeatedly.
また、このようなゲームシステムは、化粧品販売業者などが、ユーザーに対する化 粧品の販売を促進したり、美肌へのユーザーの関心を高めたりすることができる。  In addition, such a game system can be promoted by cosmetics distributors to promote the sale of cosmetics to users or increase the user's interest in beautiful skin.
[0072] 一方、キメ状態は、水分量や皮脂量と比べて、測定環境の影響を受けにくいので、 取り込んだ肌データを外部環境データによって補正する必要もなぐその分、肌解析 手段を単純化でき、肌解析手段を供えたシステム全体を単純化できる。 なお、この実施形態は、処理部 1が、キメ解析結果のみをゲームに反映させている 力 キメ解析結果とその他の肌情報の解析結果とをあわせて、ゲームに反映するよう にしてもよい。 [0072] On the other hand, the texture state is less affected by the measurement environment compared to the amount of moisture and sebum, so the skin analysis method has been simplified by eliminating the need to correct the captured skin data with external environment data. It is possible to simplify the entire system provided with skin analysis means. In this embodiment, the processing unit 1 may reflect only the texture analysis result in the game. The force texture analysis result and the analysis result of other skin information may be combined and reflected in the game.
また、キメ解析方法は、上記した特願 2005— 133275号に準ずる方法に限らない 。但し、上記出願の解析方法を用いれば、より正確にキメ状態を解析することができ る。  Further, the texture analysis method is not limited to the method according to the above-mentioned Japanese Patent Application No. 2005-133275. However, if the analysis method of the above application is used, the texture state can be analyzed more accurately.
[0073] さらに、上記実施形態では、肌データ解析部 5を処理部 1に接続しているが、肌デ ータ解析部 5と処理部 1とを接続せず、このゲームシステムとは別のシステムで肌のキ メ解析処理を行なって、そのキメ解析結果を上記処理部 1へ入力するようにしてもよ い。  Furthermore, in the above embodiment, the skin data analysis unit 5 is connected to the processing unit 1, but the skin data analysis unit 5 and the processing unit 1 are not connected, and this is different from this game system. The skin texture analysis process may be performed by the system, and the texture analysis result may be input to the processing unit 1.
また、上記ディスプレイ 2、データ入力部 3、デジタルカメラ 6をプレイヤー側に設置 し、肌データ解析部 5、処理部 1、ゲーム情報記憶部 4を、例えば、システム提供者側 のサーバーに設けて、これら両者をインターネットなどの通信手段によって接続する ことちでさる。  In addition, the display 2, the data input unit 3, and the digital camera 6 are installed on the player side, and the skin data analysis unit 5, the processing unit 1, and the game information storage unit 4 are installed on, for example, a server on the system provider side. It is possible to connect both of these via communication means such as the Internet.
図面の簡単な説明  Brief Description of Drawings
[0074] [図 1]この発明の実施形態のシステム構成図である。  FIG. 1 is a system configuration diagram of an embodiment of the present invention.
[図 2]実施形態の肌データ解析部の解析処理手順を示したフローチャートである。  FIG. 2 is a flowchart showing an analysis processing procedure of a skin data analysis unit of the embodiment.
[図 3]実施例 1のゲームの画面を示した図である。  FIG. 3 is a diagram showing a game screen of Example 1.
[図 4]実施例 2のゲームの画面を示した図である。  FIG. 4 is a diagram showing a game screen of Example 2.
符号の説明  Explanation of symbols
[0075] 1 処理部 [0075] 1 processor
4 ゲーム情報記憶部  4 Game information storage
5 肌データ解析部  5 Skin data analysis unit
6 デジタルカメラ  6 Digital camera
7, 13 結果画像  7, 13 Result image
8, 8a, 8b 得点欄  8, 8a, 8b score field
9, 9a, 9b 点数グラフ  9, 9a, 9b Score graph
10 コメント , 11a, lib 肌画像 , 12a, 12b キメ解析画像 10 comments , 11a, lib skin image, 12a, 12b texture analysis image

Claims

請求の範囲 The scope of the claims
[1] 肌のキメ解析結果に基づレ、てゲームを進行する機能を有するゲーム進行手段を備 えた美肌ゲームシステム。  [1] A skin-beautifying game system equipped with a game progression means having a function to advance a game based on the result of skin texture analysis.
[2] 上記ゲーム進行手段は、キメ解析結果に基づレ、て点数を特定する機能を有する請 求項 1記載の美肌ゲームシステム。  [2] The skin beautification game system according to claim 1, wherein the game progress means has a function of specifying a score based on a texture analysis result.
[3] 上記ゲーム進行手段は、上記キメ解析結果に基づいてゲームを進行するための持 ち点を特定する機能と、質問に対する回答、ゲーム上でのプレイヤーの処理あるレ、 はゲーム実行上でゲーム進行手段から出力されるイベントのいずれか一または複数 の条件に応じて持ち点を増減させる機能とを備えた請求項 1に記載の美肌ゲームシ ステム。  [3] The game progress means includes a function for identifying a point for proceeding the game based on the result of the texture analysis, an answer to the question, a player process on the game, 2. The skin beautification game system according to claim 1, further comprising a function of increasing or decreasing points according to any one or a plurality of conditions of an event output from the game progress means.
[4] 肌画像情報を直接または間接的に取り込む画像取り込み手段と、この画像取り込 み手段が取り込んだ肌画像情報に基づいて少なくとも肌のキメ解析を行なうとともに、 上記ゲーム進行手段に連係した肌解析手段とを備え、上記肌解析手段は、上記画 像取り込み手段から取り込んだデータから、毛穴の大きさ、皮溝の鮮明さ、皮丘の細 力^、及び皮丘の形状のうち、少なくとも 1つをパラメータ化するパラメータ生成手順と 、このパラメータ生成手順によって得られたパラメータに基づいて肌のキメ解析を行 なう手順と、このキメ解析結果をゲーム進行手段へ出力する手順とを実行する請求項 :!〜 3のいずれ力 1に記載の美肌ゲームシステム。  [4] Image capturing means for directly or indirectly capturing skin image information, skin texture analysis based on the skin image information captured by the image capturing means, and skin linked to the game progress means Analysis means, and the skin analysis means includes at least one of the pore size, the clearness of the crevice, the fineness of the skin, and the shape of the skin from the data acquired from the image acquisition means. A parameter generation procedure for parameterizing one, a procedure for performing skin texture analysis based on the parameters obtained by the parameter generation procedure, and a procedure for outputting the texture analysis result to the game progression means are executed. Claim: Any skin force game system according to any one of!
[5] コンピュータに、画像取り込み手段から取り込んだ肌画像情報から、毛穴の大きさ、 皮溝の鮮明さ、皮丘の細かさ、及び皮丘の形状のうち、少なくとも 1つをパラメ一タイ匕 するパラメータ生成手順と、このパラメータ生成手順によって得られたパラメータに基 づレ、て肌のキメ解析を行なう手順と、このキメ解析結果を基にしてゲームを進行する 手順とを実行させるための美肌ゲームプログラム。  [5] Based on the skin image information captured by the image capturing means on the computer, at least one of the pore size, the clearness of the crevice, the fineness of the skin, and the shape of the skin is parameterized. Skin care for executing the parameter generation procedure to be performed, the procedure for performing skin texture analysis based on the parameters obtained by the parameter generation procedure, and the procedure for proceeding with the game based on the result of the texture analysis Game program.
[6] コンピュータに、画像取り込み手段から取り込んだ肌画像情報から、毛穴の大きさ、 皮溝の鮮明さ、皮丘の細かさ、及び皮丘の形状のうち、少なくとも 1つをパラメ一タイ匕 するパラメータ生成手順と、このパラメータ生成手順によって得られたパラメータに基 づレ、て肌のキメ解析を行なう手順と、上記キメ解析結果に基づレ、てゲームを進行する ための持ち点を特定する手順と、質問に対する回答、ゲーム上でのプレイヤーの処 理あるいはゲーム実行上でゲーム進行手段から出力されるイベントのいずれか一ま たは複数の条件に応じて持ち点を増減させる手順とを実行させるための美肌ゲーム プログラム。 [6] Based on the skin image information captured by the image capturing means on the computer, at least one of the pore size, the clearness of the crevice, the fineness of the skin, and the shape of the skin is parameterized. The parameter generation procedure to be performed, the procedure for performing skin texture analysis based on the parameters obtained by this parameter generation procedure, and the points for proceeding with the game are identified based on the result of the texture analysis. Procedures, answers to questions, player actions in the game A skin beautification game program for executing a procedure for increasing / decreasing points according to any one or a plurality of conditions output from the game progress means during game execution or game execution.
請求項 5または 6に記載の美肌ゲームプログラムを記録したコンピュータが読み取り 可能な記録媒体。  A computer-readable recording medium on which the skin beautification game program according to claim 5 or 6 is recorded.
PCT/JP2007/056537 2006-03-29 2007-03-28 Beautiful skin game system, beautiful skin game program, and recording medium where program is recorded WO2007111344A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2006-090960 2006-03-29
JP2006090960A JP2007260227A (en) 2006-03-29 2006-03-29 Beautiful skin game system, beautiful skin game program and recording medium recorded with program

Publications (1)

Publication Number Publication Date
WO2007111344A1 true WO2007111344A1 (en) 2007-10-04

Family

ID=38541260

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2007/056537 WO2007111344A1 (en) 2006-03-29 2007-03-28 Beautiful skin game system, beautiful skin game program, and recording medium where program is recorded

Country Status (2)

Country Link
JP (1) JP2007260227A (en)
WO (1) WO2007111344A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11501457B2 (en) 2020-05-08 2022-11-15 The Procter & Gamble Company Methods for identifying dendritic pores
US11776161B2 (en) 2018-08-21 2023-10-03 The Procter & Gamble Company Methods for identifying pore color

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09140938A (en) * 1995-11-24 1997-06-03 Konami Co Ltd Video game apparatus, method for controlling growth of play character in video game and video game medium
JP2000175871A (en) * 1999-05-07 2000-06-27 Snk:Kk Measuring unit
JP2002175478A (en) * 2000-12-06 2002-06-21 Masanobu Takaoka Cosmetics advising system and its method
JP2003070749A (en) * 2001-09-07 2003-03-11 Scalar Corp Diagnostic system, diagnostic method for skin, and information processor, program, and recording medium used therefor

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09140938A (en) * 1995-11-24 1997-06-03 Konami Co Ltd Video game apparatus, method for controlling growth of play character in video game and video game medium
JP2000175871A (en) * 1999-05-07 2000-06-27 Snk:Kk Measuring unit
JP2002175478A (en) * 2000-12-06 2002-06-21 Masanobu Takaoka Cosmetics advising system and its method
JP2003070749A (en) * 2001-09-07 2003-03-11 Scalar Corp Diagnostic system, diagnostic method for skin, and information processor, program, and recording medium used therefor

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
NISHIOKA M.: "Identeki Gazo Kaiseki ni yoru Hada no Kime no Sokutei", THE INSTITUTE OF ELECTRICAL ENGINEERS OF JAPAN KENKYUKAI SHIRYO, JYOHO SHORI KENKYU KAI IP-04-10-25 SANGYO SYSTEM JYOHOKA KENKYU KAI IIS-04-19-34, 17 September 2004 (2004-09-17), pages 62 *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11776161B2 (en) 2018-08-21 2023-10-03 The Procter & Gamble Company Methods for identifying pore color
US11501457B2 (en) 2020-05-08 2022-11-15 The Procter & Gamble Company Methods for identifying dendritic pores

Also Published As

Publication number Publication date
JP2007260227A (en) 2007-10-11

Similar Documents

Publication Publication Date Title
JP2019532374A (en) Technology for controlling a virtual image generation system using the emotional state of a user
CN104285249A (en) Device and method for supporting a behavior change of a person
Mourão et al. Competitive affective gaming: winning with a smile
Vasiljevic et al. Mental war: An attention-based single/multiplayer brain-computer interface game
WO2007111344A1 (en) Beautiful skin game system, beautiful skin game program, and recording medium where program is recorded
JP6681076B2 (en) Entertainment interest estimation device, entertainment interest estimation method and program
US20220335625A1 (en) Video generation device
US20060046811A1 (en) Gaming machine, gaming machine control server and gaming system
Sánchez et al. Assessing the player interaction experiences based on playability
JP6481241B2 (en) Mental game device, mental game system, mental game server device, mental game device program, mental game server device program.
Van Almkerk et al. Virtual nature environments based on fractal geometry for optimizing restorative effects
JP6254318B1 (en) Production control device and production control program
Gitarana et al. Analysis and evaluation of player engagement in serious education game using game refinement theory case study: Arithmatopia game
KR101742663B1 (en) Device and method for controlling a game contents
US20130035169A1 (en) Game device, control method for game device and information recording medium
CN115705337A (en) Health care and health game
JP4169502B2 (en) Image display method, image generation apparatus, and program
Pimentel et al. Your own worst enemy: Implications of the customization, and destruction, of non-player characters
JP7137724B2 (en) Game server, game program, information processing method
JP7137725B2 (en) Game server, game program, information processing method
JP7022190B1 (en) Game server, game program, information processing method
JP7242950B2 (en) Game server, game program, information processing method
van der Genugten et al. Texas Hold’em: A game of skill
JP6820644B1 (en) Programs, terminals, servers, and game systems
US20220409997A1 (en) Automated tournaments

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 07739975

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 07739975

Country of ref document: EP

Kind code of ref document: A1