WO2007106927A1 - Jeu de mots et procedes de conduite de ce jeu de mots - Google Patents
Jeu de mots et procedes de conduite de ce jeu de mots Download PDFInfo
- Publication number
- WO2007106927A1 WO2007106927A1 PCT/AU2007/000317 AU2007000317W WO2007106927A1 WO 2007106927 A1 WO2007106927 A1 WO 2007106927A1 AU 2007000317 W AU2007000317 W AU 2007000317W WO 2007106927 A1 WO2007106927 A1 WO 2007106927A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- cards
- alphabet
- blank
- card
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0441—Card games combined with other games with a written message or sentence, e.g. chance or instruction cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0466—Card games combined with other games with single letters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0001—Games specially adapted for handicapped, blind or bed-ridden persons
- A63F2009/0003—Games specially adapted for blind or partially sighted people
- A63F2009/0004—Games specially adapted for blind or partially sighted people using BRAILLE
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0098—Word or number games
Definitions
- This invention relates to a word game and more particularly to a method of playing the game.
- the present invention relates to a game providing entertainment and educational value, and is an interactive game.
- Games have various formats and serve many purposes including entertainment, improving and enhancing skills. As an educational tool this type of game stimulates interest in learning by using a game format.
- Wheel of Fortune A known form of a word game is marketed under the name of Wheel of Fortune. Wheel of
- the present invention has been created in a more simple and inexpensive format to allow people of all ages, education and levels of income, to participate.
- Said invention also provides a word game which can be played by two or more players.
- the present invention provides a competitive, entertaining and educational game that is exciting, challenging and fun, with a wide appeal for both children and adults.
- This invention provides improvement in spelling, the meaning of wofds and enhances vocabulary.
- a method of playing a word game wherein all players are each allocated a pack of cards containing alphabet cards having a numerical value corresponding to said letter of the alphabet on one side thereof, and blank cards having a blank symbol and a numerical value corresponding to said blank symbol on one side thereof.
- each player forms a word of at least two letters, or as many as twelve letters, and places said cards face down from right to left so that said word when exposed can be read correctly by other players.
- Said players have the option of disguising said formed word with blank cards, face down with said alphabet cards.
- Said blank cards can only be used at the beginning and/or end of said formed word; said blank cards cannot be used as a substitute for any alphabet card-
- Provided in said invention is one pack of activity cards for use by each player.
- Each of said activity cards designating an action to be taken by each player as their turn arises.
- Said game is completed when a final player is left with unexposed alphabet cards and/or blank cards.
- a scorer records the points gained by each player at the same time as, or after, said designated action is performed and also as said players expose each of their said alphabet and/or blank cards.
- said players scores are summed determining the winning player. Where said final players word is not guessed by a player other than said final player, bonus points are allocated to said final player. Whining player is determined from said summed scores.
- Said game should be played on a flat surface.
- the present invention relates to an interactive word game.
- the present invention more precisely, relates to an interactive word game whereby players try to guess each others word, one letter at a time.
- Said game comprises four packs of cards consisting of alphabet and blank symbol cards, (see Fig. 1,2,3,4). Each pack of cards being a different colour for ease of identification.
- Said game also comprises one pack of activity cards (see Fig. 5,6,7) designating an action to be taken by said players.
- Said game has also been designed to allow learning to occur in an enjoyable mode and is limited only by one's imagination.
- Said game can be modified for the visually impaired (see Fig 8) wherein the alphabet cards cards, the blank symbol on each of the blank cards, (see Fig 1,2,3,4) the action designated on each of the activity cards (see Fig 5,6,7) and the numerical value on each of the cards are written in Braille (see Fig. 8).
- Said game can be modified for use by pre-school age children who are unable to read well enough to play the game of the present invention. Simple words, eg 'cat', 'mat', 'rat' and like words can be used in conjunction with images of said words.
- Said game can be modified for use by younger children in a classroom environment using two letter words dependent upon their stage of learning.
- Said game can be modified to be used by both teachers and students in an extensive range of educational opportunities; covering most subjects which allows learning to occur in an enjoyable mode.
- An educational brochure is included in each game.
- a method of playing a word game wherein all players are each allocated a pack of cards containing alphabet cards (see Fig. 1.2.3.4) and a numerical value corresponding to said alphabet on one side thereof, and blank cards having a blank symbol (see Fig.4) and a numerical value corresponding to said blank symbol on one side thereof.
- each player Upon commencement of play, each player forms a word of at least two letters, or as many as twelve letters, and places said cards face down from right to left so that said word when exposed can be read correctly by other players.
- Said players have the option of disguising said formed word with blank cards, face down with said alphabet cards.
- Said blank cards can only be used at the beginning and/or end of said formed word; said blank cards cannot be used as a substitute for any letter of the alphabet.
- Each of said activity cards designating an action to be taken by each player as their turn arises.
- Designated first player selects an activity card from said pack of activity cards and takes the action designated on said selected activity card.
- Said first player continues, asking any other player for an alphabet or blank card.
- said first player's turn is complete; if said player has selected an activity card reading 'take an additional turn', said player must select another activity card and proceed as before until an incorrect alphabet or blank card is selected.
- each player selects an activity card from said pack of activity cards as their turn arises, and takes the action designated on selected activity card. Said player continues asking any other player for an alphabet or blank card, completing their turn only when an incorrect choice is made; if said player has selected an activity card reading 'take an additional turn' said player must select another activity card and proceed as before until an incorrect alphabet or blank card has been selected.
- Interruption Rule If a player thinks they can guess an opponent's word they may interrupt the player whose turn is in progress. Said player may only interrupt provided the word has five or more unexposed alphabet or blank cards. To do this said player must identify each alphabet or blank card one by one in the correct sequence. If said player is incorrect they will lose one hundred points, plus double the points of the alphabet or blank cards already exposed. Point scores are recorded for each correct alphabet or blank card exposed. One hundred bonus points are awarded if the word is completely exposed.
- Said game is completed when a final player is left with unexposed alphabet and/or blank cards.
- a scorer records the points gained by each player at the same time as, or after, said designated action is performed and also as players expose each of their said alphabet and/or blank cards.
- said players scores are summed determining the winning player.
- bonus points are allocated to said final player.
- Winning player is determined from said summed scores.
- Figure 1 of 8 shows the front and reverse sides of alphabet cards
- a to H Figure 2 of 8 shows the front and reverse sides of alphabet cards I to P
- Figure 3 of 8 shows the front and reverse sides of alphabet cards
- Figure 4 of 8 shows the front and reverse sides of alphabet cards Y to Z
- Figure 4 of 8 also shows the front and reverse sides of the blank symbol card
- Figure 5 of 8 shows the front and reverse sides of eight variations of the activity cards
- Figure 6 of 8 shows the front and reverse sides of eight variations of the activity cards
- Figure 7 of 8 shows the front and reverse sides of six variations of the activity cards
- Figure 8 of 8 shows Braille alphabet and numerals for use with the visually impaired Basic Game Play:
- Each player forms a word of at least two letters by arranging said alphabet cards face down so as to spell said word without showing the letters of the alphabet of said word to any other players.
- Said players have the option of disguising said formed word with blank cards arranged face down with said alphabet cards.
- Said first player selects an activity card as their turn arises and takes the action designated on said selected activity card
- Designated first player continues to ask any other player for an alphabet or blank card. Said players may have more than one alphabet or blank card asked for, however, said players expose one of their choice.
- said last player earns the point score of each unexposed alphabet or blank card. Said last player also wins bonus points for successfully hiding their word.
- Winning is also based on a combination of bonus points, skills in choosing an opponents letters and ultimately guessing their word.
- an educational brochure is provided; said brochure can be used by both teachers and students in a whole class situation.
- the present invention encourages students to extend their knowledge and vocabulary in an enjoyable mode.
- Alphabet letters may be used in any language, eg. Polish, German or French with the addition of other letters for their specific language. Scoring;
- a player who asks an opponent to expose an alphabet letter or blank receives the numerical value thereon of the exposed card.
- the last player with unexposed letters earns fifty bonus points for successfully hiding their word. If said player has five or more unexposed alphabet letters or blank cards said player receives one hundred bonus points, plus the numerical value of each unexposed alphabet letter or blank card.
- Each pack, in each game, consists of four different coloured packs of alphabet cards and blank cards, (Blue, Yellow, Green, Red). Each pack containing seventy seven alphabet cards, each alphabet card having a black letter of the alphabet and a numerical value corresponding to said letter of the alphabet on one side thereof. Five blank cards having a coloured symbol and numerical value corresponding to blank symbol on one side thereof.
- One pack of sixty activity cards designating an action to be taken by player.
- One pack of activity cards containing the following:-
- Students can challenge themselves locating mountains within a specified height range or rivers over a certain length, even the average rainfall of different locations. Words can In ⁇ n be grouped and used to play everyone's Guess.
- a dictionary may be used at the teacher's discretion.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Electrically Operated Instructional Devices (AREA)
- Toys (AREA)
Abstract
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2007229311A AU2007229311A1 (en) | 2006-03-17 | 2007-03-15 | Word game and methods of conducting same |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2006901373 | 2006-03-17 | ||
AU2006901373A AU2006901373A0 (en) | 2006-03-17 | Card game | |
AU2007900203A AU2007900203A0 (en) | 2007-01-17 | Card game | |
AU2007900203 | 2007-01-17 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2007106927A1 true WO2007106927A1 (fr) | 2007-09-27 |
Family
ID=38521933
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU2007/000317 WO2007106927A1 (fr) | 2006-03-17 | 2007-03-15 | Jeu de mots et procedes de conduite de ce jeu de mots |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU2007229311A1 (fr) |
WO (1) | WO2007106927A1 (fr) |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2137513A (en) * | 1983-04-05 | 1984-10-10 | Al Najjar Kamil Mustafa Amin | Alphabet card game |
US5409237A (en) * | 1993-11-15 | 1995-04-25 | Marcley; Fredrick R. | Word forming card game |
WO2000000255A1 (fr) * | 1998-06-26 | 2000-01-06 | Fentress Hill | Cartes a motifs de lettres et methodes pour jouer avec ces cartes |
US6422562B1 (en) * | 2001-09-06 | 2002-07-23 | David D. Daniel | Word game |
US6575468B1 (en) * | 2000-06-20 | 2003-06-10 | Edward Kenneth Hall | Method and apparatus for playing a word game |
US20050035549A1 (en) * | 2003-08-11 | 2005-02-17 | Zeng William B. | Game equipment and games |
US6966556B1 (en) * | 2003-12-08 | 2005-11-22 | Culley Geoffrey B | Word building and spelling card game |
-
2007
- 2007-03-15 AU AU2007229311A patent/AU2007229311A1/en not_active Abandoned
- 2007-03-15 WO PCT/AU2007/000317 patent/WO2007106927A1/fr active Application Filing
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2137513A (en) * | 1983-04-05 | 1984-10-10 | Al Najjar Kamil Mustafa Amin | Alphabet card game |
US5409237A (en) * | 1993-11-15 | 1995-04-25 | Marcley; Fredrick R. | Word forming card game |
WO2000000255A1 (fr) * | 1998-06-26 | 2000-01-06 | Fentress Hill | Cartes a motifs de lettres et methodes pour jouer avec ces cartes |
US6575468B1 (en) * | 2000-06-20 | 2003-06-10 | Edward Kenneth Hall | Method and apparatus for playing a word game |
US6422562B1 (en) * | 2001-09-06 | 2002-07-23 | David D. Daniel | Word game |
US20050035549A1 (en) * | 2003-08-11 | 2005-02-17 | Zeng William B. | Game equipment and games |
US6966556B1 (en) * | 2003-12-08 | 2005-11-22 | Culley Geoffrey B | Word building and spelling card game |
Also Published As
Publication number | Publication date |
---|---|
AU2007229311A1 (en) | 2007-09-27 |
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