WO2007106927A1 - Jeu de mots et procedes de conduite de ce jeu de mots - Google Patents

Jeu de mots et procedes de conduite de ce jeu de mots Download PDF

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Publication number
WO2007106927A1
WO2007106927A1 PCT/AU2007/000317 AU2007000317W WO2007106927A1 WO 2007106927 A1 WO2007106927 A1 WO 2007106927A1 AU 2007000317 W AU2007000317 W AU 2007000317W WO 2007106927 A1 WO2007106927 A1 WO 2007106927A1
Authority
WO
WIPO (PCT)
Prior art keywords
player
cards
alphabet
blank
card
Prior art date
Application number
PCT/AU2007/000317
Other languages
English (en)
Inventor
June Elizabeth Mcdonald
Margaret Mary Donoghoe
Original Assignee
June Elizabeth Mcdonald
Margaret Mary Donoghoe
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2006901373A external-priority patent/AU2006901373A0/en
Application filed by June Elizabeth Mcdonald, Margaret Mary Donoghoe filed Critical June Elizabeth Mcdonald
Priority to AU2007229311A priority Critical patent/AU2007229311A1/en
Publication of WO2007106927A1 publication Critical patent/WO2007106927A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • A63F2001/0441Card games combined with other games with a written message or sentence, e.g. chance or instruction cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • A63F2001/0466Card games combined with other games with single letters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0001Games specially adapted for handicapped, blind or bed-ridden persons
    • A63F2009/0003Games specially adapted for blind or partially sighted people
    • A63F2009/0004Games specially adapted for blind or partially sighted people using BRAILLE
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0098Word or number games

Definitions

  • This invention relates to a word game and more particularly to a method of playing the game.
  • the present invention relates to a game providing entertainment and educational value, and is an interactive game.
  • Games have various formats and serve many purposes including entertainment, improving and enhancing skills. As an educational tool this type of game stimulates interest in learning by using a game format.
  • Wheel of Fortune A known form of a word game is marketed under the name of Wheel of Fortune. Wheel of
  • the present invention has been created in a more simple and inexpensive format to allow people of all ages, education and levels of income, to participate.
  • Said invention also provides a word game which can be played by two or more players.
  • the present invention provides a competitive, entertaining and educational game that is exciting, challenging and fun, with a wide appeal for both children and adults.
  • This invention provides improvement in spelling, the meaning of wofds and enhances vocabulary.
  • a method of playing a word game wherein all players are each allocated a pack of cards containing alphabet cards having a numerical value corresponding to said letter of the alphabet on one side thereof, and blank cards having a blank symbol and a numerical value corresponding to said blank symbol on one side thereof.
  • each player forms a word of at least two letters, or as many as twelve letters, and places said cards face down from right to left so that said word when exposed can be read correctly by other players.
  • Said players have the option of disguising said formed word with blank cards, face down with said alphabet cards.
  • Said blank cards can only be used at the beginning and/or end of said formed word; said blank cards cannot be used as a substitute for any alphabet card-
  • Provided in said invention is one pack of activity cards for use by each player.
  • Each of said activity cards designating an action to be taken by each player as their turn arises.
  • Said game is completed when a final player is left with unexposed alphabet cards and/or blank cards.
  • a scorer records the points gained by each player at the same time as, or after, said designated action is performed and also as said players expose each of their said alphabet and/or blank cards.
  • said players scores are summed determining the winning player. Where said final players word is not guessed by a player other than said final player, bonus points are allocated to said final player. Whining player is determined from said summed scores.
  • Said game should be played on a flat surface.
  • the present invention relates to an interactive word game.
  • the present invention more precisely, relates to an interactive word game whereby players try to guess each others word, one letter at a time.
  • Said game comprises four packs of cards consisting of alphabet and blank symbol cards, (see Fig. 1,2,3,4). Each pack of cards being a different colour for ease of identification.
  • Said game also comprises one pack of activity cards (see Fig. 5,6,7) designating an action to be taken by said players.
  • Said game has also been designed to allow learning to occur in an enjoyable mode and is limited only by one's imagination.
  • Said game can be modified for the visually impaired (see Fig 8) wherein the alphabet cards cards, the blank symbol on each of the blank cards, (see Fig 1,2,3,4) the action designated on each of the activity cards (see Fig 5,6,7) and the numerical value on each of the cards are written in Braille (see Fig. 8).
  • Said game can be modified for use by pre-school age children who are unable to read well enough to play the game of the present invention. Simple words, eg 'cat', 'mat', 'rat' and like words can be used in conjunction with images of said words.
  • Said game can be modified for use by younger children in a classroom environment using two letter words dependent upon their stage of learning.
  • Said game can be modified to be used by both teachers and students in an extensive range of educational opportunities; covering most subjects which allows learning to occur in an enjoyable mode.
  • An educational brochure is included in each game.
  • a method of playing a word game wherein all players are each allocated a pack of cards containing alphabet cards (see Fig. 1.2.3.4) and a numerical value corresponding to said alphabet on one side thereof, and blank cards having a blank symbol (see Fig.4) and a numerical value corresponding to said blank symbol on one side thereof.
  • each player Upon commencement of play, each player forms a word of at least two letters, or as many as twelve letters, and places said cards face down from right to left so that said word when exposed can be read correctly by other players.
  • Said players have the option of disguising said formed word with blank cards, face down with said alphabet cards.
  • Said blank cards can only be used at the beginning and/or end of said formed word; said blank cards cannot be used as a substitute for any letter of the alphabet.
  • Each of said activity cards designating an action to be taken by each player as their turn arises.
  • Designated first player selects an activity card from said pack of activity cards and takes the action designated on said selected activity card.
  • Said first player continues, asking any other player for an alphabet or blank card.
  • said first player's turn is complete; if said player has selected an activity card reading 'take an additional turn', said player must select another activity card and proceed as before until an incorrect alphabet or blank card is selected.
  • each player selects an activity card from said pack of activity cards as their turn arises, and takes the action designated on selected activity card. Said player continues asking any other player for an alphabet or blank card, completing their turn only when an incorrect choice is made; if said player has selected an activity card reading 'take an additional turn' said player must select another activity card and proceed as before until an incorrect alphabet or blank card has been selected.
  • Interruption Rule If a player thinks they can guess an opponent's word they may interrupt the player whose turn is in progress. Said player may only interrupt provided the word has five or more unexposed alphabet or blank cards. To do this said player must identify each alphabet or blank card one by one in the correct sequence. If said player is incorrect they will lose one hundred points, plus double the points of the alphabet or blank cards already exposed. Point scores are recorded for each correct alphabet or blank card exposed. One hundred bonus points are awarded if the word is completely exposed.
  • Said game is completed when a final player is left with unexposed alphabet and/or blank cards.
  • a scorer records the points gained by each player at the same time as, or after, said designated action is performed and also as players expose each of their said alphabet and/or blank cards.
  • said players scores are summed determining the winning player.
  • bonus points are allocated to said final player.
  • Winning player is determined from said summed scores.
  • Figure 1 of 8 shows the front and reverse sides of alphabet cards
  • a to H Figure 2 of 8 shows the front and reverse sides of alphabet cards I to P
  • Figure 3 of 8 shows the front and reverse sides of alphabet cards
  • Figure 4 of 8 shows the front and reverse sides of alphabet cards Y to Z
  • Figure 4 of 8 also shows the front and reverse sides of the blank symbol card
  • Figure 5 of 8 shows the front and reverse sides of eight variations of the activity cards
  • Figure 6 of 8 shows the front and reverse sides of eight variations of the activity cards
  • Figure 7 of 8 shows the front and reverse sides of six variations of the activity cards
  • Figure 8 of 8 shows Braille alphabet and numerals for use with the visually impaired Basic Game Play:
  • Each player forms a word of at least two letters by arranging said alphabet cards face down so as to spell said word without showing the letters of the alphabet of said word to any other players.
  • Said players have the option of disguising said formed word with blank cards arranged face down with said alphabet cards.
  • Said first player selects an activity card as their turn arises and takes the action designated on said selected activity card
  • Designated first player continues to ask any other player for an alphabet or blank card. Said players may have more than one alphabet or blank card asked for, however, said players expose one of their choice.
  • said last player earns the point score of each unexposed alphabet or blank card. Said last player also wins bonus points for successfully hiding their word.
  • Winning is also based on a combination of bonus points, skills in choosing an opponents letters and ultimately guessing their word.
  • an educational brochure is provided; said brochure can be used by both teachers and students in a whole class situation.
  • the present invention encourages students to extend their knowledge and vocabulary in an enjoyable mode.
  • Alphabet letters may be used in any language, eg. Polish, German or French with the addition of other letters for their specific language. Scoring;
  • a player who asks an opponent to expose an alphabet letter or blank receives the numerical value thereon of the exposed card.
  • the last player with unexposed letters earns fifty bonus points for successfully hiding their word. If said player has five or more unexposed alphabet letters or blank cards said player receives one hundred bonus points, plus the numerical value of each unexposed alphabet letter or blank card.
  • Each pack, in each game, consists of four different coloured packs of alphabet cards and blank cards, (Blue, Yellow, Green, Red). Each pack containing seventy seven alphabet cards, each alphabet card having a black letter of the alphabet and a numerical value corresponding to said letter of the alphabet on one side thereof. Five blank cards having a coloured symbol and numerical value corresponding to blank symbol on one side thereof.
  • One pack of sixty activity cards designating an action to be taken by player.
  • One pack of activity cards containing the following:-
  • Students can challenge themselves locating mountains within a specified height range or rivers over a certain length, even the average rainfall of different locations. Words can In ⁇ n be grouped and used to play everyone's Guess.
  • a dictionary may be used at the teacher's discretion.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Toys (AREA)

Abstract

Procédé de conduite d'un jeu de mots, consistant à affecter à l'ensemble des joueurs un paquet de cartes, chaque paquet contenant des cartes alphabétiques, chaque carte alphabétique comportant d'un côté une valeur numérique correspondant à une lettre de l'alphabet, et des cartes blanches, chaque carte blanche comportant d'un côté un symbole blanc et une valeur numérique correspondant audit symbole blanc. Le jeu comprend un paquet unique de cartes d'activité destiné à être utilisé par chaque joueur, chacune desdites cartes d'activité indiquant une action que des joueurs doivent entreprendre tour à tour. Chaque joueur forme un mot contenant au moins deux lettres ou jusqu'à douze lettres en plaçant lesdites cartes alphabétiques face dessous de manière à orthographier ledit mot sans montrer les lettres de l'alphabet dudit mot aux autres joueurs. Lesdits joueurs ont le choix de masquer ledit mot formé par des cartes blanches placées face dessous sur lesdites cartes alphabétiques; lesdites cartes blanches ne peuvent être utilisées qu'au début et/ou à la fin dudit mot formé. Un premier joueur désigné sélectionne une carte d'activité dans ledit paquet de cartes d'activité et entreprend l'action indiquée sur ladite carte d'activité. Le premier joueur désigné continue de demander à un autre joueur quelconque une carte alphabétique ou une carte blanche. Un marqueur prend note des points gagnés par ledit premier joueur en même temps, ou après que ladite action indiquée a été entreprise et/ou après que ladite carte alphabétique ou ladite carte blanche a été révélée. Chaque joueur sélectionne ensuite tour à tour une carte d'activité dans ledit paquet de cartes d'activité lorsque son tour arrive et entreprend l'action indiquée sur ladite carte d'activité sélectionnée. Chaque joueur continue ensuite tour à tour de demander à un autre joueur quelconque une carte alphabétique ou une carte blanche. Un marqueur prend note des points gagnés par ledit joueur en même temps, ou après que chacune desdites actions indiquées a été entreprise et/ou après que ladite carte alphabétique ou ladite carte blanche a été révélée, et ce jusqu'à ce qu'un joueur final se retrouve avec une ou plusieurs cartes non révélées. Par la suite, chaque joueur, autre que ledit joueur final, tente tour à tour de deviner le mot du joueur final. Si un joueur autre que le joueur final devine le mot du joueur final, le procédé consiste à affecter un score final audit joueur qui a deviné ledit mot dudit joueur final, à ajouter le score de chaque joueur et à déterminer le joueur gagnant à partir des scores ajoutés. Si aucun joueur autre que ledit joueur final ne devine le mot dudit joueur final, le procédé consiste à affecter un score final audit joueur final, à ajouter le score de chaque joueur et à déterminer le joueur gagnant à partir des scores ajoutés.
PCT/AU2007/000317 2006-03-17 2007-03-15 Jeu de mots et procedes de conduite de ce jeu de mots WO2007106927A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2007229311A AU2007229311A1 (en) 2006-03-17 2007-03-15 Word game and methods of conducting same

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
AU2006901373 2006-03-17
AU2006901373A AU2006901373A0 (en) 2006-03-17 Card game
AU2007900203A AU2007900203A0 (en) 2007-01-17 Card game
AU2007900203 2007-01-17

Publications (1)

Publication Number Publication Date
WO2007106927A1 true WO2007106927A1 (fr) 2007-09-27

Family

ID=38521933

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/AU2007/000317 WO2007106927A1 (fr) 2006-03-17 2007-03-15 Jeu de mots et procedes de conduite de ce jeu de mots

Country Status (2)

Country Link
AU (1) AU2007229311A1 (fr)
WO (1) WO2007106927A1 (fr)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2137513A (en) * 1983-04-05 1984-10-10 Al Najjar Kamil Mustafa Amin Alphabet card game
US5409237A (en) * 1993-11-15 1995-04-25 Marcley; Fredrick R. Word forming card game
WO2000000255A1 (fr) * 1998-06-26 2000-01-06 Fentress Hill Cartes a motifs de lettres et methodes pour jouer avec ces cartes
US6422562B1 (en) * 2001-09-06 2002-07-23 David D. Daniel Word game
US6575468B1 (en) * 2000-06-20 2003-06-10 Edward Kenneth Hall Method and apparatus for playing a word game
US20050035549A1 (en) * 2003-08-11 2005-02-17 Zeng William B. Game equipment and games
US6966556B1 (en) * 2003-12-08 2005-11-22 Culley Geoffrey B Word building and spelling card game

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2137513A (en) * 1983-04-05 1984-10-10 Al Najjar Kamil Mustafa Amin Alphabet card game
US5409237A (en) * 1993-11-15 1995-04-25 Marcley; Fredrick R. Word forming card game
WO2000000255A1 (fr) * 1998-06-26 2000-01-06 Fentress Hill Cartes a motifs de lettres et methodes pour jouer avec ces cartes
US6575468B1 (en) * 2000-06-20 2003-06-10 Edward Kenneth Hall Method and apparatus for playing a word game
US6422562B1 (en) * 2001-09-06 2002-07-23 David D. Daniel Word game
US20050035549A1 (en) * 2003-08-11 2005-02-17 Zeng William B. Game equipment and games
US6966556B1 (en) * 2003-12-08 2005-11-22 Culley Geoffrey B Word building and spelling card game

Also Published As

Publication number Publication date
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