WO2007013969A2 - Appareil pour machine de jeu - Google Patents

Appareil pour machine de jeu Download PDF

Info

Publication number
WO2007013969A2
WO2007013969A2 PCT/US2006/028167 US2006028167W WO2007013969A2 WO 2007013969 A2 WO2007013969 A2 WO 2007013969A2 US 2006028167 W US2006028167 W US 2006028167W WO 2007013969 A2 WO2007013969 A2 WO 2007013969A2
Authority
WO
WIPO (PCT)
Prior art keywords
gaming machine
electronic gaming
game
processing module
operatively coupled
Prior art date
Application number
PCT/US2006/028167
Other languages
English (en)
Other versions
WO2007013969A3 (fr
Inventor
Raymond E. Macika
Craig J. Sylla
Original Assignee
Wms Gaming Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Wms Gaming Inc. filed Critical Wms Gaming Inc.
Priority to US11/995,970 priority Critical patent/US20080287199A1/en
Publication of WO2007013969A2 publication Critical patent/WO2007013969A2/fr
Publication of WO2007013969A3 publication Critical patent/WO2007013969A3/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects

Definitions

  • the inventive subject matter described herein relates generally to apparatus associated with gaming machines.
  • Wagering games have become popular with casino visitors, and thus are very lucrative for casino operators and game producers. Accordingly, various electronic casino games have been developed, such as electronic slot machines, poker games, and roulette games, to name a few examples. These electronic casino games are implemented on various types of gaming machines, such as upright, casino-style gaming machines and pub-style gaming machines, for example.
  • Casino game players are more likely to use gaming machines that provide exciting games with enhanced visual and auditory stimulation. Accordingly, developers of gaming machines continuously strive to create gaming machines capable of providing advanced games with improved video and audio output capabilities.
  • FIG. 1 illustrates an isometric view of an upright, casino-style gaming machine, in accordance with an example embodiment
  • FIG. 2 illustrates a simplified, functional block diagram of a gaming machine, in accordance with an example embodiment
  • FIG. 3 illustrates a simplified, functional block diagram of an electronic gaming subsystem, in accordance with an example embodiment
  • FIG. 4 illustrates a simplified block diagram of a gaming system, in accordance with an example embodiment of the inventive subject matter.
  • Embodiments of the inventive subject matter include apparatus associated with electronic gaming machines. Gaming machines of various embodiments may be used to execute one or more electronic games for the entertainment of a player. In various embodiments, these games include wagering games, such as slot machines, bingo or keno games, craps games, roulette wheels, card games (e.g., video poker and blackjack), game shows, racing games, and trivia games, to name a few. Other wagering or non- wagering games may be executable in conjunction with gaming machine embodiments described herein, such as search and destroy games, course navigation games, and numerous other types of games.
  • the apparatus embodiments described herein may be implemented, for example, in electronic gaming machines, such as upright, casino-style and/or pub-style gaming machines.
  • an upright, casino-style gaming machine Using an upright, casino-style gaming machine, a player sits or stands in front of the machine, and provides various user inputs as prompted by images that are displayed within a substantially vertical display area.
  • a pub-style gaming machine Using a pub-style gaming machine, a player sits or stands in front of the machine, and views the display area through a substantially horizontal surface, such as a transparent counter top surface, for example.
  • the term "casino-style" cabinet includes upright cabinets, pub-style cabinets, and other cabinet styles. The use of the term “casino” is not meant to limit embodiments of the inventive subject matter to use in a casino environment.
  • FIG. 1 illustrates an isometric view of an upright, casino-style gaming machine 100, in accordance with an example embodiment.
  • Gaming machine 100 includes a cabinet 102, which houses a coin validator 104, a bill validator 106, a card reader 108, button panel 110, one or more mechanical or video displays 112, speakers 116, and a coin tray 118, among other things.
  • a user may initiate a wager, for example, by inserting coins into coin validator 104, paper currency, tickets or vouchers into bill validator 106, or a credit card, debit card, magnetic card or smart card into card reader 108.
  • the user may then manipulate button panel 110 to indicate the amount of the wager and to initiate game play.
  • a gaming machine may include other user interfaces such as, for example, a touch-screen interface associated with a display and/or a mechanical slot-machine lever arm, among other things.
  • the gaming machine 100 may execute the game by randomly selecting one or a plurality of possible outcomes.
  • the gaming machine 100 may further cause the display 112 (or displays) to depict indicia corresponding to the selected outcome, and may cause speakers 116 to output sounds corresponding to the selected outcome.
  • a gaming machine may include dual video displays, which may be positioned with respect to each other in side-by-side, top-and-bottom, or front-and-back positions, for example.
  • FIG. 1 depicts an upright, casino-style gaming machine, embodiments of the inventive subject matter also may be implemented in other types of gaming machines.
  • FIG. 2 illustrates a simplified, functional block diagram of a gaming machine 200, in accordance with an example embodiment. Gaming machine 200 maybe housed, for example, in a cabinet (e.g., cabinet 102, FIG. 1).
  • Gaming machine 200 includes an electronic gaming subsystem 204, one or more displays 206, 208, and speakers 210, in an embodiment. Ih an embodiment, gaming machine 200 includes two displays 206, 208. In other embodiments, gaming machine may include more or fewer displays.
  • electronic gaming subsystem 204 executes a series of machine readable instructions, in an embodiment, which cause a game to progress through various states and iterations.
  • Electronic gaming subsystem 204 also causes displays 206, 208 to display various images and indicia, and causes speakers 210 to output various sounds.
  • Electronic gaming subsystem 204 and its functionality are described in more detail in conjunction with FIG. 3.
  • gaming machine 200 also may include various combinations of one or more peripheral devices.
  • peripheral devices may include a coin validator 220, bill validator 222, card reader 224, coin hopper 226, and ticket printer 228, to name a few.
  • peripheral devices e.g., devices 220, 222, 224, 226, and 228, may communicate with electronic gaming subsystem 204 over physical links, or they may communicate with electronic gaming subsystem 204 through various ports, such as one or more serial ports, Universal Serial Bus (USB) ports, parallel ports, game ports, combinations of these types of ports or other types of ports. Accordingly, each peripheral device may communicate with electronic gaming subsystem 204 through an interface and/or physical connection that is different from that illustrated in FIG. 2.
  • USB Universal Serial Bus
  • Gaming machine 200 also may include various combinations of one or more user interfaces.
  • user interfaces may include a button panel 240, a mechanical slot-machine lever arm 242, and a touch-screen display controller 244, to name a few.
  • gaming machine 200 also or alternatively may include a microphone, a mouse, a keyboard, a game controller (e.g., with toggle switches, direction buttons, etc.), and/or various other types of user input devices.
  • a player may indicate a wager, indicate game options, and cash out, among other things.
  • Gaming machine 200 may operate in a stand-alone manner, or may communicate with one or more other computers (e.g., one or more servers) over one or more networks.
  • gaming machine 200 may include from one to many ports 250, 252, 254. Although three ports 250, 252, 254 are illustrated, machine 200 may include more or fewer ports. Each of these ports 250, 252, 254 may be configured to communicate with outside devices using a particular protocol. Communication with other devices is described in more detail in conjunction with FIG. 4.
  • the machine 200 described in conjunction with FIG. 2 is particular to a game machine that provides a player with entertainment in exchange for money, credit, and/or the potential of a reward (e.g., winnings or other bonuses).
  • the illustrated system is a stand-alone system, in an embodiment, which may include all necessary hardware and software for executing the game. In other embodiments, certain features described in conjunction with the machine 200 of FIG. 2 may be excluded. For example, a system that does not accept or pay out money may not include coin validator 220, bill validator 222, card reader 224, coin hopper 226, and/or ticket printer 228, in various embodiments.
  • FIG. 3 illustrates a simplified, functional block diagram of an electronic gaming subsystem 300 (e.g., electronic gaming subsystem 204, FIG. 2), in accordance with an example embodiment.
  • Electronic gaming subsystem 300 may be housed on one or more printed circuit boards and/or carrier boards, in an embodiment.
  • Electronic gaming subsystem 300 includes various components and subsystems, in various embodiments, each of which may be coupled to the one or more printed circuit boards and/or carrier boards using soldered or socketed connections.
  • Electronic gaming subsystem 300 includes an embedded computing module 302, a gaming specific input/output (I/O) module 304, a network interface controller 306, one or more mass storage devices 308, 310, one or more non- writable memory devices 312, 314, a trusted platform module 316, an audio subsystem 318, a video subsystem 320, one or more input/output (I/O) connectors 322, 324, and multiple serial ports 326, in an embodiment.
  • Electronic gaming subsystem 300 may include other elements as well, although they are not discussed here in detail. These elements include, but are not limited to, power supplies and regulators, lamp drivers, and fan throttle controllers, to name a few.
  • Embedded computing module 302 may be used to perform a number of gaming machine functions, which include executing game software, providing video and audio output and control signals, interfacing with one or more external networks, and interfacing with one or more mass storage devices, among other things.
  • embedded computing module 302 may include a single-board computer. In other embodiments, embedded computing module 302 may include a multiple-board computer.
  • embedded computing module 302 is compliant with a COM (Computer-On-Module) Express industry standard', issued by PICMG (PCI Industrial Computer Manufacturers Group).
  • COM Express is based on several serial differential-signaling technologies, including PCI Express, Serial Advanced Technology Attachment (SATA), USB 2.0, and Serial Digital Video Out (SDVO).
  • embedded computing module 302 is compliant with an ETX (Embedded Technology extended) Express COM specification. ETX is a PCI/ISA based COM, which offers personal computer (PC) functionality.
  • embedded computing module 302 includes a video function, an audio function, an Ethernet function, one or more storage interfaces, and one or more data communication interfaces. Video capabilities may provide for support of dual (or more) independent displays using a single processor.
  • Embedded computing module 302 may include, for example one or more processing elements and data storage, which enable embedded computing module 302 to perform general purpose and special purpose processing.
  • Embedded computing module 302 may include one or more processors (e.g., Intel® Pentium®, Pentium® II, Pentium® III, Pentium® M, Celeron®, Celeron® M, ULV Celeron® M, AMD® GeodeTM, VIA Eden processors), memory (e.g., DDR2 SDRAM), cache, a basic input/output system (BIOS), a memory controller, an I/O controller, and connectors, in an embodiment. In other embodiments, embedded computing module 302 may include more, fewer, or different elements.
  • processors e.g., Intel® Pentium®, Pentium® II, Pentium® III, Pentium® M, Celeron®, Celeron® M, ULV Celeron® M, AMD® GeodeTM, VIA Eden processors
  • memory e.g., DDR2 SDRAM
  • cache e.g., DDR2 SDRAM
  • BIOS basic input/output system
  • I/O controller I
  • embedded computing module 302 may provide external connections for one or more PCI Express lanes, PCI Express Graphics (PEG) links, SATA links, Integrated Drive Electronics (IDE) or Parallel
  • embedded computing module 302 may not provide selected ones of the above- listed capabilities. Some of the external connections provided for by embedded computing module 302 may provide for communications over one or more serial busses and/or parallel busses.
  • embedded computing module 302 implements high-speed serial differential signaling (e.g., LVDS) as a data transport mechanism over selected ones of the serial busses.
  • Serial busses with which embedded computing module 302 may interface include, in an embodiment, busses 340, 342, 344, and 346.
  • Bus 340 provides interconnectivity between embedded computing module 302 and network interface controller 306.
  • bus 340 is configured according to a PCI Express standard.
  • PCI Express is a high- bandwidth serial interconnect bus standard, which includes a two-way, serial connection that carries data in packets along two pairs of point-to-point data lanes.
  • bus 340 implements serial, differential signaling.
  • Network interface controller 306 enables data to be transmitted and received over a network (e.g., a casino area network, a local area network (LAN), wide area network (WAN), the Internet, or other), hi an embodiment, network interface controller 306 implements a communication interface with embedded computing module 302 that is based on the PCI Express standard, hi a further embodiment, network interface controller 306 includes a Gbit LAN controller for PCI Express. In an embodiment, network interface controller 306 may facilitate downloading, from an external network, game software and other information, which may be sent to embedded processing module 302, and thereafter stored on mass storage devices 308 and/or 310.
  • a network e.g., a casino area network, a local area network (LAN), wide area network (WAN), the Internet, or other
  • network interface controller 306 implements a communication interface with embedded computing module 302 that is based on the PCI Express standard
  • network interface controller 306 includes a Gbit LAN controller for PCI Express.
  • network interface controller 306 may facilitate downloading, from an external network
  • Bus 342 provides interconnectivity between embedded computing module 302 and one or more mass storage devices 308, 310.
  • bus 342 is configured according to a SATA specification, and accordingly, bus 342 implements serial, differential signaling, hi a further embodiment, mass storage devices 308, 310 include SATA compliant hard disks and/or flash disks.
  • SATA is a high-speed, serial interconnect bus standard, particularly adapted for transfer of data to and from a SATA compliant hard disk (e.g., mass storage devices 308, 310). More particularly, SATA includes a physical storage interface, which includes a serial link.
  • the serial link may include a single cable with a minimum of four wires that create a point-to-point connection between devices.
  • mass storage device 308 may include an on-board
  • SATA compliant hard disk, and mass storage device 310 may include an external SATA compliant hard disk, hi other embodiments, where software and/or other information is stored on removable media, either or both of mass storage devices 308, 310 may include a flash disk, a removable magnetic disk, and/or a removable optical disk, such as a CD ROM or other optical media, hi another embodiment, either or both of mass storage devices 308, 310 include a hybrid hard drive (HHD).
  • Hybrid hard drives may include a large buffer cache of non- volatile memory. For example, cache sizes maybe 256 megabytes or larger. The cache is used as primary data storage during normal use.
  • mass storage devices 308, 310 may be utilized, in an embodiment, to store graphics and/or audio data, hi another embodiment, either or both of mass storage devices 308, 310 may be used to store software (e.g., downloaded software) associated with one or more games. Such game software may be downloaded by electronic gaming subsystem 300 via a network interface controller 306, and then may be transferred into either or both of mass storage devices 308, 310 by embedded computing module 302 via bus 342.
  • Bus 344 provides interconnectivity between embedded computing module 302 and audio subsystem 318. hi an embodiment, bus 344 may be configured according to an Audio Codec '97 (AC ' 97) specification. Accordingly, bus 344 is a serial bus.
  • Audio subsystem 318 includes an audio codec, in an embodiment, which provides for high-definition, multiple channel audio.
  • the audio may include, for example, an Intel® AC'97 audio codec or an Intel® High Definition Audio (Mel® HD Audio) codec.
  • AC'97 is a high-quality, 96kHz/20-bit audio architecture defined by an AC'97 Component specification.
  • Intel® HD Audio is a specification providing for 192kHz/32-bit playback in multichannel mode.
  • other audio codecs may be used.
  • the audio codec output may include an S/PDIF (Sony/Phillips Digital Interface) output connector.
  • S/PDIF is a digital audio interface which provides for multi-channel audio output, thus enabling electronic gaming subsystem 300 to produce surround sound signals for output on a gaming machine's speakers (e.g., speakers 210, FIG. 2).
  • the audio output connector may include a coaxial connector, hi another embodiment, the audio output connector may include an optical connector.
  • Bus 346 provides interconnectivity between embedded computing module 302 and video subsystem 320.
  • bus 346 is configured according to a PEG bus standard. Accordingly, bus 346 provides a high- bandwidth, serial connection between embedded computing module 302 and video subsystem 320.
  • video subsystem 320 includes an SDVO to DVI (Digital Visual Interface) converter.
  • video subsystem 320 is adapted to drive a single display or dual (or more) independent displays.
  • Bus 348 provides interconnectivity between embedded computing module 302 and one or more internal USB ports 350 and/or one or more external USB ports 352.
  • bus 348 is configured according to a USB 2.0 specification.
  • USB 2.0 also referred to as Hi-Speed USB, is an external bus standard.
  • Internal USB ports 350 may, for example, provide interconnectivity with, for example, a USB memory stick.
  • External USB ports 352 may, for example, provide interconnectivity with an external network, hi an embodiment, electronic gaming subsystem includes four internal USB ports 350 and four external USB ports 352, although more or fewer of either type of port may be included, in other embodiments.
  • Bus 354 provides interconnectivity between embedded computing module 302 and gaming specific I/O module 304. hi an embodiment, bus 354 is configured according to the PCI specification. Accordingly, bus 354 provides for parallel data communication between embedded computing module 302 and gaming specific I/O module 304.
  • Gaming specific I/O module 304 may include an FPGA (Field Programmable Gate Array), in an embodiment.
  • Gaming specific I/O module 304 may perform gaming machine specific functions, such as controlling a lamp matrix, processing key switch inputs, processing game button inputs, controlling meter outputs, controlling the coin hopper, and monitoring and controlling other peripherals such as a coin validator, bill validator, card reader, and ticket printer, for example.
  • Bus 360 provides interconnectivity between embedded computing module 302 and non-writable memory devices 312, 314.
  • bus 354 is configured according to an IDE or PATA specification. Accordingly, bus 354 provides for parallel data communication between embedded computing module 302 and non-writable memory devices 312, 314.
  • Gaming specific I/O module 304 additionally may provide an interface with non- writable memory devices 312, 314, in an embodiment.
  • Non- writable memory devices 312, 314 may include, for example, one or more memory devices, such as, for example, one or more compact flash cards.
  • non- writable memory devices 312, 314 may include one or more read only memory (ROM) devices, such as, for example, an electrically erasable programmable ROM (EEPROM).
  • ROM read only memory
  • EEPROM electrically erasable programmable ROM
  • Non-writable memory devices 312, 314 are utilized to store operating system software and/or game software (i.e., software for executing a wagering game), in an embodiment.
  • Operating system software may include a Linux-based operating system (e.g., a Fedora Core distribution or a SuSE distribution), for example, in an embodiment. In other embodiments, operating system software may include a Microsoft® or other operating system. Prior to game play, game software may be loaded, via bus 360, from non- writable memory 312 or 314 into embedded computing module 302, which may thereafter execute the game software.
  • Linux-based operating system e.g., a Fedora Core distribution or a SuSE distribution
  • operating system software may include a Microsoft® or other operating system.
  • game software Prior to game play, game software may be loaded, via bus 360, from non- writable memory 312 or 314 into embedded computing module 302, which may thereafter execute the game software.
  • Bus 356 provides interconnectivity between embedded computing module 302 and trusted platform module 316.
  • bus 356 may provide interconnectivity between embedded computing module 302 and BIOS component 358.
  • bus 356 is configured according to a Low- Pin-Count (LPC) specification. Accordingly, bus 356 provides for parallel data communication between embedded computing module 302, trusted platform module 316, and the BIOS component 358.
  • Trusted platform module 316 enables a particular CPU board on a network to be uniquely identified. Trusted platform module 316 may include, for example, public key and private key pairs, which may be used for generating and signing certificates. Further, the trusted platform module 316 may include a random number generator, which is used to generate private keys.
  • the one or more input/output (I/O) connectors 322, 324 provide for connections between elements of electronic gaming subsystem 300 and elements of a gaming machine that are external to electronic gaming subsystem 300.
  • I/O connectors 322, 324 may be assigned to a particular external element. Although two I/O connectors 322, 324 are illustrated in FIG. 3, more or fewer connectors may be used in other embodiments.
  • I/O connectors 322, 324 facilitate connections between peripherals of the gaming machine (e.g., coin validator 220, FIG. 2, bill validator 222, card reader 224, coin hopper 226, and/or ticket printer 228) and serial ports 326.
  • peripherals of the gaming machine e.g., coin validator 220, FIG. 2, bill validator 222, card reader 224, coin hopper 226, and/or ticket printer 2248 and serial ports 326.
  • FIG. 4 illustrates a simplified block diagram of a gaming system 400, in accordance with an example embodiment of the inventive subject matter.
  • System 400 may include at least one central server 401, which communicates with one or more local servers 402, 403, 404, 405 over a public or private network.
  • Central server 401 may be, for example, a server that is associated with a centralized computing facility for a corporation that owns and/or manages multiple casinos at multiple locations.
  • One or more local servers 402-405 may be resident at a casino location.
  • a local server may communicate over one or more networks 410 to one or more groups or clusters 418 of gaming machines 420, 421, 422, 423, 424.
  • Network 410 may be, for example, but not by way of limitation, a casino area network, a LAN, a WAN, a local area progressive network, a wide area progressive network, a bonus game network, a cashless system network, or another type of network.
  • Local server 410 may provide a variety of gaming service to gaming machines 420-424 across network 410.
  • Gaming services provided over a network may include, for example, game downloading, graphics or audio data downloading, player tracking services, accounting services, electronic funds transfers to and from a machine, external wins and awards, ticket redemption, lottery services, progressive game services, bonus games, advertising services, and other gaming services.
  • a server 410 may provide a variety of gaming system services, a server may communicate according to a variety of communication protocols and using various types of hardware.
  • Communications may be performed using one or more of a variety of communications protocols, including, but not limited to, SAS (Slot Accounting System), SDS (Slot Data System), BOB (Best of Breed), WAP (Wide Area Progressive), LAP (Local Area Progressive), MICON, or other proprietary or non-proprietary protocols.
  • SAS Slot Accounting System
  • SDS Slot Data System
  • BOB Best of Breed
  • WAP Wide Area Progressive
  • LAP Long Area Progressive
  • MICON or other proprietary or non-proprietary protocols.
  • one or more servers may provide multiple gaming services over a network using a common protocol.
  • a server may include a network interface that translates messages encoded using one or more proprietary protocols into messages encoded in a common protocol (e.g., UDP, TCP/IP, ATM, SLIP, PPP, SCTP, a layer/protocol transmitted on top of TCP/IP, or some other protocol), which may or may not be proprietary.
  • a gaming machine may have a corresponding network interface, which converts the network-received messages back into the corresponding proprietary protocols.
  • a group of gaming machines 420-424 may be connected together through peer-to-peer links 440, 441, 442, 443.
  • links 440-443 may connect machines 420-424 in a daisy-chain fashion, a star topology, a ring topology, a hub topology, or the like.
  • Links between central server 401, local servers 402-405, network 410, and gaming machines 420-424 are for illustration purposes only, and these links may be alternatively arranged, in other embodiments.
  • one central server, four local servers, and one group of five gaming machines are illustrated in FIG. 4, for simplicity sake, more or fewer servers, groups, and/or gaming machines may be present within a system.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'invention concerne une machine de jeu électronique qui comprend, dans un mode de réalisation, un module de traitement intégré qui est conforme à une norme COM-Express et qui comprend au moins un processeur. La machine de jeu électronique de l'invention peut en outre comprendre un contrôleur d'interface réseau, fonctionnellement couplé au module de traitement intégré via un premier bus de signalisation différentielle sériel, au moins un dispositif mémoire de grande capacité, fonctionnellement couplé au module de traitement intégré via un second bus de signalisation différentielle sériel, et un module d'entrée/sortie spécifique de jeu, fonctionnellement couplé au module de traitement intégré, qui exécute des fonctions spécifiques de machine de jeu.
PCT/US2006/028167 2005-07-20 2006-07-20 Appareil pour machine de jeu WO2007013969A2 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/995,970 US20080287199A1 (en) 2005-07-20 2006-07-20 Gaming Machine Apparatus

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US70093805P 2005-07-20 2005-07-20
US60/700,938 2005-07-20

Publications (2)

Publication Number Publication Date
WO2007013969A2 true WO2007013969A2 (fr) 2007-02-01
WO2007013969A3 WO2007013969A3 (fr) 2007-05-18

Family

ID=37683801

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2006/028167 WO2007013969A2 (fr) 2005-07-20 2006-07-20 Appareil pour machine de jeu

Country Status (2)

Country Link
US (1) US20080287199A1 (fr)
WO (1) WO2007013969A2 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008124179A1 (fr) * 2007-04-10 2008-10-16 Wms Gaming Inc. Machine de jeu de pari fournissant un environnement « write once, run anywhere » (pouvant fonctionner sur diverses plateformes sans modifications)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8064478B2 (en) * 2005-09-12 2011-11-22 Bally Gaming International, Inc. Hybrid network system and method
US20080242426A1 (en) * 2007-03-28 2008-10-02 Kraft David W Gaming machine critical data memory system and method
US9886282B2 (en) * 2010-10-25 2018-02-06 Bally Gaming, Inc. Computer BIOS protection and authentication
US9928198B2 (en) * 2013-11-22 2018-03-27 Oracle International Corporation Adapter card with a computer module form factor
DE102021131595A1 (de) * 2021-12-01 2023-06-01 adp Merkur GmbH Steuereinheit für einen Unterhaltungsautomaten

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20010049303A1 (en) * 1995-09-26 2001-12-06 Stephen John Found Multivenue jackpot system
US20030069070A1 (en) * 1997-05-28 2003-04-10 Alcorn Allan E. Gaming apparatus with portrait-mode display
US20030130032A1 (en) * 2001-11-26 2003-07-10 Shuffle Master, Inc. Pass-through live validation device and method
EP1462946A1 (fr) * 2003-03-25 2004-09-29 Acard Technology Corp. Architecture pour mémoire flash à bus ATA serie
US20050054423A1 (en) * 2003-09-09 2005-03-10 Wms Gaming Electronic game and system having overlayed video images

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1083363A (ja) * 1996-03-28 1998-03-31 Mega Chips:Kk ゲームプログラム供給システムおよびプログラム書き換えシステム
JP3512386B2 (ja) * 2000-01-20 2004-03-29 株式会社スクウェア・エニックス オンライン複合サービス提供処理方法およびオンライン複合サービス提供処理システム

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20010049303A1 (en) * 1995-09-26 2001-12-06 Stephen John Found Multivenue jackpot system
US20030069070A1 (en) * 1997-05-28 2003-04-10 Alcorn Allan E. Gaming apparatus with portrait-mode display
US20030130032A1 (en) * 2001-11-26 2003-07-10 Shuffle Master, Inc. Pass-through live validation device and method
EP1462946A1 (fr) * 2003-03-25 2004-09-29 Acard Technology Corp. Architecture pour mémoire flash à bus ATA serie
US20050054423A1 (en) * 2003-09-09 2005-03-10 Wms Gaming Electronic game and system having overlayed video images

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008124179A1 (fr) * 2007-04-10 2008-10-16 Wms Gaming Inc. Machine de jeu de pari fournissant un environnement « write once, run anywhere » (pouvant fonctionner sur diverses plateformes sans modifications)
US8282477B2 (en) 2007-04-10 2012-10-09 Wms Gaming Inc. Wagering game machine providing a write once run anywhere environment
AU2008236580B2 (en) * 2007-04-10 2013-02-14 Wms Gaming Inc. Wagering game machine providing a write once run anywhere environment
US8827807B2 (en) 2007-04-10 2014-09-09 Wms Gaming Inc. Wagering game machine providing a write once run anywhere environment

Also Published As

Publication number Publication date
WO2007013969A3 (fr) 2007-05-18
US20080287199A1 (en) 2008-11-20

Similar Documents

Publication Publication Date Title
US11455860B2 (en) Method and system for linking casino games and on-line social network games
US8262451B2 (en) Bingo system with discrete payout categories
AU2007294841C1 (en) Wagering game with rule set altered prior to completion of reel spin
US8429229B2 (en) Multipurpose EGM/player tracking device and system
US8123606B2 (en) Stud bingo
US20060025198A1 (en) Providing non-bingo outcomes for a bingo game
US20090209317A1 (en) Wagering game with collection feature for triggering special event
WO2007078828A2 (fr) Methode faisant appel a plusieurs cartes de bingo pour representer plusieurs lignes de paiement de machine a sous et d'autres options de jeu de classe iii
US20080287199A1 (en) Gaming Machine Apparatus
WO2007030472A2 (fr) Dispositif de jeu avec gestionnaire de virtualisation
US20240071177A1 (en) Poker event with card removal from dealer position
US20180218573A1 (en) Video slot gaming system with positive acting collecaible symbols and collectable event termination symbols
US8016661B2 (en) Gaming system comprising a plurality of slot machines and method for controlling gaming machine
US20120190418A1 (en) Gaming method and a gaming system
US11501598B2 (en) Electronic gaming machine with potential matching segments in adjacent horizontal frames
JP2008104546A (ja) スロットマシン、そのプレイ方法及び遊技システム
US9911276B2 (en) Universal jackpot controller for gaming devices and gaming systems
US10431043B2 (en) Integrated game-specific progressive controller shared in a gaming system
US20150248808A1 (en) Video wagering system with multi-dimensional cube rotation
US20180369688A1 (en) Domino wagering event
US20180322742A1 (en) Baccarat pattern wagering system
US9754452B2 (en) Bonus event in slot machine play
WO2018156193A1 (fr) Événement de pari de dominos
US10565825B2 (en) Domino wagering event
US20150228155A1 (en) Delayed wager increase in video gaming

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application
WWE Wipo information: entry into national phase

Ref document number: 11995970

Country of ref document: US

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 06787959

Country of ref document: EP

Kind code of ref document: A2