WO2006132825A2 - Building games - Google Patents

Building games Download PDF

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Publication number
WO2006132825A2
WO2006132825A2 PCT/US2006/020484 US2006020484W WO2006132825A2 WO 2006132825 A2 WO2006132825 A2 WO 2006132825A2 US 2006020484 W US2006020484 W US 2006020484W WO 2006132825 A2 WO2006132825 A2 WO 2006132825A2
Authority
WO
WIPO (PCT)
Prior art keywords
building
piece
indicium
playing
pieces
Prior art date
Application number
PCT/US2006/020484
Other languages
French (fr)
Other versions
WO2006132825A3 (en
Inventor
Kimberly V. Matilla
Benjamin Blagg
Original Assignee
Mattel, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mattel, Inc. filed Critical Mattel, Inc.
Publication of WO2006132825A2 publication Critical patent/WO2006132825A2/en
Publication of WO2006132825A3 publication Critical patent/WO2006132825A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • A63H33/06Building blocks, strips, or similar building parts to be assembled without the use of additional elements
    • A63H33/08Building blocks, strips, or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails
    • A63H33/084Building blocks, strips, or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails with grooves

Definitions

  • the present disclosure is directed to building and/or construction games
  • Some embodiments provide a method of playing a game.
  • the game including
  • Some embodiments provide a method of playing a game.
  • the game including
  • indicium on the building piece corresponds with the first indicium on the base
  • Some embodiments provide a method of playing a game.
  • the game including
  • At least some of the playing piece receiving spaces include at least
  • building piece having a third indicium; comparing the third indicium with at least one
  • Some embodiments provide a game.
  • the game comprising a plurality of
  • building pieces At least some of the building pieces are configured to engage one or
  • first set of the building pieces each include a first indicium and a second set of the
  • building pieces each include a second indicium; and a plurality of base assemblies
  • the base assemblies include at least one of the first and
  • Fig. 1 shows a building game
  • Fig. 2 shows a plurality of building pieces of the game of Fig. 1.
  • Fig. 3 shows a plurality of base elements for a base assembly of the game of
  • Fig. 4 shows one of a plurality of reference boards for a base assembly of the
  • Fig. 5 shows a plurality of playing pieces of the game of Fig. 1.
  • Fig. 6 shows a game board of the game of Fig. 1.
  • Fig. 7 shows a die of the game of Fig. 1.
  • Fig. 8 shows a flowchart of a method for playing the game of Fig. 1.
  • Fig. 9 shows a flowchart of another method for playing the game of Fig. 1.
  • a game 20 is shown and may include a plurality of building
  • Building pieces 22 may include any material that is suitable for the construction of a building.
  • Building pieces 22 may include any material that is suitable for the construction of a building.
  • building pieces may depict and/or
  • building pieces 22 are shown to depict and/or represent castle pieces, the building pieces may be any suitable pieces configured to
  • Building pieces 22 also may be configured to engage and/or interlock one or
  • the building pieces may include one or more interlocking
  • structures 28 configured to allow two or more building pieces to be interconnected, as
  • the interlocking structures may include one or more receiving
  • portions 30 (such as cutouts and/or notches) configured to receive one or more
  • structures 28 are shown to include cutouts or notches, those structures may include
  • any suitable structure configured to allow the player to interconnect two or more
  • building pieces and/or one or more building pieces with one or more base assemblies.
  • building pieces 22 may include one or more building piece
  • the building piece indicia may include any suitable type of indicia
  • piece indicia may be in any suitable form, such as numeric, text, alphanumeric,
  • building piece indicia is symbolic, color, and/or any suitable combination.
  • building piece indicia is a symbolic, color, and/or any suitable combination.
  • 32 may include graphic images and/or object representations, which may correspond
  • building piece indicia 32 are one or more characteristics in common between the indicia. Although building piece indicia 32 are shown to be in the form of graphic images and/or object
  • the indicia may be in any suitable form(s), including numeric, text,
  • building piece indicia may be on any suitable side(s) of the building piece indicia
  • the building piece indicia may be only on one side, as
  • one or more of the building pieces may include multiple
  • building piece indicia which may correspond to multiple indicia on the base
  • a first set of the building pieces may each include a first
  • indicium and a second set of the building pieces may each include a second indicium.
  • one or more of the building pieces may be designated in
  • building pieces 22 may be any suitable number configured to
  • the building pieces may have any suitable shape and/or
  • the castle pieces may have suitable
  • building pieces 22 may have gripping
  • features may include grooves, ridges, undulations, and/or rough portions, among
  • Base assemblies 24 may include any suitable structure configured to engage
  • the base assemblies may include one or more
  • Base elements 34 may include any suitable structure configured to provide a
  • the base elements may be in
  • the building bases may be any building bases 40, as shown in Fig. 3.
  • the building bases may be any building bases 40, as shown in Fig. 3.
  • the building bases may be any building bases 40, as shown in Fig. 3.
  • the building bases may be any building bases 40, as shown in Fig. 3.
  • the building bases may be any building bases 40, as shown in Fig. 3.
  • the building bases may be any building bases 40, as shown in Fig. 3.
  • the building bases may include one or more interlocking
  • the interlocking structures may include any suitable structure configured to
  • bases to be interconnected and/or one or more bases and one or more
  • interlocking structures may
  • receiving portions 46 such as cutouts and/or notches
  • interlocking structures 42 are shown to include cutouts or notches,
  • those structures may include any suitable structure configured to allow the player to
  • Support structures 44 may include any suitable structure configured to allow
  • the bases to stand upright on one or more of their sides.
  • the support is any suitable item.
  • support structures may include one or more stands 48. Although support structures 44 are discussed herein.
  • the support structures may include any suitable structure
  • the base assembly may include
  • Reference boards 36 may include any suitable structure configured to provide
  • the reference boards may include one or more reference indicia 38, which may
  • reference indicia may be in any suitable form, such as numeric, text, alphanumeric,
  • reference indicia 38 is symbolic, color, and/or any suitable combination.
  • reference indicia 38 is symbolic, color, and/or any suitable combination.
  • the reference board shown in Fig. 4 includes graphic images of a knight's helmet and
  • the indicia may be in any suitable form(s),
  • reference boards may include one or more apertures 50
  • reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48. Moreover, reference boards 36 may be configured to receive one or more stands 48.
  • the reference board may include a bridge and/or a
  • the building bases may then be placed on the reference boards
  • Fig. 1 may be placed on the bases and/or each other during the game, as shown in Fig. 1.
  • Game 20 also may include a plurality of playing pieces 52, which may include
  • any suitable structure configured to be associated with players of the game.
  • playing pieces may include character movers 54, as shown in Fig. 5.
  • character movers may depict or represent a princess, a knight, an ogre, a wizard,
  • One or more of the character movers may be used and/or designated as a foiler
  • the character mover depicting the ogre may be used
  • any of the playing piece(s) may be used as the foiler playing
  • the playing pieces also may be any suitable size and/or shape configured to
  • playing pieces 52 allow players of the game to grasp the playing piece. Additionally, playing pieces 52
  • the playing pieces may have gripping features (not shown) to
  • Those gripping features may include grooves, ridges, undulations, and/or rough portions, among others, or any suitable
  • playing pieces 52 are shown to include
  • character movers 54 those pieces may include any suitable structure configured to
  • the playing pieces may include one or more character indicia 56.
  • indicia 56 may be in any suitable form, such as numeric, text, alphanumeric, symbolic,
  • the character indicia may be in the form of
  • graphic images and/or object representations such as hats, eyeglasses, swords,
  • representations may include images of any suitable objects, persons, things, devices,
  • character indicia 56 are shown to be in the
  • the indicia may be in any
  • suitable form(s) including numeric, text, alphanumeric, symbolic, color, and/or any combination thereof
  • the game may include at least one game board 58, which may
  • the game board may include a plurality of playing piece receiving
  • spaces 60 which may include any suitable spaces configured to receive at least some
  • the playing piece receiving spaces also may be distributed along
  • the game board in any suitable fashion.
  • spaces may be distributed across at least a substantial portion of the playing area in
  • the game board may be provided on the game board, which may be based, at least in part, on the
  • the playing piece receiving spaces may include one or more board
  • indicia 62 configured to guide players on the building pieces to be used.
  • indicia may be in any suitable form, such as numeric, text, alphanumeric, symbolic,
  • board indicia 62 may include
  • the board indicia may include graphic images of one or
  • the playing pieces such as mats, restaurant menus, sculptures of suitable items, etc.
  • game 20 may include at least one die 64.
  • the die may be any number of dies 64.
  • die 64 is shown to have a cubical shape. Additionally,
  • die 64 may include a plurality of sides 66. Although die 64 is shown to be cubical
  • the die may be any suitable shape with any suitable number of sides.
  • the sides may include die indicia 68 configured to guide players on moving the
  • the die indicia may be in any suitable form, such as
  • die indicia 68 may include one or more numeric indicia 70 and one or more
  • iconic indicia 72 (such as foiler indicia), as shown in Fig. 7.
  • the die indicia may be in any
  • suitable form(s) including numeric, text, alphanumeric, symbolic, color, and/or any combination thereof
  • game 20 is shown to include the building pieces, the base assembly,
  • the playing pieces, the game board, and the die, the game may include any suitable
  • FIG. 8 A method 100 of playing some embodiments of the game is shown in Fig. 8.
  • player may begin his or her turn at 102. That player may roll the at least one die at 102.
  • the player may then check whether the rolled die shows a foiler icon at 106.
  • the player may move the playing piece
  • the player may then view the playing piece receiving space occupied by the moved playing piece for indicia representing one or more building
  • the player may turn the selected building
  • the player may engage the building piece
  • the player may turn the building piece face down and return the building piece to
  • the plurality of building pieces at 122, and his or her turn may end at 120.
  • foiler playing piece may be moved any
  • the player's turn may end at 120.
  • the space that includes the foiler
  • playing piece is occupied by any of the other playing pieces (and/or if the foiler playing piece and one or more playing pieces occupy the same playing piece receiving
  • the at least one die may be rolled at 128.
  • the player may then check
  • the player's turn may end at 120.
  • the player may remove a building piece from each of
  • foiler playing piece at 132 and the player's turn may end at 120.
  • the game may be played until a building
  • the game may be played until a
  • the method includes all suitable stopping points for the game, which may be any suitable stopping points for the game.
  • the method may include any suitable preparation steps before
  • the building pieces may be placed with their
  • indicia face down and/or shuffled.
  • an order of play may be determined
  • the order of play may be based on any suitable order, such as by
  • the players may select their playing pieces from the plurality of playing pieces and/or their base assemblies from
  • the method may be modified in any suitable way to vary the
  • Such variation may increase, maintain, or decrease the game's challenge.
  • the players may agree to a specific order of building pieces and/or object
  • piece(s) with the walls may be required to be placed first and the building piece with
  • the flag may be required to be placed last on the building. Additionally, the players
  • foiler playing piece without rolling the die. Furthermore, more than one foiler playing piece and/or more
  • a player may begin his or her turn at 202. That player may turn one or
  • the game also may include a set of instructions or rules and/or an inventory of
  • the game is provided below. Although a specific example is provided, the game may
  • a Princess and a Knight are racing to build their castle. For who ever finishes building their castle first will become ruler of the land! But watch out, the mischievous Ogre who lives in the surrounding forest is trying to spoil their plans by making it difficult for the princess and knight to finish their task. Who will be victorious!
  • Each player begins with a castle base that consists of 3 plastic castle pieces. 2 of which have securing posts at the bottom and 1 connector piece that does not. Assemble the castle bases by slotting together the 3 castle walls.

Abstract

The present disclosure is directed to building games and methods of playing building games. In some embodiments, the game includes a plurality of building pieces and a plurality of base assemblies. In some embodiments, the method includes selecting a playing piece having a first indicium; selecting a building piece having a second indicium; comparing the second indicium with the first indicium; and engaging the building piece with one or more of the other building pieces to form one or more buildings. In some embodiments, the method includes selecting a base assembly having a first indicium; selecting a building piece having a second indicium; comparing the second indicium with the first indicium; and engaging the building piece with at least one of the base assemblies and one or more of the other building pieces to form one or more buildings.

Description

BUILDING GAMES
Cross-Reference to Related Applications
This application claims priority under 35 U.S.C. § 119(e) to U.S. Patent
Application Serial No. 11/404,172, filed April 13, 2006, U.S. Provisional Patent
Application Serial No. 60/687,242, filed June 3, 2005, and U.S. Provisional Patent
Application Serial No. 60/687,995, filed June 6, 2005. The complete disclosures of
the above patent applications are hereby incorporated by reference for all purposes.
Background of the Disclosure
The present disclosure is directed to building and/or construction games,
including building games where play may be facilitated by indicia on building
components, one or more dice, and/or one or more game boards.
Examples of building games are found in U.S. Patent Nos. 6,857,633;
6,761,354; 6,684,591 ; 6,086,067; 5,788,233; 5,749,579; 5,711,524; 5,685,545;
5,683,087; 5,560,611; 5,301,953; 5,281,185; 5,251,900; 4,950,912; 4,895,543;
4,790,759; 4,666,162; 4,484,748; 4,387,897; 4,133,538; 4,055,348; 3,899,169;
3,678,602; 3,657,838; 3,649,018; 3,427,028; 3,226,122; 2,506,184; 2,456,098;
2,175,939; 1,591,554; 1,472,536; and 1,143,636; U.S. Patent Application Nos.
2005/0049036 and 2004/0212149; European Patent Nos. 106770 and 92660;
European Patent Application No. 92660; PCT Application Nos. 9967764 and
05023385; and United Kingdom Patent Application Nos. 2402348; 2307867;
2255510; 2231499; 1560989; 1471139; and 0436959, the complete disclosures of those patents and patent applications are herein incorporated by reference for all
purposes.
Summary of the Disclosure
Some embodiments provide a method of playing a game. The game including
a plurality of building pieces and a plurality of playing pieces. The method
comprising selecting a playing piece having a first indicium from the plurality of
playing pieces; selecting a building piece having a second indicium from the plurality
of building pieces; comparing the second indicium with the first indicium; and
engaging the building piece with one or more of the other building pieces to form one
or more buildings when the second indicium on the building piece corresponds with
the first indicium on the playing piece.
Some embodiments provide a method of playing a game. The game including
a plurality of building pieces and a plurality of base assemblies. The method
comprising selecting a base assembly having a first indicium from the plurality of
base assemblies; selecting a building piece having a second indicium from the
plurality of building pieces; comparing the second indicium with the first indicium;
and engaging the building piece with at least one of the base assembly and one or
more of the other building pieces to form one or more buildings when the second
indicium on the building piece corresponds with the first indicium on the base
assembly.
Some embodiments provide a method of playing a game. The game including
a plurality of building pieces, a plurality of playing pieces, a plurality of base assemblies, at least one die, and a game board having a plurality of playing piece
receiving spaces, at least some of the playing piece receiving spaces include at least
one building piece indicium that corresponds to the building pieces. The method
comprising selecting a playing piece having a first indicium from the plurality of
playing pieces; selecting a base assembly having a second indicium from the plurality
of base assemblies, the second indicium corresponding with the first indicium; rolling
the at least one die; moving the playing piece to a first playing piece receiving space
having at least one building piece indicium based, at least in part, on the rolled die;
selecting a building piece that corresponds to the at least one building piece indicium
on the first playing piece receiving space from the plurality of building pieces, the
building piece having a third indicium; comparing the third indicium with at least one
of the first and second indicia; and engaging the building piece with at least one of the
base assembly and one or more other building pieces to form one or more buildings
when the third indicium on the building piece corresponds with at least one of the first
and second indicia.
Some embodiments provide a game. The game comprising a plurality of
building pieces, at least some of the building pieces are configured to engage one or
more other building pieces when manually assembled to form one or more buildings, a
first set of the building pieces each include a first indicium and a second set of the
building pieces each include a second indicium; and a plurality of base assemblies
configured to engage one or more of the building pieces and to provide foundations for the one or more buildings, the base assemblies include at least one of the first and
second indicia.
Brief Description of the Drawings
Fig. 1 shows a building game.
Fig. 2 shows a plurality of building pieces of the game of Fig. 1.
Fig. 3 shows a plurality of base elements for a base assembly of the game of
Fig. 1.
Fig. 4 shows one of a plurality of reference boards for a base assembly of the
game of Fig. 1.
Fig. 5 shows a plurality of playing pieces of the game of Fig. 1.
Fig. 6 shows a game board of the game of Fig. 1.
Fig. 7 shows a die of the game of Fig. 1.
Fig. 8 shows a flowchart of a method for playing the game of Fig. 1.
Fig. 9 shows a flowchart of another method for playing the game of Fig. 1.
Detailed Description of the Disclosure
Referring to Fig. 1, a game 20 is shown and may include a plurality of building
pieces 22 and a plurality of base assemblies 24. Building pieces 22 may include any
suitable structure configured to represent components of any suitable object(s),
building(s), and/or structure(s). For example, the building pieces may depict and/or
represent castle pieces configured to form one or more two- and/or three-dimensional
castles, as shown in Figs. 1-2. Although building pieces 22 are shown to depict and/or represent castle pieces, the building pieces may be any suitable pieces configured to
form any suitable building(s) and/or structure(s).
Building pieces 22 also may be configured to engage and/or interlock one or
more other building pieces, such as when manually assembled, to form one or more
buildings 26. For example, the building pieces may include one or more interlocking
structures 28 configured to allow two or more building pieces to be interconnected, as
shown in Figs. 1-2. The interlocking structures may include one or more receiving
portions 30 (such as cutouts and/or notches) configured to receive one or more
portions of other building pieces and/or the base assemblies. Although interlocking
structures 28 are shown to include cutouts or notches, those structures may include
any suitable structure configured to allow the player to interconnect two or more
building pieces, and/or one or more building pieces with one or more base assemblies.
Additionally, building pieces 22 may include one or more building piece
indicia 32. The building piece indicia may include any suitable type of indicia
configured to correspond to and/or at least substantially match indicia on base
assemblies 24, and/or to convey any suitable information to the players. The building
piece indicia may be in any suitable form, such as numeric, text, alphanumeric,
symbolic, color, and/or any suitable combination. For example, building piece indicia
32 may include graphic images and/or object representations, which may correspond
to the graphic images and/or object representations on the base assemblies.
"Correspond," "corresponds," and "corresponding," as used herein, means that there
are one or more characteristics in common between the indicia. Although building piece indicia 32 are shown to be in the form of graphic images and/or object
representations, the indicia may be in any suitable form(s), including numeric, text,
alphanumeric, symbolic, color, and/or any suitable combination.
Additionally, the building piece indicia may be on any suitable side(s) of the
building pieces. For example, the building piece indicia may be only on one side, as
shown in Fig. 1. Moreover, one or more of the building pieces may include multiple
building piece indicia, which may correspond to multiple indicia on the base
assemblies. For example, a first set of the building pieces may each include a first
indicium and a second set of the building pieces may each include a second indicium.
Alternatively, or additionally, one or more of the building pieces may be designated in
any suitable way as "wild" pieces that may be played as if it contained some or all of
indicia of one or more of the base assemblies.
Moreover, building pieces 22 may be any suitable number configured to
construct any suitable number of buildings, such as sixteen pieces to build two
buildings. Furthermore, the building pieces may have any suitable shape and/or
ornamentation suitable for the game. For example, the castle pieces may have suitable
shapes and/or ornamentation to represent components of a castle, such as walls,
towers, beams, and/or flags. Furthermore, building pieces 22 may have gripping
features (not shown) to improve contact with a player's fingers. Those gripping
features may include grooves, ridges, undulations, and/or rough portions, among
others, or any suitable combination to promote handling. Base assemblies 24 may include any suitable structure configured to engage
one or more of the building pieces, to provide a starting foundation for buildings 26,
and/or to provide the players guidance on what building pieces must be used to
construct the buildings. For example, the base assemblies may include one or more
base elements 34 and one or more reference boards 36, as shown in Figs. 3-4.
Base elements 34 may include any suitable structure configured to provide a
starting foundation for the building pieces. For example, the base elements may be in
the form of building bases 40, as shown in Fig. 3. The building bases may be
configured to engage and/or interlock with one another, with one or more of the
building pieces, and/or with one or more of the reference boards to form one or more
buildings 26. For example, the building bases may include one or more interlocking
structures 42 and one or more support structures 44.
The interlocking structures may include any suitable structure configured to
allow the bases to be interconnected and/or one or more bases and one or more
building pieces to be interconnected. For example, the interlocking structures may
include one or more receiving portions 46 (such as cutouts and/or notches) configured
to receive one or more portions of other base(s) and/or building piece(s), as shown in
Fig. 3. Although interlocking structures 42 are shown to include cutouts or notches,
those structures may include any suitable structure configured to allow the player to
interconnect two or more bases and/or one to interconnect or more building pieces and
one or more bases. Support structures 44 may include any suitable structure configured to allow
the bases to stand upright on one or more of their sides. For example, the support
structures may include one or more stands 48. Although support structures 44 are
shown to include stands 48, the support structures may include any suitable structure
configured to allow the bases to stand upright on one or more of their sides.
Additionally, although only three bases are shown, the base assembly may include
more or less bases.
Reference boards 36 may include any suitable structure configured to provide
the players guidance on what building pieces are needed to complete the buildings.
The reference boards may include one or more reference indicia 38, which may
correspond to and/or be at least substantially similar to the building piece indicia. The
reference indicia may be in any suitable form, such as numeric, text, alphanumeric,
symbolic, color, and/or any suitable combination. For example, reference indicia 38
may include graphic images and/or object representations, which may correspond to
the graphic images and/or object representations on the building pieces. For example,
the reference board shown in Fig. 4 includes graphic images of a knight's helmet and
a sword, which correspond to the graphic images on two of the building pieces shown
in Figs. 1-2. Although reference indicia 38 are shown to be in the form of graphic
images and/or object representations, the indicia may be in any suitable form(s),
including numeric, text, alphanumeric, symbolic, color, and/or any suitable
combination. Additionally, the reference boards may include one or more apertures 50
configured to receive one or more stands 48. Moreover, reference boards 36 may
include any suitable ornamentation to represent the starting foundation of the intended
structure. For example, the reference board may include a bridge and/or a
surrounding moat. The building bases may then be placed on the reference boards
(with the stands positioned within the apertures), and the appropriate building pieces
may be placed on the bases and/or each other during the game, as shown in Fig. 1.
Game 20 also may include a plurality of playing pieces 52, which may include
any suitable structure configured to be associated with players of the game. For
example, playing pieces may include character movers 54, as shown in Fig. 5. The
character movers may depict or represent a princess, a knight, an ogre, a wizard,
and/or any suitable characters from any suitable place and/or any suitable time period.
One or more of the character movers may be used and/or designated as a foiler
playing piece 55. For example, the character mover depicting the ogre may be used
and/or designated as the foiler playing piece. Although the ogre is discussed to be the
foiler playing piece, any of the playing piece(s) may be used as the foiler playing
piece(s).
The playing pieces also may be any suitable size and/or shape configured to
allow players of the game to grasp the playing piece. Additionally, playing pieces 52
may be any suitable number, such as the number of maximum players intended for the
game. Moreover, the playing pieces may have gripping features (not shown) to
improve contact with a player's fingers. Those gripping features may include grooves, ridges, undulations, and/or rough portions, among others, or any suitable
combination to promote handling. Although playing pieces 52 are shown to include
character movers 54, those pieces may include any suitable structure configured to
represent suitable objects, devices, persons, structures, etc.
The playing pieces may include one or more character indicia 56. The
character indicia may include any suitable type of indicia configured to designate
particular building pieces that may belong to and/or may be associated with the
player's piece, and/or convey any suitable information to the players. Character
indicia 56 may be in any suitable form, such as numeric, text, alphanumeric, symbolic,
color, and/or any suitable combination. The character indicia may be in the form of
graphic images and/or object representations, such as hats, eyeglasses, swords,
shields, armor, belts, shoes, etc. For example, the helmet and sword shown on the
knight character mover shown in Fig. 5 correspond to the graphic images on two of
the building pieces shown in Figs. 1-2. Additionally, or alternatively, the tiara and
gown shown on the princess character mover may correspond to the graphic images
on other building pieces.
Although specific images are shown, the graphic images and/or object
representations may include images of any suitable objects, persons, things, devices,
structures, etc. Additionally, although character indicia 56 are shown to be in the
form of graphic images and/or object representations, the indicia may be in any
suitable form(s), including numeric, text, alphanumeric, symbolic, color, and/or any
suitable combination. Moreover, the game may include at least one game board 58, which may
include any suitable structure configured to receive at least some of the playing pieces
and/or to guide players on which of the building pieces to use in forming the one or
more buildings. The game board may include a plurality of playing piece receiving
spaces 60, which may include any suitable spaces configured to receive at least some
of playing pieces. The playing piece receiving spaces also may be distributed along
the game board in any suitable fashion. For example, the playing piece receiving
spaces may be distributed across at least a substantial portion of the playing area in
circular fashion. Additionally, any suitable number of playing piece receiving spaces
may be provided on the game board, which may be based, at least in part, on the
number of building pieces and/or the number of players.
Moreover, the playing piece receiving spaces may include one or more board
indicia 62 configured to guide players on the building pieces to be used. The board
indicia may be in any suitable form, such as numeric, text, alphanumeric, symbolic,
color, and/or any suitable combination. For example, board indicia 62 may include
graphic images and/or object representations of one or more of the building pieces.
Additionally, or alternatively, the board indicia may include graphic images of one or
more of the playing pieces to indicate a starting and/or ending space. Although a
game board is discussed, any suitable structure configured to receive at least some of
the playing pieces, such as mats, restaurant menus, sculptures of suitable items, etc.,
may alternatively, or additionally, be used. Alternatively, or additionally, one or more
surfaces, such as a desk(s) or a floor(s), may be used. Furthermore, game 20 may include at least one die 64. The die may be any
suitable shape. For example, die 64 is shown to have a cubical shape. Additionally,
die 64 may include a plurality of sides 66. Although die 64 is shown to be cubical
with six sides, the die may be any suitable shape with any suitable number of sides.
The sides may include die indicia 68 configured to guide players on moving the
playing pieces on the game board. The die indicia may be in any suitable form, such
as numeric, text, alphanumeric, symbolic, color, and/or any suitable combination. For
example, die indicia 68 may include one or more numeric indicia 70 and one or more
iconic indicia 72 (such as foiler indicia), as shown in Fig. 7. Although die indicia 68
are shown to include the numeric and iconic indicia, the die indicia may be in any
suitable form(s), including numeric, text, alphanumeric, symbolic, color, and/or any
suitable combination.
Although game 20 is shown to include the building pieces, the base assembly,
the playing pieces, the game board, and the die, the game may include any suitable
structure configured to provide a building game facilitated by one or more indicia, one
or more game boards, and/or one or more die.
A method 100 of playing some embodiments of the game is shown in Fig. 8. A
player may begin his or her turn at 102. That player may roll the at least one die at
104. The player may then check whether the rolled die shows a foiler icon at 106.
If the foiler icon is not rolled, then the player may move the playing piece
based, at least in part, on the rolled die (such as the number of spaces indicated on the
rolled die) at 108. The player may then view the playing piece receiving space occupied by the moved playing piece for indicia representing one or more building
piece shapes indicated at 110. That player may then select a building piece from the
plurality of building pieces that corresponds to the building piece shape indicia on the
space occupied by the playing piece at 112. The player may turn the selected building
piece face up at 114. The player may then compare the turned over building piece and
his or her playing piece (and/or his or her reference board) to determine if the building
piece has one or more indicia that correspond with one or more indicia on the playing
piece (and/or one or more indicia on his or her reference board) at 116.
If the building piece has corresponding indicia, then the player may engage the
building piece with one or more of the other building pieces and/or the base assembly
to form the one or more buildings at 1 18, and his or her turn may end at 120.
However, if the one or more indicia on the building piece fail to correspond with the
one or more indicia on the player's playing piece (and/or his or her reference board),
then the player may turn the building piece face down and return the building piece to
the plurality of building pieces at 122, and his or her turn may end at 120.
If the foiler icon is rolled, then a foiler playing piece may be moved any
suitable number of spaces (such as one space) at 124. The player may then view the
playing piece receiving space occupied by the moved foiler playing piece to determine
if any of the other playing pieces occupy the same space at 126. If the space that
includes the foiler playing piece is not occupied by any of the other playing pieces,
then the player's turn may end at 120. However, if the space that includes the foiler
playing piece is occupied by any of the other playing pieces (and/or if the foiler playing piece and one or more playing pieces occupy the same playing piece receiving
space), then the at least one die may be rolled at 128. The player may then check
whether the rolled die shows a foiler icon at 130.
If the foiler icon is not rolled, then the player's turn may end at 120. However,
if the foiler icon is rolled, then the player may remove a building piece from each of
the buildings associated with the playing pieces that occupy the same space as the
foiler playing piece at 132 and the player's turn may end at 120.
Players may take turns going through the method and the goal is to play until
any suitable stopping point. For example, the game may be played until a building
has been completed. Alternatively, or additionally, the game may be played until a
player has reached a certain number of points based on any suitable scoring system
(with certain points associated with certain building pieces). Moreover, the game
may be played until a player has moved the playing piece to a particular playing piece
receiving space of the game board. Although particular stopping points have been
discussed, the method includes all suitable stopping points for the game, which may
include all, some, or none of the stopping points discussed above.
Additionally, the method may include any suitable preparation steps before
beginning the game. For example, the building pieces may be placed with their
indicia face down and/or shuffled. Moreover, an order of play may be determined
before the game. The order of play may be based on any suitable order, such as by
descending or ascending age of the players. Furthermore, the players may select their playing pieces from the plurality of playing pieces and/or their base assemblies from
the plurality of base assemblies before beginning the game
Furthermore, the method may be modified in any suitable way to vary the
game. Such variation may increase, maintain, or decrease the game's challenge. For
example, the players may agree to a specific order of building pieces and/or object
representations that must be followed during the game. For example, the building
piece(s) with the walls may be required to be placed first and the building piece with
the flag may be required to be placed last on the building. Additionally, the players
may agree that if an out of sequence building piece is turned over, then the player may
not use that building piece and must turn it back down. For example, if the building
piece turned over has a flag, then the player may not use that piece unless he or she
has used all the other required building pieces.
Moreover, when the foiler playing piece lands on a playing piece receiving
space occupied by other playing piece(s), then building pieces may be removed
without rolling the die. Furthermore, more than one foiler playing piece and/or more
than two non-foiler playing pieces may be used. However, the steps discussed above
may be performed in different sequences and in different combinations, not all steps
being required for all embodiments of the game.
An alternative method 200 of playing some embodiments of the game is shown
in Fig. 9. A player may begin his or her turn at 202. That player may turn one or
more building pieces face up at 204. The player may then check if the building piece
turned over has matching indicia with his or her playing piece at 206. If the building piece does have matching indicia, then the player adds the
building piece to the building at 208 and his or her turn ends at 210. However, if that
building piece does not have matching indicia, then the player turns the building piece
face down at 212 and his or her turn ends at 210. The steps discussed above may be
performed in different sequences and in different combinations, not all steps being
required for all embodiments of the game.
The game also may include a set of instructions or rules and/or an inventory of
contents. An example of instructions, rules, and inventory that might be used for the
game is provided below. Although a specific example is provided, the game may
include a set of any suitable instructions, rules and/or inventory, including any suitable
combination of the instructions, rules, and inventory already discussed above.
General Description:
A Princess and a Knight are racing to build their castle. For who ever finishes building their castle first will become ruler of the land! But watch out, the mischievous Ogre who lives in the surrounding forest is trying to spoil their plans by making it difficult for the princess and knight to finish their task. Who will be victorious!
A game for 2 players or 2 teams!
Creative Construction Shape association
Contents:
6 Plastic Castle Bases 16 Castle Pieces 3 Flags 2 Item Boards
1 Game Board 3 Movers (princess, knight and ogre) I Die
THE OBJECT To win the game be the first player to construct a castle by collecting the 5 castle pieces that belong to their character.
Set Up:
1. Each player begins with a castle base that consists of 3 plastic castle pieces. 2 of which have securing posts at the bottom and 1 connector piece that does not. Assemble the castle bases by slotting together the 3 castle walls.
2. Once the 3 pieces have been slotted together each player selects an item board. Secure the castle base to the item board by sliding the feet forward into the holes.
3. Place the game board in the center of the playing area and lay out the castle playing face down around the board.
4. Place the game movers on the appropriate staring pieces, the knight and princess in the center of the mote and the ogre on the "foil" space, {waiting for icon}
5. Players choose to be either the knight or the princess.
6. Youngest player goes first.
Let's Play!
• Pictured on each item board are 3 items that your character is looking for.
On Your Turn:
1. Players take turns rolling the die and moving accordingly clockwise around the board. 2. Illustrated on each space is a different castle piece shape. Once you have moved your character the number rolled turn over any castle piece that matches the shape you have landed on. 3. When a player turns over a castle piece that shows one of their character's items add that piece to your castle any way you please.
4. If a player turns over a piece and the item showing does not belong to their character, they must leave the piece where it is and turn it back face down.
5. Then it' s the next player' s turn. Moving/Playing the Ogre
1. When a player rolls the Foil Icon move the Ogre 1 space clockwise.
2. If he happens to land on a space with another player he has the chance of stealing one of the castle pieces that belongs to that player. 3. To resolve the Ogre's mischievous behavior roll the die; a. If you roll a number, you do not have to give up any of your pieces. b. If you roll the foil icon you must give up one of your pieces. Take any piece from your castle and place it face down on the table with the rest of the castle pieces
Once you have collected 5 castle pieces, raise your flag by placing your flag piece anywhere on your castle and claim victory! You are now the ruler of all the land!
Winning the Game:
Be the first player to collect 5 castle pieces belonging to their character and build their castle to win.
The disclosure set forth above encompasses multiple distinct inventions with
independent utility. While each of these inventions has been disclosed in its preferred
form, the specific embodiments thereof as disclosed and illustrated herein are not to be
considered in a limiting sense as numerous variations are possible. The subject matter
of the inventions includes all novel and non-obvious combinations and
subcombinations of the various elements, features, functions and/or properties
disclosed herein. Similarly, where any claim recites ua" or "a first" element or the
equivalent thereof, such claim should be understood to include incorporation of one or
more such elements, neither requiring nor excluding two or more such elements.
Inventions embodied in various combinations and subcombinations of features,
functions, elements, and/or properties may be claimed through presentation of new
claims in a related application. Such new claims, whether they are directed to a
different invention or directed to the same invention, whether different, broader, narrower or equal in scope to the original claims, are also regarded as included within
the subject matter of the inventions of the present disclosure.

Claims

WHAT IS CLAIMED IS:
1. A method of playing a game, the game including a plurality of building
pieces and a plurality of playing pieces, comprising:
selecting a playing piece having a first indicium from the plurality of playing
pieces;
selecting a building piece having a second indicium from the plurality of
building pieces;
comparing the second indicium with the first indicium; and
engaging the building piece with one or more of the other building pieces to
form one or more buildings when the second indicium on the building piece
corresponds with the first indicium on the playing piece.
2. The method of claim 1, further comprising returning the building piece
to the plurality of building pieces when the second indicium on the building piece fails
to correspond with the first indicium on the playing piece.
3. The method of claim 1, where the game further includes a plurality of
base assemblies, further comprising selecting a base assembly from the plurality of
base assemblies, and wherein engaging the building piece with one or more of the
other building pieces includes engaging the building piece with the base assembly to
form one or more buildings when the second indicium on the playing piece
corresponds with the first indicium on the building piece.
4. The method of claim 1, where the game further includes a plurality of
base assemblies, further comprising:
selecting a base assembly having a third indicium from the plurality of base
assemblies; and
engaging the building piece with the base assembly to form one or more
buildings when the second indicium on the building piece corresponds with the third
indicium on the base assembly.
5. The method of claim 1, where the game further includes at least one die
and a game board having a plurality of playing piece receiving spaces, at least some of
the playing piece receiving spaces include at least one building piece indicium that
corresponds to the building pieces, further comprising:
rolling the at least one die, and
moving the playing piece to a playing piece receiving space having at least one
building piece indicium based, at least in part, on the rolled die,
wherein selecting a building piece having a second indicium includes selecting
a building piece that corresponds to the at least one building piece indicium on the
playing piece receiving space.
6. The method of claim 1, further comprising removing a building piece
from the one or more buildings.
7. The method of claim 6, where the game further includes at least one die,
a foiler playing piece, and a game board having a plurality of playing piece receiving
spaces, further comprising:
rolling the at least one die, and
moving the foiler playing piece to a playing piece receiving space based, at
least in part, on the rolled die,
wherein removing a building piece from the one or more buildings includes
removing a building piece from the one or more buildings associated with a playing
piece when the playing piece and the foiler playing piece occupy the same playing
piece receiving space.
8. The method of claim 7, where the at least one die includes a plurality of
sides, one or more sides includes a foiler indicium, and wherein moving the foiler
playing piece to a playing piece receiving space includes moving the foiler playing
piece to a playing piece receiving space when a side with the foiler indicium is rolled
with the at least one die.
9. The method of claim 8, further comprising rolling the at least one die
when the foiler playing piece is moved to a playing piece receiving space with one or
more playing pieces, and wherein removing a building piece from the one or more
buildings associated with a playing piece includes removing a building piece from the
one or more buildings associated with a playing piece when a side with the foiler
indicium is rolled with the at least one die.
10. A method of playing a game, the game including a plurality of building
pieces and a plurality of base assemblies, comprising:
selecting a base assembly having a first indicium from the plurality of base
assemblies;
selecting a building piece having a second indicium from the plurality of
building pieces;
comparing the second indicium with the first indicium; and
engaging the building piece with at least one of the base assembly and one or
more of the other building pieces to form one or more buildings when the second
indicium on the building piece corresponds with the first indicium on the base
assembly.
11. The method of claim 10, further comprising returning the building piece
to the plurality of building pieces when the second indicium on the building piece fails
to correspond with the first indicium on the base assembly.
12. The method of claim 10, where the game further includes a plurality of
playing pieces, further comprising:
selecting a playing piece having a third indicium from the plurality of playing
pieces; and
engaging the building piece with at least one of the base assembly and one or
more other building pieces to form one or more buildings when the second indicium
on the building piece corresponds with the third indicium on the playing piece.
13. The method of claim 12, where the game further includes at least one
die and a game board having a plurality of playing piece receiving spaces, at least
some of the plurality of playing piece receiving spaces include at least one building
piece indicium that corresponds to the building pieces, further comprising
rolling the at least one die, and
moving the playing piece to a playing piece receiving space having at least one
building piece indicium based, at least in part, on the rolled die,
wherein selecting a building piece having a second indicium includes selecting
a building piece that corresponds to the at least one building piece indicium on the
playing piece receiving space.
14. A method of playing a game, the game including a plurality of building
pieces, a plurality of playing pieces, a plurality of base assemblies, at least one die,
and a game board having a plurality of playing piece receiving spaces, at least some of
the playing piece receiving spaces include at least one building piece indicium that
corresponds to the building pieces, comprising:
selecting a playing piece having a First indicium from the plurality of playing
pieces;
selecting a base assembly having a second indicium from the plurality of base
assemblies, the second indicium corresponding with the first indicium;
rolling the at least one die;
moving the playing piece to a first playing piece receiving space having at least
one building piece indicium based, at least in part, on the rolled die;
selecting a building piece that corresponds to the at least one building piece
indicium on the first playing piece receiving space from the plurality of building
pieces, the building piece having a third indicium;
comparing the third indicium with at least one of the first and second indicia;
and
engaging the building piece with at least one of the base assembly and one or
more other building pieces to form one or more buildings when the third indicium on
the building piece corresponds with at least one of the first and second indicia.
15. A game, comprising:
a plurality of building pieces, at least some of the building pieces are
configured to engage one or more other building pieces when manually assembled to
form one or more buildings, a first set of the building pieces each include a first
indicium and a second set of the building pieces each include a second indicium; and
a plurality of base assemblies configured to engage one or more of the building
pieces and to provide foundations for the one or more buildings, the base assemblies
include at least one of the first and second indicia.
16. The game of claim 15, wherein at least some of the building pieces are
configured to interlock with one or more other building pieces to form the one or more
buildings.
17. The game of claim 16, wherein at least some of the building pieces
include one or more receiving portions configured to receive a portion of at least some
of the other building pieces.
18. The game of claim 17, wherein the receiving portions include one or
more notches.
19. The game of claim 15, wherein the base assemblies each includes a
reference board having at least one of the first and second indicium.
20. The game of claim 19, wherein the base assemblies each includes one or
more base elements configured to engage one or more of the building pieces.
21. The game of claim 20, wherein the reference board includes one or more
receiving portions configured to receive one or more portions of the base elements.
22. The game of claim 15, wherein the one or more buildings includes one
or more three-dimensional castles.
23. The game of claim 15, further comprising a plurality of playing pieces
having at least one of the first and second indicia.
24. The game of claim 23, wherein the playing pieces depict at least one of a
princess, a knight, and an ogre.
25. The game of claim 23, further comprising a game board with a plurality
of playing piece receiving spaces, and at least one die.
26. The game of claim 25, wherein at least some of the playing piece
receiving spaces include building piece indicia that correspond with one or more of
the building pieces.
PCT/US2006/020484 2005-06-03 2006-05-24 Building games WO2006132825A2 (en)

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US68799505P 2005-06-06 2005-06-06
US60/687,995 2005-06-06
US11/404,172 2006-04-13
US11/404,172 US20060284372A1 (en) 2005-06-03 2006-04-13 Building games

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