WO2006127795A2 - Element d'accueil d'un systeme de jeu electronique et procede de fonctionnement - Google Patents

Element d'accueil d'un systeme de jeu electronique et procede de fonctionnement Download PDF

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Publication number
WO2006127795A2
WO2006127795A2 PCT/US2006/020061 US2006020061W WO2006127795A2 WO 2006127795 A2 WO2006127795 A2 WO 2006127795A2 US 2006020061 W US2006020061 W US 2006020061W WO 2006127795 A2 WO2006127795 A2 WO 2006127795A2
Authority
WO
WIPO (PCT)
Prior art keywords
player
electronic
game
set forth
gaming system
Prior art date
Application number
PCT/US2006/020061
Other languages
English (en)
Other versions
WO2006127795A3 (fr
Inventor
Gehrig Henderson White
James T. Crawford, Iii
Jon Lester
Original Assignee
Pokertek, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Pokertek, Inc. filed Critical Pokertek, Inc.
Priority to CA002604122A priority Critical patent/CA2604122A1/fr
Priority to AU2006249989A priority patent/AU2006249989A1/en
Priority to JP2008513659A priority patent/JP2008541869A/ja
Priority to EP06771052A priority patent/EP1899030A2/fr
Publication of WO2006127795A2 publication Critical patent/WO2006127795A2/fr
Publication of WO2006127795A3 publication Critical patent/WO2006127795A3/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3255Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Definitions

  • the present invention relates generally to an electronic gaming system and method of operation and more particularly to a hospitality feature of the system and method of operating the same.
  • Gaming is an increasingly popular form of entertainment. Games, particularly, games of chance and skill where one or more players play and place wagers on a desired and/or predicted outcome can be played in a variety of ways and in a variety of places, including at a casino or other venue or on the Internet. Of the various forms of games that are available for play, many utilize playing cards. Of these, poker is arguably the most popular.
  • poker is played at a table with several players wagering paper or coin money on a series of playing cards dealt from a deck of fifty-two cards. This deck is comprised of four suits at thirteen cards per suit. This fo ⁇ n of poker requires a human dealer to coordinate the game, including dealing, wagering, folding, and the like. In "social" card games, especially poker, the players take turns acting as the dealer, but in licensed commercial gaming establishments, such as casinos, the dealer is typically a non-playing employee. Unfortunately, traditional poker is potentially prone to human dealer error. Moreover, human dealers in casino type establishments must be trained and paid a salary sufficient to retain them.
  • An electronic gaming system has a plurality of tables each having a plurality of electronic player interaction areas (EPIA's) spaced preferably about a table periphery so that a gaming player locates oneself in front of a respective EPIA to play a game.
  • a computer-based controller of the system assigns any one of preferably a variety of games to any one table. The player is then free to choose what game he/she desires to play by picking a particular table.
  • the gaming system has a host console that communicates with each EPIA via the controller for managerial control of the plurality of tables.
  • a software-based hospitality feature is integrated into the electronic gaming system for logging players in and out of a game, monitoring and recording of game play, enabling efficient waiter service, assisting security personal and preferably establishing confidential communications with the floor manager or host.
  • Operation of the hospitality feature preferably begins with the creation of a player account and the funding of the account after assignment of a personal identification number for the player. Once assigned, the player is free to choose an electronic player interaction area that is programmed to play a particular game. Once chosen, the player logs in by entering their personal identification number into the electronic player interaction area. The player can then divert at least a portion of their funds into electronic chips for play of the game.
  • a signal is sent to the host console for alerting the host of a new player. While playing, the players actions are generally monitored and recorded into a database of the computer. Also, by logging in, the player is in selective communication with the host and/or waitering staff for further hospitality services.
  • Benefits and advantages of the present invention include an automated electronic gaming system that enhances communication between game players and the host of a gaming establishment, alerts the host of potential problems before they occur, enhances security, better detects possible collusion between players for the benefit of the remaining players, improves beverage and food service and decreases outside distractions for the benefit of the players during the game.
  • Other advantages include a simplification of funding player accounts and the general elimination of cumbersome, physical, chips.
  • Figure 1 is a diagrammatic illustration of a gaming system embodying the present invention and in a casino environment
  • Figure 2 is a perspective view of an electronic poker table of the gaming system
  • Figure 3 is a top view of the electronic poker table of Figure 2;
  • Figure 4 is a front and back view of an electronic playing card
  • Figure 5 is a plan view of a player interface of an electronic player interaction area of the system with hole cards of the electronic playing cards hidden;
  • Figure 6 is a plan view of the player interface of Figure 5 with the hole cards revealed;
  • Figure 7 is a partial block diagram of the gaming system associated with one poker table
  • Figure 8 is a partial block diagram of the gaming system associated with a plurality of poker tables
  • Figure 9 is a perspective view of the electronic player interaction area in a module form with headphones
  • Figure 10 is a perspective view of a modified electronic player interaction area embodied in a hand-held module with headphones;
  • FIG. 11 is a block diagram of software components of the gaming system
  • FIG. 12 is a simplified block diagram of the gaming system
  • Figure 13 is a block diagram of the gaming system with a host console
  • Figure 14 is a flow diagram of a method of operating the gaming system
  • Figure 15 is a first table tab image displayed on a video screen of the host console
  • Figure 16 is a second table tab image displayed on the video screen of the host console
  • Figure 17 is a third table tab image displayed on the video screen of the host console.
  • Figure 18 is a fourth table tab image displayed on the video screen of the host console.
  • Figure 19 is a hand dialog displayed on the video screen of the host console
  • Figure 20 is a minutes dialog displayed on the video screen of the host console
  • Figure 21 is a fifth table tab image displayed on the video screen of the host console
  • Figure 24 is an eighth table tab image displayed on the video screen of the host console
  • Figure 25 is a first wait list tab image displayed on the video screen of the host console
  • Figure 26 is a ninth table tab image displayed on the video screen of the host console.
  • Figure 27 is an account number dialog displayed on the video screen of the host console
  • Figure 28 is a time limit dialog displayed on the video screen of the host console
  • Figure 29 is a tournament chop page image displayed on the video screen of the host console.
  • Figure 30 is a flow chart of a hospitality feature for recording history of play.
  • an electronic gaming system 10 and method of operation embodies the present invention.
  • the system 10 utilizes electronic cards 76 or electronic chips and electronic playing cards 76 to provide an automated card game for play by one or more players. It should be noted that the description that follows is directed towards a gaming system 10 which utilizes electronic cards and chips (for wagering). However, the system 10 may also provide a non-wagering (without electronic chips) automated card game. Preferably, a human dealer is not required, thus the system 10 handles all dealer functions. For the purposes of illustration, the system will be described as applied to an electronic poker game known as Texas Hold' em. However, the present invention is not limited to any particular card game.
  • each player at an electronic gaming or poker table 18 is electronically dealt a number of cards, e.g., two cards, face down. These are known as a player's "hole” cards 28 and are generally placed directly in front of the respective players. A number of cards, e.g., three or five, are dealt face-up and displayed in a common display area 26. These are known as community or common cards 30. A player's hand, thus, consists of the player's hole cards 28 and the common cards 30. At the end of play of a particular hand, whichever player holds the highest poker hand is the winner of that round or hand of poker.
  • the electronic playing cards 76 may be used in any sort of electronic card game, and even in such games where the player chooses when to reveal their hole cards 28 to themselves or to the other players.
  • the electronic poker tables 18 are preferably capable of playing any variety of card games. Each card game, whether poker or otherwise, will generally have its own set of rules, including the number of cards, how the cards are dealt, the number of betting rounds, the structure of permissible wagers, and the like. Thus, while the present invention may be described below in the context of an electronic poker game (and more specifically, with respect to a player's hole cards 28 in a Hold'em style poker game), the present invention is not limited to such a card game.
  • the poker or card game can be a timed game wherein the players have a predetermined time period to complete each turn. For example, the players have a set period of one minute to complete each turn. Furthermore, this period of time may vary; for instance, the first turn may have a period of completion of one minute, while the second turn may have a shorter or longer period of completion.
  • the players have a predetermined period of time to either fold, check, or make a wager. If no action is taken during the predetermined time period, a default action is taken where the player preferably must fold or check.
  • the time period for response during a betting round will decrease as the hand of the electronic poker game progresses. Parameters, such as the predetennined time period for each betting round may be automatically modified by the system 10.
  • each card has visual image or graphical representation of a front side 76A and a back side 76B.
  • the back side 76B of each card 76 has an identical pattern or image such that the cards cannot be individually identified with respect to any other card when viewing the back side 76B.
  • the electronic playing card 76 is typically one of a set or deck of standard playing cards.
  • the deck may be a standard deck of fifty-two cards, with each card having an individual designation.
  • the designations have a first component being assigned values of two through ACE, and the second component being four groupings or suits (hearts, diamonds, clubs, spades).
  • the value and suit of each card is indicated on the front side 76A of each playing card 76.
  • the player's hole cards are dealt "face-down" so that they are not revealed to any other player.
  • the dealt player must then discretely view their own hole cards without revealing them to other players.
  • the player typically lifts the hole cards close to their bodies, fanning them out, and shielding them with their hands, so only the dealt player can see the front side of their cards.
  • the dealt player may leave the cards face down on the table and lift one side or corner revealing at least a portion of the front side, while shielding the cards with their hands.
  • the image displayed on the back side 76B of the playing cards may be a logo, a random image (chosen from a set of predetermined images), or may be advertising directed at the player.
  • the image may include a video or a cycling through of a set of predetermined images. Alternatively, the image may be selectable by either a player or an employee of a casino 12.
  • the gaming system 10 is preferably situated in a gaming environment, such as a casino 12.
  • the casino 12 is divided into specialized or designated areas such as a poker room or poker area 14 each containing a plurality of tables 18, or five tables as illustrated.
  • the poker area 14 is often cordoned off by, for example, a railing 16. While the casino 12 is one example of an environment for the gaming system 10, the present invention is not limited to any such location or environment and may also include a generally virtual casino environment and the like.
  • each table 18 has a table top 20 supported by at least one base 42 at floor level, and a plurality of substantially vertical legs 44 projecting between the base 42 and the table top 20.
  • the table top 20 includes a playing surface 22 and a plurality of electronic player interaction areas (EPIA) 24 for in-part the display of the respective hole cards 28.
  • EPIA electronic player interaction areas
  • Each table 18 seats a plurality of players, and for example and as illustrated, is preferably capable of seating a maximum of ten players, hence, each table includes ten EPIA's 24A-24J and ten chairs 40 (see Figure 1).
  • the table top 20 also preferably includes one central or common display area (CDA) 26 for the display of the common cards 30.
  • CDA central or common display area
  • the EPIA's 24 and CDA 26 are generally computer generated visual displays, thus authentic playing cards are not utilized, the electronic poker tables of the gaming system 10 are aesthetically designed to convey and retain the overall sense and ambience of a standard poker room with non-electrical poker tables.
  • the playing surface area not taken up by the EPIA's 24 and the CDA 26 is preferably covered in a traditional material such as felt having any variety of colors.
  • logos, game information, or other information may be printed on the material.
  • the EPIA' s 24 and the CDA 26 is a single display that covers a substantial portion or all of the table top 20.
  • the EPIA's 24 and the CDA 26 can be set apart from the rest of the table top 20 by virtual or computer generated borders.
  • the areas of the display around the EPIA's 24 and the CDA 26 are preferably used to simulate the playing surface 22 of a standard poker table by, for example, providing an electronic image of a felt material. Furthermore, logos, game information, other information, advertisements, announcements, pictures, videos, or other information may be displayed and rotated, cycled, or shown for a limited period of time on the table top 20.
  • each EPIA 24 has a player interface 54 used to convey game information directly to a player assigned to the respective EPIA 24, and to effectuate interaction or input from the player to the system 10.
  • Each EPIA 24 can be part of one large display monitor, such as a LCD or plasma monitor, that includes the CDA 26, or the EPIA's preferably have separate and distinct monitors and computers networked together as required to play the game.
  • the player interfaces 54 can be implemented on the table top 20 or in a module 34 (see Figure 9). Alternatively, the player interface 54 may be implemented on a hand-held device 58, such as a personal data assistant (see Figure 10).
  • each display 54 is preferably housed in respective modules 34.
  • each module 34 incorporates a fully- functional computer (not shown) and is thus easily removable and replaced from the poker table 18.
  • the computer includes a processor capable of running an operating system, such as Windows XP or Windows CE, both available from Microsoft Corporation of Redmond, Washington.
  • the EPIA's 24 may be driven by one or more computers (not shown) located in the proximity of the table 18 with a server or server computer 50 or within the table 18.
  • a controller that is either the module 34, the personal computer (not shown), the hand-held device 58, the server 50 or a combination thereof, controls the player interface 54 (i.e. controls the information components of the player interface 54), detects touches if the player interface 54 is a touch-screen display device, and inteiprets the touches as trigger or touch events.
  • the controller preferably controls the display device 54 including obscuring or hiding the player's hole cards 28 such that the player may controllably display and view the cards, while maintaining them secret from the other players.
  • the player interface 54 includes a graphical representation 56 of a poker table.
  • Each player in the poker game is represented by a user graphic or icon 62 that lists their names as well as their chip totals.
  • the pot of the current hand may be represented in the center of the poker table representation 56 by stack(s) of chips 64 and/or a number 66 representing the value of the current pot.
  • Each player' s contribution to the pot may be represented by stack(s) of chips 68 and/or a number 70 adjacent their user graphic 62.
  • the EPIA 24 is also capable of providing an indication of the player's current highest hand based on the player's current hand and the common cards 30.
  • the highest hand may be shown textually, e.g., two- pairs, and/or graphically, pictures of the five cards which make of the highest hand.
  • the highest hand may be triggered and shown using the same trigger event associated with the hole cards 28.
  • a separate trigger event such as a touch-event on another location on the EPIA 24 may be used to show the highest hand.
  • the player interface 54 preferably includes a series of game buttons 74 that allow the player to signal their game play decisions to the gaming system 10 during the play of the game, and thus preferably include a fold button 74A, a call button 74B and a raise button 74C.
  • the game buttons 74 are active when it is a player's turn in the poker game and preferably inactive when it is not.
  • the EPIA 24 only activates those buttons 74 that are appropriate, given the rules of the game being played, during the current turn. For example, if the maximum number of raises for a particular game has already been made, then the wager or raise button would be inactive.
  • the raise button 74C may be replaced with one or more buttons (not shown) which allow the player to make a wager of a predetermined or allowed amount, e.g. $10.
  • a keypad (not shown) may be provided which allows the player to key in a wager amount.
  • the player interface 54 also displays the common cards 30.
  • Other information that can be displayed on the player interface include, but is not limited to, an indication (visual icon and/or audio) of the player whose turn it is to act, a total of chips for each player, any cards of the other players that are face-up, and/or messages to the player, such as advertising.
  • each pot goes to the house for running the poker game.
  • This portion of the pot is known as the rake and is preferably displayed on each EPIA 24.
  • the rake may be shown as an amount in dollars and may include a graphical representation of virtual chips.
  • the EPIA 24 preferably displays a graphical representation of the chips and/or a dollar amount indicative of the amount of chips each player at the table has remaining and the amount of the current pot.
  • each EPIA preferably includes a graphical representation of the common cards in the middle of the graphical representation 56 of the poker table 18. Graphical representations of the other player's card may also be shown (face-down during the current hand and face-up at the end of the hand).
  • the common card 30 displayed in the graphical representation 56 are preferably smaller than the display of the hole cards 28 for the player of the specific EPIA 24.
  • the display of the common cards 30 in the CDA 26 are preferably larger than the display of the common cards 30 in the EPIA representation 56.
  • Other attributes of the EPIA' s 24 may include: • utilization of Surface Acoustic Wave touch screen technology
  • the EPIA 24 includes a player sound generation device that generates sounds audible to the player assigned to the EPIA 24.
  • the player sound generation device may be implemented as an earpiece (60) or headphones (see Figures 9 and 10) or one or more speakers.
  • Player sounds are generally meant to be heard by a specific player alone and may include a reminder or indication of a player's turn or if the game is timed, an indication of the time remaining or that time is running out, an audible signal indicating the player's hole cards 28 or the highest hand of the player or a winning percentage associated with the player's hand.
  • the audio signals or sounds can be any series of beeps, chimes, a simulated voice, and the like.
  • the modules 34 are removably mounted to the table top 20, and preferably such that the touch-screen display 54 is substantially parallel and flush with the playing surface 22 of the table top 20.
  • the playing surface 22 of the table top 20 can be an overlay with selected cutouts or openings for exposing the player interface or touch-screen display 54.
  • the overlay preferably covers the outer edge of the display for aesthetic appearances.
  • the touch-screen display 54 can be mounted at an angle with respect to the table top 20 and below the playing surface 22 thus partially shielding the player's hole cards 28 from adjacent players.
  • the display 54 can be mounted at an angle with respect to and above the table top 20 wherein the angle can be adjustable for player viewing convenience.
  • the CDA 26 is used to display information such as common cards 30 for all players to see and is thus located further from the players than their respective EPIA' s 24. Consequently, the display of the common cards 30 is preferably larger than the display of the hole cards 28. That is, the hole cards 28 are displayed at a first predetermined ratio from the standard size playing card, and the common cards 30 are displayed at a second predetermined ratio from the standard size playing card. Preferably, the first and second ratios may be defined such that the common cards 30 are displayed larger than the hole cards 28. Alternatively, the first and second ratios can be the same.
  • the CDA 26 is preferably separate from the plurality of EPIA's 24, and is implemented preferably utilizing a LCD or plasma monitor or similar device.
  • the CDA 26 preferably indicates which player's turn it is and which player is the designated "dealer" for the current hand. These indications are provided by respective visual signals such as an icon, arrow or the like, and/or an audio signal such as a beep, musical tone, and/or voice message. This indication of a player's turn and dealer designation CDA 26 can also be in addition to the indication provided on the respective EPIA 24. With audio indication, the CDA 26 can utilize integrated "transducer sound emitting technology" thus eliminating the need for separate speakers.
  • the CDA 26 can be used to display advertising messages instead.
  • the advertising messages may be from the casino or third parties and may consist of graphics, pictures, animations, video and/or audio.
  • the advertising may be presented at predetermined locations on the central display 38 for varied durations as the CDA cycles through a plurality of advertising messages.
  • the CDA 26 is preferably capable of displaying and/or animating:
  • the gaming table 18 includes a table or system sound generation device (as oppose to the player sound generation device previously described) that is used to generate sounds audible to all the players.
  • the table sound generation device may be implemented by one or more speakers mounted to the table 18.
  • the table sound generation device may include one or more speakers adjacent to or integral with each EPIA 24 as previously described.
  • system sounds may include sounds imitating the shuffling of cards, the dealing of cards, chips thrown into the pot, sounds related to the winning of the jackpot.
  • Player sounds may include a reminder or indication of a player's turn or if the game is timed, an indication of the time remaining or that time is running out. Generally, player exclusive sounds will not be played through the system sound generation device.
  • each EPIA 24, in the illustrated embodiment, preferably includes a dedicated computer (not shown), and the CDA 26 has a dedicated CDA computer 52.
  • Both the EPIA computer and the CDA computer 52 for any given table 18 communicate with the server computer 50 that preferably plays/controls the card game, and preferably over an Ethernet network 48.
  • the same server 50 communicates or is networked in a like manner to preferably all of the tables 18.
  • One skilled in the art would now know that more than one EPIA 24 could operate off of one computer or that the computer 52 for the CDA 26 could also control the EPIA's 24 and/or replace the server 50 altogether.
  • the server 50 is preferably used to implement and facilitate player tracking, ticket in ticket out (cashless) wagering, assigning player's to the seat 40 at a particular table 18, tournament play, table set-up (including turning the tables on and off and modifying table parameters), and progressive jackpots.
  • the server 50 runs the game wherein the server 50 electronically "shuffles" the playing cards, deals the cards, controls the players' turns, receives the player's inputs and acts accordingly; tracks, manages, and awards the pot, and tracks the rake.
  • Game data is stored in a database preferably of the server 50 with each input, wager, play, and the like stored in the database.
  • Other functions implemented by the server 50 are:
  • server 50 may be connected to the server 50 for providing additional features and/or functions.
  • a queuing system can be provided utilizing its own dedicated computer.
  • these additional features or function could be provided, at least in part, by the server(s) 50.
  • the system 10 preferably has a host console 102 in electrical communication with the server computer 50 for configuring the EPIA' s 24 and/or the CDA 26 and for establishing parameters of the electronic poker game.
  • the host console 102 is embodied in a separate computer, such as a personal computer, connected or networked (wired or wirelessly) to the server computer 50.
  • the host console 102 may be integrated into a console, such as a kiosk.
  • the host console 102 may also be embodied in any type of suitable device, such as a handheld computer, a personal digital assistant (PDA), notebook or laptop computer, or tablet computer.
  • PDA personal digital assistant
  • the host console 102 provides interaction with a host or floor manager of the casino 12 via a host interface 120 of the host console 120 that is preferably a touch-screen similar to the player interface 54.
  • the host console 102 is an administration device that can be used to create and edit game profiles including setting the game type, limits, play timing, and/or number of required players.
  • the host console 102 allows the host or casino employee to start, pause, and stop games and to monitor table play. Additional electronic tables 18 can be activated or opened, and ring or tournament games (see below) can be easily started.
  • the host console 102 provides the ability to turn any one or all of the poker tables 18 on and off by communicating with the EPIA computers and CDA computer 52 via the server 50.
  • the host console 102 may enable a casino employee or host to:
  • the poker games may have one of a limit, no-limit, or pot-limit wagering structure.
  • the host console 102 enables the employee set the wagering structure for a given electronic poker table 18.
  • the host console 102 allows the casino host to pause play at one of the electronic poker tables 18, for example, to allow the host to discuss any issues any of the players have with regard to the electronic poker game and/or one of the other players. The employee may re-start the electronic poker game when finished.
  • the host console 102 may allow the host to restart the electronic poker table 18 after a fault or fault condition.
  • the host console 102 may allow the host to restart the EPIA's 24 and/or the CDA 26.
  • the EPIA's 24 include a separate computer or a separate computer is provided to drive the central display area 26, the host console 102 may be adapted to restart or reboot these computers.
  • the host console 102 enables the host to "hibernate" a game. This may be used for example, to pause a game until the next day. A hibernated game may be re-started at the same or any other table.
  • the host console 102 is programmed with two main sections referred to on the touch screen 120 of the host console 102 as a table tab 122 and a wait list tab 124.
  • a default or home screen of the system 10 generally depicts graphically the tables 18 as table representations 180 (see Figure 18). This depiction generally marks the beginning of all the table pages 126 generally programmed under the table tab 122 option.
  • Selection of the wait list tab 124 displays a wait list page 128 (see Figure 25). Each one of the pages 126, 128 on the touch-screen 120 provides a multitude of options for the host to select.
  • the home pages 126, 128 When selected, the home pages 126, 128 will generally change the display configuration providing additional information for the host and often additional options to choose from. For the sake of explanation, and although each page 126, 128 may have a multitude of screen displays, all the screen displays with respect to the table tab 122 will be referred to as one common table page 126. Similarly, each screen with respect to the wait list tab 124 will be referred to as one common wait list page 128.
  • each table 18 may be selected and diagnostic information and options are shown on the table page 126 that includes a table component list 130, a component parameter list 132, a reset connection button 134, a restart software button 136, a reboot button 138, a calibrate screen button 140, a back button 142, and a refresh button 144.
  • the table page 126 is preferably one of many screen displays linked to that illustrated in Figure 15, the back and refresh buttons 142, 144 provide the host with the ability to generally scroll through various screen displays of the table page 126 such as that also illustrated in Figures 16 and 17.
  • the table component list 130 includes a list of all components of the selected table 18, each personal computer 50 (i.e., the "Table Client") and each module 34 (i.e., the individual seats).
  • Table Client 2 is a backup to Table Client 1 and is optional. Selection of one of the components of the table 18 in the table component list 130 displays information regarding the selected component in the component parameter list 132.
  • the table component list parameter list 132 preferably includes a:
  • Client Type Field e.g., Player or Table
  • Seat Status e.g., Open, Reserved, Active
  • Player Status e.g., Active or In-Active.
  • the reset connection button 134 is active when the connection between the server computer 50 and the component selected in the component list 130 is disconnected. Selection of the reset connection button 134 may be used to "ping" the selected component and attempt to restart the connection therebetween.
  • the restart software button 136 maybe used to restart the software on the selected component if the component is inactive. For example, either the client software or the operating software may be restarted, i.e., a soft reboot.
  • the reboot hardware button 138 may be used to restart the selected component, i.e., turn off the selected component and turn the selected component back on.
  • the player interface 54 of the EPIA 24 is preferably a touchscreen display, it requires running of a calibration routine for first time use and periodic calibration routine re-runs thereafter.
  • the selection of the calibrate screen button 140 will run the calibration routine for the selected EPIA 24.
  • Selection of the back button 142 will return the screen 120 to a previous state or view.
  • S election of the refresh button 144 will refresh all of the information contained on the current screen.
  • the table page 126 also includes a stop/pause parameter selection area
  • the stop/pause parameter selection area 146 located toward the lower left hand corner of the screen, is used with either of the pause game button 150 or the stop game button 152 if the host wants to pause a game or electronic table 18 to make a change or perform some other function.
  • the stop/pause parameter selection area 146 includes the three options of "No Delay,” “Minutes,” and "Hands.” The game or table will be resumed when the host is finished. A stopped game ends the play at the table typically at the end of the day.
  • the auto deal check button 154, the closed seating check button 156, and the use wait list check button 158 are used to turn on/off the corresponding function.
  • the information/status area 160 provides additional information about the selected component or a just completed action.
  • the navigation buttons 162 may be used to cross between messages in the information/status area 160.
  • the clear alert button 164 is used to clear alerts generated by players at their respective EPIA's 24A-24J.
  • the table page 126 also displays information regarding the game being played at the selected table of the plurality of tables 18A-18J.
  • the tables 18A-18J are used to provide a variety of electronic card games, such as poker, and the host console 102 provides a list of the predefined or selected card games.
  • the table page 126 preferably has a general section 168, a game play section 170, a rake section 172, and a live action setting section 174.
  • the general section 168 includes the current game and a description of the current game being played on the selected table of the plurality of tables 18A- 18 J and any other needed information associated with the current game. In Figure 17, the selected game is "Limit Hold'em $l/$2".
  • the general section 168 includes: type, variation, stakes, and jackpots.
  • the game play section 170 describes parameters that affect game play.
  • the game play section 170 includes: maximum raises per hand, action time limit, minimum number of players, and maximum number of players.
  • the rake section 172 includes information regarding the current rake.
  • the live action section 174 includes information regarding wagering.
  • the defined game is "Limit Hold'em $l/$2" and the live action section 174 includes information related to the blinds, permissible wagers, and the minimum and maximum stakes allowed.
  • Each graphical table representation 180A- 180G may also include the status of each EPIA 24, for example inactive (indicated by a red "X” or marked as "No Game"), active, reserved or out.
  • a reserved EPIA 24 or seat means that it has been assigned to a player and can only be used by that player. The player must log in to the reserved or assigned EPIA 24 to begin playing. Typically, the player has a predetermined amount of time to log-in to the assigned EPIA 24 or the seat 40 becomes available again.
  • the stop/pause parameter selection area 146 is used to select how the game will be stopped or paused. To do so, there are three options: “no delay,” “by minutes,” and “by hands.” If “no delay” is first selected, then if the pause button 150 or the stop game button 152 is selected, the game is immediately paused or stopped, respectively. Once a game has been paused, the pause button 150 will be replaced with a resume button 150'. Alternatively, if "by minutes” is selected, then a minute dialog 184 is displayed (see Figure 20).
  • the minute dialog 184 allows the host to enter when the game will be paused or stopped (in minutes) after the appropriate buttons are selected. Yet again, if "by hands" is selected, then a hands dialog 186 is displayed (see Figure 19). The hands dialog 186 allows the host to enter when the game will be paused or stopped (in number of hands of play) after the appropriate buttons are selected. [0088] As best illustrated in Figures 21 and 22, each table representation 180A-
  • the 180G of the tables 18 can generally be zoomed in upon to display additional or more particular information.
  • the screen 120 has a zoom button 188 and a second set of navigation buttons 190.
  • a selected table is highlighted by a colored or yellow banding 182.
  • the navigation buttons 190 may be used to cycle or move through the table representations 180.
  • the host preferably double-clicks on the desired table representation 180 or selects the zoom button 188 to zoom in on the selected table representation 180.
  • the table page 126 displays a larger and more detailed graphical table representation or table enlargement 192.
  • the table enlargement 192 has a central information area 192A and a plurality of player information areas 192B.
  • the central information area 192 A generally includes information about the actual table 18, which may include: table identifier, status, game type, pending status, average pot, hands per hour, average wait time to get a seat at the table, and a start time of the current game.
  • the player information areas 192B generally include the seat number, the status (reserved, occupied, etc), player name (where appropriate), the player's stake, the player's wins/losses for the current game, and the time player entered the current game.
  • the table page 126 preferably includes a reserve
  • the table page 126 may also include a reserve empty button 204 and a penalize button 208.
  • the reserve empty button 204 may be used to reserve a seat without designative a specific person.
  • the penalize button 208 may be used to adjust a player's stack or otherwise penalize a player.
  • An adjust pot button 230 may be used to adjust the pot of the current hand.
  • the reserve button 194 allows the host via utilization of the host console
  • an account number dialog 210 is displayed (see Figure 27).
  • the account number dialog 210 allows the host to enter the account number of the person for whom they are reserving the seat 40.
  • a time limit dialog 212 is shown.
  • the time limit dialog 212 allows the host to designate how long the reservation will last before the player logs into the EPIA 24 to secure the seat 40.
  • the screen 120 includes a drop down list 214.
  • the drop down list 214 includes a list of all games which may be played on the tables 18. Selecting "all" on the drop down list will display graphical representations of all of the tables 18. Selecting one of the games in the drop down list 214 will display graphical representations of only those tables which are playing that selected game.
  • the wait list page 128 includes an information section 216 for each type of game that may be played on the tables 18.
  • Each information section 216 includes information related to the game and the wait list for that game.
  • the information section includes:
  • the information section 216 may also include a queue active check box and an allow entry check box, which allow the employee to turn the wait list on/off for given game and to allow/disallow additional players to be added to the wait list for a given game, respectively.
  • a tournament chop page 218 is illustrated which is used only during tournaments and allows the host to stop tournament play prematurely, i.e., before only one player is left, and split the remaining pot or table stakes.
  • the tournament chop page 218 includes a series of check boxes 220 that allow the host to designate how the pot or jackpot will be split. In the illustrated embodiment, there are three options: split manually, split even, or split by table stakes. If split manually is chosen, the corresponding amounts are entered in a virtual key pad 222.
  • the tournament chop page 218 may also include a refund rake check box 224.
  • a cancel button 225 allows the employee to cancel the current operation and return to a previous screen.
  • a stop & chop now button 226 stops the current tournament and splits the pot as designated.
  • the gaming system 10 will implement a player-account based cash in/cash out system of the hospitality feature 232.
  • the hospitality feature 232 will create a user account 234 for each player.
  • the player is preferably issued a player card 236 having an associated personal identification number or PIN 238.
  • PIN 238 Once the player has been issued the card, their account may be funded 240.
  • the player card is used to both fund and identify the player at the tables 18.
  • the player may fund their account by bringing cash to a cage, where the cash is accepted and credited to the player's account.
  • Printed receipts are given to the player and maintained by the casino 12.
  • the player chooses 241 an EPIA 24 and sits down at an associated seat 40, swipes their player card 242 and enters their PIN 244.
  • the hospitality feature 232 informs the player of their account balance and allows them to convert all or a portion of the account balance to electronic chips 246 to bring to the game.
  • the module 34 preferably has a card reader
  • the player may log into the gaming system 10 through the EPIA 24 preferably by swiping the card 242 through the card reader 36. Additionally, the card reader 36 may be integrated into the bezel (not shown) located around the module 34. The EPIA 24 may also require entry of the personal identification number 244 into an attached keypad or virtual keypad displayed on the player interface 54. Alternatively or in addition, the player may log-in using a biometric parameter, such as a fingerprint, sensed by a sensor and a RFID card or chip. Once a player's identity is established, the player can access a preferably required player account and purchase chips 246 using the account balance communicated over the network.
  • a biometric parameter such as a fingerprint
  • the player account may have an associated balance that contains a dollar amount based on an amount of money deposited by the player and/or any winnings that they have collected, either through poker or some other game. Additionally, information regarding the player's play at the table 18 may be tracked and recorded 248 to the player's account.
  • the gaming system 10 may utilize a cashless system, such as Ticket-In Ticket-Out (TITO), that is constructed and arranged into each EPIA 24.
  • a cashless system such as Ticket-In Ticket-Out (TITO)
  • TITO Ticket-In Ticket-Out
  • a TICKET preferably bar-coded ticket, magnetic card, RFID card, or some other media (jointly referred to as a TICKET) may be inserted in the EPIA 24.
  • the TICKET may have an associated value that is either printed and/or encoded thereon or that is associated with the TICKET in the gaming system 10.
  • any remaining chips they have may be instantly converted back into dollars and stored 250 in their player account and/or a new Ticket preferably generated at the table 18.
  • the player interface 54 of the EIPA 24 preferably includes a series of player buttons 72.
  • the player buttons 72 include, for example, a sit-in button 72A, a leave table button 72B, and an options button 72C. Generally, only one of the sit-in button 72A and the leave table button 72B would be active at any time.
  • the options button 72C allows the player to access an option menu or screen (not shown) that allows the player to modify certain parameters of the player interface 54, such as for example, to choose between different formats of the player interface 54 (i.e. graphical display or text display).
  • the player buttons 72 are preferably implemented on the touch screen display 54, or alternatively, can be embodied in electro-mechanical switches or buttons (not shown).
  • a player may decide to activate/select 255 this feature when the player decides to change seats or move to another table altogether 252 but without necessarily logging out from the game itself (i.e. cashing in chips). For example, if another player or players have left the table 18 leaving fewer players at the table and the player does not like to play at a table with that few of players, the player may request through the EPIA 24 another seat assignment at which point the player leaves 257.
  • a player who has left the table to take a break or for any reason may return as long as they pay any missed blinds.
  • a player who intends to leave temporarily can have another player generally sit-in for the departing player by selection of the sit-in button 72C, thus avoiding the payment of any missed blinds.
  • the hospitality feature 232 activates 259 the sit-in button 72A.
  • the new or replacement player may then select 261 the activated sit-in button 72A and begin play of the game until the departing player returns 263.
  • the table page 126 of the host console 102 preferably includes an unseat button 206. If the departing player does not return to the table in a prescribed amount of time or number of hands, the host may choose to replace 254 the departed player and thus select 265 the unseat button 206.
  • the host may choose to replace 254 the departed player and thus select 265 the unseat button 206.
  • one or more government reporting forms may be presented 260 to the player on their EPIA 24.
  • the form may accept the player's electronic signature (if permissible) or may notify the player of the requirements and direct them to a location where they can fill out the form.
  • the device may be a personal, notebook, or tablet computer, handheld computer, PDA, or other suitable device.
  • Other functions may be provided by the hospitality feature 232 through the host console 102.
  • players may choose 241 or be assigned to one of the EPIAs 24.
  • the system 10 may require that the assigned player log-in 242, 244 to the assigned EPIA 24.
  • the hospitality feature 232 of the system 10, possibly through the host console 102 or the server computer 50 allows the host to list previous or current players in a database.
  • a signal is sent 245 to the host console 102. This signal causes the feature 232 to search 247 the database. If the player is located in the database 249 the host console 102 or server computer 50 initiates a trigger event 262 based on the particular player found.
  • the trigger event preferably alerts the host through the host console 102 who may then choose to act 251 accordingly.
  • the player listed in the database may continue with play of the game as the system records the history of play 248. Even if the host chooses 251 not to act upon a triggering event, the host is at least aware that the listed player is currently located and playing at the respective EPIA 24. If the player logging in is not found 253 in the database, the player merely continues with play of the game and the system records the history of play 248 without alerting the host to potential problems.
  • the hospitality feature 232 of the system 10 tracks each transaction, wager, card dealt in a database.
  • the feature 232 also tracks the players which are playing at each table 18.
  • This information is stored 248 in the database, summarized, and may be presented in any numerous forms of reporting formats. Any information regarding the player's, the games, and how each hand is played may be tracked.
  • This available data may also be analyzed for purposes of determining the frequency of poker hands (per hour) for a table or all games in which a particular player or players played or detecting, e.g., collusion between players.
  • the hospitality feature 232 through the host console 102 is preferably used to monitor play 264 at any one of the electronic poker tables 18 and establishes a value associated with the rate of play of hands at the associated table 18. This may be done by establishing when a hand of the electronic poker game is dealt and the time a winner is determined and the pot awarded to the winner. If the rate of play of hands is below a predetermined value 266, then the host via the host console 102 can be signaled via a message or alert (audio and/or visual) 268 on the host console 102. In response, the host may wish to observe play 270 at the electronic poker table 18.
  • the table page 126 displays the game history of a selected table of the plurality of tables 18 A-18 J preferably displayed in a list 166.
  • the list 166 includes a line item for each action that has occurred on the selected table with a time stamp.
  • the table page 126 preferably includes a history button 200 that when selected displays history information of past play.
  • the EPIA 24 provides a player with virtual buttons that summon or direct specific employees of the casino 12.
  • the player may request a host/hostess to order a drink.
  • the player may anonymously request that an employee review something that occurred or is occurring at the table 18 (e.g. possible collusion).
  • the alert may be anonymous, and is a request for the host to come and observe a table 18. The alert appears on the host console 102. If the alert is anonymous, there will preferably be no indication of which player created the alert on the host console 102.
  • a method 110 provides an electronic poker game to a plurality of players on at the electronic poker table 18 using the host console 102 and the server computer 50.
  • the host console 102 preferably configures the EPIA's 24 and the central display area 26 and establishes parameters of the electronic poker game.
  • the electronic poker game is administered by the server computer 50 using electronic cards and chips.
  • the gaming system 10 may be implemented using six program groups: a table server, a game engine, a table client, a player client, a table manager, and a cage manager.
  • the table server implements the network communication, control and authentication as well as inter-table functions (seat reservations, multi-table tournaments).
  • the game engine is responsible for all game functions, e.g., electronic playing card deck generation, dealing, betting, determining winners and awarding pots.
  • the table client is the graphical control for the CDA 26.
  • the player client implements the user interface for the EPIA 24 and the logic for capturing player input and communication the player input to the table client server.
  • the table manager contains the host interface for setting user, network, and game parameters, for starting, pausing, and stopping games, and for monitoring game activity and responding to system or user generated alerts.
  • the cage manager provides the ability to create and fund player accounts and to create the Player Cards.
  • the system 10 may allow the casino 12 to implement special rules for players to bypass the queue or list. For example, the casino may present vouchers to players under certain conditions, such as a win in a tournament, to be placed at the head of a queue.
  • the system 10 allows jackpots, i.e., progressive jackpots, to be generated by and won across multiple hands and/or multiple tables.
  • a progressive jackpot may increase based on the amounts wagered and/or won at the included tables.
  • the progressive jackpot may continue to increase until won under a set of predetermined conditions. Alternatively, it may be active until only for a predetermined time period. The conditions for winning the jackpot that it is won by one or more players at the end of the time period.
  • the system 10 allows a progressive j ackpot to be funded in multiple ways.
  • the way in which a progressive jackpot is funded may be funded through a computer program application on the server 50 or other device.
  • the progressive jackpot may be funded by taking a set percentage from every jackpot, every other j ackpot, or every n th j ackpot.
  • the amount of the progressive j ackpot may be displayed on the CDA 26 and/or a remote display.
  • the progressive jackpot may be initiated randomly, under certain definable conditions, and/or for a specific event, i.e., a marketing event.
  • the progressive jackpot may be a single hand, a predetermined number of hands at one table or across multiple hands, for a predetermined time period, and the like.
  • the system 10 facilitates tournament play.
  • a predetermined number of tables 18 having a predetermined number of players are involved.
  • a buy-in, e.g., $100 is required.
  • a player loses all of their money they are eliminated from the tournament.
  • players may register for a tournament and be assigned to seats at a table.
  • tables may be broken down and the players distributed to other tables.
  • the system 10 facilitates the tournament by providing one or more of the following features: a) registration b) tracking tournament information c) display of tournament information on central display and/or remote display d) tournament set-up, e.g., buy-in e) re buy-in f) tournament jackpot, cash or entry voucher for entry another tournament (specific tournament or expiration date) g) Process for breaking tables:
  • date and method of display is utilized to determine player rankings for a given game and/or over a given time period s) ability to view available tables and register for live tables and/or tournaments via a remote connection such as the internet or an automated voice response unit t) options adjust speed of play(speed of card shuffling, dealing, discarding, betting, etc.) u) electronically transfer money from an account to the table v) electronically transfer money to another w) use of "cash card" to bring money to the table x) ability for operator to view details of any and all tables y) ability for operator to view details of any and all players XI.
  • remote or virtual games may be provided by the system 10.
  • the remote or virtual games may be provided on wireless devices and may be played at predetermined locations.
  • Virtual games may also be provided through the EPIAs 24.
  • the virtual or remote games may be played by the poker players when it is not their turn.
  • the virtual or remote games may be another poker hand, played against other players, at the table or at other tables, or played against virtual players.
  • the remote or virtual games may be other types of games, including, but not limited to blackjack, keno, slot machines, and the like.
  • system can be run on other gaming devices throughout the casino.
  • a virtual poker game can be ran on an existing electronic bingo terminal or an electronic race book terminal.

Abstract

Un système de jeu électronique possède une pluralité de tables dont chacune possède une pluralité de zones d'interaction électronique des joueurs (EPIA) espacées de préférence à la périphérie d'une table de manière à ce qu'un joueur puisse se trouver en face d'une EPIA correspondante pour continuer le jeu. Un contrôleur informatisé du système attribue n'importe lequel parmi plusieurs jeux à n'importe quelle table. Le joueur est ensuite libre de choisir à quel jeu il veut jouer en désignant une table prédéterminée. Le système de jeu possède une console d'hôte qui communique avec chaque EPIA via le contrôleur de manière à assurer la gestion de la pluralité de tables. Un élément d'accueil basé sur le logiciel est intégré au système de jeu électronique pour permettre aux joueurs de s'inscrire au jeu et de se désinscrire du jeu, de surveiller et d'enregistrer une partie de jeu, de permettre un service de serveurs efficace, d'assister le personnel de sécurité et, de préférence, d'établir des communications confidentielles avec le surveillant ou l'hôte.
PCT/US2006/020061 2005-05-23 2006-05-23 Element d'accueil d'un systeme de jeu electronique et procede de fonctionnement WO2006127795A2 (fr)

Priority Applications (4)

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CA002604122A CA2604122A1 (fr) 2005-05-23 2006-05-23 Element d'accueil d'un systeme de jeu electronique et procede de fonctionnement
AU2006249989A AU2006249989A1 (en) 2005-05-23 2006-05-23 A hospitality feature of an electronic gaming system and method of operation
JP2008513659A JP2008541869A (ja) 2005-05-23 2006-05-23 電子ゲームシステムのホスピタリティ機能および操作の方法
EP06771052A EP1899030A2 (fr) 2005-05-23 2006-05-23 Element d'accueil d'un systeme de jeu electronique et procede de fonctionnement

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US68381005P 2005-05-23 2005-05-23
US60/683,810 2005-05-23
US80207906P 2006-05-19 2006-05-19
US60/802,079 2006-05-19

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PCT/US2006/020061 WO2006127795A2 (fr) 2005-05-23 2006-05-23 Element d'accueil d'un systeme de jeu electronique et procede de fonctionnement
PCT/US2006/020069 WO2006127802A2 (fr) 2005-05-23 2006-05-23 Outil d'administrateur d'un systeme de jeu electronique et procede de traitement de profils de jeux commandes par ce systeme
PCT/US2006/020075 WO2006127806A2 (fr) 2005-05-23 2006-05-23 Systeme et procede pour la fourniture d'un pupitre hote pour rejouer une donne precedente d'un partie de cartes electronique
PCT/US2006/020063 WO2006127797A2 (fr) 2005-05-23 2006-05-23 Console d'hote d'un systeme de jeu electronique et procede pour deplacer un jeu controle par le systeme
PCT/US2006/020067 WO2006127800A2 (fr) 2005-05-23 2006-05-23 Systeme et procede pour console hote permettant d'ajuster la cagnotte ou la pile de jetons d'un joueur d'un jeu de cartes electronique
PCT/US2006/020062 WO2006127796A2 (fr) 2005-05-23 2006-05-23 Systeme et procede pour fournir une console d'hote destinee a s'utiliser avec un jeu de cartes electronique
PCT/US2006/020068 WO2006127801A2 (fr) 2005-05-23 2006-05-23 Systeme et procede permettant d'obtenir une console hote destinee a etre utilisee avec un jeu de cartes electronique

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PCT/US2006/020069 WO2006127802A2 (fr) 2005-05-23 2006-05-23 Outil d'administrateur d'un systeme de jeu electronique et procede de traitement de profils de jeux commandes par ce systeme
PCT/US2006/020075 WO2006127806A2 (fr) 2005-05-23 2006-05-23 Systeme et procede pour la fourniture d'un pupitre hote pour rejouer une donne precedente d'un partie de cartes electronique
PCT/US2006/020063 WO2006127797A2 (fr) 2005-05-23 2006-05-23 Console d'hote d'un systeme de jeu electronique et procede pour deplacer un jeu controle par le systeme
PCT/US2006/020067 WO2006127800A2 (fr) 2005-05-23 2006-05-23 Systeme et procede pour console hote permettant d'ajuster la cagnotte ou la pile de jetons d'un joueur d'un jeu de cartes electronique
PCT/US2006/020062 WO2006127796A2 (fr) 2005-05-23 2006-05-23 Systeme et procede pour fournir une console d'hote destinee a s'utiliser avec un jeu de cartes electronique
PCT/US2006/020068 WO2006127801A2 (fr) 2005-05-23 2006-05-23 Systeme et procede permettant d'obtenir une console hote destinee a etre utilisee avec un jeu de cartes electronique

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EP (7) EP1883461A2 (fr)
JP (7) JP2009505684A (fr)
AU (7) AU2006249990A1 (fr)
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WO2006127796A3 (fr) 2007-09-27
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AU2006249989A1 (en) 2006-11-30
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