WO2006126849A1 - Method of providing an adult game using internet and apparatus therof - Google Patents

Method of providing an adult game using internet and apparatus therof Download PDF

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Publication number
WO2006126849A1
WO2006126849A1 PCT/KR2006/001996 KR2006001996W WO2006126849A1 WO 2006126849 A1 WO2006126849 A1 WO 2006126849A1 KR 2006001996 W KR2006001996 W KR 2006001996W WO 2006126849 A1 WO2006126849 A1 WO 2006126849A1
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WO
WIPO (PCT)
Prior art keywords
game
money
adult entertainment
adult
information
Prior art date
Application number
PCT/KR2006/001996
Other languages
French (fr)
Inventor
Hwasoo Jeong
Original Assignee
Hwasoo Jeong
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hwasoo Jeong filed Critical Hwasoo Jeong
Publication of WO2006126849A1 publication Critical patent/WO2006126849A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/30Authentication, i.e. establishing the identity or authorisation of security principals
    • G06F21/31User authentication
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/04Payment circuits
    • G06Q20/06Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0208Trade or exchange of goods or services in exchange for incentives or rewards
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/32Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system or for message authentication, e.g. authorization, entity authentication, data integrity or data verification, non-repudiation, key authentication or verification of credentials
    • H04L9/3226Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system or for message authentication, e.g. authorization, entity authentication, data integrity or data verification, non-repudiation, key authentication or verification of credentials using a predetermined code, e.g. password, passphrase or PIN
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/14Coin operated
    • A63F2250/142Coin operated with pay-out or rewarding with a prize

Definitions

  • the present invention relates to a method and apparatus for providing an adult entertainment game over a communication network such as the Internet, and more particularly to a method and apparatus (e.g., an adult entertainment game machine or a server for providing an adult entertainment game) for providing an adult entertainment game over the Internet.
  • a method and apparatus e.g., an adult entertainment game machine or a server for providing an adult entertainment game
  • a conventional adult entertainment game for use in an adult entertainment game room e.g., Internet cafe
  • an adult entertainment game room e.g., Internet cafe
  • a conventional online game allows a user to play the game using virtual cyber-money, however, it is considered to be a simple game means for the user, such that it cannoteffectively substitute for an adult entertainment game room (i.e., Internet cafe).
  • the present invention has been made in view of the above problems, and it is an object of the present invention to provide a method and apparatus (e.g., an adult entertainment game machine or a server for providing an adult entertainment game) for providing an adult entertainment game over a communication network such as the Internet.
  • a method and apparatus e.g., an adult entertainment game machine or a server for providing an adult entertainment game
  • a communication network such as the Internet
  • the above and other objects can be accomplished by the provision of a method for providing an adult entertainment game over the Internet comprising the steps of: a) receiving, by an adult entertainment game provision server connected to a plurality of adult entertainment game machines for providing a user who plays a predetermined adult entertainment game with the adult entertainment game over a communication network such as the Internet, authentication information includingnot only an ID (Identifier) of an Internet cafe but also IDs of the adult entertainment gamemachines installed at the Internet cafe from an administrator of the adult entertainment game provision server, storing the received authentication information, and implementing an authentication information database (DB) using the stored authentication information; b) receiving, by the adult entertainment game provision server, a game name and game progressing requirements of a game capable of being provided to the user, and implementing a game DB using the received game information c) receiving, by the adult entertainment game provision server, authentication information including both a pre-registered adult Internet cafe ID and a pre-registered adult entertainment game machine ID from a specific adult entertainment
  • the method may further comprise the step of: i) reading, by the adult entertainment game provision server, the stored cyber-moneycalculation result information, generating statistical information, which includes not only average information of cyber-money adding/subtracting information of individual adult entertainment game machines, but also average information of cyber-money adding/ subtracting information of individual adult Internet cafes, and outputting the generated statistical information.
  • a A method for providing an adult entertainment gameover the Internet comprising the steps of: a) receiving, by an adult entertainment game machine capable of providing a user who plays a predetermined adult entertainment game with the adult entertainment game, financial property corresponding to a predetermined amount of money from the user, converting the received financial property into cyber-money corresponding to the predetermined amount of money, and storing the cyber-money b) reading, by the adult entertainment game machine, authenticationinformation including both a pre-stored adult Internet cafe ID and a pre-stored adult entertainment game machine ID, transmitting the read authentication information to an adult entertainment game provision server for providing the user with the adult entertainment game over a communication network such as the Internet, receiving an authentication message from the adult entertainment game provision server, and gaining access to the adult entertainment game provision server c) receiving, by the adult entertainment game machine, game list information indicating a list of serviceable games from the adult entertainment game provision server, displaying the received game list information, and providing the user with the received game list information
  • a server for providing an adult entertainment game over the Internet comprising: an authentication information manager for receiving authentication information from an administrator, storing the received authenticationinformation, and implementing an authentication information DB, wherein the authentication information includes a predetermined Internet cafe ID and an adult entertainment game machine ID; a game in- formationmanager for receiving game information including both a game name and game progressing requirements from an administrator, and implementing a game DB using the received game information an authentication unit for receiving the authenticationinformation equipped with both the adult Internet cafe ID and the game machine ID from a predetermined adult entertainment game machine, which receives financial property correspondingto a predetermined amount of money from the user, converts the received financial property into cyber-money corresponding to the predetermined amount of money, and stores the cyber-money, determining whether the adult Internet cafe ID and the game machine ID contained in the received authenticationinformation are pre -registered in the authentication information DB, authenticating the adult Internet cafe ID and the game machine ID if the adult Internet cafe ID and the game machine ID
  • the server may further comprise: a statistical information generator for reading the stored cyber-money calculation result information, generating statistical information including not only average information of cyber-money adding/subtracting information of individual adult entertainment game machines but also average information of cyber-money adding/subtracting information of individual adult Internet cafes, and outputting the generated statistical information.
  • a statistical information generator for reading the stored cyber-money calculation result information, generating statistical information including not only average information of cyber-money adding/subtracting information of individual adult entertainment game machines but also average information of cyber-money adding/subtracting information of individual adult Internet cafes, and outputting the generated statistical information.
  • an adult entertainment game machine comprising: a cyber-money converter for receiving financial property corresponding to a predetermined amount of money from a user, converting the received financial property into cyber-money corresponding to the predetermined amount of money, and storing the cyber-money a server access unit for reading authentication information including both a pre- stored adult Internet cafe ID and a pre-stored adult entertainment game machine ID, transmitting the authentication information to an adult entertainment game provision server capable of providing the user with a predetermined adult entertainment game over a communication network such as the Internet, receiving an authentication message from the adult entertainment game provision server, and gaining access to the adult entertainment game provision server a game information provider for receiving game list informationindicating the list of serviceable games from the adult entertainment game provision server, displaying the received game list information, and allowing the user to recognize the game list information a game request unit for receiving a command of the user who desires to play any one of games contained in the game list, creating game request information including both the user-selected game information and cyber
  • the method and apparatus for providing an adult entertainment game over a communication network such as the Internet can effectively authenticate whether a gamer or user is an adult or not using unique characteristics of general adult entertainment game rooms (i.e., adult Internet cafes) capable of easily and correctly performing adult authentication, such that it prevents adolescents from arousing gambling spirit. Also, the present invention provides the user with a variety of person-to-persongames, instead of tedious reel games for use in general adult Internet cafes.
  • the reel game of the general adult Internet cafe is a very simple game for repeatedly generating scores according to irregular sequences based on an artificially-defined winning average. Therefore, the user acting as the gamer enters a predetermined amount of money in the game machine, automatically acquires his or her score without reflecting his or her personal intention in the working game machine, and waits for a predetermined period of time during which the accumulated scores reach a predetermined score, such that the user may be easily bored.
  • the method and apparatus for providing the adult entertainment game can provide the user with a user-desired game over a communication network such as the Internet, and authenticates the user on the basis of the adult Internet cafe ID, the adult entertainment game machine ID, or the Internet IP address connected to the adult entertainment game machine, such that it can prevent adolescents from fraudulently accessing adult game Web-sites.
  • FIG. 1 is a conceptual diagram illustrating a system for providing an adult entertainment gameover the Internet according to the present invention
  • FIGS. 2-3 are flow charts illustrating a method for providing an adult entertainment game over the Internet according to the present invention
  • FIG. 4 is a block diagram illustrating a server for providing an adult entertainment game over the Internet according to the present invention.
  • FIG. 5 is a block diagram illustrating an adult entertainment game machine for providing an adult entertainment game over the Internet according to the present invention. Best Mode for Carrying Out the Invention
  • a term "Adult Entertainment” is indicative of a game capable of being legally allowed to only adults because an adult entertainment game may arouse adolescents' gambling spirit.
  • the adult entertainment game may allow the adult to incur a financial profit or financial loss according to the result of the game.
  • FIG. 1 is a conceptual diagram illustrating a system for providing an adult entertainment game over the Internet according to the present invention.
  • a plurality of adult entertainment game machines 101 are connected to a server for providing an adult entertainment game (hereinafter referred to as an "adult entertainment game provision server") 102 over a communication network such as the Internet.
  • an adult entertainment game provision server for providing an adult entertainment game
  • a communication network such as the Internet.
  • the adult entertainment game machine 101 according to the present invention performs the same function as that of a general adult entertainment game machine for use in general adult Internet cafes.
  • the adult entertainment gamemachine 101 according to the present invention is characterized in that it gains access to the adult entertainment game provision server 102 over the Internet, such that it provides a game interoperable with other adult entertainment game machines, differently from the above-mentioned general adult entertainment game machines for use in general adult Internet cafes.
  • the adult entertainment game machine 101 receives financial property from a gamer, it counts the financial property, and recognizes an amount of money correspondingto the counted financial property. And, the adult entertainment game machine 101 converts the recognized amount of money into cyber- money or points.
  • the adult entertainment game machine 101 converts the cyber-moneyinto the financial property, such that the gamer can withdraw an amount of money corresponding to the financial property from his or her account.
  • the adult entertainment game provision server 102 determines whether an adult entertainment game machine for transmitting a request signal to the server 102 is a pre- registered legitimate adult entertainment gamemachine 101.
  • the adult entertainment game provision server 102 mutually matches the adult entertainment game machines 101 having received the same game request signal from a gamer, such that the adult entertainment gamemachines 101 interact with each other to achieve a corresponding game.
  • FIGS. 2-3 are flow charts illustrating a method for providing an adult entertainment game over the Internet according to the present invention.
  • the adult entertainment game machine receives a predetermined amount of money (i.e., predetermined financial property) from a gamer (i.e., a user) at step 201.
  • the adult entertainment game machine reads a reference at which the received financial property will be converted into cyber-money, such that it converts the received financial property into the cyber-money on the basis of the above-mentionedreference, and stores the cyber-money at step 202.
  • the adult entertainment game machine reads authentication information including an adult Internet cafe ID and a game machine ID, transmits the read authentication information to the adult entertainment gameprovision server, and at the same time transmits a connection request to the adult entertainment game provision server at step 203.
  • the adult Internet cafe ID and the game machine ID are used to distinguish the adult entertainment gamemachine from other computers or other game machines, and may be used as specific Internet IP addresses, respectively.
  • the adult Internet cafe ID or the game machine ID may use a serial number or a product number (or a product code) uniquely assigned to each adult entertainment game machine during a fabrication process of the adult entertainment game machine.
  • the adult entertainment game provision server determines whether the above-mentioned authenticationinformation including the adult Internet cafe ID and the game machine ID is equal to pre-registered authentication information at step 204.
  • the adult entertainment gameprovision server reads a list of current available games from a game database (DB) including game information equipped with a game name, a game program (to be downloaded), and a game condition (e.g., the number of participants), etc. at step 205, and transmits the read game information to the adult entertainment game machine.
  • DB game database
  • the adult entertainment game machine displays the received game list on the screen at step 206, such that the user can recognize the received game list.
  • the adult entertainment game machine receives game request information (including the user- selected game information and user's cyber- money information, etc.) from the user at step 207, and transmits the received game request information to the adult entertainment game provision server.
  • game request information including the user- selected game information and user's cyber- money information, etc.
  • the adult entertainment game provision server stores the above-mentioned game request information in the game request information DB at step 208.
  • the adult entertainment game provision server reads the game request information, which requests the same game, from among the game request information stored in the game request information DB.
  • the adult entertainment game provision server controls a plurality of adult entertainment gamemachines to be matched with each other at step 209, such that a desired game can be played between the adult entertainment game machines.
  • the adult entertainment game provision server controls the above- mentioned matched adult entertainment game machines to play the game at step 210.
  • the adult entertainment game does not participate in the game. Otherwise, if the game requires a dealer in the same manner as in a blackjack game, the adult entertainment game provision server serves as the dealer.
  • the adult entertainment game provision server calculates the cyber-money owned by the adult entertainment game machines participating in the game accordingto the result of the game at step 211, and transmits the calculated cyber-money to each adult entertainment game machine.
  • the aforementioned cyber-money calculation reference may be included in the above-mentioned game information, and may also be received from the adult entertainment gamemachines during the game as necessary.
  • the adult entertainment game machine adds or subtracts an amount of money corresponding to the cyber-money according to the above-mentionedcalculation result at step 212, such that it changes the resultant cyber-money.
  • the adult entertainment game machine receives a user command for determining whether the above-mentionedgame is continued or not, and determines whether the game is continued or not according to the received user command at step 213.
  • the adult entertainment game machine determines that the game is continued, it returns to step 210. Otherwise, if the adult entertainment gamemachine determines that the game is interrupted, it receives a request of a user who desires to draw back financial property corresponding to the cyber-money stored in the adult entertainment gamemachine, and outputs the requested financial property corresponding to the cyber- money at step 214.
  • the term "financial property" is indicative of cash or gift certificate, etc.
  • the adult entertainment game machine refunds the requested financial property in predetermined monetary units (e.g., D5000gift certificate) to the user, and may manage the remaining cyber-money other than the refunded cyber-money using an administrator computer (not shown) of the adult Internet cafe.
  • predetermined monetary units e.g., D5000gift certificate
  • the administrator computer invites a user (i.e., a gamer) to gain membership, such that it receives membership information (including a name, a resident registration number, an ID, and a password, etc.) from the user.
  • the administrator computer controls the membership information to be associated with cyber-money information, and stores the associated-resultant information.
  • the administrator computer transmits the cyber-money stored in the adult entertainment gamemachine to the user, such that the user can freely use the cyber-money as if the user were playing in cash.
  • the administrator computer transmits specific information, indicating that the adult entertainment game machine will secede from the game, to the adult entertainment game provision server.
  • the adult entertainment game provision server reads the above-mentioned calculation information, and generates statistical information using the read calculation information at step 215.
  • the statistical information includes average- and sum- information of cyber-money adding/subtracting information of individual adult entertainment game machines installed at the Internet cafe at step 215.
  • FIG. 4 is a block diagram illustrating a server for providing an adult entertainment game (i.e., an adult entertainment game provision server) over the Internet according to the present invention.
  • an adult entertainment game i.e., an adult entertainment game provision server
  • the adult entertainment game provision server includes an authentication information manager 301, a game information manager 302, an authenti- cationunit 303, a game information provider 304, a game progressing unit 305, and a cyber-money calculator 306. Also, the adult entertainment game provision server may further include a statistical information generator 307.
  • the authentication information manager 301 receives authentication information from an administrator, and stores the received authentication information, such that it implements an authentication information DB.
  • the authenticationin- formation includes a predetermined Internet cafe ID and an adult entertainment game machine ID.
  • the game information manager 302 receives game information (including a game name and game progressing requirements of a game capable of being provided to the user) from an administrator, and implements a game DB using the received game information.
  • game information including a game name and game progressing requirements of a game capable of being provided to the user
  • the authentication unit 303 receives the authentication information equipped with both the adult Internet cafe ID and the game machine ID from a predetermined adult entertainment game machine, which has received financial property correspondingto a predetermined amount of money from the user, has converted the received financial property into cyber-money corresponding to the predetermined amount of money, and has stored the cyber-money.
  • the authentication unit 303 determines whether the adult Internet cafe ID and the game machine ID contained in the received authentication information are pre- registered in the authentication information DB.
  • the authentication unit 303 au- thenticates the adult Internet cafe ID and the game machine ID. If the adult Internet cafe ID and the game machineID are successfully authenticated, the authentication unit 303 allows the adult entertainment game machine to access the adult entertainment game provision server.
  • the game information provider 304 Upon receiving the successful authentication information from the authentication unit 303, the game information provider 304 reads the game informationfrom the game DB, generates the list of games, and provides the above-mentioned adult entertainment game machine with the game list.
  • the game progressing unit 305 receives any one of the games contained in the game list from the adult entertainment game machine, receives game request information including the cyber-money information of the adult entertainment gamemachine, and stores the received game request information in the game request information DB.
  • the game progressing unit 305 reads the game request information from the game request information DB, and determines the presence or absence of a plurality of game requests associatedwith the same game. If the presence of the game requests associated with the same game is determined, the game progressing unit reads the game progressing requirements stored in the game DB, and determines whether the game is available or not on the basis of the read game requirements.
  • the game progressing unit 305 mutually matches a plurality of adult entertainment gamemachines having requested the same game, such that the game can be played between the adult entertainment game machines.
  • the cyber-money calculator 306 calculates the cyber- money stored in the adult entertainment game machines participating in the game according to the result of the game, stores the calculated cyber-money information, and transmits the stored cyber-money information to each of the adult entertainment game machines participating in the game.
  • the statistical information generator 307 reads the stored cyber-money calculation result information, and generates statistical information.
  • the statistical information includes not only average information of cyber-moneyadding/subtracting information of individual adult entertainment game machines, but also average information of cyber-money adding/subtracting information of individual adult Internet cafes.
  • FIG. 5 is a block diagram illustrating an adult entertainment game machine for providing an adult entertainment game over the Internet according to the present invention.
  • the adult entertainment game machine includes a cyber- money converter 401, a server access unit 402, a game information provider 403, a game request unit 404, a game provider 405, and a property output unit 406.
  • the cyber- money converter 401 receives financial property corresponding to a predetermined amount of money from a user, converts the received financial property into cyber-money corresponding to the predetermined amount of money, and stores the cyber-money.
  • the server access unit 402 reads authentication information including both a pre- stored adult Internet cafe ID and a pre-stored adult entertainment game machine ID, transmits the authentication information to the adult entertainment game provision server capable of providing the user with a predetermined adult entertainment game over a communication network such as the Internet, and receives an authentication message from the adult entertainment game provision server, such that it gains access to the adult entertainment game provision server.
  • the game information provider 403 receives the game list information indicating the list of serviceable games from the adult entertainment game provision server, and displays the received game list information, such that the user can recognize the game list information.
  • the game request unit 404 receives a command of the user who desires to play any one of the games contained in the game list, creates game request information including both the user-selected game information and cyber-money information, and transmits the created game request information to the adult entertainment game provision server.
  • the game provider 405 receives the user-selected game from the adult entertainment game provision server, provides the user with the received game, receives the cyber-money calculation result according to the result of the game from the adul- tentertainment game provision server, and stores the received cyber-money calculation result in a cyber-money DB.
  • the property output unit 406 receives a request of the user who desires to draw back the remaining cyber-money in the form of financial property, reads an amount of money corresponding to the cyber-money stored in the cyber-money DB, outputs financial property correspondingto the read amount of money, and provides the user with the financial property corresponding to the remaining cyber-money.
  • the method and apparatus for providing a user with an adult entertainment game over the Internet can be configured in the form of a computer-readable program.
  • the computer-readable program can be recorded in a variety of computer-readable recording mediums (e.g., CDs, HDDs, floppy discs, and other memories).
  • the method and apparatus for providing a user with an adult entertainment gameover the Internet can effectively authenticate whether a gamer or user is an adult or not using unique characteristics of general adult entertainment gamerooms (i.e., adult Internet cafes) capable of easily and correctly performing adult authentication, such that it prevents adolescents from arousing gambling spirit.
  • general adult entertainment gamerooms i.e., adult Internet cafes
  • the present inven- tion provides the user with a variety of person-to-persongames, instead of tedious reel games for use in general adult Internet cafes.
  • the reel game of the general adult Internet cafe is a very simple game for repeatedly generating scores according to irregular sequences based on an artificially-defined winning average. Therefore, the user acting as the gamer enters a predetermined amountof money in the game machine, automatically acquires his or her score without reflecting his or her personal intention in the working game machine, and waits for a predetermined period of time during which the accumulated scores reach a predetermined score, such that the user may be easily bored.
  • the method and apparatus for providing the adult entertainment game according to the present invention can provide the user with a user-desired game over a communication network such as the Internet, and authenticates the user on the basis of the adult Internet cafe ID, the adult entertainment game machine ID, or the Internet IP address connected to the adult entertainment game machine, such that it can prevent adolescents from fraudulently accessing adult game Web-sites.
  • a communication network such as the Internet

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Abstract

A method and apparatus for providing an adult entertainment game over a communication network such as the Internet are disclosed, which interconnects a plurality of adult entertainment game machines installed at an adult entertainment game room (e.g., Internet cafe) over the Internet, such that a plurality of users can play an adult entertainment game with one another, and only pre-registered adult entertainment game machines can participate in the adult entertainment game.

Description

Description
METHOD OF PROVIDING AN ADULT GAME USING INTERNET AND APPARATUS THEREOF
Technical Field
[1] The present invention relates to a method and apparatus for providing an adult entertainment game over a communication network such as the Internet, and more particularly to a method and apparatus (e.g., an adult entertainment game machine or a server for providing an adult entertainment game) for providing an adult entertainment game over the Internet. Background Art
[2] As well known in the art, a conventional adult entertainment game for use in an adult entertainment game room (e.g., Internet cafe) has determined a winner or loser of the game according to a specific probability specified for operations of a game machine.
[3] Specifically, the conventional adult entertainment games for use in the adult entertainment game room have generally been limited to reel games, so that most gamers have been easily bored.
[4] Typically, a conventional online game allows a user to play the game using virtual cyber-money, however, it is considered to be a simple game means for the user, such that it cannoteffectively substitute for an adult entertainment game room (i.e., Internet cafe).
[5] In recent times, some online game Web-sites invite their gamers to buy cyber- money from their administrators via a mobile-phone payment or a credit-card payment, such that the gamers can play the game using the cyber-money.
[6] If the gamer desires to draw back an amount of money corresponding to the cyber- money from the administrator of the online game Web-site after a corresponding game is terminated, the administrator cannot refund financial property to the gamer due to legal restrictions. As a result, the administrator prefers to send a gift certificate corre- spondingto the refund money to the gamer by mail, such that the administrator and the gamer must unavoidably experience inconvenience of the Web-site use.
[7] Due to online-game vulnerable points, unexpected problems may occur in an adult authentication process, such that the adult entertainment game may arouse adolescents' gambling spirit. Disclosure of Invention Technical Problem
[8] Therefore, the present invention has been made in view of the above problems, and it is an object of the present invention to provide a method and apparatus (e.g., an adult entertainment game machine or a server for providing an adult entertainment game) for providing an adult entertainment game over a communication network such as the Internet.
Technical Solution
[9] In accordance with one aspect of the present invention, the above and other objects can be accomplished by the provision of a method for providing an adult entertainment game over the Internet comprising the steps of: a) receiving, by an adult entertainment game provision server connected to a plurality of adult entertainment game machines for providing a user who plays a predetermined adult entertainment game with the adult entertainment game over a communication network such as the Internet, authentication information includingnot only an ID (Identifier) of an Internet cafe but also IDs of the adult entertainment gamemachines installed at the Internet cafe from an administrator of the adult entertainment game provision server, storing the received authentication information, and implementing an authentication information database (DB) using the stored authentication information; b) receiving, by the adult entertainment game provision server, a game name and game progressing requirements of a game capable of being provided to the user, and implementing a game DB using the received game information c) receiving, by the adult entertainment game provision server, authentication information including both a pre-registered adult Internet cafe ID and a pre-registered adult entertainment game machine ID from a specific adult entertainment game machine from among the adult entertainment game machines, wherein the specific adult entertainment game machine receives financial property cor- respondingto a predetermined amount of money from the user, converts the received financial property into cyber-money corresponding to the predetermined amount of money, and stores the cyber-money d) determining, by the adult entertainment game provision server, whether the adult Internet cafe ID and the adult entertainment game machine ID contained in the received authentication information are pre-registered in the authentication information DB, authenticating the adult Internet cafe ID and the adult entertainment game machine ID, and allowing the adult entertainment game machine to access the adult entertainment game provision server if the adult Internet cafe ID and the adult entertainment game machine ID are successfully authenticated; e) reading, by the adult entertainment game provision server, game information stored in the game DB, generating a list of games, and providing the adult entertainment gamemachine with the game list; f) receiving, by the adult entertainment game provision server, game request information including both any one game information from among the game list and cyber-money information of the adult entertainment game machine from the adult entertainment game machine, and storing the received game request information in a game request information DB; g) reading, by the adult entertainment game provision server, the game request information stored in the game request information DB, determining the presence or absence of a plurality of game requests associated with the same game, reading the game progressing requirements stored inthe game DB if the presence of the game requests associated with the same game is determined, determining whether the game can be played on the basis of the read game progressing requirements, mutually matching the adult entertainment game machines havingrequested the same game if it is determined that the game can be played, and progressing the game; and h) calculating, by the adult entertainment game provision server, the cyber-money stored in the adult entertainment game machine participating in the game according to the result of the game after the game is terminated, storing the calculation result information, and transmitting the stored calculation result information to each adult entertainment game machine participating in the game.
[10] Preferably, the method may further comprise the step of: i) reading, by the adult entertainment game provision server, the stored cyber-moneycalculation result information, generating statistical information, which includes not only average information of cyber-money adding/subtracting information of individual adult entertainment game machines, but also average information of cyber-money adding/ subtracting information of individual adult Internet cafes, and outputting the generated statistical information.
[11] In accordance with another aspect of the present invention, there is provided a A method for providing an adult entertainment gameover the Internet comprising the steps of: a) receiving, by an adult entertainment game machine capable of providing a user who plays a predetermined adult entertainment game with the adult entertainment game, financial property corresponding to a predetermined amount of money from the user, converting the received financial property into cyber-money corresponding to the predetermined amount of money, and storing the cyber-money b) reading, by the adult entertainment game machine, authenticationinformation including both a pre-stored adult Internet cafe ID and a pre-stored adult entertainment game machine ID, transmitting the read authentication information to an adult entertainment game provision server for providing the user with the adult entertainment game over a communication network such as the Internet, receiving an authentication message from the adult entertainment game provision server, and gaining access to the adult entertainment game provision server c) receiving, by the adult entertainment game machine, game list information indicating a list of serviceable games from the adult entertainment game provision server, displaying the received game list information, and providing the user with the received game list information d) selecting, by the adult en- tertainment game machine, a desired game from among games stored in the game list, and transmitting game request information including both the user-selected game information and cyber-money information to the adult entertainment game provision server e) transmitting, by the adult entertainment game machine, the game received from the adult entertainment game provision server to the user; f) receiving, by the adult entertainment game machine, cyber-moneycalculation result according to the result of the game, and reflecting the cyber-money calculation result in a cyber-money DB; and g) receiving, by the adult entertainment game machine, a request of the user who desires to draw back the remaining cyber-money in the form of financial property, reading an amount of money corresponding to the cyber-money stored in the cyber- money DB, outputting financial property corresponding to the read amount of money, and providing the user with the financial property corresponding to the remaining cyber-money.
[12] In accordance with yet another aspect of the present invention, there is provided a server for providing an adult entertainment game over the Internet comprising: an authentication information manager for receiving authentication information from an administrator, storing the received authenticationinformation, and implementing an authentication information DB, wherein the authentication information includes a predetermined Internet cafe ID and an adult entertainment game machine ID; a game in- formationmanager for receiving game information including both a game name and game progressing requirements from an administrator, and implementing a game DB using the received game information an authentication unit for receiving the authenticationinformation equipped with both the adult Internet cafe ID and the game machine ID from a predetermined adult entertainment game machine, which receives financial property correspondingto a predetermined amount of money from the user, converts the received financial property into cyber-money corresponding to the predetermined amount of money, and stores the cyber-money, determining whether the adult Internet cafe ID and the game machine ID contained in the received authenticationinformation are pre -registered in the authentication information DB, authenticating the adult Internet cafe ID and the game machine ID if the adult Internet cafe ID and the game machine ID are pre-registered in the authentication information DB, and allowing the adult entertainment gamemachine to access the adult entertainment game provision server if the adult Internet cafe ID and the game machine ID are successfully authenticated; a game information provider for receiving the successful authentication information from the authenticationunit, reading the game information from the game DB, generating the list of games, and providing the adult entertainment game machine with the game list; a game progressing unit for receiving any one of games contained in the game list from the adult entertainment game machine, receiving game request in- formation including the cyber-money information of the adult entertainment game machine, storing the received game request informationin a game request information DB, reading the game request information from the game request information DB, determining the presence or absence of a plurality of game requests associated with the same game, reading the game progressing requirements stored in the game DB if the presence of the game requests associatedwith the same game is determined, determining whether the game is available or not on the basis of the read game requirements, and mutually matching a plurality of adult entertainment gamemachines having requested the same game if it is determined the game is available, such that the game can be played between the adult entertainment game machines; and a cyber- money calculator for calculating the cyber-money stored in the adult entertainment game machines participating in the game according to the result of the game after the game is terminated, storing the calculated cyber-money information, and transmitting the stored cyber-money information to each of the adult entertainment game machines participating in the game.
[13] Preferably, the server may further comprise: a statistical information generator for reading the stored cyber-money calculation result information, generating statistical information including not only average information of cyber-money adding/subtracting information of individual adult entertainment game machines but also average information of cyber-money adding/subtracting information of individual adult Internet cafes, and outputting the generated statistical information.
[14] In accordance with yet another aspect of the present invention, there is provided an adult entertainment game machine comprising: a cyber-money converter for receiving financial property corresponding to a predetermined amount of money from a user, converting the received financial property into cyber-money corresponding to the predetermined amount of money, and storing the cyber-money a server access unit for reading authentication information including both a pre- stored adult Internet cafe ID and a pre-stored adult entertainment game machine ID, transmitting the authentication information to an adult entertainment game provision server capable of providing the user with a predetermined adult entertainment game over a communication network such as the Internet, receiving an authentication message from the adult entertainment game provision server, and gaining access to the adult entertainment game provision server a game information provider for receiving game list informationindicating the list of serviceable games from the adult entertainment game provision server, displaying the received game list information, and allowing the user to recognize the game list information a game request unit for receiving a command of the user who desires to play any one of games contained in the game list, creating game request information including both the user-selected game information and cyber-money in- formation, and transmitting the created game request information to the adult entertainment game provision server a game provider for receiving the user-selected game from the adult entertainment game provision server, providing the user with the received game, receiving the cyber-money calculation result according to the result of the game from the adult entertainment game provision server, and storing the received cyber-money calculation result in a cyber-money DB; and a property output unit for receiving a request of the user who desires to draw back the remaining cyber-money in the form of financial property, reading an amount of money corresponding to the cyber- moneystored in the cyber- moneyDB, outputting financial property corresponding to the read amount of money, and providing the user with the financial property corresponding to the remaining cyber-money.
Advantageous Effects
[15] According to the method and apparatus for providing an adult entertainment game over a communication network such as the Internet according to the present invention can effectively authenticate whether a gamer or user is an adult or not using unique characteristics of general adult entertainment game rooms (i.e., adult Internet cafes) capable of easily and correctly performing adult authentication, such that it prevents adolescents from arousing gambling spirit. Also, the present invention provides the user with a variety of person-to-persongames, instead of tedious reel games for use in general adult Internet cafes.
[16] In other words, conventionally, the reel game of the general adult Internet cafe is a very simple game for repeatedly generating scores according to irregular sequences based on an artificially-defined winning average. Therefore, the user acting as the gamer enters a predetermined amount of money in the game machine, automatically acquires his or her score without reflecting his or her personal intention in the working game machine, and waits for a predetermined period of time during which the accumulated scores reach a predetermined score, such that the user may be easily bored.
[17] However, the method and apparatus for providing the adult entertainment game according to the present invention can provide the user with a user-desired game over a communication network such as the Internet, and authenticates the user on the basis of the adult Internet cafe ID, the adult entertainment game machine ID, or the Internet IP address connected to the adult entertainment game machine, such that it can prevent adolescents from fraudulently accessing adult game Web-sites. Brief Description of the Drawings
[18] The above and other objects, features and other advantages of the present invention will be more clearly understood from the following detailed description taken in conjunction with the accompanying drawings, in which: [19] FIG. 1 is a conceptual diagram illustrating a system for providing an adult entertainment gameover the Internet according to the present invention
[20] FIGS. 2-3 are flow charts illustrating a method for providing an adult entertainment game over the Internet according to the present invention
[21] FIG. 4 is a block diagram illustrating a server for providing an adult entertainment game over the Internet according to the present invention and
[22] FIG. 5 is a block diagram illustrating an adult entertainment game machine for providing an adult entertainment game over the Internet according to the present invention. Best Mode for Carrying Out the Invention
[23] Now, preferred embodiments of the present invention will be described in detail with reference to the annexed drawings. In the drawings, the same or similar elements are denoted by the same reference numerals even though they are depicted in different drawings. In the following description, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.
[24] Prior to describing the present invention, terms for use in the present invention are as follows.
[25] A term "Adult Entertainment"is indicative of a game capable of being legally allowed to only adults because an adult entertainment game may arouse adolescents' gambling spirit. The adult entertainment game may allow the adult to incur a financial profit or financial loss according to the result of the game. There are a variety of adult entertainment gamescapable of being provided to only adult entertainment game rooms (e.g., Internet cafes for adults), for example, a go-stop game, poker, baccarat, reel game, and blackjack, etc.
[26] A term "Cyber-money"is indicative of a point used as a substitute for money over the Internet.
[27] A preferred embodiment of the present invention will hereinafter be described.
[28]
[29] * FIG. 1 is a conceptual diagram illustrating a system for providing an adult entertainment game over the Internet according to the present invention.
[30] Referring to FIG. 1, a plurality of adult entertainment game machines 101 are connected to a server for providing an adult entertainment game (hereinafter referred to as an "adult entertainment game provision server") 102 over a communication network such as the Internet.
[31] The adult entertainment game machine 101 according to the present invention performs the same function as that of a general adult entertainment game machine for use in general adult Internet cafes. However, the adult entertainment gamemachine 101 according to the present invention is characterized in that it gains access to the adult entertainment game provision server 102 over the Internet, such that it provides a game interoperable with other adult entertainment game machines, differently from the above-mentioned general adult entertainment game machines for use in general adult Internet cafes.
[32] Therefore, if the above-mentioned adult entertainment game machine 101 receives financial property from a gamer, it counts the financial property, and recognizes an amount of money correspondingto the counted financial property. And, the adult entertainment game machine 101 converts the recognized amount of money into cyber- money or points.
[33] Also, if the gamer desires to refund financial property corresponding to his or her cyber- money, the adult entertainment game machine 101 converts the cyber-moneyinto the financial property, such that the gamer can withdraw an amount of money corresponding to the financial property from his or her account.
[34] The receiptof money or the withdrawal of money can be widely performed by general adult entertainment game machines for use in conventional Internet cafes, such that a detailed description thereof will hereinafter be described.
[35] The adult entertainment game provision server 102 determines whether an adult entertainment game machine for transmitting a request signal to the server 102 is a pre- registered legitimate adult entertainment gamemachine 101. The adult entertainment game provision server 102 mutually matches the adult entertainment game machines 101 having received the same game request signal from a gamer, such that the adult entertainment gamemachines 101 interact with each other to achieve a corresponding game.
[36] FIGS. 2-3 are flow charts illustrating a method for providing an adult entertainment game over the Internet according to the present invention.
[37] Referring to FIGS. 2-3, the adult entertainment game machine receives a predetermined amount of money (i.e., predetermined financial property) from a gamer (i.e., a user) at step 201. The adult entertainment game machine reads a reference at which the received financial property will be converted into cyber-money, such that it converts the received financial property into the cyber-money on the basis of the above-mentionedreference, and stores the cyber-money at step 202.
[38] The adult entertainment game machine reads authentication information including an adult Internet cafe ID and a game machine ID, transmits the read authentication information to the adult entertainment gameprovision server, and at the same time transmits a connection request to the adult entertainment game provision server at step 203. [39] In this case, the adult Internet cafe ID and the game machine ID are used to distinguish the adult entertainment gamemachine from other computers or other game machines, and may be used as specific Internet IP addresses, respectively. Also, the adult Internet cafe ID or the game machine ID may use a serial number or a product number (or a product code) uniquely assigned to each adult entertainment game machine during a fabrication process of the adult entertainment game machine.
[40] Upon receipt of the connection request, the adult entertainment game provision server determines whether the above-mentioned authenticationinformation including the adult Internet cafe ID and the game machine ID is equal to pre-registered authentication information at step 204.
[41] If the above-mentioned authentication information including the adult Internet cafe
ID and the game machine ID is equal to the pre-registered authentication information at step 204, the adult entertainment gameprovision server reads a list of current available games from a game database (DB) including game information equipped with a game name, a game program (to be downloaded), and a game condition (e.g., the number of participants), etc. at step 205, and transmits the read game information to the adult entertainment game machine.
[42] The adult entertainment game machine displays the received game list on the screen at step 206, such that the user can recognize the received game list.
[43] If the user selects a desired game from among the received game list, the adult entertainment game machine receives game request information (including the user- selected game information and user's cyber- money information, etc.) from the user at step 207, and transmits the received game request information to the adult entertainment game provision server.
[44] The adult entertainment game provision server stores the above-mentioned game request information in the game request information DB at step 208. The adult entertainment game provision server reads the game request information, which requests the same game, from among the game request information stored in the game request information DB.
[45] If it is determined that a game condition of the read game request information is appropriate for the user-selected game information, the adult entertainment game provision server controls a plurality of adult entertainment gamemachines to be matched with each other at step 209, such that a desired game can be played between the adult entertainment game machines.
[46] Thereafter, the adult entertainment game provision server controls the above- mentioned matched adult entertainment game machines to play the game at step 210.
[47] In this case, if the game requires a predetermined number of participant users in the same manner as in a go-stop or four-card game, the adult entertainment game does not participate in the game. Otherwise, if the game requires a dealer in the same manner as in a blackjack game, the adult entertainment game provision server serves as the dealer.
[48] Thereafter, if the above-mentioned game is terminated, the adult entertainment game provision server calculates the cyber-money owned by the adult entertainment game machines participating in the game accordingto the result of the game at step 211, and transmits the calculated cyber-money to each adult entertainment game machine.
[49] The aforementioned cyber-money calculation reference may be included in the above-mentioned game information, and may also be received from the adult entertainment gamemachines during the game as necessary.
[50] The adult entertainment game machine adds or subtracts an amount of money corresponding to the cyber-money according to the above-mentionedcalculation result at step 212, such that it changes the resultant cyber-money.
[51] The adult entertainment game machine receives a user command for determining whether the above-mentionedgame is continued or not, and determines whether the game is continued or not according to the received user command at step 213.
[52] If the adult entertainment game machine determines that the game is continued, it returns to step 210. Otherwise, if the adult entertainment gamemachine determines that the game is interrupted, it receives a request of a user who desires to draw back financial property corresponding to the cyber-money stored in the adult entertainment gamemachine, and outputs the requested financial property corresponding to the cyber- money at step 214.
[53] In this case, the term "financial property" is indicative of cash or gift certificate, etc.
The adult entertainment game machine refunds the requested financial property in predetermined monetary units (e.g., D5000gift certificate) to the user, and may manage the remaining cyber-money other than the refunded cyber-money using an administrator computer (not shown) of the adult Internet cafe.
[54] In this case, the administrator computer of the Internet cafe is installed to each of
Internet cafes, and is connected to the above-mentioned adult entertainment game machine over a communicationnetwork such as the Internet.
[55] The administrator computer invites a user (i.e., a gamer) to gain membership, such that it receives membership information (including a name, a resident registration number, an ID, and a password, etc.) from the user. The administrator computer controls the membership information to be associated with cyber-money information, and stores the associated-resultant information.
[56] If the user re-visits the game Web-site managed by the administrator computer, the administrator computer transmits the cyber-money stored in the adult entertainment gamemachine to the user, such that the user can freely use the cyber-money as if the user were playing in cash.
[57] The administrator computer transmits specific information, indicating that the adult entertainment game machine will secede from the game, to the adult entertainment game provision server.
[58] The adult entertainment game provision server reads the above-mentioned calculation information, and generates statistical information using the read calculation information at step 215. In this case, the statistical information includes average- and sum- information of cyber-money adding/subtracting information of individual adult entertainment game machines installed at the Internet cafe at step 215.
[59] FIG. 4 is a block diagram illustrating a server for providing an adult entertainment game (i.e., an adult entertainment game provision server) over the Internet according to the present invention.
[60] Referring to FIG. 4, the adult entertainment game provision server includes an authentication information manager 301, a game information manager 302, an authenti- cationunit 303, a game information provider 304, a game progressing unit 305, and a cyber-money calculator 306. Also, the adult entertainment game provision server may further include a statistical information generator 307.
[61] The authentication information manager 301 receives authentication information from an administrator, and stores the received authentication information, such that it implements an authentication information DB. In this case, the authenticationin- formation includes a predetermined Internet cafe ID and an adult entertainment game machine ID.
[62] The game information manager 302 receives game information (including a game name and game progressing requirements of a game capable of being provided to the user) from an administrator, and implements a game DB using the received game information.
[63] The authentication unit 303 receives the authentication information equipped with both the adult Internet cafe ID and the game machine ID from a predetermined adult entertainment game machine, which has received financial property correspondingto a predetermined amount of money from the user, has converted the received financial property into cyber-money corresponding to the predetermined amount of money, and has stored the cyber-money.
[64] The authentication unit 303 determines whether the adult Internet cafe ID and the game machine ID contained in the received authentication information are pre- registered in the authentication information DB.
[65] If it is determined that the adult Internet cafe ID and the game machine ID are pre- registered in the authentication information DB, the authentication unit 303 au- thenticates the adult Internet cafe ID and the game machine ID. If the adult Internet cafe ID and the game machineID are successfully authenticated, the authentication unit 303 allows the adult entertainment game machine to access the adult entertainment game provision server.
[66] Upon receiving the successful authentication information from the authentication unit 303, the game information provider 304 reads the game informationfrom the game DB, generates the list of games, and provides the above-mentioned adult entertainment game machine with the game list.
[67] The game progressing unit 305 receives any one of the games contained in the game list from the adult entertainment game machine, receives game request information including the cyber-money information of the adult entertainment gamemachine, and stores the received game request information in the game request information DB.
[68] The game progressing unit 305 reads the game request information from the game request information DB, and determines the presence or absence of a plurality of game requests associatedwith the same game. If the presence of the game requests associated with the same game is determined, the game progressing unit reads the game progressing requirements stored in the game DB, and determines whether the game is available or not on the basis of the read game requirements.
[69] If it is determined the game is available, the game progressing unit 305 mutually matches a plurality of adult entertainment gamemachines having requested the same game, such that the game can be played between the adult entertainment game machines.
[70] If the game is terminated, the cyber-money calculator 306 calculates the cyber- money stored in the adult entertainment game machines participating in the game according to the result of the game, stores the calculated cyber-money information, and transmits the stored cyber-money information to each of the adult entertainment game machines participating in the game.
[71] The statistical information generator 307 reads the stored cyber-money calculation result information, and generates statistical information. In this case, the statistical information includes not only average information of cyber-moneyadding/subtracting information of individual adult entertainment game machines, but also average information of cyber-money adding/subtracting information of individual adult Internet cafes.
[72] FIG. 5 is a block diagram illustrating an adult entertainment game machine for providing an adult entertainment game over the Internet according to the present invention.
[73] The adult entertainment game machine according to the present invention includes a cyber- money converter 401, a server access unit 402, a game information provider 403, a game request unit 404, a game provider 405, and a property output unit 406.
[74] The cyber- money converter 401 receives financial property corresponding to a predetermined amount of money from a user, converts the received financial property into cyber-money corresponding to the predetermined amount of money, and stores the cyber-money.
[75] The server access unit 402 reads authentication information including both a pre- stored adult Internet cafe ID and a pre-stored adult entertainment game machine ID, transmits the authentication information to the adult entertainment game provision server capable of providing the user with a predetermined adult entertainment game over a communication network such as the Internet, and receives an authentication message from the adult entertainment game provision server, such that it gains access to the adult entertainment game provision server.
[76] The game information provider 403 receives the game list information indicating the list of serviceable games from the adult entertainment game provision server, and displays the received game list information, such that the user can recognize the game list information.
[77] The game request unit 404 receives a command of the user who desires to play any one of the games contained in the game list, creates game request information including both the user-selected game information and cyber-money information, and transmits the created game request information to the adult entertainment game provision server.
[78] The game provider 405 receives the user-selected game from the adult entertainment game provision server, provides the user with the received game, receives the cyber-money calculation result according to the result of the game from the adul- tentertainment game provision server, and stores the received cyber-money calculation result in a cyber-money DB.
[79] The property output unit 406 receives a request of the user who desires to draw back the remaining cyber-money in the form of financial property, reads an amount of money corresponding to the cyber-money stored in the cyber-money DB, outputs financial property correspondingto the read amount of money, and provides the user with the financial property corresponding to the remaining cyber-money.
[80] In the meantime, the method and apparatus for providing a user with an adult entertainment game over the Internet according to the present invention can be configured in the form of a computer-readable program. The computer-readable program can be recorded in a variety of computer-readable recording mediums (e.g., CDs, HDDs, floppy discs, and other memories).
[81] Industrial Applicability
[82] As apparent from the above description, the method and apparatus for providing a user with an adult entertainment gameover the Internet according to the present invention can effectively authenticate whether a gamer or user is an adult or not using unique characteristics of general adult entertainment gamerooms (i.e., adult Internet cafes) capable of easily and correctly performing adult authentication, such that it prevents adolescents from arousing gambling spirit. Also, the present inven- tionprovides the user with a variety of person-to-persongames, instead of tedious reel games for use in general adult Internet cafes.
[83] In other words, conventionally, the reel game of the general adult Internet cafe is a very simple game for repeatedly generating scores according to irregular sequences based on an artificially-defined winning average. Therefore, the user acting as the gamer enters a predetermined amountof money in the game machine, automatically acquires his or her score without reflecting his or her personal intention in the working game machine, and waits for a predetermined period of time during which the accumulated scores reach a predetermined score, such that the user may be easily bored.
[84] However, the method and apparatus for providing the adult entertainment game according to the present invention can provide the user with a user-desired game over a communication network such as the Internet, and authenticates the user on the basis of the adult Internet cafe ID, the adult entertainment game machine ID, or the Internet IP address connected to the adult entertainment game machine, such that it can prevent adolescents from fraudulently accessing adult game Web-sites.
[85] It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the invention. Thus, it is intended that the present invention covers the modifications and variations of this invention provided they come within the scope of the appended claims and their equivalents.

Claims

Claims
[1] A method for providing an adult entertainment game over the Internet comprising the steps of: a) receiving, by an adult entertainment game provision server connected to a plurality of adult entertainment game machines for providing a user who plays a predetermined adult entertainment game with the adult entertainment game over a communication network such as the Internet, authentication information including not only an ID (Identifier) of an Internet cafe but also IDs of the adult entertainment gamemachines installed at the Internet cafe from an administrator of the adult entertainment game provision server, storing the received authentication information, and implementing an authentication information database (DB) using the stored authentication information; b) receiving, by the adult entertainment game provision server, a game name and game progressing requirements of a game capable of being provided to the user, and implementing a game DB using the received game information c) receiving, by the adult entertainment game provision server, authentication information including both a pre-registered adult Internet cafe ID and a pre- registered adult entertainment game machine ID from a specific adult entertainment game machine from among the adult entertainment game machines, wherein the specific adult entertainment game machine receives financial property correspondingto a predetermined amount of money from the user, converts the received financial property into cyber-money corresponding to the predetermined amount of money, and stores the cyber-money d) determining, by the adult entertainment game provision server, whether the adult Internet cafe ID and the adult entertainment game machine ID contained in the received authentication information are pre-registered in the authentication information DB, authenticating the adult Internet cafe ID and the adult entertainment game machine ID, and allowing the adult entertainment game machine to access the adult entertainment game provision server if the adult Intern et cafe ID and the adult entertainment game machine ID are successfully authenticated; e) reading, by the adult entertainment game provision server, game information stored in the game DB, generating a list of games, and providing the adult entertainment game machine with the game list; f) receiving, by the adult entertainment game provision server, game request information including both any one game information from among the game list and cyber-money information of the adult entertainment game machine from the adult entertainment game machine, and storing the received game request information in a game request information DB; g) reading, by the adult entertainment game provision server, the game request information stored in the game request information DB, determining the presence or absence of a plurality of game requests associated with the same game, reading the game progressingrequirements stored in the game DB if the presence of the game requests associated with the same game is determined, determining whether the game can be played on the basis of the read game progressing requirements, mutually matching the adult entertainment gamemachines having requested the same game if it is determined that the game can be played, and progressing the game; and h) calculating, by the adult entertainment game provision server, the cyber- money stored in the adult entertainment game machine participating in the game according to the result of the game after the game is terminated, storing the calculation result information, and transmitting the stored calculation result information to each adult entertainment gamemachine participating in the game.
[2] The method according to claim 1, further comprising the step of: i) reading, by the adult entertainment game provision server, the stored cyber- money calculation result information, generating statistical information, which includes not only average information of cyber-money adding/subtracting information of individual adult entertainment game machines, but also average information of cyber-money adding/subtracting information of individual adult Internet cafes, and outputting the generated statistical information.
[3] A method for providing an adult entertainment game over the Internet comprising the steps of: a) receiving, by an adult entertainment gamemachine capable of providing a user who plays a predetermined adult entertainment game with the adult entertainment game, financial property corresponding to a predetermined amount of money from the user, converting the received financial property into cyber- money corresponding to the predetermined amount of money, and storing the cyber-money b) reading, by the adult entertainment game machine, authentication information including both a pre- stored adult Internet cafe ID and a pre- stored adult entertainment game machine ID, transmitting the read authentication information to an adult entertainment game provision server for providing the user with the adult entertainment game over a communication network such as the Internet, receiving an authentication message from the adult entertainment game provision server, and gaining access to the adult entertainment game provision server c) receiving, by the adult entertainment game machine, game list information indicating a list of serviceable games from the adult entertainment game prov ision server, displaying the received game list information, and providing the user with the received game list information d) selecting, by the adult entertainment game machine, a desired game from among games stored in the game list, and transmitting game request information including both the user-selected game information and cyber-money information to the adult entertainment game provision server e) transmitting, by the adult entertainment game machine, the game received from the adult entertainment game provision server to the user; f) receiving, by the adult entertainment game machine, cyber-money calculation result according to the result of the game, and reflecting the cyber-money calculation result in a cyber-money DB; and g) receiving, by the adult entertainment gamemachine, a request of the user who desires to draw back the remaining cyber-money in the form of financial property, reading an amount of money corresponding to the cyber- money stored in the cyber-money DB, outputting financial property corresponding to the read amount of money, and providing the user with the financial property corresponding to the remaining cyber-money.
[4] A computer-readable recording medium comprising: a computer program for executing any one of methods according to claims 1 to 3.
[5] A server for providing an adult entertainment game over the Internet comprising: an authentication information manager for receiving authentication information from an administrator, storing the received authentication information, and implementing an authentication information DB, wherein the authenticationin- formation includes a predetermined Internet cafe ID and an adult entertainment game machine ID; a game information manager for receiving game information including both a game name and game progressing requirements from an administrator, and implementing a game DB using the received game information an authenticationunit for receiving the authentication information equipped with both the adult Internet cafe ID and the game machine ID from a predetermined adult entertainment game machine, which receives financial property corre- spondingto a predetermined amount of money from the user, converts the received financial property into cyber-money corresponding to the predetermined amount of money, and stores the cyber-money, determining whether the adult Internet cafe ID and the game machine ID contained in the received authentica- tioninformation are pre -registered in the authentication information DB, authenticating the adult Internet cafe ID and the game machine ID if the adult Internet cafe ID and the game machine ID are pre -registered in the authentication information DB, and allowing the adult entertainment gamemachine to access the adult entertainment game provision server if the adult Internet cafe ID and the game machine ID are successfully authenticated; a game information provider for receiving the successful authentication information from the authentication unit, reading the game information from the game DB, generating the list of games, and providing the adult entertainment gamemachine with the game list; a game progressing unit for receiving any one of games contained in the game list from the adult entertainment game machine, receiving game request information including the cyber-money information of the adult entertainment game machine, storing the received game request information in a game request information DB, reading the game request information from the game request information DB, determining the presence or absence of a plurality of game requests associated with the same game, reading the game progressing requirements stored in the game DB if the presence of the game requests associated with the same game is determined, determining whether the game is available or not on the basis of the read game requirements, and mutually matching a plurality of adult entertainment game machines having requested the same game if it is determined the game is available, such that the game can be played between the adult entertainment game machines; and a cyber-money calculator for calculating the cyber-money stored in the adult entertainment game machines participating in the game according to the result of the game after the game is terminated, storing the calculated cyber-money information, and transmitting the stored cyber-money information to each of the adult entertainment game machines participating in the game.
[6] The server according to claim 5, further comprising: a statistical information generator for reading the stored cyber-money calculation result information, generating statistical information including not only average information of cyber-money adding/subtracting information of individual adult entertainment game machines but also average information of cyber-money adding/subtracting information of individual adult Internet cafes, and outputting the generated statistical information.
[7] An adult entertainment game machine comprising: a cyber-money converter for receiving financial property correspondingto a predetermined amount of money from a user, converting the received financial property into cyber-money corresponding to the predetermined amount of money, and storing the cyber-money a server access unit for reading authentication information including both a pre- stored adult Internet cafe ID and a pre-stored adult entertainment game machine ID, transmitting the authentication information to an adult entertainment game provision server capable of providing the user with a predetermined adult entertainment game over a communication network such as the Internet, receiving an authentication message from the adult entertainment game provision server, and gaining access to the adult entertainment game provision server a game informationprovider for receiving game list informationindicating the list of serviceable games from the adult entertainment game provision server, displaying the received game list information, and allowing the user to recognize the game list information a game request unit for receiving a command of the user who desires to play any one of games contained in the game list, creating game request information including both the user-selected game information and cyber-money information, and transmitting the created game request information to the adult entertainment game provision server a game provider for receiving the user- selected game from the adult entertainment game provision server, providing the user with the received game, receiving the cyber-money calculation result according to the result of the game from the adult entertainment game provision server, and storing the received cyber-money calculation result in a cyber-money DB; and a property output unit for receiving a request of the user who desires to draw back the remaining cyber-money in the form of financial property, reading an amount of money corresponding to the cyber-money stored in the cyber-money DB, outputting financial property correspondingto the read amount of money, and providing the user with the financial property corresponding to the remaining cyber-money.
PCT/KR2006/001996 2005-05-27 2006-05-26 Method of providing an adult game using internet and apparatus therof WO2006126849A1 (en)

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