WO2006124732A3 - Proxy for enabling communication between mobile device and game service - Google Patents

Proxy for enabling communication between mobile device and game service Download PDF

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Publication number
WO2006124732A3
WO2006124732A3 PCT/US2006/018646 US2006018646W WO2006124732A3 WO 2006124732 A3 WO2006124732 A3 WO 2006124732A3 US 2006018646 W US2006018646 W US 2006018646W WO 2006124732 A3 WO2006124732 A3 WO 2006124732A3
Authority
WO
WIPO (PCT)
Prior art keywords
communication
proxy server
online service
proxy
intermittent
Prior art date
Application number
PCT/US2006/018646
Other languages
French (fr)
Other versions
WO2006124732A2 (en
Inventor
Lee Crawford
John Cahill
Original Assignee
Yahoo Inc
Lee Crawford
John Cahill
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Yahoo Inc, Lee Crawford, John Cahill filed Critical Yahoo Inc
Priority to EP06759802A priority Critical patent/EP1880310A4/en
Priority to JP2008511454A priority patent/JP2008545455A/en
Publication of WO2006124732A2 publication Critical patent/WO2006124732A2/en
Publication of WO2006124732A3 publication Critical patent/WO2006124732A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/04Protocols specially adapted for terminals or networks with limited capabilities; specially adapted for terminal portability
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/56Provisioning of proxy services
    • H04L67/568Storing data temporarily at an intermediate stage, e.g. caching
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/56Provisioning of proxy services
    • H04L67/59Providing operational support to end devices by off-loading in the network or by emulation, e.g. when they are unavailable
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing

Landscapes

  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Marketing (AREA)
  • Tourism & Hospitality (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Health & Medical Sciences (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Economics (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Information Transfer Between Computers (AREA)
  • Telephonic Communication Services (AREA)
  • Communication Control (AREA)

Abstract

A system and method are directed towards managing communication with an online service on behalf of a device that may have intermittent communication. A proxy server provides a reliable communication session with the online service, such as a game service, and relays information between the online service and an intermittent communication device, such as a mobile terminal. The proxy server stores messages and/or other information from the online service while the intermittent communication device is not communicating with the proxy server. The proxy server may manage the communication upon request from the intermittent communication device, the online service, or from another source such as a portal with which the intermittent communication device communicates. The proxy server uses a table of unique identifiers to map messages between multiple intermittent communication devices and one or more online services. Proxy communication may terminate after a command or an elapsed time of interrupted communication.
PCT/US2006/018646 2005-05-13 2006-05-15 Proxy for enabling communication between mobile device and game service WO2006124732A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
EP06759802A EP1880310A4 (en) 2005-05-13 2006-05-15 Proxy for enabling communication between mobile device and game service
JP2008511454A JP2008545455A (en) 2005-05-13 2006-05-15 Proxy that allows communication between mobile devices and game services

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US68120205P 2005-05-13 2005-05-13
US60/681,202 2005-05-13
US11/383,178 US20060259623A1 (en) 2005-05-13 2006-05-12 Proxy for enabling communication between mobile device and game service
US11/383,178 2006-05-12

Publications (2)

Publication Number Publication Date
WO2006124732A2 WO2006124732A2 (en) 2006-11-23
WO2006124732A3 true WO2006124732A3 (en) 2009-04-23

Family

ID=37420488

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2006/018646 WO2006124732A2 (en) 2005-05-13 2006-05-15 Proxy for enabling communication between mobile device and game service

Country Status (5)

Country Link
US (1) US20060259623A1 (en)
EP (1) EP1880310A4 (en)
JP (1) JP2008545455A (en)
KR (1) KR20070116619A (en)
WO (1) WO2006124732A2 (en)

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US7391718B2 (en) * 2004-03-09 2008-06-24 Palm, Inc. Swapping a nonoperational networked electronic system for an operational networked electronic system
US6724720B1 (en) 2000-05-01 2004-04-20 Palmone, Inc. Swapping a nonoperational networked electronic system for an operational networked electronic system
US9462069B2 (en) * 2006-03-31 2016-10-04 Alcatel Lucent Presence management proxying methods and devices
US20080115152A1 (en) 2006-11-15 2008-05-15 Bharat Welingkar Server-controlled heartbeats
JP2009011712A (en) * 2007-07-09 2009-01-22 Koei:Kk Online game system, relay server, online game providing method, and online game providing program
US8602865B2 (en) 2007-08-06 2013-12-10 Igt Gaming system and method providing a group bonus event for linked gaming devices
US8139495B2 (en) * 2007-09-13 2012-03-20 Microsoft Corporation Determining quality of communication
US8087999B2 (en) 2007-09-28 2012-01-03 Igt Gaming system and method of operating a gaming system providing wagering control features for wagering games
US8607324B2 (en) * 2008-01-15 2013-12-10 Microsoft Corporation Untrusted gaming system access to online gaming service
US7899058B2 (en) * 2008-03-12 2011-03-01 Telefonaktiebolaget L M Ericsson (Publ) Using a hash value as a pointer to an application class in a communications device
TW201220815A (en) * 2010-11-15 2012-05-16 Fluidfish Ltd A self configured and intuitive interactive system and method thereof
US20120254949A1 (en) * 2011-03-31 2012-10-04 Nokia Corporation Method and apparatus for generating unique identifier values for applications and services
US9246882B2 (en) 2011-08-30 2016-01-26 Nokia Technologies Oy Method and apparatus for providing a structured and partially regenerable identifier
US8942692B2 (en) * 2011-12-02 2015-01-27 Text Safe Teens, Llc Remote mobile device management
US9247372B2 (en) 2012-01-23 2016-01-26 Texas Instruments Incorporated Wireless mobile device network application proxy with exchange sequence generator
US20140006517A1 (en) * 2012-07-02 2014-01-02 WUPIMA, Inc. System and method for social invitations to facilitate playing and sharing of mobile application or mobile game on mobile device
US9282423B2 (en) * 2013-03-13 2016-03-08 Aliphcom Proximity and interface controls of media devices for media presentations
US20140266757A1 (en) * 2013-03-14 2014-09-18 Aliphcom Proximity-based control of media devices
US20140267148A1 (en) * 2013-03-14 2014-09-18 Aliphcom Proximity and interface controls of media devices for media presentations
US11044451B2 (en) 2013-03-14 2021-06-22 Jawb Acquisition Llc Proximity-based control of media devices for media presentations
CN103736273A (en) * 2013-12-31 2014-04-23 成都有尔科技有限公司 Light-emitting diode (LED) screen based interactive game system
JP6317707B2 (en) 2014-06-13 2018-04-25 エヌエイチエヌ エンターテインメント コーポレーションNHN Entertainment Corporation Game service system and game service method for global game service
US10888788B2 (en) * 2016-06-30 2021-01-12 Sony Interactive Entertainment Inc. Automated artificial intelligence (AI) control mode for playing specific tasks during gaming applications

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US5771353A (en) * 1995-11-13 1998-06-23 Motorola Inc. System having virtual session manager used sessionless-oriented protocol to communicate with user device via wireless channel and session-oriented protocol to communicate with host server
US20030153373A1 (en) * 2002-02-07 2003-08-14 Hewlett Packard Company Network-based game system and method

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US6775298B1 (en) * 1999-08-12 2004-08-10 International Business Machines Corporation Data transfer mechanism for handheld devices over a wireless communication link
JP3512386B2 (en) * 2000-01-20 2004-03-29 株式会社スクウェア・エニックス Online composite service provision processing method and online composite service provision processing system
US6699125B2 (en) * 2000-07-03 2004-03-02 Yahoo! Inc. Game server for use in connection with a messenger server
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US5771353A (en) * 1995-11-13 1998-06-23 Motorola Inc. System having virtual session manager used sessionless-oriented protocol to communicate with user device via wireless channel and session-oriented protocol to communicate with host server
US20030153373A1 (en) * 2002-02-07 2003-08-14 Hewlett Packard Company Network-based game system and method

Also Published As

Publication number Publication date
US20060259623A1 (en) 2006-11-16
JP2008545455A (en) 2008-12-18
KR20070116619A (en) 2007-12-10
WO2006124732A2 (en) 2006-11-23
EP1880310A4 (en) 2011-05-25
EP1880310A2 (en) 2008-01-23

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