WO2006075695A1 - Character figure display, program, and recording medium - Google Patents

Character figure display, program, and recording medium Download PDF

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Publication number
WO2006075695A1
WO2006075695A1 PCT/JP2006/300363 JP2006300363W WO2006075695A1 WO 2006075695 A1 WO2006075695 A1 WO 2006075695A1 JP 2006300363 W JP2006300363 W JP 2006300363W WO 2006075695 A1 WO2006075695 A1 WO 2006075695A1
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WIPO (PCT)
Prior art keywords
character
subpixel
display device
sub
color element
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PCT/JP2006/300363
Other languages
French (fr)
Japanese (ja)
Inventor
Yasuhisa Nakamura
Satoshi Okada
Original Assignee
Sharp Kabushiki Kaisha
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Publication of WO2006075695A1 publication Critical patent/WO2006075695A1/en

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Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/22Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of characters or indicia using display control signals derived from coded signals representing the characters or indicia, e.g. with a character-code memory
    • G09G5/24Generation of individual character patterns
    • G09G5/28Generation of individual character patterns for enhancement of character form, e.g. smoothing
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2340/00Aspects of display data processing
    • G09G2340/04Changes in size, position or resolution of an image
    • G09G2340/0457Improvement of perceived resolution by subpixel rendering

Definitions

  • the present invention relates to a character graphic display device, a program, and a recording medium that include a display device that displays characters or graphics and a control unit that controls the display device.
  • characters or graphics can be displayed smoothly and thickly on a display device capable of displaying characters or graphics in color.
  • Patent Document 1 discloses a technique for smoothly displaying characters. In this technology, dot fonts are used, and a halftone area (gray area) is arranged around the character color area.
  • Patent Document 2 discloses a technique for displaying characters smoothly and with a wide line extending vertically.
  • the skeleton subpixel corresponding to the skeleton portion of the character is assigned to at least one of the plurality of subpixels.
  • a group of subpixels is assigned adjacent to the skeleton subpixel.
  • the subpixel group corresponds to a portion adjacent to the skeleton portion of the character and includes a plurality of subpixels.
  • a plurality of subpixels included in the subpixel group are arranged in the horizontal direction.
  • the color element level is set for the sub-pixel group, and by setting the luminance value according to the color element level to the sub-pixel group, the characters are displayed smoothly and the line width of the character extending in the vertical direction is widened. To do.
  • sub-pixel is a color element that constitutes a pixel
  • character skeleton is the center of a stroke that constitutes a character.
  • the “color element level” indicates the ratio of the luminance level of the character color to the luminance level of the background color. For example, the proportion of the background color that has a lower color element level is higher in subpixels farther from the skeleton subpixel. The closer the subpixel is to the skeleton subpixel, the higher the proportion of the character color with the higher color element level.
  • FIG. 23 shows a configuration of a character display device 600 disclosed in Patent Document 2.
  • the character display device 600 includes an input device 601, a control unit 602, and a display device 603.
  • the control unit 602 includes a skeleton generation unit 604, a character contribution level assignment unit 605, an output value generation unit 606, a character contribution level calculation unit 607, and a character contribution level set calculation. It includes output means 608 and luminance level calculation means 609.
  • a skeleton generation unit 604 extracts desired data from the bitmap data input by the input device 601 and generates skeleton data indicating the skeleton portion of the character in units of subpixels. Skeletal data is generated so that the skeleton sub-pixels are smoothly arranged according to the pixels adjacent to the skeleton portion of the character and the neighboring pixels in the skeleton portion of the character.
  • Character contribution level assigning means 605 assigns color element levels (character contribution levels) to sub-pixels according to the distance from the skeleton.
  • Character contribution level set calculation means 608 collects character contribution levels in units of pixels.
  • Luminance level calculation means 609 calculates luminance table data representing luminance values to be assigned to subpixels.
  • the output value generation unit 606 assigns a luminance value to a desired subpixel based on the color element level and the luminance table data.
  • the brightness level can be controlled in units of subpixels, so that the contrast is high and characters can be displayed smoothly.
  • Patent Document 3 discloses a technique for displaying characters smoothly and with the width of a line extending in the vertical direction and the width of the line extending in the horizontal direction being thick.
  • the color element of the subpixel adjacent to at least one of the upper and lower sides of the skeleton subpixel (color element level is 7 (maximum value)).
  • Color element level is 7 (maximum value)
  • Set the level to 3 (a value smaller than the color element level of the skeleton subpixel, for example, half of the color element level of the skeleton subpixel). Therefore, the characters can be displayed smoothly and the line width of the characters can be increased.
  • Patent Document 1 JP-A-8-255254
  • Patent Document 2 Japanese Patent Laid-Open No. 2003-248476
  • Patent Document 3 Japanese Patent Application Laid-Open No. 2001-100725
  • Patent Document 2 solves this problem of Patent Document 1. Character display device This is because 600 increases the width of the line extending in the vertical direction by controlling the luminance level in units of subpixels.
  • Patent Document 3 solves these problems of Patent Document 2. This is the power to display not only the width of the line extending in the vertical direction but also the width of the line extending in the horizontal direction.
  • Patent Document 3 Although the technique disclosed in Patent Document 3 is effective for displaying a straight line extending in the vertical direction, it is not easy to adapt to the display of the oblique line.
  • the color element level of the subpixel adjacent to at least one of the upper side and the lower side of the skeleton subpixel is a force whose value depends only on the color element level of the skeleton subpixel.
  • the present invention has been made in view of the above problems, and displays a sufficiently thick character or figure without degrading the quality of the character or figure, and displays the width of the curved portion of the character or figure uniformly.
  • An object of the present invention is to provide a character graphic display device, a program, and a recording medium.
  • the character graphic display device of the present invention is a character graphic display device comprising a display device having a plurality of pixels and a control unit for controlling the display device, wherein each of the plurality of pixels
  • Each of the plurality of sub-pixels includes a plurality of sub-pixels arranged in one direction, and one corresponding color element among the plurality of color elements is assigned in advance, and each of the plurality of color elements
  • the strength is represented by a plurality of color element levels
  • the control unit converts the plurality of color elements corresponding to the plurality of sub-pixels.
  • the control unit By independently controlling each character, a character or a graphic is displayed on the display device, and the control unit includes a skeleton sub including at least one subpixel corresponding to a skeleton portion of the character or the graphic displayed on the display device.
  • a color element level of the pixel group, and the control unit is a second sub-pixel group adjacent to one sub-pixel of the skeleton sub-pixel group and is perpendicular to the first direction.
  • the color element level of the second subpixel group including at least one subpixel arranged in two directions is set to at least one subpixel of the first subpixel group. Is set according to the color element level, thereby the objective described above being achieved.
  • the control unit includes: one sub-pixel force in the skeleton sub-pixel group, and one of the first sub-pixel groups according to a distance to one sub-pixel in the first sub-pixel group.
  • the color element level of the one subpixel may be set.
  • the control unit sets a color element level of the second sub-pixel group based on a first conversion rate, and the first conversion rate corresponds to a color element level of the first sub-pixel group. It is determined according to a plurality of line widths of the character or figure, and the relationship between the first conversion rate and the plurality of line widths of the character or figure may be represented by at least one table.
  • a color element level of a third subpixel group adjacent to the first subpixel group and including at least one subpixel arranged in the second direction is the character or the figure. And the relationship between each of the plurality of line widths of the character or figure and the color element level of the third sub-pixel group is represented by at least one table. Moyo.
  • the control unit sets the color element level of the third subpixel group including at least one subpixel arranged in the second direction to the color element level of the first subpixel group and the color element level of the second subpixel group. It may be set based on at least one of the color element levels.
  • the degree value is determined according to a plurality of line widths of the character or figure, and the relationship between each of the plurality of line widths of the character or figure and the luminance value of the second sub-pixel group is little. Both may be represented by a single table.
  • the control unit may set a color element level of the second sub-pixel group based on correction suppression data indicating whether or not the character or the figure is corrected and suppressed.
  • correction suppression data may be included in bitmap data representing the characters or graphics.
  • the correction suppression data may have a level value.
  • the recording medium of the present invention is a recording medium that can be read by an information display device, and the information display device includes a display device having a plurality of pixels and a control unit that controls the display device.
  • Each of the plurality of pixels includes a plurality of subpixels arranged in a first direction, and each of the plurality of subpixels is assigned in advance one color element corresponding to a plurality of color elements.
  • the strength of each of the plurality of color elements is represented by a plurality of color element levels, and the recording medium independently controls the plurality of color elements corresponding to the plurality of sub-pixels.
  • a program for causing the control unit to execute a process including a step of displaying characters or figures on the display device is recorded, and the characters or figures are displayed in the table.
  • Displaying on the display device comprises: a color element level of a skeleton subpixel group including at least one subpixel corresponding to a skeleton portion of a character or a graphic displayed on the display device; and one of the skeleton subpixel groups.
  • Setting a color element level of a first subpixel group adjacent to one subpixel, the first subpixel group including at least one subpixel arranged in the first direction; and the skeleton subpixel group A second subpixel group adjacent to one of the subpixels, and including at least one subpixel arranged in a second direction perpendicular to the first direction.
  • setting a level according to a color element level of at least one subpixel of the first subpixel group is achieved.
  • a program of the present invention is a program for causing an information display device including a display device having a plurality of pixels and a control unit to control the display device to execute display processing.
  • Each of the plurality of pixels includes a plurality of sub-pixels arranged in a first direction, and each of the plurality of sub-pixels is assigned with a corresponding one of the plurality of color elements in advance.
  • the strength of each of the plurality of color elements is represented by a plurality of color element levels, and the display process independently controls the plurality of color elements corresponding to the plurality of sub-pixels.
  • a step of displaying a character or a graphic on the display device and the step of displaying the character or the graphic on the display device corresponds to a skeleton part of the character or the graphic displayed on the display device.
  • a color element level of a group of skeleton subpixels including at least one subpixel, and a level adjacent to one of the skeleton subpixels Setting a color element level of the first sub-pixel group including at least one sub-pixel arranged in the first direction, and one sub-pixel of the skeleton sub-pixel group A color element level of a second subpixel group including at least one subpixel arranged in a second direction perpendicular to the first direction. And setting according to the color element level of at least one of the sub-pixels, thereby achieving the above object.
  • the color element level of the second sub-pixel group is set according to the color element level of at least one sub-pixel of the first sub-pixel group. Is done. Therefore, the color element level of the second subpixel group can be changed in conjunction with the change of the color element level of the first subpixel group. As a result, the line width of the character or figure can be changed uniformly, and the character or figure can be displayed smoothly.
  • the width of the line of the character or graphic that is independent of the arrangement direction of the plurality of subpixels included in each of the plurality of pixels is uniformly thick. it can.
  • FIG. 1 is a diagram showing a configuration of a character display device 100 according to an embodiment of the present invention.
  • FIG. 2 is a diagram showing the function of the skeleton generation means 104.
  • FIG. 3 is a diagram showing the function of a character contribution level assigning means 105.
  • FIG. 4 is a diagram showing the function of output value generation means 106.
  • FIG. 5 is a diagram showing the function of a character contribution level calculation means 107.
  • FIG. 6 is a diagram showing the function of the character contribution level set calculation means 108.
  • FIG. 7 is a diagram showing the function of luminance level calculation means 109.
  • FIG. 8 is a diagram showing the function of vertical character contribution level set calculation means 110.
  • FIG. 9 is a diagram showing a relationship between a character contribution level set, a vertical character contribution level set, a two-dimensional character contribution level set, a character contribution level, and a luminance value.
  • FIG. 10 shows a character image generated by the character display device 100.
  • FIG. 11 is a diagram showing a configuration of another character display device 200 according to the embodiment of the present invention.
  • FIG. 12 is a diagram showing the function of table selection means 212.
  • FIG. 13 is a diagram showing a configuration of still another character display device 300 according to the embodiment of the present invention.
  • FIG. 14 is a diagram showing the function of luminance table selection means 314.
  • FIG. 15 is a diagram showing the occurrence of contact between lines.
  • FIG. 16 is a diagram showing a configuration of still another character display device 400 according to the embodiment of the present invention.
  • FIG. 17 is a diagram showing the function of correction suppression means 416.
  • FIG. 18 is a diagram showing a configuration of still another character display device 500 according to the embodiment of the present invention.
  • FIG. 19 is a diagram showing the function of correction suppression means 516.
  • FIG. 20 is a diagram showing a display result of a portion of “odd” (a portion close to a portion “large” and a portion “possible”) in which the occurrence of contact between the lines is suppressed by the correction suppressing means 516.
  • FIG. 21 is a diagram showing bitmap data including correction suppression data.
  • FIG. 22 is a flowchart showing a character display processing procedure according to the embodiment of the present invention.
  • FIG. 23 is a diagram showing a configuration of a character display device 600 disclosed in Patent Document 2.
  • FIG. 1 shows a configuration of a character display device 100 according to an embodiment of the present invention.
  • Character display device 100 may be, for example, a personal computer.
  • the personal computer any type of computer such as a desktop type or a laptop type may be used.
  • the character display device 100 may be a word processor.
  • the character display device 100 may be any information display device such as an electronic device or an information device provided with a display device.
  • the character display device 100 is an electronic device equipped with a liquid crystal display device, a portable information terminal as a portable information tool, a mobile phone including a PHS, a communication device such as a general phone ZFAX, a game machine, a TV, or a PDA. There may be.
  • the character display device 100 includes an input device 101, a display device 103 that displays a plurality of characters, and a control unit 102 that controls the display device 103.
  • the input device 101 is used to input character information representing characters displayed on the display device 103 and instructions to the display device 103 to the control unit 102.
  • the character information includes, for example, a character code for identifying a character and a bitmap for representing a bitmap font. Data, line width information indicating the width of the character line, character color information indicating the character color, and background color information indicating the background color.
  • any type of input device capable of inputting character information can be used.
  • An input device such as a keyboard with cursor keys, numeric keys, and function keys can be used as the input device 101.
  • the character information is not limited to being input to the control unit 102 by using the input device 101.
  • the character information may be stored in a recording medium (not shown) included in the control unit 102.
  • Any recording medium may be used as a recording medium for storing character information.
  • Recording media such as hard disk, ROM, MO, MD, DVD, IC card, optical card, etc. can be used.
  • the ROM can be, for example, a mask ROM, EPROM, EEPROM, flash ROM, etc.
  • ROM can be used when a ROM is used, various processing innovations can be easily realized simply by exchanging the ROM.
  • the ROM can be used when the character display device 100 is a portable terminal device or a mobile phone.
  • the character display device 100 includes means for connecting to a communication line including the Internet
  • the communication line power character information can be downloaded.
  • the control unit 102 displays characters on the display device 103 by independently controlling a plurality of color elements corresponding to a plurality of subpixels.
  • the control unit 102 converts the bitmap data into character display data.
  • the character display data is data representing characters to be displayed on the display device 103.
  • the control unit 102 includes a skeleton generation unit 104, a character contribution level assignment unit 105, an output value generation unit 106, a character contribution level calculation unit 107 , a character contribution level set calculation unit 108, and a luminance level calculation unit 109.
  • the skeleton generation unit 104 generates skeleton data from the bitmap data input by the input device 101.
  • the character contribution level assigning means 105 assigns a value (character contribution level) indicating how much the character color contributes to the background color to each sub-pixel.
  • Line width information is input to the character contribution level calculation means 107 by the input device 101.
  • the character contribution level calculation means 107 calculates the character contribution level of a predetermined subpixel according to the distance from the skeleton subpixel based on the line width information.
  • the character contribution level set calculation means 108 calculates a character contribution level set for each pixel.
  • the vertical character contribution level set calculation means 110 calculates a character contribution level set of a plurality of subpixels arranged in the vertical direction based on the character contribution level set of the pixels adjacent to the skeleton subpixel and the line width information. calculate.
  • the skeleton subpixel is a subpixel corresponding to the skeleton portion of the character.
  • the two-dimensional character contribution level set combining means 111 combines the character contribution level set and the vertical character contribution level set to generate a two-dimensional character contribution level set.
  • Luminance level calculation means 109 calculates the luminance levels of a plurality of subpixels constituting a character to be displayed on display device 103 based on the character color information, background color information, and two-dimensional character contribution level set. calculate.
  • the output value generation means 106 generates a value (character display data) to be output to the display device 103 based on the character contribution level and the luminance level. The generated output value is output to the display device 103.
  • Display device 103 includes a display region having a plurality of pixels.
  • the display device 103 displays a desired character in the display area based on the character display data output from the control unit 102.
  • the display device 103 any display device having a function of displaying characters can be used.
  • the display device 103 is, for example, a liquid crystal display device.
  • Each of the plurality of pixels is divided into a plurality of sub-pixels.
  • Each of the plurality of sub-pixels is assigned in advance one corresponding color element among a plurality of color elements (for example, R (red), G (green), B (blue)).
  • the strength of each of the multiple color elements is represented by multiple color element levels.
  • the shape of the sub-pixel is a vertically long strip formed by dividing a pixel into three. In this case, these sub-pixels are arranged in the horizontal direction. Note that the shape of the subpixel is not limited to a vertically long strip.
  • the shape of the subpixel may be a horizontally long strip shape. In this case, these subpixels are arranged in the vertical direction. Subpixels are not limited to being created by dividing a pixel into three. The number of pixel divisions may be arbitrary.
  • the character contribution level is expressed by a hexadecimal number (0 force and values up to F).
  • the character contribution level of the skeleton subpixel is represented by “F”
  • the character contribution level of a subpixel sufficiently away from the skeleton subpixel is represented by “0”.
  • the character contribution level of sub-pixels close to the skeleton sub-pixel is expressed by! / Of “0” to “F” or a deviation.
  • the character contribution level of the desired subpixel is represented by a value that is so small that the desired subpixel is away from the skeleton subpixel force.
  • the character contribution level of the skeleton subpixel is represented by “F”, and the luminance value of the skeleton subpixel is “0”.
  • Skeletal sub-pixel power The character contribution level of a sufficiently distant sub-pixel is represented by “0”, and the luminance value of that sub-pixel is “255”.
  • the character contribution level of the sub-pixels close to the skeleton sub-pixel is expressed by! / Of the “0” to “F”, and the luminance value of the sub-pixel is “255” to “0”. Is the corresponding one value.
  • character contribution level is not limited to being expressed in hexadecimal.
  • the character contribution level can be expressed in arbitrary radix.
  • the character contribution level set is a set of character contribution levels of a plurality of subpixels. For example, if the number of subpixels is three and each of the three subpixels is assigned one corresponding color element out of three color elements (for example, R, G, B)
  • the character contribution level set is the character contribution level of the subpixel of color element R, the character contribution level of the subpixel of color element G, and the character contribution level of the subpixel of color element B.
  • the character contribution level set is only a set of character contribution levels of three subpixels constituting one pixel.
  • the number of subpixels to which the character contribution level included in the character contribution level set is assigned is an arbitrary number of 1 or more.
  • control unit 102 The details of the function of each component included in the control unit 102 will be described below.
  • FIG. 2 shows the function of the skeleton generation means 104.
  • the skeleton generation means 104 takes out the desired data of bitmap data, and generates skeleton data in units of subpixels. Skeletal data is generated so that the skeleton subpixels are smoothly arranged according to the pixels adjacent to the skeleton portion of the character and the neighboring pixels in the skeleton portion of the character.
  • Bitmap data is stored in, for example, a font storage unit included in the character display device 100.
  • the skeleton generation unit 104 refers to a pixel adjacent to the skeleton subpixel and a pixel adjacent to the skeleton subpixel for each pixel of the bitmap data acquired from the font storage unit, thereby determining a subpixel to which the skeleton data is assigned. Ask.
  • a skeleton subpixel included in a predetermined pixel refers to the predetermined pixel and eight pixels adjacent to the predetermined pixel. Asking It is.
  • Predetermined pixel pattern and these 8 pixels are assigned to subpixels to which color element B is assigned among predetermined pixels with reference to the pattern of the eye and the pixel in the j + 1st column).
  • the sub-pixel to which the skeleton sub-pixel is assigned is determined by a combination of a predetermined pixel pattern and a pattern of eight pixels adjacent to the predetermined pixel. A combination of these patterns is stored in advance in the skeleton generation means 104.
  • the skeleton generation means 104 performs pattern matching on all the pixels indicated by the bitmap data, assigns the corresponding skeleton data, and the pattern power skeleton pattern of a predetermined pixel (see FIG. 2 (c)). Is generated.
  • FIG. 3 shows the function of the character contribution level assigning means 105.
  • the character contribution level is represented by a hexadecimal number (a value from 0 to F).
  • the character contribution level of the skeletal subpixel is expressed by “F”, and the character contribution level of the subpixel corresponding to the portion separated by the skeleton subpixel force N subpixel is expressed by “0”.
  • the character contribution level of the sub-pixel adjacent to the skeleton sub-pixel is expressed by V of “0” to “F”, or the shift.
  • the character contribution level of the sub-pixel of color element B among the pixels in the i-th row and j-th column is “F”, and the sub-pixel of color element G in the pixels of the i-th row and j-th column The character contribution level is “9”, and the character contribution level of the sub-pixel of color element R out of the pixels in the i-th row and the j-th row is “6”, i-th row and j-th column
  • the character contribution level of the sub-pixel of color element B among the pixels of “3” is “3”.
  • the character contribution level of the sub-pixel of the color element R in the pixel in the i-th row and j + 1st column is “9”, and the color element in the pixel in the i-th row and j + 1st column
  • the character contribution level of the G sub-pixel is “6”
  • the character contribution level of the sub-pixel of the color element B out of the pixels in the i-th row and j + 1st column is “3”.
  • the character contribution levels of the subpixels are assigned symmetrically about the skeleton subpixel. However, with the skeleton subpixel as the center, the subpixel A character contribution level may be assigned. Furthermore, the character contribution level of the subpixel is “
  • the character contribution level assigning means 105 is configured so that the character contribution level of the desired subpixel is represented by a value that is so small that the desired subpixel is separated from the skeleton subpixel force. Assign the character contribution level of the subpixel (see Fig. 3 (c)).
  • FIG. 4 shows the function of the output value generation means 106.
  • the output value generation means 106 has a luminance value table corresponding to a character contribution level set of one pixel.
  • the output value generation means 106 selects a luminance value table corresponding to the character contribution level set, and generates character display data based on the selected luminance value table.
  • FIG. 5 shows the function of the character contribution level calculation means 107.
  • the character contribution level calculation means 107 sets the character contribution level of this predetermined subpixel according to the distance to the skeleton subpixel force predetermined subpixel.
  • the character contribution level calculation means 107 corresponds to each of a plurality of thickness levels (line width information) indicating the width of the character line, from the character contribution level of the skeleton subpixel, from the skeleton subpixel. Character contribution level for subpixels that are separated by pixels, character contribution level for subpixels that are 2 subpixels away from skeleton subpixels, character contribution levels for subpixels that are 3 subpixels away from skeleton subpixels, and 4 subpixels away from skeleton subpixels The character contribution level of the subpixel is calculated.
  • the skeleton subpixel force is 4 subpixels apart.
  • the character contribution level of the subpixel up to the pixel is “F”, “9”, “6”, “3”, “0”, and when the thickness level is “i + 1”, the skeleton subpixel
  • the character contribution levels of sub-pixels up to sub-pixels that are 4 sub-pixels apart are “F”, “A”, “7”, “4”, and “0”. Note that the character contribution level power of subpixels from the skeleton subpixel to the subpixels 4 subpixels apart is not necessarily different. Some of these character contribution levels may be the same character contribution level. All can be "F”.
  • the character contribution level of subpixels from the skeleton subpixel to subpixels that are 4 subpixels apart is “F”, “9”, “9”, “3”, “0” or “F”, It can be “F”, “F”, “F”, “0”.
  • the thickness level and the character contribution level of the plurality of subpixels are calculated in advance, and the character contribution level table that represents the relationship between the thickness level and the character contribution level of the plurality of subpixels is used to calculate the character contribution level. It may be stored in the means 107. In this case, the character contribution level calculation means 107 selects a character contribution level according to the thickness level.
  • the character contribution level of the sub-pixel varies depending on the thickness level.
  • the character contribution level corresponding to thickness level i is compared with the character contribution level corresponding to thickness level i + 1.
  • the character contribution level of the skeleton subpixel is the same.
  • the character contribution levels 4 subpixels away from the skeleton subpixel are the same.
  • the character contribution levels of subpixels 1 to 3 subpixels apart from the character contribution levels corresponding to the thickness level i are “9”, “6", and "3”.
  • the character contribution levels corresponding to level i + 1 are “A”, “7”, and “4”.
  • the character contribution level corresponding to the thickness level i + 1 is close to the character contribution level F of the skeleton subpixel larger than the character contribution level corresponding to the thickness level i.
  • the luminance level calculation means 109 assigns a near V ⁇ value as a luminance value to a character color for a predetermined pixel.
  • the character contribution level calculation unit 107 selects the character contribution level corresponding to the thickness level i.
  • FIG. 6 shows the function of the character contribution level set calculation means 108.
  • the character contribution level set calculation means 108 calculates a character contribution level set by referring to the character contribution levels of a predetermined number of subpixels.
  • the number of subpixels referred to depends on, for example, the character contribution level calculated by the character contribution level calculation means 107. Exist.
  • Number of sub-pixels to be referenced (number of sub-pixels included in one pixel) + (sub-pixel one sub-pixel next to the sub-pixel with the lowest character contribution level from the sub-pixel adjacent to the skeleton sub-pixel Number of subpixels up to pixel) X 2
  • FIG. 7 shows the function of the brightness level calculation means 109.
  • the brightness level calculation means 109 is based on the character contribution level set (for example, the 2D character contribution level set synthesized by the 2D character contribution level set synthesis means 111) input to the brightness level calculation means 109. Further, the luminance values of the sub-pixels of the color element R, the color element G, and the sub-pixel of the color element B are determined for each pixel in consideration of the character color, the background color, and the pixel arrangement.
  • the character contribution level represents the mixing ratio of the character color and the background color. Therefore, the actual luminance value is calculated by performing weighted average processing on the character color information and the background color information according to the character contribution level.
  • the actual luminance level of the subpixel depends on the characteristics of the character display device 100. Below, Equation 2 to Equation 4 are used to calculate the actual luminance level of the subpixel.
  • Vr iGr ((Gr (fr) X ar + Gr (br) X (15-ar)) / 15)
  • Vg iGg ((Gg (fg) X ag + Gb (bg) X (15-ag)) / 15)
  • Vb iGb ((Gb (fb) X ab + Gg (bb) X (15-ab)) / 15)
  • Vr indicates the luminance level of the sub-pixel of color element R
  • Vg indicates the luminance level of the sub-pixel of color element G
  • Vb indicates the luminance level of the sub-pixel of color element B.
  • Gr (x) represents the input / output characteristics of the character display device 100 with respect to the sub-pixel of the color element R
  • Gg (x) represents the input-output characteristics of the character display device 100 with respect to the sub-pixel of the color element G
  • (x) shows the input / output characteristics of the character display device 100 for the sub-pixel of color element B
  • iGr (x) indicates the input / output characteristics of the character display device 100 for the sub-pixel of the color element R
  • iGg (x) indicates the input-output characteristics of the character display device 100 for the sub-pixel of the color element G
  • iGb (x) Indicates the input / output characteristics of the character display device 100 for the sub-pixel of color element B.
  • fr indicates the luminance level of the sub-pixel of the color element R necessary for expressing the character color
  • fg indicates the luminance level of the sub-pixel of the color element G required for expressing the character color
  • fb Indicates the luminance level of the sub-pixel of color element B necessary for expressing the character color
  • br indicates the luminance level of the sub-pixel of the color element R necessary for expressing the background color
  • bg indicates the luminance level of the sub-pixel of the color element G required for expressing the background color
  • bb indicates the background color Indicates the luminance level of the sub-pixel of color element B required to express.
  • ar indicates the character contribution level of the sub-pixel of color element R
  • ag indicates the character contribution level of the sub-pixel of color element G
  • ab indicates the character contribution level of the sub-pixel of color element B
  • FIG. 7 (c) shows the luminance levels corresponding to the character contribution level set. For each of the character contribution levels (003), (036), (9F9), (FFF), the brightness levels (255, 255, 230), (255, 230, 202), (168, 0, 168), One brightness level corresponding to (0, 0, 0) is determined.
  • Vr 255X (((255X (15-ar)) / 15) / 255) ( 1/22 )
  • Vg 255X (((255X (15—ag)) / 15) / 255) (1/2 2)
  • Vb 255X (((255 ⁇ ( 15-ab)) / 15) / 255) (1/2 ⁇ 2)
  • Vg 255X (((255X (15-3)) / 15) / 255)
  • the input / output characteristics of the display device are Often non-linear. If the input / output characteristics of the display device are non-linear, the input / output characteristics and inverse characteristics are calculated in advance and stored in a table.
  • FIG. 8 shows the function of the vertical character contribution level set calculation unit 110.
  • Vertical character contribution level set calculation means 110 calculates a character contribution level set of subpixels arranged in a direction perpendicular to the arrangement direction of the subpixels. For example, the vertical character contribution level set depends on the distance of the skeleton subpixel force.
  • the vertical character contribution level set calculation means 110 uniformly converts the character contribution level set to the vertical character contribution level set without being based on the thickness level.
  • vertical characters Contribution level set calculating means 1 10 by the character contributes level set in IZ3, converts character contribution level set in the vertical character contribution level set (see FIG. 8 (a)).
  • the vertical character contribution level set calculation means 110 may convert the character contribution level set into a vertical character contribution level set based on the thickness level (see FIG. 8B).
  • the character contribution levels up to subpixels that are 4 subpixels away from the skeleton subpixel force are “F”, “d”, “8”, “5” ",” 0 ".
  • the character contribution level set is converted to a vertical character contribution level set by setting the character contribution level set to 1Z2.
  • the character contribution level up to the sub-pixel that is 4 sub-pixels away from the skeleton sub-pixel force is “F”, “9”, “6”, “3”, “0”.
  • the character contribution level set is converted to a vertical character contribution level set by setting the character contribution level set to 1Z3 (see Fig. 8 (b)).
  • the character contribution level up to the sub-pixel that is 4 sub-pixels away from the skeleton sub-pixel force is “F”, “7”, “5”, “1” ",” 0 ".
  • the character contribution level set is converted to a vertical character contribution level set by setting the character contribution level set to 1Z4.
  • the character contribution level of the predetermined subpixel group is the subpixel group (the first subpixel group) from the subpixel adjacent to the skeleton subpixel to the subpixel separated by 3 subpixels. It is set based on the character contribution level of the (subpixel group).
  • the predetermined subpixel group (second subpixel group) is a subpixel group adjacent to the skeleton subpixel group, and the predetermined subpixel group includes at least one subpixel arranged in the vertical direction. including.
  • the character contribution level of the second sub-pixel group can be set based on a predetermined conversion rate.
  • This predetermined conversion rate is determined according to the line width information.
  • the relationship between the predetermined conversion rate and the line width information can be represented by at least one table.
  • the character contribution level set (0, 0, 0) is converted into the vertical character contribution level set (0, 0, 0)
  • the contribution level set (F, F, F) is a vertical sentence Converted to character contribution level set (5, 5, 5).
  • FIG. 9 shows the relationship between the character contribution level set, the vertical character contribution level set, the two-dimensional character contribution level set, the character contribution level, and the luminance value.
  • Figure 9 (a) shows the relationship between the character contribution level set, the vertical character contribution level set, and the two-dimensional character contribution level set.
  • the character contribution level set combination is placed in the first column, and the vertical character contribution level set combination is placed in the first row.
  • the two-dimensional character contribution level set combining unit 111 generates a two-dimensional character contribution level set by selecting a larger value from the character contribution level set and the vertical character contribution level set.
  • the two-dimensional character contribution level set composing means 111 is configured such that A, a, B if character contribution level set (A, B, C) and vertical character contribution level set (a, b, c) are used. And b, C and c are compared. If A> a, B ⁇ b, C> c, the 2D character contribution level set is (A, b, C). In the case of character contribution level set (0, 0, 3) and vertical character contribution level set (0, 1, 2), the two-dimensional character contribution level set is (0, 1, 3).
  • the two-dimensional character contribution level set combining unit 111 sets a two-dimensional character contribution level set based on the character contribution level and the vertical character contribution level set.
  • the character contribution level of the predetermined sub-pixel group (third sub-pixel group) is set based on the character contribution level of the first sub-pixel group and the character contribution level of the second sub-pixel group.
  • the predetermined subpixel group (third subpixel group) is a subpixel group adjacent to the first subpixel group, and the predetermined subpixel group includes at least one subpixel arranged in the vertical direction. Including.
  • the first sub-pixel group is a sub-pixel group from a sub-pixel adjacent to the skeleton sub-pixel to a sub-pixel separated by 3 sub-pixels
  • the second sub-pixel group is a sub-pixel group adjacent to the skeleton sub-pixel
  • the second subpixel group includes at least one subpixel arranged in a direction perpendicular to the skeleton subpixel.
  • character display is performed appropriately (for example, in the embodiment of the present invention, characters are configured.
  • the character contribution level of the third subpixel group is Based on one of the character contribution level of the first subpixel group and the character contribution level of the second subpixel group, it may be set according to a predetermined rule set in advance.
  • the character contribution level of the third sub-pixel group is the first as described in the embodiment of the present invention. It is set based on the character contribution level of the sub-pixel group and the character contribution level of the second sub-pixel group.
  • Fig. 9 (b) shows the relationship between the character contribution levels of the sub-pixels of each color element and the corresponding luminance values.
  • the text color is black and the background color is white. Based on the method described with reference to FIG. 7 and Equations 6 to 8, the character contribution levels of the sub-pixels of each color element and the corresponding luminance values are calculated.
  • Fig. 9 (c) shows a two-dimensional luminance table.
  • the 2D luminance table shows the relationship between the character contribution level set, the vertical character contribution level set, and the 2D luminance value. Based on the two-dimensional character contribution level set shown in Fig. 9 (a) and the luminance value shown in Fig. 9 (b), the two-dimensional luminance value is calculated.
  • the two-dimensional luminance value is a luminance value corresponding to the two-dimensional character contribution level set.
  • FIG. 10 shows a character image generated by the character display device 100.
  • Luminance level calculation means 109 calculates a two-dimensional luminance value table indicating the relationship between the character contribution level set, the vertical character contribution level set, and the two-dimensional luminance value, and outputs it to output value generation means 106.
  • the character contribution level set (3, 6, 9) of the pixel in the k + 1st row and jth column and the character contribution level set ( 0 , 0 , 0) of the pixel in the kth row and jth column are output value generation means 106 is input.
  • the output value generation means 106 refers to the two-dimensional luminance value table (see Fig. 10 (b)) and sets the character contribution level set (3, 6, 9) of the pixel in the k + 1st row and jth column and k Based on the character contribution level set (0, 0, 0) of the pixel in the row j column, select the corresponding luminance value (value in the first row, second column) from the two-dimensional luminance values, and k The pixel value of the pixel in the row j column is determined.
  • a character image is generated (see 010 (c)).
  • the character display device of the present invention has been described with reference to FIGS.
  • the display device 103 corresponds to “a display device having a plurality of pixels”
  • the control unit 102 corresponds to “a control unit that controls the display device”.
  • Each component included in the control unit 102 corresponds to a means for displaying characters on a display device by independently controlling a plurality of color elements corresponding to a plurality of sub-pixels.
  • 104 and the character contribution level assigning means 105 are “the color element level of the skeleton subpixel group including at least one subpixel corresponding to the skeleton portion of the character displayed on the display device, and one of the skeleton subpixel group”. To set the color element level of the first subpixel group adjacent to one subpixel and including at least one subpixel arranged in the first direction.
  • output value generation means 106 character contribution level calculation means 107, character contribution level set calculation means 1 08, luminance level calculation means 109, vertical character contribution level set calculation means 110, and two-dimensional character contribution level set synthesis means 111 Is a second subpixel group adjacent to one subpixel of the skeletal subpixel group and includes at least one subpixel arranged in a second direction perpendicular to the first direction.
  • the color element level of the pixel group is set according to the color element level of at least one sub-pixel of the first sub-pixel group.
  • FIGS. 1 to 10 merely show an example of the functions of the character display device of the present invention. As long as the functions of the respective means described above are achieved, a character display device having an arbitrary configuration can be included in the scope of the present invention.
  • the "first direction” is the X-axis direction.
  • the first subpixel group is adjacent to one subpixel of the skeleton subpixel group in the X-axis direction.
  • the “second direction” is the y-axis direction, and the second subpixel group is one of the skeleton subpixel groups, and the y-axis direction is Adjacent.
  • first direction is not limited to the X-axis direction.
  • first direction is the y-axis direction.
  • first subpixel group is adjacent to one subpixel of the skeleton subpixel group in the y-axis direction.
  • first direction is y-axis
  • second direction is the X-axis direction
  • the second sub-pixel group is adjacent to one sub-pixel of the skeleton sub-pixel group in the X-axis direction.
  • each means described above may be realized by hardware, software, or hardware and software.
  • the character display device stores a program for executing a character display processing procedure (hereinafter referred to as a character display processing program).
  • the character display processing program may be stored in advance in a program storage means included in the character display device when the computer is shipped.
  • the character display processing program may be stored in the program storage means after the computer is shipped.
  • a user may download a specific website website character display processing program for a fee or free of charge, and install the downloaded program on the computer.
  • the character display processing program is recorded on a computer-readable recording medium such as a flexible disk, CD-ROM, or DVD-ROM
  • the character display processing program is input using an input device (for example, a disk drive device). May be installed on the computer.
  • the installed program is stored in the program storage means.
  • the color element level of the second sub-pixel group is at least one sub-pixel of the first sub-pixel group. It is set according to the color element level. Therefore, the color element level of the second subpixel group can be changed in conjunction with the change of the color element level of the first subpixel group. As a result, the width of the character lines can be changed uniformly, and the characters can be displayed smoothly.
  • the character display device of the present invention it is possible to uniformly increase the width of the character line without depending on the arrangement direction of the plurality of sub-pixels included in each of the plurality of pixels.
  • FIG. 11 shows a configuration of another character display device 200 according to the embodiment of the present invention.
  • FIG. 12 shows the function of the table selection means 212.
  • Character display device 200 includes table selection means 212. Based on the line width information, the table selection means 212 selects a two-dimensional character contribution level set table corresponding to the line width information from a plurality of two-dimensional character contribution level set tables.
  • the plurality of two-dimensional character donation level set tables are stored in a storage medium (not shown) included in the character display device 200, for example.
  • the storage medium stores a two-dimensional character contribution level set table A, a two-dimensional character contribution level set table B, and a two-dimensional character contribution level set table C.
  • 2D character contribution level set table A is line width information (F9 630)
  • 2D character contribution level set table B is line width information (FA740)
  • 2D character contribution level set table C is line width information. Corresponds to (FB850).
  • Each of the plurality of two-dimensional character contribution level set tables indicates the relationship among the character contribution level set, the vertical character contribution level set, and the two-dimensional character contribution level set. For example, in each of a plurality of two-dimensional character contribution level set tables, a combination of character contribution level sets is arranged in the first column, and a combination of vertical character contribution level sets is arranged in the first row.
  • the selection means 212 is a substitute for the character contribution level calculation means 107, the character contribution level set calculation means 108, the vertical character contribution level set calculation means 110, and the two-dimensional character contribution level set synthesis means 111 included in the character display device 100. 1 roll (see Figure 1).
  • the two-dimensional character contribution level set is determined according to a plurality of line widths of the character.
  • At least one 2D character contribution level set table represents the relationship between the 2D character contribution level set and the line widths of the characters.
  • a control unit for calculating a two-dimensional character contribution level set by preparing a plurality of two-dimensional character contribution level set tables corresponding to a predetermined finite line width in advance. The number of operations can be reduced. As a result, the load on the control unit can be reduced.
  • FIG. 13 shows a configuration of still another character display device 300 according to the embodiment of the present invention.
  • Fig. 13 the same components as those shown in Fig. 1 are designated by the same reference numerals. A description thereof will be omitted.
  • FIG. 14 shows the function of the brightness table selection means 314.
  • Character display device 300 includes brightness table selection means 314.
  • the luminance table selection means 314 is a two-dimensional corresponding to the line width information, character color information, and background color information from a plurality of two-dimensional luminance tables. Select the brightness table.
  • the plurality of two-dimensional luminance tables are stored in a storage medium including, for example, 300 character display devices.
  • the storage medium stores a two-dimensional luminance table A, a two-dimensional luminance table B, and a two-dimensional luminance table C.
  • the two-dimensional luminance table A corresponds to line width information (F9630), character color information is black (0, 0, 0), and background color information is white (255, 255, 255).
  • the two-dimensional luminance table B corresponds to line width information (FA740), character color information black (0, 0, 0), and background color information white (255, 255, 255).
  • the 2D luminance table C corresponds to line width information (FB850), character color information black (0, 0, 0), and background color information white (255, 255, 255).
  • Luminance table selection means 314 includes character contribution level calculation means 107, character contribution level set calculation means 108, luminance level calculation means 109, vertical character contribution level set calculation means 110, and two-dimensional included in character display device 100. Used as a substitute for the character contribution level set combining means 111 (see FIG. 1).
  • the two-dimensional luminance value is determined in accordance with a plurality of line widths of characters. It represents the relationship between at least one 2D brightness table force 2D brightness value and multiple line widths of characters.
  • the character display device 300 by preparing in advance a plurality of two-dimensional luminance tables corresponding to predetermined finite types of line widths, character colors, and background colors, control for calculating a two-dimensional luminance value is performed. Can reduce the number of operations of the part. As a result, the load on the control unit can be reduced.
  • FIG. 15 shows the occurrence of contact between lines.
  • bitmap data input by the input device by the skeleton generation means (Fig. 15 (a)) Generate skeleton data from Next, the character contribution level assigning means assigns the character contribution level to each color element (Fig. 15 (b)).
  • the luminance level calculation means calculates luminance values of a plurality of subpixels constituting the character displayed on the display device based on the character color information, the background color information, and the two-dimensional character contribution level set (see FIG. 15 (c)).
  • the output value generation means generates character display data based on the character contribution level and the luminance value. The characters indicated by the character display data are displayed on the display device (Fig. 15 (d)).
  • FIG. 16 shows a configuration of still another character display device 400 according to the embodiment of the present invention.
  • FIG. 16 the same components as those shown in FIG. 1 are denoted by the same reference numerals, and the description thereof is omitted.
  • FIG. 17 shows the function of the correction suppression means 416.
  • Character display device 400 includes correction suppression means 416.
  • the correction suppression unit 416 suppresses the contact between the lines based on the first correction suppression data.
  • the first correction suppression data is allocated to a plurality of rows of the bitmap, and indicates whether or not correction suppression is performed for the allocated rows.
  • the correction suppression means 416 changes the vertical character contribution level of the target pixel from (F, F, F) to (0, 0, 0) when the input power value of the first correction control data is “l”. Change to
  • each of the values of the first correction suppression data corresponding to the m-th line, the m-th line, and the m + 1-th line of the bitmap indicating "odd” is "0", "1", " 0 ”. Therefore, multiple pixels in the m-th row are subject to correction suppression, and the vertical character contribution level of the pixels in the m-th row and the n-th column The set is (0, 0, 0). As a result, based on the vertical character contribution level set (0, 0, 0) and the character contribution level set (0, 0, 0), a luminance value (two-dimensional luminance value) surrounded by a solid line circle is selected.
  • the correction suppression unit 416 suppresses contact between lines based on the first correction suppression data.
  • FIG. 18 shows a configuration of still another character display device 500 according to the embodiment of the present invention.
  • FIG. 18 the same components as those shown in FIG. 1 are denoted by the same reference numerals, and the description thereof is omitted.
  • FIG. 19 shows the function of the correction suppression means 516.
  • Character display device 500 includes correction suppression means 516.
  • the correction suppression means 516 receives the second correction suppression data.
  • the correction suppression means 516 suppresses contact between lines.
  • the vertical character contribution level set calculating means 110 is controlled based on the second correction suppression data.
  • the vertical character contribution level set calculation unit 110 generates a vertical character contribution level set based on the second correction suppression data and the character contribution level set.
  • the suppression level of the second correction suppression data indicates a conversion rate for converting a character contribution level set to a vertical character contribution level set. For example, when the suppression level is “0”, the conversion rate is 1Z3. When the suppression level force is “l”, the conversion rate is 1Z5. When the suppression level is “3”, the conversion rate is 1Z16 (see Figure 19).
  • the correction suppression means 516 receives the second correction suppression data whose suppression level is “0”.
  • the correction suppression unit 516 controls the vertical character contribution level set calculation unit 110 based on the second correction suppression data.
  • the vertical character contribution level set calculation unit 110 multiplies the character contribution level set (0, 3, 6) by 1Z3 to generate a vertical character contribution level set (0, 1, 2).
  • the character contribution level set is multiplied by 1Z16, so all the vertical character contribution level sets are ( 0, 0, 0). Therefore, the 2D luminance value is the vertical character contribution level set.
  • the character contribution level set is generated depending only on the character contribution level set.
  • FIG. 20 shows the display result of the part of “odd” (the part close to “part” “large” and part “possible”) in which the occurrence of contact between the lines is suppressed by the correction suppression means 516. Show.
  • the correction suppression unit 516 contributes to the vertical character based on the second correction suppression data so as to suppress contact between lines. Controls level set calculation means 110.
  • the character display device 500 generates a vertical character contribution level set based on the second correction suppression data in order to generate a two-dimensional character contribution level set table or a two-dimensional brightness table.
  • the number of operations of the control unit for calculating the two-dimensional character contribution level set can be reduced. Can be reduced. As a result, the load on the control unit can be reduced.
  • the number of operations of the control unit for calculating 2D luminance values is reduced. it can. As a result, the load on the control unit can be reduced
  • FIG. 21 shows bitmap data including correction suppression data.
  • bitmap data including the correction suppression data will be described.
  • bitmap data is stored in the bitmap storage means.
  • the stored bitmap data includes a plurality of byte data, and is data corresponding to each line of characters composed of a plurality of lines. Therefore, the data area corresponding to the rightmost part of the character is blank.
  • the first correction suppression data or the second correction suppression data is assigned to this blank area. Hit it.
  • the correction suppression means function without preparing a special data area for assigning the first correction suppression data or the second correction suppression data.
  • FIG. 22 shows a character display processing procedure according to the embodiment of the present invention.
  • the character display processing procedure consists of a 2D luminance table generation procedure (Step 1 to Step 6), a character generation procedure (Step 7 to Step 10) for generating characters according to the generated 2D luminance table, and a generated character. And display procedure (step 11).
  • Step 1 Line width information is input from the input device 101 to the control unit 102.
  • Step 2 The character contribution level calculation means 107 corresponds to the character contribution level of the skeleton subpixel, the character contribution level of the subpixel one subpixel away from the skeleton subpixel, and the skeleton subpixel corresponding to the line width information.
  • the character contribution level of subpixels 2 subpixels away, the character contribution level of subpixels 3 subpixels away from the skeleton subpixel, and the character contribution level of subpixels 4 subpixels away from the skeleton subpixel are calculated.
  • Step 3 The character contribution level set calculation means 108 calculates a character contribution level set by referring to the character contribution levels of the nine subpixels.
  • the nine subpixels are a subpixel adjacent to the skeleton subpixel and a subpixel adjacent to the skeleton subpixel.
  • Step 4 The vertical character contribution level set calculation means 110 performs processing for the character contribution level set. A vertical character contribution level set of subpixels arranged in a direction perpendicular to the corresponding subpixel arrangement direction is calculated.
  • Step 5 The two-dimensional character contribution level set combining unit 111 selects a large value from the character contribution level set and the vertical character contribution level set, and combines the two-dimensional character contribution level set.
  • Step 6 The luminance level calculation means 109 further considers the character color, background color and pixel arrangement based on the two-dimensional character contribution level set, and for each pixel, the sub-pixel and color of the color element R Determine the luminance value of the subpixel of element G and the subpixel of color element B, and create a 2D luminance table.
  • Step 7 Bitmap data indicating a desired character is input from the input device 101 to the control unit 102.
  • Step 8 The skeleton generation means 104 generates skeleton data in units of sub-pixels as well as bitmap data power.
  • Step 9 The character contribution level assigning means 105 determines that the desired subpixel character contribution level is expressed by a value that is smaller and smaller as the desired subpixel is separated from the skeleton subpixel force. Assign sub-pixel character contribution level.
  • Step 8 and Step 9 the skeleton generation means 104 and the character contribution level assignment means 105 perform the character contribution level of the skeleton subpixel group and the character contribution level of the first subpixel group. Set.
  • Step 10 The output value generation means 106 selects a luminance value table corresponding to the character contribution level set, and generates character display data based on the selected luminance value table.
  • the output value generation means 106 outputs the character display data to the display device 103.
  • the character contribution level of the second subpixel group is set according to the color element level of at least one subpixel of the first subpixel group.
  • Step 11 Characters are displayed on the display device 103 based on the character display data.
  • Steps 1 to L1 are “displaying characters on a display device by independently controlling a plurality of color elements corresponding to a plurality of subpixels”.
  • Step 8 and Step 9 correspond to ⁇ the color element level of the skeleton subpixel group including at least one subpixel corresponding to the skeleton portion of the character displayed on the display device, and the skeleton subpixel group ''.
  • Steps 1 to 6 and Step 10 are “a second subpixel group adjacent to one subpixel of the skeleton subpixel group, which is perpendicular to the first direction.
  • the step of setting the color element level of the second sub-pixel group including at least one sub-pixel arranged in two directions according to the color element level of at least one sub-pixel of the first sub-pixel group. .
  • the character display processing procedure according to the embodiment of the present invention is not limited to the procedure shown in FIG.
  • Each step force included in the character display processing procedure As long as it has the function of each of the steps described above, it can have an arbitrary procedure.
  • the color element level of the second subpixel group is set according to the color element level of at least one subpixel of the first subpixel group. Therefore, the color element level of the second subpixel group can be changed in conjunction with the change of the color element level of the first subpixel group. As a result, the width of the character lines can be changed uniformly, and the characters can be displayed smoothly.
  • the character display processing program of the present invention it is possible to uniformly increase the width of a character line without depending on the arrangement direction of a plurality of subpixels included in each of a plurality of pixels.
  • the present invention displays a character thicker than the character indicated by the bitmap data, and displays the character.
  • the purpose is to display characters with smooth strokes and uniform stroke width.
  • bitmap data skeleton data is extracted. It is checked whether or not the target pixel has a skeleton portion in a pixel adjacent to the target pixel. If there is a skeleton part, the character contribution level corresponding to the distance of the skeleton part force is assigned to the target pixel. The character contribution level in the two-dimensional direction is observed with respect to the character contribution level assigned to the target pixel, and the optimum pixel value is obtained by referring to the character color information and background color information.
  • a graphic display program is used instead of the character display processing program or in addition to the character display processing program, and graphic information is used instead of the character information or in addition to the character information.
  • the graphic contribution level may be used instead of the character contribution level or in addition to the character contribution level.
  • the graphic display processing program may also include the same steps as the character display processing program.
  • the figure includes, for example, a part of a character, a pattern, a symbol, and the like.
  • the present invention relates to a character graphic display device, a program, and a recording medium that can display characters or graphics smoothly and thickly on a display device capable of displaying characters or graphics in color. To do.
  • the color element level of the second subpixel group is set according to the color element level of at least one subpixel of the first subpixel group. Is done. Therefore, the color element level of the second subpixel group can be changed in conjunction with the change of the color element level of the first subpixel group. As a result, the line width of the character or figure can be changed uniformly, and the character or figure can be displayed smoothly.
  • the width of the line of the character or graphic that is independent of the arrangement direction of the plurality of subpixels included in each of the plurality of pixels is uniformly thick. it can.

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Abstract

A character figure display capable of displaying a smooth, thick character or figure on a display device which can display a character or a figure. The character figure display comprises a display device (103) and a control unit (102) for controlling the display device. Each pixel includes sub-pixels arrayed in a first direction. The control unit (102) controls the color elements corresponding to the sub-pixels independently to display a character or figure on the display device. The control unit (102) sets the color element levels of a second sub-pixel group adjacent to one sub-pixel of a skeleton sub-pixel group and including one or more sub-pixels arranged in a second direction perpendicular to the first direction according to the color element levels of one or more sub-pixels of a first sub-pixel group.

Description

文字図形表示装置、プログラムおよび記録媒体  Character / graphic display device, program, and recording medium
技術分野  Technical field
[0001] 本発明は、文字または図形を表示する表示デバイスと表示デバイスを制御する制 御部とを備える文字図形表示装置、プログラムおよび記録媒体に関する。本発明に よって、例えば、文字または図形をカラー表示可能な表示デバイスに文字または図 形を滑らかに、かつ太く表示できる。  The present invention relates to a character graphic display device, a program, and a recording medium that include a display device that displays characters or graphics and a control unit that controls the display device. According to the present invention, for example, characters or graphics can be displayed smoothly and thickly on a display device capable of displaying characters or graphics in color.
背景技術  Background art
[0002] 特許文献 1は、文字を滑らかに表示する技術を開示する。この技術では、ドットフォ ントが利用され、文字色領域の周囲に中間調領域 (グレー領域)が配置される。  [0002] Patent Document 1 discloses a technique for smoothly displaying characters. In this technology, dot fonts are used, and a halftone area (gray area) is arranged around the character color area.
[0003] 特許文献 2は、文字を滑らかに、かつ垂直方向に延びた線の幅を太く表示する技 術を開示する。この技術では、文字の骨格部分に対応する骨格サブピクセルが複数 のサブピクセルのうちの少なくとも 1つに割り当てられる。さらに、サブピクセル群が、 骨格サブピクセルに隣接して割り当てられる。サブピクセル群は、文字の骨格部分に 隣接する部分に対応しており、複数のサブピクセルを含む。サブピクセル群に含まれ る複数のサブピクセルは、水平方向に並ぶ。サブピクセル群には色要素レベルが設 定され、サブピクセル群に色要素レベルに応じた輝度値を設定することによって、文 字を滑らかに、かつ垂直方向に延びた文字の線幅を太く表示する。  [0003] Patent Document 2 discloses a technique for displaying characters smoothly and with a wide line extending vertically. In this technique, the skeleton subpixel corresponding to the skeleton portion of the character is assigned to at least one of the plurality of subpixels. In addition, a group of subpixels is assigned adjacent to the skeleton subpixel. The subpixel group corresponds to a portion adjacent to the skeleton portion of the character and includes a plurality of subpixels. A plurality of subpixels included in the subpixel group are arranged in the horizontal direction. The color element level is set for the sub-pixel group, and by setting the luminance value according to the color element level to the sub-pixel group, the characters are displayed smoothly and the line width of the character extending in the vertical direction is widened. To do.
[0004] ここで、「サブピクセル」は、画素を構成する色素子であり、「文字の骨格部分」は、 文字を構成するストロークの中心である。「色要素レベル」は、背景色の輝度レベル に対する文字色の輝度レベルの割合を示す。例えば、骨格サブピクセルカゝら離れた サブピクセルほどその色要素レベルが低ぐ背景色の割合が高い。骨格サブピクセ ルに近いサブピクセルほどその色要素レベルが高ぐ文字色の割合が高い。  Here, “sub-pixel” is a color element that constitutes a pixel, and “character skeleton” is the center of a stroke that constitutes a character. The “color element level” indicates the ratio of the luminance level of the character color to the luminance level of the background color. For example, the proportion of the background color that has a lower color element level is higher in subpixels farther from the skeleton subpixel. The closer the subpixel is to the skeleton subpixel, the higher the proportion of the character color with the higher color element level.
[0005] 図 23は、特許文献 2で開示された文字表示装置 600の構成を示す。 FIG. 23 shows a configuration of a character display device 600 disclosed in Patent Document 2.
[0006] 文字表示装置 600は、入力デバイス 601と、制御部 602と、表示デバイス 603とを 含む。制御部 602は、骨格生成手段 604と、文字寄与レベル割り付け手段 605と、 出力値生成手段 606と、文字寄与レベル算出手段 607と、文字寄与レベル集合算 出手段 608と、輝度レベル算出手段 609とを含む。 [0006] The character display device 600 includes an input device 601, a control unit 602, and a display device 603. The control unit 602 includes a skeleton generation unit 604, a character contribution level assignment unit 605, an output value generation unit 606, a character contribution level calculation unit 607, and a character contribution level set calculation. It includes output means 608 and luminance level calculation means 609.
[0007] 骨格生成手段 604は、入力デバイス 601によって入力されたビットマップデータか ら所望のデータをとりだし、文字の骨格部分を示す骨格データをサブピクセル単位で 生成する。文字の骨格部分に隣接する画素および文字の骨格部分に近傍の画素に 応じて、骨格サブピクセルが滑らかに配置されるように、骨格データが生成される。  A skeleton generation unit 604 extracts desired data from the bitmap data input by the input device 601 and generates skeleton data indicating the skeleton portion of the character in units of subpixels. Skeletal data is generated so that the skeleton sub-pixels are smoothly arranged according to the pixels adjacent to the skeleton portion of the character and the neighboring pixels in the skeleton portion of the character.
[0008] 文字寄与レベル割り付け手段 605は、骨格からの距離に応じて、色要素レベル (文 字寄与レベル)をサブピクセルに割り付ける。  [0008] Character contribution level assigning means 605 assigns color element levels (character contribution levels) to sub-pixels according to the distance from the skeleton.
[0009] 文字寄与レベル集合算出手段 608は、文字寄与レベルを画素単位にまとめる。輝 度レベル算出手段 609は、サブピクセルに割り当てるための輝度値を表す輝度テー ブルデータを算出する。  [0009] Character contribution level set calculation means 608 collects character contribution levels in units of pixels. Luminance level calculation means 609 calculates luminance table data representing luminance values to be assigned to subpixels.
[0010] 出力値生成手段 606は、色要素レベルと輝度テーブルデータとに基づいて、所望 のサブピクセルに輝度値を割り当てる。  The output value generation unit 606 assigns a luminance value to a desired subpixel based on the color element level and the luminance table data.
[0011] このように、文字表示装置 600によれば、サブピクセル単位で輝度レベル制御が可 能となるため、コントラストが高ぐかつ文字を滑らかに表示できる。  [0011] Thus, according to the character display device 600, the brightness level can be controlled in units of subpixels, so that the contrast is high and characters can be displayed smoothly.
[0012] 特許文献 3は、文字を滑らかに、かつ垂直方向に延びた線の幅および水平方向に 延びた線の幅を太く表示する技術を開示する。この技術では、水平方向に延びた線 の幅を太くするために、骨格サブピクセル (色要素レベルが 7 (最大値) )の上側およ び下側の少なくとも一方に隣接するサブピクセルの色要素レベルを 3 (骨格サブピク セルの色要素レベルより小さい値。例えば、骨格サブピクセルの色要素レベルの半 分)に設定する。従って、文字を滑らかに、かつ文字の線幅を太く表示できる。  [0012] Patent Document 3 discloses a technique for displaying characters smoothly and with the width of a line extending in the vertical direction and the width of the line extending in the horizontal direction being thick. In this technology, in order to increase the width of the line extending in the horizontal direction, the color element of the subpixel adjacent to at least one of the upper and lower sides of the skeleton subpixel (color element level is 7 (maximum value)). Set the level to 3 (a value smaller than the color element level of the skeleton subpixel, for example, half of the color element level of the skeleton subpixel). Therefore, the characters can be displayed smoothly and the line width of the characters can be increased.
特許文献 1:特開平 8 - 255254号公報  Patent Document 1: JP-A-8-255254
特許文献 2:特開 2003 - 248476号公報  Patent Document 2: Japanese Patent Laid-Open No. 2003-248476
特許文献 3:特開 2001— 100725号公報  Patent Document 3: Japanese Patent Application Laid-Open No. 2001-100725
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0013] しかし、特許文献 1に開示の技術では、文字の輪郭または文字そのものがぼけて表 示されたり、黒味が偏った文字が表示される。 [0013] However, with the technique disclosed in Patent Document 1, the outline of the character or the character itself is blurred or displayed, or the character with a biased blackness is displayed.
[0014] 特許文献 2に開示の技術は、特許文献 1のこの問題点を解消する。文字表示装置 600は、サブピクセル単位で輝度レベルを制御することによって、垂直方向に延びた 線の幅を太くするからである。 [0014] The technique disclosed in Patent Document 2 solves this problem of Patent Document 1. Character display device This is because 600 increases the width of the line extending in the vertical direction by controlling the luminance level in units of subpixels.
[0015] しかし、特許文献 2に開示の技術を用いても、曲線などの線の幅は一定にならない 。水平方向に延びた線の幅を太くできないからである。したがって、滑らかな曲線を 生成できない。さら〖こ、サブピクセル単位の輝度レベル制御および垂直方向に延び た線の幅を太くするだけでは、互いに隣接するサブピクセルが繋がり、文字潰れの要 因になる。したがって、充分に太い文字を示すデータを生成できず、充分な太さの文 字を表示できない。 [0015] However, even using the technique disclosed in Patent Document 2, the width of a line such as a curve is not constant. This is because the width of the line extending in the horizontal direction cannot be increased. Therefore, a smooth curve cannot be generated. Furthermore, by simply controlling the luminance level in units of subpixels and increasing the width of the line extending in the vertical direction, the adjacent subpixels are connected, causing the characters to be crushed. Therefore, data indicating a sufficiently thick character cannot be generated, and a sufficiently thick character cannot be displayed.
[0016] 特許文献 3に開示の技術では、特許文献 2のこれらの問題点を解消する。垂直方 向に延びた線の幅のみならず、水平方向に延びた線の幅をも太く表示できる力 で ある。  [0016] The technique disclosed in Patent Document 3 solves these problems of Patent Document 2. This is the power to display not only the width of the line extending in the vertical direction but also the width of the line extending in the horizontal direction.
[0017] しかし、特許文献 3に開示の技術は、垂直方向に延びる直線を表示するには有効 であるが、斜線の表示に適応させることが容易でない。骨格サブピクセルの上側およ び下側の少なくとも一方に隣接するサブピクセルの色要素レベルは、骨格サブピクセ ルの色要素レベルのみに依存する値だ力 である。さらに、ストロークが曲がっている 線の表示に適応させることが容易でない。垂直方向に延びる線の幅の変更に充分に 対応できないからである。  [0017] However, although the technique disclosed in Patent Document 3 is effective for displaying a straight line extending in the vertical direction, it is not easy to adapt to the display of the oblique line. The color element level of the subpixel adjacent to at least one of the upper side and the lower side of the skeleton subpixel is a force whose value depends only on the color element level of the skeleton subpixel. Furthermore, it is not easy to adapt to the display of a line with a bent stroke. This is because it cannot sufficiently cope with the change in the width of the line extending in the vertical direction.
[0018] 本発明は、上記課題に鑑みてなされたものであり、文字または図形の品位を損ねる ことなく充分に太い文字または図形を表示し、文字または図形の曲線部分の幅を一 定に表示する文字図形表示装置、プログラムおよび記録媒体を提供することを目的 とする。 [0018] The present invention has been made in view of the above problems, and displays a sufficiently thick character or figure without degrading the quality of the character or figure, and displays the width of the curved portion of the character or figure uniformly. An object of the present invention is to provide a character graphic display device, a program, and a recording medium.
課題を解決するための手段  Means for solving the problem
[0019] 本発明の文字図形表示装置は、複数の画素を有する表示デバイスと、前記表示デ バイスを制御する制御部とを備える文字図形表示装置であって、前記複数の画素の それぞれは、第 1方向に配列された複数のサブピクセルを含み、前記複数のサブピ クセルのそれぞれには複数の色要素のうち対応する 1つの色要素が予め割り当てら れており、前記複数の色要素のそれぞれの強さは、複数の色要素レベルによって表 され、前記制御部は、前記複数のサブピクセルに対応する前記複数の色要素をそれ ぞれ独立に制御することにより、文字または図形を前記表示デバイスに表示し、前記 制御部は、前記表示デバイスに表示される文字または図形の骨格部分に対応する 少なくとも 1つのサブピクセルを含む骨格サブピクセル群の色要素レベルと、前記骨 格サブピクセル群のうちの 1つのサブピクセルに隣接する第 1サブピクセル群であつ て、前記第 1方向に並んだ少なくとも 1つのサブピクセルを含む第 1サブピクセル群の 色要素レベルとを設定し、前記制御部は、前記骨格サブピクセル群のうちの 1つのサ ブピクセルに隣接する第 2サブピクセル群であって、前記第 1方向に対して垂直な第 2方向に並んだ少なくとも 1つのサブピクセルを含む第 2サブピクセル群の色要素レ ベルを前記第 1サブピクセル群のうちの少なくとも 1つのサブピクセルの色要素レべ ルに応じて設定し、これにより、上記目的が達成される。 The character graphic display device of the present invention is a character graphic display device comprising a display device having a plurality of pixels and a control unit for controlling the display device, wherein each of the plurality of pixels Each of the plurality of sub-pixels includes a plurality of sub-pixels arranged in one direction, and one corresponding color element among the plurality of color elements is assigned in advance, and each of the plurality of color elements The strength is represented by a plurality of color element levels, and the control unit converts the plurality of color elements corresponding to the plurality of sub-pixels. By independently controlling each character, a character or a graphic is displayed on the display device, and the control unit includes a skeleton sub including at least one subpixel corresponding to a skeleton portion of the character or the graphic displayed on the display device. A color element level of a pixel group and a first subpixel group adjacent to one of the skeleton subpixel groups, the first subpixel group including at least one subpixel arranged in the first direction A color element level of the pixel group, and the control unit is a second sub-pixel group adjacent to one sub-pixel of the skeleton sub-pixel group and is perpendicular to the first direction. The color element level of the second subpixel group including at least one subpixel arranged in two directions is set to at least one subpixel of the first subpixel group. Is set according to the color element level, thereby the objective described above being achieved.
[0020] 前記制御部は、前記骨格サブピクセル群のうちの 1つのサブピクセル力 前記第 1 サブピクセル群のうちの 1つのサブピクセルまでの距離に応じて、前記第 1サブピクセ ル群のうちの前記 1つのサブピクセルの色要素レベルを設定してもよい。 [0020] The control unit includes: one sub-pixel force in the skeleton sub-pixel group, and one of the first sub-pixel groups according to a distance to one sub-pixel in the first sub-pixel group. The color element level of the one subpixel may be set.
[0021] 前記制御部は、第 1変換率に基づいて、前記第 2サブピクセル群の色要素レベル を設定し、前記第 1変換率は、前記第 1サブピクセル群の色要素レベルに対応する 前記文字または図形の複数の線幅に応じて決定されており、前記第 1変換率と前記 文字または図形の複数の線幅との関係は、少なくとも 1つのテーブルによって表され てもよい。  [0021] The control unit sets a color element level of the second sub-pixel group based on a first conversion rate, and the first conversion rate corresponds to a color element level of the first sub-pixel group. It is determined according to a plurality of line widths of the character or figure, and the relationship between the first conversion rate and the plurality of line widths of the character or figure may be represented by at least one table.
[0022] 前記第 1サブピクセル群に隣接する第 3サブピクセル群であって、前記第 2方向に 並んだ少なくとも 1つのサブピクセルを含む第 3サブピクセル群の色要素レベルは、 前記文字または図形の複数の線幅に応じて決定されており、前記文字または図形の 複数の線幅のそれぞれと前記第 3サブピクセル群の色要素レベルとの関係は、少な くとも 1つのテーブルによって表されてもよ 、。  [0022] A color element level of a third subpixel group adjacent to the first subpixel group and including at least one subpixel arranged in the second direction is the character or the figure. And the relationship between each of the plurality of line widths of the character or figure and the color element level of the third sub-pixel group is represented by at least one table. Moyo.
[0023] 前記制御部は、前記第 2方向に並んだ少なくとも 1つのサブピクセルを含む第 3サ ブピクセル群の色要素レベルを前記第 1サブピクセル群の色要素レベルおよび前記 第 2サブピクセル群の色要素レベルのうちの少なくとも一方に基づいて設定してもよ い。  [0023] The control unit sets the color element level of the third subpixel group including at least one subpixel arranged in the second direction to the color element level of the first subpixel group and the color element level of the second subpixel group. It may be set based on at least one of the color element levels.
[0024] 前記第 2サブピクセル群の色要素レベルに対応する前記第 2サブピクセル群の輝 度値は、前記文字または図形の複数の線幅に応じて決定されており、前記文字また は図形の複数の線幅のそれぞれと前記第 2サブピクセル群の輝度値との関係は、少 なくとも 1つのテーブルによって表されてもよい。 [0024] The brightness of the second subpixel group corresponding to the color element level of the second subpixel group. The degree value is determined according to a plurality of line widths of the character or figure, and the relationship between each of the plurality of line widths of the character or figure and the luminance value of the second sub-pixel group is little. Both may be represented by a single table.
[0025] 前記制御部は、前記文字または図形を補正抑制する力否かを示す補正抑制デー 、て、前記第 2サブピクセル群の色要素レベルを設定してもよ 、。 [0025] The control unit may set a color element level of the second sub-pixel group based on correction suppression data indicating whether or not the character or the figure is corrected and suppressed.
[0026] 前記補正抑制データは、前記文字または図形を表すビットマップデータに含まれて ちょい。 [0026] The correction suppression data may be included in bitmap data representing the characters or graphics.
[0027] 前記補正抑制データは、レベル値を有してもよい。  [0027] The correction suppression data may have a level value.
[0028] 本発明の記録媒体は、情報表示装置によって読み取り可能な記録媒体であって、 前記情報表示装置は、複数の画素を有する表示デバイスと、前記表示デバイスを制 御する制御部とを備え、前記複数の画素のそれぞれは、第 1方向に配列された複数 のサブピクセルを含み、前記複数のサブピクセルのそれぞれには複数の色要素のう ち対応する 1つの色要素が予め割り当てられており、前記複数の色要素のそれぞれ の強さは、複数の色要素レベルによって表され、前記記録媒体は、前記複数のサブ ピクセルに対応する前記複数の色要素をそれぞれ独立に制御することにより、文字ま たは図形を前記表示デバイスに表示するステップを包含する処理を前記制御部に実 行させるためのプログラムを記録しており、前記文字または図形を前記表示デバイス に表示するステップは、前記表示デバイスに表示される文字または図形の骨格部分 に対応する少なくとも 1つのサブピクセルを含む骨格サブピクセル群の色要素レベル と、前記骨格サブピクセル群のうちの 1つのサブピクセルに隣接する第 1サブピクセル 群であって、前記第 1方向に並んだ少なくとも 1つのサブピクセルを含む第 1サブピク セル群の色要素レベルとを設定するステップと、前記骨格サブピクセル群のうちの 1 つのサブピクセルに隣接する第 2サブピクセル群であって、前記第 1方向に対して垂 直な第 2方向に並んだ少なくとも 1つのサブピクセルを含む第 2サブピクセル群の色 要素レベルを前記第 1サブピクセル群のうちの少なくとも 1つのサブピクセルの色要 素レベルに応じて設定するステップとを包含し、これにより、上記目的が達成される。  The recording medium of the present invention is a recording medium that can be read by an information display device, and the information display device includes a display device having a plurality of pixels and a control unit that controls the display device. Each of the plurality of pixels includes a plurality of subpixels arranged in a first direction, and each of the plurality of subpixels is assigned in advance one color element corresponding to a plurality of color elements. The strength of each of the plurality of color elements is represented by a plurality of color element levels, and the recording medium independently controls the plurality of color elements corresponding to the plurality of sub-pixels. A program for causing the control unit to execute a process including a step of displaying characters or figures on the display device is recorded, and the characters or figures are displayed in the table. Displaying on the display device comprises: a color element level of a skeleton subpixel group including at least one subpixel corresponding to a skeleton portion of a character or a graphic displayed on the display device; and one of the skeleton subpixel groups. Setting a color element level of a first subpixel group adjacent to one subpixel, the first subpixel group including at least one subpixel arranged in the first direction; and the skeleton subpixel group A second subpixel group adjacent to one of the subpixels, and including at least one subpixel arranged in a second direction perpendicular to the first direction. And setting a level according to a color element level of at least one subpixel of the first subpixel group. Thus, the above object is achieved.
[0029] 本発明のプログラムは、複数の画素を有する表示デバイスと、前記表示デバイスを 制御する制御部とを備えた情報表示装置に表示処理を実行させるためのプログラム であって、前記複数の画素のそれぞれは、第 1方向に配列された複数のサブピクセ ルを含み、前記複数のサブピクセルのそれぞれには複数の色要素のうち対応する 1 つの色要素が予め割り当てられており、前記複数の色要素のそれぞれの強さは、複 数の色要素レベルによって表され、前記表示処理は、前記複数のサブピクセルに対 応する前記複数の色要素をそれぞれ独立に制御することにより、文字または図形を 前記表示デバイスに表示するステップを包含し、前記文字または図形を前記表示デ バイスに表示するステップは、前記表示デバイスに表示される文字または図形の骨 格部分に対応する少なくとも 1つのサブピクセルを含む骨格サブピクセル群の色要素 レベルと、前記骨格サブピクセル群のうちの 1つのサブピクセルに隣接する第 1サブ ピクセル群であって、前記第 1方向に並んだ少なくとも 1つのサブピクセルを含む第 1 サブピクセル群の色要素レベルとを設定するステップと、前記骨格サブピクセル群の うちの 1つのサブピクセルに隣接する第 2サブピクセル群であって、前記第 1方向に 対して垂直な第 2方向に並んだ少なくとも 1つのサブピクセルを含む第 2サブピクセル 群の色要素レベルを前記第 1サブピクセル群のうちの少なくとも 1つのサブピクセル の色要素レベルに応じて設定するステップとを包含し、これにより、上記目的が達成 される。 [0029] A program of the present invention is a program for causing an information display device including a display device having a plurality of pixels and a control unit to control the display device to execute display processing. Each of the plurality of pixels includes a plurality of sub-pixels arranged in a first direction, and each of the plurality of sub-pixels is assigned with a corresponding one of the plurality of color elements in advance. The strength of each of the plurality of color elements is represented by a plurality of color element levels, and the display process independently controls the plurality of color elements corresponding to the plurality of sub-pixels. A step of displaying a character or a graphic on the display device, and the step of displaying the character or the graphic on the display device corresponds to a skeleton part of the character or the graphic displayed on the display device. A color element level of a group of skeleton subpixels including at least one subpixel, and a level adjacent to one of the skeleton subpixels Setting a color element level of the first sub-pixel group including at least one sub-pixel arranged in the first direction, and one sub-pixel of the skeleton sub-pixel group A color element level of a second subpixel group including at least one subpixel arranged in a second direction perpendicular to the first direction. And setting according to the color element level of at least one of the sub-pixels, thereby achieving the above object.
発明の効果  The invention's effect
[0030] 本発明の文字図形表示装置、プログラムおよび記録媒体によれば、第 2サブピクセ ル群の色要素レベルが第 1サブピクセル群のうちの少なくとも 1つのサブピクセルの 色要素レベルに応じて設定される。したがって、第 1サブピクセル群の色要素レベル の変更に連動させて第 2サブピクセル群の色要素レベルを変更できる。その結果、文 字または図形の線の幅を均一に変更でき、文字または図形を滑らかに表示できる。  [0030] According to the character graphic display device, program and recording medium of the present invention, the color element level of the second sub-pixel group is set according to the color element level of at least one sub-pixel of the first sub-pixel group. Is done. Therefore, the color element level of the second subpixel group can be changed in conjunction with the change of the color element level of the first subpixel group. As a result, the line width of the character or figure can be changed uniformly, and the character or figure can be displayed smoothly.
[0031] 本発明の文字図形表示装置、プログラムおよび記録媒体によれば、複数の画素の それぞれに含まれる複数のサブピクセルの配列方向に依存することなぐ文字または 図形の線の幅を均一に太くできる。  [0031] According to the character graphic display device, program, and recording medium of the present invention, the width of the line of the character or graphic that is independent of the arrangement direction of the plurality of subpixels included in each of the plurality of pixels is uniformly thick. it can.
[0032] また、本発明の文字図形表示装置、プログラムおよび記録媒体によれば、文字の 線が潰れることを防止できる。その結果、従来の技術に比べて十分に太ぐ高精細な 読み易 、文字を表示できる。 図面の簡単な説明 [0032] Further, according to the character graphic display device, program, and recording medium of the present invention, it is possible to prevent the lines of characters from being crushed. As a result, it is possible to display characters that are sufficiently thick and high-definition and easier to read than conventional techniques. Brief Description of Drawings
[0033] [図 1]本発明の実施の形態の文字表示装置 100の構成を示す図である。  FIG. 1 is a diagram showing a configuration of a character display device 100 according to an embodiment of the present invention.
[図 2]骨格生成手段 104の機能を示す図である。  FIG. 2 is a diagram showing the function of the skeleton generation means 104.
[図 3]文字寄与レベル割り付け手段 105の機能を示す図である。  FIG. 3 is a diagram showing the function of a character contribution level assigning means 105.
[図 4]出力値生成手段 106の機能を示す図である。  FIG. 4 is a diagram showing the function of output value generation means 106.
[図 5]文字寄与レベル算出手段 107の機能を示す図である。  FIG. 5 is a diagram showing the function of a character contribution level calculation means 107.
[図 6]文字寄与レベル集合算出手段 108の機能を示す図である。  FIG. 6 is a diagram showing the function of the character contribution level set calculation means 108.
[図 7]輝度レベル算出手段 109の機能を示す図である。  FIG. 7 is a diagram showing the function of luminance level calculation means 109.
[図 8]垂直文字寄与レベル集合算出手段 110の機能を示す図である。  FIG. 8 is a diagram showing the function of vertical character contribution level set calculation means 110.
[図 9]文字寄与レベル集合、垂直文字寄与レベル集合、 2次元文字寄与レベル集合 、文字寄与レベルおよび輝度値の関係を示す図である。  FIG. 9 is a diagram showing a relationship between a character contribution level set, a vertical character contribution level set, a two-dimensional character contribution level set, a character contribution level, and a luminance value.
[図 10]文字表示装置 100によって生成された文字画像を示す図である。  FIG. 10 shows a character image generated by the character display device 100.
[図 11]本発明の実施の形態の別の文字表示装置 200の構成を示す図である。  FIG. 11 is a diagram showing a configuration of another character display device 200 according to the embodiment of the present invention.
[図 12]テーブル選択手段 212の機能を示す図である。  FIG. 12 is a diagram showing the function of table selection means 212.
[図 13]本発明の実施の形態の更に別の文字表示装置 300の構成を示す図である。  FIG. 13 is a diagram showing a configuration of still another character display device 300 according to the embodiment of the present invention.
[図 14]輝度テーブル選択手段 314の機能を示す図である。  FIG. 14 is a diagram showing the function of luminance table selection means 314.
[図 15]線と線との接触の発生を示す図である。  FIG. 15 is a diagram showing the occurrence of contact between lines.
[図 16]本発明の実施の形態の更に別の文字表示装置 400の構成を示す図である。  FIG. 16 is a diagram showing a configuration of still another character display device 400 according to the embodiment of the present invention.
[図 17]補正抑制手段 416の機能を示す図である。  FIG. 17 is a diagram showing the function of correction suppression means 416.
[図 18]本発明の実施の形態の更に別の文字表示装置 500の構成を示す図である。  FIG. 18 is a diagram showing a configuration of still another character display device 500 according to the embodiment of the present invention.
[図 19]補正抑制手段 516の機能を示す図である。  FIG. 19 is a diagram showing the function of correction suppression means 516.
[図 20]補正抑制手段 516によって線と線との接触の発生を抑制した「奇」の一部分( 部分「大」と部分「可」との近接した部分)の表示結果を示す図である。  FIG. 20 is a diagram showing a display result of a portion of “odd” (a portion close to a portion “large” and a portion “possible”) in which the occurrence of contact between the lines is suppressed by the correction suppressing means 516.
[図 21]補正抑制データを含んだビットマップデータを示す図である。  FIG. 21 is a diagram showing bitmap data including correction suppression data.
[図 22]本発明の実施の形態の文字表示処理手順を示すフローチャートである。  FIG. 22 is a flowchart showing a character display processing procedure according to the embodiment of the present invention.
[図 23]特許文献 2で開示された文字表示装置 600の構成を示す図である。  FIG. 23 is a diagram showing a configuration of a character display device 600 disclosed in Patent Document 2.
符号の説明  Explanation of symbols
[0034] 100 文字表示装置 101 入力デバイス [0034] 100-character display device 101 input devices
102 制御部  102 Control unit
103 表示デノイス  103 display denois
104 骨格生成手段  104 Framework generation means
105 文字寄与レベル割り付け手段  105 Character contribution level assignment means
106 出力値生成手段  106 Output value generation means
107 文字寄与レベル算出手段  107 Character contribution level calculation means
108 文字寄与レベル集合算出手段  108 Character contribution level set calculation means
109 輝度レベル算出手段  109 Luminance level calculation means
110 垂直文字寄与レベル集合算出手段  110 Vertical character contribution level set calculation means
111 2次元文字寄与レベル集合合成手段  111 Two-dimensional character contribution level set synthesis means
発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION
[0035] 以下、図を参照して本発明の実施の形態を説明する。  Hereinafter, embodiments of the present invention will be described with reference to the drawings.
[0036] 1.文 示 置  [0036] 1. Text display
図 1は、本発明の実施の形態の文字表示装置 100の構成を示す。  FIG. 1 shows a configuration of a character display device 100 according to an embodiment of the present invention.
[0037] 文字表示装置 100は、例えば、パーソナルコンピュータであり得る。パーソナルコン ピュータとしては、デスクトップ型またはラップトップ型などの任意のタイプのコンビュ ータが使用され得る。あるいは、文字表示装置 100は、ワードプロセッサであってもよ い。  [0037] Character display device 100 may be, for example, a personal computer. As the personal computer, any type of computer such as a desktop type or a laptop type may be used. Alternatively, the character display device 100 may be a word processor.
[0038] 文字表示装置 100は、表示デバイスを備えた電子機器または情報機器などの任意 の情報表示装置であり得る。例えば、文字表示装置 100は、液晶表示デバイスを備 えた電子機器、携帯情報ツールである携帯情報端末、 PHSを含む携帯電話機、一 般の電話機 ZFAXなどの通信機器、ゲーム機、 TV、または PDAであってもよい。  [0038] The character display device 100 may be any information display device such as an electronic device or an information device provided with a display device. For example, the character display device 100 is an electronic device equipped with a liquid crystal display device, a portable information terminal as a portable information tool, a mobile phone including a PHS, a communication device such as a general phone ZFAX, a game machine, a TV, or a PDA. There may be.
[0039] 文字表示装置 100は、入力デバイス 101と、複数の文字を表示する表示デバイス 1 03と、表示デバイス 103を制御する制御部 102とを含む。  The character display device 100 includes an input device 101, a display device 103 that displays a plurality of characters, and a control unit 102 that controls the display device 103.
[0040] 入力デバイス 101は、表示デバイス 103に表示される文字を表す文字情報および 表示デバイス 103に対する指示を制御部 102に入力するために使用される。文字情 報は、例えば、文字を識別する文字コード、ビットマップフォントを表すためのビットマ ップデータ、文字の線の幅を示す線幅情報、文字色を示す文字色情報および背景 色を示す背景色情報を含む。 The input device 101 is used to input character information representing characters displayed on the display device 103 and instructions to the display device 103 to the control unit 102. The character information includes, for example, a character code for identifying a character and a bitmap for representing a bitmap font. Data, line width information indicating the width of the character line, character color information indicating the character color, and background color information indicating the background color.
[0041] 入力デバイス 101としては、文字情報を入力することが可能な任意のタイプの入力 デバイスが使用され得る。カーソルキー、テンキー、およびファンクションキーを備え たキーボードなどの入力デバイスが入力デバイス 101として使用され得る。  [0041] As the input device 101, any type of input device capable of inputting character information can be used. An input device such as a keyboard with cursor keys, numeric keys, and function keys can be used as the input device 101.
[0042] なお、文字情報は、入力デバイス 101を使用することによって、制御部 102に入力 されることに限られない。文字情報は、制御部 102に含まれる記録媒体(図示せず) に格納されていてもよい。  Note that the character information is not limited to being input to the control unit 102 by using the input device 101. The character information may be stored in a recording medium (not shown) included in the control unit 102.
[0043] 文字情報を格納する記録媒体としては、任意の記録媒体が使用され得る。ハード ディスク、 ROM, MO、 MD、 DVD, ICカード、光カードなどの記録媒体が使用され 得る。 ROMは、例えば、マスク ROM、 EPROM、 EEPROM、フラッシュ ROMなど であり得る。 ROMを使用する場合には、その ROMを交換するだけでいろいろな処 理のノ リエーシヨンを容易に実現することができる。例えば、 ROMは、文字表示装置 100が携帯型の端末装置または携帯電話機である場合に使用され得る。  [0043] Any recording medium may be used as a recording medium for storing character information. Recording media such as hard disk, ROM, MO, MD, DVD, IC card, optical card, etc. can be used. The ROM can be, for example, a mask ROM, EPROM, EEPROM, flash ROM, etc. When a ROM is used, various processing innovations can be easily realized simply by exchanging the ROM. For example, the ROM can be used when the character display device 100 is a portable terminal device or a mobile phone.
[0044] 文字表示装置 100がインターネットを含む通信回線に接続するための手段を備え て 、る場合には、その通信回線力 文字情報をダウンロードすることができる。  [0044] In the case where the character display device 100 includes means for connecting to a communication line including the Internet, the communication line power character information can be downloaded.
[0045] 制御部 102は、複数のサブピクセルに対応する複数の色要素をそれぞれ独立に制 御することにより、文字を表示デバイス 103に表示する。  The control unit 102 displays characters on the display device 103 by independently controlling a plurality of color elements corresponding to a plurality of subpixels.
[0046] 制御部 102は、ビットマップデータを文字表示データに変換する。文字表示データ は、表示デバイス 103に表示する文字を表すデータである。制御部 102は、骨格生 成手段 104と、文字寄与レベル割り付け手段 105と、出力値生成手段 106と、文字 寄与レベル算出手段 107と、文字寄与レベル集合算出手段 108と、輝度レベル算出 手段 109と、垂直文字寄与レベル集合算出手段 110と、 2次元文字寄与レベル集合 合成手段 111とを含む。 The control unit 102 converts the bitmap data into character display data. The character display data is data representing characters to be displayed on the display device 103. The control unit 102 includes a skeleton generation unit 104, a character contribution level assignment unit 105, an output value generation unit 106, a character contribution level calculation unit 107 , a character contribution level set calculation unit 108, and a luminance level calculation unit 109. , A vertical character contribution level set calculating unit 110 and a two-dimensional character contribution level set combining unit 111.
[0047] 骨格生成手段 104は、入力デバイス 101によって入力されたビットマップデータか ら骨格データを生成する。文字寄与レベル割り付け手段 105は、各サブピクセルに、 背景色に対して文字色がどの程度寄与するかを示す値 (文字寄与レベル)を割り付 ける。 [0048] 文字寄与レベル算出手段 107には、入力デバイス 101によって線幅情報が入力さ れる。文字寄与レベル算出手段 107は、線幅情報に基づいて、骨格サブピクセルか らの距離に応じて、所定のサブピクセルの文字寄与レベルを算出する。文字寄与レ ベル集合算出手段 108は、画素ごとの文字寄与レベル集合を算出する。 The skeleton generation unit 104 generates skeleton data from the bitmap data input by the input device 101. The character contribution level assigning means 105 assigns a value (character contribution level) indicating how much the character color contributes to the background color to each sub-pixel. [0048] Line width information is input to the character contribution level calculation means 107 by the input device 101. The character contribution level calculation means 107 calculates the character contribution level of a predetermined subpixel according to the distance from the skeleton subpixel based on the line width information. The character contribution level set calculation means 108 calculates a character contribution level set for each pixel.
[0049] 垂直文字寄与レベル集合算出手段 110は、骨格サブピクセルに隣接する画素の 文字寄与レベル集合と線幅情報とに基づ 、て、垂直方向に並ぶ複数のサブピクセ ルの文字寄与レベル集合を算出する。骨格サブピクセルは、文字の骨格部分に対 応するサブピクセルである。 2次元文字寄与レベル集合合成手段 111は、文字寄与 レベル集合と垂直文字寄与レベル集合とを合成し、 2次元文字寄与レベル集合を生 成する。  [0049] The vertical character contribution level set calculation means 110 calculates a character contribution level set of a plurality of subpixels arranged in the vertical direction based on the character contribution level set of the pixels adjacent to the skeleton subpixel and the line width information. calculate. The skeleton subpixel is a subpixel corresponding to the skeleton portion of the character. The two-dimensional character contribution level set combining means 111 combines the character contribution level set and the vertical character contribution level set to generate a two-dimensional character contribution level set.
[0050] 輝度レベル算出手段 109は、文字色情報と背景色情報と 2次元文字寄与レベル集 合とに基づいて、表示デバイス 103に表示するための文字を構成する複数のサブピ クセルの輝度レベルを算出する。  [0050] Luminance level calculation means 109 calculates the luminance levels of a plurality of subpixels constituting a character to be displayed on display device 103 based on the character color information, background color information, and two-dimensional character contribution level set. calculate.
[0051] 出力値生成手段 106は、文字寄与レベルと輝度レベルとに基づいて、表示デバィ ス 103に出力すべき値 (文字表示データ)を生成する。生成された出力値は、表示デ バイス 103に出力される。 The output value generation means 106 generates a value (character display data) to be output to the display device 103 based on the character contribution level and the luminance level. The generated output value is output to the display device 103.
[0052] なお、「文字寄与レベル」、「文字寄与レベル集合」、「垂直文字寄与レベル集合」 および「2次元文字寄与レベル集合」の詳細は、後述される。さらに、制御部 102に含 まれた各構成要素の機能の詳細は、後述される。 [0052] Details of the "character contribution level", "character contribution level set", "vertical character contribution level set", and "two-dimensional character contribution level set" will be described later. Further, the details of the functions of each component included in the control unit 102 will be described later.
[0053] 表示デバイス 103は、複数の画素を有する表示領域を含む。表示デバイス 103〖こ は、制御部 102から出力された文字表示データに基づいて、表示領域に所望の文 字が表示される。 [0053] Display device 103 includes a display region having a plurality of pixels. The display device 103 displays a desired character in the display area based on the character display data output from the control unit 102.
[0054] 表示デバイス 103としては、文字を表示する機能を有する任意の表示デバイスが使 用され得る。表示デバイス 103は、例えば、液晶表示デバイスである。  [0054] As the display device 103, any display device having a function of displaying characters can be used. The display device 103 is, for example, a liquid crystal display device.
[0055] 複数の画素の各々は、複数のサブピクセルに分割されて 、る。複数のサブピクセル の各々には、複数の色要素(例えば、 R (赤)、 G (緑)、 B (青))のうち対応する 1つの 色要素が予め割り当てられている。複数の色要素のそれぞれの強さは、複数の色要 素レベルによって表される。 [0056] サブピクセルの形状は、画素を 3分割してつくられる縦長の短冊状である。この場合 には、これらのサブピクセルは水平方向に配列されている。なお、サブピクセルの形 状は、縦長の短冊状に限らない。サブピクセルの形状は、横長の短冊状であり得る。 この場合には、これらのサブピクセルは垂直方向に配列される。サブピクセルは、画 素を 3分割してつくられることに限定されない。画素の分割数は、任意であり得る。 [0055] Each of the plurality of pixels is divided into a plurality of sub-pixels. Each of the plurality of sub-pixels is assigned in advance one corresponding color element among a plurality of color elements (for example, R (red), G (green), B (blue)). The strength of each of the multiple color elements is represented by multiple color element levels. [0056] The shape of the sub-pixel is a vertically long strip formed by dividing a pixel into three. In this case, these sub-pixels are arranged in the horizontal direction. Note that the shape of the subpixel is not limited to a vertically long strip. The shape of the subpixel may be a horizontally long strip shape. In this case, these subpixels are arranged in the vertical direction. Subpixels are not limited to being created by dividing a pixel into three. The number of pixel divisions may be arbitrary.
[0057] 以下、文字寄与レベルの詳細を説明する。  [0057] Details of the character contribution level will be described below.
[0058] 文字寄与レベルは、 16進数 (0力も Fまでの値)によって表現される。例えば、骨格 サブピクセルの文字寄与レベルは「F」によって表現され、骨格サブピクセルから充分 に離れたサブピクセルの文字寄与レベルは「0」によって表現される。骨格サブピクセ ルに近接するサブピクセルの文字寄与レベルは「0」〜「F」のうちの!/、ずれかによつて 表現される。例えば、所望のサブピクセルの文字寄与レベルは、所望のサブピクセル が骨格サブピクセル力 離れて 、る程、小さ 、値によって表現される。  [0058] The character contribution level is expressed by a hexadecimal number (0 force and values up to F). For example, the character contribution level of the skeleton subpixel is represented by “F”, and the character contribution level of a subpixel sufficiently away from the skeleton subpixel is represented by “0”. The character contribution level of sub-pixels close to the skeleton sub-pixel is expressed by! / Of “0” to “F” or a deviation. For example, the character contribution level of the desired subpixel is represented by a value that is so small that the desired subpixel is away from the skeleton subpixel force.
[0059] 文字色が黒、かつ背景色が白である場合、骨格サブピクセルの文字寄与レベルは 「F」によって表現され、その骨格サブピクセルの輝度値は「0」である。骨格サブピク セル力 充分に離れたサブピクセルの文字寄与レベルは「0」によって表現され、そ のサブピクセルの輝度値は「255」である。そして、骨格サブピクセルに近接するサブ ピクセルの文字寄与レベルは「0」〜「F」のうちの!/、ずれかによつて表現され、そのサ ブピクセルの輝度値は、「255」〜「0」のうちの対応する 1つの値である。  When the character color is black and the background color is white, the character contribution level of the skeleton subpixel is represented by “F”, and the luminance value of the skeleton subpixel is “0”. Skeletal sub-pixel power The character contribution level of a sufficiently distant sub-pixel is represented by “0”, and the luminance value of that sub-pixel is “255”. The character contribution level of the sub-pixels close to the skeleton sub-pixel is expressed by! / Of the “0” to “F”, and the luminance value of the sub-pixel is “255” to “0”. Is the corresponding one value.
[0060] なお、文字寄与レベルは、 16進数で表現されるに限らない。文字寄与レベルは、 任意の進数で表現されてもょ 、。  Note that the character contribution level is not limited to being expressed in hexadecimal. The character contribution level can be expressed in arbitrary radix.
[0061] 以下、文字寄与レベル集合の詳細を説明する。  [0061] Details of the character contribution level set will be described below.
[0062] 文字寄与レベル集合は、複数のサブピクセルの文字寄与レベルの集合である。例 えば、サブピクセルの個数が 3つであり、 3つのサブピクセルの各々に、 3つの色要素 (例えば、 R、 G、 B)のうち対応する 1つの色要素が割り当てられている場合には、文 字寄与レベル集合は、色要素 Rのサブピクセルの文字寄与レベル、色要素 Gのサブ ピクセルの文字寄与レベルおよび色要素 Bのサブピクセルの文字寄与レベルである  [0062] The character contribution level set is a set of character contribution levels of a plurality of subpixels. For example, if the number of subpixels is three and each of the three subpixels is assigned one corresponding color element out of three color elements (for example, R, G, B) The character contribution level set is the character contribution level of the subpixel of color element R, the character contribution level of the subpixel of color element G, and the character contribution level of the subpixel of color element B.
[0063] 文字色が黒、かつ背景色が白である場合には、例えば、黒色部分に対応する 3つ のサブピクセルの文字寄与レベル集合は (F、 F、 F)によって表現され、その画素値 は (R、 G、 B) = (0、 0、 0)である。例えば、白色部分に対応する 3つのサブピクセル の文字寄与レベル集合は(0、 0、 0)によって表現され、その画素値は (R、 G、 B) = ( 255、 255、 255)である。 [0063] When the character color is black and the background color is white, for example, three corresponding to the black portion The set of character contribution levels of subpixels is represented by (F, F, F), and its pixel values are (R, G, B) = (0, 0, 0). For example, the character contribution level set of three subpixels corresponding to the white part is represented by (0, 0, 0), and its pixel value is (R, G, B) = (255, 255, 255).
[0064] 骨格サブピクセルの右側に近接する 3つのサブピクセルの文字寄与レベル集合が( R、 G、 B) = (3、 6、 9)であれば、その画素値は、 R≥G≥Bを満たすような画素値( 例えば画素値 (R、 G、 B) = (230、 202、 168) )である。  [0064] If the character contribution level set of three subpixels adjacent to the right side of the skeleton subpixel is (R, G, B) = (3, 6, 9), the pixel value is R≥G≥B (For example, pixel values (R, G, B) = (230, 202, 168)).
[0065] R≥G≥Bを満たすような画素値(例えば画素値 (R、 G、 B) = (230、 202、 168) ) を有する 3つのサブピクセルによって、文字色および背景色とは色相の異なる赤い色 合!、が表示されるが、骨格サブピクセルの左側に近接する 3つのサブピクセルの文 字寄与レベル集合を (R、 G、 B) = (9、 6、 3)に設定し、その画素値を R≤G≤Bを満 たすような画素値 (例えば (R、 G、 B) = (168、 202、 230) )にすることによって、文字 の色付きを抑制できる。  [0065] The character color and the background color are different from each other by three subpixels having pixel values satisfying R≥G≥B (for example, pixel values (R, G, B) = (230, 202, 168)). Different red colors! , But the character contribution level set of three subpixels adjacent to the left side of the skeleton subpixel is set to (R, G, B) = (9, 6, 3), and the pixel value is set to R By setting pixel values that satisfy ≤G≤B (for example, (R, G, B) = (168, 202, 230)), coloring of characters can be suppressed.
[0066] なお、文字寄与レベル集合は、 1画素を構成する 3つのサブピクセルの文字寄与レ ベルの集合にかぎらな 、。文字寄与レベル集合に含まれる文字寄与レベルが割り当 てられたサブピクセルの個数は 1以上の任意の個数である。  [0066] Note that the character contribution level set is only a set of character contribution levels of three subpixels constituting one pixel. The number of subpixels to which the character contribution level included in the character contribution level set is assigned is an arbitrary number of 1 or more.
[0067] 以下、制御部 102に含まれた各構成要素の機能の詳細を説明する。  The details of the function of each component included in the control unit 102 will be described below.
[0068] 図 2は、骨格生成手段 104の機能を示す。  FIG. 2 shows the function of the skeleton generation means 104.
[0069] 骨格生成手段 104は、ビットマップデータ力 所望のデータをとりだし、骨格データ をサブピクセル単位で生成する。文字の骨格部分に隣接する画素および文字の骨 格部分に近傍の画素に応じて、骨格サブピクセルが滑らかに配置されるように、骨格 データが生成される。  [0069] The skeleton generation means 104 takes out the desired data of bitmap data, and generates skeleton data in units of subpixels. Skeletal data is generated so that the skeleton subpixels are smoothly arranged according to the pixels adjacent to the skeleton portion of the character and the neighboring pixels in the skeleton portion of the character.
[0070] ビットマップデータは、例えば、文字表示装置 100に含まれているフォント格納部に 格納されている。骨格生成手段 104は、フォント格納部から取得したビットマップデー タの 1画素毎に、骨格サブピクセルに隣接する画素および骨格サブピクセルに近傍 の画素を参照することにより、骨格データを割り付けるサブピクセルを求める。  [0070] Bitmap data is stored in, for example, a font storage unit included in the character display device 100. The skeleton generation unit 104 refers to a pixel adjacent to the skeleton subpixel and a pixel adjacent to the skeleton subpixel for each pixel of the bitmap data acquired from the font storage unit, thereby determining a subpixel to which the skeleton data is assigned. Ask.
[0071] 例えば、ビットマップデータの所定の画素 (i行目かつ j列目の画素)に含まれる骨格 サブピクセルは、所定の画素と所定の画素に隣接する 8個の画素とを参照して求めら れる。所定の画素のパターンとこれらの 8個の画素(i+ 1行目かつ j 1列目の画素、 i + 1行目かつ j列目の画素、 i+ 1行目かつ j + 1列目の画素、 i行目かつ j 1列目の画 素、 i行目かつ j + 1列目の画素、 i 1行目かつ j 1列目の画素、 i 1行目かつ j列 目の画素、 i 1行目かつ j + 1列目の画素)のパターンとを参照して、所定の画素のう ち色要素 Bが割り当てられたサブピクセルに骨格サブピクセルを割り付ける。 [0071] For example, a skeleton subpixel included in a predetermined pixel (pixel in the i-th row and j-th column) of bitmap data refers to the predetermined pixel and eight pixels adjacent to the predetermined pixel. Asking It is. Predetermined pixel pattern and these 8 pixels (i + 1st row and j 1st column pixel, i + 1st row and jth column pixel, i + 1st row and j + 1st column pixel, i row and j 1st column pixel, i row and j + 1 column pixel, i 1 row and j 1 column pixel, i 1 row and j column pixel, i 1 row Skeleton subpixels are assigned to subpixels to which color element B is assigned among predetermined pixels with reference to the pattern of the eye and the pixel in the j + 1st column).
[0072] 例えば、骨格サブピクセルを割り付けるサブピクセルは、所定の画素のパターンと 所定の画素に隣接する 8個の画素のパターンとの組み合わせによって決定される。こ れらのパターンの組み合わせは、予め骨格生成手段 104に格納されて 、る。  [0072] For example, the sub-pixel to which the skeleton sub-pixel is assigned is determined by a combination of a predetermined pixel pattern and a pattern of eight pixels adjacent to the predetermined pixel. A combination of these patterns is stored in advance in the skeleton generation means 104.
[0073] 骨格生成手段 104は、ビットマップデータによって示される全画素に対してパター ンマッチングを行い、該当する骨格データを割り当て、所定の画素のパターン力 骨 格パターン (図 2 (c)参照)を生成する。  [0073] The skeleton generation means 104 performs pattern matching on all the pixels indicated by the bitmap data, assigns the corresponding skeleton data, and the pattern power skeleton pattern of a predetermined pixel (see FIG. 2 (c)). Is generated.
[0074] 図 3は、文字寄与レベル割り付け手段 105の機能を示す。  FIG. 3 shows the function of the character contribution level assigning means 105.
[0075] 文字寄与レベルは、 16進数 (0から Fまでの値)によって表現される。骨格サブピク セルの文字寄与レベルは「F」によって表現され、骨格サブピクセル力 Nサブピクセ ル離れた部分に対応するサブピクセルの文字寄与レベルは「0」によって表現される 。骨格サブピクセルに近接するサブピクセルの文字寄与レベルは「0」〜「F」のうちの V、ずれかによつて表現される。  [0075] The character contribution level is represented by a hexadecimal number (a value from 0 to F). The character contribution level of the skeletal subpixel is expressed by “F”, and the character contribution level of the subpixel corresponding to the portion separated by the skeleton subpixel force N subpixel is expressed by “0”. The character contribution level of the sub-pixel adjacent to the skeleton sub-pixel is expressed by V of “0” to “F”, or the shift.
[0076] i行目かつ j列目の画素のうちの色要素 Bのサブピクセルの文字寄与レベルは「F」 であり、 i行目かつ j列目の画素のうちの色要素 Gのサブピクセルの文字寄与レベルは 「9」であり、 i行目力つ j列目の画素のうちの色要素 Rのサブピクセルの文字寄与レべ ルは「6」であり、 i行目かつ j 1列目の画素のうちの色要素 Bのサブピクセルの文字 寄与レベルは「3」である。  [0076] The character contribution level of the sub-pixel of color element B among the pixels in the i-th row and j-th column is “F”, and the sub-pixel of color element G in the pixels of the i-th row and j-th column The character contribution level is “9”, and the character contribution level of the sub-pixel of color element R out of the pixels in the i-th row and the j-th row is “6”, i-th row and j-th column The character contribution level of the sub-pixel of color element B among the pixels of “3” is “3”.
[0077] i行目かつ j + 1列目の画素のうちの色要素 Rのサブピクセルの文字寄与レベルは「 9」であり、 i行目かつ j + 1列目の画素のうちの色要素 Gのサブピクセルの文字寄与レ ベルは「6」であり、 i行目かつ j + 1列目の画素のうちの色要素 Bのサブピクセルの文 字寄与レベルは「3」である。  [0077] The character contribution level of the sub-pixel of the color element R in the pixel in the i-th row and j + 1st column is “9”, and the color element in the pixel in the i-th row and j + 1st column The character contribution level of the G sub-pixel is “6”, and the character contribution level of the sub-pixel of the color element B out of the pixels in the i-th row and j + 1st column is “3”.
[0078] 骨格サブピクセルを中心として、左右対称にサブピクセルの文字寄与レベルを割り 付けている。しかし、骨格サブピクセルを中心として、左右非対称にサブピクセルの 文字寄与レベルが割り付けられてもよい。さらに、サブピクセルの文字寄与レベルは「[0078] The character contribution levels of the subpixels are assigned symmetrically about the skeleton subpixel. However, with the skeleton subpixel as the center, the subpixel A character contribution level may be assigned. Furthermore, the character contribution level of the subpixel is “
9」、 「6」、 「3」に限定されない。 It is not limited to “9”, “6”, “3”.
[0079] 文字寄与レベル割り付け手段 105は、このように、所望のサブピクセルが骨格サブ ピクセル力も離れて 、る程、小さ 、値によって所望のサブピクセルの文字寄与レベル が表現されるように、所望のサブピクセルの文字寄与レベルを割り付ける(図 3 (c)参 照)。 [0079] In this way, the character contribution level assigning means 105 is configured so that the character contribution level of the desired subpixel is represented by a value that is so small that the desired subpixel is separated from the skeleton subpixel force. Assign the character contribution level of the subpixel (see Fig. 3 (c)).
[0080] 図 4は、出力値生成手段 106の機能を示す。  FIG. 4 shows the function of the output value generation means 106.
[0081] 出力値生成手段 106は、 1画素の文字寄与度レベル集合に対応する輝度値テー ブルを有する。出力値生成手段 106は、文字寄与度レベル集合に対応する輝度値 テーブルを選択し、選択した輝度値テーブルに基づいて、文字表示データを生成す る。  [0081] The output value generation means 106 has a luminance value table corresponding to a character contribution level set of one pixel. The output value generation means 106 selects a luminance value table corresponding to the character contribution level set, and generates character display data based on the selected luminance value table.
[0082] i行目かつ j列目の画素の文字寄与レベル集合が(6、 9、 F)である場合には、出力 値生成手段 106に含まれる輝度値テーブルのうちの「2」を選択し(図 4 (b)参照)、選 択した輝度値テーブルに基づ ヽて、文字表示データを生成する。  [0082] When the character contribution level set of the pixel in the i-th row and the j-th column is (6, 9, F), “2” in the luminance value table included in the output value generation means 106 is selected. (See Fig. 4 (b)), and character display data is generated based on the selected brightness value table.
[0083] 以上、文字毎のデータ処理に関して説明した。上述したように、骨格生成手段 104 、文字寄与レベル割り付け手段 105および出力値生成手段 106によって、文字を構 成する画素全てのデータ処理を行うことにより、文字が表示される。  [0083] The data processing for each character has been described above. As described above, the skeleton generation unit 104, the character contribution level assignment unit 105, and the output value generation unit 106 perform data processing on all the pixels constituting the character, thereby displaying the character.
[0084] 以下、出力値生成手段 106が有する輝度値テーブルの生成に関して説明する。  Hereinafter, generation of a luminance value table included in the output value generation unit 106 will be described.
[0085] 図 5は、文字寄与レベル算出手段 107の機能を示す。  FIG. 5 shows the function of the character contribution level calculation means 107.
[0086] 文字寄与レベル算出手段 107は、骨格サブピクセル力 所定のサブピクセルまで の距離に応じて、この所定のサブピクセルの文字寄与レベルを設定する。  The character contribution level calculation means 107 sets the character contribution level of this predetermined subpixel according to the distance to the skeleton subpixel force predetermined subpixel.
[0087] 文字寄与レベル算出手段 107は、文字の線の幅を示す複数の太さレベル (線幅情 報)の各々に対応して、骨格サブピクセルの文字寄与レベル、骨格サブピクセルから 1サブピクセル離れたサブピクセルの文字寄与レベル、骨格サブピクセルから 2サブ ピクセル離れたサブピクセルの文字寄与レベル、骨格サブピクセルから 3サブピクセ ル離れたサブピクセルの文字寄与レベルおよび骨格サブピクセルから 4サブピクセル 離れたサブピクセルの文字寄与レベルを算出する。  [0087] The character contribution level calculation means 107 corresponds to each of a plurality of thickness levels (line width information) indicating the width of the character line, from the character contribution level of the skeleton subpixel, from the skeleton subpixel. Character contribution level for subpixels that are separated by pixels, character contribution level for subpixels that are 2 subpixels away from skeleton subpixels, character contribution levels for subpixels that are 3 subpixels away from skeleton subpixels, and 4 subpixels away from skeleton subpixels The character contribution level of the subpixel is calculated.
[0088] 太さレベルが「i」である場合には、骨格サブピクセル力 4サブピクセル離れたサブ ピクセルまでのサブピクセルの文字寄与レベルは、 「F」、 「9」、 「6」、 「3」、 「0」であり、 太さレベルが「i+ 1」である場合には、骨格サブピクセル力も 4サブピクセル離れたサ ブピクセルまでのサブピクセルの文字寄与レベルは、 「F」、 「A」、 「7」、 「4」、 「0」であ る。なお、骨格サブピクセルから 4サブピクセル離れたサブピクセルまでのサブピクセ ルの文字寄与レベル力 全て異なることに限らない。これらの文字寄与レベルのうち の幾つかが同じ文字寄与レベルであり得る。全て「F」であり得る。例えば、骨格サブ ピクセルから 4サブピクセル離れたサブピクセルまでのサブピクセルの文字寄与レべ ルは、 「F」、 「9」、 「9」、 「3」、 「0」または、 「F」、 「F」、 「F」、 「F」、 「0」であり得る。 [0088] When the thickness level is “i”, the skeleton subpixel force is 4 subpixels apart. The character contribution level of the subpixel up to the pixel is “F”, “9”, “6”, “3”, “0”, and when the thickness level is “i + 1”, the skeleton subpixel The character contribution levels of sub-pixels up to sub-pixels that are 4 sub-pixels apart are “F”, “A”, “7”, “4”, and “0”. Note that the character contribution level power of subpixels from the skeleton subpixel to the subpixels 4 subpixels apart is not necessarily different. Some of these character contribution levels may be the same character contribution level. All can be "F". For example, the character contribution level of subpixels from the skeleton subpixel to subpixels that are 4 subpixels apart is “F”, “9”, “9”, “3”, “0” or “F”, It can be “F”, “F”, “F”, “0”.
[0089] 太さレベルと複数のサブピクセルの文字寄与レベルが予め算出されており、太さレ ベルと複数のサブピクセルの文字寄与レベルとの関係を表した文字寄与レベルテー ブルが文字寄与レベル算出手段 107に格納されていてもよい。この場合には、文字 寄与レベル算出手段 107は、太さレベルに応じて文字寄与レベルを選択する。 [0089] The thickness level and the character contribution level of the plurality of subpixels are calculated in advance, and the character contribution level table that represents the relationship between the thickness level and the character contribution level of the plurality of subpixels is used to calculate the character contribution level. It may be stored in the means 107. In this case, the character contribution level calculation means 107 selects a character contribution level according to the thickness level.
[0090] 太さレベルに応じて、サブピクセルの文字寄与レベルは異なる。太さレベル iに対応 する文字寄与レベルと太さレベル i+ 1に対応する文字寄与レベルとを比較する。骨 格サブピクセルの文字寄与レベルは互いに同じである。更に、骨格サブピクセルから 4サブピクセル離れた文字寄与レベルは互いに同じである。しかし、 1〜3サブピクセ ル離れたサブピクセルの文字寄与レベルは、太さレベル iに対応する文字寄与レべ ルが「9」、 「6」、 「3」であるのに対して、太さレベル i+ 1に対応する文字寄与レベル は「A」、 「7」、 「4」である。太さレベル i+ 1に対応する文字寄与レベルは、太さレベル iに対応する文字寄与レベルより大きぐ骨格サブピクセルの文字寄与レベル Fに近 い。このことは、輝度レベル算出手段 109が、所定の画素に対して、より文字色に近 Vヽ値を輝度値として割り当てることを意味する。  [0090] The character contribution level of the sub-pixel varies depending on the thickness level. The character contribution level corresponding to thickness level i is compared with the character contribution level corresponding to thickness level i + 1. The character contribution level of the skeleton subpixel is the same. Furthermore, the character contribution levels 4 subpixels away from the skeleton subpixel are the same. However, the character contribution levels of subpixels 1 to 3 subpixels apart from the character contribution levels corresponding to the thickness level i are "9", "6", and "3". The character contribution levels corresponding to level i + 1 are “A”, “7”, and “4”. The character contribution level corresponding to the thickness level i + 1 is close to the character contribution level F of the skeleton subpixel larger than the character contribution level corresponding to the thickness level i. This means that the luminance level calculation means 109 assigns a near V ヽ value as a luminance value to a character color for a predetermined pixel.
[0091] 以下、文字寄与レベル算出手段 107によって、太さレベル iに対応する文字寄与レ ベルが選ばれたとして説明を続ける。  Hereinafter, the description will be continued assuming that the character contribution level calculation unit 107 selects the character contribution level corresponding to the thickness level i.
[0092] 図 6は、文字寄与レベル集合算出手段 108の機能を示す。  FIG. 6 shows the function of the character contribution level set calculation means 108.
[0093] 文字寄与レベル集合算出手段 108は、所定の個数のサブピクセルの文字寄与レ ベルを参照して、文字寄与レベル集合を算出する。参照されるサブピクセルの個数 は、例えば、文字寄与レベル算出手段 107によって算出された文字寄与レベルに依 存する。骨格サブピクセルに隣接するサブピクセル力もサブピクセルの文字寄与レべ ルが最小値( = 0)であるサブピクセルの 1つ前のサブピクセルまで力 対象となる画 素の文字寄与レベル集合に含まれる。従って、参照されるサブピクセルの数は、以下 に示す《式 1》によって定義される。 The character contribution level set calculation means 108 calculates a character contribution level set by referring to the character contribution levels of a predetermined number of subpixels. The number of subpixels referred to depends on, for example, the character contribution level calculated by the character contribution level calculation means 107. Exist. The sub-pixel force adjacent to the skeleton sub-pixel is also included in the character-contribution level set of the target pixel up to the sub-pixel immediately before the sub-pixel whose sub-pixel character contribution level is the minimum value (= 0). . Therefore, the number of subpixels referenced is defined by << Equation 1 >> shown below.
《式 1》  <Formula 1>
参照されるサブピクセルの数 = (1画素に含まれるサブピクセルの数) + (骨格サブ ピクセルに隣接するサブピクセルからサブピクセルの文字寄与レベルが最小値であ るサブピクセルの 1つ前のサブピクセルまでのサブピクセルの個数) X 2  Number of sub-pixels to be referenced = (number of sub-pixels included in one pixel) + (sub-pixel one sub-pixel next to the sub-pixel with the lowest character contribution level from the sub-pixel adjacent to the skeleton sub-pixel Number of subpixels up to pixel) X 2
本発明の実施の形態では、文字寄与レベル算出手段 107によって 0以外の文字寄 与レベルが割り当てられたサブピクセルは、骨格サブピクセルから 3サブピクセル離 れたサブピクセルまでである。したがって、 9サブピクセル(9 = 3 + 3 X 2) (3画素)の 骨格データに基づいて、任意の文字寄与レベルの集合が算出される。  In the embodiment of the present invention, the subpixels to which the character contribution level other than 0 is assigned by the character contribution level calculation means 107 are subpixels that are 3 subpixels away from the skeleton subpixel. Therefore, a set of arbitrary character contribution levels is calculated based on the skeleton data of 9 subpixels (9 = 3 + 3 X 2) (3 pixels).
[0094] 隣接する Nサブピクセルの骨格の組合せは 2Nであらわされるので、 29= 512通りの テーブルを用意することとなる。 [0094] Since the combination of the skeletons of adjacent N subpixels is represented by 2N , 2 9 = 512 tables are prepared.
[0095] 図 7は、輝度レベル算出手段 109の機能を示す。  FIG. 7 shows the function of the brightness level calculation means 109.
[0096] 輝度レベル算出手段 109は、輝度レベル算出手段 109に入力された文字寄与レ ベル集合 (例えば、 2次元文字寄与レベル集合合成手段 111によって合成された 2 次元文字寄与レベル集合)に基づいて、さらに、文字色、背景色および画素配列を 考慮し、画素毎に、色要素 Rのサブピクセル、色要素 Gのサブピクセルおよび色要素 Bのサブピクセルの輝度値を決定する。  The brightness level calculation means 109 is based on the character contribution level set (for example, the 2D character contribution level set synthesized by the 2D character contribution level set synthesis means 111) input to the brightness level calculation means 109. Further, the luminance values of the sub-pixels of the color element R, the color element G, and the sub-pixel of the color element B are determined for each pixel in consideration of the character color, the background color, and the pixel arrangement.
[0097] 上述したように、文字寄与レベルは、文字色と背景色との混合比率を表して ヽる。し たがって、文字寄与レベルに応じて、文字色情報および背景色情報を重み付け平均 処理することによって、実際の輝度値を算出する。  [0097] As described above, the character contribution level represents the mixing ratio of the character color and the background color. Therefore, the actual luminance value is calculated by performing weighted average processing on the character color information and the background color information according to the character contribution level.
[0098] 実際のサブピクセルの輝度レベルは、文字表示装置 100の特性に依存する。以下 に、実際のサブピクセルの輝度レベルを算出する《式 2》〜《式 4》を示す。  The actual luminance level of the subpixel depends on the characteristics of the character display device 100. Below, Equation 2 to Equation 4 are used to calculate the actual luminance level of the subpixel.
《式 2》  <Formula 2>
Vr=iGr ( (Gr (fr) X ar+Gr (br) X (15-ar) ) /15)  Vr = iGr ((Gr (fr) X ar + Gr (br) X (15-ar)) / 15)
《式 3》 Vg = iGg ( (Gg (fg) X ag + Gb (bg) X (15-ag) ) /15) <Formula 3> Vg = iGg ((Gg (fg) X ag + Gb (bg) X (15-ag)) / 15)
《式 4》  <Formula 4>
Vb = iGb ( (Gb (fb) X ab + Gg (bb) X (15-ab) ) /15)  Vb = iGb ((Gb (fb) X ab + Gg (bb) X (15-ab)) / 15)
ここで、 Vrは色要素 Rのサブピクセルの輝度レベルを示し、 Vgは色要素 Gのサブピ クセルの輝度レベルを示し、 Vbは色要素 Bのサブピクセルの輝度レベルを示す。  Here, Vr indicates the luminance level of the sub-pixel of color element R, Vg indicates the luminance level of the sub-pixel of color element G, and Vb indicates the luminance level of the sub-pixel of color element B.
[0099] Gr(x)は色要素 Rのサブピクセルに対する文字表示装置 100の入出力特性を示し 、 Gg (x)は色要素 Gのサブピクセルに対する文字表示装置 100の入出力特性を示し 、 Gb (x)は色要素 Bのサブピクセルに対する文字表示装置 100の入出力特性を示 す。 iGr (x)は色要素 Rのサブピクセルに対する文字表示装置 100の出入力特性を 示し、 iGg (x)は色要素 Gのサブピクセルに対する文字表示装置 100の出入力特性 を示し、 iGb (x)は色要素 Bのサブピクセルに対する文字表示装置 100の出入カ特 性を示す。 [0099] Gr (x) represents the input / output characteristics of the character display device 100 with respect to the sub-pixel of the color element R, and Gg (x) represents the input-output characteristics of the character display device 100 with respect to the sub-pixel of the color element G. (x) shows the input / output characteristics of the character display device 100 for the sub-pixel of color element B. iGr (x) indicates the input / output characteristics of the character display device 100 for the sub-pixel of the color element R, iGg (x) indicates the input-output characteristics of the character display device 100 for the sub-pixel of the color element G, and iGb (x) Indicates the input / output characteristics of the character display device 100 for the sub-pixel of color element B.
[0100] frは文字色を表現するために必要な色要素 Rのサブピクセルの輝度レベルを示し、 fgは文字色を表現するために必要な色要素 Gのサブピクセルの輝度レベルを示し、 f bは文字色を表現するために必要な色要素 Bのサブピクセルの輝度レベルを示す。 b rは背景色を表現するために必要な色要素 Rのサブピクセルの輝度レベルを示し、 b gは背景色を表現するために必要な色要素 Gのサブピクセルの輝度レベルを示し、 b bは背景色を表現するために必要な色要素 Bのサブピクセルの輝度レベルを示す。  [0100] fr indicates the luminance level of the sub-pixel of the color element R necessary for expressing the character color, fg indicates the luminance level of the sub-pixel of the color element G required for expressing the character color, and fb Indicates the luminance level of the sub-pixel of color element B necessary for expressing the character color. br indicates the luminance level of the sub-pixel of the color element R necessary for expressing the background color, bg indicates the luminance level of the sub-pixel of the color element G required for expressing the background color, and bb indicates the background color Indicates the luminance level of the sub-pixel of color element B required to express.
[0101] arは色要素 Rのサブピクセルの文字寄与レベルを示し、 agは色要素 Gのサブピクセ ルの文字寄与レベルを示し、 abは色要素 Bのサブピクセルの文字寄与レベルを示す  [0101] ar indicates the character contribution level of the sub-pixel of color element R, ag indicates the character contribution level of the sub-pixel of color element G, and ab indicates the character contribution level of the sub-pixel of color element B
[0102] 図 7 (c)は、文字寄与レベル集合に対応する輝度レベルを示す。文字寄与レベル ( 003)、 (036)、 (9F9)、 (FFF)のそれぞれに対して、輝度レベル(255、 255、 230 )、 (255、 230、 202)、 (168、 0、 168)、 (0、 0、 0)のうち対応する 1つの輝度レベル が決定される。 [0102] FIG. 7 (c) shows the luminance levels corresponding to the character contribution level set. For each of the character contribution levels (003), (036), (9F9), (FFF), the brightness levels (255, 255, 230), (255, 230, 202), (168, 0, 168), One brightness level corresponding to (0, 0, 0) is determined.
[0103] これらの輝度レベルは、図 7 (a)に示された文字寄与レベル集合を表示装置入出 力特性変換、文字色および背景色の重み付け平均および表示装置入出力特性逆 変換することによって、算出される。 [0104] 文字表示装置 100の入出力特性 γ =2. 2、文字色が黒、背景色が白に対応する 表示特性変換式を《式 5》に示す。 [0103] These luminance levels are obtained by converting the character contribution level set shown in Fig. 7 (a) into display device input / output characteristic conversion, weighted average of character color and background color, and display input / output characteristic inverse conversion. Calculated. [0104] The input / output characteristics γ = 2.2 of the character display device 100, the display characteristics conversion formula corresponding to the text color black and the background color white are shown in << Equation 5 >>.
《式 5》  << Formula 5 >>
Gr(x)=255X (x/255)2 2 Gr (x) = 255X (x / 255) 2 2
した力 Sつて、 Gr(O) =0、 Gr(255) =255である。  For the applied force S, Gr (O) = 0, Gr (255) = 255.
[0105] 文字色が黒、背景色が白の場合は、 fr、 fg、 fbを含む項が 0となる。この場合、サブ ピクセルの輝度レベルは、《式 6》〜《式 8》によって示される。 [0105] If the text color is black and the background color is white, the term containing fr, fg, and fb is 0. In this case, the luminance level of the sub-pixel is expressed by Equation 6 to Equation 8.
《式 6》  << Formula 6 >>
Vr=255X (((255X (15-ar))/15)/255) (1/2· 2) Vr = 255X (((255X (15-ar)) / 15) / 255) ( 1/22 )
《式 7》  << Formula 7 >>
Vg = 255X (((255X (15— ag))/15)/255) (1/2· 2) Vg = 255X (((255X (15—ag)) / 15) / 255) (1/2 2)
《式 8》  << Formula 8 >>
Vb = 255X (((255Χ (15-ab))/15)/255) (1/2· 2) Vb = 255X (((255Χ ( 15-ab)) / 15) / 255) (1/2 · 2)
サブピクセルの文字寄与レベル (0、 3、 6) (図 7 (a)の表の 2行目参照)を《式 6》〜《 式 8》に代入することによって、下記に示すように、サブピクセルの輝度レベルが算出 される。  By substituting the subpixel character contribution level (0, 3, 6) (see the second row of the table in Fig. 7 (a)) into << Equation 6 >> to << Equation 8 >>, as shown below, The brightness level of the pixel is calculated.
[0106] Vr=255X (((255X (15-0))/15)/255) (1/2' 2) = 255 X 1(1/2' 2) = 255 [0106] Vr = 255X (((255X (15-0)) / 15) / 255) (1/2 ' 2) = 255 X 1 (1/2 ' 2) = 255
Vg = 255X (((255X (15— 3))/15)/255) u/2 = 255XO.8(1/2 = 230Vg = 255X (((255X (15-3)) / 15) / 255) u / 2 = 255XO.8 (1/2 = 230
Vb = 255X (((255X (15— 6))/15)/255) (1/2· 2) = 255ΧΟ.6(1/2·2) = 202 実際には、表示装置の入出力特性は非線形であることが多い。表示装置の入出力 特性が非線形である場合には、入出力特性及び逆特性を予め算出しておき、テープ ルに格納しておく。 Vb = 255X (((255X (15-6)) / 15) / 255) (1/2 2) = 255ΧΟ.6 (1/2 2) = 202 Actually, the input / output characteristics of the display device are Often non-linear. If the input / output characteristics of the display device are non-linear, the input / output characteristics and inverse characteristics are calculated in advance and stored in a table.
[0107] 図 8は、垂直文字寄与レベル集合算出手段 110の機能を示す。  FIG. 8 shows the function of the vertical character contribution level set calculation unit 110.
[0108] 垂直文字寄与レベル集合算出手段 110は、サブピクセルの配列方向に対して垂直 な方向に並んだサブピクセルの文字寄与レベル集合を算出する。例えば、垂直文字 寄与レベル集合は、骨格サブピクセル力もの距離に依存する。  [0108] Vertical character contribution level set calculation means 110 calculates a character contribution level set of subpixels arranged in a direction perpendicular to the arrangement direction of the subpixels. For example, the vertical character contribution level set depends on the distance of the skeleton subpixel force.
[0109] 垂直文字寄与レベル集合算出手段 110は、太さレベルに基づくことなぐ均一的に 、文字寄与レベル集合を垂直文字寄与レベル集合に変換する。例えば、垂直文字 寄与レベル集合算出手段 1 10は、文字寄与レベル集合を iZ3にすることによって、 文字寄与レベル集合を垂直文字寄与レベル集合に変換する(図 8 (a)参照)。 The vertical character contribution level set calculation means 110 uniformly converts the character contribution level set to the vertical character contribution level set without being based on the thickness level. For example, vertical characters Contribution level set calculating means 1 10, by the character contributes level set in IZ3, converts character contribution level set in the vertical character contribution level set (see FIG. 8 (a)).
[0110] また、垂直文字寄与レベル集合算出手段 110は、太さレベルに基づいて、文字寄 与レベル集合を垂直文字寄与レベル集合に変換してもよ 、(図 8 (b)参照)。  [0110] Further, the vertical character contribution level set calculation means 110 may convert the character contribution level set into a vertical character contribution level set based on the thickness level (see FIG. 8B).
[0111] 太さレベルが「i + 3」である場合には、骨格サブピクセル力も 4サブピクセル離れた サブピクセルまでの文字寄与レベルは、「F」、 「d」、 「8」、 「5」、 「0」である。この場合 は、文字寄与レベル集合を 1Z2にすることによって、文字寄与レベル集合を垂直文 字寄与レベル集合に変換する。  [0111] When the thickness level is “i + 3”, the character contribution levels up to subpixels that are 4 subpixels away from the skeleton subpixel force are “F”, “d”, “8”, “5” "," 0 ". In this case, the character contribution level set is converted to a vertical character contribution level set by setting the character contribution level set to 1Z2.
[0112] 太さレベルが「i」である場合には、骨格サブピクセル力も 4サブピクセル離れたサブ ピクセルまでの文字寄与レベルは、 「F」、 「9」、 「6」、 「3」、 「0」である。この場合は、 文字寄与レベル集合を 1Z3にすることによって、文字寄与レベル集合を垂直文字寄 与レベル集合に変換する(図 8 (b)参照)。  [0112] When the thickness level is “i”, the character contribution level up to the sub-pixel that is 4 sub-pixels away from the skeleton sub-pixel force is “F”, “9”, “6”, “3”, “0”. In this case, the character contribution level set is converted to a vertical character contribution level set by setting the character contribution level set to 1Z3 (see Fig. 8 (b)).
[0113] 太さレベルが「i— 2」である場合には、骨格サブピクセル力も 4サブピクセル離れた サブピクセルまでの文字寄与レベルは、「F」、 「7」、 「5」、 「1」、 「0」である。この場合 は、文字寄与レベル集合を 1Z4にすることによって、文字寄与レベル集合を垂直文 字寄与レベル集合に変換する。  [0113] When the thickness level is “i-2”, the character contribution level up to the sub-pixel that is 4 sub-pixels away from the skeleton sub-pixel force is “F”, “7”, “5”, “1” "," 0 ". In this case, the character contribution level set is converted to a vertical character contribution level set by setting the character contribution level set to 1Z4.
[0114] このように、所定のサブピクセル群(第 2サブピクセル群)の文字寄与レベルは、骨 格サブピクセルに隣接するサブピクセルから 3サブピクセル離れたサブピクセルまで のサブピクセル群 (第 1サブピクセル群)の文字寄与レベルに基づ ヽて設定される。こ こで、所定のサブピクセル群 (第 2サブピクセル群)は、骨格サブピクセル群に隣接す るサブピクセル群であり、この所定のサブピクセル群は、垂直方向に並んだ少なくとも 1つのサブピクセルを含む。  [0114] As described above, the character contribution level of the predetermined subpixel group (second subpixel group) is the subpixel group (the first subpixel group) from the subpixel adjacent to the skeleton subpixel to the subpixel separated by 3 subpixels. It is set based on the character contribution level of the (subpixel group). Here, the predetermined subpixel group (second subpixel group) is a subpixel group adjacent to the skeleton subpixel group, and the predetermined subpixel group includes at least one subpixel arranged in the vertical direction. including.
[0115] さらに、図 8 (b)を参照して説明したように、第 2サブピクセル群の文字寄与レベル は、所定の変換率に基づいて設定され得る。この所定の変換率は、線幅情報に応じ て決定されている。上述したように、この所定の変換率と線幅情報との関係は、少なく とも 1つのテーブルによって表され得る。  Furthermore, as described with reference to FIG. 8 (b), the character contribution level of the second sub-pixel group can be set based on a predetermined conversion rate. This predetermined conversion rate is determined according to the line width information. As described above, the relationship between the predetermined conversion rate and the line width information can be represented by at least one table.
[0116] 図 8 (a)および図 8 (b)で示した例では、文字寄与レベル集合 (0、 0、 0)は垂直文 字寄与レベル集合 (0、 0、 0)に変換され、文字寄与レベル集合 (F、 F、 F)は垂直文 字寄与レベル集合 (5、 5、 5)に変換される。 [0116] In the example shown in Fig. 8 (a) and Fig. 8 (b), the character contribution level set (0, 0, 0) is converted into the vertical character contribution level set (0, 0, 0) The contribution level set (F, F, F) is a vertical sentence Converted to character contribution level set (5, 5, 5).
[0117] 図 9は、文字寄与レベル集合、垂直文字寄与レベル集合、 2次元文字寄与レベル 集合、文字寄与レベルおよび輝度値の関係を示す。 FIG. 9 shows the relationship between the character contribution level set, the vertical character contribution level set, the two-dimensional character contribution level set, the character contribution level, and the luminance value.
[0118] 図 9を参照して、 2次元文字寄与レベル集合合成手段 111および輝度レベル算出 手段 109によって輝度値を算出する方法を説明する。 With reference to FIG. 9, a method of calculating a luminance value by the two-dimensional character contribution level set combining unit 111 and the luminance level calculating unit 109 will be described.
[0119] 図 9 (a)は、文字寄与レベル集合、垂直文字寄与レベル集合および 2次元文字寄 与レベル集合の関係を示す。文字寄与レベル集合の組合せを第 1列目に配置し、垂 直文字寄与レベル集合の組合せを第 1行目に配置して ヽる。 [0119] Figure 9 (a) shows the relationship between the character contribution level set, the vertical character contribution level set, and the two-dimensional character contribution level set. The character contribution level set combination is placed in the first column, and the vertical character contribution level set combination is placed in the first row.
[0120] 2次元文字寄与レベル集合合成手段 111は、文字寄与レベル集合と垂直文字寄 与レベル集合とのうち、大きい値を選択することによって、 2次元文字寄与レベル集 合を生成する。 [0120] The two-dimensional character contribution level set combining unit 111 generates a two-dimensional character contribution level set by selecting a larger value from the character contribution level set and the vertical character contribution level set.
[0121] 2次元文字寄与レベル集合合成手段 111は、文字寄与レベル集合 (A、 B、 C)、垂 直文字寄与レベル集合 (a、 b、 c)である場合には、 Aと a、 Bと b、 Cと cを比較する。 A >a、 B<b、 C>cである場合には、 2次元文字寄与レベル集合は (A、 b、 C)である。 文字寄与レベル集合 (0、 0、 3)、垂直文字寄与レベル集合 (0、 1、 2)である場合に は、 2次元文字寄与レベル集合は (0、 1、 3)である。  [0121] The two-dimensional character contribution level set composing means 111 is configured such that A, a, B if character contribution level set (A, B, C) and vertical character contribution level set (a, b, c) are used. And b, C and c are compared. If A> a, B <b, C> c, the 2D character contribution level set is (A, b, C). In the case of character contribution level set (0, 0, 3) and vertical character contribution level set (0, 1, 2), the two-dimensional character contribution level set is (0, 1, 3).
[0122] 2次元文字寄与レベル集合合成手段 111は、文字寄与レベルと垂直文字寄与レべ ル集合とに基づいて 2次元文字寄与レベル集合を設定する。このように、所定のサブ ピクセル群 (第 3サブピクセル群)の文字寄与レベルは、第 1サブピクセル群の文字寄 与レベルと第 2サブピクセル群の文字寄与レベルとに基づ 、て設定される。ここで、 所定のサブピクセル群 (第 3サブピクセル群)は、第 1サブピクセル群に隣接するサブ ピクセル群であり、この所定のサブピクセル群は、垂直方向に並んだ少なくとも 1つの サブピクセルを含む。第 1サブピクセル群は、骨格サブピクセルに隣接するサブピク セルから 3サブピクセル離れたサブピクセルまでのサブピクセル群であり、第 2サブピ クセル群は、骨格サブピクセルに隣接するサブピクセル群であり、第 2サブピクセル 群は、骨格サブピクセルに対して垂直方向に並んだ少なくとも 1つのサブピクセルを 含む。  [0122] The two-dimensional character contribution level set combining unit 111 sets a two-dimensional character contribution level set based on the character contribution level and the vertical character contribution level set. As described above, the character contribution level of the predetermined sub-pixel group (third sub-pixel group) is set based on the character contribution level of the first sub-pixel group and the character contribution level of the second sub-pixel group. The Here, the predetermined subpixel group (third subpixel group) is a subpixel group adjacent to the first subpixel group, and the predetermined subpixel group includes at least one subpixel arranged in the vertical direction. Including. The first sub-pixel group is a sub-pixel group from a sub-pixel adjacent to the skeleton sub-pixel to a sub-pixel separated by 3 sub-pixels, and the second sub-pixel group is a sub-pixel group adjacent to the skeleton sub-pixel, The second subpixel group includes at least one subpixel arranged in a direction perpendicular to the skeleton subpixel.
[0123] なお、文字表示を適切に行うこと (例えば、本発明の実施の形態では、文字を構成 する線分の縦方向の太さと横方向の太さとを視覚的に同じにすること)よりデータ処 理を高速に行うことを優先する場合には、第 3サブピクセル群の文字寄与レベルは、 第 1サブピクセル群の文字寄与レベルおよび第 2サブピクセル群の文字寄与レベル のいずれか一方に基づいて、事前に定める所定のルールに従って、設定されること があり得る。データ処理を高速に行うことより文字表示を適切に行うことを優先する場 合には、本発明の実施の形態で説明されるように、第 3サブピクセル群の文字寄与レ ベルは、第 1サブピクセル群の文字寄与レベルと第 2サブピクセル群の文字寄与レべ ルとに基づ!/ヽて設定される。 [0123] It should be noted that character display is performed appropriately (for example, in the embodiment of the present invention, characters are configured. If priority is given to high-speed data processing rather than making the vertical thickness and horizontal thickness of the line segment to be visually the same), the character contribution level of the third subpixel group is Based on one of the character contribution level of the first subpixel group and the character contribution level of the second subpixel group, it may be set according to a predetermined rule set in advance. When priority is given to appropriately displaying characters over performing data processing at a high speed, the character contribution level of the third sub-pixel group is the first as described in the embodiment of the present invention. It is set based on the character contribution level of the sub-pixel group and the character contribution level of the second sub-pixel group.
[0124] 図 9 (b)は、各色要素のサブピクセルの文字寄与レベルとそれらに対応する輝度値 との関係を示す。文字色は黒、背景色は白である。図 7および式 6〜式 8を参照して 説明した方法に基づいて、各色要素のサブピクセルの文字寄与レベルとそれらに対 応する輝度値を算出する。  [0124] Fig. 9 (b) shows the relationship between the character contribution levels of the sub-pixels of each color element and the corresponding luminance values. The text color is black and the background color is white. Based on the method described with reference to FIG. 7 and Equations 6 to 8, the character contribution levels of the sub-pixels of each color element and the corresponding luminance values are calculated.
[0125] 図 9 (c)は、 2次元輝度テーブルを示す。 2次元輝度テーブルは、文字寄与レベル 集合、垂直文字寄与レベル集合および 2次元輝度値の関係を示す。図 9 (a)に示さ れた 2次元文字寄与レベル集合と図 9 (b)に示された輝度値とに基づいて、 2次元輝 度値を算出する。 2次元輝度値は、 2次元文字寄与レベル集合に対応する輝度値で ある。  [0125] Fig. 9 (c) shows a two-dimensional luminance table. The 2D luminance table shows the relationship between the character contribution level set, the vertical character contribution level set, and the 2D luminance value. Based on the two-dimensional character contribution level set shown in Fig. 9 (a) and the luminance value shown in Fig. 9 (b), the two-dimensional luminance value is calculated. The two-dimensional luminance value is a luminance value corresponding to the two-dimensional character contribution level set.
[0126] 図 10は、文字表示装置 100によって生成された文字画像を示す。  FIG. 10 shows a character image generated by the character display device 100.
[0127] 輝度レベル算出手段 109は、文字寄与レベル集合と垂直文字寄与レベル集合と 2 次元輝度値との関係を示す 2次元輝度値テーブルを算出し、出力値生成手段 106 に出力する。  Luminance level calculation means 109 calculates a two-dimensional luminance value table indicating the relationship between the character contribution level set, the vertical character contribution level set, and the two-dimensional luminance value, and outputs it to output value generation means 106.
[0128] k+ 1行 j列目の画素の文字寄与レベル集合(3、 6、 9)と、 k行 j列目の画素の文字 寄与レベル集合 (00、 0)とが出力値生成手段 106に入力される。 [0128] The character contribution level set (3, 6, 9) of the pixel in the k + 1st row and jth column and the character contribution level set ( 0 , 0 , 0) of the pixel in the kth row and jth column are output value generation means 106 is input.
[0129] 出力値生成手段 106は、 2次元輝度値テーブル(図 10 (b)参照)を参照して、 k+ 1 行 j列目の画素の文字寄与レベル集合(3、 6、 9)と k行 j列目の画素の文字寄与レべ ル集合 (0、 0、 0)とに基づいて、 2次元輝度値のうち該当する輝度値(1行目 2列目の 値)を選択し、 k行 j列目の画素の画素値を決定する。  [0129] The output value generation means 106 refers to the two-dimensional luminance value table (see Fig. 10 (b)) and sets the character contribution level set (3, 6, 9) of the pixel in the k + 1st row and jth column and k Based on the character contribution level set (0, 0, 0) of the pixel in the row j column, select the corresponding luminance value (value in the first row, second column) from the two-dimensional luminance values, and k The pixel value of the pixel in the row j column is determined.
[0130] 文字画像が生成される (010 (c)参照)。 [0131] 以上、図 1〜図 10を参照して、本発明の文字表示装置を説明した。 [0130] A character image is generated (see 010 (c)). [0131] The character display device of the present invention has been described with reference to FIGS.
[0132] 例えば、図 1〜図 10に示される実施の形態では、表示デバイス 103が「複数の画素 を有する表示デバイス」に対応し、制御部 102が「表示デバイスを制御する制御部」 に対応し、制御部 102に含まれる各構成要素が「複数のサブピクセルに対応する複 数の色要素をそれぞれ独立に制御することにより、文字を表示デバイスに表示」する 手段に対応し、骨格生成手段 104と文字寄与レベル割り付け手段 105が「表示デバ イスに表示される文字の骨格部分に対応する少なくとも 1つのサブピクセルを含む骨 格サブピクセル群の色要素レベルと、骨格サブピクセル群のうちの 1つのサブピクセ ルに隣接する第 1サブピクセル群であって、第 1方向に並んだ少なくとも 1つのサブピ クセルを含む第 1サブピクセル群の色要素レベルとを設定」する手段に対応し、出力 値生成手段 106と文字寄与レベル算出手段 107と文字寄与レベル集合算出手段 1 08と輝度レベル算出手段 109と垂直文字寄与レベル集合算出手段 110と 2次元文 字寄与レベル集合合成手段 111とが「骨格サブピクセル群のうちの 1つのサブピクセ ルに隣接する第 2サブピクセル群であって、第 1方向に対して垂直な第 2方向に並ん だ少なくとも 1つのサブピクセルを含む第 2サブピクセル群の色要素レベルを第 1サブ ピクセル群のうちの少なくとも 1つのサブピクセルの色要素レベルに応じて設定する」 手段に対応する。 For example, in the embodiment shown in FIGS. 1 to 10, the display device 103 corresponds to “a display device having a plurality of pixels”, and the control unit 102 corresponds to “a control unit that controls the display device”. Each component included in the control unit 102 corresponds to a means for displaying characters on a display device by independently controlling a plurality of color elements corresponding to a plurality of sub-pixels. 104 and the character contribution level assigning means 105 are “the color element level of the skeleton subpixel group including at least one subpixel corresponding to the skeleton portion of the character displayed on the display device, and one of the skeleton subpixel group”. To set the color element level of the first subpixel group adjacent to one subpixel and including at least one subpixel arranged in the first direction. Correspondingly, output value generation means 106, character contribution level calculation means 107, character contribution level set calculation means 1 08, luminance level calculation means 109, vertical character contribution level set calculation means 110, and two-dimensional character contribution level set synthesis means 111 Is a second subpixel group adjacent to one subpixel of the skeletal subpixel group and includes at least one subpixel arranged in a second direction perpendicular to the first direction. The color element level of the pixel group is set according to the color element level of at least one sub-pixel of the first sub-pixel group.
[0133] しかし、図 1〜図 10に示される実施の形態は、本発明の文字表示装置の機能の一 例を示したに過ぎない。上述した各手段の機能が達成される限りは、任意の構成を 有する文字表示装置が本発明の範囲内に含まれ得る。  However, the embodiments shown in FIGS. 1 to 10 merely show an example of the functions of the character display device of the present invention. As long as the functions of the respective means described above are achieved, a character display device having an arbitrary configuration can be included in the scope of the present invention.
[0134] 例えば、「第 1方向」は、 X軸方向である。第 1方向が X軸方向である場合には、第 1 サブピクセル群は、骨格サブピクセル群のうちの 1つのサブピクセルに、 X軸方向に隣 接する。第 1方向が X軸方向である場合には、「第 2方向」は、 y軸方向であり、第 2サ ブピクセル群は、骨格サブピクセル群のうちの 1つのサブピクセルに、 y軸方向に隣 接する。  [0134] For example, the "first direction" is the X-axis direction. When the first direction is the X-axis direction, the first subpixel group is adjacent to one subpixel of the skeleton subpixel group in the X-axis direction. When the first direction is the X-axis direction, the “second direction” is the y-axis direction, and the second subpixel group is one of the skeleton subpixel groups, and the y-axis direction is Adjacent.
[0135] なお、「第 1方向」が、 X軸方向であることに限定されない。例えば、「第 1方向」は、 y 軸方向である。第 1方向が y軸方向である場合には、第 1サブピクセル群は、骨格サ ブピクセル群のうちの 1つのサブピクセルに、 y軸方向に隣接する。第 1方向が y軸方 向である場合には、「第 2方向」は、 X軸方向であり、第 2サブピクセル群は、骨格サブ ピクセル群のうちの 1つのサブピクセルに、 X軸方向に隣接する。 Note that the “first direction” is not limited to the X-axis direction. For example, the “first direction” is the y-axis direction. When the first direction is the y-axis direction, the first subpixel group is adjacent to one subpixel of the skeleton subpixel group in the y-axis direction. First direction is y-axis In the case of the orientation, the “second direction” is the X-axis direction, and the second sub-pixel group is adjacent to one sub-pixel of the skeleton sub-pixel group in the X-axis direction.
[0136] さらに、例えば、上述した各手段は、ハードウェアによって実現されてもよいし、ソフ トウエアによって実現されてもよいし、ハードウェアとソフトウェアとによって実現されて ちょい。 [0136] Further, for example, each means described above may be realized by hardware, software, or hardware and software.
[0137] 例えば、文字表示装置には、文字表示処理手順を実行させるためのプログラム(以 下、文字表示処理プログラムという)が格納されている。文字表示処理プログラムは、 コンピュータの出荷時に、文字表示装置に含まれるプログラム格納手段に予め格納 されていてもよい。  [0137] For example, the character display device stores a program for executing a character display processing procedure (hereinafter referred to as a character display processing program). The character display processing program may be stored in advance in a program storage means included in the character display device when the computer is shipped.
[0138] あるいは、コンピュータの出荷後に、文字表示処理プログラムをプログラム格納手段 に格納するようにしてもよい。例えば、ユーザがインターネット上の特定のウェブサイト 力 文字表示処理プログラムを有料または無料でダウンロードし、そのダウンロードさ れたプログラムをコンピュータにインストールするようにしてもょ ヽ。文字表示処理プロ グラムがフレキシブルディスク、 CD— ROM、 DVD— ROMなどのコンピュータ読み 取り可能な記録媒体に記録されている場合には、入力装置 (例えば、ディスクドライブ 装置)を用いて文字表示処理プログラムをコンピュータにインストールするようにしても よい。インストールされたプログラムは、プログラム格納手段に格納される。  [0138] Alternatively, the character display processing program may be stored in the program storage means after the computer is shipped. For example, a user may download a specific website website character display processing program for a fee or free of charge, and install the downloaded program on the computer. When the character display processing program is recorded on a computer-readable recording medium such as a flexible disk, CD-ROM, or DVD-ROM, the character display processing program is input using an input device (for example, a disk drive device). May be installed on the computer. The installed program is stored in the program storage means.
[0139] なお、文字表示処理手順の詳細は、後述される。  [0139] Details of the character display processing procedure will be described later.
[0140] 図 1〜図 10を参照して説明したように、本発明の文字表示装置によれば、第 2サブ ピクセル群の色要素レベルが第 1サブピクセル群のうちの少なくとも 1つのサブピクセ ルの色要素レベルに応じて設定される。したがって、第 1サブピクセル群の色要素レ ベルの変更に連動させて第 2サブピクセル群の色要素レベルを変更できる。その結 果、文字の線の幅を均一に変更でき、文字を滑らか表示できる。  [0140] As described with reference to FIGS. 1 to 10, according to the character display device of the present invention, the color element level of the second sub-pixel group is at least one sub-pixel of the first sub-pixel group. It is set according to the color element level. Therefore, the color element level of the second subpixel group can be changed in conjunction with the change of the color element level of the first subpixel group. As a result, the width of the character lines can be changed uniformly, and the characters can be displayed smoothly.
[0141] 本発明の文字表示装置によれば、複数の画素のそれぞれに含まれる複数のサブ ピクセルの配列方向に依存することなぐ文字の線の幅を均一に太くできる。  [0141] According to the character display device of the present invention, it is possible to uniformly increase the width of the character line without depending on the arrangement direction of the plurality of sub-pixels included in each of the plurality of pixels.
[0142] 図 11は、本発明の実施の形態の別の文字表示装置 200の構成を示す。  FIG. 11 shows a configuration of another character display device 200 according to the embodiment of the present invention.
[0143] 図 11において、図 1に示される構成要素と同一の構成要素には同一の参照符号を 付し、その説明を省略する。 [0144] 図 12は、テーブル選択手段 212の機能を示す。 In FIG. 11, the same components as those shown in FIG. 1 are denoted by the same reference numerals, and the description thereof is omitted. FIG. 12 shows the function of the table selection means 212.
[0145] 以下、図 11および図 12を参照して、文字表示装置 200を説明する。 [0145] Hereinafter, the character display device 200 will be described with reference to FIG. 11 and FIG.
[0146] 文字表示装置 200は、テーブル選択手段 212を含む。テーブル選択手段 212は、 線幅情報に基づ!、て、複数の 2次元文字寄与レベル集合テーブルからこの線幅情 報に対応する 2次元文字寄与レベル集合テーブルを選択する。複数の 2次元文字寄 与レベル集合テーブルは、例えば、文字表示装置 200に含まれる格納媒体(図示せ ず)に格納されている。例えば、この格納媒体には、 2次元文字寄与レベル集合テー ブル Aと、 2次元文字寄与レベル集合テーブル Bと、 2次元文字寄与レベル集合テー ブル Cとが格納されている。 2次元文字寄与レベル集合テーブル Aは、線幅情報 (F9 630)に、 2次元文字寄与レベル集合テーブル Bは、線幅情報 (FA740)に、 2次元 文字寄与レベル集合テーブル Cは、線幅情報 (FB850)に対応する。 Character display device 200 includes table selection means 212. Based on the line width information, the table selection means 212 selects a two-dimensional character contribution level set table corresponding to the line width information from a plurality of two-dimensional character contribution level set tables. The plurality of two-dimensional character donation level set tables are stored in a storage medium (not shown) included in the character display device 200, for example. For example, the storage medium stores a two-dimensional character contribution level set table A, a two-dimensional character contribution level set table B, and a two-dimensional character contribution level set table C. 2D character contribution level set table A is line width information (F9 630), 2D character contribution level set table B is line width information (FA740), and 2D character contribution level set table C is line width information. Corresponds to (FB850).
[0147] 複数の 2次元文字寄与レベル集合テーブルの各々は、文字寄与レベル集合、垂直 文字寄与レベル集合および 2次元文字寄与レベル集合の関係を示す。例えば、複 数の 2次元文字寄与レベル集合テーブルの各々では、文字寄与レベル集合の組合 せが第 1列目に配置され、垂直文字寄与レベル集合の組合せが第 1行目に配置され ている テーブル選択手段 212は、文字表示装置 100に含まれる文字寄与レベル算 出手段 107、文字寄与レベル集合算出手段 108、垂直文字寄与レベル集合算出手 段 110および 2次元文字寄与レベル集合合成手段 111の代用として用 1ヽられる (図 1 参照)。 [0147] Each of the plurality of two-dimensional character contribution level set tables indicates the relationship among the character contribution level set, the vertical character contribution level set, and the two-dimensional character contribution level set. For example, in each of a plurality of two-dimensional character contribution level set tables, a combination of character contribution level sets is arranged in the first column, and a combination of vertical character contribution level sets is arranged in the first row. The selection means 212 is a substitute for the character contribution level calculation means 107, the character contribution level set calculation means 108, the vertical character contribution level set calculation means 110, and the two-dimensional character contribution level set synthesis means 111 included in the character display device 100. 1 roll (see Figure 1).
[0148] 図 11および図 12を参照して説明したように、 2次元文字寄与レベル集合は、文字 の複数の線幅に応じて決定されている。そして、少なくとも 1つの 2次元文字寄与レべ ル集合テーブルが、 2次元文字寄与レベル集合と文字の複数の線幅との関係を表 す。文字表示装置 200によれば、予め決められた有限種類の線幅に対応する複数 の 2次元文字寄与レベル集合テーブルを予め用意することによって、 2次元文字寄 与レベル集合を算出するための制御部の演算回数を削減できる。その結果、制御部 の負荷を軽減できる。  [0148] As described with reference to Figs. 11 and 12, the two-dimensional character contribution level set is determined according to a plurality of line widths of the character. At least one 2D character contribution level set table represents the relationship between the 2D character contribution level set and the line widths of the characters. According to the character display device 200, a control unit for calculating a two-dimensional character contribution level set by preparing a plurality of two-dimensional character contribution level set tables corresponding to a predetermined finite line width in advance. The number of operations can be reduced. As a result, the load on the control unit can be reduced.
[0149] 図 13は、本発明の実施の形態の更に別の文字表示装置 300の構成を示す。  FIG. 13 shows a configuration of still another character display device 300 according to the embodiment of the present invention.
[0150] 図 13において、図 1に示される構成要素と同一の構成要素には同一の参照符号を 付し、その説明を省略する。 [0150] In Fig. 13, the same components as those shown in Fig. 1 are designated by the same reference numerals. A description thereof will be omitted.
[0151] 図 14は、輝度テーブル選択手段 314の機能を示す。  FIG. 14 shows the function of the brightness table selection means 314.
[0152] 以下、図 13および図 14を参照して、文字表示装置 300を説明する。  Hereinafter, the character display device 300 will be described with reference to FIG. 13 and FIG.
[0153] 文字表示装置 300は、輝度テーブル選択手段 314を含む。輝度テーブル選択手 段 314は、線幅情報、文字色情報および背景色情報に応じて、複数の 2次元輝度テ 一ブルからこれらの線幅情報、文字色情報および背景色情報に対応する 2次元輝度 テーブルを選択する。複数の 2次元輝度テーブルは、例えば、文字表示装置 300〖こ 含まれる格納媒体に格納されている。例えば、この格納媒体には、 2次元輝度テープ ル Aと、 2次元輝度テーブル Bと、 2次元輝度テーブル Cとが格納されている。 2次元 輝度テーブル Aは、線幅情報 (F9630)、文字色情報が黒 (0、 0、 0)および背景色 情報が白(255、 255、 255)に対応する。 2次元輝度テーブル Bは、線幅情報 (FA7 40)、文字色情報が黒 (0、 0、 0)および背景色情報が白(255、 255、 255)に対応 する。 2次元輝度テーブル Cは、線幅情報 (FB850)、文字色情報が黒 (0、 0、 0)お よび背景色情報が白(255、 255、 255)に対応する。  Character display device 300 includes brightness table selection means 314. In accordance with the line width information, character color information, and background color information, the luminance table selection means 314 is a two-dimensional corresponding to the line width information, character color information, and background color information from a plurality of two-dimensional luminance tables. Select the brightness table. The plurality of two-dimensional luminance tables are stored in a storage medium including, for example, 300 character display devices. For example, the storage medium stores a two-dimensional luminance table A, a two-dimensional luminance table B, and a two-dimensional luminance table C. The two-dimensional luminance table A corresponds to line width information (F9630), character color information is black (0, 0, 0), and background color information is white (255, 255, 255). The two-dimensional luminance table B corresponds to line width information (FA740), character color information black (0, 0, 0), and background color information white (255, 255, 255). The 2D luminance table C corresponds to line width information (FB850), character color information black (0, 0, 0), and background color information white (255, 255, 255).
[0154] 輝度テーブル選択手段 314は、文字表示装置 100に含まれる文字寄与レベル算 出手段 107、文字寄与レベル集合算出手段 108、輝度レベル算出手段 109、垂直 文字寄与レベル集合算出手段 110および 2次元文字寄与レベル集合合成手段 111 の代用として用いられる(図 1参照)。  [0154] Luminance table selection means 314 includes character contribution level calculation means 107, character contribution level set calculation means 108, luminance level calculation means 109, vertical character contribution level set calculation means 110, and two-dimensional included in character display device 100. Used as a substitute for the character contribution level set combining means 111 (see FIG. 1).
[0155] 図 13および図 14を参照して説明したように、 2次元輝度値は、文字の複数の線幅 に応じて決定されている。そして、少なくとも 1つの 2次元輝度テーブル力 2次元輝 度値と文字の複数の線幅との関係を表す。文字表示装置 300によれば、予め決めら れた有限種類の線幅、文字色および背景色に対応する複数の 2次元輝度テーブル を予め用意することによって、 2次元輝度値を算出するための制御部の演算回数を 削減できる。その結果、制御部の負荷を軽減できる。  [0155] As described with reference to Figs. 13 and 14, the two-dimensional luminance value is determined in accordance with a plurality of line widths of characters. It represents the relationship between at least one 2D brightness table force 2D brightness value and multiple line widths of characters. According to the character display device 300, by preparing in advance a plurality of two-dimensional luminance tables corresponding to predetermined finite types of line widths, character colors, and background colors, control for calculating a two-dimensional luminance value is performed. Can reduce the number of operations of the part. As a result, the load on the control unit can be reduced.
[0156] 図 15は、線と線との接触の発生を示す。  FIG. 15 shows the occurrence of contact between lines.
[0157] 以下、図 15を参照して、線と線との接触の発生を説明する。  [0157] Hereinafter, the occurrence of contact between lines will be described with reference to FIG.
[0158] 文字「奇」は、以下の手順で文字表示装置に表示される。  [0158] The character "Odd" is displayed on the character display device in the following procedure.
[0159] 骨格生成手段が、入力デバイスによって入力されたビットマップデータ(図 15 (a) ) から骨格データを生成する。次に、文字寄与レベル割り付け手段は、各色素子に、 文字寄与レベルを割り付ける(図 15 (b) )。次に、輝度レベル算出手段は、文字色情 報と背景色情報と 2次元文字寄与レベル集合とに基づいて、表示デバイスに表示す る文字を構成する複数のサブピクセルの輝度値を算出する(図 15 (c) )。次に、出力 値生成手段は、文字寄与レベルと輝度値とに基づいて、文字表示データを生成する 。文字表示データによって示された文字が表示デバイスに表示される(図 15 (d) )。 [0159] Bitmap data input by the input device by the skeleton generation means (Fig. 15 (a)) Generate skeleton data from Next, the character contribution level assigning means assigns the character contribution level to each color element (Fig. 15 (b)). Next, the luminance level calculation means calculates luminance values of a plurality of subpixels constituting the character displayed on the display device based on the character color information, the background color information, and the two-dimensional character contribution level set (see FIG. 15 (c)). Next, the output value generation means generates character display data based on the character contribution level and the luminance value. The characters indicated by the character display data are displayed on the display device (Fig. 15 (d)).
[0160] ビットマップデータで示された文字「奇」のうち、部分「大」と部分「可」とは離れている  [0160] Among the characters "odd" shown in the bitmap data, the part "large" and the part "possible" are separated
(図 15 (a)の m行目かつ n列目の画素参照)。しかし、表示デバイスに表示された文 字「奇」のうち、部分「大」と部分「可」とは接触して 、るように見える(図 15 (d)の m行 目かつ n列目の画素参照)。  (See the pixel in the m-th row and the n-th column in Fig. 15 (a)). However, of the characters “odd” displayed on the display device, the part “large” and the part “possible” appear to touch each other (the mth and nth columns in FIG. 15 (d)). Pixel reference).
[0161] 図 16は、本発明の実施の形態の更に別の文字表示装置 400の構成を示す。  FIG. 16 shows a configuration of still another character display device 400 according to the embodiment of the present invention.
[0162] 図 16において、図 1に示される構成要素と同一の構成要素には同一の参照符号を 付し、その説明を省略する。  In FIG. 16, the same components as those shown in FIG. 1 are denoted by the same reference numerals, and the description thereof is omitted.
[0163] 図 17は、補正抑制手段 416の機能を示す。  FIG. 17 shows the function of the correction suppression means 416.
[0164] 以下、図 16および図 17を参照して、線と線との接触の発生を抑制するための実施 の形態を説明する。  Hereinafter, an embodiment for suppressing the occurrence of contact between lines will be described with reference to FIG. 16 and FIG.
[0165] 文字表示装置 400は、補正抑制手段 416を含む。補正抑制手段 416は、第 1補正 抑制データに基づ 、て、線と線との接触を抑制する。  Character display device 400 includes correction suppression means 416. The correction suppression unit 416 suppresses the contact between the lines based on the first correction suppression data.
[0166] 第 1補正抑制データは、ビットマップの複数の行に割り付けられており、割り付けら れた行に対して補正抑制を行うか否かを示す。  [0166] The first correction suppression data is allocated to a plurality of rows of the bitmap, and indicates whether or not correction suppression is performed for the allocated rows.
[0167] 所定の行に対して補正抑制を行う場合には、所定の行に対応する第 1補正抑制デ 一タの値は、「1」である。所定の行に対して補正抑制を行わない場合には、所定の 行に割り付けられた第 1補正抑制データの値は、「0」である。補正抑制手段 416は、 入力された第 1補正制御データの値力「l」である場合には、対象画素の垂直文字寄 与レベルを(F、 F、 F)から(0、 0、 0)に変更する。  When correction suppression is performed on a predetermined row, the value of the first correction suppression data corresponding to the predetermined row is “1”. When correction suppression is not performed for a predetermined row, the value of the first correction suppression data assigned to the predetermined row is “0”. The correction suppression means 416 changes the vertical character contribution level of the target pixel from (F, F, F) to (0, 0, 0) when the input power value of the first correction control data is “l”. Change to
[0168] 例えば、「奇」を示すビットマップの m— 1行目、 m行目、 m+ 1行目に対応する第 1 補正抑制データの値のそれぞれは、「0」、 「1」、 「0」である。したがって、 m行目の複 数の画素が補正抑制の対象となり、 m行目かつ n列目の画素の垂直文字寄与レベル 集合は(0、 0、 0)になる。その結果、垂直文字寄与レベル集合 (0、 0、 0)、文字寄与 レベル集合 (0、 0、 0)に基づいて、実線円で囲まれた輝度値 (2次元輝度値)が選択 される。 [0168] For example, each of the values of the first correction suppression data corresponding to the m-th line, the m-th line, and the m + 1-th line of the bitmap indicating "odd" is "0", "1", " 0 ”. Therefore, multiple pixels in the m-th row are subject to correction suppression, and the vertical character contribution level of the pixels in the m-th row and the n-th column The set is (0, 0, 0). As a result, based on the vertical character contribution level set (0, 0, 0) and the character contribution level set (0, 0, 0), a luminance value (two-dimensional luminance value) surrounded by a solid line circle is selected.
[0169] 以上、図 16および図 17を参照して説明したように、補正抑制手段 416は、第 1補正 抑制データに基づ 、て、線と線との接触を抑制する。  As described above with reference to FIGS. 16 and 17, the correction suppression unit 416 suppresses contact between lines based on the first correction suppression data.
[0170] 図 18は、本発明の実施の形態の更に別の文字表示装置 500の構成を示す。 FIG. 18 shows a configuration of still another character display device 500 according to the embodiment of the present invention.
[0171] 図 18において、図 1に示される構成要素と同一の構成要素には同一の参照符号を 付し、その説明を省略する。 In FIG. 18, the same components as those shown in FIG. 1 are denoted by the same reference numerals, and the description thereof is omitted.
[0172] 図 19は、補正抑制手段 516の機能を示す。 FIG. 19 shows the function of the correction suppression means 516.
[0173] 以下、図 18および図 19を参照して、線と線との接触の発生を抑制するための別の 実施の形態を説明する。  Hereinafter, another embodiment for suppressing the occurrence of contact between lines will be described with reference to FIG. 18 and FIG.
[0174] 文字表示装置 500は、補正抑制手段 516を含む。補正抑制手段 516には、第 2補 正抑制データが入力される。補正抑制手段 516は、線と線との接触を抑制するようにCharacter display device 500 includes correction suppression means 516. The correction suppression means 516 receives the second correction suppression data. The correction suppression means 516 suppresses contact between lines.
、第 2補正抑制データに基づいて、垂直文字寄与レベル集合算出手段 110を制御 する。 The vertical character contribution level set calculating means 110 is controlled based on the second correction suppression data.
[0175] 垂直文字寄与レベル集合算出手段 110は、第 2補正抑制データと文字寄与レベル 集合とに基づいて、垂直文字寄与レベル集合を生成する。  The vertical character contribution level set calculation unit 110 generates a vertical character contribution level set based on the second correction suppression data and the character contribution level set.
[0176] 第 2補正抑制データの抑制レベルは、文字寄与レベル集合を垂直文字寄与レベル 集合に変換するための変換率を示す。例えば、抑制レベルが「0」の場合は、変換率 は 1Z3である。抑制レベル力 「l」の場合は、変換率は 1Z5である。抑制レベルが「3 」の場合は、変換率は 1Z16である(図 19参照)。  [0176] The suppression level of the second correction suppression data indicates a conversion rate for converting a character contribution level set to a vertical character contribution level set. For example, when the suppression level is “0”, the conversion rate is 1Z3. When the suppression level force is “l”, the conversion rate is 1Z5. When the suppression level is “3”, the conversion rate is 1Z16 (see Figure 19).
[0177] 補正抑制手段 516に、抑制レベルが「0」である第 2補正抑制データが入力される。  The correction suppression means 516 receives the second correction suppression data whose suppression level is “0”.
補正抑制手段 516は、第 2補正抑制データに基づいて、垂直文字寄与レベル集合 算出手段 110を制御する。垂直文字寄与レベル集合算出手段 110は、文字寄与レ ベル集合 (0、 3、 6)を 1Z3倍して、垂直文字寄与レベル集合 (0、 1、 2)を生成する。  The correction suppression unit 516 controls the vertical character contribution level set calculation unit 110 based on the second correction suppression data. The vertical character contribution level set calculation unit 110 multiplies the character contribution level set (0, 3, 6) by 1Z3 to generate a vertical character contribution level set (0, 1, 2).
[0178] 抑制レベルが「3」である第 2補正抑制データが補正抑制手段 516に入力された場 合には、文字寄与レベル集合が 1Z16倍されるため、垂直文字寄与レベル集合の 全てが(0、 0、 0)となる。したがって、第 2次元輝度値は、垂直文字寄与レベル集合と 文字寄与レベル集合とのうち、文字寄与レベル集合のみに依存して生成される。 [0178] When the second correction suppression data whose suppression level is "3" is input to the correction suppression means 516, the character contribution level set is multiplied by 1Z16, so all the vertical character contribution level sets are ( 0, 0, 0). Therefore, the 2D luminance value is the vertical character contribution level set. The character contribution level set is generated depending only on the character contribution level set.
[0179] 抑制レベルが「1」である第 2補正抑制データに基づいて生成された垂直文字寄与 レベル集合は、抑制レベルが「0」である第 2補正抑制データに基づ 、て生成された 垂直文字寄与レベル集合よりも小さい。したがって、第 2次元輝度値は、より背景色 に近い値になる。  [0179] The set of vertical character contribution levels generated based on the second correction suppression data with the suppression level "1" was generated based on the second correction suppression data with the suppression level "0". It is smaller than the vertical character contribution level set. Therefore, the 2D luminance value is closer to the background color.
[0180] 図 20は、補正抑制手段 516によって線と線との接触の発生を抑制した「奇」の一部 分 (部分「大」と部分「可」との近接した部分)の表示結果を示す。  FIG. 20 shows the display result of the part of “odd” (the part close to “part” “large” and part “possible”) in which the occurrence of contact between the lines is suppressed by the correction suppression means 516. Show.
[0181] 表示部分(図 20の右図)のうち円で囲まれた部分力 なだらかに変換している。この ように、文字表示装置 500によれば、文字の品位を落とすことなぐ線と線との接触の 発生を抑制できる。  [0181] The partial force surrounded by a circle in the display part (the right figure in Fig. 20) is gently converted. As described above, according to the character display device 500, it is possible to suppress the occurrence of contact between lines without degrading the quality of the characters.
[0182] 以上、図 18〜図 20を参照して説明したように、補正抑制手段 516は、線と線との接 触を抑制するように、第 2補正抑制データに基づいて、垂直文字寄与レベル集合算 出手段 110を制御する。  [0182] As described above with reference to FIGS. 18 to 20, the correction suppression unit 516 contributes to the vertical character based on the second correction suppression data so as to suppress contact between lines. Controls level set calculation means 110.
[0183] なお、文字表示装置 500は、 2次元文字寄与レベル集合テーブルまたは 2次元輝 度テーブルを生成するために、第 2補正抑制データに基づいて、垂直文字寄与レべ ル集合を生成する。しかし、予め決められた有限種類の線幅に対応する複数の 2次 元文字寄与レベル集合テーブルを予め用意することによって、 2次元文字寄与レべ ル集合を算出するための制御部の演算回数を削減できる。その結果、制御部の負荷 を軽減できる。さらに、予め決められた有限種類の線幅、文字色および背景色に対 応する複数の 2次元輝度テーブルを予め用意することによって、 2次元輝度値を算出 するための制御部の演算回数を削減できる。その結果、制御部の負荷を軽減できる  Note that the character display device 500 generates a vertical character contribution level set based on the second correction suppression data in order to generate a two-dimensional character contribution level set table or a two-dimensional brightness table. However, by preparing in advance a plurality of two-dimensional character contribution level set tables corresponding to a predetermined finite type of line width, the number of operations of the control unit for calculating the two-dimensional character contribution level set can be reduced. Can be reduced. As a result, the load on the control unit can be reduced. In addition, by preparing multiple 2D luminance tables corresponding to predetermined finite types of line widths, character colors, and background colors, the number of operations of the control unit for calculating 2D luminance values is reduced. it can. As a result, the load on the control unit can be reduced
[0184] 図 21は、補正抑制データを含んだビットマップデータを示す。 FIG. 21 shows bitmap data including correction suppression data.
[0185] 図 21を参照して、補正抑制データを含んだビットマップデータを説明する。 With reference to FIG. 21, the bitmap data including the correction suppression data will be described.
[0186] 一般に、ビットマップ格納手段には、ビットマップデータが格納されて 、る。格納され たビットマップデータは、複数のバイトデータを含み、複数の行から構成される文字の 各行に対応するデータである。したがって、文字の最右部分に対応するデータ領域 は空白である。第 1補正抑制データまたは第 2補正抑制データをこの空白部分に割り 当てる。その結果、第 1補正抑制データまたは第 2補正抑制データを割り当てるため の特別なデータ領域を用意することなぐ補正抑制手段を機能させることが可能にな る。 In general, bitmap data is stored in the bitmap storage means. The stored bitmap data includes a plurality of byte data, and is data corresponding to each line of characters composed of a plurality of lines. Therefore, the data area corresponding to the rightmost part of the character is blank. The first correction suppression data or the second correction suppression data is assigned to this blank area. Hit it. As a result, it is possible to make the correction suppression means function without preparing a special data area for assigning the first correction suppression data or the second correction suppression data.
[0187] 図 15〜図 21を参照して説明したように、本発明の文字表示装置によれば、文字の 線が潰れることを防止できる。その結果、従来の技術に比べて十分に太ぐ高精細な 読み易 、文字を表示できる。  [0187] As described with reference to Figs. 15 to 21, according to the character display device of the present invention, it is possible to prevent the lines of characters from being crushed. As a result, it is possible to display characters that are sufficiently thick and high-definition and easier to read than conventional techniques.
[0188] 以上、図 1〜図 21を参照して、本発明の文字表示装置を説明した。  [0188] The character display device of the present invention has been described above with reference to FIGS.
[0189] 2. 文字表示 ^法  [0189] 2. Character display ^ method
図 22は、本発明の実施の形態の文字表示処理手順を示す。  FIG. 22 shows a character display processing procedure according to the embodiment of the present invention.
[0190] 本発明の実施の形態の文字表示処理手順を実行することによって、複数のサブピ クセルに対応する複数の色要素がそれぞれ独立に制御され、文字が表示デバイス に表示される。文字表示処理手順は、 2次元輝度テーブル生成手順 (ステップ 1〜ス テツプ 6)と生成された 2次元輝度テーブルに応じて文字を生成する文字生成手順 ( ステップ 7〜ステップ 10)と生成された文字を表示する表示手順 (ステップ 11)とを包 含する。  [0190] By executing the character display processing procedure according to the embodiment of the present invention, a plurality of color elements corresponding to a plurality of subpixels are independently controlled, and characters are displayed on the display device. The character display processing procedure consists of a 2D luminance table generation procedure (Step 1 to Step 6), a character generation procedure (Step 7 to Step 10) for generating characters according to the generated 2D luminance table, and a generated character. And display procedure (step 11).
[0191] 以下、図 1および図 22を参照して、文字表示処理手順をステップごとに説明する。  [0191] Hereinafter, the character display processing procedure will be described step by step with reference to FIG. 1 and FIG.
[0192] ステップ 1:入力デバイス 101から制御部 102に線幅情報が入力される。 Step 1: Line width information is input from the input device 101 to the control unit 102.
[0193] ステップ 2 :文字寄与レベル算出手段 107は、線幅情報に対応して、骨格サブピク セルの文字寄与レベル、骨格サブピクセルから 1サブピクセル離れたサブピクセルの 文字寄与レベル、骨格サブピクセルから 2サブピクセル離れたサブピクセルの文字寄 与レベル、骨格サブピクセルから 3サブピクセル離れたサブピクセルの文字寄与レべ ルおよび骨格サブピクセルから 4サブピクセル離れたサブピクセルの文字寄与レベル を算出する。 Step 2: The character contribution level calculation means 107 corresponds to the character contribution level of the skeleton subpixel, the character contribution level of the subpixel one subpixel away from the skeleton subpixel, and the skeleton subpixel corresponding to the line width information. The character contribution level of subpixels 2 subpixels away, the character contribution level of subpixels 3 subpixels away from the skeleton subpixel, and the character contribution level of subpixels 4 subpixels away from the skeleton subpixel are calculated.
[0194] ステップ 3 :文字寄与レベル集合算出手段 108は、 9個のサブピクセルの文字寄与 レベルを参照して、文字寄与レベル集合を算出する。 9個のサブピクセルは、骨格サ ブピクセルに隣接するサブピクセルおよび骨格サブピクセルに近傍のサブピクセル である。  Step 3: The character contribution level set calculation means 108 calculates a character contribution level set by referring to the character contribution levels of the nine subpixels. The nine subpixels are a subpixel adjacent to the skeleton subpixel and a subpixel adjacent to the skeleton subpixel.
[0195] ステップ 4 :垂直文字寄与レベル集合算出手段 110は、文字寄与レベル集合に対 応するサブピクセルの配列方向に対して垂直な方向に並んだサブピクセルの垂直文 字寄与レベル集合を算出する。 [0195] Step 4: The vertical character contribution level set calculation means 110 performs processing for the character contribution level set. A vertical character contribution level set of subpixels arranged in a direction perpendicular to the corresponding subpixel arrangement direction is calculated.
[0196] ステップ 5 : 2次元文字寄与レベル集合合成手段 111は、文字寄与レベル集合と垂 直文字寄与レベル集合とのうち、大きい値を選択し、 2次元文字寄与レベル集合を 合成する。  Step 5: The two-dimensional character contribution level set combining unit 111 selects a large value from the character contribution level set and the vertical character contribution level set, and combines the two-dimensional character contribution level set.
[0197] ステップ 6 :輝度レベル算出手段 109は、 2次元文字寄与レベル集合に基づいて、 さらに、文字色、背景色および画素配列を考慮して、画素毎に、色要素 Rのサブピク セル、色要素 Gのサブピクセルおよび色要素 Bのサブピクセルの輝度値を決定し、 2 次元輝度テーブルを作成する。  [0197] Step 6: The luminance level calculation means 109 further considers the character color, background color and pixel arrangement based on the two-dimensional character contribution level set, and for each pixel, the sub-pixel and color of the color element R Determine the luminance value of the subpixel of element G and the subpixel of color element B, and create a 2D luminance table.
[0198] 2次元輝度テーブルを作成後、処理は、ステップ 10に進む。 [0198] After creating the two-dimensional luminance table, the process proceeds to Step 10.
[0199] ステップ 7 :入力デバイス 101から制御部 102に所望の文字を示すビットマップデー タが入力される。 Step 7: Bitmap data indicating a desired character is input from the input device 101 to the control unit 102.
[0200] ステップ 8 :骨格生成手段 104は、ビットマップデータ力も骨格データをサブピクセ ル単位で生成する。  [0200] Step 8: The skeleton generation means 104 generates skeleton data in units of sub-pixels as well as bitmap data power.
[0201] ステップ 9:文字寄与レベル割り付け手段 105は、所望のサブピクセルが骨格サブ ピクセル力も離れて 、る程、小さ 、値によって所望のサブピクセルの文字寄与レベル が表現されるように、所望のサブピクセルの文字寄与レベルを割り付ける。  [0201] Step 9: The character contribution level assigning means 105 determines that the desired subpixel character contribution level is expressed by a value that is smaller and smaller as the desired subpixel is separated from the skeleton subpixel force. Assign sub-pixel character contribution level.
[0202] ステップ 8とステップ 9とを実行することによって、骨格生成手段 104と文字寄与レべ ル割り付け手段 105とは、骨格サブピクセル群の文字寄与レベルと第 1サブピクセル 群の文字寄与レベルとを設定する。  [0202] By executing Step 8 and Step 9, the skeleton generation means 104 and the character contribution level assignment means 105 perform the character contribution level of the skeleton subpixel group and the character contribution level of the first subpixel group. Set.
[0203] ステップ 10 :出力値生成手段 106は、文字寄与度レベル集合に対応する輝度値テ 一ブルを選択し、選択した輝度値テーブルに基づいて、文字表示データを生成する 。出力値生成手段 106は、文字表示データを表示デバイス 103に出力する。  Step 10: The output value generation means 106 selects a luminance value table corresponding to the character contribution level set, and generates character display data based on the selected luminance value table. The output value generation means 106 outputs the character display data to the display device 103.
[0204] ステップ 1〜ステップ 6およびステップ 10を実行することによって、第 2サブピクセル 群の文字寄与レベルを第 1サブピクセル群のうちの少なくとも 1つのサブピクセルの 色要素レベルに応じて設定する。  [0204] By executing Step 1 to Step 6 and Step 10, the character contribution level of the second subpixel group is set according to the color element level of at least one subpixel of the first subpixel group.
[0205] ステップ 11 :文字表示データに基づいて、表示デバイス 103に文字が表示される。  Step 11: Characters are displayed on the display device 103 based on the character display data.
[0206] 表示デバイス 103に文字が表示された後、処理は終了する。 [0207] 以上、図 22を参照して、本発明の実施の形態の文字表示処理手順を説明した。 [0206] After the characters are displayed on the display device 103, the processing ends. [0207] The character display processing procedure according to the embodiment of the present invention has been described above with reference to FIG.
[0208] 例えば、図 22に示される実施の形態では、ステップ 1〜: L 1が「複数のサブピクセル に対応する複数の色要素をそれぞれ独立に制御することにより、文字を表示デバィ スに表示するステップ」に対応し、ステップ 8およびステップ 9が「表示デバイスに表示 される文字の骨格部分に対応する少なくとも 1つのサブピクセルを含む骨格サブピク セル群の色要素レベルと、骨格サブピクセル群のうちの 1つのサブピクセルに隣接す る第 1サブピクセル群であって、第 1方向に並んだ少なくとも 1つのサブピクセルを含 む第 1サブピクセル群の色要素レベルとを設定するステップ」に対応し、ステップ 1〜 6およびステップ 10が「骨格サブピクセル群のうちの 1つのサブピクセルに隣接する 第 2サブピクセル群であって、第 1方向に対して垂直な第 2方向に並んだ少なくとも 1 つのサブピクセルを含む第 2サブピクセル群の色要素レベルを第 1サブピクセル群の うちの少なくとも 1つのサブピクセルの色要素レベルに応じて設定するステップ」に対 応する。 [0208] For example, in the embodiment shown in FIG. 22, Steps 1 to L1 are “displaying characters on a display device by independently controlling a plurality of color elements corresponding to a plurality of subpixels”. Step 8 and Step 9 correspond to `` the color element level of the skeleton subpixel group including at least one subpixel corresponding to the skeleton portion of the character displayed on the display device, and the skeleton subpixel group ''. And a step of setting a color element level of a first subpixel group adjacent to one subpixel of the first subpixel group and including at least one subpixel arranged in the first direction. Steps 1 to 6 and Step 10 are “a second subpixel group adjacent to one subpixel of the skeleton subpixel group, which is perpendicular to the first direction. Corresponding to the step of setting the color element level of the second sub-pixel group including at least one sub-pixel arranged in two directions according to the color element level of at least one sub-pixel of the first sub-pixel group. .
[0209] しかし、本発明の実施の形態の文字表示処理手順は図 22に示される手順に限定 されるわけではない。文字表示処理手順に包含される各ステップ力 上述した複数の ステップの各々の機能を有する限りは、任意の手順を有しえる。  [0209] However, the character display processing procedure according to the embodiment of the present invention is not limited to the procedure shown in FIG. Each step force included in the character display processing procedure As long as it has the function of each of the steps described above, it can have an arbitrary procedure.
[0210] 本発明の文字表示処理プログラムによれば、第 2サブピクセル群の色要素レベル が第 1サブピクセル群のうちの少なくとも 1つのサブピクセルの色要素レベルに応じて 設定される。したがって、第 1サブピクセル群の色要素レベルの変更に連動させて第 2サブピクセル群の色要素レベルを変更できる。その結果、文字の線の幅を均一に 変更でき、文字を滑らかに表示できる。  [0210] According to the character display processing program of the present invention, the color element level of the second subpixel group is set according to the color element level of at least one subpixel of the first subpixel group. Therefore, the color element level of the second subpixel group can be changed in conjunction with the change of the color element level of the first subpixel group. As a result, the width of the character lines can be changed uniformly, and the characters can be displayed smoothly.
[0211] 本発明の文字表示処理プログラムによれば、複数の画素のそれぞれに含まれる複 数のサブピクセルの配列方向に依存することなぐ文字の線の幅を均一に太くできる  [0211] According to the character display processing program of the present invention, it is possible to uniformly increase the width of a character line without depending on the arrangement direction of a plurality of subpixels included in each of a plurality of pixels.
[0212] また、本発明の文字表示処理プログラムによれば、文字の線が潰れることを防止で きる。その結果、従来の技術に比べて十分に太ぐ高精細な読み易い文字を表示で きる。 [0212] Further, according to the character display processing program of the present invention, it is possible to prevent the character lines from being crushed. As a result, high-definition and easy-to-read characters that are sufficiently thick compared to conventional techniques can be displayed.
[0213] 本発明は、ビットマップデータによって示される文字より太い文字を表示し、文字を 構成するストロークが滑らかで、文字を構成するストロークの線幅が均一な文字を表 示することを目的とする。 [0213] The present invention displays a character thicker than the character indicated by the bitmap data, and displays the character. The purpose is to display characters with smooth strokes and uniform stroke width.
[0214] 具体的には、ビットマップデータ力 骨格データを抽出する。対象画素に対して、対 象画素の隣接近傍の画素に骨格部分があるか否かが調べられる。骨格部分がある 場合には、骨格部分力もの距離に応じた文字寄与レベルを対象画素に割り付ける。 対象画素に割り付けられた文字寄与レベルに対して 2次元方向の文字寄与レベルを 観測し、文字色情報および背景色情報を参照することによって、最適な画素値を求 める。  [0214] Specifically, bitmap data skeleton data is extracted. It is checked whether or not the target pixel has a skeleton portion in a pixel adjacent to the target pixel. If there is a skeleton part, the character contribution level corresponding to the distance of the skeleton part force is assigned to the target pixel. The character contribution level in the two-dimensional direction is observed with respect to the character contribution level assigned to the target pixel, and the optimum pixel value is obtained by referring to the character color information and background color information.
[0215] 上述した実施の形態では、文字を表示デバイスに表示する例を説明したが、本発 明はこれに限定されない。文字に代えて、あるいは文字にカ卩えて、図形を表示する 場合にも本発明を適用することができる。  [0215] In the above-described embodiment, an example in which characters are displayed on a display device has been described. However, the present invention is not limited to this. The present invention can be applied to a case where a graphic is displayed instead of or in place of a character.
[0216] この場合、文字表示処理プログラムに代えて、あるいは文字表示処理プログラムに 加えて図形表示プログラムを使用するようにし、文字情報に代えて、あるいは文字情 報に加えて図形情報を使用するようにし、文字寄与レベルに代えて、あるいは文字 寄与レベルに加えて図形寄与レベルを使用するようにすればよい。図形表示処理プ ログラムもまた、文字表示処理プログラムと同様のステップを含み得る。図形には、例 えば、文字の一部、模様、記号などが含まれる。  [0216] In this case, a graphic display program is used instead of the character display processing program or in addition to the character display processing program, and graphic information is used instead of the character information or in addition to the character information. The graphic contribution level may be used instead of the character contribution level or in addition to the character contribution level. The graphic display processing program may also include the same steps as the character display processing program. The figure includes, for example, a part of a character, a pattern, a symbol, and the like.
[0217] 以上のように、本発明の好ましい実施形態を用いて本発明を例示してきた力 本発 明は、この実施形態に限定して解釈されるべきものではない。本発明は、特許請求 の範囲によってのみその範囲が解釈されるべきであることが理解される。当業者は、 本発明の具体的な好ましい実施形態の記載から、本発明の記載および技術常識に 基づいて等価な範囲を実施することができることが理解される。本明細書において引 用した特許、特許出願および文献は、その内容自体が具体的に本明細書に記載さ れているのと同様にその内容が本明細書に対する参考として援用されるべきであるこ とが理解される。 [0217] As described above, the power of the present invention exemplified by the preferred embodiment of the present invention. The present invention should not be construed as being limited to this embodiment. It is understood that the scope of the present invention should be construed only by the claims. It is understood that those skilled in the art can implement an equivalent range based on the description of the present invention and the common general technical knowledge from the description of specific preferred embodiments of the present invention. Patents, patent applications, and literature references cited in this specification should be incorporated by reference as if the contents themselves were specifically described in the present specification. Is understood.
産業上の利用可能性  Industrial applicability
[0218] 本発明は、文字または図形をカラー表示可能な表示デバイスに文字または図形を 滑らかに、かつ太く表示できる文字図形表示装置、プログラムおよび記録媒体に関 する。 The present invention relates to a character graphic display device, a program, and a recording medium that can display characters or graphics smoothly and thickly on a display device capable of displaying characters or graphics in color. To do.
[0219] 本発明の文字図形表示装置、プログラムおよび記録媒体によれば、第 2サブピクセ ル群の色要素レベルが第 1サブピクセル群のうちの少なくとも 1つのサブピクセルの 色要素レベルに応じて設定される。したがって、第 1サブピクセル群の色要素レベル の変更に連動させて第 2サブピクセル群の色要素レベルを変更できる。その結果、文 字または図形の線の幅を均一に変更でき、文字または図形を滑らかに表示できる。  [0219] According to the character graphic display device, program and recording medium of the present invention, the color element level of the second subpixel group is set according to the color element level of at least one subpixel of the first subpixel group. Is done. Therefore, the color element level of the second subpixel group can be changed in conjunction with the change of the color element level of the first subpixel group. As a result, the line width of the character or figure can be changed uniformly, and the character or figure can be displayed smoothly.
[0220] 本発明の文字図形表示装置、プログラムおよび記録媒体によれば、複数の画素の それぞれに含まれる複数のサブピクセルの配列方向に依存することなぐ文字または 図形の線の幅を均一に太くできる。  [0220] According to the character graphic display device, program, and recording medium of the present invention, the width of the line of the character or graphic that is independent of the arrangement direction of the plurality of subpixels included in each of the plurality of pixels is uniformly thick. it can.
[0221] また、本発明の文字図形表示装置、プログラムおよび記録媒体によれば、文字の 線が潰れることを防止できる。その結果、従来の技術に比べて十分に太ぐ高精細な 読み易 、文字または図形を表示できる。  [0221] Furthermore, according to the character graphic display device, program, and recording medium of the present invention, it is possible to prevent the lines of characters from being crushed. As a result, it is possible to display characters or figures that are sufficiently thick and easy to read compared to conventional techniques.

Claims

請求の範囲 The scope of the claims
[1] 複数の画素を有する表示デバイスと、前記表示デバイスを制御する制御部とを備え る文字図形表示装置であって、  [1] A character graphic display device comprising a display device having a plurality of pixels and a control unit for controlling the display device,
前記複数の画素のそれぞれは、第 1方向に配列された複数のサブピクセルを含み 、前記複数のサブピクセルのそれぞれには複数の色要素のうち対応する 1つの色要 素が予め割り当てられており、  Each of the plurality of pixels includes a plurality of sub-pixels arranged in a first direction, and each of the plurality of sub-pixels is pre-allocated with a corresponding one of a plurality of color elements. ,
前記複数の色要素のそれぞれの強さは、複数の色要素レベルによって表され、 前記制御部は、前記複数のサブピクセルに対応する前記複数の色要素をそれぞ れ独立に制御することにより、文字または図形を前記表示デバイスに表示し、 前記制御部は、前記表示デバイスに表示される文字または図形の骨格部分に対応 する少なくとも 1つのサブピクセルを含む骨格サブピクセル群の色要素レベルと、前 記骨格サブピクセル群のうちの 1つのサブピクセルに隣接する第 1サブピクセル群で あって、前記第 1方向に並んだ少なくとも 1つのサブピクセルを含む第 1サブピクセル 群の色要素レベルとを設定し、  The strength of each of the plurality of color elements is represented by a plurality of color element levels, and the control unit controls each of the plurality of color elements corresponding to the plurality of sub-pixels independently. A character or a graphic is displayed on the display device, and the control unit includes a color element level of a skeleton subpixel group including at least one subpixel corresponding to a skeleton portion of the character or the graphic displayed on the display device; The first subpixel group adjacent to one subpixel of the skeleton subpixel group, and the color element level of the first subpixel group including at least one subpixel arranged in the first direction is set. And
前記制御部は、前記骨格サブピクセル群のうちの 1つのサブピクセルに隣接する第 2サブピクセル群であって、前記第 1方向に対して垂直な第 2方向に並んだ少なくとも 1つのサブピクセルを含む第 2サブピクセル群の色要素レベルを前記第 1サブピクセ ル群のうちの少なくとも 1つのサブピクセルの色要素レベルに応じて設定する、文字 図形表示装置。  The control unit is a second subpixel group adjacent to one subpixel of the skeleton subpixel group, and includes at least one subpixel arranged in a second direction perpendicular to the first direction. A character graphic display device that sets a color element level of a second sub-pixel group including the second sub-pixel group according to a color element level of at least one sub-pixel of the first sub-pixel group.
[2] 前記制御部は、前記骨格サブピクセル群のうちの 1つのサブピクセル力 前記第 1 サブピクセル群のうちの 1つのサブピクセルまでの距離に応じて、前記第 1サブピクセ ル群のうちの前記 1つのサブピクセルの色要素レベルを設定する、請求項 1に記載の 文字図形表示装置。  [2] The control unit includes: one subpixel force of the skeleton subpixel group, and one of the first subpixel groups according to a distance to one subpixel of the first subpixel group. 2. The character graphic display device according to claim 1, wherein a color element level of the one subpixel is set.
[3] 前記制御部は、第 1変換率に基づいて、前記第 2サブピクセル群の色要素レベル を設定し、  [3] The control unit sets a color element level of the second sub-pixel group based on a first conversion rate,
前記第 1変換率は、前記第 1サブピクセル群の色要素レベルに対応する前記文字 または図形の複数の線幅に応じて決定されており、  The first conversion rate is determined according to a plurality of line widths of the character or figure corresponding to the color element level of the first sub-pixel group,
前記第 1変換率と前記文字または図形の複数の線幅との関係は、少なくとも 1つの テーブルによって表される、請求項 1に記載の文字図形表示装置。 The relationship between the first conversion rate and the line widths of the characters or figures is at least one The character graphic display device according to claim 1, which is represented by a table.
[4] 前記第 1サブピクセル群に隣接する第 3サブピクセル群であって、前記第 2方向に 並んだ少なくとも 1つのサブピクセルを含む第 3サブピクセル群の色要素レベルは、 前記文字または図形の複数の線幅に応じて決定されており、 [4] A color element level of a third subpixel group adjacent to the first subpixel group and including at least one subpixel arranged in the second direction is the character or the figure Are determined according to multiple line widths,
前記文字または図形の複数の線幅のそれぞれと前記第 3サブピクセル群の色要素 レベルとの関係は、少なくとも 1つのテーブルによって表される、請求項 1に記載の文 字図形表示装置。  2. The character graphic display device according to claim 1, wherein the relationship between each of the plurality of line widths of the character or graphic and the color element level of the third sub-pixel group is represented by at least one table.
[5] 前記制御部は、前記第 2方向に並んだ少なくとも 1つのサブピクセルを含む第 3サ ブピクセル群の色要素レベルを前記第 1サブピクセル群の色要素レベルおよび前記 第 2サブピクセル群の色要素レベルのうちの少なくとも一方に基づいて設定する、請 求項 1に記載の文字図形表示装置。  [5] The control unit sets the color element level of the third subpixel group including at least one subpixel arranged in the second direction to the color element level of the first subpixel group and the color element level of the second subpixel group. The character graphic display device according to claim 1, wherein the character graphic display device is set based on at least one of the color element levels.
[6] 前記第 2サブピクセル群の色要素レベルに対応する前記第 2サブピクセル群の輝 度値は、前記文字または図形の複数の線幅に応じて決定されており、  [6] The brightness value of the second subpixel group corresponding to the color element level of the second subpixel group is determined according to a plurality of line widths of the character or the figure,
前記文字または図形の複数の線幅のそれぞれと前記第 2サブピクセル群の輝度値 との関係は、少なくとも 1つのテーブルによって表される、請求項 1に記載の文字図形 表示装置。  2. The character graphic display device according to claim 1, wherein the relationship between each of the plurality of line widths of the character or graphic and the luminance value of the second sub-pixel group is represented by at least one table.
[7] 前記制御部は、前記文字または図形を補正抑制する力否かを示す補正抑制デー タに基づいて、前記第 2サブピクセル群の色要素レベルを設定する、請求項 1に記載 の文字図形表示装置。  [7] The character according to claim 1, wherein the control unit sets a color element level of the second sub-pixel group based on correction suppression data indicating whether or not the character or the figure is corrected and suppressed. Graphic display device.
[8] 前記補正抑制データは、前記文字または図形を表すビットマップデータに含まれて いる、請求項 7に記載の文字図形表示装置。  8. The character graphic display device according to claim 7, wherein the correction suppression data is included in bitmap data representing the character or graphic.
[9] 前記補正抑制データは、レベル値を有する、請求項 7に記載の文字図形表示装置 9. The character graphic display device according to claim 7, wherein the correction suppression data has a level value.
[10] 情報表示装置によって読み取り可能な記録媒体であって、 [10] A recording medium readable by an information display device,
前記情報表示装置は、複数の画素を有する表示デバイスと、前記表示デバイスを 制御する制御部とを備え、  The information display device includes a display device having a plurality of pixels, and a control unit that controls the display device,
前記複数の画素のそれぞれは、第 1方向に配列された複数のサブピクセルを含み 、前記複数のサブピクセルのそれぞれには複数の色要素のうち対応する 1つの色要 素が予め割り当てられており、 Each of the plurality of pixels includes a plurality of sub-pixels arranged in a first direction, and each of the plurality of sub-pixels includes a corresponding one of a plurality of color elements. The element is pre-assigned,
前記複数の色要素のそれぞれの強さは、複数の色要素レベルによって表され、 前記記録媒体は、  The strength of each of the plurality of color elements is represented by a plurality of color element levels, and the recording medium is
前記複数のサブピクセルに対応する前記複数の色要素をそれぞれ独立に制御す ることにより、文字または図形を前記表示デバイスに表示するステップを包含する処 理を前記制御部に実行させるためのプログラムを記録しており、  A program for causing the control unit to execute a process including a step of displaying a character or a graphic on the display device by independently controlling the plurality of color elements corresponding to the plurality of subpixels. Recording,
前記文字または図形を前記表示デバイスに表示するステップは、  The step of displaying the character or the graphic on the display device includes:
前記表示デバイスに表示される文字または図形の骨格部分に対応する少なくとも 1 つのサブピクセルを含む骨格サブピクセル群の色要素レベルと、前記骨格サブピク セル群のうちの 1つのサブピクセルに隣接する第 1サブピクセル群であって、前記第 1 方向に並んだ少なくとも 1つのサブピクセルを含む第 1サブピクセル群の色要素レべ ルとを設定するステップと、  A color element level of a skeleton subpixel group including at least one subpixel corresponding to a skeleton portion of a character or a graphic displayed on the display device, and a first adjacent to one subpixel of the skeleton subpixel group. Setting a color element level of a first sub-pixel group including at least one sub-pixel grouped in the first direction.
前記骨格サブピクセル群のうちの 1つのサブピクセルに隣接する第 2サブピクセル 群であって、前記第 1方向に対して垂直な第 2方向に並んだ少なくとも 1つのサブピク セルを含む第 2サブピクセル群の色要素レベルを前記第 1サブピクセル群のうちの少 なくとも 1つのサブピクセルの色要素レベルに応じて設定するステップと  A second subpixel group adjacent to one of the skeleton subpixel groups, the second subpixel including at least one subpixel arranged in a second direction perpendicular to the first direction; Setting a color element level of a group according to a color element level of at least one subpixel of the first subpixel group;
を包含する、記録媒体。  Including a recording medium.
複数の画素を有する表示デバイスと、前記表示デバイスを制御する制御部とを備え た情報表示装置に表示処理を実行させるためのプログラムであって、  A program for causing an information display device including a display device having a plurality of pixels and a control unit to control the display device to execute display processing,
前記複数の画素のそれぞれは、第 1方向に配列された複数のサブピクセルを含み 、前記複数のサブピクセルのそれぞれには複数の色要素のうち対応する 1つの色要 素が予め割り当てられており、  Each of the plurality of pixels includes a plurality of sub-pixels arranged in a first direction, and each of the plurality of sub-pixels is pre-allocated with a corresponding one of a plurality of color elements. ,
前記複数の色要素のそれぞれの強さは、複数の色要素レベルによって表され、 前記表示処理は、  The strength of each of the plurality of color elements is represented by a plurality of color element levels, and the display process
前記複数のサブピクセルに対応する前記複数の色要素をそれぞれ独立に制御す ることにより、文字または図形を前記表示デバイスに表示するステップを包含し、 前記文字または図形を前記表示デバイスに表示するステップは、  A step of displaying a character or a graphic on the display device by independently controlling the plurality of color elements corresponding to the plurality of sub-pixels; and a step of displaying the character or the graphic on the display device Is
前記表示デバイスに表示される文字または図形の骨格部分に対応する少なくとも 1 つのサブピクセルを含む骨格サブピクセル群の色要素レベルと、前記骨格サブピク セル群のうちの 1つのサブピクセルに隣接する第 1サブピクセル群であって、前記第 1 方向に並んだ少なくとも 1つのサブピクセルを含む第 1サブピクセル群の色要素レべ ルとを設定するステップと、 At least one corresponding to the skeleton part of the character or figure displayed on the display device A color element level of a skeleton subpixel group including one subpixel, and a first subpixel group adjacent to one subpixel of the skeleton subpixel group, wherein the subpixel group is arranged in the first direction. Setting a color element level of a first sub-pixel group including pixels;
前記骨格サブピクセル群のうちの 1つのサブピクセルに隣接する第 2サブピクセル 群であって、前記第 1方向に対して垂直な第 2方向に並んだ少なくとも 1つのサブピク セルを含む第 2サブピクセル群の色要素レベルを前記第 1サブピクセル群のうちの少 なくとも 1つのサブピクセルの色要素レベルに応じて設定するステップと  A second subpixel group adjacent to one of the skeleton subpixel groups, the second subpixel including at least one subpixel arranged in a second direction perpendicular to the first direction; Setting a color element level of a group according to a color element level of at least one subpixel of the first subpixel group;
を包含する、プログラム。  Including the program.
PCT/JP2006/300363 2005-01-14 2006-01-13 Character figure display, program, and recording medium WO2006075695A1 (en)

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