WO2006041725A3 - Game controller with force sensing input devices and method of measuring applied forces - Google Patents

Game controller with force sensing input devices and method of measuring applied forces Download PDF

Info

Publication number
WO2006041725A3
WO2006041725A3 PCT/US2005/035252 US2005035252W WO2006041725A3 WO 2006041725 A3 WO2006041725 A3 WO 2006041725A3 US 2005035252 W US2005035252 W US 2005035252W WO 2006041725 A3 WO2006041725 A3 WO 2006041725A3
Authority
WO
WIPO (PCT)
Prior art keywords
controller
input devices
force sensing
game controller
applied forces
Prior art date
Application number
PCT/US2005/035252
Other languages
French (fr)
Other versions
WO2006041725A2 (en
Inventor
Philip Feldman
Peter Tsai
Greg Merril
Jason Grimm
Original Assignee
Powergrid Fitness Inc
Philip Feldman
Peter Tsai
Greg Merril
Jason Grimm
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US10/975,185 external-priority patent/US20050130742A1/en
Application filed by Powergrid Fitness Inc, Philip Feldman, Peter Tsai, Greg Merril, Jason Grimm filed Critical Powergrid Fitness Inc
Priority to EP05801916A priority Critical patent/EP1812125A2/en
Publication of WO2006041725A2 publication Critical patent/WO2006041725A2/en
Publication of WO2006041725A3 publication Critical patent/WO2006041725A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A game controller according tot the present invention employs scalable force-detecting sensors (e.g., strain gauges, etc.) to measure user manipulation of controller input devices (e.g., joysticks, etc.). The controller incorporates force sensing, rather than motion sensing, to provide the 'analog' type inputs to a computer-interactive game. The force required to provide the controller output is adjustable by the user, while the mapping of sensor to game control is determined by user configuration of the controller.
PCT/US2005/035252 2004-10-04 2005-09-29 Game controller with force sensing input devices and method of measuring applied forces WO2006041725A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
EP05801916A EP1812125A2 (en) 2004-10-04 2005-09-29 Game controller with force sensing input devices and method of measuring applied forces to game controller input devices to interact with a gaming application

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US61498204P 2004-10-04 2004-10-04
US60/614,982 2004-10-04
US10/975,185 US20050130742A1 (en) 2002-12-04 2004-10-28 Configurable game controller and method of selectively assigning game functions to controller input devices
US10/975,185 2004-10-28

Publications (2)

Publication Number Publication Date
WO2006041725A2 WO2006041725A2 (en) 2006-04-20
WO2006041725A3 true WO2006041725A3 (en) 2006-11-09

Family

ID=36148803

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2005/035252 WO2006041725A2 (en) 2004-10-04 2005-09-29 Game controller with force sensing input devices and method of measuring applied forces

Country Status (2)

Country Link
EP (1) EP1812125A2 (en)
WO (1) WO2006041725A2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI421730B (en) * 2010-09-28 2014-01-01 Min Chih Hsuan A hybrid keyboard
US8717202B1 (en) * 2013-03-14 2014-05-06 Aimpad, LLC Force sensitive input devices and methods
CN110379249A (en) * 2018-04-12 2019-10-25 浙江蓝盒子航空科技有限公司 A kind of power induction flight attitude control device

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6353427B1 (en) * 1998-06-23 2002-03-05 Immersion Corporation Low cost force feedback device with actuator for non-primary axis
US6975302B1 (en) * 2000-06-23 2005-12-13 Synaptics, Inc. Isometric joystick usability

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6353427B1 (en) * 1998-06-23 2002-03-05 Immersion Corporation Low cost force feedback device with actuator for non-primary axis
US6975302B1 (en) * 2000-06-23 2005-12-13 Synaptics, Inc. Isometric joystick usability

Also Published As

Publication number Publication date
EP1812125A2 (en) 2007-08-01
WO2006041725A2 (en) 2006-04-20

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