WO2005088545A1 - Image creation - Google Patents
Image creation Download PDFInfo
- Publication number
- WO2005088545A1 WO2005088545A1 PCT/AU2005/000196 AU2005000196W WO2005088545A1 WO 2005088545 A1 WO2005088545 A1 WO 2005088545A1 AU 2005000196 W AU2005000196 W AU 2005000196W WO 2005088545 A1 WO2005088545 A1 WO 2005088545A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- stegspace
- interfaces
- image
- authors
- movement
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/60—Editing figures and text; Combining figures or text
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Definitions
- A. Stegspace Reality 10 2005 is so named by Dr. Michael Kefaloukos and Mr, Robert Balas when referring to a concept which describes the phenomenon produced through, or resulting from a
- Stegspace Reality* 5 Imagery as Cinematic Enhancement Usage of such imagery as depicted in the accompanying diagram labelled "Potential for Cinematic Imagery " (Page 7) clearly creates a visual vehicle capable of delivering complex meaning.
- the head of Leonardo Da Vinci appears in the spaces created from contributions of landscape interfaces collaborating with those of animal and bird in flight. It is envisaged that such manipulation of interfacial contribution would advance the enjoyment of the 3D cinematic experience.
- the process of producing Stegspace Reality* imagery is envisaged as potentially contributory to the innovation necessary for the development of the Advertisement industry.
Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2005222439A AU2005222439A1 (en) | 2004-03-12 | 2005-03-04 | Image creation |
EP05706241A EP1730698A4 (en) | 2004-03-12 | 2005-03-04 | Image creation |
US11/531,116 US20070060338A1 (en) | 2004-03-12 | 2006-09-12 | Computer game which produces steg spaces and steg objects |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2004901323 | 2004-03-12 | ||
AU2004901323A AU2004901323A0 (en) | 2004-03-12 | The process of Steg object formation in Stegspace |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/531,116 Continuation US20070060338A1 (en) | 2004-03-12 | 2006-09-12 | Computer game which produces steg spaces and steg objects |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2005088545A1 true WO2005088545A1 (en) | 2005-09-22 |
Family
ID=34975790
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU2005/000196 WO2005088545A1 (en) | 2004-03-12 | 2005-03-04 | Image creation |
Country Status (3)
Country | Link |
---|---|
US (1) | US20070060338A1 (en) |
EP (1) | EP1730698A4 (en) |
WO (1) | WO2005088545A1 (en) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8313370B2 (en) * | 2008-09-02 | 2012-11-20 | Tetris Holding Llc | Video game systems and methods for providing software-based skill adjustment mechanisms for video game systems |
US9691289B2 (en) * | 2010-12-22 | 2017-06-27 | Brightstar Learning | Monotonous game-like task to promote effortless automatic recognition of sight words |
WO2012135843A1 (en) * | 2011-03-31 | 2012-10-04 | Tetris Holding, Llc | Systems and methods for manipulation of objects |
US20150086952A1 (en) * | 2012-05-09 | 2015-03-26 | Koninklijke Philips N.V. | Device and method for supporting a behavior change of a person |
US10456686B2 (en) * | 2012-09-05 | 2019-10-29 | Zynga Inc. | Methods and systems for adaptive tuning of game events |
US9724606B2 (en) | 2014-09-09 | 2017-08-08 | Zynga Inc. | Systems and methods for indicating positions of selected symbols in a target sequence |
US9757650B2 (en) * | 2014-09-10 | 2017-09-12 | Zynga Inc. | Sequencing and locations of selected virtual objects to trigger targeted game actions |
US10561944B2 (en) | 2014-09-10 | 2020-02-18 | Zynga Inc. | Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files |
US9675889B2 (en) | 2014-09-10 | 2017-06-13 | Zynga Inc. | Systems and methods for determining game level attributes based on player skill level prior to game play in the level |
US10409457B2 (en) * | 2014-10-06 | 2019-09-10 | Zynga Inc. | Systems and methods for replenishment of virtual objects based on device orientation |
CN108573515B (en) * | 2017-03-10 | 2022-03-01 | 阿里巴巴集团控股有限公司 | Method and device for generating combined graph and method and device for generating combined graph template |
US20220395741A1 (en) * | 2019-11-19 | 2022-12-15 | Within Unlimited, Inc. | Activity tracking and feedback in real-time shared virtual reality environment |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4157182A (en) * | 1977-01-10 | 1979-06-05 | Levine Alfred B | Falling target light game and target practice device |
US4322074A (en) * | 1980-01-18 | 1982-03-30 | Mattel, Inc. | Electronic game system |
USRE36675E (en) * | 1990-06-22 | 2000-04-25 | Nintendo Co., Ltd. | Game apparatus and memory cartridge used therefor |
US5265888A (en) * | 1990-06-22 | 1993-11-30 | Nintendo Co., Ltd. | Game apparatus and memory cartridge used therefor |
JPH1066784A (en) * | 1996-06-18 | 1998-03-10 | Konami Co Ltd | Method for moving object in game in which continuous object of same kind is eliminated, game device, game system, and computer-readable storage medium on which game program data is stored |
JPH10165649A (en) * | 1996-10-09 | 1998-06-23 | Sega Enterp Ltd | Game processing device, method, and recording medium |
WO1999057667A1 (en) * | 1998-04-30 | 1999-11-11 | Dusan Mraovic | Procedure of aligning objects in a field and application of the procedure |
JP3998858B2 (en) * | 1999-05-28 | 2007-10-31 | 株式会社バンダイナムコゲームス | GAME DEVICE, GAME DEVICE IMAGE PROCESSING METHOD, AND RECORDING MEDIUM |
US7104885B2 (en) * | 2001-03-27 | 2006-09-12 | Walker Digital, Llc | Systems and methods wherein a reconfiguration rule is not indicated during at least a portion of game play |
JP2003062341A (en) * | 2001-08-22 | 2003-03-04 | Nintendo Co Ltd | Game system, puzzle game program, and recording medium with program recorded thereon |
US7037191B2 (en) * | 2002-05-01 | 2006-05-02 | Igt | Gaming device having multiple pay slots |
US20050043075A1 (en) * | 2003-08-18 | 2005-02-24 | Liang-Yu Lin | Computer game with matchable blocks |
JP3774221B2 (en) * | 2004-05-28 | 2006-05-10 | 株式会社バンダイ | GAME DEVICE, ITS CONTROL METHOD, AND COMPUTER PROGRAM |
-
2005
- 2005-03-04 EP EP05706241A patent/EP1730698A4/en not_active Withdrawn
- 2005-03-04 WO PCT/AU2005/000196 patent/WO2005088545A1/en active Application Filing
-
2006
- 2006-09-12 US US11/531,116 patent/US20070060338A1/en not_active Abandoned
Non-Patent Citations (6)
Title |
---|
BASE G.: "The Waterhole.", 2001, VIKING, PENGUIN BOOKS AUSTRALIA. * |
DALI S. ET AL: "The Skull of Zurbaran.", 1956, XP002427972 * |
ESCHER M.C. ET AL: "Eight Heads.", 1922, XP002427974 * |
ESCHER M.C. ET AL: "Eye.", 1946 * |
HALSMANN P. ET AL: "Dali Skull.", 1951, XP002427973 * |
See also references of EP1730698A4 * |
Also Published As
Publication number | Publication date |
---|---|
EP1730698A1 (en) | 2006-12-13 |
EP1730698A4 (en) | 2007-05-23 |
US20070060338A1 (en) | 2007-03-15 |
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