EP1730698A4 - Image creation - Google Patents
Image creationInfo
- Publication number
- EP1730698A4 EP1730698A4 EP05706241A EP05706241A EP1730698A4 EP 1730698 A4 EP1730698 A4 EP 1730698A4 EP 05706241 A EP05706241 A EP 05706241A EP 05706241 A EP05706241 A EP 05706241A EP 1730698 A4 EP1730698 A4 EP 1730698A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- image creation
- creation
- image
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/60—Editing figures and text; Combining figures or text
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Acoustics & Sound (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2004901323A AU2004901323A0 (en) | 2004-03-12 | The process of Steg object formation in Stegspace | |
PCT/AU2005/000196 WO2005088545A1 (en) | 2004-03-12 | 2005-03-04 | Image creation |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1730698A1 EP1730698A1 (en) | 2006-12-13 |
EP1730698A4 true EP1730698A4 (en) | 2007-05-23 |
Family
ID=34975790
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP05706241A Withdrawn EP1730698A4 (en) | 2004-03-12 | 2005-03-04 | Image creation |
Country Status (3)
Country | Link |
---|---|
US (1) | US20070060338A1 (en) |
EP (1) | EP1730698A4 (en) |
WO (1) | WO2005088545A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108573515A (en) * | 2017-03-10 | 2018-09-25 | 阿里巴巴集团控股有限公司 | A kind of conjunction drawing generating method and device close figure template generation method and device |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8313370B2 (en) * | 2008-09-02 | 2012-11-20 | Tetris Holding Llc | Video game systems and methods for providing software-based skill adjustment mechanisms for video game systems |
US9691289B2 (en) * | 2010-12-22 | 2017-06-27 | Brightstar Learning | Monotonous game-like task to promote effortless automatic recognition of sight words |
WO2012135843A1 (en) * | 2011-03-31 | 2012-10-04 | Tetris Holding, Llc | Systems and methods for manipulation of objects |
JP2015518974A (en) * | 2012-05-09 | 2015-07-06 | コーニンクレッカ フィリップス エヌ ヴェ | Device and method for supporting human behavior change |
US10456686B2 (en) * | 2012-09-05 | 2019-10-29 | Zynga Inc. | Methods and systems for adaptive tuning of game events |
US9724606B2 (en) | 2014-09-09 | 2017-08-08 | Zynga Inc. | Systems and methods for indicating positions of selected symbols in a target sequence |
US10561944B2 (en) | 2014-09-10 | 2020-02-18 | Zynga Inc. | Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files |
US9675889B2 (en) | 2014-09-10 | 2017-06-13 | Zynga Inc. | Systems and methods for determining game level attributes based on player skill level prior to game play in the level |
US9757650B2 (en) * | 2014-09-10 | 2017-09-12 | Zynga Inc. | Sequencing and locations of selected virtual objects to trigger targeted game actions |
US10409457B2 (en) * | 2014-10-06 | 2019-09-10 | Zynga Inc. | Systems and methods for replenishment of virtual objects based on device orientation |
US20220395741A1 (en) * | 2019-11-19 | 2022-12-15 | Within Unlimited, Inc. | Activity tracking and feedback in real-time shared virtual reality environment |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4157182A (en) * | 1977-01-10 | 1979-06-05 | Levine Alfred B | Falling target light game and target practice device |
US4322074A (en) * | 1980-01-18 | 1982-03-30 | Mattel, Inc. | Electronic game system |
US5265888A (en) * | 1990-06-22 | 1993-11-30 | Nintendo Co., Ltd. | Game apparatus and memory cartridge used therefor |
USRE36675E (en) * | 1990-06-22 | 2000-04-25 | Nintendo Co., Ltd. | Game apparatus and memory cartridge used therefor |
JPH1066784A (en) * | 1996-06-18 | 1998-03-10 | Konami Co Ltd | Method for moving object in game in which continuous object of same kind is eliminated, game device, game system, and computer-readable storage medium on which game program data is stored |
JPH10165649A (en) * | 1996-10-09 | 1998-06-23 | Sega Enterp Ltd | Game processing device, method, and recording medium |
JP2000513477A (en) * | 1998-04-30 | 2000-10-10 | ムラオヴィッチ ドゥサン | Object orientation procedure in the field and application of this orientation procedure |
JP3998858B2 (en) * | 1999-05-28 | 2007-10-31 | 株式会社バンダイナムコゲームス | GAME DEVICE, GAME DEVICE IMAGE PROCESSING METHOD, AND RECORDING MEDIUM |
US7104885B2 (en) * | 2001-03-27 | 2006-09-12 | Walker Digital, Llc | Systems and methods wherein a reconfiguration rule is not indicated during at least a portion of game play |
JP2003062341A (en) * | 2001-08-22 | 2003-03-04 | Nintendo Co Ltd | Game system, puzzle game program, and recording medium with program recorded thereon |
US7037191B2 (en) * | 2002-05-01 | 2006-05-02 | Igt | Gaming device having multiple pay slots |
US20050043075A1 (en) * | 2003-08-18 | 2005-02-24 | Liang-Yu Lin | Computer game with matchable blocks |
JP3774221B2 (en) * | 2004-05-28 | 2006-05-10 | 株式会社バンダイ | GAME DEVICE, ITS CONTROL METHOD, AND COMPUTER PROGRAM |
-
2005
- 2005-03-04 EP EP05706241A patent/EP1730698A4/en not_active Withdrawn
- 2005-03-04 WO PCT/AU2005/000196 patent/WO2005088545A1/en active Application Filing
-
2006
- 2006-09-12 US US11/531,116 patent/US20070060338A1/en not_active Abandoned
Non-Patent Citations (5)
Title |
---|
ANONYMOUS: "The New Tetris", 31 July 1999 (1999-07-31), XP002427975, Retrieved from the Internet <URL:http://en.wikipedia.org/wiki/The_New_Tetris> [retrieved on 20070403] * |
DALI, S.: "The Skull of Zurbaran", 1956, XP002427972, Retrieved from the Internet <URL:http://www.virtualdali.com/56SkullOfZurbaran.html> [retrieved on 20070403] * |
ESCHER M.C.: "Eight Heads", 1922, XP002427974, Retrieved from the Internet <URL:http://cgfa.sunsite.dk/escher/p-escher2.htm> [retrieved on 20070403] * |
HALSMANN, P.: "Dali Skull", 1951, XP002427973, Retrieved from the Internet <URL:http://www.afterimagegallery.com/halsmanskull.htm> [retrieved on 20070403] * |
See also references of WO2005088545A1 * |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108573515A (en) * | 2017-03-10 | 2018-09-25 | 阿里巴巴集团控股有限公司 | A kind of conjunction drawing generating method and device close figure template generation method and device |
CN108573515B (en) * | 2017-03-10 | 2022-03-01 | 阿里巴巴集团控股有限公司 | Method and device for generating combined graph and method and device for generating combined graph template |
Also Published As
Publication number | Publication date |
---|---|
WO2005088545A1 (en) | 2005-09-22 |
US20070060338A1 (en) | 2007-03-15 |
EP1730698A1 (en) | 2006-12-13 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20061012 |
|
AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU MC NL PL PT RO SE SI SK TR |
|
RIC1 | Information provided on ipc code assigned before grant |
Ipc: G06T 11/00 20060101AFI20070405BHEP |
|
A4 | Supplementary search report drawn up and despatched |
Effective date: 20070419 |
|
DAX | Request for extension of the european patent (deleted) | ||
17Q | First examination report despatched |
Effective date: 20071108 |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
18D | Application deemed to be withdrawn |
Effective date: 20080520 |