WO2004103500A1 - Systeme et procede de jeu de bonification - Google Patents

Systeme et procede de jeu de bonification Download PDF

Info

Publication number
WO2004103500A1
WO2004103500A1 PCT/US2002/031424 US0231424W WO2004103500A1 WO 2004103500 A1 WO2004103500 A1 WO 2004103500A1 US 0231424 W US0231424 W US 0231424W WO 2004103500 A1 WO2004103500 A1 WO 2004103500A1
Authority
WO
WIPO (PCT)
Prior art keywords
prize
player
game
bonus
unknown
Prior art date
Application number
PCT/US2002/031424
Other languages
English (en)
Inventor
C. Jerald Seelig
M. Lawrence Henshaw
Original Assignee
Atlantic City Coin & Slot Service Company, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Atlantic City Coin & Slot Service Company, Inc. filed Critical Atlantic City Coin & Slot Service Company, Inc.
Priority to AU2002348489A priority Critical patent/AU2002348489A1/en
Priority to PCT/US2002/031424 priority patent/WO2004103500A1/fr
Publication of WO2004103500A1 publication Critical patent/WO2004103500A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Definitions

  • This invention relates to gaming devices and, more particularly, to a bonus game for a gaming device that adds to player excitement and satisfaction.
  • gaming devices such as slot machines, video card machines and other games
  • bonus game may be one of many types of games.
  • the bonus game can be similar to or
  • the bonus game can be selected by the player or may
  • the bonus game usually
  • the bonus game typically plays the bonus game and then returns to the base game.
  • the bonus game produces a
  • An advantage of the present invention is that it provides a gaming system and method that indicates the best possible outcome of the current game.
  • the present invention comprises a method for playing a game on a gaming device.
  • the method includes placing a wager on the gaming device.
  • the wager is valued in credits.
  • the bonus game is enabled and displays possible outcomes of the bonus game in bonus credits.
  • the player plays the bonus game.
  • An outcome of the bonus game is
  • the present invention comprises a method of awarding a prize.
  • the method includes
  • the game is adapted to produce the prize qualifying event.
  • a player is allowed to play the game. If the game produces the prize qualifying event, the player is allowed to select between receiving a known prize or an unknown prize. If the player selects the known prize, the known prize is awarded to the player. If the
  • the unknown prize is determined.
  • Figure 1 is substantially a front view of a gaming device in accordance with the present
  • Figure 2 is substantially a front view of another embodiment of a gaming device.
  • FIG. 3 is substantially a flowchart of the preferred embodiment of the present invention.
  • Figure 4 is substantially a flowchart of an alternative embodiment of the present invention.
  • FIG. 5 is substantially a flowchart of another embodiment of the present invention.
  • Gaming device 10 Referring to figure 1, a front view of a gaming device 10 is shown. Gaming device 10
  • Base game 14 may comprise one or more
  • player input devices 20 one or more game displays 16, total credit meter 17, base credit meter
  • the game displays may be a video display, mechanical
  • gaming device 10 may also be provided.
  • the components of gaming device 10 are mounted
  • 18 and 19A may be video displays, LCD screens, electroluminescent displays, or mechanical
  • the total credit meter 17 displays the total credits the player has available to play on the
  • the base credit meter 18 displays the base credits that the game player has won during an individual base game.
  • the bonus game meter 19A displays the current value of any
  • Both base game 14 and bonus game 30 may be implemented in software that runs on a
  • processor (not shown) in a manner that is well known in the art.
  • the processor would interface
  • Bonus game 30 may comprise a case 31, a possible bonus game payout meter 19B, a
  • Bonus game 30 can be mounted on top of base game 14.
  • bonus game 30 may be displayed on a display device that is also used by base
  • Indicia 34 show several outcomes for the bonus game such as multiplying the original
  • multipliers may be less than, equal to or greater than one to
  • indicia 34 may include Vz or V multipliers or a bankrupt
  • reel 32 would spin and stop as controlled by the processor on one of the outcomes pointed to by
  • the processor may generate a random number and compare it to a
  • the bonus game could also be implemented on a video
  • Possible bonus game payout meter 19B displays one or more possible outcomes that may
  • the possible bonus game payouts are 100 coins, 1000 coins, 10,000 coins,
  • the current best possible payout indicator 19C indicates the
  • possible payout indicated in the current bonus game is 10,000 coins.
  • a random number generator could independently determine each bonus outcome.
  • Gaming device 200 a front view of another gaming device 200 is shown. Gaming device
  • 200 is similar to gaming device 10, except that the spinning reel 32 has been replaced by a video
  • Video display 202 is sectioned into possible bonus game outcome indicators 204.
  • the indicators 204 would light up or flash to signal the outcome of the bonus
  • Flowchart 40 shows the method and steps of playing a game on
  • the gaming device 10 by the game player.
  • the first step taken by the game player is to elect to place
  • the wager value may
  • the game sequence moves to a cashout event 44.
  • the game sequence moves to a cashout event 44.
  • the game player plays a base game on gaming device 10 at step 46.
  • the base game can be any one of a number of
  • games such as a slot machine, poker, or other card games.
  • the base game results in an outcome.
  • the outcome of the base game results in an outcome.
  • base game is shown in display windows 16 at step 48.
  • the base game outcome is shown in base
  • step 50 it is determined whether the outcome of the base game
  • the bonus can be triggered by a special symbol in the
  • events and/or an accumulation of events may be used to trigger a bonus game. If the player does
  • step 50 the game proceeds to step 52 where any bonus credits are
  • step 52 the game loops back to step 42 where the game player is presented
  • bonus won may be displayed on meter 19 A.
  • a possible outcome of the next bonus game may be
  • the bonus winnings and game outcomes may be displayed.
  • the bonus winnings and game outcomes may be displayed.
  • bonus credits The best possible bonus game outcome for the current bonus game is
  • the player is provided with the opportunity to choose to play a bonus game at step 54. If
  • step 52 the game player chooses not to play the bonus game.
  • bonus credits or the currently known prize are added to the player's total credits and displayed.
  • the bonus game is enabled and played at step 56.
  • the bonus game can be many different games.
  • preferred game is one in which the player plays to win multiples of the bonus.
  • the player can play for IX, 2X, 5X, 10X or 100X times the bonus amount.
  • the bonus is one in which the player plays to win multiples of the bonus.
  • the player can play for IX, 2X, 5X, 10X or 100X times the bonus amount.
  • the bonus is one in which the player plays to win multiples of the bonus.
  • the player can play for IX, 2X, 5X, 10X or 100X times the bonus amount.
  • the bonus can be any number of the bonus amount.
  • game outcomes are whole number multiples of the original bonus.
  • the bonus game typically contains possible outcomes that result in the bonus increasing
  • outcomes could include losing 100 bonus credits, Vi of the bonus credits or awarding the player 2
  • step 58 the bonus credits resulting from the bonus game
  • Best possible outcome indicator 19C may display the best possible outcome for the next round
  • the bonus game may keep track of the number of bonus games played so as to
  • the number of bonus games played is
  • step 52 the bonus credits are totaled. If the
  • step 60 the game proceeds to step 60.
  • the player is given the opportunity to replay the bonus game again at step 60 to try and
  • step 52 where the player is awarded the known prize, the credits are totaled and
  • the game then returns to the base game at step 42. If the player chooses to replay the bonus game
  • step 60 again for an unknown prize or bonus amount at step 60, the game sequence loops to step 56 to
  • the method of game sequence 40 allows the player to return to the base game at any time during game play.
  • the method of game play can also allow, if desired, for bonus credits to be
  • the player elects to play the bonus game. For example, the player
  • gaming device 10 has a wagering denomination of $1.00.
  • the player plays the base game at step 46. Assume that the result of the base game is a
  • the base game result is displayed on credit meter 18 at step 48.
  • step 50 the game sequence loops to step
  • the player plays the base game at step 46. Assume that the result of the base game is a
  • step 52 where the bonus credit meter 19A displays the
  • Meter 19B displays the possible bonus game outcomes from
  • Indicator 19C indicates the best possible payout for the current bonus game. In this case, the best
  • the base game credit meter 18 would display
  • step 54 the player is allowed to choose to play the bonus game. Assume that the
  • step 58 the meter 19A is updated with 100 credits.
  • bonus game played would indicate 100,000.
  • step 59 the number of bonus games played is checked against a pre-determined
  • step 60 the game proceeds to step 60. If the number is greater than the maximum, the game proceeds to step 60. If the number is greater than the maximum, the
  • step 60 the player chooses whether or not to play the bonus game again. Assume that
  • step 58 the meters 19A, 19B and 19C are unchanged. 17.
  • step 59 since the collect symbol was selected, the number
  • step 52 the total credit meter 17 is updated with
  • the game returns to the base game at step 42 where the player can elect to wager again or
  • FIG. 4 shows a flowchart of a game sequence of an alternative embodiment.
  • 400 shows the method and steps of playing a game based upon the amount wagered on gaming
  • the first step taken by the game player is to elect to place a wager on the game using
  • the game sequence moves to a cashout event 416. If the player places a wager, the game
  • pre-determined amount in this example 3 coins or credits
  • the game proceeds to step 418.
  • step 418 a base game is played. After the base game is played, the game returns to step 402 to
  • step 406 the wager value is compared to see if it is equal to a second
  • the second pre-determined amount is shown to be 4
  • step 407 If the wagered amount is equal to the second pre-determined amount and a bonus qualifying event has occurred in step 407, the game proceeds to step 420 where the player is
  • the player is asked if they choose to play the bonus
  • step 418 the player plays the base game. If the player elects to play the bonus
  • step 424 the bonus game is enabled for the player to play.
  • step 402 to accept another wager.
  • predetermined bonus event occurs 409, the game proceeds to step 408 where the player is
  • the second number of times is five.
  • the player is asked if they choose to play the
  • step 418 the player plays the base game. If the player selects to play the
  • step 412 the bonus game is enabled for the player to
  • step 414 the game proceeds to step 414.
  • step 414 the number of bonus games played is checked to see if it is equal to the second number
  • the game returns to step 410 to allow the player to play the bonus game again.
  • gaming device 10 has a wagering denomination of $ 1.00.
  • step 404 since the wager is less than 3 credits or coins, the game
  • step 418 the player plays the base game.
  • the base game result is displayed on meter 18 and the game loops back to step 402 to accept
  • step 404 since the wager is equal to 4 credits or coins, the
  • step 407 If a bonus qualifying event has occurred, the game proceeds to step 407. If a bonus qualifying event has occurred, the game proceeds to step 407.
  • step 420 where the player is awarded a 10 coin bonus and allowed to play the bonus game 1
  • step 422 where the player chooses to play the bonus game and plays the bonus game
  • step 402 The game loops back to step 402, where the player is allowed the opportunity to place another wager. Assume this time that the player wagers 5 credits or coins.
  • step 408 The game sequence with 5 coins wagered proceeds to step 408 where a bonus of 10 coins is
  • step 410 assume that the player chooses to play the bonus game and plays the bonus
  • step 414 the number of bonus games played is compared to the number of bonus games played.
  • the maximum number of bonus games allowed In this example, the maximum number of bonus
  • player is allowed to chose to continue playing the bonus game or to return to the base game.
  • step 414 the number of bonus games played is compared to the number of bonus games played.
  • the maximum number of bonus games allowed In this example, the maximum number of bonus
  • FIG. 5 shows a flowchart of a game sequence of another embodiment.
  • the first step taken by the game player is to elect to place a wager on the game using
  • the game sequence moves to a cashout event 516. If the player places a wager, the game
  • step 518 the player plays a base game. The player continues to loop back to
  • a first pre-determined amount in this example 3 coins or credits
  • step 505 where the bonus is awarded.
  • the game then returns to accept another wager at step 502.
  • the second pre-determined amount is shown to be 4 coins or credits.
  • step 520 the player is awarded a bonus and is allowed to play a bonus game a first
  • the player is a player
  • step 502 the game returns to step 502 for another wager. If the player selects to play the bonus game
  • step 524 the bonus game is enabled for the
  • step 502 then returns to step 502 to accept another wager. If the wagered amount is greater than the second pre-determined amount, the game
  • step 508 the player is awarded a bonus and allowed to play a bonus game a
  • the second number of times is five.
  • step 512 the bonus game is enabled for the player to
  • step 514 the game proceeds to step 514.
  • step 514 the number of bonus games played is checked to see if it is equal to the second number
  • the game returns to step 510 to allow the player to play the bonus game again.
  • gaming device 10 has a wagering denomination of $ 1.00.
  • step 518 the player plays the base game.
  • step 504 Since, 5 coins were wagered, the game proceeds from step 504 with a yes to step 506 where a no is returned and the game proceeds to step 508 where the bonus is awarded. Assume that
  • the bonus is 10 credits.
  • step 510 where the player is given the opportunity to play the bonus
  • step 514 the number of bonus games played is compared to the number of bonus games played.
  • the maximum number of bonus games allowed In this example, the maximum number of bonus
  • player is allowed to chose to continue playing the bonus game or to return to the base game.
  • step 514 the number of bonus games played is compared to the number of bonus games played.
  • the maximum number of bonus games allowed In this example, the maximum number of bonus
  • step 512 14. Assume that outcome of the bonus game is lose l A. The player's bonus credits are reduced to
  • the present invention solves many of the problems associated with the prior art.
  • gaming system and method of the present invention provides a new
  • the present gaming method allows a game player a flexible way to play a bonus
  • the present invention provides a
  • the present invention provides a gaming system and method that displays to the game
  • the present invention provides a gaming system and method that indicates to the game player the best possible outcomes of the current bonus game.
  • the present invention provides a gaming system

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

L'invention concerne un système et un procédé d'attribution de prix à un joueur. Si un événement donnant droit à une bonification se produit, le joueur est autorisé à choisir entre un premier prix de valeur connue et un second prix de valeur inconnue (54). Le dispositif peut afficher le meilleur second prix possible ou des prix subséquents (58). La valeur du second prix peut dépendre de la valeur du premier prix. Le joueur continue à choisir entre un prix de valeur connue et un prix de valeur inconnue jusqu'à ce que certains événements ne se produisent (60).
PCT/US2002/031424 2002-10-02 2002-10-02 Systeme et procede de jeu de bonification WO2004103500A1 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU2002348489A AU2002348489A1 (en) 2002-10-02 2002-10-02 Bonus gaming system and method
PCT/US2002/031424 WO2004103500A1 (fr) 2002-10-02 2002-10-02 Systeme et procede de jeu de bonification

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/US2002/031424 WO2004103500A1 (fr) 2002-10-02 2002-10-02 Systeme et procede de jeu de bonification

Publications (1)

Publication Number Publication Date
WO2004103500A1 true WO2004103500A1 (fr) 2004-12-02

Family

ID=33476216

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2002/031424 WO2004103500A1 (fr) 2002-10-02 2002-10-02 Systeme et procede de jeu de bonification

Country Status (2)

Country Link
AU (1) AU2002348489A1 (fr)
WO (1) WO2004103500A1 (fr)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0984408A2 (fr) * 1998-09-02 2000-03-08 Wms Gaming, Inc. Machine de jeu avec bonus pour la formation d'un motif
US6312334B1 (en) * 1997-03-12 2001-11-06 Shuffle Master Inc Method of playing a multi-stage video wagering game

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6312334B1 (en) * 1997-03-12 2001-11-06 Shuffle Master Inc Method of playing a multi-stage video wagering game
EP0984408A2 (fr) * 1998-09-02 2000-03-08 Wms Gaming, Inc. Machine de jeu avec bonus pour la formation d'un motif

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
"The Encyclopedia of TV game shows", 1999, XP002958226 *

Also Published As

Publication number Publication date
AU2002348489A1 (en) 2004-12-13

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