WO2003026762A1 - Dispositif et procede de jeu a alignement d'images - Google Patents

Dispositif et procede de jeu a alignement d'images Download PDF

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Publication number
WO2003026762A1
WO2003026762A1 PCT/US2002/030939 US0230939W WO03026762A1 WO 2003026762 A1 WO2003026762 A1 WO 2003026762A1 US 0230939 W US0230939 W US 0230939W WO 03026762 A1 WO03026762 A1 WO 03026762A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
prize
gaming device
display
multiplier
Prior art date
Application number
PCT/US2002/030939
Other languages
English (en)
Inventor
Jerald C. Seelig
Lawrence M. Henshaw
Original Assignee
Atlantic City Coin & Slot Service Company, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US09/967,033 external-priority patent/US6719630B1/en
Application filed by Atlantic City Coin & Slot Service Company, Inc. filed Critical Atlantic City Coin & Slot Service Company, Inc.
Priority to CA002427714A priority Critical patent/CA2427714A1/fr
Publication of WO2003026762A1 publication Critical patent/WO2003026762A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Definitions

  • This invention relates to gaming devices and, more particularly, to a gaming device that adds to player excitement and satisfaction.
  • the traditional slot machine has a series of annular reels disposed in sidebyside relationship that rotate separately about a common axis.
  • the reels can be implemented mechanically or visually on a video display driven by a computer.
  • the game players score or winnings are indicated by indicia on the peripheral surfaces of the reels, which may align in any of a number of different combinations following a period of rotation of the reels.
  • Players of gaming apparatus typically find it enjoyable to have a variety of different forms of gaming apparatus available.
  • slot machines of the spinning reel type have been provided with a variety of different graphics, shapes, sound effects and scoring systems.
  • the similarity of slot machines poses a problem for slot machine manufacturers in differentiating their machmes from competitors. Modifying slot machines to enhance player enjoyment are not beneficial if the basic geometry and function of the visual components of the machine is retained.
  • a current unmet need exists for a gaming device that is different than previous slot machines in order to provide game players with a more exciting and desirable gaming experience.
  • An advantage of the present invention is that it provides a gaming device that adds to player excitement and satisfaction.
  • Another advantage of the present invention is that it provides a gaming device that is interesting to a player and results in longer playing time.
  • a further advantage of the present invention is that it provides a gaming device that is readily distinguishable from conventional slot machines.
  • Another advantage of the present invention is that it provides a gaming device that awards a prize when several fractional images are assembled into a complete image.
  • Another advantage of the present invention is that it provides a gaming device that generates a number of times that a game is to be played.
  • Another advantage of the present invention is that it provides a gaming device that generates a cumulative prize from each game that is played.
  • Another advantage of the present invention is that it provides a gaming device that generates a multiplier, the multiplier being multiplied times the cumulative prize to obtain a total prize that is awarded.
  • the present invention comprises a gaming device for playing a game that includes a display having several changeable sections. A whole image is divided into several fractional images. One of the fractional images is displayed in each of the changeable sections.
  • a game controller is communicated with the display. The game controller is adapted to generate a winning event in which the whole image is displayed and to generate a losing event in which a non-whole image is displayed.
  • a game play meter is in communication with the game controller. The game controller selects a number of times that the game is to be played. The game play meter displays the number of times that the game is to be played. The game controller adds each prize that is awarded in each game to obtain a cumulative prize. The cumulative prize is displayed on a prize meter.
  • the game controller also generates a multiplier. The multiplier is displayed on a multiplier meter. The multiplier is multiplied by the cumulative prize to obtain a total prize. The total prize is displayed on the prize meter and awarded to the player.
  • Figure 1 is substantially a front view of a gaming device in accordance with the present invention in which the image displayed is awhole image.
  • Figure 2 is substantially a front view of the gaming device of figure 1 in which the image is a non-whole image.
  • Figure 3 is substantially a flow chart showing the operation of the gaming device of figure 1.
  • Figure 4 is substantially a front view of an alternative embodiment of a gaming device in which the present invention is used as a bonus game.
  • Figure 5 is substantially a flow chart showing the operation of the bonus gaming device of figure 4.
  • Figure 6 is substantially a front view of an alternative embodiment of a gaming device in accordance with the present invention.
  • Figure 7 is substantially a front view of another embodiment of a gaming device.
  • Figure 8 is substantially a flow chart showing the operation of the gaming devfce of figure 6.
  • Figure 9 is substantially a flow chart showing the operation of the gaming device of figure 6 when used as a bonus game in conjunction with a primary game.
  • Figure 10 is substantially a flow chart showing the operation of the gaming device of figure 7.
  • Figure 11 is substantially a flow chart showing the operation of the gaming device of figure 7 when used as a bonus game in conjunction with a primary game.
  • Gaming device 10 comprises a case 12, a game display 50 having several display sections 52, a lever 14, selector buttons 16, a coin acceptor 18, a coin bin 20 and a game controller 22 adapted to control a plurality of fractional images 60 displayed in the display sections 52.
  • the fractional images 60 form a whole or complete image 62.
  • Case 12 contains the gaming device components.
  • a coin acceptor 18 accepts wagers from a game player. The coin acceptor can also accept tokens, paper currency and vouchers.
  • Lever 14 is used by the game player to initiate play on gaming device 10. Lever 14 is pulled by the game player to start the game.
  • Display 50 has three display sections 52.
  • Display 50 can be mechanical spinning reels or display 50 can be a video display that simulates mechanical spinning reels or display 50 can be other means to display an image, such as a video display. While display 50 is shown with three display sections 52, more or less sections could be used. For example, a 3x3 matrix of 9 display sections could be used. It is noted that the display sections are oriented or aligned vertically.
  • the axis of rotation 54 of the reels is vertical with respect to viewing the display. The game player stands or sits upright facing the display. The axis of rotation is parallel to the game player.
  • Each of the display sections contains a fractional image 60.
  • the fractional image 60 is a portion of a whole or complete image 62.
  • the image 62 can be a wide variety of interesting subjects such as pictures or paintings including movie stars, celebrities, famous landmarks, musicians, vehicles, buildings, politicians, etc.
  • the whole image is a contiguous recognizable image.
  • a payline (not shown) can be added to the display to aid the player in seeing the alignment of the fractional images.
  • the whole image 62 is broken up into fractional images 60.
  • the whole image has been broken into 3 fractional images. If desired, whole image 62 could be broken into fewer or more fractional images 60.
  • a conventional game controller 22 controls the displaying of the images.
  • Game controller 22 contains a random number generator to cause the mechanical reels or video display to generate a particular combination of fractional images.
  • a game player inserts a wager into coin acceptor 18 and then pulls lever 14 to start play.
  • display 50 are mechanical reels, the reels spin or rotate about axis 54.
  • Several of the fractional images would be placed on circumference of the reels. The fractional images move horizontally with respect the player viewing the display.
  • the game controller 22 selects a particular image to stop at or display in each display section 52.
  • the selector buttons 16 are used to tell the controller when to stop the rotating reels.
  • display 50 is a video display
  • the video display simulates the mechanical reels and game controller 22 selects a particular image to stop at or display in each display section 52.
  • the fractional images 60 line up to form a complete or whole image 62.
  • the whole image 62 is a girls face.
  • the fractional images 60 do not line up to form a complete or whole image 62.
  • the payout table can be structured to make a partial payout depending upon the number of fractional images that are properly aligned. For example, if 2 of the 3 images are properly aligned, the payout could be 50 percent of the payout for having all 3 of the images properly aligned.
  • the complete image may be formed along a diagonal of the matrix or can be formed by having all of the display sections 52 show the complete images.
  • Flowchart 80 depicts the steps followed in playing a game on gaming device 10.
  • a wager is placed by the game player at step 82 in order to start game play on gaming device 10.
  • the player pulls lever 14 in order to start the game.
  • the game controller 22 determines which images are to be displayed in each display section and displays those images. Game controller 22 randomly selects the image to be displayed in each display section.
  • gaming device 10 moves to a decision step 86.
  • decision step 86 the number of fractional images that are aligned in the correct location or display section are determined.
  • step 94 the game progresses to step 94 where a losing event is determined along with no pay out of an award. From step 94, the game loops back to step 82 to allow the game player to place another wager. If a no is returned at decision step 86, the game moves to decision step 88. At decision step 88 the number of fractional images that are aligned in the correct location or display section is compared to see if they are equal to one. In the case where the answer is "yes" at step 88, the game progresses to step 96 where a payout is determined according to a redefined pay table and paid.
  • step 96 the game loops back to step 82 to allow the game player to place another wager. If a no is returned at decision step 88, the game moves to decision step 90.
  • step 90 the number of fractional images that are aligned in the correct location or display section is compared to see if they are equal to two. In the case where a yes is returned at step 90, the game progresses to step 98 where a partial payout is determined and paid. For example, if a wager of one dollar was placed, the payout for correctly aligning two of the three images could be one dollar. From step 98, the game loops back to step 82 to allow the game player to place another wager. If a no is returned at decision step 90, the game moves to step 92. At step 92 the number of fractional images that are aligned in the correct location or display section is equal to three. The game next moves to step 100 where a full payout is determined and paid for a game-winning event. For example, if a wager of one dollar was placed, the payout for correctly aligning all of the three images could be two dollars. From step 100, the game loops back to step 82 to allow the game player to place another wager.
  • the gaming device shown in figures 1 and 2 is configured as a primary game.
  • the gaming device can also be used as a bonus game that is attached to another primary game.
  • a bonus gaming device 120 is shown.
  • Gaming device 120 comprises a primary game 122 and a bonus game 124 mounted on top.
  • Primary game 122 can be almost any game.
  • game 122 is shown as a conventional slot machine.
  • Primary game 122 comprises several rotating reels 126 with a payline 128 that is actuated by a lever 14.
  • One or more meters or displays 130 tell the game player their winnings and remaining playing credits.
  • a special symbol 132 is generated on payline 128 to signify a bonus qualifying or generating event. After a bonus qualifying event has occurred the bonus game 124 becomes available for play.
  • Bonus game 124 would then be played in a similar manner as to gaming device 10.
  • the conventional slot machine triggers a bonus-qualifying event that allow the game player the opportunity to play game device 124 to win a bonus prize or payout.
  • a flowchart 150 of the operation of bonus gaming device 120 is shown.
  • Flowchart 150 depicts the steps followed in playing the bonus game.
  • a wager is placed by the game player at step 152 in order to start game play on gaming device 122.
  • the player plays the primary gaming device 122.
  • gaming device 122 moves to a decision step 156.
  • decision step 156 the, game checks to see if the bonusqualifying event has occurred. If the bonus-qualifying event has not occurred, the game loops back to step 152 to allow the player the opportunity to place another wager and play the primary game again. If the bonus-qualifying event has occurred at step 156, the method continues to decision step 158.
  • tie player may elect to play the bonus game or return to the primary game. If the player elects to return to the primary game, the game loops back to step 152. If the player elects to play the bonus game, the game proceeds to step 160.
  • the player plays the bonus game 124, which generates and displays either fractional or whole images. The operation at this point of the bonus game 124 is identical to that of gaming device 10 of figures 1 and 2.
  • the game player is then paid a payout depending upon the number of images that are correctly aligned. The game then loops back to step 152 to allow the player to play the primary game 122 again.
  • Gaming device 200 is similar to gaming device 10 of figure 1 with the addition of a spin or game play meter 202 and a multiplier meter 210.
  • Gaming device 200 comprises a case 12, game play meter 202, multiplier meter 210, a game display 50 having several or more display sections 52, a lever 14, selector buttons 16, a coin acceptor 18, a coin bin 20 and a game controller 22 adapted to control a plurality of fractional images 60 displayed in the display sections 52.
  • the fractional images 60 form a whole or complete image 62.
  • Game play meter 202 has several spin indicators 204 labeled 1 through 6 spins that are aligned vertically. Game play meter 202 may be shown as a voltage meter for example. Meter 202 is in communication with game controller 22. The indicator 204 displays the number of times selected by game controller 22 that the game is to be played or repeated for one wager. Spin indicator 204 displays a randomly generated integer for the number of times that the game is to be played. For example, if gaming device 200 selects three (3) times to play the game, indicator 204 would light up or other wise indicate that three plays or spins of display 50 would occur. The spins would occur sequentially without the need for the game player to pull lever 14. An award for each game is generated in the same manner as in gaming device 10.
  • Multiplier meter 210 is located at the top of case 12. Multiplier meter 210 selects and displays a multiplier that the cumulative award or prize is to be multiplied by to obtain a total prize that is then awarded to the game player. Multiplier meter 210 has several multiplier indicators 212 and an arrow 214. Multiplier meter 210 is in communication with game controller 22. Game controller 22 randomly selects a multiplier.
  • Arrow 214 points to the multiplier selected by game controller 22.
  • Arrow 214 can be a mechanical arrow that is rotated or can be one of several arrows that light up to point to the selected multiplier.
  • the selected multiplier is multiplied by the cumulative award shown on meter 220 to obtain a total prize that is then paid to the player.
  • the total prize is shown on total prize meter 222.
  • the total prize is added to the game player's credit meter 224.
  • Gaming device 200 is shown as a primary game in figure 6.
  • Gaming device 200 could also be used as a bonus game. In the case where gaming device 200 is used as a bonus game, it would replace bonus gaming device 124 in figure 4.
  • Gaming device 200 would be mounted on top of primary gaming device 122.
  • Flowchart 300 depicts the steps followed in playing a game on gaming device 200.
  • a wager is placed by the game player at step 302 in order to start game play on gaming device 200.
  • game controller 22 randomly selects a number of times to play a game on gaming device 200. The number of games is displayed on game play meter 202.
  • the game controller 22 determines which images are to be displayed in each display section and displays those images. Game controller 22 randomly selects the image to be displayed in each display section.
  • a base award is generated depending upon the number of images that are correctly aligned. The game then proceeds to decision step 310 where the number of games played is compared to the selected number of times to play gaming device 200.
  • step 312 the award from each individual game played is added to obtain a cumulative prize.
  • the cumulative prize is displayed on meter 220.
  • step 314 game controller 22 randomly selects a multiplier.
  • the multiplier is shown on multiplier meter 210.
  • the multiplier is multiplied by the cumulative prize to obtain a total prize.
  • the total prize is shown on total prize meter 222.
  • step 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and play again.
  • Flowchart 400 depicts the steps followed in playing a game on gaming device 200 when it is used as a bonus game in conjunction with primary game 122.
  • a wager is placed by the game player at step 302 in order to start game play on gaming device 122.
  • the game player plays primary game 122.
  • decision step 404 the game checks to see if a bonusqualifying event has occurred. If the bonus-qualifying event has not occurred, the game loops back to step 302 to allow the player the opportunity to place another wager and play the primary game again. If the bonus-qualifying event has occurred at step 404, the method continues to step 304 to allow the player to play the bonus game.
  • game controller 22 randomly selects a number of times to play a game on gaming device 200.
  • the number of games is displayed on meter 202.
  • the game controller 22 determines which images are to be displayed in each display section and displays those images.
  • Game controller 22 randomly selects the image to be displayed in each display section.
  • a base award is generated depending upon the number of images that are correctly aligned.
  • the game then proceeds to decision step 310 where the number of times the game has been played is compared to the selected number of times to play gaming device 200. If the number of times that gaming device 200 has been played is not equal to the selected number of times, the game loops back to step 306 where the images are generated and displayed again.
  • step 312 the award from each individual game played is added to obtain a cumulative prize.
  • the cumulative prize is displayed on meter 220.
  • step 314 game controller 22 randomly selects a multiplier.
  • the multiplier is shown on multiplier meter 210.
  • step 316 the multiplier is multiplied by the cumulative prize to obtain a total prize.
  • the total prize is shown on total prize meter 222.
  • step 318 the total prize is displayed and paid.
  • the game then returns to step 302 where the game player is allowed to place another wager and play primary game 122 again.
  • Gaming device 250 is similar to gaming device 200 of figure 6 except that spin or game meter 202 is not present.
  • Gaming device 250 comprises a case 12, multiplier meter 210, a game display 50 having several display sections 52, a lever 14, selector buttons 16, a coin acceptor 18, a coin bin 20 and a game controller 22 adapted to control a plurality of fractional images 60 displayed in the display sections 52.
  • the fractional images 60 form a whole or complete image 62.
  • Multiplier meter 210 is located at the top of case 12. Multiplier meter 210 selects and displays a multiplier that the award or prize in the game is to be multiplied by to obtain a total prize that is then awarded to the game player. Multiplier meter 210 has several multiplier indicators 212 and an arrow 214. Multiplier meter 210 is in communication with game controller 22. Game controller 22 randomly selects a multiplier. Arrow 214 points to the multiplier selected by game controller 22. Arrow 214 can be a mechanical arrow that is rotated or can be one of several arrows that light up to point to the selected multiplier. The selected multiplier is multiplied by an award meter 220 to obtain a total prize that is then paid to the player. The total prize is shown on total prize meter 222. The total prize is added to the game player's credit meter 224.
  • Gaming device 250 is shown as a primary game in figure 7. Gaming device 250 could also be used as a bonus game. In the case where gaming device 250 is used as a bonus game, it would replace bonus gaming device 124 in figure 4. Gaming device 250 would be mounted on top of primary gaming device 122.
  • Flowchart 500 depicts the steps followed in playing a game on gaming device 250.
  • a wager is placed by the game player at step 302 in order to start game play on gaming device 250.
  • game 250 generates and displays an image.
  • Game controller 22 randomly selects the image to be displayed in each display section.
  • a base award is generated depending upon the number of images that are correctly aligned.
  • the game then proceeds to step 314 where game controller 22 randomly selects a multiplier.
  • the multiplier is shown on multiplier meter 210.
  • the multiplier is multiplied by the base award or prize to obtain a total prize.
  • the total prize is shown on total prize meter 222.
  • the total prize is displayed and paid.
  • the game then returns to step 302 where the game player is allowed to place another wager and play again.
  • Flowchart 600 depicts the steps followed in playing a game on gaming device 250 when it is used as a bonus game in conjunction with primary game 122.
  • a wager is placed by the game player at step 302 in order to start game play on gaming device 122.
  • the game player plays primary game 122.
  • decision step 404 the game checks to see if a bonusqualifying event has occurred. If the bonus-qualifying event has not occurred, the game loops back to step 302 to allow the player the opportunity to place another wager and play the primary game again. If the bonus-qualifying event has occurred at step 404, the method continues to step 306 to allow the player to play the bonus game.
  • the game controller 22 dete ⁇ nines which images are to be displayed in each display section and displays those images. Game controller 22 randomly selects the image to be displayed in each display section.
  • a base award is generated depending upon the number of images that are correctly aligned. The base award is displayed on meter 220.
  • step 314 game controller 22 randomly selects a multiplier.
  • the multiplier is shown on multiplier meter 210.
  • the multiplier is multiplied by the base award to obtain a total prize.
  • the total prize is shown on total prize meter 222.
  • step 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and play primary game 122 again.
  • the present invention solves many of the problems associated with the prior art.
  • the present invention provides a gaming device that adds to player satisfaction and excitement.
  • the present invention also provides a gaming device that is readily distinguishable from conventional slot machines.
  • the present invention provides a gaming device that awards a prize when several fractional images are displayed as a complete image.
  • the present invention provides a gaming device that allows a game to be played a randomly determined number of times and also randomly generates a multiplier to provide for larger prizes.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

L'invention concerne un dispositif de jeu permettant de jouer à un jeu. Ce dispositif (200) comprend un affichage de jeu composé de plusieurs sections (52) d'affichage. Une unité (22) de commande de jeu commande chaque image (60) partielle affichée dans les sections (52) d'affichage. L'unité (22) de commande de jeu sélectionne de manière aléatoire l'image (60) partielle à afficher dans chaque section (52) d'affichage. Une combinaison gagnante se produit lorsque les images partielles sont alignées de manière à former une image (62) complète. L'affichage peut être constitué d'une série de roues rotatives portant chacune des images partielles, ou d'un affichage vidéo. L'unité (22) de commande de jeu sélectionne le nombre de parties pouvant être effectuées pour une même mise. Le nombre de parties pouvant être jouées est affiché sur un compteur (202) de jeu. Chaque partie génère une prime de base. La prime de base de chaque partie est additionnée pour donner une prime cumulée. Dans une forme de réalisation différente, le jeu génère un multiplicateur qui est multiplié par la prime de base ou la prime cumulée, ce qui donne le gain total.
PCT/US2002/030939 2001-09-28 2002-09-26 Dispositif et procede de jeu a alignement d'images WO2003026762A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CA002427714A CA2427714A1 (fr) 2001-09-28 2002-09-26 Dispositif et procede de jeu a alignement d'images

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US09/967,033 US6719630B1 (en) 2001-06-27 2001-09-28 Image alignment gaming device and method
US09/967,033 2001-09-28

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Publication Number Publication Date
WO2003026762A1 true WO2003026762A1 (fr) 2003-04-03

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Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5373440A (en) * 1992-01-16 1994-12-13 Uc'nwin Systems, Inc. Promotional game method and apparatus therefor
US5470079A (en) * 1994-06-16 1995-11-28 Bally Gaming International, Inc. Game machine accounting and monitoring system
US5609524A (en) * 1994-12-22 1997-03-11 Eagle Co., Ltd. Slot machine
US6095921A (en) * 1998-04-07 2000-08-01 Walker Digital, Llc Electronic amusement device and method for operating a game offering continuous reels
US6334814B1 (en) * 1994-09-23 2002-01-01 Anchor Gaming Method of playing game and gaming games with an additional payout indicator
US6413162B1 (en) * 2000-10-16 2002-07-02 Igt Gaming device having independent reel columns

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5373440A (en) * 1992-01-16 1994-12-13 Uc'nwin Systems, Inc. Promotional game method and apparatus therefor
US5470079A (en) * 1994-06-16 1995-11-28 Bally Gaming International, Inc. Game machine accounting and monitoring system
US6334814B1 (en) * 1994-09-23 2002-01-01 Anchor Gaming Method of playing game and gaming games with an additional payout indicator
US5609524A (en) * 1994-12-22 1997-03-11 Eagle Co., Ltd. Slot machine
US6095921A (en) * 1998-04-07 2000-08-01 Walker Digital, Llc Electronic amusement device and method for operating a game offering continuous reels
US6413162B1 (en) * 2000-10-16 2002-07-02 Igt Gaming device having independent reel columns

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
MARSHELL FEY: "Slot Machines, a pictorial history of the first 100 years", 1997, A PICTORIAL HISTORY OF THE FIRST 100 YEARS, pages: 167, XP002959683 *

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