WO2004082783A1 - Game - Google Patents
Game Download PDFInfo
- Publication number
- WO2004082783A1 WO2004082783A1 PCT/AU2004/000352 AU2004000352W WO2004082783A1 WO 2004082783 A1 WO2004082783 A1 WO 2004082783A1 AU 2004000352 W AU2004000352 W AU 2004000352W WO 2004082783 A1 WO2004082783 A1 WO 2004082783A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- game
- bridge
- board
- image
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0449—Geographical or like games ; Educational games concerning history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
Definitions
- This invention relates to a game.
- the background to this invention is the current concern by many that the knowledge and understanding of culture and history of indigenous peoples is low.
- This game has for its object to assist those who might play the game, to better understand aspects of the culture and history of one group within a community and also to provide, by reason of the necessity to co-operate, assists those playing the game to understand such further aspects of such other group.
- the game is to be viewed in the light of an educational game, one that promotes the aspects as defined above.
- the game is particularly suited as becoming a teachers' aide as it provides a new means for imparting knowledge and developing interest in a subject that many may not truly understand.
- a game including a board or a simulated board in which there is a path way and a plurality of steps including some of the steps having the requirement that the player who lands on such a step shall need to answer a question in relation to a group of questions relevant to the culture or history or otherwise of the cultural group and where each player, on achieving a successful outcome, is entitled to add one element to a central construction or image where a successful end to the game is where such a central image or construction is completed.
- the central construction or image is a bridge.
- the bridge is the Sydney Harbour Bridge which has become known in Australia as the Bridge of Reconciliation.
- the board includes, as a central image, a bridge where there are either cards which carry a portion of the image of the bridge which, together will provide in total the image of the bridge or members which are each in a three dimensional sense provide a construction.
- FIG. 1 is a plan view of a board incorporating steps around a map of Australia and a central location for placement of individual cards which together will form a visual impression of Sydney Harbour Bridge;
- FIG. 2 is the same view as in FIG. 1 with, however, the cards now filling in visually the image of Sydney Harbour Bridge in the middle of the map of Australia;
- FIG. 3 is a three dimensional reproduction of a dice showing, on one side, specifically the letter R which stands for "reconciliation" which is considered to be the highest value and is accorded six steps.
- the board 1 suitable for location on an appropriate supporting surface such as a table.
- the board 1 has the map of Australia, in this case, at 2 around which there is the image of a snake 3 along which there are a plurality of identified steps typically being shown at 4.
- a selected one of these shown at 5 is used as a starting step and there is then a sequential alignment shown, for instance, as the next step at 6, the next step at 7 and so on.
- the concept of the game is to encourage an interest in reconciliation and, to this end, it has a dice shown specifically at FIG. 3 where on face 14, which normally would have six dots, there is shown the letter R which stands for "reconciliation” and which is equivalent when playing the game to maximum steps allowed pursuant to the rules of the game.
- the remainder of the faces on the dice match a conventional dice alignment, which is to say, they have respectively 1 , 2, 3, 4 and 5 dots on respective faces.
- the players are positioned around the board and a first player is nominated to roll the dice and if that player rolls a R then they are the first player to move their piece of the simulated bridge. If the first player should fail to roll a R then the dice is given to the next player in a clockwise manner until one of the players rolls a capital R. Once this has been achieved, game play continues in the clockwise manner.
- each player may be required to roll the reconciliation dice in turn until they achieve the reconciliation face being uppermost.
- a further feature of rules that would be considered useful is to provide that when a first player successfully achieves the location of their piece at the center, they are then entitled to assist any other player in relation to answering their questions so that collectively there is, indeed, co-operation in building "the Bridge".
- Some aspects of the game that have been found to be of advantage include providing rules that a player may not move onto any space on the board that is currently occupied by another player.
- culture can include art, music, dance, fine arts and language
- sport can relate to both pre-white settlement or post-white settlement or, in other words, pre-invasion of Australia by white immigrants, and post-invasion of Australia by white immigrants
- law which includes aboriginal customary law, traditional law, dreaming, rule of law, constitutional law, the Mabo and Wik decisions
- the native title act which includes trade routes, kinship systems, societies and lands, and politics which includes stolen generation, missions, protectorates, white Australia policies and finally history which includes the time of invasion to contemporary times, general knowledge questions regarding language, sacred sites and learning.
- the purpose of the game is to encourage an interest and develop knowledge regarding particular indigenous rights.
- the invention therefore can also reside in a computer program adapted to be applicable to a computer and illustrate on the screen of a computer again with either electronically generated questions from a databank of such questions or these could be in a simulated pack of cards on the screen.
- One of the advantages of an electronic computerized version of this game is that with any successful selection of an answer, there can be provided additional information or even video clips regarding that particular question and answer that therefore can add enjoyment for the players and emphasize some of the educational aspects available from the game.
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/550,432 US20060261552A1 (en) | 2003-03-20 | 2004-03-22 | Game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2003901299A AU2003901299A0 (en) | 2003-03-20 | 2003-03-20 | Game |
AU2003901299 | 2003-03-20 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2004082783A1 true WO2004082783A1 (en) | 2004-09-30 |
Family
ID=31500342
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU2004/000352 WO2004082783A1 (en) | 2003-03-20 | 2004-03-22 | Game |
Country Status (3)
Country | Link |
---|---|
US (1) | US20060261552A1 (en) |
AU (2) | AU2003901299A0 (en) |
WO (1) | WO2004082783A1 (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5679000A (en) * | 1995-12-26 | 1997-10-21 | Joyce; William S. | Board game relating to knowledge of different cultures of people |
US5683087A (en) * | 1995-03-13 | 1997-11-04 | Henshaw; John Thomas | Apparatus and method for playing a game |
US20020195772A1 (en) * | 2000-10-16 | 2002-12-26 | Tweedy Mona Louise | Family tree trivia game |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3876207A (en) * | 1972-04-25 | 1975-04-08 | William Jerry Jones | Board game apparatus |
US4674752A (en) * | 1986-05-27 | 1987-06-23 | Bradford Brothers | State trivia board game |
US4907808A (en) * | 1988-11-14 | 1990-03-13 | Glenn Turner | Trivia board game |
US5377990A (en) * | 1993-10-27 | 1995-01-03 | Seeney-Sullivan; Sarah E. | Board game incorporating native American symbols and knowledge |
US6599128B2 (en) * | 2001-08-21 | 2003-07-29 | Ronald J. Roberts | Game for training of managers |
US6761358B2 (en) * | 2002-01-16 | 2004-07-13 | Entertainment Buffs Inc. | Trivia game and method of playing |
US6672590B1 (en) * | 2002-10-17 | 2004-01-06 | Jeffrey S. Olsen | Board game for promoting hometown identity |
-
2003
- 2003-03-20 AU AU2003901299A patent/AU2003901299A0/en not_active Abandoned
-
2004
- 2004-03-22 WO PCT/AU2004/000352 patent/WO2004082783A1/en active Application Filing
- 2004-03-22 AU AU2004201176A patent/AU2004201176A1/en not_active Abandoned
- 2004-03-22 US US10/550,432 patent/US20060261552A1/en not_active Abandoned
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5683087A (en) * | 1995-03-13 | 1997-11-04 | Henshaw; John Thomas | Apparatus and method for playing a game |
US5679000A (en) * | 1995-12-26 | 1997-10-21 | Joyce; William S. | Board game relating to knowledge of different cultures of people |
US20020195772A1 (en) * | 2000-10-16 | 2002-12-26 | Tweedy Mona Louise | Family tree trivia game |
Also Published As
Publication number | Publication date |
---|---|
AU2004201176A1 (en) | 2004-10-07 |
US20060261552A1 (en) | 2006-11-23 |
AU2003901299A0 (en) | 2003-04-03 |
AU2004201176A8 (en) | 2010-04-15 |
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