WO2003047710A3 - Systeme de jeu video interactif pour television - Google Patents

Systeme de jeu video interactif pour television Download PDF

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Publication number
WO2003047710A3
WO2003047710A3 PCT/GB2002/005484 GB0205484W WO03047710A3 WO 2003047710 A3 WO2003047710 A3 WO 2003047710A3 GB 0205484 W GB0205484 W GB 0205484W WO 03047710 A3 WO03047710 A3 WO 03047710A3
Authority
WO
WIPO (PCT)
Prior art keywords
games
server
video
video games
interactive television
Prior art date
Application number
PCT/GB2002/005484
Other languages
English (en)
Other versions
WO2003047710A2 (fr
Inventor
Dean Delamont
Original Assignee
Lime Studios Ltd
Dean Delamont
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GB0129161A external-priority patent/GB0129161D0/en
Application filed by Lime Studios Ltd, Dean Delamont filed Critical Lime Studios Ltd
Priority to AU2002356275A priority Critical patent/AU2002356275A1/en
Publication of WO2003047710A2 publication Critical patent/WO2003047710A2/fr
Publication of WO2003047710A3 publication Critical patent/WO2003047710A3/fr

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • H04N21/4316Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Marketing (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

L'invention concerne un système de jeu vidéo pour télévision numérique qui comprend un serveur de logiciel médiateur, de serveurs de jeu (280, fig.20), un encodeur MPEG (277) pour coder des éléments graphiques rendus par le serveur de jeu (280) et un réseau de transport qui connecte les terminaux utilisateurs audit serveur de jeu (280). Le terminal utilisateur peut comprendre un décodeur (260), une console de jeu (257) un ordinateur personnel (266) qui peut être utilisé pour accéder et jouer aux jeux vidéos stockés à distance sur le serveur de jeu (280). Ledit serveur de jeu (280) peut être constitué d'une unité centrale, d'une mémoire vive, d'une mémoire RAM vidéo, d'un accélérateur d'éléments graphiques, d'un disque dur et d'une interface de réseau Ethernet qui permet une connexion au réseau câblé. Ledit serveur de jeu peut être connecté par S-Vidéo à l'extérieur de l'encodeur MPEG (277). Des entrées et des sorties des données fournies par le terminal utilisateurs sont utilisées par le serveur de jeu (280) pour traiter un jeu vidéo.
PCT/GB2002/005484 2001-12-05 2002-12-05 Systeme de jeu video interactif pour television WO2003047710A2 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2002356275A AU2002356275A1 (en) 2001-12-05 2002-12-05 Interactive television video games system

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
GB0129161A GB0129161D0 (en) 2001-12-05 2001-12-05 Interactive television video games system
GB0129161.6 2001-12-05
GB0203790A GB0203790D0 (en) 2001-12-05 2002-02-18 Improvements to interactive TV games system
GB0203790.1 2002-02-18

Publications (2)

Publication Number Publication Date
WO2003047710A2 WO2003047710A2 (fr) 2003-06-12
WO2003047710A3 true WO2003047710A3 (fr) 2004-05-21

Family

ID=26246838

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB2002/005484 WO2003047710A2 (fr) 2001-12-05 2002-12-05 Systeme de jeu video interactif pour television

Country Status (3)

Country Link
AU (1) AU2002356275A1 (fr)
GB (1) GB0219509D0 (fr)
WO (1) WO2003047710A2 (fr)

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US9314691B2 (en) 2002-12-10 2016-04-19 Sony Computer Entertainment America Llc System and method for compressing video frames or portions thereof based on feedback information from a client device
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US8888592B1 (en) 2009-06-01 2014-11-18 Sony Computer Entertainment America Llc Voice overlay
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US8560331B1 (en) 2010-08-02 2013-10-15 Sony Computer Entertainment America Llc Audio acceleration
US8676591B1 (en) 2010-08-02 2014-03-18 Sony Computer Entertainment America Llc Audio deceleration

Also Published As

Publication number Publication date
AU2002356275A1 (en) 2003-06-17
AU2002356275A8 (en) 2003-06-17
WO2003047710A2 (fr) 2003-06-12
GB0219509D0 (en) 2002-10-02

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