WO2002076558A2 - Liquid electronic games - Google Patents
Liquid electronic games Download PDFInfo
- Publication number
- WO2002076558A2 WO2002076558A2 PCT/US2002/009065 US0209065W WO02076558A2 WO 2002076558 A2 WO2002076558 A2 WO 2002076558A2 US 0209065 W US0209065 W US 0209065W WO 02076558 A2 WO02076558 A2 WO 02076558A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- immiscible liquids
- compartment
- playing surface
- sensors
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/04—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
- A63F7/045—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths containing a liquid
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0058—Indoor games using small moving playing bodies, e.g. balls, discs or blocks electric
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2208/00—Characteristics or parameters related to the user or player
- A63B2208/12—Characteristics or parameters related to the user or player specially adapted for children
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
Definitions
- This invention relates generally to games and more particularly to games in which at least a portion of the game is physically manipulated by the player to move something within the game.
- Games, or dexterity puzzles, in which a player manipulates all or part of the game in order to reach a goal are old in the art.
- Such prior art games include ones in which a player holds and tilts the game to move spherical objects along a path or into
- Patent No. 3,228,689 issued January 11 , 1966 and Knott, U.S. Patent No. 3,309,088
- a balancing game in which electrical lights are energized in a predetermined sequence as long as the game remains balanced is shown in Berlin, U.S. Patent Nos. 3,784,196 issued January 8, 1974 and 3,960,376 issued June 1, 1976. That balancing skill game uses a number of mercury switches, as does the handle control device for electronic games of Hansen. U.S. Patent No. 4,445,011 issued April 24, 1984. Mercury is of course not a desirable element to include in games for children, particularly for younger children.
- the present invention is concerned with providing a game having a housing, a liquid tight compartment carried by the housing, a plurality of immiscible liquids contained within the compartment, each of the immiscible liquids having at least one property that is measurably different from the property of another of the liquids, an electrically powered indicator carried by the housing, the indicator having at least two states, a power source for the indicator, one or more sensors capable of distinguishing the measurably different property of the immiscible liquids, and a circuit connecting the power source, the indicator, and the sensors such that upon one of the immiscible liquids coming into proximity with one of the one or more sensors, as opposed to another of the immiscible liquids, the state of the indicator will change.
- the liquid tight compartment has a transparent portion permitting a player to see into the compartment.
- the compartment includes a playing surface.
- the playing surface includes at least one target with one of the sensors positioned beneath the at least one target.
- Fig. 1 is a perspective view of an embodiment of the present invention
- Fig. 2 is an enlarged scale, fragmentary sectional view taken generally along line 2 - 2 of Fig. 1
- Fig. 3 is an enlarged scale, top plan view of a component of the present invention
- Fig. 9 is a fragmentary sectional view of another alternate embodiment.
- FIG. 1 a game 20 that is conveniently sized to be held in the hand of, and manipulated by, a player to position the game in various angular orientations.
- Game 20 includes a housing 22 having a base 24.
- housing 22 is generally in the shape of a short cylinder.
- the overall shape of game 20 and housing 22 may be any one of a vast variety of solid shapes, including but not limited to polygons and spheres.
- Disposed atop base 24 is a liquid-tight compartment 26 having an upper transparent cover portion 28, the outer surface of which is slightly convex.
- a generally flat or planar playing surface 30 which is spaced from and, in the orientation of game 20 shown in Fig. 1, below cover 28.
- targets 32 there are thirteen targets 32, generally randomly arranged about playing surface 30.
- a sensor 34 Disposed beneath each target 32 is a sensor 34.
- a sensor 34 might only be disposed under one or more selected, but less than all, targets 32.
- each of sensors 34 includes a plug 38 of non-electrically conductive material, that is fitted in liquid tight relationship into a respective opening 40 in playing surface 30.
- Appropriate adhesives or sealants (not shown), or ultrasonic welding or the like, may be used to insure a liquid tight seal.
- a pair of spaced apart, electrically conductive pins 42 extend through plug 38 into compartment 26.
- Each plug 38 has a generally concave surface 44, the lowermost part of which is below playing surface 30, through which both pins 42 extend.
- plugs 38 are translucent or transparent, and an indicator light 46 is positioned within housing 22 below each plug 38 or pair of spaced apart pins 42.
- individual plugs 38 may be omitted by insert molding desired sets of pins 42 in a one piece, translucent or transparent playing surface of a non-electrically conductive material.
- generally concave surfaces 44 may still be provided for sets of pins 42 in the playing surface itself.
- lights 46 may simply be of a single color, or may be of two colors, such as red and green, or possibly of more colors.
- Liquid tight compartment 26 is filled with at least two immiscible liquids, such as a mineral oil 48 and water 50, that have a measurably different property.
- one of the liquids, water 50 is readily conductive of low voltage electricity, such as that generated by a pair of AA batteries.
- the other liquid 48 is substantially non-conductive of electricity.
- Oil 48 may be clear, or generally transparent, while water 50 may be colored to more readily visually distinguish the immiscible water globule 52 from the oil.
- water bubble or globule 52 will tend to slide along generally flat playing surface 30.
- globule 52 when globule 52 momentarily comes to rest in one of concave surfaces 44 and contacts both of pins 42, it will complete a circuit, such as illustrated in Fig. 7, to energize indicator light 46 or an audible signal. Indeed, as yet even a further alternative, a small motor (not shown) may be energized and in turn produce a
- the circuit could be designed so that a globule 52 contacting pins 42 would close a normally open switch, or open a normally closed switch.
- a greater volume of oil is used; however, if a greater volume of water was used, then the oil would become the bubble or globule.
- the mineral oil bubble would tend to float atop the heavier water.
- Such an alternative might, for example, be used in a vertically elongated game that the player manipulates to move the bubble through various baffles to reach a target at the top of the game.
- the transparent portion permitting the player to view the game would be along the side of the game, such as the wall of a tall cylinder.
- At least one projection is provided to facilitate splitting the bubble or globule of liquid into two or more bubbles or globules.
- this is done with the generally U- shaped trough 56, which has a arch-like opening 58 at the bottom of the bight portion 60 of the "U".
- the game is manipulated by the player to the top of U-shaped trough 56 and out through the arched opening.
- arched opening 58 it will split into at least two bubbles or globules.
- housing 22 Carried within housing 22 is a printed circuit board 66 with a micro processing chip, read-only memory (RAM), random access memory (RAM), and input-output ports; a speech synthesizer may also be included. Also carried in housing 22 is an audio speaker component 70 that is activated through circuit board 66. Batteries 72, such as a pair of AA batteries, which provide power for the printed circuit board, the speaker, and the indicators, such as lights 46, are also conveniently carried in housing 22 beneath playing surface 30. There is also a master on/off switch 74, the actuator tab 76 of which projects outwardly from housing 22, as is illustrated in Fig. 1.
- Circuitry, schematically indicated as 78 in Fig. 7 connects each of sensors 34 (only one of which has been shown for ease of illustration) to printed circuit board 66 for input.
- circuitry, schematically indicated as 80 in Fig. 7 connects each of indicator lights 46 (again only one of which has been shown for ease of illustration) to printed circuit board 66.
- master on/off switch 74 is connected to printed circuit board 66 but is not interposed between battery power source 72 and circuit board 66 so as not to erase anything, such as previous "high scores", that may be in RAM.
- Circuit board 66 also contains programs with directions for a number of different games. The directions may be audibly issued by circuit board 66 through speaker 70. Various types of games may be played in accordance with the directions programmed using conventional programming techniques, some of which directions may be randomly generated.
- circuit board 66 may light up one of the thirteen sensors 34 and allocate a predetermined time for the player to position bubble 52 on that target sensor in contact with pins 42 which would extinguish the light. Upon successful completion of that goal by the player, the circuit board would then illuminate two lights beneath the sensors of two targets requiring the player to either sequentially, or simultaneously, position water bubble 52 across pins 42 of the illuminated sensors 34 to close the circuits, again within a predetermined allocated amount of time. Should the player be required to simultaneously position water bubble 52 on each of two different sensors 34, the player would have to cause bubble 52 to split into at least two bubbles.
- each sensor could be provided with a two color, for example, red and green, light, which would -change colors as water bubble 52 contacts pins 42 of sensor 34.
- Fig. 8 illustrates a schematic for such an alternative embodiment, which is similar to the schematic of Fig. 7, except that pins 42 have been replaced by photodiode 84.
- Fig. 9 illustrates yet another embodiment in which a liquid tight compartment 86 is divided into two sections 88 and 90 by a wall 92 having opposed sides 94 and 96 and at least one aperture 98 extending through the wall from one opposed side to the other opposed side. This permits the movement of one of the immiscible liquids 100 from one section to the other section upon being left in contact with one opposed side of the wall, with at least a portion of that immiscible liquid in contact with aperture 98.
- Each section 88 and 90 has a transparent portion 102 and 104, respectively, permitting a player to see into each section of compartment 86.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US81552401A | 2001-03-23 | 2001-03-23 | |
US09/815,524 | 2001-03-23 |
Publications (3)
Publication Number | Publication Date |
---|---|
WO2002076558A2 true WO2002076558A2 (en) | 2002-10-03 |
WO2002076558A3 WO2002076558A3 (en) | 2002-11-14 |
WO2002076558B1 WO2002076558B1 (en) | 2002-12-12 |
Family
ID=25218060
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2002/009065 WO2002076558A2 (en) | 2001-03-23 | 2002-03-25 | Liquid electronic games |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2002076558A2 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2006037727A1 (en) * | 2004-10-04 | 2006-04-13 | Wagenhofer Coating Services Gmbh | Decorative object or game |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3738036A (en) * | 1971-02-19 | 1973-06-12 | Mattel Inc | Globule display toy |
US4039184A (en) * | 1976-01-26 | 1977-08-02 | Marvin Glass & Associates | Skill-type game |
USD245361S (en) * | 1975-12-12 | 1977-08-09 | Tomy Kogyo Co., Inc. | Water game case |
-
2002
- 2002-03-25 WO PCT/US2002/009065 patent/WO2002076558A2/en not_active Application Discontinuation
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3738036A (en) * | 1971-02-19 | 1973-06-12 | Mattel Inc | Globule display toy |
USD245361S (en) * | 1975-12-12 | 1977-08-09 | Tomy Kogyo Co., Inc. | Water game case |
US4039184A (en) * | 1976-01-26 | 1977-08-02 | Marvin Glass & Associates | Skill-type game |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2006037727A1 (en) * | 2004-10-04 | 2006-04-13 | Wagenhofer Coating Services Gmbh | Decorative object or game |
Also Published As
Publication number | Publication date |
---|---|
WO2002076558A3 (en) | 2002-11-14 |
WO2002076558B1 (en) | 2002-12-12 |
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