WO2002033927A3 - Network virtual games - Google Patents

Network virtual games Download PDF

Info

Publication number
WO2002033927A3
WO2002033927A3 PCT/IB2001/001967 IB0101967W WO0233927A3 WO 2002033927 A3 WO2002033927 A3 WO 2002033927A3 IB 0101967 W IB0101967 W IB 0101967W WO 0233927 A3 WO0233927 A3 WO 0233927A3
Authority
WO
WIPO (PCT)
Prior art keywords
events
network virtual
virtual games
real
over
Prior art date
Application number
PCT/IB2001/001967
Other languages
French (fr)
Other versions
WO2002033927A2 (en
Inventor
Christopher Piche
Shahadatulla Khan
David Everett Marwood
Original Assignee
Eyeball Com Network Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Eyeball Com Network Inc filed Critical Eyeball Com Network Inc
Priority to AU2002222311A priority Critical patent/AU2002222311A1/en
Publication of WO2002033927A2 publication Critical patent/WO2002033927A2/en
Publication of WO2002033927A3 publication Critical patent/WO2002033927A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/60Network streaming of media packets
    • H04L65/61Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio
    • H04L65/613Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for the control of the source by the destination
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/60Network streaming of media packets
    • H04L65/75Media network packet handling
    • H04L65/752Media network packet handling adapting media to network capabilities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/60Network streaming of media packets
    • H04L65/75Media network packet handling
    • H04L65/756Media network packet handling adapting media to device capabilities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/80Responding to QoS
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25808Management of client data
    • H04N21/25833Management of client data involving client hardware characteristics, e.g. manufacturer, processing or storage capabilities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25866Management of end-user data
    • H04N21/25891Management of end-user data being end-user preferences
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/61Network physical structure; Signal processing
    • H04N21/6106Network physical structure; Signal processing specially adapted to the downstream path of the transmission network
    • H04N21/6125Network physical structure; Signal processing specially adapted to the downstream path of the transmission network involving transmission via Internet
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8126Monomedia components thereof involving additional data, e.g. news, sports, stocks, weather forecasts
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/816Monomedia components thereof involving special video data, e.g 3D video
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/16Analogue secrecy systems; Analogue subscription systems
    • H04N7/173Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
    • H04N7/17309Transmission or handling of upstream communications
    • H04N7/17318Direct or substantially direct transmission and handling of requests

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Databases & Information Systems (AREA)
  • Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Tourism & Hospitality (AREA)
  • Marketing (AREA)
  • General Business, Economics & Management (AREA)
  • Human Resources & Organizations (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • General Health & Medical Sciences (AREA)
  • Economics (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The present invention provides a method and system for interacting with an event in real-time and over a distributed computer network. The present method and system permits a plurality of participants to take part in real-time events, such as casino-type games, sporting events, spectator events, stock exchange transactions, and the like over a network such as the Internet.
PCT/IB2001/001967 2000-10-20 2001-10-19 Network virtual games WO2002033927A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2002222311A AU2002222311A1 (en) 2000-10-20 2001-10-19 Network virtual games

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US69371700A 2000-10-20 2000-10-20
US09/693,717 2000-10-20

Publications (2)

Publication Number Publication Date
WO2002033927A2 WO2002033927A2 (en) 2002-04-25
WO2002033927A3 true WO2002033927A3 (en) 2003-04-24

Family

ID=24785804

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB2001/001967 WO2002033927A2 (en) 2000-10-20 2001-10-19 Network virtual games

Country Status (2)

Country Link
AU (1) AU2002222311A1 (en)
WO (1) WO2002033927A2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB0621134D0 (en) * 2006-10-24 2006-12-06 Rok Productions Ltd Service provision and participation

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1994018771A1 (en) * 1993-02-03 1994-08-18 Novell, Inc. Flow control by evaluating network load
WO1997022201A2 (en) * 1995-12-12 1997-06-19 The Board Of Trustees Of The University Of Illinois Method and system for transmitting real-time video
EP1024637A1 (en) * 1999-01-26 2000-08-02 Siemens Information and Communication Networks Inc. System and method for coding algorithm adjustment in telephony-over-lan networks

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1994018771A1 (en) * 1993-02-03 1994-08-18 Novell, Inc. Flow control by evaluating network load
WO1997022201A2 (en) * 1995-12-12 1997-06-19 The Board Of Trustees Of The University Of Illinois Method and system for transmitting real-time video
EP1024637A1 (en) * 1999-01-26 2000-08-02 Siemens Information and Communication Networks Inc. System and method for coding algorithm adjustment in telephony-over-lan networks

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
WITTIG H ET AL: "NETWORK LAYER SCALING: CONGESTION CONTROL IN MULTIMEDIA COMMUNICATION WITH HETEROGENOUS NETWORKS AND RECEIVERS", MULTIMEDIA TRANSPORT AND TELESERVICES. INTERNATIONAL COST 237 WORKSHOPPROCEEDINGS. VIENNA, NOV. 13 - 15, 1994, INTERNATIONAL COST 237 WORKSHOP PROCEEDINGS, BERLIN, SPRINGER, DE, 13 November 1994 (1994-11-13), pages 274 - 293, XP000585306, ISBN: 3-540-58759-4 *

Also Published As

Publication number Publication date
WO2002033927A2 (en) 2002-04-25
AU2002222311A1 (en) 2002-04-29

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