WO2000067867A3 - Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation - Google Patents

Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation Download PDF

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Publication number
WO2000067867A3
WO2000067867A3 PCT/US2000/012438 US0012438W WO0067867A3 WO 2000067867 A3 WO2000067867 A3 WO 2000067867A3 US 0012438 W US0012438 W US 0012438W WO 0067867 A3 WO0067867 A3 WO 0067867A3
Authority
WO
WIPO (PCT)
Prior art keywords
live
event
client computer
sporting event
distributing
Prior art date
Application number
PCT/US2000/012438
Other languages
French (fr)
Other versions
WO2000067867A2 (en
Inventor
Brian K Mitchell
Robert V Wells
Jeffery D Boyken
Stephen D House
Original Assignee
Anivision Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Anivision Inc filed Critical Anivision Inc
Priority to AU49909/00A priority Critical patent/AU4990900A/en
Publication of WO2000067867A2 publication Critical patent/WO2000067867A2/en
Publication of WO2000067867A3 publication Critical patent/WO2000067867A3/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/338Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Abstract

A system for collecting telemetry information about any object of interest in a live sporting event and distributing the collected telemetry information to remote computer user (71) over the Internet (17). Client computers (18) receiving the telemetry information can recreate a simulated rendition of the actual live event through loaded application software (21). The system (10) as applied to a live automobile racing event for illustration purposes, but can be applied to any live sporting event. For telemetry collection, a series of data collection devices (86) serve as simple crossing point indicators, such as radio beacon receivers, to signal when an object of interest car crosses a sensor positioned on the race track (82) at the race. Pre-created models of the racing cars, the track venue, and sponsor messages information are incorporated into the system and sent to remote client computer in the form of a data script file. Each client computer (18) has running in memory an Internet communications agent (19) and a software viewer (21), similar to gaming software, for converting the data scripting file into a live regenerated scene. By streaming updated scripting files to the client computer (18), a live simulated scene corresponding to the live event is created on the client computer's display device.
PCT/US2000/012438 1999-05-07 2000-05-05 Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation WO2000067867A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU49909/00A AU4990900A (en) 1999-05-07 2000-05-05 Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US13306899P 1999-05-07 1999-05-07
US60/133,068 1999-05-07

Publications (2)

Publication Number Publication Date
WO2000067867A2 WO2000067867A2 (en) 2000-11-16
WO2000067867A3 true WO2000067867A3 (en) 2001-03-15

Family

ID=22456866

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2000/012438 WO2000067867A2 (en) 1999-05-07 2000-05-05 Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation

Country Status (2)

Country Link
AU (1) AU4990900A (en)
WO (1) WO2000067867A2 (en)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1217567A1 (en) * 2000-12-21 2002-06-26 Volker Goeman Method for computer simulated participation in a real race
US7731589B2 (en) * 2001-05-09 2010-06-08 Kabushiki Kaisha Sega Game apparatus, server apparatus, program, and recording medium
US7091989B2 (en) 2001-08-10 2006-08-15 Sony Corporation System and method for data assisted chroma-keying
US7339609B2 (en) 2001-08-10 2008-03-04 Sony Corporation System and method for enhancing real-time data feeds
US7173672B2 (en) * 2001-08-10 2007-02-06 Sony Corporation System and method for transitioning between real images and virtual images
RU2190447C1 (en) * 2001-10-01 2002-10-10 Довгань Владимир Викторович Network computer game method and opticomechanical random number generator unit producing two random numbers usable for implementing the method
US20030187820A1 (en) 2002-03-29 2003-10-02 Michael Kohut Media management system and process
KR20060121207A (en) * 2003-12-19 2006-11-28 코닌클리케 필립스 일렉트로닉스 엔.브이. Interactive video
CN1635760A (en) * 2003-12-25 2005-07-06 皇家飞利浦电子股份有限公司 A multimedia script file processing method and apparatus
US8016653B2 (en) 2007-02-01 2011-09-13 Sportvision, Inc. Three dimensional virtual rendering of a live event
ITMI20071318A1 (en) * 2007-07-03 2009-01-04 Domenico Palmisani SYSTEM, METHOD AND VIDEO-LUDIC PROGRAM TO DISTRIBUTE CONTENTS OF A SPORTS EVENT THROUGH A COMMUNICATION NETWORK.
US20100185398A1 (en) * 2009-01-22 2010-07-22 Under Armour, Inc. System and Method for Monitoring Athletic Performance
US20120269494A1 (en) * 2011-04-22 2012-10-25 Qualcomm Incorporated Augmented reality for live events
AU2021261638A1 (en) * 2020-04-24 2022-10-20 I R Kinetics Limited Systems and methods for controlling an interactive hybrid environment representing a motorised sporting event at a track
CN112711195B (en) * 2021-03-29 2021-07-02 中船航海科技有限责任公司 SIL ship automatic control simulation test platform and simulation test method

Citations (2)

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EP0696022A1 (en) * 1993-04-20 1996-02-07 Kabushiki Kaisha Ace Denken Driving simulation system
WO1998046029A1 (en) * 1997-04-04 1998-10-15 Orad Hi-Tec Systems Limited Graphical video systems

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0696022A1 (en) * 1993-04-20 1996-02-07 Kabushiki Kaisha Ace Denken Driving simulation system
WO1998046029A1 (en) * 1997-04-04 1998-10-15 Orad Hi-Tec Systems Limited Graphical video systems

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
LOBER A: "SPIEL OHNE GRENZEN", CT MAGAZIN FUER COMPUTER TECHNIK,DE,VERLAG HEINZ HEISE GMBH., HANNOVER, no. 5, 1998, pages 146 - 150,152, XP000733737, ISSN: 0724-8679 *
MOEZZI S ; KATKERE A ; KURAMURA D Y ; JAIN R: "An emerging medium: interactive three-dimensional digital video", PROCEEDINGS OF THE THIRD IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA COMPUTING AND SYSTEMS, 17 June 1996 (1996-06-17) - 23 June 1996 (1996-06-23), Hiroshima, Japan, pages 358 - 361, XP002145409 *

Also Published As

Publication number Publication date
AU4990900A (en) 2000-11-21
WO2000067867A2 (en) 2000-11-16

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