WO2000067867A3 - Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation - Google Patents
Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation Download PDFInfo
- Publication number
- WO2000067867A3 WO2000067867A3 PCT/US2000/012438 US0012438W WO0067867A3 WO 2000067867 A3 WO2000067867 A3 WO 2000067867A3 US 0012438 W US0012438 W US 0012438W WO 0067867 A3 WO0067867 A3 WO 0067867A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- live
- event
- client computer
- sporting event
- distributing
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Abstract
A system for collecting telemetry information about any object of interest in a live sporting event and distributing the collected telemetry information to remote computer user (71) over the Internet (17). Client computers (18) receiving the telemetry information can recreate a simulated rendition of the actual live event through loaded application software (21). The system (10) as applied to a live automobile racing event for illustration purposes, but can be applied to any live sporting event. For telemetry collection, a series of data collection devices (86) serve as simple crossing point indicators, such as radio beacon receivers, to signal when an object of interest car crosses a sensor positioned on the race track (82) at the race. Pre-created models of the racing cars, the track venue, and sponsor messages information are incorporated into the system and sent to remote client computer in the form of a data script file. Each client computer (18) has running in memory an Internet communications agent (19) and a software viewer (21), similar to gaming software, for converting the data scripting file into a live regenerated scene. By streaming updated scripting files to the client computer (18), a live simulated scene corresponding to the live event is created on the client computer's display device.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU49909/00A AU4990900A (en) | 1999-05-07 | 2000-05-05 | Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13306899P | 1999-05-07 | 1999-05-07 | |
US60/133,068 | 1999-05-07 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2000067867A2 WO2000067867A2 (en) | 2000-11-16 |
WO2000067867A3 true WO2000067867A3 (en) | 2001-03-15 |
Family
ID=22456866
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2000/012438 WO2000067867A2 (en) | 1999-05-07 | 2000-05-05 | Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU4990900A (en) |
WO (1) | WO2000067867A2 (en) |
Families Citing this family (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1217567A1 (en) * | 2000-12-21 | 2002-06-26 | Volker Goeman | Method for computer simulated participation in a real race |
US7731589B2 (en) * | 2001-05-09 | 2010-06-08 | Kabushiki Kaisha Sega | Game apparatus, server apparatus, program, and recording medium |
US7091989B2 (en) | 2001-08-10 | 2006-08-15 | Sony Corporation | System and method for data assisted chroma-keying |
US7339609B2 (en) | 2001-08-10 | 2008-03-04 | Sony Corporation | System and method for enhancing real-time data feeds |
US7173672B2 (en) * | 2001-08-10 | 2007-02-06 | Sony Corporation | System and method for transitioning between real images and virtual images |
RU2190447C1 (en) * | 2001-10-01 | 2002-10-10 | Довгань Владимир Викторович | Network computer game method and opticomechanical random number generator unit producing two random numbers usable for implementing the method |
US20030187820A1 (en) | 2002-03-29 | 2003-10-02 | Michael Kohut | Media management system and process |
KR20060121207A (en) * | 2003-12-19 | 2006-11-28 | 코닌클리케 필립스 일렉트로닉스 엔.브이. | Interactive video |
CN1635760A (en) * | 2003-12-25 | 2005-07-06 | 皇家飞利浦电子股份有限公司 | A multimedia script file processing method and apparatus |
US8016653B2 (en) | 2007-02-01 | 2011-09-13 | Sportvision, Inc. | Three dimensional virtual rendering of a live event |
ITMI20071318A1 (en) * | 2007-07-03 | 2009-01-04 | Domenico Palmisani | SYSTEM, METHOD AND VIDEO-LUDIC PROGRAM TO DISTRIBUTE CONTENTS OF A SPORTS EVENT THROUGH A COMMUNICATION NETWORK. |
US20100185398A1 (en) * | 2009-01-22 | 2010-07-22 | Under Armour, Inc. | System and Method for Monitoring Athletic Performance |
US20120269494A1 (en) * | 2011-04-22 | 2012-10-25 | Qualcomm Incorporated | Augmented reality for live events |
AU2021261638A1 (en) * | 2020-04-24 | 2022-10-20 | I R Kinetics Limited | Systems and methods for controlling an interactive hybrid environment representing a motorised sporting event at a track |
CN112711195B (en) * | 2021-03-29 | 2021-07-02 | 中船航海科技有限责任公司 | SIL ship automatic control simulation test platform and simulation test method |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0696022A1 (en) * | 1993-04-20 | 1996-02-07 | Kabushiki Kaisha Ace Denken | Driving simulation system |
WO1998046029A1 (en) * | 1997-04-04 | 1998-10-15 | Orad Hi-Tec Systems Limited | Graphical video systems |
-
2000
- 2000-05-05 WO PCT/US2000/012438 patent/WO2000067867A2/en active Application Filing
- 2000-05-05 AU AU49909/00A patent/AU4990900A/en not_active Abandoned
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0696022A1 (en) * | 1993-04-20 | 1996-02-07 | Kabushiki Kaisha Ace Denken | Driving simulation system |
WO1998046029A1 (en) * | 1997-04-04 | 1998-10-15 | Orad Hi-Tec Systems Limited | Graphical video systems |
Non-Patent Citations (2)
Title |
---|
LOBER A: "SPIEL OHNE GRENZEN", CT MAGAZIN FUER COMPUTER TECHNIK,DE,VERLAG HEINZ HEISE GMBH., HANNOVER, no. 5, 1998, pages 146 - 150,152, XP000733737, ISSN: 0724-8679 * |
MOEZZI S ; KATKERE A ; KURAMURA D Y ; JAIN R: "An emerging medium: interactive three-dimensional digital video", PROCEEDINGS OF THE THIRD IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA COMPUTING AND SYSTEMS, 17 June 1996 (1996-06-17) - 23 June 1996 (1996-06-23), Hiroshima, Japan, pages 358 - 361, XP002145409 * |
Also Published As
Publication number | Publication date |
---|---|
AU4990900A (en) | 2000-11-21 |
WO2000067867A2 (en) | 2000-11-16 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
WO2000067867A3 (en) | Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation | |
Riiser et al. | Commute path bandwidth traces from 3G networks: Analysis and applications | |
US6860806B2 (en) | Virtual horseracing system | |
CN101896236B (en) | System for reporting recorded video preceding system failures | |
CN101889442B (en) | System for combining a plurality of views of real-time streaming interactive video | |
CN101918934B (en) | System for acceleration of web page delivery | |
US20200259879A1 (en) | Interaction method and device for mobile terminal and cloud platform of unmanned aerial vehicle | |
CN101918937B (en) | System for collaborative conferencing using streaming interactive video | |
CA2245887C (en) | Game machine system, broadcasting system, data distribution system and its method, and program executing device and its method | |
CN101889289B (en) | Tile-based system and method for compressing video | |
CN101889415B (en) | Method for multicasting views of real-time streaming interactive video | |
CN108062875A (en) | A kind of cloud driving training system based on virtual reality and big data on-line analysis | |
CN106993239B (en) | Information display method in live broadcast process | |
US20040224740A1 (en) | Simulation system | |
CN101365127B (en) | Network game on-line live broadcast system and method | |
CN101897183A (en) | The interactive content of linear content after compression is combined as the method for streaming interactive video | |
CN104394126A (en) | Information recommendation method, server, client side and system | |
CN101918935A (en) | Be used to reduce the video compression system and the method for the effect of the packet loss on the communication channel | |
CN101918924A (en) | Be used for program code stored in the heart and system and methods data at application host | |
CN103905835A (en) | Progress preview method, device and system for video player | |
CN101918943A (en) | Be used for by coming the system and method for compressed video for the image block allocation bit based on intraframe motion that is detected or scene complexity | |
CN107306341A (en) | It is a kind of based on the automatic recorded broadcast of cloud and live system and its management method | |
CN102521899A (en) | Automobile data recorder capable of real-time sharing data | |
CN109194544A (en) | A kind of bus or train route communication test platform and test method based on EUHT technology | |
KR20130137320A (en) | Method, system and computer-readable recording medium for broadcasting sports game using simulation |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AK | Designated states |
Kind code of ref document: A2 Designated state(s): AU BR CA CN JP MX |
|
AL | Designated countries for regional patents |
Kind code of ref document: A2 Designated state(s): AT BE CH CY DE DK ES FI FR GB GR IE IT LU MC NL PT SE |
|
121 | Ep: the epo has been informed by wipo that ep was designated in this application | ||
DFPE | Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed before 20040101) | ||
AK | Designated states |
Kind code of ref document: A3 Designated state(s): AU BR CA CN JP MX |
|
AL | Designated countries for regional patents |
Kind code of ref document: A3 Designated state(s): AT BE CH CY DE DK ES FI FR GB GR IE IT LU MC NL PT SE |
|
122 | Ep: pct application non-entry in european phase | ||
NENP | Non-entry into the national phase |
Ref country code: JP |