WO2000016863A1 - Systeme de jeu et methode afferente - Google Patents

Systeme de jeu et methode afferente Download PDF

Info

Publication number
WO2000016863A1
WO2000016863A1 PCT/US1999/020737 US9920737W WO0016863A1 WO 2000016863 A1 WO2000016863 A1 WO 2000016863A1 US 9920737 W US9920737 W US 9920737W WO 0016863 A1 WO0016863 A1 WO 0016863A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
display
player
card
wager
Prior art date
Application number
PCT/US1999/020737
Other languages
English (en)
Inventor
Elia R. Tarantino
Eric Maiss
Robert A. Luciano
William Bertram
Original Assignee
Game Data, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Game Data, Inc. filed Critical Game Data, Inc.
Priority to AU58196/99A priority Critical patent/AU5819699A/en
Publication of WO2000016863A1 publication Critical patent/WO2000016863A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00157Casino or betting games

Definitions

  • This invention relates to casino games and more particularly to a game table for
  • producing criteria include fees according to lapsed time, or time on a device, or simply
  • Cheating is not limited to card marking. Other ways to alter the odds of the
  • poker hand possible the higher the hand, the higher the payout. See, for example,
  • a casino game table may use separate video displays for
  • each player position is equipped with a small, p ⁇ vate v ⁇ eo display unit positioned and constructed so that it can be viewed only by the player at the
  • the dealer position includes a video display that is
  • a casino caid table includes a graphic
  • the present invention comprises a casino table having a graphic display screen
  • the created display images may include playing card representations, graphics forming a dealer position for game
  • the table top display is formed
  • optical rear projection techniques that operate to project images (i.e., the card
  • projection techniques may include a mirror that is positioned to receive the images
  • the table top display may include a matrix of closely-positioned cathode ray tube (CRT) displays or liquid crystal displays (LCD's) or other large-area panel
  • CTR cathode ray tube
  • LCD liquid crystal displays
  • LCD panel or conventional plasma panel display may also be used to display the
  • the table top display may include touch-screen capability so that representations of
  • game controls can be displayed at a dealer position and at player positions to facilitate
  • the table is programmed, all with the benefits of dealer and player interactions among
  • position may include touch-sensitive positions as input devices and associated graphic representations as graphic outputs that guide game play including, for example,
  • number of player positions may include a number of associated wager representations
  • touch sensitive and individual areas may be made touch sensitive in conventional
  • Such game tables may be interactively linked via computer networks to facilitate contests and tournaments between remote locations.
  • Figure 1 is a top view of the game table constructed according to one
  • Figure 2A is a sectional rear view of the game table shown in Figure 1, showing
  • the image generating and projection apparatus used to form and project images onto the rear surface of the table top screen
  • Figure 2B is a sectional view of the table top
  • Figure 3A is a pictorial illustration of a region of the display for viewing at a
  • Figure 3B illustrates one embodiment of a graphic display on the table top
  • Figure 3C is a flow chart of the programmed routine for illustrating playing
  • Figure 3B; Figure 4A is a pictorial illustration of one display configuration at a dealer site
  • Figure 4B is a block diagram of one computer network for operating a casino
  • Figure 4C is a picto ⁇ al illustration of a cluster of game tables of Figure 1
  • FIGS 4D and 4E are block schematic diagrams of embodiments of computer
  • Figure 5 A is an alternate embodiment of the table top display of Figure 1 ;
  • Figure 5B is a picto ⁇ al illustration of one operating mode of the embodiment of
  • Figures 6A and 6B comp ⁇ se a flow chart of the programmed routine by which
  • a casino game table 14 including a base member 12 for supporting
  • the table top 10 that is a display screen upon which is displayed playing card
  • the table top 10 may include one or more cathode ray tubes (CRT) as
  • the table top 10 forms part of a rear image projection system with the table
  • top 10 forming a projection screen that provides a substantially ho ⁇ zontal viewable
  • a projection system including an image projector 40, and a table I/O network interface 28, and a computer
  • player sites 22 22a, 22b, . , 22f
  • dealer site 26 26
  • Each of the player sites 22a-22f may display playing card representations and game-
  • play controls and wagering controls suitable for the conduct of game play may
  • Network interface 28 may link a number of sensors and touch-sensitive areas at player and dealer sites to a single computer 36.
  • individual computers may be provided to operate each player and dealer
  • Active players may be identified to the dealer (and to other players) as icons 25
  • These icons 25 may also be touch-sensitive regions, as
  • games e.g., any one of the variations of poker, baccarat, etc.
  • games can use the present
  • bill charges or bill-drop security box 11 and a credit-card, or smart- card, reader 13 may also be housed in the table near the dealer site 26 to facilitate
  • each player site 22a-22f may
  • game plays in a casino's database of player information upon which casino privileges
  • Picture-in-picture displays may be
  • the table top 10 includes an image-receiving surface 20 that may include a translucent light diffuser, or conventional image filter, and may include a protective top layer 19 to provide anti-
  • the top layer 19 may
  • a diffuser screen or a directional viewing filter may include touch-sensitive
  • An image-receiving surface 20 is disposed as a lower layer beneath
  • the top layer 19 to receive projected images from a conventional image projector 40.
  • the image generating and projection system 28, 36, 40 is shown housed in the
  • the I/O interface 28 and computer 36 operate in response to
  • control signals from player controls (preferably, connected via signal conductors 38 to
  • the computer 36 (which, for example, may be a programmed personal computer) is connected to a conventional personal computer
  • image projector 40 as an output device Touch-sensitive areas of the top layer 19 of the
  • table top 10 may be connected as input devices via signal lines 38 and I/O interface 28
  • additional detectors 37 such as infrared (IR) or
  • image detectors 37 may be positioned m alignment with wager areas 27 (or bonus
  • the image projector 40 (which may be of a type available, for example, from nView Corporation of 860 Omni Boulevard, Newport News, Na.) is positioned and
  • reflector systems may be arranged with respect to piojector 40 to pioject generated
  • the computei 36 In use, the computei 36 generates the necessary image data for display at the
  • a typical display at the dealer site 26 is illustrated in Figs 3A and 3B, and a typical display at the dealer site 26 is
  • participant sites positioned about the table top configured for a game of 5-card poker.
  • FIG. 3A one embodiment of a player site 22b is illustrated.
  • player site 22b is also applicable to the other player sites as well.
  • the player site 22b includes touch-sensitive areas 50, 52, and 56 that overlay images displayed thereon by the projector 40.
  • a WAGER sensor 37 is illustrated in Figure 3A.
  • aligned with wager area 50 detects a wager placed thereon by a player in order to
  • the BONUS wager area 52 may include a similar sensor that detects a wager which indicates the player's desire
  • Card representations 56a, 56b are displayed at a card area when the player has
  • the card representation 56 is shown in face-down
  • the area of the card representation 56 is also touch-sensitive so
  • the player need only touch the area (i.e., the cards representations 56a, 56b) as an input to the computer 36 which controls generation and projection of an image that
  • the card representations 'dealt' to a player may not be face down, but may be dealt face
  • layers of the table top illustrated in Figure 2B may include rest ⁇ ctive viewing filters at
  • Player sites to inhibit viewing outside of a limited viewing angle occupied only by such player Player sites that are not active may be deleted from the display or may
  • player sites not occupied by active players may be
  • Figure 3B Specifically, as one or more card representations are displayed, for
  • a senes of digital images may be stored, for example, at successively-
  • representations are displayed As a player removes finger touch from the area in which
  • the card representat ⁇ on(s) are displayed, the I/O network 28 and computer 36 detect the
  • scroll back routine 47 may be implemented by the computer 36 sequentially accessing the digital images in successively-addressed locations in mass storage in the reverse
  • player site is identified to the dealer, for example, by an encircled number (1, 2, ... , 5)
  • card representations 60 will appear for each participating player (when 'dealt', as described
  • Figure 4A illustrates, by the card representations 60a, 60c, 60d, and
  • one color e.g., green
  • another color e.g., yellow
  • Figure 4A also indicates which of the players is then active for the dealer's
  • player at player site 22d is presently active (i.e., in a condition to receive additional
  • Dealer site 26 also includes a number of touch-sensitive areas that form the
  • touch-sensitive area 70 when touched by the dealer provides input to the computer 36 that a player has decided not to take any more cards, but is satisfied with the current
  • selected touch-sensitive areas for control functions such as "SPLIT” and "HIT” may be displayed and made active at a player site 22 rather than at a dealer site
  • sensitive areas at the dealer site 26 may include a SURRENDER area 82 that allows
  • An INSURANCE area 84 allows a player to indicate an insurance wager
  • a CHECK area 86 allows the dealer, when an ace or 10-point card representation turns up for the dealer on the initial
  • input devices such as mechanical button switches, IR sensors, and the like, may be
  • present invention is computer programmed.
  • certain of the dealer and related components are computer programmed.
  • player control representations can be made to appear and disappear in the same location, depending upon the mode of game play then existing, so that control
  • game play may be interactively controlled by dealer and players
  • protective top layer 19 may contain touch-sensitive assemblies and/or may serve as a
  • FIG. 4B there is shown a block diagram of a local network
  • Computer 36 controls the table display 40, or optionally may control individual displays 40' such as at individual player and dealer sites, or individual
  • computer 36 receives inputs from touch-sensitive areas 19, 50, 52, 56 at dealer and player sites, and also receives inputs from bet sensors that may operate as touch sensors
  • the computer 36 also receives inputs from bill acceptor 11 and readers 13, 29 of credit cards and player identification cards to bill acceptor 11 and readers 13, 29 of credit cards and player identification cards to bill acceptor 11 and readers 13, 29 of credit cards and player identification cards to bill acceptor 11 and readers 13, 29 of credit cards and player identification cards to bill acceptor 11 and readers 13, 29 of credit cards and player identification cards to bill acceptor 11 and readers 13, 29 of credit cards and player identification cards to bill acceptor 11 and readers 13, 29 of credit cards and player identification cards to
  • controller 42 as shown in Figure 4B, with a central computer 44 using standard
  • TCP/IP bus protocols 46 standard Ethernet connections, and the like. Operation of a plural number of tables 14 on a central computer 44 also greatly facilitates collection of
  • an individual table 14 may include a plurality of individual relatively small-
  • touch-sensitive input controllers 55 as inexpensive modularized assemblies, for linking, together to a main table controller or computer 57, as shown in the block
  • controllers 105 may all be linked, as shown in the block diagram of Figure 4E, to a
  • common table controller 107 for example including an interface 28 and computer 36,
  • the computer 36 In the embodiments of casino game tables described above, the computer 36 is
  • each display or areal portion of an entire display assigned a
  • table top display may be changed, for example, from green to blue or red, or the like, at
  • the dealer then notifies the players that the wager period is ended, and presses 63 the
  • start area 75 or a NEW GAME area 80.
  • the wagers are recorded by the computer
  • representative identification numerals 62 change color (or be altered in other visually- contrasting manner) in the displayed image at the dealer site 26, in the manner
  • Play proceeds according to game play rules through various player options and dealer actions 71, 73, 77, 79, 81, 85, 87-93 to conclusion of the dealt hands
  • Card representations that are "dealt" according to game play may be made to
  • the computer 36 may
  • dealer and player sites may be animated to represent water or cloudy sky, or
  • background display as well as the participant sites may be conveniently altered, for example, by changing from green background to blue background, or the
  • a sound system (not shown) may also be used to provide an aural
  • the computer 36 may also be used to provide sound bytes or music in conventional
  • a good "hit” card e.g., drawing an 8 to a hand of 13
  • a fanfare upon
  • Game play is continued under control of the computer 36 which displays an enlarged image of card representations 60 at the dealer site 26 to show the active hand.
  • game play may begin with the first participating player to the immediate
  • the player with the then-active hand will indicate his desires either verbally or non-verbally (e.g., head shakes, hand
  • touch-sensitive areas i.e., take a hit, stand, or if he has a pair, split them.
  • touch-sensitive areas i.e., take a hit, stand, or if he has a pair, split them.
  • a player or the dealer may also speed up or slow down the rate of game play in response to a touch-sensitive control input that alters the pace of
  • game plays, for example, for statistical analyses, tallies of winnings within a time
  • representations are displayed in touch-sensitive areas which may be touched by the
  • participant and players under control of the computer 36 throughout
  • Such changes at random times may include elections to 'shuffle' the deck of card
  • a computer-controlled display screen as the table top of a casino game table in
  • the card representations may be displayed as exploding when a player receives a point total exceeding that established by game rules (i.e., the player "busts").
  • the table top may be animated to display a representation of water, with the
  • Streaming video may include real-time commercial casino
  • Sound processors or other sources of sounds or music may be included to
  • Sounds can be any animation or streaming video. Sounds can be any animation or streaming video. Sounds can be any animation or streaming video. Sounds can be any animation or streaming video. Sounds can be any animation or streaming video. Sounds can be any animation or streaming video. Sounds can be any animation or streaming video. Sounds can be any animation or streaming video. Sounds can be any animation or streaming video. Sounds can be any animation or streaming video. Sounds can be any animation or streaming video. Sounds can be any animation or streaming video. Sounds can be any animation or streaming video. Sounds.
  • actions taken during game play e.g., if playing blackjack, sounds for taking a card
  • a voice can be provided congratulating
  • receiving a very good hit card e.g., receiving
  • table top display shown in Figure 1 may be formed of a matrix of closely-positioned CRT or LCD or plasma-panel
  • embodiment is formed as a matrix of a plurality of individual display units 100 (100a, 100b, ..., 100s), closely and preferably seamlessly positioned adjacent one another.
  • the display units 100a- 100s are coupled via bus cable 104 to a computer or data
  • processor 106 that may include a work station or PC computer with NGA or other
  • Such touch screen capability as an on-screen
  • manual input may be provided by the computer or processor unit 106, for example, by
  • scanned display device 100 caused by a finger or wagering token positioned within a
  • FIG. 5B there is shown a pictorial view of a casino game
  • each player site and dealer site are accompanied by displays of one or more touch-
  • bonus play For example, sevens may be predesignated for bonus play according to the
  • wager may be placed in the BONUS area 52 only if the player desires to participate in
  • bonus pay Payouts to the player, and to other players who participate in bonus play,
  • a player may initially draw two 7s, and decide to draw
  • the player may elect to draw a fourth card in the hopes of drawing a fourth 7 for a 20,000 to 1 payout for himself and a 1000 to 1 payout for each other player betting on
  • sequences could be utilized as well, such as multiple 7s in one suit (e.g., spades) to
  • betting on BONUS play in amounts, or at all, may be determined at the election of the
  • the host casino may establish rules requiring that if the player is
  • the player may win over the dealer in the blackjack game and may also take a chance in
  • BONUS play may be facilitated by, but not
  • the gaming apparatus and method of the present invention greatly facilitate casino game play under real-time interactive control of a live dealer.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Cette invention a trait à une table à jeux de casino (14) ainsi qu'à des méthodes (figures 6A-6B) relatives à des jeux interactifs de table à jeux, notamment le blackjack, le poker et analogue. Ce système renferme un dispositif d'affichage commandé par ordinateur (10) constituant un élément supérieur de la table et destiné à afficher des images de jeu, y compris des représentations de cartes. La table à jeu se subdivise comme suit: emplacement du meneur de jeu (26) et emplacements pour joueurs (22), où sont affichées les représentations des cartes à jouer et d'autre images de jeu pendant le déroulement du jeu. Dans d'autres modes de réalisation du dispositif d'affichage commandé par ordinateur, figurent des systèmes de projection derrière l'écran (figure 2A), des matrices de dispositifs d'affichage à rayons cathodiques contigus (figure 5A) ou des dispositifs d'affichage à cristaux liquides ou à écran plasma. L'invention concerne également une méthode de jeu avec points de bonification associée à des jeux de cartes de casino, laquelle méthode peut être mise en oeuvre avec des cartes réelles ou à l'aide d'un dispositif d'affichage commandé par ordinateur affichant des images de jeu en association avec des régions tactiles de l'écran, ces régions agissant comme périphériques d'entrée pour l'ordinateur commandant l'afficheur et les images étant visibles sur la surface de jeu de la table.
PCT/US1999/020737 1998-09-21 1999-09-09 Systeme de jeu et methode afferente WO2000016863A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU58196/99A AU5819699A (en) 1998-09-21 1999-09-09 Gaming apparatus and method

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US15895698A 1998-09-21 1998-09-21
US09/158,956 1998-09-21

Publications (1)

Publication Number Publication Date
WO2000016863A1 true WO2000016863A1 (fr) 2000-03-30

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AU (1) AU5819699A (fr)
WO (1) WO2000016863A1 (fr)

Cited By (38)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1566778A1 (fr) * 2004-02-23 2005-08-24 Aruze Corp. Machine de jeu
EP1591973A1 (fr) * 2004-04-30 2005-11-02 Aruze Corp. Machine à sous
WO2006031431A1 (fr) * 2004-09-13 2006-03-23 Pokertek, Inc. Systeme et procede d'utilisation d'un jeu de cartes electronique
WO2006031428A1 (fr) * 2004-09-13 2006-03-23 Pokertek, Inc. Systeme et procede de jeu de cartes electronique se jouant sur plusieurs tables de jeu electroniques de poker
WO2006031440A1 (fr) * 2004-09-13 2006-03-23 Pokertek, Inc. Table a cartes electroniques et procede associe
WO2006031439A1 (fr) * 2004-09-13 2006-03-23 Pokertek, Inc. Systeme et procede de tournoi de cartes mettant en oeuvre au moins une table a cartes electroniques
WO2006031437A1 (fr) * 2004-09-13 2006-03-23 Pokertek, Inc. Table de jeu de cartes electronique
EP1640928A2 (fr) * 2004-09-28 2006-03-29 Aruze Corp. Machine de jeu
WO2006033804A1 (fr) * 2004-09-16 2006-03-30 Pokertek, Inc. Systeme et procedes destines a un jeu de poker electronique
WO2006064474A2 (fr) * 2004-12-14 2006-06-22 Koninklijke Philips Electronics N.V. Systeme de jeu et procede permettant d'augmenter les capacites de jeu
EP1579894A3 (fr) * 2004-02-23 2006-07-05 Aruze Corp. Machine de jeu
EP1683118A1 (fr) * 2003-10-24 2006-07-26 Pokertek, Inc. Systeme et procede pour afficher ou obturer des cartes de jeu electronique
WO2006056939A3 (fr) * 2004-11-24 2006-09-14 Koninkl Philips Electronics Nv Napperon pour tables d'affichage interactif
WO2006127796A2 (fr) * 2005-05-23 2006-11-30 Pokertek, Inc. Systeme et procede pour fournir une console d'hote destinee a s'utiliser avec un jeu de cartes electronique
WO2007003928A1 (fr) * 2005-07-01 2007-01-11 Gamesman Limited Appareil de projection a utiliser avec un systeme de jeu
WO2007058640A2 (fr) * 2004-09-13 2007-05-24 Pokertek, Inc. Console a carte electronique et procede avec suivi de joueurs
WO2007081856A2 (fr) * 2006-01-05 2007-07-19 Wms Gaming Inc. Système de jeu de paris à réalité accrue
EP1818087A1 (fr) * 2004-12-03 2007-08-15 Sega Corporation Machine de jeu
AU2008100160B4 (en) * 2005-05-23 2008-05-29 Pokertek, Inc. Administrator tool of an electronic gaming system and method of processing gaming profiles controlled by the system
GB2425968B (en) * 2004-01-26 2008-06-11 Shuffle Master Inc Card shuffler with reading capability integrated into multiplayer automated gaming table
EP1985342A1 (fr) * 2006-02-17 2008-10-29 Konami Digital Entertainment Co., Ltd. Dispositif de présentation d'état de jeu, méthode de présentation d'état de jeu, support d'enregistrement d'informations et programme
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US20130099447A1 (en) * 2011-10-19 2013-04-25 Stephen Patton Card having a flexible, dynamically changeable display, a set of such cards and related system and method
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WO2017071132A1 (fr) * 2015-10-28 2017-05-04 Zheng Shi Système et procédé de gestion de mot de passe pour un objet physique sur un panneau interactif
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Cited By (65)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1683118A1 (fr) * 2003-10-24 2006-07-26 Pokertek, Inc. Systeme et procede pour afficher ou obturer des cartes de jeu electronique
GB2425968B (en) * 2004-01-26 2008-06-11 Shuffle Master Inc Card shuffler with reading capability integrated into multiplayer automated gaming table
EP1579894A3 (fr) * 2004-02-23 2006-07-05 Aruze Corp. Machine de jeu
EP1566778A1 (fr) * 2004-02-23 2005-08-24 Aruze Corp. Machine de jeu
EP1591973A1 (fr) * 2004-04-30 2005-11-02 Aruze Corp. Machine à sous
WO2006031428A1 (fr) * 2004-09-13 2006-03-23 Pokertek, Inc. Systeme et procede de jeu de cartes electronique se jouant sur plusieurs tables de jeu electroniques de poker
WO2006031437A1 (fr) * 2004-09-13 2006-03-23 Pokertek, Inc. Table de jeu de cartes electronique
WO2006031439A1 (fr) * 2004-09-13 2006-03-23 Pokertek, Inc. Systeme et procede de tournoi de cartes mettant en oeuvre au moins une table a cartes electroniques
WO2006031440A1 (fr) * 2004-09-13 2006-03-23 Pokertek, Inc. Table a cartes electroniques et procede associe
WO2007058640A2 (fr) * 2004-09-13 2007-05-24 Pokertek, Inc. Console a carte electronique et procede avec suivi de joueurs
WO2006031431A1 (fr) * 2004-09-13 2006-03-23 Pokertek, Inc. Systeme et procede d'utilisation d'un jeu de cartes electronique
WO2007058640A3 (fr) * 2004-09-13 2007-09-27 Pokertek Inc Console a carte electronique et procede avec suivi de joueurs
WO2006033804A1 (fr) * 2004-09-16 2006-03-30 Pokertek, Inc. Systeme et procedes destines a un jeu de poker electronique
EP1640928A3 (fr) * 2004-09-28 2007-08-15 Aruze Corp. Machine de jeu
EP1640928A2 (fr) * 2004-09-28 2006-03-29 Aruze Corp. Machine de jeu
WO2006056939A3 (fr) * 2004-11-24 2006-09-14 Koninkl Philips Electronics Nv Napperon pour tables d'affichage interactif
US8487880B2 (en) 2004-11-24 2013-07-16 Koninklijke Philips Electronics N.V. Placement for interactive display tables
EP1818087A1 (fr) * 2004-12-03 2007-08-15 Sega Corporation Machine de jeu
EP1818087A4 (fr) * 2004-12-03 2010-08-11 Sega Corp Machine de jeu
WO2006064474A3 (fr) * 2004-12-14 2006-10-05 Koninkl Philips Electronics Nv Systeme de jeu et procede permettant d'augmenter les capacites de jeu
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