WO1998015112A2 - Appareil et procede video d'entrainement dynamique en temps reel - Google Patents

Appareil et procede video d'entrainement dynamique en temps reel Download PDF

Info

Publication number
WO1998015112A2
WO1998015112A2 PCT/US1997/017974 US9717974W WO9815112A2 WO 1998015112 A2 WO1998015112 A2 WO 1998015112A2 US 9717974 W US9717974 W US 9717974W WO 9815112 A2 WO9815112 A2 WO 9815112A2
Authority
WO
WIPO (PCT)
Prior art keywords
video
exercise
rate
player
frame
Prior art date
Application number
PCT/US1997/017974
Other languages
English (en)
Other versions
WO1998015112A3 (fr
Inventor
Bruce Ewert
Original Assignee
Bruce Ewert
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US08/726,387 external-priority patent/US6004243A/en
Application filed by Bruce Ewert filed Critical Bruce Ewert
Priority to CA002267988A priority Critical patent/CA2267988A1/fr
Priority to AU46691/97A priority patent/AU735562B2/en
Priority to EP97945508A priority patent/EP1011816A4/fr
Publication of WO1998015112A2 publication Critical patent/WO1998015112A2/fr
Publication of WO1998015112A3 publication Critical patent/WO1998015112A3/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • A63B2024/009Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load the load of the exercise apparatus being controlled in synchronism with visualising systems, e.g. hill slope
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • A63B2024/0096Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load using performance related parameters for controlling electronic or video games or avatars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/16Training appliances or apparatus for special sports for cycling, i.e. arrangements on or for real bicycles
    • A63B2069/164Training appliances or apparatus for special sports for cycling, i.e. arrangements on or for real bicycles supports for the rear of the bicycle, e.g. for the rear forks
    • A63B2069/165Training appliances or apparatus for special sports for cycling, i.e. arrangements on or for real bicycles supports for the rear of the bicycle, e.g. for the rear forks rear wheel hub supports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • A63B2071/0644Displaying moving images of recorded environment, e.g. virtual environment with display speed of moving landscape controlled by the user's performance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/26Miscellaneous game characteristics the game being influenced by physiological parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Definitions

  • This invention generally relates to exercise machines and exercise monitoring devices and more particularly to an interactive video coupled exercise apparatus.
  • Moderate exercise at an appropriate heart rate, is widely regarded today as an excellent way to improve one's health when performed on a regular and frequent basis.
  • Many people prefer individual activities such as cycling, running, rowing, or skiing. These activities are usually performed during good weather conditions.
  • stationary exercise devices such as stationary bikes or bike stands, treadmills, ski machines and stair steppers.
  • One of the drawbacks of using stationary exercise equipment is that the scenery, typically a wall or window, viewed during the exercise period doesn't change. This type of exercising is boring. Typically, the user can counter boredom by watching TV, playing a video game, or simply letting his/her mind wander. However, these methods don't provide much real incentive for user participation and an enhanced exercise experience.
  • U.S. Patent Nos. 4,71 1,447 to suggests utilizing an exercise machine to move simulated weapons on a video screen in relation to targets on a video screen into position so that the targets may be shot.
  • U.S. Patent No. 4,674,741 to Pasierb, Jr. et al discloses a rowing machine with a video display that relates the distance between a pacer figure and a rowing figure to the user's stroke motion.
  • U.S. Patent No. 5, 362,069 to Hall-Tipping discloses an apparatus which couples an exercise device to a video game in which the heart rate of the user (aerobic level) and the exercise device output level (bicycle pedal rate) are coupled to a standard video game in addition to the normal game hand controls.
  • the video game difficulty and game piece movement level as well as the pedal resistance are changed in response to the heart rate signal in order to keep the user exercising at the desired or programmed rate.
  • U.S. Patent No. 5, 385,519 to Hsu et al discloses a computer controlled running machine which tilts and changes endless belt speed in synchronization with a computer CD programmed with various road conditions and sounds.
  • the CD provides visual images and sounds of the road to the user via a head mounted visual- acoustic mask. There is no mechanism to vary the visual or audio effects due to the activity of the user.
  • U.S. Patent No. 5.246,41 1 to Rackman et al discloses an exercise bike coupled through a speed sensor and a noise generator to a TV to introduce noise into the TV channel if the user exercises below a preset level or above another preset level.
  • U.S. Patent No. 5,240,417 to Smithson et al discloses an arcade type bicycle racing simulation device which visually portrays, in an animated video scene, a rider's movements on an exercise bike in response to a variable terrain in the computer generated animated video. Sensors on the bicycle sense pedal speed and leaning position and feed this information to a computer which uses computer animation to change the position of an animated figure in the video scene of the track.
  • U.S. Patent No. 5,277,678 to Friedebach et al discloses a skiing simulation device that is coupled to a video display which shows images of the terrain that the skier is moving over.
  • the video system such as a video tape may send control signals to servo-motors to increase or decrease resistance to the movement of the skates depending on the viewed terrain on the tape.
  • U.S. patent No. 5,489,249 to Brewer et al discloses another exercise machine control system coupled to a videotape player via the player's audio and/or video track to control the exercise machine resistance. However, there is no interaction with or control of the video in response to the user's efforts in these patents.
  • U.S. Patent No. 5,308,296 discloses an interactive exercise device that utilizes interactive compact disc driven adventure scenarios and the user's physical responses to generate different outcomes to the computer generated scenarios presented on the video monitor. Speed and timing of exercise actions are required in order to advance through the scenario program.
  • the apparatus in accordance with one preferred embodiment of the invention is designed for use with a bicycle mounted on a conventional stationary exercise stand in which the rear wheel is laterally supported such that the wheel engages a resistance roller.
  • the bicycle is outfitted with a handlebar mounted cycle computer.
  • a conventional heart rate and cycle speed computer system such as the Vetta VHR25 may be used.
  • the Vetta VHR25 cyclocomputer is removably fastened to a mount secured to the handlebar of the bicycle.
  • the rear wheel of the bicycle is fitted with a magnetic reed switch pickup for the handlebar mounted cyclocomputer and the user wears a heart rate transmitter strap band around his/her chest in this commercially available cyclocomputer system.
  • the receiver is enclosed within the cyclocomputer.
  • the apparatus in accordance with the present invention basically comprises the VHR25 wheel pickup, an interface unit mounted on the cyclocomputer handlebar mount in place of the cyclocomputer, a conventional video game controller connected to the interface unit and connected to a video game CD player, a video monitor or a conventional television receiver connected to the video game player, and a prerecorded video CD playable in the video game player.
  • the interface unit converts the cyclocomputer input signals into outputs that can be used in the video game player.
  • the game controller is preferably removably mounted to the bicycle handlebar via the interface unit so as to be readily accessible to the bicycle rider during exercise.
  • the prerecorded video CD preferably contains a software program which modifies the conventional video player control program .
  • the software program on the CD modifies this video player control program based on the signal from the interface unit or signal converter mounted on the bicycle handlebar.
  • the software program effectively delays or speeds up the effective frame sequence transmission rate from the player to the video monitor or TV in response to the signal from the interface unit, which is proportional to the speed of the bicycle, i.e. the rate of exercise.
  • each real time video frame receives a unique time stamp and duration stamp during videotape recording. These time and duration stamps are also recorded on the CD during the recording of the video on the CD.
  • the video control program in the video CD player uses the unique time stamp and duration stamp associated with each video frame recorded on the CD to transmit the sequence of video frames at the proper time and in proper sequence to the video monitor or television.
  • the system and apparatus in accordance with the present invention utilizes a signal proportional to a user's exercise rate (speed) to dynamically generate modification values to modify the duration stamp values actually utilized by the player in order to effectively speed up or slow down the frame sequence rate in proportion to the user's exercise rate .
  • the result, when viewed by the user is the visual perception of actually traveling through the scenery depicted in the video sequence.
  • the exercise level signal in the illustrated embodiment is generated from input from the wheel reed switch mentioned above.
  • a wheel magnet is fastened to one of the wheel spokes.
  • a reed switch is fastened to one of the rear forks at a position opposite the wheel magnet switch. Each revolution of the bicycle wheel causes the reed switch to momentarily close as the magnet passes by.
  • This closure is sensed by the interface unit circuitry which counts the time between reed switch closures, which is therefore proportional to the speed of the bicycle.
  • This signal or count is fed through the conventional video game controller pad through the tandem video controller port and then to the video player where it is used as the basis to modify the duration time stamp of each video frame in accordance with the software program.
  • the software program basically converts this speed signal to a modification value which is added to the unique duration time stamp for each successive video frame.
  • the modification value changes as the user's speed changes. Therefore, the software program queries the modification value register and functionally modifies the next frame's time stamp before sending each video frame to the monitor for display.
  • the method in accordance with the present invention of controlling a video frame sequencing rate in a video playback sequence in which each video frame has a unique frame time stamp comprises the following steps: a) setting time offset to current clock time; b) displaying a current video frame; c) accessing a frame time stamp value and a duration time stamp value associated with said current video frame; d) accessing a user variable external signal; e) determining an adjustment value from predetermined criteria compared to the external signal; f) adding the adjustment value, the duration time stamp value, and the time offset to the frame time stamp value to generate a next frame time value; g) displaying a next frame when current clock time exceeds said the frame time value; and h) repeating steps a) through g) for each successive video frame in the sequence of video frames.
  • the step of displaying a frame more particularly includes the steps of i) comparing current clock time to the next frame time value; ii) if the current clock time equals or exceeds the next frame time value, then decompressing a next video frame into a display buffer; and iii) adding the adjustment factor to the time offset, which maintains a running track of adjustments made to the duration stamps during execution of the video frame sequence.
  • the method of the present invention and the apparatus may be used with any exercise device which can provide a signal representative of the user's exercise rate.
  • the bicycle may be replaced by a cross country ski machine, a stationary running machine, a stair stepper, or a rowing machine.
  • the storage medium such as a video CD used in the player in accordance with the present invention may have any number of video sequences recorded thereon, and it would be particularly desirable if the video sequence corresponded to the particular type of exercise device. For example, a road or trail passage sequence would be appropriate for a bicycle exercise device. A climbing sequence might be appropriate for a stair stepper. Both video sequences could be recorded on the storage medium so that either exercise device could be used.
  • the audio which is recorded on the CD along with the video frame sequence may be recorded as a separate track or in discrete audio data chunks associated and keyed to each video frame.
  • the method of varying the video display rate in accordance with the invention does not affect the reproduction rate of the audio track.
  • the audio data chunks are interleaved with the video frames, the audio data chunk can be looped back over and over by the embedded program on the CD in order to maintain synchronization with the video frame being displayed, regardless of the rate of frame display.
  • the result is a realistic interactive exercise monitoring apparatus which uses readily available components of existing video game player systems and readily available exercise equipment.
  • the invention may also be advantageously utilized with virtual reality glasses where the display is replaced by eye level display units which could even be expanded to include stereographic display devices with interlaced scan lines mapping alternate eye viewpoints.
  • eye level display units which could even be expanded to include stereographic display devices with interlaced scan lines mapping alternate eye viewpoints.
  • the user would perceive realistic three dimensional motion in real time, while actually exercising on a stationary exercise device.
  • Fig. 1 is a schematic side view of one embodiment of the apparatus in accordance with the invention utilized on a bicycle.
  • Fig. 2 is a block diagram of the apparatus in accordance with the invention shown in Fig. 1.
  • Fig. 3 is a flow diagram of the video frame rate control program encoded on the video disk in accordance with the present invention.
  • Fig. 4 is a flow diagram of the adjustment factor subroutine in accordance with the present invention.
  • Fig. 5 is an audio streaming control program flow diagram for audio data chunks interleaved with video data chunks in accordance with the invention.
  • Fig. 6 is an audio streaming control program flow diagram for audio data chunks in a file separate from the video data file.
  • Fig. 7A and 7B together is a logic flow diagram of the embedded processor in the Interface Unit of the present invention. DETAILED DESCRIPTION OF THE INVENTION
  • a schematic side view of the apparatus in accordance with a first embodiment of the apparatus 10 in accordance with the invention is shown in Fig. 1.
  • a user 12 shown in outline form, operates an exercise device 14 such as a bicycle which is mounted on a stationary exercise stand 16.
  • an exercise device 14 such as a bicycle which is mounted on a stationary exercise stand 16.
  • a television receiver 18 Positioned in front of the bicycle stand 16 is a television receiver 18 connected to a game CD player 20.
  • the bicycle 12 is fitted with a cycle computer wheel pickup 22 which senses the passage of a wheel magnet 24.
  • the wheel pickup 22 is typically a reed switch which is connected to the cycle computer via leads 26. Leads 26 terminate at contacts (not shown) in a handlebar mount 28 fastened to the handlebar 30 of the bicycle 14.
  • the cycle computer (not shown) is simply removed from the handlebar mount 28 and replaced with an interface unit 32 which clips into the handlebar mount 28.
  • the interface unit 32 has contacts which mate with the contacts connected to the leads 26 from the wheel pickup 22 mounted on one of the rear fork arms of the bicycle 14.
  • the interface unit includes a heart rate receiver circuit therein that receives a radio frequency signal from a heart rate sensor/transmitter band 34.
  • the user 12 fastens the band 34 around his/her chest.
  • a heart rate or pulse signal is sent normally from the band 34 to the user's receiver which may be a cycle computer such as a Vetta VHR-25 cyclocomputer.
  • the cyclocomputer is usually mounted on the bicycle handlebar.
  • the transmitter band is close enough (within about three feet) to the receiver in the cyclocomputer to receive the weak signals transmitted.
  • the heart rate receiver circuit in the interface unit 32 is located in the same place and is functionally the same as in the conventional cyclocomputer except that it generates a signal which is in turn fed to the CPU in the player 20 rather than a signal that is displayed on the handlebar mounted cyclocomputer.
  • the game CD player 20 is also connected to a remote game joystick controller or keypad 36 which is removably fastened to the interface unit 32.
  • the interface unit 32 is electrically connected to the standard accessory input port on the keypad 36 by a cable 38.
  • the keypad is connected to the game CD player 20 by game cable 40.
  • the game CD player 20 normally accepts several player keypads for additional users to play interactive games together by connecting one keypad to another keypad.
  • the interface unit 32 utilizes this feature to connect the interface unit 32 into the player central processing unit or CPU.
  • the exercise device in this example, a stationary bicycle exercise stand 16, includes a resistance means such as a variable friction resistance roller or wheel 42.
  • This friction roller may be set by the user manually, or optionally may include a servomotor connected to the interface unit 32 via leads 46. In this latter instance, the user may control the resistance setting via the keypad 36 and/or the resistance may be controlled automatically through the player 20 by the program in accordance with another aspect of the invention as will be subsequently described.
  • the user places the bicycle 14 on the stationary stand 16, hooks up the game player, such as a Panasonic REAL 3DO Interactive Multiplayer CD game console, to a TV or audio/video monitor 18 and connects the game player 20 to its remote keypad • 36.
  • the user then removes the cyclocomputer from the handlebar mount 28 and replaces it with the interface unit 32, and connects the keypad 36 to this interface unit 32 via connector cable 38 and optionally connects the resistance wheel 42 to the interface unit 32.
  • the user inserts a prerecorded video disc (CD) into the player, turns it on, starts the CD playing, and starts to ride, while watching the TV display.
  • CD prerecorded video disc
  • the prerecorded video CD contains a control program in accordance with the invention and a sequence of preferably real time video and audio frames recorded thereon such as a sequence from a single track trail ride in Moab, Utah, etc. originally made utilizing a helmet cam POV video camera.
  • the control program in accordance with the invention modifies the video sequence rate in the player 20 CPU fed to the TV 18 commensurately with the speed that the user 12 is pedaling. This gives the user/viewer a realistic feeling that he is actually following the route of the displayed single track in real time.
  • the video sequence freezes when the user stops the bicycle, as would the scenery viewed on an actual ride.
  • the program may also change the resistance wheel 42 setting commensurate with the terrain being traveled in the video. For example, the resistance may be increased when the video sequence involves uphill travel and decreased when the sequence shows downhill travel.
  • Fig. 2 is a block diagram of the apparatus in accordance with the invention shown in Fig. 1.
  • the apparatus 10 includes the interface unit 32 connected to the game controller or keypad 36 which is in turn connects to the CPU of the player 20.
  • a prerecorded data storage medium 48 such as a compact laser disc (CD) in accordance with the invention, is inserted into the player 20.
  • This CD contains media data including a set of digitized video frames and audio data packets and an encoded program which modifies the player control program 50.
  • CD compact laser disc
  • the CPU of the player 20 includes the control program 50, a content buffer 52 which decodes and decompresses the data stream read from the CD 48, a dashboard display overlay generator 54, and a set of at least two display buffers 56 and 58.
  • the player 20 also optionally has inputs for signals from remote system CPUs 60.
  • the game player 20 includes a control program or operating system 50 which controls all basic input and display functions.
  • Each CD typically played in the player 20 also includes a program which manipulates the control program 50 to produce the particular game scenery set and characters displayed and manipulated on the audio visual display 18.
  • the CD instead of the game program on the CD, the CD contains an exercise program thread to manipulate and display the real time exercise inputs from the interface unit 32 such as speed, cadence, total distance traveled, lap distance, calories burned and time lapsed and time remaining in the particular exercise segment. These parameters are calculated and displayed on a "dashboard "overlay on the audio visual monitor 18. They are generated in the overlay block 54 and fed to the display buffers 56 and 58 as will be subsequently further discussed. The overall control of the video sequences, and the start/stop of the exercise overlay program is manipulated via the keypad 36 mounted on the interface unit 32 on the handlebar 30 of the bicycle 14.
  • the play of the video and audio sequences stored on the CD in accordance with the present invention is controlled by the program shown in block diagram form in Fig. 3.
  • This program is encoded on the CD and operates on the operating control program 50 in the CPU of the player 20.
  • the present invention preferably utilizes real time video and audio recorded sequences, such as can be recorded using a POV (Point of View) videotape camera mounted on an athlete's head or vehicle such as a bicycle.
  • a POV Point of View
  • Each video frame recorded is assigned and has recorded with it a unique frame time stamp value and a duration stamp value for accessing the next frame packet of data upon playback.
  • the duration stamp is a constant value, for example, about 8 milliseconds.
  • the audio may be interlaced with the video or may be a separate track recording.
  • the recorded sequence of video and audio are then digitized and recorded on a video CD along with the control program described below and shown in the Figures herein.
  • the basic effect of the control program of the present invention is to control the video frame reproduction rate in accordance with the exercise rate of the user on the exercise device 14. Therefore as the exercise rate increases, the frame rate of display increases, and the user sees the scenery flashing by faster. As the exercise rate decreases, the user sees the scenery pass by slower and slower, until the user stops and the scene displayed stops also. Thus the user gets the sensation of actually traveling through the scenery shown in the video.
  • the process flow begins, in Fig. 3, in operation 100 when the user inserts the exercise video CD in the player 20, begins to play the CD, and begins pedaling the bicycle.
  • the program sets, in operation 102, a cumulative time offset (T os ) to the current clock time of the CPU.
  • This time offset tracks the total difference in time that the program modifies the video sequence due to the exercise rate of the user.
  • the program next queries, in operation 104, whether a stop video stream flag is set. This flag will be discussed further below in reference to the program operations in Fig. 4. However, if the Stop Video Flag is set, as when the user stops pedaling to rest for a period of time, control passes to a wait operation 106. Wait operation 106 is typically a process delay of on the order of 10 milliseconds, after which the query in operation 104 is performed again. If the Stop Video Stream flag is not set, control passes to operation 108.
  • the current frame time stamp value (T f ) is retrieved and the current frame duration value (T d ) is retrieved from the decompressed stream data in content buffer 52.
  • the Adjustment value (T adj ) is obtained, in operation 110, from the program sequence shown in Fig. 4.
  • the variable T next is set equal to T f - T d + T adj + T os . This is the clock time at which the next frame should be decompressed into the decompression buffer 52.
  • operation 114 the query is made whether current CPU clock time is equal to or greater than T next . In other words, whether it is time to show the next video frame. If the answer is no, control passes again to the wait operation 106. If the answer is yes, control passes to operation 116 where the next video frame is decompressed to the decompression buffer in the control buffer block 52 of the player CPU. Control then passes to operation 118. In operation 118, the contents of the decompression buffer are copied to either frame buffer A or frame buffer B, whichever is pointed to by a pointer which alternates between the two frame buffers.
  • the frame buffer pointer is switched to the other buffer.
  • the contents of T adJ are added to the T os register so as to keep track of total adjustments to the sequence.
  • Control then passes to operation 128 where the program queries whether there are any more video frames in the sequence on the CD. If there are none, the program ends in operation 130. If there are additional frames, control passes again to the wait operation 106 and the above steps are repeated.
  • the video reproduction rate is modified by adding time or subtracting time from the prerecorded frame duration stamp value. In other words, the value of T adj changes and thus modifies the effect of T d .
  • Fig. 4 describes how T ⁇ is modified. The sequence of operations in Fig.
  • the sequence begins in operation 132 where the wheel speed input signal from the wheel pickup is fed through the interface unit 32 into the CPU through the game controller keypad 36.
  • the current speed corresponding to miles per hour or kilometers per hour, is obtained from the raw signal in operation 134. This current speed is continually updated so long as there is a wheel speed thread from the interface unit 32.
  • validity checks are performed in this operation to ensure that the signal is, in fact, a correct wheel speed signal.
  • Table 1 An example of the table values is provided in Table 1 below. These values are empirically determined to give the appearance to the user of smooth transitions between frames and may be different for different operating systems and different video player machine speeds. Table 1 values are chosen for video operation on a Panasonic 3DO multiplayer system. Miles per hour T x adjust
  • Figs. 5 and 6 flow diagrams for two versions of the audio portion of the prerecorded sequence are shown.
  • the audio data chunks may be in a separate file from the video file or the audio data chunks may be interleaved with the video frame data chunks in the same file.
  • the Fig. 6 flow diagram is for processing audio data chunks which are stored in a separate audio data file on the CD.
  • Fig. 5 provides a flow diagram for play of audio data chunks which are interleaved with the video frame data in the same file. Either case may be used dependent upon variables such as buffer space and storage medium drive speed.
  • the audio program code is encoded on the CD as is the video program code described above with reference to Figs. 3 and 4.
  • the audio stream starts in operation 200.
  • a digital pointer is set to one of at least two audio buffers in operation 202 and control passes to operation 204 where an audio data chunk is retrieved from the decompression content buffer 52.
  • the audio data chunk is then loaded into the buffer pointed to by the audio pointer in operation 206.
  • operation control is passed to operation 210 where the query is made whether the audio stream is complete. If so, control passes to operation 212 and the audio play stream stops. If the audio stream is not complete, control passes to operation 214 where the pointer is shifted to the next buffer and control is passed back to operation 204. This process repeats until there are no more audio data chunks signifying that the audio stream is complete. In the case just described, the audio continues to play, even when the video slows in response to the actions of the user on the exercise device 14.
  • the audio stream control begins in operation 220.
  • a pointer is set to one of at least two audio buffers in operation 222.
  • Control passes to operation 224 where an audio data chunk associated with the current video frame is retrieved from the decompression content buffer 52. This data chunk is then loaded into the audio buffer pointed to in operation 226 and play of this audio chunk immediately begins in operation 228.
  • control shifts to operation 230 where the stream is queried to determine if the audio stream is complete. If not, the query is made, in operation 232, whether the next audio data chunk is available.
  • the query in operation 232 is whether the next video frame has been called for display. This becomes important when the user is slowing down the video display by reducing his or her exercise rate, e.g. pedaling slower. If the next video frame has not been called, the next audio data chunk will not be available. In this case, operation 232 transfers control back to operation 228 and the current audio data chunk is replayed. Where the audio is wind noise, sounds of the road, or natural background noise in the country, the user will not likely be able to distinguish that the audio is being "looped back". Once the next video frame is called, the query in operation 232 will transfer control to operation 234 where the pointer is set to another buffer.
  • Control then transfers back to operation 224 to get another audio data chunk and operations 226, 228, 230, and 232 are repeated until the last of the audio stream is processed. In this case, control is transferred to operation 236 where the audio play is stopped.
  • the audio buffers provide a smooth sequencing of audio chunk play. In the present invention, the rate of audio play remains constant, independent of the video frame display rate so that the audio pitch and tempo remains constant and the user perceives a pleasing audio signal, as he would on location. Also, as the user slows down, the on-location sounds would not change appreciably. However, optionally, the audio volume may be made to increase or decrease as the user increases or decreases speed respectively.
  • the present invention is described above with reference to one particular embodiment thereof.
  • the apparatus and method of the invention may be adapted to any video CD playing system.
  • the particular embodiment above is specifically designed for use in a Panasonic REAL 3DO Interactive Multiplayer.
  • This game player can play audio CDs, video CDs, and game CDs which use the 3 DO operating system.
  • Other operating systems and platforms may also be used, including multimedia computers which accept video CDs.
  • the storage medium may be other than a video CD.
  • the storage medium may be a computer hard disk or the video /audio file may be transmitted over cable, via modem, or other transmission means to the CPU of the playing device.
  • the playing device may be a multimedia PC, a dedicated video game player, or a multiplayer such as the 3 DO system or a set top box coupled via modem or cable to a television.
  • the exercise device may be a stationary ski machine, stair stepper, rowing machine or treadmill.
  • the interface unit may be permanently built in to the control system for the exercise machine or may be separately installed.
  • the media content storage may be a video CD, a file transmitted via broadcast or modem, or other digital data storage device such as computer memory or computer hard drive.
  • the player CPU may be a commercial game player, a dedicated CPU made specifically for the purpose of the exercise machine, or it may be included with an interface unit integral to a set top box connected to a TV.
  • the prerecorded video may include coded data for setting the exercise device to predetermined resistance values.
  • the program would include a control thread which accesses the control data associated with the video frame which sets the resistance. This data would then be translated into setting values which would be transmitted to the servomotor or stepper motor connected to the resistance control such as resistance wheel 42 on the exercise stand 16 shown in Fig. 1.
  • the interface unit 32 includes a battery, a PIC programmable processor, a heart rate receiver tuned to the transmission frequency of the heart rate transmitter 34, a series of shift registers, a 10 MegaHertz clock, wheel speed input terminals which mate with the contacts on the cyclocomputer handlebar mount 28, and a nine pin output connector which connects the interface unit 32 to the 3DO game controller keypad 36.
  • the PIC processor is an 8 bit device, which processes the incoming tics, or beats from the wheel speed sensor and the ticks from the output of the heart rate receiver.
  • the 3 DO multiplayer is a 32 bit device.
  • the shift registers in the interface unit convert the data from the PIC Processor to 32 bit words for compatibility of communication with the 3DO player.
  • the interface unit 32 basically collects data from the heart rate and wheel speed inputs and transmits the heart rate and wheel speed data to the 3D player when queried by the main program in the 3DO player. Provision may also be included in the interface unit 32 for providing a signal to a stepper motor or servomotor on the exercise device to vary the resistance provided by the resistance roller 42.
  • a logic flow diagram of the embedded program in the PIC processor is shown in Fig. 7.
  • the interface unit processor starts in operation 400.
  • a run time crystal clock RTCC is used to run the processor and to measure time durations between input pulses in the PIC processor. This RTCC runs at 10 MHz and counts between zero and 255. The output rolls over at 255.
  • Operation 402 initializes several flags and registers to zero. Specifically, a load pulse flag, a heart beat flag, a heart tic flag, a wheel rotation flag and a wheel tic flag are set to zero. Also, a heart count register, a heart store register, a wheel count register, and a wheel store register are set to zero. The heart count registers and wheel count registers are used to accumulate time tics between input pulses from the heart rate receiver and the wheel rotation reed switch as will become more apparent below.
  • This flag will be set if the 3DO program is ready to receive input from the interface unit 32. In this case, control transfers to operation 414 where the interface unit 32 output registers are loaded with the contents of the heart store and wheel store registers. These output registers are then immediately read by the 3 DO operating system through the connection through the game controller or keypad 36.
  • control passes to operation 416 where the query is made whether a heartbeat flag has been set, i.e. a beat has been received by the heart rate receiver. If a beat has been received, control passes to operation 418 where the heart count register contents are transferred to the heart store register. Then, in operation 420, the heart count register is reset to zero and the heart beat flag is reset in order to sense another heartbeat. Control then proceeds from operation 420 to operation 422. If no heartbeat has been received in the heart rate receiver, and thus the heart beat flag is not set, operation 416 transfers directly to operation 422.
  • operation 422 the query is made whether the wheel rotate flag has been set by passage of the wheel magnet 24 past the reed switch 22. If not, control passes to operation 424. If the wheel rotate flag is set, control passes to operation 426 where the contents of the wheel count register are moved to the wheel store register. Control then transfers to operation 428, where the wheel count register is set to zero and the wheel rotate flag is reset in order to sense receipt of another wheel rotation.
  • Operation 424 queries whether the heart tic flag is set. If so, control transfers to operation 432 where the heart count register is incremented and the heart tic flag is reset. Control then transfers to operation 430. If the heart tic flag is not set, operation 424 transfers control directly to operation 430.
  • Operation 430 queries whether the wheel tic flag is set. If so, control transfers to operation 434 where the wheel count register is incremented and the wheel tic flag is reset. Control then passes back to operation 406. If the wheel tic flag is not set, operation 430 passes directly back to operation 406.
  • the sequence of operations described in Fig. 7 is continuous. The net effect of the sequence is to constantly update the heart count, wheel count, heart store, and wheel store registers as wheel rotations and heart beats are received. This information is passed into the output registers for transmission to the 3 DO control system whenever the 3DO control program requests input which is about 60 times per second. It is to be understood that the above description is exemplary of one embodiment only.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Television Signal Processing For Recording (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Apparatus For Radiation Diagnosis (AREA)
  • Signal Processing Not Specific To The Method Of Recording And Reproducing (AREA)

Abstract

L'invention concerne un système, un appareil et une méthode de commande interactive de lecture vidéo en temps réel et de lecture de pistes audio. Dans un mode de réalisation préféré, l'appareil représente un système de vidéo interactif destiné à l'entraînement dans lequel on utilise un vélo, un détecteur de la vitesse d'une roue de vélo, une unité d'interface connectée au détecteur de la vitesse d'une roue de vélo et un contrôleur de jeu traditionnel, connecté à un lecteur traditionnel de jeux vidéo sur CD qui est connecté, à son tour, à un poste de télévision. Le lecteur lit un CD vidéo préenregistré, la vitesse d'affichage des images vidéo étant modifiée par un logiciel intégré au CD de sorte que la vitesse de la vidéo varie en fonction du niveau d'activité sur le dispositif d'entraînement. On modifie les variations de la fréquence d'images complètes en changeant l'horodateur de durée de chaque image vidéo complète utilisée par le programme de commande du lecteur, de manière à modifier le moment séquentiel auquel le lecteur vidéo appelle pour affichage chaque image complète. Les variations du taux d'affichage vidéo ne dépendent pas du taux de lecture audio. Pour maintenir la synchronisation de l'audio et du vidéo sans modifier le taux de lecture audio, des parties de l'enregistrement audio sont mises en boucle, c'est-à-dire relues.
PCT/US1997/017974 1996-10-04 1997-10-03 Appareil et procede video d'entrainement dynamique en temps reel WO1998015112A2 (fr)

Priority Applications (3)

Application Number Priority Date Filing Date Title
CA002267988A CA2267988A1 (fr) 1996-10-04 1997-10-03 Appareil et procede video d'entrainement dynamique en temps reel
AU46691/97A AU735562B2 (en) 1996-10-04 1997-10-03 Dynamic real time exercise video apparatus and method
EP97945508A EP1011816A4 (fr) 1996-10-04 1997-10-03 Appareil et procede video d'entrainement dynamique en temps reel

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US08/726,387 1996-10-04
US08/726,387 US6004243A (en) 1995-10-11 1996-10-04 Dynamic real time exercise video apparatus and method

Publications (2)

Publication Number Publication Date
WO1998015112A2 true WO1998015112A2 (fr) 1998-04-09
WO1998015112A3 WO1998015112A3 (fr) 1998-07-02

Family

ID=24918408

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US1997/017974 WO1998015112A2 (fr) 1996-10-04 1997-10-03 Appareil et procede video d'entrainement dynamique en temps reel

Country Status (4)

Country Link
EP (1) EP1011816A4 (fr)
AU (1) AU735562B2 (fr)
CA (1) CA2267988A1 (fr)
WO (1) WO1998015112A2 (fr)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2796513A1 (fr) * 1999-07-16 2001-01-19 Valentin Lefevre Dispositif permettant de se diriger de facon interactive et fluide dans un film numerique compresse et logiciel gerant ce dispositif
EP1473724A1 (fr) * 2003-05-02 2004-11-03 Sony Corporation Appareil et méthode de reproduction de données, appareil et méthode d'enregistrement et de reproduction de données
GB2431595A (en) * 2005-10-31 2007-05-02 Helen Lois Anne Burge An exercise machine with attached interactive video screen
EP1908499A1 (fr) * 2006-10-05 2008-04-09 SenzAthlon GmbH Bâton avec des sensors pour la pratique du sport
US8021277B2 (en) 2005-02-02 2011-09-20 Mad Dogg Athletics, Inc. Programmed exercise bicycle with computer aided guidance
ES2386559A1 (es) * 2009-04-02 2012-08-23 Tomás Mangut Gutiérrez Unidad de control video-digital y mecánica
WO2014082063A3 (fr) * 2012-11-26 2014-07-17 Robert Silagy Ajustement de vitesse pour une animation graphique de programmes d'exercice
US8951168B2 (en) 2008-03-05 2015-02-10 Mad Dogg Athletics, Inc. Programmable exercise bicycle
CN111341413A (zh) * 2020-02-27 2020-06-26 东北石油大学 应用上的运动频率调节处理方法和装置
US11806577B1 (en) 2023-02-17 2023-11-07 Mad Dogg Athletics, Inc. Programmed exercise bicycle with computer aided guidance

Families Citing this family (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9900177B2 (en) 2013-12-11 2018-02-20 Echostar Technologies International Corporation Maintaining up-to-date home automation models
US9495860B2 (en) 2013-12-11 2016-11-15 Echostar Technologies L.L.C. False alarm identification
US20150163412A1 (en) 2013-12-11 2015-06-11 Echostar Technologies, Llc Home Monitoring and Control
US9769522B2 (en) 2013-12-16 2017-09-19 Echostar Technologies L.L.C. Methods and systems for location specific operations
US9723393B2 (en) 2014-03-28 2017-08-01 Echostar Technologies L.L.C. Methods to conserve remote batteries
US9621959B2 (en) 2014-08-27 2017-04-11 Echostar Uk Holdings Limited In-residence track and alert
US9824578B2 (en) 2014-09-03 2017-11-21 Echostar Technologies International Corporation Home automation control using context sensitive menus
US9989507B2 (en) 2014-09-25 2018-06-05 Echostar Technologies International Corporation Detection and prevention of toxic gas
US9511259B2 (en) 2014-10-30 2016-12-06 Echostar Uk Holdings Limited Fitness overlay and incorporation for home automation system
US9983011B2 (en) 2014-10-30 2018-05-29 Echostar Technologies International Corporation Mapping and facilitating evacuation routes in emergency situations
US9967614B2 (en) 2014-12-29 2018-05-08 Echostar Technologies International Corporation Alert suspension for home automation system
US9729989B2 (en) 2015-03-27 2017-08-08 Echostar Technologies L.L.C. Home automation sound detection and positioning
US9948477B2 (en) 2015-05-12 2018-04-17 Echostar Technologies International Corporation Home automation weather detection
US9632746B2 (en) 2015-05-18 2017-04-25 Echostar Technologies L.L.C. Automatic muting
US9960980B2 (en) 2015-08-21 2018-05-01 Echostar Technologies International Corporation Location monitor and device cloning
US9996066B2 (en) 2015-11-25 2018-06-12 Echostar Technologies International Corporation System and method for HVAC health monitoring using a television receiver
US10101717B2 (en) 2015-12-15 2018-10-16 Echostar Technologies International Corporation Home automation data storage system and methods
US9798309B2 (en) 2015-12-18 2017-10-24 Echostar Technologies International Corporation Home automation control based on individual profiling using audio sensor data
US10091017B2 (en) 2015-12-30 2018-10-02 Echostar Technologies International Corporation Personalized home automation control based on individualized profiling
US10073428B2 (en) 2015-12-31 2018-09-11 Echostar Technologies International Corporation Methods and systems for control of home automation activity based on user characteristics
US10060644B2 (en) 2015-12-31 2018-08-28 Echostar Technologies International Corporation Methods and systems for control of home automation activity based on user preferences
US9628286B1 (en) 2016-02-23 2017-04-18 Echostar Technologies L.L.C. Television receiver and home automation system and methods to associate data with nearby people
US9882736B2 (en) 2016-06-09 2018-01-30 Echostar Technologies International Corporation Remote sound generation for a home automation system
US10294600B2 (en) 2016-08-05 2019-05-21 Echostar Technologies International Corporation Remote detection of washer/dryer operation/fault condition
US10049515B2 (en) 2016-08-24 2018-08-14 Echostar Technologies International Corporation Trusted user identification and management for home automation systems

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5277678A (en) * 1992-07-28 1994-01-11 Fitness Master, Inc. Video interactive ski exerciser
US5362069A (en) * 1992-12-03 1994-11-08 Heartbeat Corporation Combination exercise device/video game
US5645513A (en) * 1992-11-02 1997-07-08 Computer Athlete, Inc. Exercising apparatus which interacts with a video game apparatus during exercise
US5667459A (en) * 1994-11-10 1997-09-16 Su; Li-Ping Computerized exercise game machine

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5645573A (en) * 1994-10-12 1997-07-08 Angeion Corporation Optimal pulse defibrillator

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5277678A (en) * 1992-07-28 1994-01-11 Fitness Master, Inc. Video interactive ski exerciser
US5645513A (en) * 1992-11-02 1997-07-08 Computer Athlete, Inc. Exercising apparatus which interacts with a video game apparatus during exercise
US5362069A (en) * 1992-12-03 1994-11-08 Heartbeat Corporation Combination exercise device/video game
US5667459A (en) * 1994-11-10 1997-09-16 Su; Li-Ping Computerized exercise game machine

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of EP1011816A2 *

Cited By (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001006514A1 (fr) * 1999-07-16 2001-01-25 Total Immersion, S.A.R.L. Dispositif permettant de se diriger de facon interactive et fluide dans un film numerique compresse et logiciel gerant ce dispositif
FR2796513A1 (fr) * 1999-07-16 2001-01-19 Valentin Lefevre Dispositif permettant de se diriger de facon interactive et fluide dans un film numerique compresse et logiciel gerant ce dispositif
EP1473724A1 (fr) * 2003-05-02 2004-11-03 Sony Corporation Appareil et méthode de reproduction de données, appareil et méthode d'enregistrement et de reproduction de données
CN100405493C (zh) * 2003-05-02 2008-07-23 索尼株式会社 数据再现装置和方法、数据记录和再现装置及方法
US7496004B2 (en) 2003-05-02 2009-02-24 Sony Corporation Data reproducing apparatus, data reproducing method, data recording and reproducing apparatus, and data recording and reproducing method
US9694240B2 (en) 2005-02-02 2017-07-04 Mad Dogg Athletics, Inc. Programmed exercise bicycle with computer aided guidance
US8021277B2 (en) 2005-02-02 2011-09-20 Mad Dogg Athletics, Inc. Programmed exercise bicycle with computer aided guidance
US11990221B2 (en) 2005-02-02 2024-05-21 Mad Dogg Athletics, Inc. Programmed exercise bicycle with computer aided guidance
US8506457B2 (en) 2005-02-02 2013-08-13 Mad Dogg Athletics, Inc. Programmed exercise bicycle with computer aided guidance
US11908564B2 (en) 2005-02-02 2024-02-20 Mad Dogg Athletics, Inc. Programmed exercise bicycle with computer aided guidance
US10137328B2 (en) 2005-02-02 2018-11-27 Mad Dogg Athletics, Inc. Programmed exercise bicycle with computer aided guidance
GB2431595A (en) * 2005-10-31 2007-05-02 Helen Lois Anne Burge An exercise machine with attached interactive video screen
EP1908499A1 (fr) * 2006-10-05 2008-04-09 SenzAthlon GmbH Bâton avec des sensors pour la pratique du sport
US9724589B2 (en) 2008-03-05 2017-08-08 Mad Dogg Athletics, Inc. Programmable exercise bicycle
US8951168B2 (en) 2008-03-05 2015-02-10 Mad Dogg Athletics, Inc. Programmable exercise bicycle
ES2386559A1 (es) * 2009-04-02 2012-08-23 Tomás Mangut Gutiérrez Unidad de control video-digital y mecánica
WO2014082063A3 (fr) * 2012-11-26 2014-07-17 Robert Silagy Ajustement de vitesse pour une animation graphique de programmes d'exercice
CN111341413A (zh) * 2020-02-27 2020-06-26 东北石油大学 应用上的运动频率调节处理方法和装置
US11806577B1 (en) 2023-02-17 2023-11-07 Mad Dogg Athletics, Inc. Programmed exercise bicycle with computer aided guidance

Also Published As

Publication number Publication date
EP1011816A2 (fr) 2000-06-28
EP1011816A4 (fr) 2002-07-03
WO1998015112A3 (fr) 1998-07-02
AU4669197A (en) 1998-04-24
AU735562B2 (en) 2001-07-12
CA2267988A1 (fr) 1998-04-09

Similar Documents

Publication Publication Date Title
US6004243A (en) Dynamic real time exercise video apparatus and method
US6142913A (en) Dynamic real time exercise video apparatus and method
AU735562B2 (en) Dynamic real time exercise video apparatus and method
US5888172A (en) Physical exercise video system
US5591104A (en) Physical exercise video system
US7022048B1 (en) Video fitness machine
US20050075213A1 (en) Exercise device independent, variable display rate visual exercise system
US6152856A (en) Real time simulation using position sensing
US8717254B1 (en) Portable motion sensor and video glasses system for displaying a real time video display to a user while exercising
US20100279822A1 (en) Systems and methods for optimizing one or more audio tracks to a video stream
US8979710B2 (en) Adaptable exercise system and method
US5890995A (en) Interactive exercise apparatus
US5785630A (en) Interactive exercise apparatus
US20070042868A1 (en) Cardio-fitness station with virtual- reality capability
CN1332723C (zh) 用于提供具有促动节目的改进型运动器械的系统和方法
US7837595B2 (en) Controller for an exercise bicycle
US20060063644A1 (en) Cross reference to related applications
US20100035726A1 (en) Cardio-fitness station with virtual-reality capability
JPH08299596A (ja) データ利用ゲームシステム並びにそれに用いられるデータ作成装置、ゲーム装置及びデータカード
WO1994016774A1 (fr) Systeme video pour exercice physique
KR101751458B1 (ko) 동영상 연동 스포츠 시뮬레이션 장치
JP2000342713A (ja) 体感競技中継装置
WO2010010830A1 (fr) Dispositif d’entraînement, procédé de reproduction d’une composition musicale, support d’enregistrement d’informations et programme
US20210402281A1 (en) Adaptable exercise system and method
JPH10263110A (ja) サイクリングシミュレーションシステム

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A2

Designated state(s): AL AM AT AU AZ BB BG BR BY CA CH CN CZ DE DK EE ES FI GB GE HU IL IS JP KE KG KP KR KZ LK LR LS LT LU LV MD MG MK MN MW MX NO NZ PL PT RO RU SD SE SG SI SK TJ TM TR TT UA UG UZ VN AM AZ BY KG KZ MD RU TJ TM

AL Designated countries for regional patents

Kind code of ref document: A2

Designated state(s): GH KE LS MW SD SZ UG ZW AT BE CH DE DK ES FI FR GB GR IE IT LU MC NL PT SE BF BJ CF CG CI CM

AK Designated states

Kind code of ref document: A3

Designated state(s): AL AM AT AU AZ BB BG BR BY CA CH CN CZ DE DK EE ES FI GB GE HU IL IS JP KE KG KP KR KZ LK LR LS LT LU LV MD MG MK MN MW MX NO NZ PL PT RO RU SD SE SG SI SK TJ TM TR TT UA UG UZ VN AM AZ BY KG KZ MD RU TJ TM

AL Designated countries for regional patents

Kind code of ref document: A3

Designated state(s): GH KE LS MW SD SZ UG ZW AT BE CH DE DK ES FI FR GB GR IE IT LU MC NL PT SE BF BJ CF CG CI CM

DFPE Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed before 20040101)
ENP Entry into the national phase

Ref document number: 2267988

Country of ref document: CA

Ref country code: CA

Ref document number: 2267988

Kind code of ref document: A

Format of ref document f/p: F

WWE Wipo information: entry into national phase

Ref document number: 1997945508

Country of ref document: EP

NENP Non-entry into the national phase

Ref country code: JP

Ref document number: 1998516931

Format of ref document f/p: F

REG Reference to national code

Ref country code: DE

Ref legal event code: 8642

WWP Wipo information: published in national office

Ref document number: 1997945508

Country of ref document: EP

WWW Wipo information: withdrawn in national office

Ref document number: 1997945508

Country of ref document: EP