WO1997035277A1 - Foot-operated cursor controller - Google Patents

Foot-operated cursor controller Download PDF

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Publication number
WO1997035277A1
WO1997035277A1 PCT/GB1997/000763 GB9700763W WO9735277A1 WO 1997035277 A1 WO1997035277 A1 WO 1997035277A1 GB 9700763 W GB9700763 W GB 9700763W WO 9735277 A1 WO9735277 A1 WO 9735277A1
Authority
WO
WIPO (PCT)
Prior art keywords
foot
pedal
movement
cursor controller
operated
Prior art date
Application number
PCT/GB1997/000763
Other languages
French (fr)
Inventor
Nigel Keith Bouchier Robertson
Original Assignee
Nigel Keith Bouchier Robertson
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nigel Keith Bouchier Robertson filed Critical Nigel Keith Bouchier Robertson
Priority to AU25134/97A priority Critical patent/AU2513497A/en
Publication of WO1997035277A1 publication Critical patent/WO1997035277A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/30Controlling members actuated by foot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/30Controlling members actuated by foot
    • G05G1/305Compound pedal co-operating with two or more controlled members
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0334Foot operated pointing devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game

Definitions

  • This invention relates to a foot-operated computer cursor controller.
  • Modern computer interfaces generally include a cursor, by which the user can indicate specific areas or points on the screen before (or sometimes after) selecting from a range of command inputs.
  • Cursor control is commonly achieved with a mouse, operated by one hand.
  • the mouse and hand are normally at the side of the keyboard, forcing the operating arm to be abducted and so creating the possibility of overuse injuries in the neck and shoulder muscles.
  • the user has to move the hand off the keyboard in order to move the cursor, then back again in order to enter text or keystroke commands: this is an inefficient process.
  • cursor controllers govern the acceleration ofthe cursor rather than its position, and so are slow to use, or have limited resolution or precision.
  • the present invention provides fast precise foot control of the cursor position.
  • the invention comprises two controls, of which one determines directional movement and the other varies the sensitivity of he cursor to those directional control inputs.
  • the Movement Pedal 1 is operated by the user to move the cursor from its current position towards the desired position.
  • the Sensitivity Pedal 2 affects the extent of the resulting cursor movement: when the Sensitivity Pedal is only slightly depressed, small precise cursor movements result from Movement Pedal inputs so that individual pixels may readily be selected; when the Sensitivity Pedal is fully depressed, large fast movements result so that any part of the screen is accessible with a single actuation ofthe Movement Pedal.
  • a cursor movement can be achieved which is both fast and precise, yet is still within the comfortable range of foot movement, by starting with maximum sensitivity then reducing the sensitivity as the target position is approached.
  • the two controls are used dynamically together.
  • Pedal movements in both axes of the Movement Pedal and in the up-down axis of the Sensitivity Pedal are sensed by conventional opto-electronic mouse components. Clicks are sensed by non-latching switches.
  • the Movement Pedal can be moved both up and down and from side to side, rotating about a pivot at the heel end.
  • the cursor moves in the direction of pedal movement: down the screen when the pedal is depressed, up when the pedal is allowed to lift; towards the left of the screen when the pedal is rotated anti ⁇ clockwise (left), towards the right of the screen when the pedal is rotated clockwise (right).
  • the Sensitivity Pedal When depressed the Sensitivity Pedal initiates then increases sensitivity of the cursor to inputs from the Movement Pedal. With only slight depression sensitivity is low, in order to facilitate precise cursor positioning, whereas with full depression sensitivity is very high for fast cursor movements across the screen. The effect is progressive, so that when partly depressed a moderate sensitivity is given.
  • the Sensitivity Pedal is so mounted or designed as to enable a rocking action from side to side when the user's foot is inverted or everted. Switches are actuated when the pedal is so rocked, which give the functions of mouse-button clicks.
  • the pedals can be positioned independently of each other, so that according to preference a user may use the left foot to operate the Movement Pedal and the right foot to operate the Sensitivity Pedal, or vice-versa.
  • the signals from the two pedals are made available separately to the computer, so that their interaction can be varied or switched off in software. This enables software to make specific use of the pedals, such as brake and accelerator simulation for games.
  • pedal movement in one or more axes is sensed by electromagnetic induction.
  • pedal movement in one or more axes is sensed by a linear voltage displacement transducer.
  • pedal movement in one or more axes is sensed by a potentiometer.
  • pedal movement in one or more axes is sensed by an optical transmission transducer.
  • both pedals move in all three axes - up/down, side-to-side, and edge-to-edge rocking. All signals are processed in software according to the specific application.
  • one or both pedals pivot around a point forward of the heel, and do not move when the foot is removed.
  • one or both pedals pivot around a point forward of the heel, and return to an intermediate position when the foot is removed.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Automation & Control Theory (AREA)
  • Position Input By Displaying (AREA)

Abstract

Two pedals are used together to control a computer cursor. A Sensitivity Pedal (Pedal 2) varies the sensitivity of the cursor and a Movement Pedal (Pedal 1) determines directional movement. By using both feet dynamically together, greater speed and precision is possible than with one foot alone. Cursor movements can be achieved which are both fast and precise, yet are still within the comfortable range of foot movement, by starting with maximum sensitivity then reducing the sensitivity as the target position is approached. Mouse-clicks are generated by rotational movement of the Sensitivity Pedal.

Description

FOOT-OPERATED CURSOR CONTROLLER Description This invention relates to a foot-operated computer cursor controller.
Modern computer interfaces generally include a cursor, by which the user can indicate specific areas or points on the screen before (or sometimes after) selecting from a range of command inputs. Cursor control is commonly achieved with a mouse, operated by one hand. The mouse and hand are normally at the side of the keyboard, forcing the operating arm to be abducted and so creating the possibility of overuse injuries in the neck and shoulder muscles. Also the user has to move the hand off the keyboard in order to move the cursor, then back again in order to enter text or keystroke commands: this is an inefficient process.
Other known cursor controllers govern the acceleration ofthe cursor rather than its position, and so are slow to use, or have limited resolution or precision.
The present invention provides fast precise foot control of the cursor position. The invention comprises two controls, of which one determines directional movement and the other varies the sensitivity of he cursor to those directional control inputs.
Some specific embodiments of the invention will now be described by way of example, with reference to the accompanying drawing.
Example \
Referring to the drawing, the Movement Pedal 1 is operated by the user to move the cursor from its current position towards the desired position. The Sensitivity Pedal 2 affects the extent of the resulting cursor movement: when the Sensitivity Pedal is only slightly depressed, small precise cursor movements result from Movement Pedal inputs so that individual pixels may readily be selected; when the Sensitivity Pedal is fully depressed, large fast movements result so that any part of the screen is accessible with a single actuation ofthe Movement Pedal. Thus a cursor movement can be achieved which is both fast and precise, yet is still within the comfortable range of foot movement, by starting with maximum sensitivity then reducing the sensitivity as the target position is approached. The two controls are used dynamically together.
Pedal movements in both axes of the Movement Pedal and in the up-down axis of the Sensitivity Pedal are sensed by conventional opto-electronic mouse components. Clicks are sensed by non-latching switches.
When the Sensitivity Pedal is not depressed, the Movement Pedal does not move the cursor at all. This is a means of allowing the Movement Pedal to be re- positioned without moving the cursor, and is in this way equivalent to lifting the mouse off the mouse-mat.
The Movement Pedal can be moved both up and down and from side to side, rotating about a pivot at the heel end. When the pedal is moved (while the Sensitivity Pedal is depressed), the cursor moves in the direction of pedal movement: down the screen when the pedal is depressed, up when the pedal is allowed to lift; towards the left of the screen when the pedal is rotated anti¬ clockwise (left), towards the right of the screen when the pedal is rotated clockwise (right). These pedal movements can be made simultaneously in both axes, to give direct linear cursor movement to any point on the screen.
When depressed the Sensitivity Pedal initiates then increases sensitivity of the cursor to inputs from the Movement Pedal. With only slight depression sensitivity is low, in order to facilitate precise cursor positioning, whereas with full depression sensitivity is very high for fast cursor movements across the screen. The effect is progressive, so that when partly depressed a moderate sensitivity is given. The Sensitivity Pedal is so mounted or designed as to enable a rocking action from side to side when the user's foot is inverted or everted. Switches are actuated when the pedal is so rocked, which give the functions of mouse-button clicks. When the left side ofthe pedal is pressed downwards, a Left mouse- button click is given, and when the right side ofthe pedal is pressed downwards, a Right mouse-button click is given (these clicks can optionally be swapped over Left to Right and Right to Left in software as is normal for a mouse). The clicks can be felt and /or heard to confirm operation.
The pedals can be positioned independently of each other, so that according to preference a user may use the left foot to operate the Movement Pedal and the right foot to operate the Sensitivity Pedal, or vice-versa.
Example 2
As Example 1, but the mouse-button functions are given by rotating the Sensitivity Pedal to left and right in the horizontal plane instead of rocking it. Thus both pedals move in the same ways.
Example 3
As Examples 1 or 2, but when attached to a computer designed for only a single mouse-button, both sides ofthe Sensitivity Pedal generate the same button-click.
Example 4
As Examples 1, 2 or 3, but when the Movement Pedal is moved without pressure under the heel, no cursor movement results, so that the pedal may be re- positioned without moving the cursor - this is analogous to lifting a conventional mouse off the mouse-mat. In this example, the Movement Pedal moves the cursor with low sensitivity even when the Sensitivity Pedal is not depressed. Example f>
The signals from the two pedals are made available separately to the computer, so that their interaction can be varied or switched off in software. This enables software to make specific use of the pedals, such as brake and accelerator simulation for games.
Example f.
As any preceding example, but pedal movement in one or more axes is sensed by electromagnetic induction.
Example 7
As any preceding example, but pedal movement in one or more axes is sensed by a linear voltage displacement transducer.
Example 8
As any preceding example, but pedal movement in one or more axes is sensed by a potentiometer.
Example 9
As any preceding example, but pedal movement in one or more axes is sensed by an optical transmission transducer.
Example 10
As any preceding example, but both pedals move in all three axes - up/down, side-to-side, and edge-to-edge rocking. All signals are processed in software according to the specific application.
Example 11
As any preceding example, but the interaction ofthe pedals is determined in hardware or firmware. The signal delivered to the computer is compatible with a mouse signal, and is treated as such by the computer and its software. Example 12
As any preceding example, but one or both pedals pivot around a point forward of the heel, and do not move when the foot is removed.
Example 13
As any preceding example, but one or both pedals pivot around a point forward of the heel, and return to an intermediate position when the foot is removed.
SUBSTITUTE SHEET (RULE ?6)

Claims

1. A foot-operated cursor controller, wherein one pedal controls the direction of cursor movement and another pedal controls the magnitude ofthe corresponding cursor movement.
2. A foot-operated cursor controller as claimed in Claim 1 , wherein mouse-button functions are given by rocking the Sensitivity Pedal about its longitudinal axis, by inverting or everting the foot.
3. A foot-operated cursor controller as claimed in Claim 1 , wherein the mouse-button functions are given by rotating the Sensitivity Pedal to left and right in the horizontal plane instead of rocking it; thus both pedals move in the same ways.
4. A foot-operated cursor controller as claimed in Claim 1 , wherein, when attached to a computer designed for only a single mouse-button, both sides ofthe Sensitivity Pedal generate the same button-click.
5. A foot-operated cursor controller as claimed in any preceding claim, wherein when the Sensitivity Pedal is not depressed, the Movement Pedal does not move the cursor at all: this is a means of allowing the Movement Pedal to be re- positioned without moving the cursor, and is in this way equivalent to lifting the mouse off the mouse-mat.
6. A foot-operated cursor controller as claimed in any preceding claim, wherein when the Movement Pedal is moved without pressure under the heel, no cursor movement results, so that the pedal may be re-positioned without moving the cursor - this is analogous to lifting a conventional mouse off the mouse-mat.
7. A foot-operated cursor controller as claimed in any preceding claim, wherein the signals from the two pedals are made available separately to the computer, so that their interaction can be varied or switched off in software: this enables software to make specific use ofthe pedals, such as brake and accelerator simulation for games.
8. A foot-operated cursor controller as claimed in any preceding claim, wherein pedal movement in one or more axes is sensed by opto-electronic transducer(s).
9. A foot-operated cursor controller as claimed in any preceding claim, wherein pedal movement in one or more axes is sensed by electromagnetic induction.
10. A foot-operated cursor controller as claimed in any preceding claim, wherein pedal movement in one or more axes is sensed by a linear voltage displacement transducer.
11. A foot-operated cursor controller as claimed in any preceding claim, wherein pedal movement in one or more axes is sensed by a potentiometer.
12. A foot-operated cursor controller as claimed in any preceding claim, wherein pedal movement in one or more axes is sensed by an optical transmission transducer.
13. A foot-operated cursor controller as claimed in any preceding claim, wherein both pedals move in all three axes - up/down, side-to-side, and edge-to-edge rocking; all signals are processed in software according to the specific application.
14. A foot-operated cursor controller as claimed in any preceding claim, wherein the interaction ofthe pedals is determined in hardware or firmware: the signal delivered to the computer is compatible with a mouse signal, and is treated as such by the computer and its software.
15. A foot-operated cursor controller as claimed in any preceding claim, wherein one or both pedals pivot around a point forward ofthe heel, and do not move when the foot is removed.
16. A foot-operated cursor controller as claimed in any preceding claim, wherein one or both pedals pivot around a point forward ofthe heel, and return to an intermediate position when the foot is removed.
PCT/GB1997/000763 1996-03-20 1997-03-20 Foot-operated cursor controller WO1997035277A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU25134/97A AU2513497A (en) 1996-03-20 1997-03-20 Foot-operated cursor controller

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB9605878A GB2311362A (en) 1996-03-20 1996-03-20 Foot-operated cursor control
GB9605878.9 1996-03-20

Publications (1)

Publication Number Publication Date
WO1997035277A1 true WO1997035277A1 (en) 1997-09-25

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB1997/000763 WO1997035277A1 (en) 1996-03-20 1997-03-20 Foot-operated cursor controller

Country Status (3)

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AU (1) AU2513497A (en)
GB (1) GB2311362A (en)
WO (1) WO1997035277A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2010114385A1 (en) 2009-04-01 2010-10-07 Trementor Jan Wiese Foot operated control apparatus
CN101380520B (en) * 2007-09-05 2012-01-18 财团法人工业技术研究院 Method for adjusting inertia sensing range and sensitivity and inertia sensing interaction device and system

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Publication number Priority date Publication date Assignee Title
WO2003056418A1 (en) * 2001-12-29 2003-07-10 Tai Guen Enterprise Co., Ltd An electromagnetic induction electronic board with antenna arrayed in gridding inside
GB2426565A (en) * 2005-05-26 2006-11-29 Mark Roy Ayre Foot operated control device with rotary joint
GB2439553A (en) * 2006-06-01 2008-01-02 New Concept Gaming Ltd Video game control based on sensed gross body movements and a direction sensor
GB0716277D0 (en) * 2007-08-21 2007-09-26 Child Benjamin My next gen first person controller. my idea would allow the move around the game with your feel and shoot people with 2 guns an hand gun which also can be
CN109613938A (en) * 2019-01-10 2019-04-12 南京感控通化工产品经营部 A kind of personal control multistage speed adjusting method

Citations (7)

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EP0330270A1 (en) * 1988-02-23 1989-08-30 Koninklijke Philips Electronics N.V. Work station with continuously variable sensitivity adjustment of the position control device
DE9200971U1 (en) * 1992-01-28 1992-04-16 Hahn, Stephen, 6200 Wiesbaden Pointing device for computers
DE4035273A1 (en) * 1990-11-02 1992-05-07 Karsten Fiedler Input system e.g. for computer, typewriter - has foot operated unit to control screen cursor and selection functions
DE9112052U1 (en) * 1991-09-27 1993-01-28 Raab, Werner, Dr., 8156 Otterfing Pointer device for foot control
US5283555A (en) * 1990-04-04 1994-02-01 Pandigital Corp. Dimensional continuous motion controller
DE4336153C1 (en) * 1993-10-22 1995-03-02 Paul Knox Foot-actuated screen pointing device
DE29506098U1 (en) * 1995-04-07 1995-06-14 Hofmann Dieter Dipl Ing Device for foot control of PC simulator functions

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US5148152A (en) * 1991-01-11 1992-09-15 Stueckle Duane H Foot pedal control mechanism for computers

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Publication number Priority date Publication date Assignee Title
EP0330270A1 (en) * 1988-02-23 1989-08-30 Koninklijke Philips Electronics N.V. Work station with continuously variable sensitivity adjustment of the position control device
US5283555A (en) * 1990-04-04 1994-02-01 Pandigital Corp. Dimensional continuous motion controller
DE4035273A1 (en) * 1990-11-02 1992-05-07 Karsten Fiedler Input system e.g. for computer, typewriter - has foot operated unit to control screen cursor and selection functions
DE9112052U1 (en) * 1991-09-27 1993-01-28 Raab, Werner, Dr., 8156 Otterfing Pointer device for foot control
DE9200971U1 (en) * 1992-01-28 1992-04-16 Hahn, Stephen, 6200 Wiesbaden Pointing device for computers
DE4336153C1 (en) * 1993-10-22 1995-03-02 Paul Knox Foot-actuated screen pointing device
DE29506098U1 (en) * 1995-04-07 1995-06-14 Hofmann Dieter Dipl Ing Device for foot control of PC simulator functions

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101380520B (en) * 2007-09-05 2012-01-18 财团法人工业技术研究院 Method for adjusting inertia sensing range and sensitivity and inertia sensing interaction device and system
WO2010114385A1 (en) 2009-04-01 2010-10-07 Trementor Jan Wiese Foot operated control apparatus

Also Published As

Publication number Publication date
GB2311362A (en) 1997-09-24
GB9605878D0 (en) 1996-05-22
AU2513497A (en) 1997-10-10

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