GB9605878D0 - Foot-operated cursor controller - Google Patents
Foot-operated cursor controllerInfo
- Publication number
- GB9605878D0 GB9605878D0 GBGB9605878.9A GB9605878A GB9605878D0 GB 9605878 D0 GB9605878 D0 GB 9605878D0 GB 9605878 A GB9605878 A GB 9605878A GB 9605878 D0 GB9605878 D0 GB 9605878D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- foot
- cursor controller
- operated cursor
- operated
- controller
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05G—CONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
- G05G1/00—Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
- G05G1/30—Controlling members actuated by foot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05G—CONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
- G05G1/00—Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
- G05G1/30—Controlling members actuated by foot
- G05G1/305—Compound pedal co-operating with two or more controlled members
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0334—Foot operated pointing devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Automation & Control Theory (AREA)
- Position Input By Displaying (AREA)
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9605878A GB2311362A (en) | 1996-03-20 | 1996-03-20 | Foot-operated cursor control |
AU25134/97A AU2513497A (en) | 1996-03-20 | 1997-03-20 | Foot-operated cursor controller |
PCT/GB1997/000763 WO1997035277A1 (en) | 1996-03-20 | 1997-03-20 | Foot-operated cursor controller |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9605878A GB2311362A (en) | 1996-03-20 | 1996-03-20 | Foot-operated cursor control |
Publications (2)
Publication Number | Publication Date |
---|---|
GB9605878D0 true GB9605878D0 (en) | 1996-05-22 |
GB2311362A GB2311362A (en) | 1997-09-24 |
Family
ID=10790736
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB9605878A Withdrawn GB2311362A (en) | 1996-03-20 | 1996-03-20 | Foot-operated cursor control |
Country Status (3)
Country | Link |
---|---|
AU (1) | AU2513497A (en) |
GB (1) | GB2311362A (en) |
WO (1) | WO1997035277A1 (en) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7486270B2 (en) * | 2001-12-29 | 2009-02-03 | Tai Guen Enterprise Co., Ltd. | Electromagnetic induction electronic board with antenna arrayed in gridding inside |
GB2426565A (en) * | 2005-05-26 | 2006-11-29 | Mark Roy Ayre | Foot operated control device with rotary joint |
GB2439553A (en) * | 2006-06-01 | 2008-01-02 | New Concept Gaming Ltd | Video game control based on sensed gross body movements and a direction sensor |
GB0716277D0 (en) * | 2007-08-21 | 2007-09-26 | Child Benjamin | My next gen first person controller. my idea would allow the move around the game with your feel and shoot people with 2 guns an hand gun which also can be |
CN101380520B (en) * | 2007-09-05 | 2012-01-18 | 财团法人工业技术研究院 | Method for adjusting inertia sensing range and sensitivity and inertia sensing interaction device and system |
NO329473B1 (en) | 2009-04-01 | 2010-10-25 | Trenmentor Jan Wiese | Foot operated control device |
CN109613938A (en) * | 2019-01-10 | 2019-04-12 | 南京感控通化工产品经营部 | A kind of personal control multistage speed adjusting method |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
NL8800450A (en) * | 1988-02-23 | 1989-09-18 | Philips Nv | WORKSTATION WITH CONTINUOUSLY VARIABLE SENSITIVITY ADJUSTMENT OF THE POSITION CONTROL. |
US5283555A (en) * | 1990-04-04 | 1994-02-01 | Pandigital Corp. | Dimensional continuous motion controller |
GB9021876D0 (en) * | 1990-10-09 | 1990-11-21 | Risma Limited | A control device |
DE4035273A1 (en) * | 1990-11-02 | 1992-05-07 | Karsten Fiedler | Input system e.g. for computer, typewriter - has foot operated unit to control screen cursor and selection functions |
US5148152A (en) * | 1991-01-11 | 1992-09-15 | Stueckle Duane H | Foot pedal control mechanism for computers |
DE9112052U1 (en) * | 1991-09-27 | 1993-01-28 | Raab, Werner, Dr., 8156 Otterfing, De | |
DE9200971U1 (en) * | 1992-01-28 | 1992-04-16 | Hahn, Stephen, 6200 Wiesbaden, De | |
DE4336153C1 (en) * | 1993-10-22 | 1995-03-02 | Paul Knox | Foot-actuated screen pointing device |
DE29506098U1 (en) * | 1995-04-07 | 1995-06-14 | Hofmann Dieter Dipl Ing | Device for foot control of PC simulator functions |
-
1996
- 1996-03-20 GB GB9605878A patent/GB2311362A/en not_active Withdrawn
-
1997
- 1997-03-20 AU AU25134/97A patent/AU2513497A/en not_active Abandoned
- 1997-03-20 WO PCT/GB1997/000763 patent/WO1997035277A1/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
GB2311362A (en) | 1997-09-24 |
AU2513497A (en) | 1997-10-10 |
WO1997035277A1 (en) | 1997-09-25 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |