GB9605878D0 - Foot-operated cursor controller - Google Patents

Foot-operated cursor controller

Info

Publication number
GB9605878D0
GB9605878D0 GBGB9605878.9A GB9605878A GB9605878D0 GB 9605878 D0 GB9605878 D0 GB 9605878D0 GB 9605878 A GB9605878 A GB 9605878A GB 9605878 D0 GB9605878 D0 GB 9605878D0
Authority
GB
United Kingdom
Prior art keywords
foot
cursor controller
operated cursor
operated
controller
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GBGB9605878.9A
Other versions
GB2311362A (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Robertson Nigel K B
Original Assignee
Robertson Nigel K B
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Robertson Nigel K B filed Critical Robertson Nigel K B
Priority to GB9605878A priority Critical patent/GB2311362A/en
Publication of GB9605878D0 publication Critical patent/GB9605878D0/en
Priority to AU25134/97A priority patent/AU2513497A/en
Priority to PCT/GB1997/000763 priority patent/WO1997035277A1/en
Publication of GB2311362A publication Critical patent/GB2311362A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/30Controlling members actuated by foot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/30Controlling members actuated by foot
    • G05G1/305Compound pedal co-operating with two or more controlled members
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0334Foot operated pointing devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Automation & Control Theory (AREA)
  • Position Input By Displaying (AREA)
GB9605878A 1996-03-20 1996-03-20 Foot-operated cursor control Withdrawn GB2311362A (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
GB9605878A GB2311362A (en) 1996-03-20 1996-03-20 Foot-operated cursor control
AU25134/97A AU2513497A (en) 1996-03-20 1997-03-20 Foot-operated cursor controller
PCT/GB1997/000763 WO1997035277A1 (en) 1996-03-20 1997-03-20 Foot-operated cursor controller

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB9605878A GB2311362A (en) 1996-03-20 1996-03-20 Foot-operated cursor control

Publications (2)

Publication Number Publication Date
GB9605878D0 true GB9605878D0 (en) 1996-05-22
GB2311362A GB2311362A (en) 1997-09-24

Family

ID=10790736

Family Applications (1)

Application Number Title Priority Date Filing Date
GB9605878A Withdrawn GB2311362A (en) 1996-03-20 1996-03-20 Foot-operated cursor control

Country Status (3)

Country Link
AU (1) AU2513497A (en)
GB (1) GB2311362A (en)
WO (1) WO1997035277A1 (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7486270B2 (en) * 2001-12-29 2009-02-03 Tai Guen Enterprise Co., Ltd. Electromagnetic induction electronic board with antenna arrayed in gridding inside
GB2426565A (en) * 2005-05-26 2006-11-29 Mark Roy Ayre Foot operated control device with rotary joint
GB2439553A (en) * 2006-06-01 2008-01-02 New Concept Gaming Ltd Video game control based on sensed gross body movements and a direction sensor
GB0716277D0 (en) * 2007-08-21 2007-09-26 Child Benjamin My next gen first person controller. my idea would allow the move around the game with your feel and shoot people with 2 guns an hand gun which also can be
CN101380520B (en) * 2007-09-05 2012-01-18 财团法人工业技术研究院 Method for adjusting inertia sensing range and sensitivity and inertia sensing interaction device and system
NO329473B1 (en) 2009-04-01 2010-10-25 Trenmentor Jan Wiese Foot operated control device
CN109613938A (en) * 2019-01-10 2019-04-12 南京感控通化工产品经营部 A kind of personal control multistage speed adjusting method

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
NL8800450A (en) * 1988-02-23 1989-09-18 Philips Nv WORKSTATION WITH CONTINUOUSLY VARIABLE SENSITIVITY ADJUSTMENT OF THE POSITION CONTROL.
US5283555A (en) * 1990-04-04 1994-02-01 Pandigital Corp. Dimensional continuous motion controller
GB9021876D0 (en) * 1990-10-09 1990-11-21 Risma Limited A control device
DE4035273A1 (en) * 1990-11-02 1992-05-07 Karsten Fiedler Input system e.g. for computer, typewriter - has foot operated unit to control screen cursor and selection functions
US5148152A (en) * 1991-01-11 1992-09-15 Stueckle Duane H Foot pedal control mechanism for computers
DE9112052U1 (en) * 1991-09-27 1993-01-28 Raab, Werner, Dr., 8156 Otterfing, De
DE9200971U1 (en) * 1992-01-28 1992-04-16 Hahn, Stephen, 6200 Wiesbaden, De
DE4336153C1 (en) * 1993-10-22 1995-03-02 Paul Knox Foot-actuated screen pointing device
DE29506098U1 (en) * 1995-04-07 1995-06-14 Hofmann Dieter Dipl Ing Device for foot control of PC simulator functions

Also Published As

Publication number Publication date
GB2311362A (en) 1997-09-24
AU2513497A (en) 1997-10-10
WO1997035277A1 (en) 1997-09-25

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)