WO1996008296A1 - Game device - Google Patents

Game device Download PDF

Info

Publication number
WO1996008296A1
WO1996008296A1 PCT/EP1995/003519 EP9503519W WO9608296A1 WO 1996008296 A1 WO1996008296 A1 WO 1996008296A1 EP 9503519 W EP9503519 W EP 9503519W WO 9608296 A1 WO9608296 A1 WO 9608296A1
Authority
WO
WIPO (PCT)
Prior art keywords
game device
marking
circuit
circuits
carriers
Prior art date
Application number
PCT/EP1995/003519
Other languages
French (fr)
Inventor
Ludo Arthur Marie Jules Debergh
Original Assignee
Debergh, Josepha, Wendy, Jules
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Debergh, Josepha, Wendy, Jules filed Critical Debergh, Josepha, Wendy, Jules
Priority to AU35641/95A priority Critical patent/AU3564195A/en
Priority to EP95932685A priority patent/EP0841974A1/en
Publication of WO1996008296A1 publication Critical patent/WO1996008296A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0826Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
    • A63F9/083Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with vacant positions or gap migration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0001Games specially adapted for handicapped, blind or bed-ridden persons
    • A63F2009/0003Games specially adapted for blind or partially sighted people

Definitions

  • the invention relates to a game device as claimed in claim 1.
  • Such a game device is known from SU-1146071.
  • the marking carriers consist therein of differently coloured balls.
  • the invention provides a more interesting game device with which it is possible to enjoy for a longer time the suspense of working out the set problem.
  • the game device according to the invention has the feature as according to claim 1.
  • Figures 1 and 4-6 show perspective views of differ- ent embodiment variants of the game device according to the invention
  • Figure 2 shows a cross section along line II-II of figure 1;
  • Figure 3 shows a cross section through yet another embodiment variant.
  • the game device 4 of figure 1 comprises as preferred embodiment an annular housing 5 which in reality is half the size of the dimensions shown in the drawing and is therefore handy for travelling.
  • a first circuit 1 and a second circuit 2 which are round, are disposed one above the other, which are each dimensioned to provide space for twelve discs 3 and each have a gate 6, 16 for allowing in and out the discs 3.
  • the discs 3 form marking carriers which carry a mark- ing on each side, for instance a determined colour, letter, number or image, which letter, number or image is preferably recognizable by touch for blind people.
  • the game device 4 further comprises switching means 7, consisting in figures 1 and 2 of a switch 8 which is rotatable round a diametrical axis 11, i.e. round pins 10, from a first position wherein a passage 9 communi ⁇ cates with the gate 6 and a passage 19 communicates with a gate 16 into a second reversed position wherein passage 9 communicates with gate 16 and passage 19 communicates with gate 6.
  • Passages 9 and 19 comprise inclining channel portions 13 which are in continuous mutual communication at a connection 12.
  • the solution consists of 4 X B, 4 X D, 4 X E, 4 X F, 4 X G, 4 X H, 4 X J, and 4 X K, while 5 X A is present, the formation of 4 X A is then blocked if two discs with A have a letter B, D, E or F on the other side. Likewise, each letter of which four representations are present falls outside the solution combination of 4 X 4.
  • a viewing hole 17 is present between the two cir ⁇ cuits 1, 2, in order, when a disc 3 is parked temporarily in switch 8, to make visible as according to arrow 18 the reverse side (top side) of the discs 3 received in the second circuit 2, and thereby their markings, when they are driven past this viewing hole with fingertips of a hand.
  • the housing 5 comprises a central disc 20, two outer rings 21 and two inner rings 22, each ring having an L- shaped profile, which elements are mutually adhered.
  • the switch 8 consists of two halves which are mutually ad ⁇ hered while engaging round two pins forming part of the central disc 20.
  • the circuits 1, 2 and the passages 9, 19 of switch 8 have a C-shaped profile such that discs 3 cannot fall out of the game device 4.
  • a cylindrical cavity 31 is arranged in the switch 8 opposite a transverse surface 32 of the central disc 20 in which two grooves 33 are ar ⁇ ranged.
  • a ball 34 is arranged in the cavity together with a pressure spring 35 and in the aforementioned first and second position engages in each case in a groove 33 in order to secure these positions.
  • housing 5 and switch 8 can be injection moulded as releasable models in plastic.
  • the game device 4 of figure 3 is the same as in figures 1 and 2, with the understanding that the switch 8 and the passages 9, 19 and gates 6, 16 are present sym ⁇ metrically and take a double form.
  • the game device 4 of figure 4 is the same as that of figures 1 and 2, with the understanding that: the switch 8 is not arranged rotatably but is fixed so the discs 3 can be carried from circuit l to circuit 2 along fixed passages 9, 19; wherein however each circuit 1, 2 has at least one addi- tional space more than the number of discs for inclusion required for the solution situation, i.e. in the problem of 4 X 4 each circuit 1, 2 has at least 17 disc spaces; and wherein the switch 8 has a turning cage 25 in which one disc 3 at a time can be turned over. This turning cage 25 is provided with cage bars 26 such that the discs cannot pass through them, while the discs can still be manipulated therein with fingers.
  • Such a turning cage 25 can optionally be arranged separately adjacently of switch 8 and connecting onto another gate of one of the circuits 1, 2.
  • the game device 4 of figure 5 is distinguished from that of figures 1 and 2 in that the circuits 1 and 2 are arranged in two housing parts 28 and 29 disposed adja ⁇ cently of each other and mutually connected by means of the switch 8.
  • the switch 8 is fixedly connected to hous ⁇ ing part 29 and rotates as according to arrow 13 relative to housing part 28 and to gate 6.
  • discs 3 can be transferred via the switch 8 and, by mutually rotating housing parts 28 and 29 relative to each other while a disc 3 is situated in the switch 8, such a disc coming from circuit 1 can be turned over and carried back.
  • a game device 4 can be envisaged with the form of figure 5, wherein a housing 5 with two circuits 1, 2 is coupled to another housing 5 with two other circuits 1, 2, so that this game device 4 has four circuits 1, 2 with whatever total number of discs 3 is required. Also conceivable is a game device 4, wherein instead of two, three or four mutually adjacent housings 28, 29 are coupled to each other by means of a switch substan ⁇ tially in the manner of figure 5.
  • round circuits 1, 2 and round discs 3 are preferred, they may have a different shape, for instance square, preferably with rounded corners.
  • the number of discs 3 can vary from 16 and the problems to be set can be completely different from 8 X 4, for instance 2 X 4 and 4 X 5 with 28 discs.
  • a ring housing piece 51 with the width of a disc 3 and with two parallel planes of section 50 cutting transversely through the ring housing 5, can rotate around a central axis 52 directed transversely of the planes of section 50.
  • a disc 3 situated in the first circuit is replaced by a disc 3 situated in the second circuit 2.
  • the ring housing piece 51 herein forms the switching means 8 for exchanging the discs 3.
  • the ring housing piece 51 rotates on pins 53 which are moulded round the central disc 20.
  • a turning cage 25 is necessary. This can connect at one or other location, if necessary at the ring housing piece 51, onto a gate 6 of at least one circuit.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

The invention provides an interesting game device with which it is possible to enjoy for a longer time the suspense of working out the set problem. The game device according to the invention is characterized by at least two circuits, by a plurality of marking carriers received in the circuits and each having at least two surfaces on which a marking is arranged and by switching means for transferring marking carriers from the one circuit to the other and vice versa and for turning over the marking carriers.

Description

GAME DEVICE
The invention relates to a game device as claimed in claim 1.
Such a game device is known from SU-1146071. The marking carriers consist therein of differently coloured balls.
The invention provides a more interesting game device with which it is possible to enjoy for a longer time the suspense of working out the set problem.
The game device according to the invention has the feature as according to claim 1.
The invention and various embodiment variants there¬ of will be elucidated with reference to drawings in the description following hereinafter. Therein:
Figures 1 and 4-6 show perspective views of differ- ent embodiment variants of the game device according to the invention;
Figure 2 shows a cross section along line II-II of figure 1; and
Figure 3 shows a cross section through yet another embodiment variant.
The game device 4 of figure 1 comprises as preferred embodiment an annular housing 5 which in reality is half the size of the dimensions shown in the drawing and is therefore handy for travelling. In the housing 5 are situated a first circuit 1 and a second circuit 2 which are round, are disposed one above the other, which are each dimensioned to provide space for twelve discs 3 and each have a gate 6, 16 for allowing in and out the discs 3. The discs 3 form marking carriers which carry a mark- ing on each side, for instance a determined colour, letter, number or image, which letter, number or image is preferably recognizable by touch for blind people.
The invention will be described on the basis of letters, although preference is given to colours. The game device 4 further comprises switching means 7, consisting in figures 1 and 2 of a switch 8 which is rotatable round a diametrical axis 11, i.e. round pins 10, from a first position wherein a passage 9 communi¬ cates with the gate 6 and a passage 19 communicates with a gate 16 into a second reversed position wherein passage 9 communicates with gate 16 and passage 19 communicates with gate 6. Passages 9 and 19 comprise inclining channel portions 13 which are in continuous mutual communication at a connection 12. It is possible to simultaneously carry a disc 3 from the circuit 1 and 2 into passages 9 and 19, turn the switch 8 180 degrees from the first to the second position as according to arrow 13 and then carry the two discs 3 into another circuit 1, 2. It is also possible to carry a disc 3 via passage 9 and connec¬ tion 12 into passage 19, then turn the switch 180 degrees and return the turned over disc to the first circuit 1. It is also possible to park each disc 3 temporarily in a passage 9, 19 and return it to the circuit 1 respec¬ tively 2 at a different position relative to other discs incorporated in the same circuit 1, 2 in order to change the sequence.
All sorts of problems can be set and, by arranging a selection of markings on the discs 3, various degrees of difficulty can be incorporated into the solution of the problem. Serving as an example is the problem that in each circuit four groups of the same letters are disposed visually, wherein no indication is given of which letters are required for this purpose. On the contrary, it is not disclosed which eight groups of four letters are present in the game such that the solution can be realized there¬ with. In preference four groups of five and eleven groups of four of the same letter are included in the game, wherein in each case the combination of two letters on the same disc is such that only one solution is possible. If in this example the solution consists of 4 X B, 4 X D, 4 X E, 4 X F, 4 X G, 4 X H, 4 X J, and 4 X K, while 5 X A is present, the formation of 4 X A is then blocked if two discs with A have a letter B, D, E or F on the other side. Likewise, each letter of which four representations are present falls outside the solution combination of 4 X 4.
However, in order to simplify the game more than one possible solution can be incorporated, while for young children it is conceivable that for instance 16 groups of four of the same animals or other images or colours are included such that the pairwise arrangement of the images per disc do not or hardly obstruct each other. A viewing hole 17 is present between the two cir¬ cuits 1, 2, in order, when a disc 3 is parked temporarily in switch 8, to make visible as according to arrow 18 the reverse side (top side) of the discs 3 received in the second circuit 2, and thereby their markings, when they are driven past this viewing hole with fingertips of a hand.
The housing 5 comprises a central disc 20, two outer rings 21 and two inner rings 22, each ring having an L- shaped profile, which elements are mutually adhered. The switch 8 consists of two halves which are mutually ad¬ hered while engaging round two pins forming part of the central disc 20. The circuits 1, 2 and the passages 9, 19 of switch 8 have a C-shaped profile such that discs 3 cannot fall out of the game device 4. According to figure 1 a cylindrical cavity 31 is arranged in the switch 8 opposite a transverse surface 32 of the central disc 20 in which two grooves 33 are ar¬ ranged. A ball 34 is arranged in the cavity together with a pressure spring 35 and in the aforementioned first and second position engages in each case in a groove 33 in order to secure these positions.
The above mentioned components of housing 5 and switch 8 can be injection moulded as releasable models in plastic. The game device 4 of figure 3 is the same as in figures 1 and 2, with the understanding that the switch 8 and the passages 9, 19 and gates 6, 16 are present sym¬ metrically and take a double form.
The game device 4 of figure 4 is the same as that of figures 1 and 2, with the understanding that: the switch 8 is not arranged rotatably but is fixed so the discs 3 can be carried from circuit l to circuit 2 along fixed passages 9, 19; wherein however each circuit 1, 2 has at least one addi- tional space more than the number of discs for inclusion required for the solution situation, i.e. in the problem of 4 X 4 each circuit 1, 2 has at least 17 disc spaces; and wherein the switch 8 has a turning cage 25 in which one disc 3 at a time can be turned over. This turning cage 25 is provided with cage bars 26 such that the discs cannot pass through them, while the discs can still be manipulated therein with fingers.
Such a turning cage 25 can optionally be arranged separately adjacently of switch 8 and connecting onto another gate of one of the circuits 1, 2.
The game device 4 of figure 5 is distinguished from that of figures 1 and 2 in that the circuits 1 and 2 are arranged in two housing parts 28 and 29 disposed adja¬ cently of each other and mutually connected by means of the switch 8. The switch 8 is fixedly connected to hous¬ ing part 29 and rotates as according to arrow 13 relative to housing part 28 and to gate 6. There is only one straight passage 30 for receiving a disc 3, which passage 30 is a continuation of gate 16. On condition that each circuit 1, 2 has an additional disc space, discs 3 can be transferred via the switch 8 and, by mutually rotating housing parts 28 and 29 relative to each other while a disc 3 is situated in the switch 8, such a disc coming from circuit 1 can be turned over and carried back. A game device 4 can be envisaged with the form of figure 5, wherein a housing 5 with two circuits 1, 2 is coupled to another housing 5 with two other circuits 1, 2, so that this game device 4 has four circuits 1, 2 with whatever total number of discs 3 is required. Also conceivable is a game device 4, wherein instead of two, three or four mutually adjacent housings 28, 29 are coupled to each other by means of a switch substan¬ tially in the manner of figure 5. Although round circuits 1, 2 and round discs 3 are preferred, they may have a different shape, for instance square, preferably with rounded corners.
The number of discs 3 can vary from 16 and the problems to be set can be completely different from 8 X 4, for instance 2 X 4 and 4 X 5 with 28 discs.
In figure 6 a ring housing piece 51 with the width of a disc 3 and with two parallel planes of section 50 cutting transversely through the ring housing 5, can rotate around a central axis 52 directed transversely of the planes of section 50. In this case a disc 3 situated in the first circuit is replaced by a disc 3 situated in the second circuit 2. The ring housing piece 51 herein forms the switching means 8 for exchanging the discs 3. The ring housing piece 51 rotates on pins 53 which are moulded round the central disc 20. In order to selective¬ ly turn over the discs 3 a turning cage 25 is necessary. This can connect at one or other location, if necessary at the ring housing piece 51, onto a gate 6 of at least one circuit.
In addition to the drawn and described embodiments other alternative game devices according to the invention can be envisaged.
*****

Claims

1. Game device (4) comprising at least two circuits (1, 2) for a plurality of marking carriers (3) received in the circuits (1, 2) , characterized in that the marking carriers each have at least two surfaces on which a marking (A-0) is arranged and that switching means (7) are present for transferring marking carriers (3) from the one circuit (1) to the other (2) and vice versa and for turning over the marking carriers.
2. Game device (4) as claimed in claim 1, character- ized in that two circuits (1, 2) are arranged one above the other in an annular housing (5) .
3. Game device (4) as claimed in claim 1 or 2, characterized in that the switching means (7) are formed by a rotatable switch (8) with two passages (9, 19) which is rotatable between a first position wherein the passag¬ es (9, 19) connect onto a gate (6, 16) of the one (1) respectively the other circuit (2) and a second position wherein the passages (9, 19) connect onto a gate (16) of the other (2) respectively a gate (6) of the one circuit (1) .
4. Game device (4) as claimed in any of the forego¬ ing claims, characterized in that each circuit (1, 2) contains marking carriers each having two surfaces (15) on which a marking is arranged, wherein at least one circuit is formed such that only one surface of the marking carriers (3) is visible, wherein preferably at least one local viewing hole (17) is present in order to make visible the second marking (3) of marking carriers passing along this viewing hole (17) .
5. Game device (4) as claimed in any of the forego¬ ing claims, characterized in that two circuits (1, 2) are arranged one above the other in an annular housing (5) and that a switch (8) is disposed diametrically inside this housing (5) .
6. Game device (4) as claimed in claim 5, character¬ ized in that the switch (8) is rotatable on a diametrical axis (11) of the annular housing (5) .
7. Game device (4) as claimed in claim 6, character- ized in that the housing 5 comprises as moulded pieces an annular dividing wall (20) separating two circuits (1, 2) and two inner rings (22) and two outer rings (21) each with L-shaped profile, and that the switch (8) consists of two halves having a diametrical connecting surface.
8. Game device (4) as claimed in any of the forego¬ ing claims, characterized in that the circuits (1, 2) are entirely filled with marking carriers (3) .
9. Game device (4) as claimed in any of the forego¬ ing claims, characterized in that each circuit comprises sixteen marking carriers (3) which are marked with dif¬ ferent markings such that it is possible to place in each circuit (1, 2) four groups of marking carriers (3) with the same visible marking.
10. Game device (4) as claimed in claim 9, charac- terized in that the following arrangement of groups of different markings appears on the marking carriers: four groups of five and eleven groups of four.
*****
PCT/EP1995/003519 1994-09-12 1995-09-06 Game device WO1996008296A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU35641/95A AU3564195A (en) 1994-09-12 1995-09-06 Game device
EP95932685A EP0841974A1 (en) 1994-09-12 1995-09-06 Game device

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
BE9400818A BE1008717A5 (en) 1994-09-12 1994-09-12 Play device.
BE9400818 1994-09-12

Publications (1)

Publication Number Publication Date
WO1996008296A1 true WO1996008296A1 (en) 1996-03-21

Family

ID=3888349

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/EP1995/003519 WO1996008296A1 (en) 1994-09-12 1995-09-06 Game device

Country Status (4)

Country Link
EP (1) EP0841974A1 (en)
AU (1) AU3564195A (en)
BE (1) BE1008717A5 (en)
WO (1) WO1996008296A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011096881A1 (en) * 2010-02-04 2011-08-11 Play Design Sweden Ab A game platform, a game system, methods for playing and constructing a game platform, computer programmes and computer programme products

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1560921A (en) * 1925-02-25 1925-11-10 Bultzingslowen Bruno Von Puzzle game
US3462149A (en) * 1967-01-09 1969-08-19 Gerald Grusin Divided transparent enclosure with playing disc
US3727916A (en) * 1971-05-17 1973-04-17 J Miller Game device
SU1146071A1 (en) * 1983-11-16 1985-03-23 Московский Завод Холодильников Puzzle
WO1989007478A1 (en) * 1987-08-24 1989-08-24 Veli Toukomies A game

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1560921A (en) * 1925-02-25 1925-11-10 Bultzingslowen Bruno Von Puzzle game
US3462149A (en) * 1967-01-09 1969-08-19 Gerald Grusin Divided transparent enclosure with playing disc
US3727916A (en) * 1971-05-17 1973-04-17 J Miller Game device
SU1146071A1 (en) * 1983-11-16 1985-03-23 Московский Завод Холодильников Puzzle
WO1989007478A1 (en) * 1987-08-24 1989-08-24 Veli Toukomies A game

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
DATABASE WPI Week 198540, Derwent World Patents Index; Class 1, AN 1985-248024 *

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011096881A1 (en) * 2010-02-04 2011-08-11 Play Design Sweden Ab A game platform, a game system, methods for playing and constructing a game platform, computer programmes and computer programme products

Also Published As

Publication number Publication date
BE1008717A5 (en) 1996-07-02
EP0841974A1 (en) 1998-05-20
AU3564195A (en) 1996-03-29

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