WO1995024247A1 - Machine de competition et de loisir fonctionnant par une action repulsive - Google Patents

Machine de competition et de loisir fonctionnant par une action repulsive Download PDF

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Publication number
WO1995024247A1
WO1995024247A1 PCT/ES1994/000024 ES9400024W WO9524247A1 WO 1995024247 A1 WO1995024247 A1 WO 1995024247A1 ES 9400024 W ES9400024 W ES 9400024W WO 9524247 A1 WO9524247 A1 WO 9524247A1
Authority
WO
WIPO (PCT)
Prior art keywords
sensors
card
competition
repulsors
board
Prior art date
Application number
PCT/ES1994/000024
Other languages
English (en)
Spanish (es)
Inventor
Jose Antonio Carames Jimenez
Original Assignee
Jose Antonio Carames Jimenez
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Jose Antonio Carames Jimenez filed Critical Jose Antonio Carames Jimenez
Priority to AU62087/94A priority Critical patent/AU6208794A/en
Priority to PCT/ES1994/000024 priority patent/WO1995024247A1/fr
Publication of WO1995024247A1 publication Critical patent/WO1995024247A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/36Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
    • A63F7/3603Rolling boards with special surface, e.g. air cushion boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2442Sensors or detectors
    • A63F2009/2444Light detector

Definitions

  • the object of the invention is a competition and entertainment machine for repulsive action that has been specially designed for the development of play between two participants, one on each side of the playing court, throwing a discoidal token between them until said token cannot be repelled by one of the contestants and acts on a contact or impact detector front that counts somewhat against.
  • the repulsive action is executed by electromagnetic means and its action is commanded from the detection of the card by means of some sensor elements whose information is taken by a control center or control circuit in order to establish the operation of the sensors and repulsion power.
  • the invention focuses on the way in which the data provided by the sensor elements is taken, the arrangement of these elements, the constitution of the game board and that of the card or game element.
  • the repulsors are aided by a group of sensors that can detect in their control zone a moving token controlling the presence or absence of a token and informing a control center in which the repulsion element is determined that can repel the tab detected in its proximity.
  • the performance of the sensors to activate the repulsive elements is not enough, it is also necessary that the player's ability intervenes and for this according to the invention a command is provided by which the player enables the repulsors who must push the chip to exert an effective action on said card.
  • the command must put into service the repeaters that according to the detectors and according to the control circuit are in a position to act on the card.
  • Patent document Us 4058316 a document that constitutes an example of application of repulsors in ball machines, of the so-called pin-ball in which a driven ball descends on an inclined board following a maze where it trips, jumps and is repelled by adding points and lighting lights in a game in which a single player faces at random.
  • the invention can be implemented but failures occur in that the card is not addressable and does not always stop within the field of operation of a repulsor.
  • the fact that the sensor is located before the repulsor requires a very high ability to follow the rapid development of the game; in addition the repulsor hits without being able to foresee in which direction the card will be thrown.
  • the invention focuses, based on the technique proposed by the PCT ES 93/00038 in a particular arrangement of the sensors and a new, more refined way of acting; in some characteristics of the card depending on the sensors; in a specific arrangement of the game board and in the form of the hitting front of the repulsor.
  • the new generation of machines according to the invention is more satisfactory for the player because he can address the chip and without loss of dynamism take full advantage of his ability as a player.
  • a sensor element is disposed between each pair of repulsors, the action of which is perpendicular to the line of location of the repulsors.
  • the sensors cover detection strips at a sufficient distance so as not to interfere with the sensors located on the opposite front.
  • the repulsors have a striking front for the chip that determines a dihedral or a curve capable of give the card a lateral directionality.
  • the card or game element is discoidal and has its bottom face emptied; It has a diameter greater than the distance between two sensors and also greater than the separation between two repulsors. so that according to the invention, it can be simultaneously hit by two repulsors conferring directionality to the chip.
  • the game board is also convex curved according to the longitudinal direction or else it has a blunt edge dihedral in such a way that whatever the solution used, two transverse slopes are formed that cause the chip to always be in one or other end of the board and within reach of one or two sensors.
  • the sensors can act in pairs, they will not always do so and they do not always form the same, any sensor is even with the adjoining one to its right or to its left or eventually acts alone depending on the detection.
  • the discoidal tab is driven by the repulsor but its sliding is not done on the board but on an air mattress and such a mattress is caused by the fact that the board has a plurality of air outlet holes at the pressure necessary to maintain the raised tab.
  • the exit holes are grouped into two sets each of which is still located side of the game board, it is also merit that the holes are inclined pointing a part of them towards the corresponding front in which they align the drivers while the others act as elevators of the card.
  • the card emptied by its lower part floats in the air whose pressure and flow is adequate to produce a slide without jumps or frictions that reduce the speed of travel always leaving the game board that can be freely decorated without fear that the continuous flow of the card produces wear.
  • the orientation of the holes facilitates the impulse of the card and gives agility to the game.
  • Figure 1 shows a perspective of a game board in which the air ejection holes appear only on one side when they are in both parts in reality.
  • the sensors also appear on one side and the impellers and control are schematically shown, this is so in honor of the simplification of the drawings.
  • Figure 2 shows a detail of the game board, the air vents and a chip.
  • FIG 3 A schematic detail of the card, sensors, repeaters, control and command circuit is indicated in figure 3 and in figure 5 there is an arrangement scheme of optoelectric sensors arranged in line at a distance smaller than the diameter of the card, forming Detection rows without the formation of detection beams.
  • a game board 1 is provided on whose ends 2-3, repulsors 4 are aligned, represented in diagram, repulsors which in practice, given the dimensions 1360 millimeters per 900 are estimated as 28 so that there is one sensor between every two repulsors there will be 27 sensors 5.
  • An impact receiving band 6 accuses the blow of the chip when one player is overtaken by another.
  • the game board is curved convex and transversely flat so that only because of that fact, the chip 7 tends to remain with the machine at rest, within reach of the repulsors of one of the ends 2,3.
  • the air that is injected through the holes 9 has a sufficient flow to keep the tab 10 floating.
  • the air comes from an air source known as for example a membrane compressor that maintains a stabilized pressure in a boiler or a turbine capable of generate adequate flow and pressure.
  • the tab 10 is emptied 11 on the underside so that it stores the air that keeps it floating.
  • the emission lines 12 of the sensors 5 are indicated in figure 3 by means of a stroke and point and indicate where they are directing a narrow beam of presence detection, in figure 4 the sensors are forming rows in order to achieve a detection by means of elements Optoelectric, cheaper, so arranged behave like beam sensors.
  • one or two optoelectric sensors 5 can resolve the detection of the presence of the chip and inform the control center of the address of the chip so that said center acts properly.
  • the repulsors 4 that have not been fully represented in honor of the simplification of the drawings and by the fact of being known and offered in the trade, have heads 13 that at least define two sides of beating 14 and 15, its shape is irrelevant and the only condition is that it presents a front and two sides to the sheet 10 whose diameter it is greater than the distance between centers of the sensors 5 and the repellers 4.
  • the dashed lines 16 indicate the direction of the signal emitted by the sensors 5 towards a conventional control circuit, such as a microprocessor.
  • the interruption elements 17 indicate where the acceptance signal sent by the microprocessor is interrupted.
  • the activation signal is cut in the interruption elements 17 where it will remain unless the player places the command 18 allowing the signal to pass.
  • the card 10 would hit the band 6 by marking somewhat negative. If it is correctly positioned, it may be the case that a single sensor 5 detects the presence of chip 10, but as you know, the direction and speed microprocessor will activate two repulsors with proportional energy because a real-time coincidence between two repulsors 4 and the tab 10 conferring directionality to the repulsion if the command is correctly located.
  • Another way of scoring somewhat negative is with the detection of token in the sensor 5 and the non-presence of the control 18 so that the microprocessor does not give a command signal to the repulsor 4 and emits a negative signal that is finally visualized by conventional means such as light emitting diodes or a cathode ray screen.
  • the sensors that are used in practice are those that, as more appropriate, offers the trade and can be replaced by any others that may appear in the future because their mission is to detect the passage and presence of the game card giving information to the center of control.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

Machine de compétition et de loisir fonctionnant à l'aide de dispositifs de répulsion (4), permettant à deux joueurs de jouer à un jeu qui consiste à se lancer mutuellement une fiche (10) qui se déplace sur un tablier de jeu rectangulaire présentant une courbure longitudinale. Le tablier présente des orifices (9) de sortie d'air qui maintiennent la fiche (10) dans un état de flottement, cette fiche présentant une face inférieure (11) creuse. La fiche (10) est lancée par des dispositifs de répulsion (4) alignés à chaque extrémité du tablier, et des senseurs (5) sont disposés entre chaque paire de dispositifs de répulsion afin de détecter la fiche (10) et passer l'information à un circuit de commande qui agit sur un ou deux dispositifs de répulsion (4), en les activant si la manette de jeu (18) du joueur correspondant se situe en face du ou des dispositifs de répulsion sélectionnés, un point négatif étant marqué si la manette de jeu (18) ne se trouve pas dans une position correspondant au(x) dispositif(s) de répulsion (4) activé(s).
PCT/ES1994/000024 1994-03-09 1994-03-09 Machine de competition et de loisir fonctionnant par une action repulsive WO1995024247A1 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU62087/94A AU6208794A (en) 1994-03-09 1994-03-09 Competition and leisure game machine actuated by repulsion devices
PCT/ES1994/000024 WO1995024247A1 (fr) 1994-03-09 1994-03-09 Machine de competition et de loisir fonctionnant par une action repulsive

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/ES1994/000024 WO1995024247A1 (fr) 1994-03-09 1994-03-09 Machine de competition et de loisir fonctionnant par une action repulsive

Publications (1)

Publication Number Publication Date
WO1995024247A1 true WO1995024247A1 (fr) 1995-09-14

Family

ID=8284855

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/ES1994/000024 WO1995024247A1 (fr) 1994-03-09 1994-03-09 Machine de competition et de loisir fonctionnant par une action repulsive

Country Status (2)

Country Link
AU (1) AU6208794A (fr)
WO (1) WO1995024247A1 (fr)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1996028229A1 (fr) * 1995-03-15 1996-09-19 Jose Antonio Carames Machine amelioree de jeux de competition et de loisir par actionnement d'une fiche flottante
WO1998009695A1 (fr) * 1996-09-04 1998-03-12 Carames Jimenez Jose Antonio Machine de jeu de competition et loisir fonctionnant par action impulsive sur un objet avec liberte de mouvement tridimensionnel
US6105960A (en) * 1997-03-19 2000-08-22 Carames; Jose Antonio Machine for competition and leisure game by moving a floating chip

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2153966A5 (fr) * 1971-09-13 1973-05-04 Brunswick Corp
US4173341A (en) * 1976-07-22 1979-11-06 George H. Gerstman Amusement device using perforated board

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2153966A5 (fr) * 1971-09-13 1973-05-04 Brunswick Corp
US4173341A (en) * 1976-07-22 1979-11-06 George H. Gerstman Amusement device using perforated board

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1996028229A1 (fr) * 1995-03-15 1996-09-19 Jose Antonio Carames Machine amelioree de jeux de competition et de loisir par actionnement d'une fiche flottante
WO1998009695A1 (fr) * 1996-09-04 1998-03-12 Carames Jimenez Jose Antonio Machine de jeu de competition et loisir fonctionnant par action impulsive sur un objet avec liberte de mouvement tridimensionnel
ES2136512A1 (es) * 1996-09-04 1999-11-16 Carames Jimenez Jose Antonio Maquina para competicion y entretenimiento por accion impulsora sobre objeto con libertad de movimiento tridimensional.
US6105960A (en) * 1997-03-19 2000-08-22 Carames; Jose Antonio Machine for competition and leisure game by moving a floating chip

Also Published As

Publication number Publication date
AU6208794A (en) 1995-09-25

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