WO1995024247A1 - Competition and leisure game machine actuated by repulsion devices - Google Patents

Competition and leisure game machine actuated by repulsion devices Download PDF

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Publication number
WO1995024247A1
WO1995024247A1 PCT/ES1994/000024 ES9400024W WO9524247A1 WO 1995024247 A1 WO1995024247 A1 WO 1995024247A1 ES 9400024 W ES9400024 W ES 9400024W WO 9524247 A1 WO9524247 A1 WO 9524247A1
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WO
WIPO (PCT)
Prior art keywords
sensors
card
competition
repulsors
board
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Application number
PCT/ES1994/000024
Other languages
Spanish (es)
French (fr)
Inventor
Jose Antonio Carames Jimenez
Original Assignee
Jose Antonio Carames Jimenez
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Jose Antonio Carames Jimenez filed Critical Jose Antonio Carames Jimenez
Priority to PCT/ES1994/000024 priority Critical patent/WO1995024247A1/en
Priority to AU62087/94A priority patent/AU6208794A/en
Publication of WO1995024247A1 publication Critical patent/WO1995024247A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/36Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
    • A63F7/3603Rolling boards with special surface, e.g. air cushion boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2442Sensors or detectors
    • A63F2009/2444Light detector

Definitions

  • the object of the invention is a competition and entertainment machine for repulsive action that has been specially designed for the development of play between two participants, one on each side of the playing court, throwing a discoidal token between them until said token cannot be repelled by one of the contestants and acts on a contact or impact detector front that counts somewhat against.
  • the repulsive action is executed by electromagnetic means and its action is commanded from the detection of the card by means of some sensor elements whose information is taken by a control center or control circuit in order to establish the operation of the sensors and repulsion power.
  • the invention focuses on the way in which the data provided by the sensor elements is taken, the arrangement of these elements, the constitution of the game board and that of the card or game element.
  • the repulsors are aided by a group of sensors that can detect in their control zone a moving token controlling the presence or absence of a token and informing a control center in which the repulsion element is determined that can repel the tab detected in its proximity.
  • the performance of the sensors to activate the repulsive elements is not enough, it is also necessary that the player's ability intervenes and for this according to the invention a command is provided by which the player enables the repulsors who must push the chip to exert an effective action on said card.
  • the command must put into service the repeaters that according to the detectors and according to the control circuit are in a position to act on the card.
  • Patent document Us 4058316 a document that constitutes an example of application of repulsors in ball machines, of the so-called pin-ball in which a driven ball descends on an inclined board following a maze where it trips, jumps and is repelled by adding points and lighting lights in a game in which a single player faces at random.
  • the invention can be implemented but failures occur in that the card is not addressable and does not always stop within the field of operation of a repulsor.
  • the fact that the sensor is located before the repulsor requires a very high ability to follow the rapid development of the game; in addition the repulsor hits without being able to foresee in which direction the card will be thrown.
  • the invention focuses, based on the technique proposed by the PCT ES 93/00038 in a particular arrangement of the sensors and a new, more refined way of acting; in some characteristics of the card depending on the sensors; in a specific arrangement of the game board and in the form of the hitting front of the repulsor.
  • the new generation of machines according to the invention is more satisfactory for the player because he can address the chip and without loss of dynamism take full advantage of his ability as a player.
  • a sensor element is disposed between each pair of repulsors, the action of which is perpendicular to the line of location of the repulsors.
  • the sensors cover detection strips at a sufficient distance so as not to interfere with the sensors located on the opposite front.
  • the repulsors have a striking front for the chip that determines a dihedral or a curve capable of give the card a lateral directionality.
  • the card or game element is discoidal and has its bottom face emptied; It has a diameter greater than the distance between two sensors and also greater than the separation between two repulsors. so that according to the invention, it can be simultaneously hit by two repulsors conferring directionality to the chip.
  • the game board is also convex curved according to the longitudinal direction or else it has a blunt edge dihedral in such a way that whatever the solution used, two transverse slopes are formed that cause the chip to always be in one or other end of the board and within reach of one or two sensors.
  • the sensors can act in pairs, they will not always do so and they do not always form the same, any sensor is even with the adjoining one to its right or to its left or eventually acts alone depending on the detection.
  • the discoidal tab is driven by the repulsor but its sliding is not done on the board but on an air mattress and such a mattress is caused by the fact that the board has a plurality of air outlet holes at the pressure necessary to maintain the raised tab.
  • the exit holes are grouped into two sets each of which is still located side of the game board, it is also merit that the holes are inclined pointing a part of them towards the corresponding front in which they align the drivers while the others act as elevators of the card.
  • the card emptied by its lower part floats in the air whose pressure and flow is adequate to produce a slide without jumps or frictions that reduce the speed of travel always leaving the game board that can be freely decorated without fear that the continuous flow of the card produces wear.
  • the orientation of the holes facilitates the impulse of the card and gives agility to the game.
  • Figure 1 shows a perspective of a game board in which the air ejection holes appear only on one side when they are in both parts in reality.
  • the sensors also appear on one side and the impellers and control are schematically shown, this is so in honor of the simplification of the drawings.
  • Figure 2 shows a detail of the game board, the air vents and a chip.
  • FIG 3 A schematic detail of the card, sensors, repeaters, control and command circuit is indicated in figure 3 and in figure 5 there is an arrangement scheme of optoelectric sensors arranged in line at a distance smaller than the diameter of the card, forming Detection rows without the formation of detection beams.
  • a game board 1 is provided on whose ends 2-3, repulsors 4 are aligned, represented in diagram, repulsors which in practice, given the dimensions 1360 millimeters per 900 are estimated as 28 so that there is one sensor between every two repulsors there will be 27 sensors 5.
  • An impact receiving band 6 accuses the blow of the chip when one player is overtaken by another.
  • the game board is curved convex and transversely flat so that only because of that fact, the chip 7 tends to remain with the machine at rest, within reach of the repulsors of one of the ends 2,3.
  • the air that is injected through the holes 9 has a sufficient flow to keep the tab 10 floating.
  • the air comes from an air source known as for example a membrane compressor that maintains a stabilized pressure in a boiler or a turbine capable of generate adequate flow and pressure.
  • the tab 10 is emptied 11 on the underside so that it stores the air that keeps it floating.
  • the emission lines 12 of the sensors 5 are indicated in figure 3 by means of a stroke and point and indicate where they are directing a narrow beam of presence detection, in figure 4 the sensors are forming rows in order to achieve a detection by means of elements Optoelectric, cheaper, so arranged behave like beam sensors.
  • one or two optoelectric sensors 5 can resolve the detection of the presence of the chip and inform the control center of the address of the chip so that said center acts properly.
  • the repulsors 4 that have not been fully represented in honor of the simplification of the drawings and by the fact of being known and offered in the trade, have heads 13 that at least define two sides of beating 14 and 15, its shape is irrelevant and the only condition is that it presents a front and two sides to the sheet 10 whose diameter it is greater than the distance between centers of the sensors 5 and the repellers 4.
  • the dashed lines 16 indicate the direction of the signal emitted by the sensors 5 towards a conventional control circuit, such as a microprocessor.
  • the interruption elements 17 indicate where the acceptance signal sent by the microprocessor is interrupted.
  • the activation signal is cut in the interruption elements 17 where it will remain unless the player places the command 18 allowing the signal to pass.
  • the card 10 would hit the band 6 by marking somewhat negative. If it is correctly positioned, it may be the case that a single sensor 5 detects the presence of chip 10, but as you know, the direction and speed microprocessor will activate two repulsors with proportional energy because a real-time coincidence between two repulsors 4 and the tab 10 conferring directionality to the repulsion if the command is correctly located.
  • Another way of scoring somewhat negative is with the detection of token in the sensor 5 and the non-presence of the control 18 so that the microprocessor does not give a command signal to the repulsor 4 and emits a negative signal that is finally visualized by conventional means such as light emitting diodes or a cathode ray screen.
  • the sensors that are used in practice are those that, as more appropriate, offers the trade and can be replaced by any others that may appear in the future because their mission is to detect the passage and presence of the game card giving information to the center of control.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

Competition and leisure game machine actuated by repulsion devices (4), which may be used by two players who throw to each other a token (10) which can be displaced on a rectangular game board presenting a longitidunal curvature. The board is provided with air outlets (9) which maintain the token (10) floating, said token having a hollow bottom face (11). The token (10) is thrown by means of repulsion devices (4) which are in line at each extremity of the board, and between each pair of repulsion devices are provided sensors (5) which detect the token (10) and pass the information to a control circuit acting upon one or two repulsion devices (4) and activating them if the joystick (18) of the corresponding player is situated in front of the selected repulsion device or devices (4), scoring a negative point if the joystick (18) is not in registration with the activated repulsion device or devices (4).

Description

MAQUINA DE COMPETICIÓN Y ENTRETENIMIENTO POR ACCIÓN REPULSORA COMPETITION AND ENTERTAINMENT MACHINE BY REPULSING ACTION
D E S C R I P C I Ó ND E S C R I P C I Ó N
OBJETO DE LA INVENCIÓNOBJECT OF THE INVENTION
La invención tiene por objeto una máquina de competición y entretenimiento por acción repulsora que ha sido concebida de manera especial para el desarrollo de juego entre dos participantes, uno a cada lado de la pista de juego, lanzándose entre ambos una ficha discoidal hasta que dicha ficha no pueda ser repelida por uno de los contendientes y actúe en un contacto o frente detector de impacto que contabiliza un tanto en contra.The object of the invention is a competition and entertainment machine for repulsive action that has been specially designed for the development of play between two participants, one on each side of the playing court, throwing a discoidal token between them until said token cannot be repelled by one of the contestants and acts on a contact or impact detector front that counts somewhat against.
La acción repulsora es ejecutada por medios electromagnéticos y su actuación está comandada a partir de la detección de la ficha por medios de unos elementos sensores cuya información es tomada por un centro de control o circuito de control en orden a establecer la operativa de los sensores y la potencia de repulsión.The repulsive action is executed by electromagnetic means and its action is commanded from the detection of the card by means of some sensor elements whose information is taken by a control center or control circuit in order to establish the operation of the sensors and repulsion power.
De manera más específica la invención se centra en la forma en que se toman los datos que suministran los elementos sensores, la disposición de estos elementos, la constitución del tablero de juego y la de la ficha o elemento de juego.More specifically, the invention focuses on the way in which the data provided by the sensor elements is taken, the arrangement of these elements, the constitution of the game board and that of the card or game element.
ANTECEDENTES DEL INVENTOBACKGROUND OF THE INVENTION
Fundamentalmente los medios de repulsión en los que se basa el desarrollo del invento aparecen ya descritos en el documento de PCT ES 93/00038 del mismo inventor. Según este documento se propone un sistema para la repulsión de una ficha o bola de pruebas, en máquinas de competiciones y entretenimiento, sistema que está formado por una agrupación de mecanismos independientes cada uno de los cuales tiene capacidad de repulsión de una ficha o bola en su campo de actuación.Fundamentally, the repulsion media on which the development of the invention is based are already described in PCT document ES 93/00038 of the same inventor. According to this document, a system is proposed for the repulsion of a chip or ball of evidence, in competition and entertainment machines, a system that consists of a group of independent mechanisms each of the which has the capacity to repulse a chip or ball in its field of action.
Los repulsores están auxiliados por una agrupación de sensores que pueden detectar en su zona de control una ficha en movimiento controlando la presencia o la ausencia de una ficha e informando a un centro de control en el cual se determina el elemento de repulsión que podrá repeler la ficha detectada en su proximidad.The repulsors are aided by a group of sensors that can detect in their control zone a moving token controlling the presence or absence of a token and informing a control center in which the repulsion element is determined that can repel the tab detected in its proximity.
No basta la actuación de los sensores para activar los elementos repulsores es necesario además que intervenga la habilidad del jugador y para ello según el invento se prevé un mando mediante el cual el jugador habilite a los repulsores que deben impulsar la ficha para ejercer una acción efectiva sobre dicha ficha.El mando ha de poner en servicio los repulsores que de acuerdo con los detectores y según el circuito de control se encuentran en condiciones de actuar sobre la ficha.The performance of the sensors to activate the repulsive elements is not enough, it is also necessary that the player's ability intervenes and for this according to the invention a command is provided by which the player enables the repulsors who must push the chip to exert an effective action on said card.The command must put into service the repeaters that according to the detectors and according to the control circuit are in a position to act on the card.
Naturalmente el desarrollo del juego es vertiginoso y debe darse coincidencia absoluta entre la detección de la ficha y la autorización o coincidencia posicional del mando ante el repulsor que, de acuerdo con el circuito de control, podrá actuar sobre la ficha.El fallo del jugador se traduce en un tanto en contra.Naturally, the development of the game is vertiginous and there must be absolute coincidence between the detection of the chip and the authorization or positional match of the command before the repulsor who, in accordance with the control circuit, may act on the chip. translates somewhat against.
La constitución de un repulsor es en sí conocida y a tal efecto, como estado del arte anterior puede citarse el documento de Patente US 2830819 donde se propone un elemento repulsor.The constitution of a repulsor is in itself known and for that purpose, as a state of the prior art can be cited US Patent document 2830819 where a repulsor element is proposed.
Dentro también del arte anterior puede citarse el documento de Patente Us 4058316, documento que constituye un ejemplo de aplicación de repulsores en máquinas de bola, de las llamadas pin-ball en que una bola impulsada desciende por un tablero inclinado siguiendo un laberinto donde tropieza, salta y es repelida sumando puntos y encendiendo luces en una partida en la que un solo jugador se enfrenta al azar.Also within the prior art can be cited Patent document Us 4058316, a document that constitutes an example of application of repulsors in ball machines, of the so-called pin-ball in which a driven ball descends on an inclined board following a maze where it trips, jumps and is repelled by adding points and lighting lights in a game in which a single player faces at random.
De manera diferente, como se ha expuesto el invento se desarrolla según otra filosofía: Son dos los jugadores y no interviene el azar, solo la habilidad de un jugador frente al otro dejando que se desarrolle un juego en el que no una bola, sino una ficha es repulsada e impulsada de un extremo a otro de un tablero de juego para encontrarse ante un elemento de repulsión que se activará solo si ese elemento de juego se pueda activar, justo cuando le llega la ficha y se activará porque un sensor mande una señal que un circuito de control traducirá en una orden que llegará al repulsor solamente en el caso de que dicho repulsor sea preactivado por el mando que el jugador sitúa en justa coincidencia.De otro modo el repulsor no actuará y la ficha pasará al fondo marcando un tanto al jugador perdedor o menos hábil.In a different way, as the invention has been exposed, it is developed according to another philosophy: There are two players and chance does not intervene, only the ability of one player in front of the other, allowing a game to be developed in which not a ball, but a chip is repulsed and driven from one end of the game board to the other to find a repulsion element that will be activated only if that game element can be activated, just when the chip arrives and will be activated because a sensor sends a signal that a control circuit will result in an order that will reach the repulsor only in the event that said repulsor is pre-activated by the command that the player places in just coincidence. Otherwise the repulsor will not act and the chip will go to the bottom marking somewhat to the losing or less skilled player.
El arte anterior no es significativo en cuanto a la actividad inventiva desarrollada en la PCT ES 93/00038, porque en esa invención se plantea por vez primera la utilización selectiva de una batería de repulsores dispuesta en lados opuestos de un tablero de juego.The prior art is not significant in terms of the inventive activity developed in PCT ES 93/00038, because in that invention the selective use of a battery of repulsors arranged on opposite sides of a game board is considered for the first time.
La actuación de esos repulsores se lleva a cabo de forma unitaria porque la cobertura del sensor solo es aplicable a un solo repulsor y ese repulsor actuará solamente si el mando permite el paso de la señal de accionamiento procedente del circuito de control.The actuation of these repeaters is carried out in a unitary way because the sensor coverage is only applicable to a single repulsor and that repulsor will only act if the command allows the actuation signal from the control circuit to pass through.
Bajo estas características el invento puede ser llevado a la práctica pero se producen fallos en cuanto a que la ficha no es direccionable y no siempre se detiene dentro del campo de accionamiento de un repulsor.De otro lado el hecho de que el sensor esté situado ante el répulsor exige una habilidad muy elevada para seguir el veloz desarrollo del juego; además el repulsor golpea sin poder prever en que dirección saldrá lanzada la ficha.Under these characteristics the invention can be implemented but failures occur in that the card is not addressable and does not always stop within the field of operation of a repulsor. On the other hand, the fact that the sensor is located before the repulsor requires a very high ability to follow the rapid development of the game; in addition the repulsor hits without being able to foresee in which direction the card will be thrown.
Por todas estas razones se hace necesaria una segunda generación de máquina de competición y entretenimiento por acción repulsora donde queden subsanadas las insuficiencias que la invención anterior queda sin solucionar.For all these reasons, a second generation of a competition and entertainment machine by repulsive action is necessary where the shortcomings that the previous invention remains unresolved are corrected.
DESCRIPCIÓN DEL INVENTO La invención se centra, partiendo la técnica que propone la PCT ES 93/00038 en una particular disposición de los sensores y una nueva forma más perfeccionada de actuación; en unas características de la ficha en función de los sensores; en una disposición específica del tablero de juego y en la forma del frente de golpeo del repulsor.DESCRIPTION OF THE INVENTION The invention focuses, based on the technique proposed by the PCT ES 93/00038 in a particular arrangement of the sensors and a new, more refined way of acting; in some characteristics of the card depending on the sensors; in a specific arrangement of the game board and in the form of the hitting front of the repulsor.
La nueva generación de máquinas según el invento resulta más satisfactoria para el jugador porque puede direccionar la ficha y sin pérdida de dinamismo sacar el máximo fruto a su habilidad, como jugador.The new generation of machines according to the invention is more satisfactory for the player because he can address the chip and without loss of dynamism take full advantage of his ability as a player.
Según el invento entre cada par de repulsores se dispone un elemento sensor cuya actuación es perpendicular a la línea de emplazamiento de los repulsores.Los sensores cubren franjas de detección en una distancia suficiente para no interferir a los sensores situados en el frente opuesto.According to the invention, a sensor element is disposed between each pair of repulsors, the action of which is perpendicular to the line of location of the repulsors.The sensors cover detection strips at a sufficient distance so as not to interfere with the sensors located on the opposite front.
Los repulsores presentan un frente de golpeo para la ficha que determina un diedro o una curva capaz de conferir a la ficha una direccionalidad lateral.The repulsors have a striking front for the chip that determines a dihedral or a curve capable of give the card a lateral directionality.
La ficha o elemento de juego es discoidal y presenta su cara inferior vaciada; tiene un diámetro mayor que la distancia entre dos sensores y mayor también que la separación entre dos repulsores. de modo que de acuerdo con el invento, puede ser simultáneamente golpeada por dos repulsores confiriendo direccionalidad a la ficha.The card or game element is discoidal and has its bottom face emptied; It has a diameter greater than the distance between two sensors and also greater than the separation between two repulsors. so that according to the invention, it can be simultaneously hit by two repulsors conferring directionality to the chip.
De acuerdo con el invento, además el tablero de juego es curvo convexo según el sentido longitudinal o bien plantea un diedro de arista roma de forma tal que cualquiera que sea la solución empleada se formen dos vertientes transversales que provoquen que la ficha siempre esté en uno u otro extremo del tablero y al alcance de uno o dos sensores.In accordance with the invention, the game board is also convex curved according to the longitudinal direction or else it has a blunt edge dihedral in such a way that whatever the solution used, two transverse slopes are formed that cause the chip to always be in one or other end of the board and within reach of one or two sensors.
Si bien los sensores pueden actuar en parejas no siempre lo harán y no siempre forman par los mismos, cualquier sensor forma par con el contiguo ya sea a su derecha o a su izquierda o eventualmente actúa en solitario según sea la detección.Although the sensors can act in pairs, they will not always do so and they do not always form the same, any sensor is even with the adjoining one to its right or to its left or eventually acts alone depending on the detection.
Naturalmente la ficha discoidal es impulsada por el repulsor pero su deslizamiento no se hace sobre el tablero sino sobre un colchón de aire y tal colchón lo propicia el hecho de que el tablero presenta una pluralidad de orificios de salida de aire a la presión necesaria para mantener la ficha elevada. Es mérito del invento que los orificios de salida se agrupen en dos conjuntos cada uno de los cuales se sitúa aún lado del tablero de juego, también es mérito que los orificios estén inclinados apuntando una parte de ellos hacia el frente correspondiente en el que alinean los impulsores en tanto que los otros actúen como elevadores de la ficha. La ficha vaciada por su parte inferior flota en el aire cuya presión y caudal es adecuada para que se produzca un deslizamiento sin saltos ni roces que reduzcan la velocidad de desplazamiento dejando siempre a salvo el tablero de juego que puede ser libremente decorado sin temor a que el continuo discurrir de la ficha produzca un desgaste.Naturally, the discoidal tab is driven by the repulsor but its sliding is not done on the board but on an air mattress and such a mattress is caused by the fact that the board has a plurality of air outlet holes at the pressure necessary to maintain the raised tab. It is merit of the invention that the exit holes are grouped into two sets each of which is still located side of the game board, it is also merit that the holes are inclined pointing a part of them towards the corresponding front in which they align the drivers while the others act as elevators of the card. The card emptied by its lower part floats in the air whose pressure and flow is adequate to produce a slide without jumps or frictions that reduce the speed of travel always leaving the game board that can be freely decorated without fear that the continuous flow of the card produces wear.
La orientación de los orificios facilita el impulso de la ficha y confiere agilidad al juego.The orientation of the holes facilitates the impulse of the card and gives agility to the game.
El hecho de que los repulsores puedan trabajar en parejas porque el diámetro de la ficha es mayor que la distancia que los separa y el hecho de que la distancia de los sensores sea menor que el diámetro de la ficha propicia la formación de un algoritmo que cuando se completa, porque el mando ha quedado en posición óptima, da como resultado el que uno de los repulsores, cuando es un par el conjunto activado, actúe con mayor potencia que el otro logrando de ese modo que la ficha sea repulsada en una dirección determinada, dirección en la que también influye la posición del mando, más cercana a un repulsor que a otro y la velocidad de desplazamiento de ese mando hacia o desde el repulsor o repulsores activados. Lógicamente nada de esto sucede cuando dos sensores uno a cada lado de un repulsor, detectan la ficha simultáneamente y coincide en tiempo real el posicionamiento del mando con la orden del circuito de control.The fact that the repulsors can work in pairs because the diameter of the card is greater than the distance that separates them and the fact that the distance of the sensors is less than the diameter of the card leads to the formation of an algorithm that when It is completed, because the command has been left in an optimal position, it results in one of the repulsors, when the activated set is a pair, act with greater power than the other, thus achieving that the chip is repulsed in a certain direction , direction in which the position of the command also influences, closer to one repulsor than another and the speed of movement of that command to or from the repulsor or activated repulsor. Logically, none of this happens when two sensors, one on each side of a repulsor, detect the card simultaneously and match the control position in real time with the order of the control circuit.
DESCRIPCIÓN DE LOS DIBUJOSDESCRIPTION OF THE DRAWINGS
Con objeto de ilustrar cuanto se ha expuesto a lo largo de este escrito se acompaña a esta memoria descriptiva unas hojas de dibujos en donde se representa a título ilustrativo y no limitativo partes aclarativas del invento .In order to illustrate how much has been exposed throughout this writing, some descriptive sheets are attached to this descriptive document where explanatory and non-limiting parts of the explanatory parts of the document are represented. invention
En la figura 1 se representa una perspectiva de un tablero de juego en el cual los orificios de expulsión de aire aparecen solo en un lado cuando están en ambas partes en la realidad. También aparecen en un solo lado los sensores y esquemáticamente los impulsores y el mando, ello es así en honor de la simplificación de los dibujos.Figure 1 shows a perspective of a game board in which the air ejection holes appear only on one side when they are in both parts in reality. The sensors also appear on one side and the impellers and control are schematically shown, this is so in honor of the simplification of the drawings.
En la figura 2 se muestra un detalle del tablero de juego, los orificios de salida de aire y una ficha.Figure 2 shows a detail of the game board, the air vents and a chip.
En la figura 3 en esquema se indica un detalle de ficha, sensores, repulsores, mando y circuito de ordenes y en la figura 5 aparece un esquema de disposición de sensores optoeléctricos dispuestos en línea a una separación menor que el diámetro de la ficha, formando filas de detección sin la formación de haces de detección.A schematic detail of the card, sensors, repeaters, control and command circuit is indicated in figure 3 and in figure 5 there is an arrangement scheme of optoelectric sensors arranged in line at a distance smaller than the diameter of the card, forming Detection rows without the formation of detection beams.
DESCRIPCIÓN DE UN EJEMPLO DE REALIZACIÓNDESCRIPTION OF AN EXAMPLE OF EMBODIMENT
De acuerdo con los dibujos descritos en la máquina de competición y entretenimiento objeto del invento se prevé, según la figura 1 un tablero de juego 1 en cuyos extremos 2-3 se alinean repulsores 4, representados en esquema, repulsores que en la práctica, dadas las dimensiones 1360 milímetros por 900 se estiman como 28 de manera que existiendo un sensor entre cada dos repulsores habrán 27 sensores 5. Una banda receptora de impacto 6 acusa el golpe de la ficha cuando un jugador es superado por otro. El tablero de juego es curvoconvexo y transversalmente plano de manera que solo por ese hecho, la ficha 7 tiende a quedar con la máquina en reposo,al alcance de los repulsores de uno de los extremos 2,3.According to the drawings described in the competition and entertainment machine object of the invention, according to FIG. 1, a game board 1 is provided on whose ends 2-3, repulsors 4 are aligned, represented in diagram, repulsors which in practice, given the dimensions 1360 millimeters per 900 are estimated as 28 so that there is one sensor between every two repulsors there will be 27 sensors 5. An impact receiving band 6 accuses the blow of the chip when one player is overtaken by another. The game board is curved convex and transversely flat so that only because of that fact, the chip 7 tends to remain with the machine at rest, within reach of the repulsors of one of the ends 2,3.
Dentro del tablero de juego se definen, por la curvatura sendas zonas de juego 7-8 en las que se han practicado orificios 9 de los cuales una parte son direccionales y la otra de sustentación; esta direccionalidad se logra por medio de una inclinación, tal como se aprecia en la figura 2, hacia el extremo más cercano.Within the game board are defined, by the curvature of play areas 7-8 in which holes 9 have been made of which one part is directional and the other part is supportive; This directionality is achieved by means of an inclination, as seen in Figure 2, towards the nearest end.
El aire que se inyecta por los orificios 9 tiene un caudal suficiente para mantener a la ficha 10 flotante.El aire procede de una fuente de aire conocida como por ejemplo un compresor de membrana que mantiene una presión estabilizada en un calderín o una turbina capaz de generar el caudal y la presión adecuados.The air that is injected through the holes 9 has a sufficient flow to keep the tab 10 floating. The air comes from an air source known as for example a membrane compressor that maintains a stabilized pressure in a boiler or a turbine capable of generate adequate flow and pressure.
La ficha 10 está vaciada 11 por la cara inferior de manera que allí almacena el aire que la mantiene flotando. Existen ranuras de vaciado direccionales u omnidireccionales pero estas son aleatorias y no alteran el hecho fundamental del vaciado.The tab 10 is emptied 11 on the underside so that it stores the air that keeps it floating. There are directional or omnidirectional emptying slots but these are random and do not alter the fundamental fact of emptying.
Las líneas 12 de emisión de los sensores 5 están señaladas en al figura 3 mediante trazo y punto e indican hacia donde dirigen un haz estrecho de detección de presencia, en la figura 4 los sensores están formando filas a fin de lograr así una detección mediante elementos optoeléctricos, más baratos, que así dispuestos se comportan como sensores de haz.The emission lines 12 of the sensors 5 are indicated in figure 3 by means of a stroke and point and indicate where they are directing a narrow beam of presence detection, in figure 4 the sensors are forming rows in order to achieve a detection by means of elements Optoelectric, cheaper, so arranged behave like beam sensors.
En una realización más simple uno o dos sensores optoeléctricos 5 pueden resolver la detección de presencia de ficha e informar al centro de control de la dirección de la ficha de modo que dicho centro actúe adecuadamente.In a simpler embodiment, one or two optoelectric sensors 5 can resolve the detection of the presence of the chip and inform the control center of the address of the chip so that said center acts properly.
Los repulsores 4 que no han sido representados en su totalidad en honor a la simplificación de los dibujos y por el hecho de ser conocidos y ofertados en el comercio, presentan unas cabezas 13 que por los menos definen sendos laterales de golpeo 14 y 15, su forma es irrelevante y la única condición es que presente un frontal y sendos laterales a la ficha 10 cuyo diámetro es mayor que la distancia entre centros de los sensores 5 y los repulsores 4.The repulsors 4 that have not been fully represented in honor of the simplification of the drawings and by the fact of being known and offered in the trade, have heads 13 that at least define two sides of beating 14 and 15, its shape is irrelevant and the only condition is that it presents a front and two sides to the sheet 10 whose diameter it is greater than the distance between centers of the sensors 5 and the repellers 4.
Las líneas de trazos 16 indican la dirección de la señal emitida por los sensores 5 hacia un circuito de control convencional, tal como un microprocesador.The dashed lines 16 indicate the direction of the signal emitted by the sensors 5 towards a conventional control circuit, such as a microprocessor.
Los elementos de interrupción 17 indican en donde la señal de aceptación que envía el microprocesador queda interrumpida.The interruption elements 17 indicate where the acceptance signal sent by the microprocessor is interrupted.
Con la referencia 18 se indica el mando con el cual actúa el jugador dando paso a la señal interrumpida que envía el microprocesador a través de las líneas de circuito 19.With reference 18 the command with which the player acts giving way to the interrupted signal sent by the microprocessor through the circuit lines 19 is indicated.
Cuando la ficha 10 se acerca es detectada en dirección y proximidad por los haces 12 que emiten los sensores 5 mandando una señal al microprocesador, quién sabe hacia donde va la ficha y a que velocidad, de manera que mande una señal de activación a los repulsores 4; cuando en vez de haces se disponen sensores optoeléctricos 5, figura 4 se detecta presencia, velocidad y dirección cuando son varios o solo presencia y dirección si se trata de uno solo.When the card 10 is approaching it is detected in direction and proximity by the beams 12 emitted by the sensors 5 by sending a signal to the microprocessor, who knows where the card is going and at what speed, so that it sends an activation signal to the repeaters 4 ; when instead of beams optoelectric sensors 5 are arranged, figure 4 detects presence, speed and direction when there are several or only presence and direction if it is only one.
La señal de activación queda cortada en los elementos de interrupción 17 donde permanecerá a menos que el jugador sitúe el mando 18 permitiendo el paso de la señal.The activation signal is cut in the interruption elements 17 where it will remain unless the player places the command 18 allowing the signal to pass.
Si el jugador no sitúa correctamente el mando la ficha 10 golpearía la banda 6 marcando un tanto negativo .Si lo sitúa correctamente puede darse el caso de que detecte un solo sensor 5 la presencia de ficha 10, pero como sabe el microprocesador dirección y velocidad activará dos repulsores con energía proporcional porque se ha previsto una coincidencia en tiempo real entre dos repulsores 4 y la ficha 10 confiriendo direccionalidad a la repulsión si el mando está correctamente situado.If the player does not place the command correctly, the card 10 would hit the band 6 by marking somewhat negative. If it is correctly positioned, it may be the case that a single sensor 5 detects the presence of chip 10, but as you know, the direction and speed microprocessor will activate two repulsors with proportional energy because a real-time coincidence between two repulsors 4 and the tab 10 conferring directionality to the repulsion if the command is correctly located.
Otra forma de anotar un tanto negativo es con la detección de ficha en el sensor 5 y la no presencia del mando 18 de manera que el microprocesador no da señal de mando al repulsor 4 y emite señal de tanto negativo que es finalmente visualizado por medios convencionales tales como diodos luminosos o una pantalla de rayos catódicos.Another way of scoring somewhat negative is with the detection of token in the sensor 5 and the non-presence of the control 18 so that the microprocessor does not give a command signal to the repulsor 4 and emits a negative signal that is finally visualized by conventional means such as light emitting diodes or a cathode ray screen.
Dentro de la técnica descrita caben modificaciones que se encuentran al alcance de cualquier experto y que por formar parte del conocimiento común no significan actividad o desarrollo inventivo.Within the described technique there are modifications that are available to any expert and that as part of common knowledge do not mean activity or inventive development.
Los sensores que se utilizan en la práctica son aquellos que, como más adecuados, ofrece el comercio pudiéndose ser sustituidos por otros cualesquiera que en el futuro pudieran aparecer porque su misión es detectar el paso y presencia de la ficha de juego dando información al centro de control.The sensors that are used in practice are those that, as more appropriate, offers the trade and can be replaced by any others that may appear in the future because their mission is to detect the passage and presence of the game card giving information to the center of control.
De cualquier forma cualquier modificación en el sistema de mando 18 sobre el que actúa el jugador no será significativo porque tenderá a emular cuanto se ha descrito.In any case, any modification in the command system 18 on which the player acts will not be significant because it will tend to emulate what has been described.
No se considera necesario hacer más extenso este escrito para que cualquier experto en la materia pueda llevar a la práctica el objeto del invento manteniéndose dentro de la esencia que se describe más adelante en las reivindicaciones. It is not considered necessary to make this writing more extensive so that any expert in the field can carrying out the object of the invention while remaining within the essence described later in the claims.

Claims

R E I V I N D I C A C I O N E SR E I V I N D I C A C I O N E S
1§.- Máquina de competición y entretenimiento por acción repulsora caracterizada porque siendo del tipo en el que dos participantes desarrollan un juego, uno a cada lado de un tablero, lanzándose uno a otro una ficha discoidal hasta que dicha ficha no pueda ser repelida por medio de repulsores activados desde un circuito de control que recibe la señal de activación de unos sensores que detectan la ficha y la manda a un repulsor cuando coincide en él un mando de accionamiento manual, se caracteriza porque los sensores están situados entre sí a una distancia menor que el diámetro de la ficha y dicha ficha flota sobre el tablero de juego que no es plano sino curvo convexo determinando dos vertientes una a cada lado del tablero en donde se encuentran los sensores y los repulsores los cuales están separados centro a centro a una distancia menor que el diámetro de la ficha, disponiéndose los sensores intercalados entre los repulsores los cuales son susceptibles de actuar unitariamente o por parejas según la detección de la ficha y según la orden de un circuito de mando.1§.- Machine of competition and entertainment by repulsive action characterized because being of the type in which two participants develop a game, one on each side of a board, throwing each other a discoidal token until said token cannot be repelled by means of repeaters activated from a control circuit that receives the activation signal from sensors that detect the card and sends it to a repulsor when a manual-operated command coincides therein, it is characterized in that the sensors are located at a distance from each other smaller than the diameter of the chip and said chip floats on the game board that is not flat but curved convex determining two slopes one on each side of the board where the sensors and the repulsors are located which are separated center to center to a distance smaller than the diameter of the card, with the sensors inserted between the repulsors which are capable of acting together iamente or in pairs according to the detection of the card and according to the order of a control circuit.
2^.- Máquina de competición y entretenimiento por acción repulsora según reivindicación primera caracterizada porque en cada una de las partes del tablero de juego se prevén orificios orientados de salida de aire que se dirigen al extremo más cercano y orificios de salida de aire que son perpendiculares al tablero, constituyendo entre unos y otros orificios medio de salida de aire en caudal y presión continuos en orden a mantener flotante la ficha de juego.2 ^ .- Repulsive action competition and entertainment machine according to claim one characterized in that in each of the parts of the game board are provided oriented air outlet holes that are directed to the nearest end and air outlet holes that are perpendicular to the board, constituting between one and another air outlet orifices at continuous flow and pressure in order to keep the game card floating.
3§.- Máquina de competición y entretenimiento por acción repulsora según reivindicaciones anteriores caracterizada porque la ficha es hueca por su cara inferior en la cual se prevé un vaciado, siendo el diámetro de dicha ficha mayor que la distancia entre sensores y mayor que la distancia entre repulsores.3 § .- Machine of competition and entertainment by repulsive action according to previous claims characterized in that the card is hollow on its underside in which a recess is provided, the diameter of said card being greater than the distance between sensors and greater than the distance between repulsors.
4§.- Máquina de competición y entretenimiento por acción repulsora según reivindicaciones anteriores caracterizada porque los sensores se disponen en la zona determinada entre los repulsores unitariamente constituyendo detectores de presencia o en alineaciones formando filas de más de un sensor para detectar presencia y dirección de la ficha.4 § .- Competition and entertainment machine by repulsive action according to previous claims characterized in that the sensors are arranged in the area determined between the repulsor units constituting presence detectors or in alignments forming rows of more than one sensor to detect presence and direction of the file.
5§.- Máquina de competición y entretenimiento por acción repulsora según reivindicaciones anteriores caracterizada porque los sensores pueden disponerse entre los repulsores emitiendo haces susceptibles de ser interferidos por la ficha en juego. 5 § .- Competition and entertainment machine by repulsive action according to previous claims characterized in that the sensors can be arranged between the repulsors emitting beams capable of being interfered with by the card in play.
PCT/ES1994/000024 1994-03-09 1994-03-09 Competition and leisure game machine actuated by repulsion devices WO1995024247A1 (en)

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PCT/ES1994/000024 WO1995024247A1 (en) 1994-03-09 1994-03-09 Competition and leisure game machine actuated by repulsion devices
AU62087/94A AU6208794A (en) 1994-03-09 1994-03-09 Competition and leisure game machine actuated by repulsion devices

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1996028229A1 (en) * 1995-03-15 1996-09-19 Jose Antonio Carames Improved machine for competition and leisure game by moving on a floating chip
WO1998009695A1 (en) * 1996-09-04 1998-03-12 Carames Jimenez Jose Antonio Machine for competition and entertainment by impulse action on an object with three-dimensional movement freedom
US6105960A (en) * 1997-03-19 2000-08-22 Carames; Jose Antonio Machine for competition and leisure game by moving a floating chip

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2153966A5 (en) * 1971-09-13 1973-05-04 Brunswick Corp
US4173341A (en) * 1976-07-22 1979-11-06 George H. Gerstman Amusement device using perforated board

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2153966A5 (en) * 1971-09-13 1973-05-04 Brunswick Corp
US4173341A (en) * 1976-07-22 1979-11-06 George H. Gerstman Amusement device using perforated board

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1996028229A1 (en) * 1995-03-15 1996-09-19 Jose Antonio Carames Improved machine for competition and leisure game by moving on a floating chip
WO1998009695A1 (en) * 1996-09-04 1998-03-12 Carames Jimenez Jose Antonio Machine for competition and entertainment by impulse action on an object with three-dimensional movement freedom
ES2136512A1 (en) * 1996-09-04 1999-11-16 Carames Jimenez Jose Antonio Machine for competition and entertainment by impulse action on an object with three-dimensional movement freedom
US6105960A (en) * 1997-03-19 2000-08-22 Carames; Jose Antonio Machine for competition and leisure game by moving a floating chip

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