WO1987003212A1 - Jeu - Google Patents
Jeu Download PDFInfo
- Publication number
- WO1987003212A1 WO1987003212A1 PCT/AU1986/000369 AU8600369W WO8703212A1 WO 1987003212 A1 WO1987003212 A1 WO 1987003212A1 AU 8600369 W AU8600369 W AU 8600369W WO 8703212 A1 WO8703212 A1 WO 8703212A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game apparatus
- elements
- guide means
- tokens
- faces
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/0838—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point
- A63F9/0842—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point each group consisting of again a central element and a plurality of additional elements rotatable about three orthogonal axes at both ends, the additional elements being rotatable about at least two axes, e.g. Rubik's cube
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00574—Connections between board and playing pieces
- A63F3/00634—Sliding connections, e.g. playing pieces sliding in a groove
Definitions
- the present invention relates to a game apparatus and particularly to a game apparatus having a three dimensional game board with a course whose configuration may be changed during progress of play.
- game apparatuses comprise a game board having two dimensional surfaces upon which tokens and the like are placed and moved subject to certain rules of use and along certain courses.
- the movement of tokens about such courses is generally well known and predictable
- 35 a game board with a course whose configuration may be changed during progress of play.
- a game apparatus characterised in that it comprises a game board in the form of a three dimensional block having a plurality of elements each having two or more faces, the elements being arranged for relative movement about 3 axes of rotation, a guide means representing a course to be followed fixed to or integral with the elements and a plurality of tokens arranged to be fixed to the guide means and arranged to be moved therealong, movement of the elements about the axes of rotation producing variation in the course to be followed.
- a score means is provided to enable the progress of the tokens about the guide means to be monitored.
- the guide means may be in the form of a raised track or a groove fixed to or formed in the elements or holes formed in the elements or posts fixed to the elements, or the like.
- FIG. 1 is an upper perspective view of a game board in the form of a three dimensional block in accordance with the present invention
- Figure 2 is an enlarged upper perspective view of an element of the cube of Figure 1 having a guide means in the form of a raised track in accordance with the present invention
- Figure 3 is an upper perspective view of a cut away of the raised track of Figure 2;
- Figure 4 is an upper perspective view of a token in accordance with the present invention.
- Figure 5 is a plan view of an indicator means in accordance with a preferment of the present invention.
- FIG. 1 there is shown a game board in the form of a three dimensional block such as a cube 10 of the game apparatus of the present invention comprising a plurality of elements 12 being of cubic shape and each element 12 having one or more exposed faces 14.
- the elements 12 are arranged in the cube 10 so that they may be rotated so as to be moveable from one location adjacent a first element 12 to a further location adjacent of a further element 12.
- the cube 10 may be constructed as described in Australian Patent Application No. 58434/80.
- the cube 10 has arranged upon it a guide means, such as, for example, in the form of a raised track 16 as shown in Figures 1 and 2. It is envisaged that the track 16 may have a shape similar to that of a railway track as shown in Figure 3.
- the track 16 has track portions 18, as shown in Figure 2 , fixed to each of the elements 12.
- the track portions 18 are fixed to the elements 12 so that each face 14 has two track portions 18 upon it.
- the guide means could alternatively be in the form of a groove fixed to or formed in the elements 12, or holes formed in the elements 12 or posts fixed to the elements or the like.
- FIG 4 there is shown a token 20 comprising a "C" section shell 22 and a spring means 24.
- the shell 22 is arranged to be located about the width of the track 16.
- the spring means 24 is arranged to urge the shell 22 away from the track 16 so that outer ends of the shell 22 frictionally engage with the track 16 and are thereby maintained stationary with respect to the track 16.
- Each of the tokens 20 may be moved along the track 16 by pushing in the direction of the track 16 and providing a force capable of overcoming the force of frictional engagement. It is envisaged that other forms of tokens 20 could be used depending on the type of guide means such as a peg type token 20 for use with a hole type guide means, or an apertured token 20 for a post type guide means.
- the game apparatus of the present invention also conveniently comprises a score means conveniently in the form of a plurality of indicator means 26 as shown in Figure 5.
- Each of the indicator means 26 comprises holes 28 formed in regions 30 and each hole 28 being arranged to receive a marker peg (not shown) .
- the regions 30 are preferably coloured in similar colours as home bases (described hereinafter) of the cube 10.
- regions 32 are coloured the same colour as a players home base.
- the central one of the regions 30 preferably has the colour of the home base opposite that of the players home base.
- the outer ones of the regions 30 are arranged in a manner corresponding to the relative arrangement of the home bases about the cube 10.
- the score means thus is capable of maintaining a record of the progress of the tokens 20 about the cube 10. It is envisaged that where the game apparatus is used with rules of play other than the preferred rules of play described hereinafter, the score means may not be required.
- the game apparatus also comprises a device to provide a score, fortuitously. The score may be used by a player in moving his/her token 20 a corresponding distance along the track 16.
- the device may be a conventional die, for example. It is envisaged that the track 16 could constitute more than one continuous track 16 about the cube 10.
- the game apparatus of the present invention is played by two or more people such as two to six people.
- Each player has a token 20 and an indicator means 26, when playing according to preferred rules of play.
- the object of.the game apparatus of the present invention is for each player to move his/her token 20 from his/her home base (one of the elements 12 of the cube 10, such as, for example, the central ones of the elements 12) around the cube 10 along the track 16 and over all the other home bases before returning to his/her home base.
- the first player to achieve this is declared the winner.
- the die is thrown by each player in turn to determine who is to move hig'her token 20 first. For example, the player throwing the highest die value may begin first.
- Each player places his/her token 20 on his/her home base and without looking at the cube 10 rotates a side of the cube through 90°. This process continues until all the players have placed their tokens 20 onto the cube 10.
- the first player then moves his/her token 20 along the track 16 a number of faces 14 equal to the die score.
- the player may move his/her token 20 in either direction along the track 16.
- special action faces 14 be marked on the cube 10.
- the special action faces 14 couldrequire a particular action from the player, for example throw the die again or rotate one side of the cube 10 through 90°, or the like.
- Rotation of the elements 12 of the cube 10 result in an alteration of the path of the track 16 and can affect the ability of another player to move to a desired ' location or may assist a player in moving to a desired location.
- Tokens 20 of the form shown in Figure 4 cannot jump each other, however, other forms of tokens 20 which are more readily removed from the guide means may be allowed to jump each other.
- one of the marker pegs is inserted into a corresponding one of the holes 28 in the indicator means 26.
- the finish is determined when the player passes all other home bases and then comes to rest, at the completion of a throw of the die, upon his/ her own home base.
- the track 16 is replaced by a notional course having a plurality of holes arranged along it and pegs arranged to be inserted into the holes.
- the guide means track could be formed in modules and arranged to be adhered or otherwise fastened to the elements 12.
- the faces 14 or locations along the guidemeans could provide specification character or fact so that a detailed specification could be built up by rotation of the element 12 and noting the specification of those which fall adjacent to a set face 14.
- a detailed specification could be built up by rotation of the element 12 and noting the specification of those which fall adjacent to a set face 14.
- personal characteristics could be specified about the faces 14 and a detailed personal character developed by the abovementioned process.
- a barrier may be fixed to each face 14 between the track portions 18.
- the barriers are intended to assist in visual delineation of the course to be followed.
- the barrier is raised substantially above the faces 14 and more preferably above the height of the tokens 20 when fixed to the track 16 so that the block 10 may be squarely rested upon a surface.
- the barrier is also envisaged to provide anchorage for one or more labels whereby the labels provide specification of character or instructions or identification of the particular face 14 for use in the game.
- the barrier may be triangular in cross-section and the labels may be clipped thereto.
- the barriers are disposed diagonally across the faces 14 so that adjacent barriers meet adjacent their ends to form a wall surrounding courses of the track portions 18. Modifications and variations such as would be apparent to a. skilled addressee are deemed within the scope of the present invention. For example, a number of track portions 18, other than two track portions 18, could transverse each face 14.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
Un jeu comprend un panneau ayant la forme d'un bloc tridimensionnel (10) constitué de plusieurs éléments (12) présentant chacun deux faces (14) ou davantage, et étant disposés de façon à effectuer un mouvement relatif autour de trois axes de rotation, un dispositif de guidage (16) représentant un parcours à suivre et fixé aux éléments (12) ou solidaires de ces derniers, et plusieurs jetons (20) conçus de manière à pouvoir être fixés au dispositif de guidage (16) et déplacés le long dudit dispositif, le mouvement des éléments (12) autour des axes de rotation produisant une variation dans le parcours à suivre.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU365385 | 1985-11-29 | ||
AUPH3653 | 1985-11-29 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1987003212A1 true WO1987003212A1 (fr) | 1987-06-04 |
Family
ID=3694119
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU1986/000369 WO1987003212A1 (fr) | 1985-11-29 | 1986-12-01 | Jeu |
Country Status (2)
Country | Link |
---|---|
EP (1) | EP0247097A1 (fr) |
WO (1) | WO1987003212A1 (fr) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5358247A (en) * | 1992-08-17 | 1994-10-25 | I-Development Institute Ltd. | Puzzle ball |
WO2008046126A1 (fr) * | 2006-10-18 | 2008-04-24 | Steven Titmuss | Puzzle |
DE102013016153B3 (de) * | 2013-09-30 | 2015-01-22 | Mirco Alexander Befeld | Didaktischer Zauberwürfel mit geschlossenen geometrischen Flächen auf jeder Zauberwürfelebene |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3565443A (en) * | 1969-03-14 | 1971-02-23 | Burton L Klein | Decorative cube puzzle |
EP0074308A1 (fr) * | 1981-08-26 | 1983-03-16 | Jean Claude Rolland Gueytron | Perfectionnements aux jeux dits "Casse tête" |
US4526372A (en) * | 1982-01-20 | 1985-07-02 | Kikis Evangelos T | Puzzle toy |
-
1986
- 1986-12-01 EP EP86906741A patent/EP0247097A1/fr not_active Withdrawn
- 1986-12-01 WO PCT/AU1986/000369 patent/WO1987003212A1/fr unknown
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3565443A (en) * | 1969-03-14 | 1971-02-23 | Burton L Klein | Decorative cube puzzle |
EP0074308A1 (fr) * | 1981-08-26 | 1983-03-16 | Jean Claude Rolland Gueytron | Perfectionnements aux jeux dits "Casse tête" |
US4526372A (en) * | 1982-01-20 | 1985-07-02 | Kikis Evangelos T | Puzzle toy |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5358247A (en) * | 1992-08-17 | 1994-10-25 | I-Development Institute Ltd. | Puzzle ball |
WO2008046126A1 (fr) * | 2006-10-18 | 2008-04-24 | Steven Titmuss | Puzzle |
DE102013016153B3 (de) * | 2013-09-30 | 2015-01-22 | Mirco Alexander Befeld | Didaktischer Zauberwürfel mit geschlossenen geometrischen Flächen auf jeder Zauberwürfelebene |
WO2015043999A1 (fr) * | 2013-09-30 | 2015-04-02 | Mirco Alexander Befeld | Cube hongrois didactique |
Also Published As
Publication number | Publication date |
---|---|
EP0247097A1 (fr) | 1987-12-02 |
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