WO1983002730A1 - Game - Google Patents
Game Download PDFInfo
- Publication number
- WO1983002730A1 WO1983002730A1 PCT/DK1983/000014 DK8300014W WO8302730A1 WO 1983002730 A1 WO1983002730 A1 WO 1983002730A1 DK 8300014 W DK8300014 W DK 8300014W WO 8302730 A1 WO8302730 A1 WO 8302730A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- board
- line
- game
- pegs
- underside
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0093—Punchboards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
Abstract
A game for two or more players comprises an opaque board (1) provided with holes (3) and pegs (5) passing through to the underside of the board. On the board there is provided a house (6) from which it is possible to pull a spring-loaded piece (8), e.g. a mouse. This is connected to a line (10) which can be passed to the underside of the board and there be zigzagged between the pegs and be secured to any one of the pegs by means of a ring (11) secured to the line. One of the players extends the line between the pegs (5) at the underside of the board. In a certain type of game another player is to try to find the fixing point (14) of the end of the line (10) at the underside of the board removing as few pegs as possible. In another type of game the object is to avoid removing for as long time as possible the peg to which the terminal point of the line is secured. By observing the forward movement, if any, of the playing piece (8) when a peg is removed from a hole in the board, it is possible to trace the peg to which the end of the line is secured, even if the board is opaque and the line has been passed to the underside of the board. A hitherto unknown game which is exiting and stimulating to adults as well as childern and which is simple to manufacture is thereby obtained.
Description
GAME
1 The invention relates to a game comprising an opaque board provided with holes and pegs for these holes.
The object of the invention is to provide a hitherto 5 unknown game which is exciting and stimulating to adults as well as children and which is simple to manufacture.
The game is characteristic in that the pegs are adapt- 10 ed to protrude from the underside of the boards that at the underside of the board there is provided a line which at one end is adapted to be removably secured to one of the pegs, that over a certain distance there are means for exerting a pull at the 15 other end of- the line, and that there is a means for indicating the position of said other end.of the line on or at the top side of the board.
By a game constructed in this way, one of the players 20 - the one setting the problem - can prepare an exit¬ ing and interesting ■•pathfinder' game to be solved by one or more players as will clearly appear from the following explanation.
25 Preferable embodiments of the invention are disclosed in dependent claims 2 - 6.
•
The invention will be further described with reference to the drawing showing a preferred embodiment, in 30 which:-
Pig. 1 is a top plane view of an embodi-
ment of the game according to the invention, and
Pig. 2 is a side view along the line II-II in Pig. 1 of the game shown in Pig. l .
The game shown in the drawing comprises an opaque board 1 provided with legs 2 and holes 3 and 4. The board with legs is preferably moulded integrally of plastics material thereby obtaining an easily manu- factured product suitable for mass production with low unit costs.
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In the holes, pegs 5 can be arranged - in the present case at a number of thirty-five. The pegs 5 being removed from the holes 3 during the game can be placed in the holes 4.
In one corner of the board there is provided a house 6 wherein is anchored a tension mechanism (not shown) which is connected to a string 7. This string is secured to a playing piece 8 which in the present case is a mouse, but it is obvious that any type of playing piece may form, a means for indicating 'the position of the end of the string. The playing piece 8 can be fixed roughly in the position shown in Pigs. 1 and 2 where it is under tension in that a pin 9 is slidable in a hole in the board for engagement with a suitable recess or the like in the playing piece. A line 10 ending in or being secured to a ring 11 is also secured to the playing piece 8. Close to the locking pin.9 the line 10 passes through an eye or hole 12 in the board to the underside thereof. There the line passes through eg. an eye 13 or a fixed starting point 13 situated at the same end of the
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OMPI
1 board as the hole 12. The line 10 can be zigzagged between the downwardly protruding ends of the pegs 5. and by means of the ring 11 its free end can be secured to any one of said pegs 5. In the example
5 shown in the drawing the ring 11 is secured to the peg 14.
The- ull at the playing piece 8 can be exerted in a number of different ways. The string 7 can be secur-
10 ed to the house β by means of a spring or can extend through the board 1 within the house 6 and be spring-loaded on its rear. The string 7 can also be an elastic string, made of eg. rubber or a similar elastic material, which through a hole in the board
15 1 and preferably within the house 6 extends to -the underside of the board 1 and is then secured there. The pull can also be exerted by fixing a weight to the string 7 opposite the piece 8 and then pass the string through a hole or over a pulley so that, the
20 weight exerts a constant pull in the string 7.'
The game board shown in the drawing has a rectangular shape with the piece "8 moving in one side, the game itself being played on the centre area of the board
25 and the rows of holes 4 for removed pegs being arrang¬ ed at the side of the board opposite the playing piece. It is obvious that within the scope of the invention many other ways of placing and constructing the individual parts of the game are possible, and it
30. is obvious that the game can be designed with a number of holes and corresponding pegs being less than or exceeding thirty-five as shown in the drawing.
A game- is played in the following manner by one player
'
setting the problem and one or more players solving the problem:-
The player setting the problem pulls the spring-load- ed playing piece 8 out of the house 6 and fastens it by means of the pin 9 as far away as possible from the house. The game board is then placed in a verti¬ cal position with the underside towards the player setting the problem. Starting from the eye or the fixed starting point 13, the player setting tlie problem now extends the line 10 between the pegs protruding from the underside of the board without letting the other player or players see it, and finally he places the ring 11 secured to one end of the line on one of the pegs 5 - the socalled final peg 14.
The pin 9 is then removed from the playing piece 8 so that the line is tightened, the board 1 is .._. replaced in its horizontal position, and the game may start. On the top side of the board the player or players may consider the moves to be made on the basis of the movement-of the playing piece and the position of the remaining pegs. In case peg 14 is .removed, the playing piece will finally return. .
The following types of game may for example be played
Game 1
The game is played by two players. The final peg can be an arbitrary one. The two players alternately decide the path of the line at the underside of the board, and winner is the player who has removed the
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fewest pegs after a number of rounds.
Game 2
Two players play this game. The final peg must be any one of the four pegs in line adjacent the house β. In this line the three pegs over and above the final peg each count 100 penalty points. All remaining pegs count 1 point each. The players alternately arrange the line 10 times and the player with the lowest number of penalty points after a number of rounds is declared winner.
Game 3
The game is played by three or more players. The path of the line 10 is made by someone not participating in the game. The final peg may be an arbitrary one. The players alternately remove a peg, and a) if the playing piece does not move, the next play¬ er is to remove a peg, and b) if the playing piece moves towards the house 6, the same player is allowed to remove yet one or more pegs until the last peg removed does not carry the playing piece further towards the house. The play¬ er removing the final peg has won.
Game 4
The game is played by two players. The final peg may be an arbitrary one. The path of the -line 10 is made by the players in turn, and the player having removed most pegs after one round has won.
Game 5
The game is played by three or more players. The path of the line' 10 is decided by someone not participating in the game. The final peg can be an arbitrary one. The players alternately remove one peg, and a) if the playing piece does not move, the same player is allowed to remove yet one or more pegs until the last peg removed carries the playing piece closer to the house, and b) if the playing piece moves closer to the house, the next player is allowed to remove a peg.
It is obvious that many other types of games can be played on the game board.
Claims
C L A I S
1 1. Game comprising an opaque board (1) provided with holes (3,4) and pegs (5) for these holes, c h a r a c t e r i s e d in
5 1) that the pegs are adapted to protrude from the underside of the board, 2) that at the underside of the board there is pro¬ vided a line (10) which at one end is adapted to be removably secured to one of the pegs (5), 10 3) that over a certain distance there are means for exerting a pull at the other end of the line, and 4) that there is a means (8) for indicating the posi¬ tion of said other end of the line on or at the top side of the board. 15
2. Game according to claim 1, c h a r a c t e r i s ¬ e i n that the means for indicating the position of the other end of the line is secured thereto, the end of the line being passed to the top side of the 20 board, e.g. through an eye or a hole (12), and that the indicating means-is connected to the means for exerting a pull.
3-. Game according to claims 1 and 2, c h a r a c - 25 t e r i s e d i n that the means for exerting-a pull comprises a spring wire or a spring band stretch¬ ing substantially parallel to the plane of the board.
4. Game according to claims 1, 2 or 3. c h a r a c - 30. t e r i s e d i n that the length of the course of travel of the indicating means substantially corre¬ sponds to the length or width of the board.
5. Game according to claims 2, 3 or 4, c h a r a c t e r i-s e d i n that the indicating means (8) is adapted to be removably secured by a retaining means (9) with the pulley means in a stretched position.
6. Game according to claims 1," 2, 39 4, or 5. c h a r a c t e r i s e d i n that the means for removably securing one end of the line consists of a ring (11) secured thereto.
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Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DK556/82820210 | 1982-02-10 | ||
DK55682A DK55682A (en) | 1982-02-10 | 1982-02-10 | GAME |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1983002730A1 true WO1983002730A1 (en) | 1983-08-18 |
Family
ID=8094868
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/DK1983/000014 WO1983002730A1 (en) | 1982-02-10 | 1983-02-09 | Game |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP0103581A1 (en) |
AU (1) | AU1222683A (en) |
DK (1) | DK55682A (en) |
WO (1) | WO1983002730A1 (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3672679A (en) * | 1971-01-25 | 1972-06-27 | Mattel Inc | Movable boundary board game apparatus |
GB2021958A (en) * | 1978-05-31 | 1979-12-12 | Seven Towns Ltd | Apparatus for extending filamentary material between two points on a game board |
US4179129A (en) * | 1977-10-20 | 1979-12-18 | Loomis Louie P | Structuralization of rules |
-
1982
- 1982-02-10 DK DK55682A patent/DK55682A/en not_active Application Discontinuation
-
1983
- 1983-02-09 AU AU12226/83A patent/AU1222683A/en not_active Abandoned
- 1983-02-09 EP EP19830900626 patent/EP0103581A1/en not_active Withdrawn
- 1983-02-09 WO PCT/DK1983/000014 patent/WO1983002730A1/en unknown
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3672679A (en) * | 1971-01-25 | 1972-06-27 | Mattel Inc | Movable boundary board game apparatus |
US4179129A (en) * | 1977-10-20 | 1979-12-18 | Loomis Louie P | Structuralization of rules |
GB2021958A (en) * | 1978-05-31 | 1979-12-12 | Seven Towns Ltd | Apparatus for extending filamentary material between two points on a game board |
Also Published As
Publication number | Publication date |
---|---|
DK55682A (en) | 1983-08-11 |
AU1222683A (en) | 1983-08-25 |
EP0103581A1 (en) | 1984-03-28 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
AK | Designated states |
Designated state(s): AU DK FI HU JP NO US |
|
AL | Designated countries for regional patents |
Designated state(s): AT BE CH DE FR GB LU NL SE |