US8162733B2 - Slot machine - Google Patents
Slot machine Download PDFInfo
- Publication number
- US8162733B2 US8162733B2 US12/402,175 US40217509A US8162733B2 US 8162733 B2 US8162733 B2 US 8162733B2 US 40217509 A US40217509 A US 40217509A US 8162733 B2 US8162733 B2 US 8162733B2
- Authority
- US
- United States
- Prior art keywords
- game
- symbols
- symbol
- free game
- matrix frame
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related, expires
Links
- 238000000034 method Methods 0.000 claims description 180
- 239000011159 matrix material Substances 0.000 claims description 74
- 239000004973 liquid crystal related substance Substances 0.000 abstract description 134
- 230000000694 effects Effects 0.000 description 13
- 241000167854 Bourreria succulenta Species 0.000 description 10
- 238000010276 construction Methods 0.000 description 10
- 238000005070 sampling Methods 0.000 description 7
- 230000000881 depressing effect Effects 0.000 description 4
- 238000010586 diagram Methods 0.000 description 4
- 238000005286 illumination Methods 0.000 description 4
- IICCLYANAQEHCI-UHFFFAOYSA-N 4,5,6,7-tetrachloro-3',6'-dihydroxy-2',4',5',7'-tetraiodospiro[2-benzofuran-3,9'-xanthene]-1-one Chemical compound O1C(=O)C(C(=C(Cl)C(Cl)=C2Cl)Cl)=C2C21C1=CC(I)=C(O)C(I)=C1OC1=C(I)C(O)=C(I)C=C21 IICCLYANAQEHCI-UHFFFAOYSA-N 0.000 description 3
- 230000000994 depressogenic effect Effects 0.000 description 3
- 238000003780 insertion Methods 0.000 description 3
- 230000037431 insertion Effects 0.000 description 3
- 238000001514 detection method Methods 0.000 description 2
- 239000007788 liquid Substances 0.000 description 2
- 238000002360 preparation method Methods 0.000 description 2
- 238000005303 weighing Methods 0.000 description 2
- 229930091051 Arenine Natural products 0.000 description 1
- 230000004913 activation Effects 0.000 description 1
- 230000003321 amplification Effects 0.000 description 1
- 238000003199 nucleic acid amplification method Methods 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 238000012795 verification Methods 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
Definitions
- the present invention relates to a slot machine in which a free game can be executed.
- a new free game is started when a trigger combination is realized again during the free game.
- probability or realization conditions for realizing a trigger combination again during the free game is same as the slot game.
- a new free game is substantially same as the free game which has been executed right before a start of the new game.
- the present invention has been conceived in view of the above circumstance and an object of the present invention is to provide an unprecedented novel slot machine which executes a chance game for determining whether or not a free game is continuously executed after the free game is finished.
- a slot machine comprising: a plurality of re-trigger symbols; a plurality kinds of symbols including the re-trigger symbols; a symbol group comprising the symbols; a symbol matrix frame where one of the symbols is arranged on each point which is formed by crossing a plurality of horizontal lines and a plurality of vertical columns; a display device for displaying the symbol matrix frame; a unit game in which a prize is awarded to a player based on the symbol displayed in the symbol matrix frame on the display device; a base game comprising each of the unit games; a free game in which the unit game is repeated for a first predetermined number of times; a chance game which is executed for determining whether or not the free game is executed again; a processor programmed, for executing the free game, to execute each of processes from the process of (1) below to the process of (17) below: (1) selecting some of the symbols from the symbol group at random and displaying by a scrolling manner the symbols in the matrix frame along each of the column upon starting
- a slot machine comprising: a plurality of re-trigger symbols; a plurality kinds of symbols including the re-trigger symbols; a wild symbol included in the symbols and being able to be substituted for all kinds of symbols; a symbol group comprising the symbols; a symbol matrix frame where one of the symbols is arranged on each point which is formed by crossing a plurality of horizontal lines and a plurality of vertical columns; a display device for displaying the symbol matrix frame; a unit game in which a prize is awarded to a player based on the symbol displayed in the symbol matrix frame on the display device; a base game comprising each of the unit games; a free game in which the unit game is repeated for a first predetermined number of times; a chance game which is executed for determining whether or not the free game is executed again; a processor programmed, for executing the free game, to execute each of processes from the process of (1) below to the process of (17) below: (1) selecting some of the symbols from the symbol group
- FIG. 1 is a view showing characteristics of a slot machine which is one embodiment of the present invention
- FIG. 2 is a perspective view of the slot machine
- FIG. 3 is a schematic view showing symbol columns drawn on reel band of each reel
- FIG. 4 is a block diagram showing an internal construction of entire slot machine
- FIG. 5 is a block diagram showing an internal construction of a sub control board
- FIG. 6 is a payout table in which winning combinations and the payout amounts corresponding to the winning combinations are shown when a slot game or a free game is executed;
- FIG. 7 is a view showing one of an image displayed on a liquid crystal panel
- FIG. 8 is a view showing one of an image displayed on the liquid crystal panel
- FIG. 9 is a view showing characteristics of a slot machine which is one embodiment of the present invention.
- FIG. 10 is a view showing a table of the number of game execution times which is used for executing a chance game
- FIG. 11 is a flowchart of a main control program
- FIG. 12 is a flowchart of a main game process program
- FIG. 13 is a flowchart of a unit game process program
- FIG. 14 is a flowchart of a free game process program
- FIG. 15 is a flowchart of a chance game process program
- FIG. 16 is a flowchart of a free game process program
- FIG. 17 is a flowchart of a chance game process program
- FIG. 18 is a view showing characteristics of a slot machine which is other embodiment of the present invention.
- FIG. 1 and FIG. 9 are a view showing characteristics of a slot machine which is one embodiment of the present invention.
- the specified liquid crystal panel 5 B is described by the number of stages which counted from the uppermost stage in FIG. 1 or FIG. 9 .
- the liquid crystal panel 5 B is specified in a similar manner.
- a slot game using scatter symbols is executed as a base game. If a player wins a bonus game trigger in a slot game, a free game, in which a slot game same as above repeats automatically the first predetermined number, is executed.
- a symbol display frame 111 displaying fifteen symbols is displayed on the well-known liquid crystal panel 5 B.
- the fifteen symbols are arranged in a matrix comprising three rows by five columns.
- fifteen symbol display areas where one of many symbols drawn on a reel band of one video reel is arranged, are positioned like a matrix comprising three rows by five columns. That is, in the symbol display frame 111 , the symbol display areas are formed so as to surround each point which is obtained by crossing horizontal three lines and vertical five columns. Further, one symbol display area is assigned to each of the fifteen video reels.
- the liquid crystal panel 5 B has a bet amount display portion 7 , a payout amount display portion 8 and a credit amount display portion 9 .
- a touch panel 101 is provided on the front face of the liquid crystal panel 5 B.
- various winning combinations are previously determined based on the number of the same symbol.
- a symbol is rearranged one by one in each of the symbol display areas of the symbol display frame 111 .
- the payout amount is computed based on the winning combination composed and the bet amount indicated by a player.
- the payout amount is awarded to the player by displaying the payout amount in the payout amount display portion 8 .
- the bet amount which is indicated by a player is displayed in the bet amount display portion 7 .
- the payout amount displayed on the payout amount display portion 8 is added to the amount in the credit amount display portion 9 , and the added amount is displayed in the credit amount display portion 9 .
- a unit game which is repeated in a base game or a free game is configured. It is to be noted that a base game and a unit game may be described as a slot game for easy explanation.
- the base game is shifted to a free game.
- three symbols of “ORANGE” are rearranged on the middle line of the symbol display areas in the symbol display frame 111 continuously from the leftmost symbol display area.
- a combination of the three or more than three same symbols that are rearranged on any line of the symbol display areas in the symbol display frame 111 of the liquid crystal panel 5 B continuously from the leftmost symbol display area is hereinafter referred to as a “trigger combination”.
- the combination of the three symbols of “ORANGE” that are rearranged on the middle line of the symbol display areas in the symbol display frame 111 continuously from the leftmost symbol display area corresponds to the “trigger combination”.
- the “trigger combination” that is rearranged on any line of the symbol display areas in the symbol display frame 111 of the liquid crystal panel 5 B is displayed from the leftmost symbol display area on all the lines other than the lines where the “trigger combination” has been rearranged already.
- the combination of the three symbols of “ORANGE” that are rearranged on the middle line of the symbol display areas in the symbol display frame 111 continuously from the leftmost symbol display area is displayed from the leftmost symbol display area on the upper line and the lower line of the symbol display areas in the symbol display frame 111 .
- each symbol forming the “trigger combination” that is being rearranged and each symbol forming the “trigger combination” that is being displayed are changed to a wild symbol, respectively, and the wild symbols are displayed.
- the three symbols of “ORANGE” that are rearranged on the middle line of the symbol display areas in the symbol display frame 111 continuously from the leftmost symbol display area are changed to the wild symbols, and the wild symbols are displayed.
- the three symbols of “ORANGE” that are displayed on the upper line and the lower line of the symbol display areas in the symbol display frame 111 continuously from the leftmost symbol display area are changed to the wild symbols, and the wild symbols are displayed.
- each winning combination is realized at the same time for all kinds of symbols (refer to FIG. 6 ).
- a chance game is executed for determining whether or not the free game is executed again.
- the number of re-trigger symbols that are rearranged in the symbol display frame 111 of the liquid crystal panel 5 B is a predetermined number or more, it is determined that the free game is executed again.
- the number of times of executing the unit game of the free game that is executed again is determined according to the number of the re-trigger symbols (refer to FIG. 10 ).
- the chance game is repeated for a second predetermined number of times. However, when it is determined that the free game is executed again, the chance game is finished immediately and the chance game is shifted to the free game again.
- the number of all re-trigger symbols (the symbols of “FRANKENSTEIN”) that have changed from the wild symbols and displayed in the symbol display frame 111 of the liquid crystal panel 5 B is equal to the number for the determination that the free game is executed again, it has been already determined that the free game is executed when the free game is shifted to the chance game, that is, before the chance game is executed.
- FIG. 2 is a perspective view of the slot machine 1 according to the present embodiment.
- the slot machine 1 is an upright type slot machine arranged in a game arcade such as casino, in order to execute predetermined game modes, such slot machine includes a cabinet 3 in which electronic and mechanical components are installed.
- a display portion 4 to display information concerning a game there are provided an upper display portion 4 A, a middle variable display portion 4 B and a lower display portion 4 C.
- Each display portion 4 A to 4 C is mounted at the front of the oblong cabinet 3 .
- the upper display portion 4 A includes a liquid crystal panel 5 A which is arranged above the middle variable display portion 4 B.
- On the liquid crystal panel 6 A for example, an effect image, an introduction of a game content, and a rule explanation of a game are displayed.
- the lower display portion 4 C is arranged below the middle variable display portion 4 B, and includes a plastic panel 5 C on which images are printed, and a plastic panel 5 C is lightened by backlights.
- the middle variable display portion 4 B which is used to display an execution state of a game, includes the liquid crystal panel 5 B which is fixed at the front door of the cabinet 3 .
- this liquid crystal panel 5 B fifteen symbols of the video reels are displayed in a scrolling manner and in a stopped manner, respectively.
- the symbol display frame 111 in which the fifteen symbol display areas associated with each video reel are positioned like a matrix of three rows times five columns is displayed on the liquid crystal panel 5 B.
- the touch panel 101 is provided on the front surface of the liquid crystal panel 5 B.
- the bet amount display portion 7 , the payout amount display portion 8 and the credit amount display portion 9 are arranged on the liquid crystal panel 5 B.
- the upper portion of the middle variable display portion 4 B is related to the back side, thereby a player may play a game in a cozy posture.
- FIG. 7 and FIG. 8 are drawings showing contents displayed on the liquid crystal panel 5 B, as one example of images to be displayed on the liquid crystal panel 5 B.
- the symbol drawn on the reel band of each video reel is displayed in the fifteen symbol display areas positioned like a matrix of three rows times five columns in the symbol display frame 111 , so that they can be viewed by a player.
- FIG. 7 and FIG. 8 are drawings showing contents displayed on the liquid crystal panel 5 B, as one example of images to be displayed on the liquid crystal panel 5 B.
- the symbol drawn on the reel band of each video reel is displayed in the fifteen symbol display areas positioned like a matrix of three rows times five columns in the symbol display frame 111 , so that they can be viewed by a player.
- FIG. 7 shows a state in which the symbol drawn on the reel band of each video reel is arranged or rearranged in each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B.
- FIG. 8 shows a state in which the symbol drawn on the reel band of each video reel is displayed by a scrolling manner in each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B.
- a symbol column constructed from twenty-two symbols is drawn respectively (refer to FIG. 3 ).
- the bet amount display portion 7 , the payout amount display portion 8 and the credit amount display portion 9 are arranged on the liquid crystal panel 5 B.
- the bet amount display portion 7 the bet amount which is indicated by the current player is displayed.
- the payout amount display portion 8 the payout amount awarded in a slot game to a player is displayed.
- the credit amount display portion 9 the credit amount which is owned by the current player is displayed.
- an operation table 10 which is projected forward is arranged between the middle variable display portion 4 B and the lower display portion 4 C.
- a variety of operation buttons 11 including a BET button, a collecting button, a spin button and a CASHOUT button are arranged as an operation portion to execute a game.
- a coin insertion slot 12 and a bill insertion slot 13 are arranged.
- a ticket printer 14 Also between the operation table 10 and the middle variable display portion 4 B, a ticket printer 14 , a card reader 15 and a reader/writer 15 are arranged.
- a coin tray 16 is also arranged.
- gaming medium may be coin, bill, or electronic value (credit).
- the gaming medium may be others as well, such as medal, token, electronic money, or ticket.
- light emitting portions 20 are arranged around a game area including the upper display portion 4 A, the middle variable display portion 4 B, the lower display portion 4 C and the operation table 10 .
- the slot machine 1 also includes a topper effect device 28 which is installed on the cabinet 3 .
- the topper effect device 28 is shaped in a rectangular board shaped, and is arranged almost parallel to the liquid crystal panel 5 A of the upper display portion 4 A.
- the cabinet 3 is further provided with speakers 23 on its both sides.
- FIG. 3 is a schematic view showing symbol columns drawn on the reel band of each video reel.
- Each symbol column of video reel is constructed from the symbols including “FRANKENSTEIN”, “BLUE7”, “BELL”, “APPLE”, “CHERRY”, “ORANGE” and “PLUM”.
- the symbols of predetermined types are arranged in a predetermined sequence.
- a symbol group is composed of each of the symbols of “FRANKENSTEIN”, “BLUE7”, “BELL”, “APPLE”, “CHERRY”, “ORANGE” and “PLUM”.
- the wild symbol is displayed in each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B, although the wild symbol is not drawn on the reel band of each video reel.
- the wild symbol can be substituted for each symbol of “FRANKENSTEIN”, “BLUE 7 ”, “BELL”, “APPLE”, “CHERRY”, “ORANGE” and “PLUM”.
- a symbol group is made up by adding the wild symbol to each symbol of “FRANKENSTEIN”, “BLUE7”, “BELL”, “APPLE”, “CHERRY”, “ORANGE” and “PLUM”.
- each of the symbols of “FRANKENSTEIN”, “BLUE7”, “BELL”, “APPLE”, “CHERRY”, “ORANGE” and “PLUM” is a scatter symbol.
- a predetermined payout amount is awarded to a player (refer to FIG. 6 ).
- the wild symbol is treated as symbols of “FRANKENSTEIN”, “BLUE7”, “BELL”, “APPLE”, “CHERRY”, “ORANGE” and “PLUM”
- a code number is allocated from top to down in sequence.
- FIG. 4 is a block diagram showing an internal construction of entire slot machine 1 .
- the slot machine 1 includes a plurality of construction elements such as a main control board 71 , in which a microcomputer 31 is included.
- the main control board 71 is constructed from the microcomputer 31 , a random number generation circuit 35 , a sampling circuit 36 , a clock pulse generation circuit 37 and a frequency divider 38 .
- the main control board 71 also includes an illumination effect driving circuit 61 , a hopper driving circuit 63 , a payout completion signal circuit 65 and a display portion driving circuit 67 .
- the microcomputer 31 is constructed from a main CPU 32 , a RAM 33 and a ROM 34 .
- the main CPU 32 runs based on programs stored in the ROM 34 , and inputs/outputs a signal with other elements through an I/O port 39 , so as to execute control of the entire slot machine 1 .
- Data and programs used when the main CPU 32 runs are stored in the RAM 33 .
- after-mentioned random numbers which are sampled by the sampling circuit 36 are stored temporarily after a start of a game, also the code numbers of the respective video reels and the symbol numbers are stored in the RAM 33 .
- the RAM 33 sets in advance a storage area where each of after-mentioned variables N, M, L and P are stored. Programs executed by the main CPU 32 and permanent data are stored in the ROM 34 .
- the programs stored in the ROM 34 include game programs and game system programs (abbreviated as “the game programs and the like” hereinafter). Further, a lottery programs mentioned below is also included in the game programs.
- the lottery program is a program used to determine the code numbers of the respective video reels which corresponds to each symbol rearranged in the respective symbol display areas of the symbol display frame 111 on the liquid crystal panel 5 B. Then, in the lottery program, it is included symbol weighing data corresponding to each of plural kinds of payout rates (for example, 80%, 84%, and 88%).
- the symbol weighing data are the data indicating correlation between the code number of each video reel and one or plural random numbers belonging to a predetermined number range (0 to 255), every each of the fifteen video reels. In other words, each of the code number of one video reel is associated with one or more random numbers corresponding to the payout rate.
- the random numbers are extracted by the lottery program, and symbols specified finally by the random numbers are rearranged in the respective symbol display areas of the symbol display frame 111 on the liquid crystal panel 5 B.
- Random numbers over a predetermined range are generated by the random number generation circuit 35 , which is operated based on instructions from the main CPU 32 .
- the random numbers are voluntarily extracted from the random numbers generated by the random number generation circuit 35 by the sampling circuit 36 , based on instructions from the main CPU 32 , and the extracted random numbers are input to the main CPU 32 .
- the base clock for running the main CPU 32 is generated by the clock pulse generation circuit 37 , and signals which are generated by dividing the base clock in a predetermined frequency are input to the main CPU 32 by the frequency divider 38 .
- the touch panel 101 is connected to the main control board 71 .
- the touch panel 101 is arranged in front of the liquid crystal panel 5 B, and specifies the coordinate position of the portion touched by a player. The position on which a player touched and the direction of the movement of the touched portion are determined based on the specified coordinate position information. A signal corresponding to the determination is input to the main CPU 32 through the I/O port 39 .
- the operation buttons 11 for instructing an execution of a game are connected to the main control board 71 .
- the operation buttons 11 include the spin button, the collecting button, the BET button and the like. A signal corresponding to the depressing of these buttons is input to the main CPU 32 through the I/O port 39 .
- a ticket printer 14 , a reader/writer 15 , a coin sensor 21 and a bill sensor 22 are connected to the main control board 71 .
- the reader/writer 15 reads information from an IC card and writes information in an IC card.
- the ticket printer 14 prints tickets with bar codes.
- the bill sensor 22 detects a bill inserted to the bill slot 13 one by one and sends a signal corresponding to the detection to the main CPU 32 via the I/O port 39 .
- the coin sensor 21 detects a coin inserted to the coin slot 12 one by one and sends a signal corresponding to the detection to the main CPU 32 via the I/O port 39 .
- An effect signal which is used to conduct illumination effect is output to the above-mentioned light emitting portions 20 and the topper effect device 28 by the illumination effect driving circuit 61 . Then, the topper effect device 28 is serially connected to the illumination effect driving circuit 61 through the light emitting portions 20 .
- a hopper 64 is driven by the hopper driving circuit 63 based on control of main CPU 32 .
- the hopper 64 executes payout of coins, and coins are paid out from the coin tray 16 .
- Data of the number of coins are input from the connected coin detecting portion 66 by the payout completion signal circuit 65 .
- a signal indicating completion of the coins is input to the main CPU 32 .
- the number of the coins paid out from the hopper 64 is calculated by the coin detecting portion 66 , and the data of the number calculated are input to the payout completion signal circuit 65 .
- the each display operation of the bet amount display portion 7 , payout amount display portion 8 and credit amount display portion 9 is controlled by the display portion driving circuit 67 .
- a sub control board 72 is connected to the main control board 71 .
- the sub control board 72 is connected to the liquid crystal panel 5 A, the liquid crystal panel 5 B and the speakers 23 .
- FIG. 5 is a block diagram showing an internal construction of the sub control board 72 .
- a command from the main control board 71 is input to the sub control board 72 .
- the display control on the liquid crystal panel 5 A of the upper display portion 4 A and the liquid crystal panel 5 B of the variable display portion 4 B, and the sound output control on the speaker 23 are executed by the sub control board 72 .
- the sub control board 72 is constructed on a circuit board different from the circuit board for the main control board 71 , and includes a microcomputer 73 (abbreviated as “sub-microcomputer” hereinafter) as a main construction element, and a sound source IC 78 , a power amplifier 79 and an image control circuit 81 .
- the sound source IC 78 controls the sound output from the speakers 23
- the power amplifier 79 is used as an amplification device
- the image control circuit 81 runs as a display control device of the liquid crystal panel 5 A and 5 B.
- the sub-microcomputer 73 includes a sub CPU 74 , a program ROM 75 , a work RAM 76 , an IN port 77 and an OUT port 80 .
- the control operations are executed by the sub CPU 74 based on a control order sent from the main control board 71 , the program ROM 75 is used as a memory device.
- the sub control board 72 is constructed so as to execute random number sampling according to operation programs thereof.
- Control programs executed by the sub CPU 74 are stored in the program ROM 75 .
- the work RAM 76 is constructed as a temporary storing device when the above control programs are executed by the sub CPU 74 .
- the image control circuit 81 includes an image control CPU 82 , an image control work RAM 83 , an image control program ROM 84 , an IN port 85 , an image ROM 86 , a video RAM 87 and an image control IC 88 .
- Images displayed on the liquid crystal panel 5 A and 5 B are determined by the image control CPU 82 , based on parameters set by the sub-microcomputer 73 , according to image control programs stored in the image control program ROM 84 .
- the image control programs regarding to a display of the liquid crystal panel 5 A, 5 B and a variety of selection tables are stored in the image control program ROM 84 .
- the image control work RAM 83 is constructed as a temporary storing device when the image control programs are executed by the image control CPU 82 . Images corresponding to contents determined by the image control CPU 82 are formed by the image control IC 88 , and are output to the liquid crystal panel 5 A, 5 B.
- the image ROM 86 dot data used to form images are stored. Thus, it stores the dot data on symbols drawn on the reel band of the each video reel and the dot data on wild symbol.
- the video RAM 87 runs as a temporary storing device when the images are formed by the image control IC 88 .
- the image control circuit 81 performs display control of scrolling display/stop display of the video reels in the respective symbol display areas of the symbol display frame 111 on the liquid crystal panel 5 B. In addition, based on a control signal from the main CPU 32 , the image control circuit 81 executes display control to display the symbols shiftily and fixedly in each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B.
- FIG. 6 is a payout table in which the winning combinations and the payout amounts corresponding to the winning combinations are shown when a slot game or a free game is executed by using each of the video reels.
- the payout amount shown in FIG. 6 indicates the payout amount when the bet amount is “1”. Therefore, when the bet amount is “1”, the payout amount shown in FIG. 6 is paid out, and when the bet amount is more than “2”, the payout amount obtained by multiplying the payout amount shown in FIG. 6 with the bet amount is paid out.
- the payout amounts as shown in FIG. 6 are set according to the number of same symbols rearranged in the symbol display frame 111 of the liquid crystal panel 5 B. However, if the number of same symbols rearranged in the symbol display frame 111 of the liquid crystal panel 5 B is not any of the numbers shown in FIG. 6 , it means a loss, and no payout is made to a loss.
- each symbol of “FRANKENSTEIN”, “BLUE 7 ”, “BELL”, “APPLE”, “CHERRY”, “ORANGE” and “PLUM” is also a trigger symbol.
- a player wins a bonus game trigger and a predetermined payout amount (for example, an amount obtained by multiplying 100 credits by the bet amount) is awarded to the player and the slot game is shifted from the slot game to a free game.
- a slot game is executed.
- the slot game is executed by rearranging the plurality of same symbols specified by fifteen video reels in the symbol display frame 111 of the liquid crystal panel 5 B.
- a part of symbol column (one symbol) drawn on the reel band of each video reel (shown in FIG. 3 ) is arranged in each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B (refer to FIG. 7 ).
- the symbol column drawn on the reel band of each video reel shown in FIG. 3 is scrolled from up to down in the symbol display frame 111 of the liquid crystal panel 5 B (refer to FIG. 8 ).
- each of the video reels stops automatically, a part of symbol column (one symbol) drawn on the reel band of each video reel shown in FIG. 3 , is rearranged in each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B (refer to FIG. 7 ).
- each winning combination based on each the number of the same symbol is determined beforehand (refer to FIG. 6 ).
- the payout amount obtained by multiplying the bet amount with the payout amount corresponding to the realized winning combination is awarded to the player.
- a free game in which a slot game same as above is repeated the first predetermined number of times (ten times, in the embodiment), is executed upon the player's winning a bonus game trigger in a slot game.
- a part of symbol column (one symbol) drawn on the reel band of each video reel shown in FIG. 3 is arranged in the symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B.
- each of the video reels rotates automatically. Thereby, no matter whether a player presses the operation buttons 11 such as the BET button or the spin button, the symbol column drawn on the reel band of each video reel shown in FIG. 3 , is scrolled from up to down in the symbol display frame 111 of the liquid crystal panel 5 B.
- each of the video reels stops automatically, so a part of symbol column (one symbol) drawn on the reel band of each video reel shown in FIG. 3 is rearranged in the symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B.
- the wild symbols are fixedly displayed in some symbol display areas of the symbol display frame 111 on the liquid crystal panel 5 B during the free game (refer to each liquid crystal panel 5 B shown on both sides in the middle stage and the lower stage of FIG. 9 ). Therefore, the video reel is repeatedly displayed by a scrolling manner and by a stopped manner, as described above, only in the symbol display areas where no wild symbol is displayed (refer to the liquid crystal panel 5 B shown on the left side in the middle stage of FIG. 9 ).
- each winning combination based on each the number of the same symbol is determined beforehand (refer to FIG. 6 ).
- the payout amount obtained by multiplying the bet amount with the payout amount corresponding to the realized winning combination is awarded to the player.
- a chance game for determining whether or not the free game is executed again is executed (refer to FIG. 1 above).
- the number of the re-trigger symbols that are being rearranged in the symbol display frame 111 of the liquid crystal panel 5 B is a predetermined number or more, it is determined that the free game is executed again. In the determination, the number of times of executing the unit game of the free game which is determined to be executed again is determined according to the number of the re-trigger symbols.
- FIG. 10 shows a table of the number of game execution times which is used for executing a chance game.
- the re-trigger symbol is only the symbol of “FRANKENSTEIN”.
- the number of the symbols of “FRANKENSTEIN” in the symbol display frame 111 of the liquid crystal panel 5 B is eleven or more, it is determined that the free game is executed again.
- the number of the symbols of “FRANKENSTEIN” in the symbol display frame 111 of the liquid crystal panel 5 B is fifteen, it is determined that the number of times of executing the unit game of the free game that is determined to be executed again is five. If the number of the symbols of “FRANKENSTEIN” in the symbol display frame 111 of the liquid crystal panel 5 B is fourteen, it is determined that the number of times of executing the unit game of the free game that is determined to be executed again is four. Similarly in the following, the number of times of executing is set as shown in FIG. 10 according to the number of the symbols of “FRANKENSTEIN” in the symbol display frame 111 of the liquid crystal panel 5 B.
- FIG. 11 is a flowchart of the main control program.
- an initial setting process is executed by the microcomputer 31 in step (abbreviated as “S”) 1 .
- BIOS stored in the ROM 34 is executed by the main CPU 32 .
- Compressed data included in the BIOS are expanded to the RAM 33 , and when the BIOS expansion to the RAM 33 is executed, a diagnosing process and initialization process of various peripheral devices are executed.
- the game programs and the like are written from the ROM 34 to the RAM 33 by the main CPU 32 , so as to obtain the payout rate setting data and country ID information.
- a verification process to each program is executed.
- the main CPU 32 reads out the game programs and the like from the RAM 33 , and executes the programs in sequence so as to conduct the main game process.
- a game is executed in the slot machine 1 according to the present embodiment by executing the main game process. Then, the main game process is repeated when the power is supplied to the slot machine 1 .
- FIG. 12 is a flowchart of the main game process program in the slot machine 1 according to the present embodiment.
- each program shown in the flowchart of FIG. 12 is stored in the ROM 34 or the RAM 33 of the slot machine 1 , and is executed by the main CPU 32 .
- a start acceptance process is executed by the main CPU 32 .
- an insertion of coins or a bet operation using the BET button among the operation buttons 11 is executed by a player.
- the main CPU 32 determines whether or not unit game start conditions are met.
- the unit game start conditions are that the spin button among the operation buttons 11 is depressed. Accordingly, this determination is made based on a signal which is input to the main CPU 32 depending on depressing the operation buttons 11 .
- the process returns to the start acceptance process (S 11 ) again. Thereby, an operation of changing the bet amount and the like are possible.
- the spin button among the operation buttons 11 is depressed (S 12 : YES)
- the bet amount set based on the above bet operation is reduced from the credit amount owned by the player at the moment, and is stored in the RAM 33 as bet information.
- the credit amount after the reduction is also stored in the RAM 33 as credit information.
- the main CPU 32 displays the credit information stored in the RAM 33 (the credit amount after the above reduction) on the credit amount display portion 9 of the liquid crystal panel 5 B.
- FIG. 13 is a flowchart of the sub process of the unit game process program in the slot machine 1 according to the present embodiment.
- a program shown in the flowchart of FIG. 13 is stored in the ROM 34 or the RAM 33 of the slot machine 1 , and is executed by the main CPU 32 .
- the main CPU 32 executes a symbol random select process in S 21 . Specifically, when the lottery program included in the game programs is executed by the main CPU 32 , the random number corresponding to each video reel respectively is selected from a range of “0 to 255”. Then, with reference to the symbol weighting data corresponding to the payout rate setting data, based on the fifteen random numbers, the code number of each video reel is determined by the main CPU 32 . The main CPU 32 stores the determined code number of each video reel in the RAM 33 by overwriting code number information in the RAM 33 with the determined code number of each video reel so as to correspond to each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B. Thereafter, the process proceeds to S 22 .
- the code number of each video reel is associated with the symbol number to be rearranged in each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B, so each symbol to be rearranged in such game is determined by overwriting the code number information in the RAM 33 with the code number of each video reel determined by the main CPU 32 so as to correspond to each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B.
- the main CPU 32 determines that all of the code number of each video reel are “21” and then overwrites the code number information in the RAM 33 with the code number of each video reel so as to correspond to each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B, the main CPU 32 determines to rearrange the fifteen symbols of “FRANKENSTEIN” (refer to FIG. 3 ).
- the main CPU 32 determines to rearrange the fifteen symbols of “FRANKENSTEIN” (refer to FIG. 3 ).
- each symbol to be rearranged in a unit game of a slot game is determined.
- the main CPU 32 executes a symbol display process.
- the main CPU 32 starts a scrolling display of each video reel in each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B.
- an effect mode a display mode of images on the liquid crystal panel 5 B and a sound output mode from the speakers 23 .
- the main CPU 32 by sending a control signal to the sub control board 72 , stops scrolling of each video reel being displayed.
- the stop operation is based on the code number stored in the RAM 33 by overwriting the code number information in the RAM 33 with the code number so as to correspond to each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B.
- each symbol which determined in S 21 above-mentioned is rearranged in each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B.
- the main CPU 32 determines whether or not there is a winning combination. The determination is made based on the code number stored in the RAM 33 by overwriting the code number information in the RAM 33 with the code number so as to correspond to each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B. At this point, if there is not a winning combination (S 23 : NO), the process returns to the above-mentioned main game process of FIG. 12 . In contrast, if there is a winning combination (S 23 : YES), the process proceeds to S 24 .
- the main CPU 32 executes a payout amount display process. Specifically, first, the payout amount obtained by multiplying the payout amount corresponding to the winning combination (the number of the same symbol) rearranged in the symbol display frame 111 of the liquid crystal panel 5 B with the bet amount is computed. Incidentally, the computation is executed based on the bet information in the RAM 33 and the payout table of FIG. 6 . In case that there is more than one payout amount corresponding to the winning combination (the number of the same symbol), the computation is executed by adding up these payout amounts. The computed payout amount is stored in RAM 33 as payout information. After that, by sending a control signal to the display portion driving circuit 67 , the main CPU 32 displays the payout information stored in the RAM 33 (the above-mentioned computed amount) on the payout amount display portion 8 of the liquid crystal panel 5 B.
- the main CPU 32 executes a payout process in S 25 .
- the payout process the payout amount awarded to a player in a slot game is paid out to the player based on the payout information stored in the RAM 33 .
- the main CPU 32 displays the credit information stored in the RAM 33 (the added value computed in S 25 ) on the credit amount display portion 9 of the liquid crystal panel 5 B.
- the main CPU 32 overwrites “0” to the RAM 33 as the payout information, and displays “0” on the payout amount display portion 8 of the liquid crystal panel 5 B by sending a control signal to the display portion driving circuit 67 .
- the credit amount owned by a player at the moment may be paid out by coins corresponding to the credit amount (one credit equals to one coin) based on the player's depressing the CASHOUT button among the operation buttons 11 , or may also be paid out by a ticket with a bar code which is printed by the ticket printer 14 .
- the main CPU 32 determines whether or not a player wins a bonus game trigger. If the above-described “trigger combination” is realized, it is determined that a player wins a bonus game trigger. Specifically, when three or more symbols of any one kind of the symbols of “FRANKENSTEIN”, “BLUE 7 ”, “BELL”, “APPLE”, “CHERRY”, “ORANGE” and “PLUM” are rearranged on any line of the symbol display areas in the symbol display frame 111 of the liquid crystal panel 5 B continuously from the leftmost symbol display area, it is determined that a player wins a bonus game trigger.
- the determination also is made based on the code number stored in the RAM 33 by overwriting the code number information in the RAM 33 with the code number so as to correspond to each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B.
- the process returns to the start acceptance process (S 11 ) again.
- a player wins a bonus game trigger S 14 : YES
- the process returns to the start acceptance process (S 11 ) again via an after-mentioned free game process in S 15 .
- FIG. 14 is a flowchart of the sub process of the free game process program in the slot machine 1 according to the present embodiment.
- a program shown in the flowchart of FIG. 14 is stored in the ROM 34 or the RAM 33 of the slot machine 1 , and is executed by the main CPU 32 .
- the main CPU 32 sets “0” to the variable N, the variable M and the variable P that are stored in the RAM 33 in S 31 .
- the main CPU 32 sets “10” to the variable L which is stored in the RAM 33 .
- the main CPU 32 executes an increase process.
- the “trigger combination” which is being rearranged on any line of the symbol display areas in the symbol display frame 111 of the liquid crystal panel 5 B is displayed on all the lines of the symbol display areas other than the line where the “trigger combination” is being rearranged from the leftmost symbol display area (refer to each liquid crystal panel 5 B shown on both sides in the upper stage of FIG. 9 ).
- the main CPU 32 executes control of this display by sending a control signal to the sub control board 72 .
- the line where the “trigger combination” is displayed in the symbol display frame 111 of the liquid crystal panel 5 B by the increase process may be a part of the lines other than the lines where the “trigger combination” is being rearranged.
- the main CPU 32 executes a wild symbol process.
- a wild symbol process in the symbol display frame 111 of the liquid crystal panel 5 B, each symbol of the “trigger combination” which is being rearranged and each symbol of the “trigger combination” which is being displayed are changed to the wild symbol, and the wild symbols are displayed, respectively (refer to the liquid crystal panel 5 B shown on the right side in the middle stage of FIG. 9 ).
- the main CPU 32 executes control of this display by sending a control signal to the sub control board 72 .
- the main CPU 32 executes a fixation process.
- all the wild symbols that are being displayed in the symbol display frame 111 of the liquid crystal panel 5 B will be continuously displayed during the free game.
- the video reel is repeatedly displayed by a scrolling manner and by a stopped manner only in the symbol display areas where no wild symbol is displayed (refer to the liquid crystal panel 5 B shown on left side in the middle stage of FIG. 9 ).
- the main CPU 32 executes control of this display by sending a control signal to the sub control board 72 .
- the main CPU 32 keeps storing the code numbers of the wild symbols over the code number information in the RAM 33 so as to correspond to the symbol display areas where the wild symbols are being displayed as long as the wild symbols are displayed.
- the main CPU 32 increments the variable N in S 36 .
- the main CPU 32 executes a symbol random select process of S 37 and a symbol display process of S 38 .
- the symbol random select process of S 37 is same as the above symbol random select process of S 21 except for that the symbol random select process of S 37 is executed only for the symbol display areas where no wild symbol is displayed.
- the symbol display process of S 38 is same as the above symbol display process of S 22 except for that the symbol display process of S 38 is executed only for the symbol display areas where no wild symbol is displayed. Therefore, explanation of each of the processes is omitted.
- the main CPU 32 determines whether or not there is a winning combination. This determination is made based on a code number which is overwritten to code number information stored corresponding to each symbol display area of the symbol display frame 111 of the liquid crystal panel 5 B in the RAM 33 and the like. At this point, if there is not a winning combination (S 39 : NO), the process proceeds to S 42 below. In contrast, if there is a winning combination (S 39 : YES), the main CPU 32 executes a payout amount display process of S 40 and a payout process of S 41 . In this respect, the payout amount display process of S 40 is same as the payout amount display process of S 24 above. The payout process of S 41 is same as the payout process of S 25 above. Therefore, explanation of each process will be omitted.
- the main CPU 32 determines whether or not the variable N is equal to the variable L in S 42 . At this point, if the variable N is not equal to the variable L (S 42 : NO), the process returns to S 36 above. In contrast, if the variable N is equal to the variable L (S 42 : YES), the process proceeds to S 43 . Accordingly, a slot game is repeated for the number of times that is equal to the variable L during the free game.
- the main CPU 32 stores data displayed in the symbol display frame 111 of the liquid display panel 5 B in the sub control board 72 as displayed data information.
- FIG. 15 is a flowchart of the sub process of the chance game process program in the slot machine 1 according to the present embodiment.
- a program shown in the flowchart of FIG. 15 is stored in the ROM 34 or the RAM 33 of the slot machine 1 , and is executed by the main CPU 32 .
- the main CPU 32 determines whether or not the variable M is “1” in S 51 , as shown in FIG. 15 . At this point, if the variable M is “1” (S 51 : YES), the process returns to the main game process of FIG. 12 above. Accordingly, the number of times that the free game is shifted to a chance game is limited to one. In contrast, if the variable M is not “1” (S 51 : NO), the process proceeds to S 52 .
- the main CPU 32 executes a re-trigger symbol process in S 52 .
- a re-trigger symbol process In this process, all the wild symbols being displayed in the symbol display frame 111 of the liquid crystal panel 5 B are changed to the re-trigger symbols (the symbols of “FRANKENSTEIN” in the present embodiment), and the re-trigger symbols are displayed (refer to the liquid crystal panel 5 B shown on both sides in the upper stage of FIG. 1 ).
- the main CPU 32 executes control of this display by sending a control signal to the sub control board 72 .
- the main CPU 32 keeps storing the code numbers of the re-trigger symbols over the code number information in the RAM 33 so as to correspond to the symbol display area where the re-trigger symbol is being displayed as long as the re-trigger symbols are displayed.
- the main CPU 32 increments the variable P in S 53 . Then, the main CPU 32 executes a symbol random select process of S 54 and a symbol display process of S 55 .
- the symbol random select process of S 54 is same as the symbol random select process of S 21 above except for that the symbol random select process of S 54 is executed only for the symbol display areas where no re-trigger symbol is displayed.
- the symbol display process of S 55 is same as the symbol display process of S 22 above except for that the symbol display process of S 55 is executed only for the symbol display areas where no re-trigger symbol is displayed. Therefore, explanation of each process is omitted.
- the main CPU 32 determines whether there is a re-trigger in S 56 . This determination is made based on the code number stored in the RAM 33 by overwriting the code number information in the RAM 33 with the code number so as to correspond to each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B and based on the table of the number of times of executing a game of FIG. 10 above. Specifically, if there are eleven or more symbols of “FRANKENSTEIN” in the symbol display frame 111 of the liquid crystal panel 5 B, it is determined that there is a re-trigger. At this point, if there is no re-trigger (S 56 : NO), the process proceeds to S 57 .
- the main CPU 32 determines whether or not the variable P is “10” in S 57 . If the variable P is not “10” (S 57 : NO), the process returns to S 53 above. In contrast, if the variable P is “10” (S 57 : YES), the process returns to the main game process of FIG. 12 above. Accordingly, the maximum number of times of repetitious executing a chance game is limited to ten.
- the main CPU 32 executes a free game preparation process of S 59 .
- the main CPU 32 sets the number of times of executing a game corresponding to the number of the re-trigger symbols in the symbol display frame 111 of the liquid crystal panel 5 B to the variable L.
- This process is executed based on the code number stored in the RAM 33 by overwriting the code number information in the RAM 33 with the code number so as to correspond to each symbol display area of the symbol display frame 111 on the liquid crystal panel 5 B and based on the table of the number of times of executing a game of FIG. 10 above.
- the main CPU 32 changes the data displayed in the symbol display frame 111 of the liquid crystal panel 5 B to the data that has been displayed in S 43 above.
- the main CPU 32 executes control of this display by sending a control signal based on the displayed data information stored in the sub control board 72 to the sub control board 72 .
- the process returns to S 36 of the free game process of FIG. 14 above.
- the main control program is executed in the slot machine 1 according to the present embodiment.
- the main CPU 32 executes a free game process program shown in FIG. 16 . That is, when the main CPU 32 executes the free game process program, first, the main CPU 32 proceeds to S 61 of FIG. 16 and executes a free game re-execution determination process. In this process, the main CPU 32 determines at random whether or not to execute the free game again. In this determination, for example, the main CPU 32 compares a random number that is sampled by the sampling circuit 36 with a predetermined table to determine whether or not to execute the free game again. A relationship between random numbers and determined results is defined in the table.
- the number of times of executing the unit game of the free game which is executed again is also defined in the determined result. Incidentally, this determined result is written over and stored in the RAM 33 as free game re-execution determination information. Then, the process proceeds to S 62 .
- the CPU 32 executes a notification timing determination process in S 62 .
- the main CPU 32 determines the number of times of executing the chance game which notifies a player of executing the free game again, out of the maximum number of 10 times of repeating the chance game.
- the main CPU 32 compares a random number that is sampled by the sampling circuit 36 to a predetermined table and determines the number of times of executing the chance game which notifies a player of executing the free game again.
- the relationship between the random numbers and the determined results are defined in the table. Incidentally, the determined results are written over and stored in the RAM 33 as notification timing determination information. Then, the process proceeds to S 31 of the free game process program shown in FIG. 14 above.
- the main CPU 32 executes the chance game process program shown in FIG. 17 .
- the main CPU 32 proceeds to S 71 in FIG. 17 and executes a symbol forcing process after the main CPU 32 executes the symbol random process of S 54 of the chance game process program shown in FIG. 15 above.
- the symbol forcing process the main CPU 32 rewrites the code number information in the RAM 33 so as to realize the determined results made in both S 61 above and S 62 above. Then, the process proceeds to the symbol display process of S 55 of the chance game process program shown in FIG. 15 above.
- the main CPU 32 executes the free game process program shown in FIG. 16 above at a point in time D 2 placed between S 42 and S 43 of the free game process program shown in FIG. 14 above. Further, the main CPU 32 executes the chance game process program shown in FIG. 17 above at the point in time D 3 placed between S 54 and S 55 of the chance game process program shown in FIG. 15 above.
- each symbol of the “trigger combination” in the symbol display frame 111 of the liquid crystal panel 5 B is not changed to the wild symbol and may be fixedly displayed.
- the main CPU 32 does not execute the wild symbol process of S 34 of the free game process program shown in FIG. 14 above, and executes the fixation process of S 35 . Further, when the main CPU 32 executes the fixation process of S 35 above, the main CPU 32 controls each symbol of the “trigger combination” that is being rearranged in the symbol display frame 111 of the liquid crystal panel 5 B and each symbol of the “trigger combination” that is being displayed to be continuously displayed during the free game. In other words, in the symbol display frame 111 of the liquid crystal panel 5 B during the free game, the video reel is repeatedly displayed by a scrolling manner and by a stopped manner only in the symbol display areas where each symbol of the “trigger combination” is not displayed.
- FIG. 18 A specific example is shown in FIG. 18 .
- three or more same symbols are rearranged on any line of the symbol display areas in the symbol display frame 111 of the liquid crystal panel 5 B continuously from the leftmost symbol display area.
- three symbols of “ORANGE” are rearranged on the middle line of the symbol display areas in the symbol display frame 111 continuously from the leftmost symbol display area.
- each of the three symbols of “ORANGE” that are rearranged on all the lines of the symbol display areas in the symbol display frame 111 of the liquid crystal panel 5 B continuously from the leftmost symbol display area will be continuously displayed during the free game.
- each unit game of the free game is repeated.
- the video reel is repeatedly displayed by a scrolling manner and by a stopped manner only in the symbol display areas where the symbol of “ORANGE” of the “trigger combination” is not displayed. Therefore, in each of the unit games of the free game, a plurality of same symbols, for example the symbols of “ORANGE” are necessarily rearranged in the symbol display frame 111 of the liquid crystal panel 5 B.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
Description
Claims (8)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/402,175 US8162733B2 (en) | 2008-03-11 | 2009-03-11 | Slot machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US3562108P | 2008-03-11 | 2008-03-11 | |
US12/402,175 US8162733B2 (en) | 2008-03-11 | 2009-03-11 | Slot machine |
Publications (2)
Publication Number | Publication Date |
---|---|
US20090233691A1 US20090233691A1 (en) | 2009-09-17 |
US8162733B2 true US8162733B2 (en) | 2012-04-24 |
Family
ID=41063631
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/402,175 Expired - Fee Related US8162733B2 (en) | 2008-03-11 | 2009-03-11 | Slot machine |
Country Status (1)
Country | Link |
---|---|
US (1) | US8162733B2 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20110177861A1 (en) * | 2009-06-01 | 2011-07-21 | Universal Entertainment Corporation | Gaming machine |
USD786902S1 (en) * | 2014-11-25 | 2017-05-16 | Net Entertainment Malta Services, Ltd. | Display screen or portion thereof with graphical user interface |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2013230269A (en) * | 2012-04-27 | 2013-11-14 | Universal Entertainment Corp | Gaming machine |
GB2521590A (en) * | 2013-10-23 | 2015-07-01 | Pridefield Ltd | Gaming machine with multi-instance trigger feature |
JP2015134077A (en) * | 2014-01-17 | 2015-07-27 | 株式会社ユニバーサルエンターテインメント | gaming machine |
JP6599600B2 (en) * | 2014-02-20 | 2019-10-30 | コナミゲーミング インコーポレーテッド | Gaming machine, gaming method and recording medium |
AU2016231554A1 (en) * | 2015-09-24 | 2017-04-13 | Aristocrat Technologies Australia Pty Limited | A method of operating an electronic gaming system, an electronic gaming system and a game controller |
US10403093B1 (en) * | 2018-10-03 | 2019-09-03 | Adp Gauselmann Gmbh | Gaming system and method including symbol conversions based on symbol stacks |
US10818129B2 (en) | 2018-10-03 | 2020-10-27 | Adp Gauselmann Gmbh | Gaming system and method including symbol conversions based on symbol stacks |
AU2018241188A1 (en) * | 2018-10-05 | 2020-04-23 | Aristocrat Technologies Australia Pty Limited | A gaming device with a user interface incorporating a feature indicator |
US11282340B2 (en) * | 2020-01-23 | 2022-03-22 | Igt | Gaming system and method with awards associated with guaranteed symbol generations |
JP7433637B2 (en) * | 2020-02-19 | 2024-02-20 | 株式会社ユニバーサルエンターテインメント | Information processing device and game control method |
US12027016B2 (en) * | 2021-09-15 | 2024-07-02 | Aristocrat Technologies, Inc. | Systems and methods for a free spin count-up and subsequent count-down |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070060378A1 (en) | 2005-09-10 | 2007-03-15 | Bally Gaming, Inc. | Open-Ended Bonus System And Method |
US20080076522A1 (en) * | 2006-09-25 | 2008-03-27 | Aruze Gaming America, Inc. | Slot machine and playing method thereof |
-
2009
- 2009-03-11 US US12/402,175 patent/US8162733B2/en not_active Expired - Fee Related
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070060378A1 (en) | 2005-09-10 | 2007-03-15 | Bally Gaming, Inc. | Open-Ended Bonus System And Method |
US20080076522A1 (en) * | 2006-09-25 | 2008-03-27 | Aruze Gaming America, Inc. | Slot machine and playing method thereof |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20110177861A1 (en) * | 2009-06-01 | 2011-07-21 | Universal Entertainment Corporation | Gaming machine |
US8382577B2 (en) * | 2009-06-01 | 2013-02-26 | Universal Entertainment Corporation | Gaming machine |
USD786902S1 (en) * | 2014-11-25 | 2017-05-16 | Net Entertainment Malta Services, Ltd. | Display screen or portion thereof with graphical user interface |
Also Published As
Publication number | Publication date |
---|---|
US20090233691A1 (en) | 2009-09-17 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US8162733B2 (en) | Slot machine | |
US8257162B2 (en) | Slot machine | |
KR20080114538A (en) | Gaming machine and gaming method thereof | |
US8721423B2 (en) | Slot machine having bonus mode using alternate reels with increased win probability | |
US20090061985A1 (en) | Gaming Machine | |
ZA200200900B (en) | A gaming machine with improved display means. | |
US20090069066A1 (en) | Slot Machine Having A Transparent Liquid Crystal Display | |
US20090075718A1 (en) | Slot Machine Having A Bonus Game | |
US20090104971A1 (en) | Slot Machine | |
US20080146330A1 (en) | Gaming Machine with Bonus Game | |
US20100075743A1 (en) | Gaming Machine And Gaming System | |
US8128482B2 (en) | Gaming machine including multi-choice game and battle effect images | |
US8393953B2 (en) | Gaming machine for selecting bonus reel | |
US20080064483A1 (en) | Slot machine | |
US20090233692A1 (en) | Slot Machine | |
KR20080114536A (en) | Gaming machine | |
US20090069067A1 (en) | Slot Machine Which Awards A Payment Based On Scatter Symbols | |
US20080146316A1 (en) | Gaming machine with bonus game | |
US20090104974A1 (en) | Gaming system in which a plurality of slot machines scramble for awards | |
US9058718B2 (en) | Gaming machine and gaming method of performing rendering effect | |
US20090098927A1 (en) | Gaming Machine | |
US20090181766A1 (en) | Gaming Machine and Gaming System | |
US20080200234A1 (en) | Slot machine executing free game according to game outcome of sub game | |
US20080311974A1 (en) | Slot machine and playing method thereof | |
US8911289B2 (en) | Gaming machine comprising indicating device showing territory determined by gaming result |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: ARUZE CORP., JAPAN Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:YOSHIZAWA, KAZUMASA;REEL/FRAME:022740/0894 Effective date: 20090312 |
|
AS | Assignment |
Owner name: UNIVERSAL ENTERTAINMENT CORPORATION, JAPAN Free format text: CHANGE OF NAME;ASSIGNOR:ARUZE CORP.;REEL/FRAME:027921/0850 Effective date: 20091101 |
|
STCF | Information on status: patent grant |
Free format text: PATENTED CASE |
|
FPAY | Fee payment |
Year of fee payment: 4 |
|
FEPP | Fee payment procedure |
Free format text: PAYOR NUMBER ASSIGNED (ORIGINAL EVENT CODE: ASPN); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY |
|
MAFP | Maintenance fee payment |
Free format text: PAYMENT OF MAINTENANCE FEE, 8TH YEAR, LARGE ENTITY (ORIGINAL EVENT CODE: M1552); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY Year of fee payment: 8 |
|
FEPP | Fee payment procedure |
Free format text: MAINTENANCE FEE REMINDER MAILED (ORIGINAL EVENT CODE: REM.); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY |
|
LAPS | Lapse for failure to pay maintenance fees |
Free format text: PATENT EXPIRED FOR FAILURE TO PAY MAINTENANCE FEES (ORIGINAL EVENT CODE: EXP.); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY |
|
STCH | Information on status: patent discontinuation |
Free format text: PATENT EXPIRED DUE TO NONPAYMENT OF MAINTENANCE FEES UNDER 37 CFR 1.362 |
|
FP | Lapsed due to failure to pay maintenance fee |
Effective date: 20240424 |