US8057276B2 - Toy - Google Patents
Toy Download PDFInfo
- Publication number
- US8057276B2 US8057276B2 US12/542,437 US54243709A US8057276B2 US 8057276 B2 US8057276 B2 US 8057276B2 US 54243709 A US54243709 A US 54243709A US 8057276 B2 US8057276 B2 US 8057276B2
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- United States
- Prior art keywords
- actuator
- toy
- torso
- upper portion
- launcher
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related, expires
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- 210000000245 forearm Anatomy 0.000 description 4
- 230000036544 posture Effects 0.000 description 4
- 238000009987 spinning Methods 0.000 description 4
- 230000000994 depressogenic effect Effects 0.000 description 3
- 239000000463 material Substances 0.000 description 3
- 238000000034 method Methods 0.000 description 3
- 230000008901 benefit Effects 0.000 description 2
- 230000000903 blocking effect Effects 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 238000003197 gene knockdown Methods 0.000 description 2
- 230000000977 initiatory effect Effects 0.000 description 2
- 230000000717 retained effect Effects 0.000 description 2
- 238000005452 bending Methods 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
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Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H11/00—Self-movable toy figures
- A63H11/06—Jumping toys
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H11/00—Self-movable toy figures
- A63H11/08—Toys performing somersaults
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H13/00—Toy figures with self-moving parts, with or without movement of the toy as a whole
- A63H13/02—Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
- A63H13/04—Mechanical figures imitating the movement of players or workers
- A63H13/06—Mechanical figures imitating the movement of players or workers imitating boxing or fighting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H13/00—Toy figures with self-moving parts, with or without movement of the toy as a whole
- A63H13/02—Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
- A63H13/04—Mechanical figures imitating the movement of players or workers
- A63H13/08—Mechanical figures imitating the movement of players or workers able to perform military exercises
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H13/00—Toy figures with self-moving parts, with or without movement of the toy as a whole
- A63H13/02—Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
- A63H13/04—Mechanical figures imitating the movement of players or workers
- A63H13/10—Mechanical figures imitating the movement of players or workers shooting arrows or other missiles
Definitions
- Various embodiments of the present invention relate to a toy and more particularly, a toy having a figure and a launcher for launching objects at the figure.
- Children's toys have included miniature cars, boats, trains, figures, etc. wherein the user's imagination provides for hours of extended play and enjoyment. Toy figures that resemble fighting or combat type activities are particularly popular as the user can participate in imaginary battles.
- a toy including a figure and a launcher for launching objects at the figure.
- the figure has an upper portion and a lower portion wherein the upper portion is movably secured to the lower portion and at least one appendage is movably secured to the upper portion, the at least one appendage having a distal end with an item rotatably secured thereto.
- An actuator is disposed on an exterior surface of the upper portion of the figure wherein movement of the actuator causes the upper portion to move from a first configuration to a second configuration with respect to the lower portion.
- a toy having a figure and a launcher for launching objects at the figure has a torso portion movably secured to the figure and a pair of arms moveably secured to the torso portion where each of the pair of arms have a distal end with an item to rotatably secured thereto and a motor is provided to simultaneously rotate each item and move the torso such that each item is alternatively located in a position in front of the figure.
- Objects are launched at the figure in order to release a release mechanism that maintains the torso in an upright configuration.
- FIG. 1 is a perspective view of a toy in accordance with one embodiment of the present invention
- FIG. 2 is a top plan view of the toy depicted in FIG. 1 ;
- FIG. 3 is a side elevational view of the toy depicted in FIG. 1 ;
- FIG. 4 is a top perspective view of a portion of the toy in accordance with an embodiment of the present invention.
- FIGS. 5A-5E are views illustrating movement of the toy in accordance with one embodiment of the present invention.
- FIGS. 6A-6B are views illustrating movement of the toy in accordance with one embodiment of the present invention.
- FIG. 6C is a view illustrating a portion of the toy in accordance with one embodiment of the present invention.
- FIG. 6D is a schematic view of a release mechanism for maintaining a portion of the figure in a first configuration
- FIG. 7 is a schematic view of a control system for one embodiment of the toy.
- FIGS. 8A and 8B illustrate an alternative embodiment of the present invention.
- a toy is provided. Referring now to FIGS. 1-3 , a toy 10 constructed in accordance with one non-limiting embodiment is illustrated.
- portions of the toy as described herein may be formed out of an easily molded material such as plastic or any other equivalent materials.
- the toy has various embodiments or combinations wherein an opponent, target or figure of the toy moves or sequences through a plurality of positions or defensive postures wherein rotating implements of the same either protect or expose a portion of the figure, opponent or target.
- the figure will resemble a human, humanoid, robot, character or any other type of configuration that can be employed as a portion of the toy having a target for objects to be launched at.
- the portion will in one embodiment have an actuator which when struck by an object will cause the figure or opponent to collapse or take on a defeated posture.
- the toy will also include a launcher that is capable of launching an object or item at the portion of the opponent containing the actuator.
- the launcher will be capable of being positioned into various configurations such that the object can be aimed at the relevant portion of the figure.
- the toy or figure will include an audio device configured to provide audio outputs such as taunts to the user launching objects at the figure.
- audio outputs that are synchronized with actions of the toy, for example, during initiation of game play by placing an item in the hand of the opponent will cause the toy to play an audio track that constitutes a challenge, for example: “So you have decided to challenge the master. To win you must battle my Dragon Blade and Snake Staff” or “Put these weapons into my hands and place a car on the Battle Stand for our challenge to begin.” This will be caused by actuation of certain sensors as will be discussed herein.
- audio tracks can be played when a user misses the actuator of the opponent or alternatively hits the actuator of the opponent or alternatively when the trigger is released or depressed when the figure is in a specific or predetermined position.
- the audio tracks can be keyed into actuation of the launcher wherein a first signal is created and actuation of the actuator on the opponent creates a second signal thus, audio tracks will be played based upon receipt of the first signal and/or receipt of the first signal and the second signal.
- Non-limiting examples of such audio tracks are as follows: “Is that all you have!” or “You have some skill, but not enough to defeat me.” etc. Further embodiments contemplate a scoreboard or item indicating the number of successful rounds the player has had.
- toy 10 has a FIG. 12 and a launcher 14 .
- FIG. 12 has an upper portion or torso 16 and a lower portion 18 .
- the figure is intended to provide a target at which objects are launched.
- lower portion 18 has a pair of legs secured to a base structure 20 of the toy.
- the base structure 20 will have a plurality of parts 20 A, 20 B, 20 C each of which correspond to a particular portion of the toy and are removably secured to each other.
- part 20 A will comprise the launcher
- part 20 B will comprise a middle section having the obstacle
- part 20 C will comprise the figure.
- the upper portion or torso 16 is movably secured to the lower portion 18 such that upper portion or torso 16 can move or twist in a reciprocal motion in the direction of arrows 22 .
- the upper portion or torso will have a pair of arms or appendages 24 .
- the arms or appendages are movably secured to the upper portion or torso for various positions with respect to the figure.
- a hand 28 of the figure is rotatably received at a distal end 26 of each of the arms.
- Each hand is configured to releaseably grip an item or items ( 30 , 31 , 33 , etc.) each of which has an alternative configuration which in one embodiment are shaped as different weapons.
- a plurality of items 30 are removably stored or secured to the base such that various combinations can be provided.
- the launcher is configured to launch objects 32 at the figure.
- the launcher resembles and/or operates like a catapult wherein the launcher is pulled back to a launching or cocked position wherein a biasing force is provided to move the launcher from the cocked position to another position and abruptly stop and then an object 32 is launched by the launcher.
- the object is a miniature car that is supported on platform 36 .
- the launcher has a platform 34 that is pivotally secured to the base via an arm member or members 36 .
- the launcher is illustrated in a cocked or prelaunch position in FIG. 1 .
- the launcher is held in the place by a trigger 38 wherein movement of the trigger 38 will release a biasing force and cause the platform to pivot in the direction of the arrow 40 and launch an object in the direction of arrow 42 at the figure.
- the launcher is also capable of movement in the direction of arrows 41 .
- a structure 44 is positioned between the FIG. 12 and the launcher 14 . In this embodiment, the object must clear the structure in order to hit the figure.
- the platform has a plurality of tabs 46 disposed around the periphery of the platform.
- Each of the tabs are configured such that the miniature car or object 32 can be positioned on the platform in a variety of angular configurations wherein portions of the car are received within gaps defined between the tabs.
- the platform has a circular configuration and the plurality of tabs are disposed along the periphery of the circular configuration.
- the platform can have a variety of other configurations (e.g., non-circular, rectangle, square, etc.) See also FIGS. 9A and 9B wherein the platform is defined by tab members disposed in an inner periphery of a ring structure.
- the platform can be constructed without the plurality of tabs furthermore exemplary embodiments contemplate any type of object being propelled by the launcher.
- a motor 50 provides a rotational force to a gear train 52 .
- the gear train or at least a portion thereof is disposed within the torso and the arms of the figure such that application of a driving force to the gear train will cause three separate yet related events to occur.
- the torso will move laterally or twist back-and-forth in the direction of arrows 22 while the arms will move up and down in the direction of arrows 53 and the hands of each of the arms will rotate with respect to the arms such that the item being held by the hand will rotate in a circular fashion, creating a shield.
- gear 54 of the motor is rotated when the motor is energized.
- Gear 54 meshingly engages a gear 56 secured to a cross member 58 of the gear train such that upon application of a driving force to gear 56 member 58 rotates and a pair of gear members 60 disposed at either end of member 58 also rotate and each gear member 60 engages a gear member 62 disposed within an arm of the figure.
- Each gear 62 is angularly configured such that rotation of gear 62 cause the arms to move upward and downward in a reciprocal motion in the direction of arrows 54 as the torso twists.
- each gear 62 is also secured to a shaft member 64 having another gear 68 disposed at an opposite end.
- Gears 68 are positioned to meshingly engage gears 70 disposed within forearms 74 of the arms of the figure. Gears 70 are also secured to a shaft member 72 rotatably received in the forearms of the figure and one end of the shaft member is secured to hands 28 rotatably received within the forearms. Accordingly, rotation of gears 62 causes rotation of gear 68 via shaft member 64 which in turn causes rotation of gears 70 and shaft member 72 such that the hands 28 rotatably received within the forearms are rotated in a circular fashion. Therefore, items 30 held in hands 28 will rotate in a circular manner when motor 50 provides a driving force to the gear train 52 .
- each of the shaft members in gears are rotatably received within cavities of the figure such that application of the driving force to the gear train will cause the desired movement (e.g., rotation of the hands and items grasped by the hands, movement of the arms up and down and twisting of the torso in a back-and-forth manner).
- desired movement e.g., rotation of the hands and items grasped by the hands, movement of the arms up and down and twisting of the torso in a back-and-forth manner.
- one embodiment is directed to rotation of the hands and the items recently secured therein, it is also understood that various embodiments of the present invention contemplate other types of movements of the hands and the items releasably secured therein, for example, twisting or bending motion, pivoting motion, etc.
- shaft member 58 will have a rack or screw portion such that rotation of gear 56 will cause the same to translate in a linear manner along member 58 wherein rotation of the torso is facilitated alternatively, gear 56 or gear 54 of the motor will engage another gear (not shown) to cause the back-and-forth rotation (e.g., twisting) of the torso of the figure manner.
- FIGS. 5A-5E movement of the FIG. 12 and the launcher 14 of one embodiment is illustrated.
- a simplified version of the toy illustrated in FIGS. 1-4 is provided in FIGS. 5A-5E .
- Figure FIG. 5A illustrates the toy 10 when the motor of the figure is not energized thus items 30 , 31 , 33 , 35 are not being moved and the launcher is in a cocked position and object 32 is located on the launcher.
- an obstacle 44 is positioned between the launcher and the FIG. 12 thus, object 32 must clear the obstacle in order to strike a chest area 80 of the figure.
- FIG. 5A illustrates the toy 10 when the motor of the figure is not energized thus items 30 , 31 , 33 , 35 are not being moved and the launcher is in a cocked position and object 32 is located on the launcher.
- an obstacle 44 is positioned between the launcher and the FIG. 12 thus, object 32 must clear the obstacle in order to strike a chest area 80 of the figure.
- 5B illustrates movement of the figure once the motor is energized.
- the torso or upper portion 16 of the figure rotates toward the right and the right arm is moved downward while of the item 31 held in the right-hand is rotated in a circular fashion thus protecting the chest of the figure from the object being launched by the launcher.
- the left arm is moved upward and the item 30 held in the left hand is also being rotated in a circular fashion however, this item is not blocking the chest of the figure.
- FIG. 5C the figure has translated from the position in FIG. 5B .
- the torso has rotated to the right and the left arm has moved downward while the right arm has moved upward and each of the items held in the hands are still being rotated.
- the chest area 80 of the figure is exposed to objects 32 being launched by the launching device.
- FIG. 5D the figure has translated from the position in FIG. 5C .
- the torso has rotated still further to the right and the left arm has moved further downward while the right arm has moved further upward and each of the items held in the hands are still being rotated.
- the chest area 80 of the figure is protected from objects launched by the launching device as the circular rotation of the weapon in the left hand provides a circular area of protection or shield such that launching of an object at the figure when it is in this position will most likely be deflected away from the figure since the object will hit the rotating item.
- circular configurations are mentioned it is, of course, understood that non-circular configurations of rotating or moving objects held in the hands or distal ends of the figure are considered to be within the scope of various embodiments of the present invention.
- FIG. 5E the figure has translated from the position in FIG. 5D .
- the torso 16 has rotated to the left from one limit of travel of the torso in the right direction (e.g., the position illustrated in FIG. 5D ) and the left arm has moved upward from a lower limit of travel (e.g., the position illustrated in FIG. 5D ) while the right arm has moved downward from an upper limit of travel (e.g., the position illustrated in FIG. 5D ) and each of the items 30 , 31 held in the hands are still being rotated.
- the chest area 80 of the figure is not protected from objects launched by the launching device as the circular rotation of the weapon provides circular areas of protection and these areas of protection do not cover or protect the chest area 80 of the figure in this configuration. Accordingly and as illustrated, it is at this position when the object should be launched by the launching device. As shown, the trigger of the launching device 14 has been actuated and the launching device has been pivoted upward and away from the base and the object has been launched at device and due to the position of the arms and chest of the figure the chest is capable of being struck by the object.
- the chest portion 80 is configured to have an actuator or trigger 82 operably coupled to a release mechanism 84 ( FIG. 6D ) that retains the torso or upper portion of the figure in an upright position ( FIG. 6A ).
- a release mechanism 84 FIG. 6D
- the upper portion or torso of the figure is maintained in the upright configuration or position by the release mechanism and the torso is pivotally secured to a lower portion of the figure for movement between the upright position ( FIG. 6A ) and a knocked down or non-upright position ( FIG. 6B ).
- One non-limiting release mechanism includes a biasing member to move or rotate one portion of the opponent in the direction of arrow 86 such that upon release of the release mechanism by striking the same with an object, the opponent is moved from the upright position ( FIG. 6A ) to the knocked down or non-upright position ( FIG. 6B ).
- the movable portion of the opponent is moved back into the upright position and the biasing member or spring is compressed such that a biasing force in the direction of arrow 86 is created so that further actuation of the release member will once again cause the opponent to translate from the upright position to be knocked down position.
- FIG. 6C illustrates a chest portion of the figure wherein actuator 82 is positioned on an exterior surface of the figure such that when an object strikes the chest portion of the figure actuator 82 is depressed and the release mechanism releases the biasing force of the spring and the upper portion of the figure rotates into the knocked down position illustrated in FIG. 6B .
- release mechanism 84 is illustrated schematically in FIG. 6D wherein actuator 82 has a latch member 88 that will engage a portion of a spring 90 and a portion 92 of the upper torso pivotally secured to another portion of the figure such that movement of the actuator will cause the biasing force of the spring to be released and act upon the portion 92 that was engaged by latch member 88 thereby causing the figure to translate from an upright configuration to a knocked down configuration.
- the actuator 82 is struck by the object launched by the launcher the figure is defeated and will pivot or fall backwards. Once the figure has been knocked down or pushed backwards to the position illustrated in FIG.
- the upper portion is merely rotated back in a direction opposite to the direction of arrow 86 and portion 92 moves with the upper portion of the torso such that a biasing force is created by spring 90 since it is also rotated backwards and portion 92 is engaged by latch member 82 such that the upper portion is now retained in the upright configuration illustrated in FIG. 6A .
- spring 90 and portion 92 in the position corresponding to the upright position of the upper torso a spring or biasing member 96 is provided. Biasing member 96 will provide a biasing force such that the upper torso of the figure will be retained in the upright configuration until actuator 82 is depressed or hit by an object launched by the launcher.
- a toy wherein a figure moves or sequences through a plurality of positions or defensive postures wherein rotating weapons either protect or expose a portion of the figure.
- the portion of the figure includes an actuator which when struck by an object will cause the figure to collapse or take on a defeated posture.
- the toy will include a launcher that is capable of launching an item at the portion of the figure containing the actuator.
- the launcher will be capable of being positioned into various configurations such that the object can be aimed at the relevant portion of the figure.
- the toy has various levels and each defeat or knock down of the figure is recorded until a predetermined amount of defeats are recorded and the player can advance to another level.
- the figure also contains a speaker and audio driver for playing a plurality of prerecorded messages during game play.
- the figure is configured as a Ninja warrior and levels are obtained by defeating the Ninja (e.g., each level won by the player advances the player in belt ranking (Novice, Red belt, Brown belt, Black belt and Master) and accordingly the player's goal is to defeat the Ninja through consecutive rounds of battle and become the master.
- Ninja e.g., each level won by the player advances the player in belt ranking (Novice, Red belt, Brown belt, Black belt and Master) and accordingly the player's goal is to defeat the Ninja through consecutive rounds of battle and become the master.
- the player When the player strikes the chest enough times the figure or Ninja collapses backwards and the player has won the round. The player then lifts (resets) the Ninja, and in one embodiment a new level or ranking appears on a score area 100 .
- the score area may include lights or LEDs that light up each time a level is completed.
- One non-limiting example of play of the toy is as follows: a plurality of battle rounds are played against the Ninja or figure wherein a score is kept. Here each level or round won by the player advances the player in belt ranking wherein the player's goal is to defeat the figure through the four or any number of consecutive rounds of battle.
- the programming will be set up to sequence though a plurality of steps. For example, once the toy is switched on the figure performs a few waist twists, weapon spins and then pauses then the audio track plays and says, “So you have decided to challenge the master”. In order to advance to another belt level the player must defeat the figure, wherein different items for each level are placed in the figure's hands (e.g., different weapons can be used for each round of battle). In one embodiment, the figure issues an audio command like “Put these weapons into my hands and place a car on the Battle Stand for our challenge to begin.” If the player puts correct weapons in the figure's hands and places a car or other object on the Battle Stand, the figure will provide a comment initiating game play.
- the figure begins performing random waist twists and weapon spins and the figure can provide taunts to the player by saying phrases such as, “Take your best shot” or “I'm waiting.”
- the player aims the launcher and tries to vault a car or object between the spinning weapons and hit the figure's chest plate.
- the car can be placed on the launcher at different angles for a variety of attack styles (side flip, back flip, forward flip, etc.).
- the figure may further reply will additional audio tracks, etc. If the car hits the figure's chest plate alternative audio replies related to the success of the player.
- the battle continues as before and when the player strikes the chest plate enough times the figure collapses backwards and the player has won the round. The player then lifts (resets) the figure, and a new belt ranking appears on the base or battle stand (e.g., illuminating LEDs of different colors or number which indicate advancement of play) and then an audio track may play that indicates an advancement in ranking (e.g., brown belt or black belt).
- the next round begins and the figure requests a new weapon to achieve a new ranking.
- the figure knocks the car off of the Battle Stand and provides taunting audio tracks.
- the toy is configured so that the figure knocks the car off the stand when one of the spinning weapons, controlled by the motor/circuit, reverses direction and the weapon strikes a ratchet lever on the base that flips the car off of the launcher.
- the object is flipped off by a plunger disposed in the center of the launcher wherein actuation of the plunger is controlled by the microprocessor of the toy or a mechanism actuated by the figure.
- a microprocessor 104 is coupled to a sensor 106 in the trigger, a sensor 108 in the launcher, a sensor 110 in the chest, a sensor 112 in at least one hand, a sensor 114 in the base portion receiving the weapons and a speaker 116 .
- the sensors will be positioned and configured to provide signals to the microprocessor when the sensor determines a change of state, wherein the signals are used to keep score (e.g., light up the leds on the scoreboard 100 ) and play the audio tracks.
- sensor 108 is coupled to plunger 138 to detect a car placed in the launcher.
- FIGS. 8A and 8B illustrate still another embodiment, wherein the figure is capable of two non-upright positions a partial defeat position 120 and a final defeat position 122 . Also shown is that the figure has a pair of leg covers 124 and 126 and a chest cover 128 each of which opens when the figure is moved from partial defeat to final defeat. In one embodiment and when the last level or challenge has been completed the torso of the figure will fall first 45 degrees and then another 45 degrees wherein the leg covers 124 and 126 open and the chest cover 128 opens. Of course angles greater or less than 45 degrees is contemplated. Thus, the final stage of defeat may comprise a more elaborate victory over the Ninja or figure.
- hits or misses of the figure by objects launched by the launcher are recorded by signals from any one of the sensors 106 , 108 , 110 , 112 , 114 such that the microprocessor will, due to its driving circuit or by a sensor in the gear train or motor, know the position of the (e.g., rotation) of the upper portion of the figure and when the object is launched (e.g., the sensor in the trigger and launcher will indicate the position of the launcher and when it is launched) thus if the position of the launcher and the object are each indicating an aligned position (e.g., object hit chest) the microprocessor will record that as a hit.
- the position of the launcher and the object are each indicating an aligned position (e.g., object hit chest) the microprocessor will record that as a hit.
- the player In order to win, the player must have defeated the figure a predetermined number of consecutive rounds of battle.
- the figure On the final strike to the figure's chest plate the figure in one embodiment wobbles in an unsteady manner and says, “You have defeated me, you are the Master.”
- the figure collapses backwards with electrical short circuit sounds (e.g., positions 8 A- 8 B). If the player does not strike the figure's chest plate enough times within a round, the figure knocks the car off of the Battle Stand and says “Your no match for me, all too easy” or “That will teach you to challenge the Master” etc.
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Claims (20)
Priority Applications (1)
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Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
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US8535111B2 (en) | 2012-01-11 | 2013-09-17 | Karl Wudtke | Spinning toy action figure |
US20140091154A1 (en) * | 2012-10-03 | 2014-04-03 | Michael W. Nuttall | Expanding track set |
US9192838B2 (en) | 2012-02-09 | 2015-11-24 | Mattel, Inc. | Toy game apparatus and method of playing |
US20200001171A1 (en) * | 2017-02-16 | 2020-01-02 | Catchup Toys Limited | Pawn launching game |
US11577175B2 (en) | 2020-02-10 | 2023-02-14 | Mattel, Inc. | Toy vehicle playset with interactive object |
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US8870623B2 (en) | 2011-04-29 | 2014-10-28 | Mattel, Inc. | Toy track set |
US8574023B2 (en) | 2011-08-29 | 2013-11-05 | Mattel, Inc. | Toy vehicle track set |
US9205341B2 (en) * | 2011-11-11 | 2015-12-08 | Mattel, Inc. | Action figure with accessories |
US9446324B2 (en) | 2012-02-24 | 2016-09-20 | Mattel, Inc. | Method and apparatus for launching action figures |
US9314704B2 (en) | 2012-10-05 | 2016-04-19 | Mattel, Inc. | Toy vehicle track set |
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US3862513A (en) * | 1974-02-15 | 1975-01-28 | Marvin Glass & Associates | Articulated figure toy |
US4095367A (en) * | 1976-06-09 | 1978-06-20 | Takara Co., Ltd. | Articulated robot assembly |
US4078800A (en) * | 1977-02-18 | 1978-03-14 | Goldfarb Adolph E | Toy athletic-type playing game |
US4383688A (en) * | 1981-01-23 | 1983-05-17 | Aurora Products Canada Limited | Obstacle for toy vehicle track |
US4511342A (en) * | 1983-08-19 | 1985-04-16 | Mattel, Inc. | Winding and launching device for toy vehicles |
US6676480B2 (en) * | 2002-05-31 | 2004-01-13 | Mattel, Inc. | Staging mechanism for toy vehicle playset |
US6793554B1 (en) * | 2003-01-28 | 2004-09-21 | Mattel, Inc. | Flexible wall booster wheel for toy vehicle trackset |
US7537506B2 (en) * | 2006-04-07 | 2009-05-26 | Mattel, Inc. | Toy figure adapted to transfer an object |
US7690964B2 (en) * | 2006-05-04 | 2010-04-06 | Mattel, Inc. | Toy ramp devices |
Cited By (8)
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US8535111B2 (en) | 2012-01-11 | 2013-09-17 | Karl Wudtke | Spinning toy action figure |
US9192838B2 (en) | 2012-02-09 | 2015-11-24 | Mattel, Inc. | Toy game apparatus and method of playing |
US20140091154A1 (en) * | 2012-10-03 | 2014-04-03 | Michael W. Nuttall | Expanding track set |
US9314703B2 (en) * | 2012-10-03 | 2016-04-19 | Mattel, Inc. | Expanding track set |
US10052563B2 (en) | 2012-10-03 | 2018-08-21 | Mattel, Inc. | Expanding track set |
US20200001171A1 (en) * | 2017-02-16 | 2020-01-02 | Catchup Toys Limited | Pawn launching game |
US10857451B2 (en) * | 2017-02-16 | 2020-12-08 | Catchup Toys Limited | Pawn launching game |
US11577175B2 (en) | 2020-02-10 | 2023-02-14 | Mattel, Inc. | Toy vehicle playset with interactive object |
Also Published As
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US20100041305A1 (en) | 2010-02-18 |
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