US611450A - Tripartite game-board - Google Patents

Tripartite game-board Download PDF

Info

Publication number
US611450A
US611450A US611450DA US611450A US 611450 A US611450 A US 611450A US 611450D A US611450D A US 611450DA US 611450 A US611450 A US 611450A
Authority
US
United States
Prior art keywords
board
game
fields
sections
section
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
Publication date
Application granted granted Critical
Publication of US611450A publication Critical patent/US611450A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular

Definitions

  • This invention relates to games of the kind where a number of markers or checkers are moved upon a board in accordance with certain established rules. These latter are based upon certain lines, figures, subdivisions, &c., arranged upon the board and govern the moves of the checkers to and from and between the parts mentioned.
  • My invention relates particularly to the game-board and to the provision of certain lines, figures, fields, and subdivisions there on, the leading feature of which is an arrangement whereby three players are enabled to play at the same time.
  • The-shape of the board is substantially that of a triangle with the corners removed. It contains three sections a, one for each'player, and a center section 6, connecting all three sections a, and by moving over which one player is enabled to enter ,either one of the two sections of his opponents. These main sections are again subdivided to form smaller parts, figures, or fields upon which the check? ers, one of which is shown at o, are placed and between which they are manipulated by being moved from one to the other. By preference sections (1. are subdivided like a checker-board, the alternate squares being colored differently, as indicated in lines, the colors being any suitable combination as, for instance, gold or silver, or otherwise.
  • checkers c are usedas, for instance, eleven-which are placed on the darker fields of the two" outer rows, the outermost or longer one of which is designatedby cl and may be termed the baseline of each section.
  • the rules of checkers may govern, the general aim of a player being to advance his checkers with as little loss as possible over the center field into either one or the two fields of his adversaries until he reaches the base-lineof a section, when he obtains what is termed a F king, which is formed by two superposed checkers and the advantage of which is a greater scope as to moves and power to take away the ad- Versarys checkers.
  • the difficult feature of the game consists of moving through the cen ter section, whichcan only be entered over a field c, which I call entrance. From here to gain one of the entrances to the opponents sections he may move to right or left over one of the circular fields f or to and over the center field g. In place of moving in this manner the advance may be accomplished by jumps -that is, by jumping over an opposing checker in front to anempty field behind, in case there be one, the jumped checker being in such case taken.
  • a checker mayenter the center section by a jump onto entrance-field e or by a jump from either one of the squares in the last row and over entrance-field e onto one of the fields f, provided such latter be empty and a checker occupies e, in which case this latter is confiscated by the one jumping it.
  • a checker may move or jump all over in this section from field to field and also out of it, but in. this latter case only in the direction of either one of the adversarys sections and never back to the sec tion from whence it came, unless it be a king.
  • the unused parts it between the sections a, as well as all spaces between fields in the center section b and the border is, surrounding the whole, may be used in a suitable manner to ornament and embellish the game-board. I do this in this case by using colors, and particularly red, white, and blue, which I arrange alternately, as shown, the blank spaces indicating white, those filled with dotted lines red, and the ones filled with broken lines blue.

Description

N0. 6Il,450. Patented Sept. 27, I898.
a. F. GRUVERQ THIPABTITE GAME BOARD.
(Application filed Mar. 3 8.,
a 5 g gg g Q Q Q Q g g g v y d NlTED STATES GEORGE F. GRUVER, OF OOVINGTON, KENTUCKY.
TRIPARTITII GAME-BOARD.
SPECIFICATION forming part of Letters Patent No. 611,450, dated September 27, 189 8.
Application filed March 3, 1898. Serial No. 672,860. (No model.)
will enable others skilled in the art to which it appertains to make and tention being called to drawing,
use the same, atthe accompanying with the reference-letters marked thereon, which forms a part of this specification.
This invention relates to games of the kind where a number of markers or checkers are moved upon a board in accordance with certain established rules. These latter are based upon certain lines, figures, subdivisions, &c., arranged upon the board and govern the moves of the checkers to and from and between the parts mentioned.
My invention relates particularly to the game-board and to the provision of certain lines, figures, fields, and subdivisions there on, the leading feature of which is an arrangement whereby three players are enabled to play at the same time.
In the following specification and particularly pointed out in the claims is found a full description of the invention and its manner of use and arrangement, which latter is also illustrated in the accompanying drawing, which shows a plan View of the game-board.
The-shape of the board is substantially that of a triangle with the corners removed. It contains three sections a, one for each'player, and a center section 6, connecting all three sections a, and by moving over which one player is enabled to enter ,either one of the two sections of his opponents. These main sections are again subdivided to form smaller parts, figures, or fields upon which the check? ers, one of which is shown at o, are placed and between which they are manipulated by being moved from one to the other. By preference sections (1. are subdivided like a checker-board, the alternate squares being colored differently, as indicated in lines, the colors being any suitable combination as, for instance, gold or silver, or otherwise.
A suitable number of checkers c are usedas, for instance, eleven-which are placed on the darker fields of the two" outer rows, the outermost or longer one of which is designatedby cl and may be termed the baseline of each section. In general the rules of checkers may govern, the general aim of a player being to advance his checkers with as little loss as possible over the center field into either one or the two fields of his adversaries until he reaches the base-lineof a section, when he obtains what is termed a F king, which is formed by two superposed checkers and the advantage of which is a greater scope as to moves and power to take away the ad- Versarys checkers. The difficult feature of the gameconsists of moving through the cen ter section, whichcan only be entered over a field c, which I call entrance. From here to gain one of the entrances to the opponents sections he may move to right or left over one of the circular fields f or to and over the center field g. In place of moving in this manner the advance may be accomplished by jumps -that is, by jumping over an opposing checker in front to anempty field behind, in case there be one, the jumped checker being in such case taken. Thus, for instance, a checker mayenter the center section by a jump onto entrance-field e or by a jump from either one of the squares in the last row and over entrance-field e onto one of the fields f, provided such latter be empty and a checker occupies e, in which case this latter is confiscated by the one jumping it. For the moves and jumpswithin the central section I sug gest the following rules: A checker may move or jump all over in this section from field to field and also out of it, but in. this latter case only in the direction of either one of the adversarys sections and never back to the sec tion from whence it came, unless it be a king. Thus a jump out'may be made from one of fields 6, but not from one of the fields f, or vice versa, nor shall the center field g be jumped from one of the fields f. These rules of course are subject to modifications as may be determined by the players. The board may also be used by only two players, in which case the third and unused section is simply barred to either one.
The unused parts it between the sections a, as well as all spaces between fields in the center section b and the border is, surrounding the whole, may be used in a suitable manner to ornament and embellish the game-board. I do this in this case by using colors, and particularly red, white, and blue, which I arrange alternately, as shown, the blank spaces indicating white, those filled with dotted lines red, and the ones filled with broken lines blue.
Having described my invention, I claim as new- 1. A game to be used in connection with markers having the three sections a, a, a, divided in squares, the section b, which connects
US611450D Tripartite game-board Expired - Lifetime US611450A (en)

Publications (1)

Publication Number Publication Date
US611450A true US611450A (en) 1898-09-27

Family

ID=2680063

Family Applications (1)

Application Number Title Priority Date Filing Date
US611450D Expired - Lifetime US611450A (en) Tripartite game-board

Country Status (1)

Country Link
US (1) US611450A (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2218646A (en) * 1986-06-19 1989-11-22 Ronald Charles Mathews An apparatus for playing a board game
US5209488A (en) * 1992-04-09 1993-05-11 Kimball Mark R Three player chess-like game
US20050236770A1 (en) * 2004-04-22 2005-10-27 Hague Dennis M Three player chess game
US20100176550A1 (en) * 2009-01-12 2010-07-15 Isaac Karel Board game extension

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2218646A (en) * 1986-06-19 1989-11-22 Ronald Charles Mathews An apparatus for playing a board game
US5209488A (en) * 1992-04-09 1993-05-11 Kimball Mark R Three player chess-like game
US20050236770A1 (en) * 2004-04-22 2005-10-27 Hague Dennis M Three player chess game
US20100176550A1 (en) * 2009-01-12 2010-07-15 Isaac Karel Board game extension

Similar Documents

Publication Publication Date Title
US3414264A (en) Game apparatus with board having differently colored game piece paths
US4883278A (en) Multi-level game
US817233A (en) Game apparatus.
US571464A (en) Charles oakley truex
US1700016A (en) Checker board
US3533627A (en) Three player chess game board
US1474504A (en) Game
US695431A (en) Game apparatus.
US3604709A (en) Three-dimensional board game apparatus
US1421678A (en) Game board and game
US611450A (en) Tripartite game-board
US3434719A (en) Checker-type board game apparatus
US3075771A (en) Board game apparatus
US694509A (en) Game.
US2750193A (en) Game apparatus
US801903A (en) Game-board.
US384195A (en) Chaeles e
US711959A (en) Game apparatus.
US1559954A (en) Game
US1196748A (en) Game.
US2756053A (en) Game board and playing pieces
US695303A (en) Game apparatus.
US1144743A (en) Game apparatus.
US4146234A (en) Parlor game with pieces which can be moved on compartments
US1383185A (en) Game-board