US537605A - Howard ashton felt - Google Patents

Howard ashton felt Download PDF

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US537605A
US537605A US537605DA US537605A US 537605 A US537605 A US 537605A US 537605D A US537605D A US 537605DA US 537605 A US537605 A US 537605A
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balls
pockets
board
ball
felt
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0005Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards

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  • Our invention relates to a new parlor game and it consists of a board having a suitably raised edge and provided with a central pocket raised upon a beveled disk above the surface of the board and outer pockets arranged radially and circumferentially to the central pocket and having suitably tapered stop blocks, corner pockets being arranged for the dead balls and spaces being arranged at the center of each side of the board inside the edge for the delivery of the balls, the board being otherwise arranged as hereinafter more particularly explained.
  • the drawing representsa perspective view of our game board.
  • A is the central pocket made in the central disk, A, which has arounded bevel from the surface of the board.
  • the tapered blocks, B are four arc-shaped pockets formed at the outer edge of the disk by the tapered blocks, 13'.
  • the tapered blocks, B are preferably four in number and diametrically opposite each other and the center of the sides of the board.
  • O are four pockets located on the circle, 0, to the inside edge of the tapered blocks, 0', which are arc-shaped as shown.
  • the pockets, C are diagonally opposite each other.
  • D are pockets located on the outside circle, d, at the outer end of the tapered blocks, 0, which ends are arc-shaped in form as shown.
  • E are wells situated diagonally on the board about midway between the pockets,D, and the corner triangular pockets, N.
  • H are semi-circular spaces located preferably at the center of each side of the board and designed for the delivery of the balls.
  • I is the raised edge to prevent the balls rolling off the board.
  • the drawing shows the hand in preferred form for the delivery of the balls but any Serial No. 532,100. (No model.)
  • any number of persons may playeach playing separately or as partners sitting opposite each other.
  • the game is played preferably with twelve balls. When three are playing one of them can play against the other two, he holding the twelve balls and playing alternately after each of them.
  • the game is started by one of the players placing his ball on the space, H, between the half circle lines. With the fillip or snap of the finger he endeavors to lodge the ball in the center pocket, A, by a carom shot making the ball strike on side of, O, and then take an angle for center pocket, A. The first having played, the one at the left plays next,
  • a ball lodging in the central pocket, A counts thirty-five for the player and must be recorded at once, unless such record completes the game, when it can only be counted where it lies at the end of the round. For instance in playing a game of two hundred should you already have a count of one-hundred and sixty-five or more and lodge into the pocket, A, you cannot conclude the game with this score of thirty-five, unless the ball remains there until the end of the round, in which case it would be the first one counted. Under other circumstances a score of thirty-five is recorded as soon as made. A ball resting in the central pocket, A, at the end of the round, and a score of thirty-five already recorded, cannot be recorded again.
  • a parlor carom game comprising a board having a centrally raised disk with central pocket, tapered blocks secured on the board abutting the edges of the disk, situated diametrically opposite each other and provided with pockets at the inner end, and tapered blocks secured on the board circumferentially outside the former blocks and between them, having the ends bounded by circles concentric to the central pocket, situated diagonally opposite each other, and provided with pockets at each end, diagonally situated wells, corner pockets, and side delivery spaces all bounded by a suitable raised edge as and for the purpose specified.

Description

. (No Model.)
H. A. FELT. S. MQLAUGHLIN 82: M. L. EVELY.
GAME APPARATUS.
No. 537,605. Patented'Apr. 16, 1895.
ITED STATES PATENT OFFICE.
HOWARD ASHTON FELT, ROBERT SAMUEL MOLAUGHLIN, AND MARTIN LUTHER EVELY, OF OSHAWA, CANADA; SAID EVELY ASSIGNO'R TO SAID FELT.
GAME APPARATUS.
SPECIFICATION forming part of Letters Patent No. 537,605, dated April 16, 1 895.
Application fi1ed December 17, 1894.
To all whom it may concern.-
Be it known that we, HOWARD ASHTON FELT, jeweler, ROBERT SAMUEL MOLAUGH- LIN, manufacturer, and MARTIN LUTHER EVELY, mechanic, of the town of Oshawa, in the county of Ontario, in the Province of Ontario, Canada, have invented a new Game Apparatus, of which the following is a specification.
Our invention relates to a new parlor game and it consists of a board having a suitably raised edge and provided with a central pocket raised upon a beveled disk above the surface of the board and outer pockets arranged radially and circumferentially to the central pocket and having suitably tapered stop blocks, corner pockets being arranged for the dead balls and spaces being arranged at the center of each side of the board inside the edge for the delivery of the balls, the board being otherwise arranged as hereinafter more particularly explained.
The drawing representsa perspective view of our game board.
A, is the central pocket made in the central disk, A, which has arounded bevel from the surface of the board.
B, are four arc-shaped pockets formed at the outer edge of the disk by the tapered blocks, 13'. The tapered blocks, B, are preferably four in number and diametrically opposite each other and the center of the sides of the board. Y
O, are four pockets located on the circle, 0, to the inside edge of the tapered blocks, 0', which are arc-shaped as shown. The pockets, C, are diagonally opposite each other.
D, are pockets located on the outside circle, d, at the outer end of the tapered blocks, 0, which ends are arc-shaped in form as shown.
E, are wells situated diagonally on the board about midway between the pockets,D, and the corner triangular pockets, N.
H, are semi-circular spaces located preferably at the center of each side of the board and designed for the delivery of the balls.
I, is the raised edge to prevent the balls rolling off the board.
The drawing shows the hand in preferred form for the delivery of the balls but any Serial No. 532,100. (No model.)
other form convenient to the player may be used.
In our game any number of persons may playeach playing separately or as partners sitting opposite each other. The game is played preferably with twelve balls. When three are playing one of them can play against the other two, he holding the twelve balls and playing alternately after each of them.
The game is started by one of the players placing his ball on the space, H, between the half circle lines. With the fillip or snap of the finger he endeavors to lodge the ball in the center pocket, A, by a carom shot making the ball strike on side of, O, and then take an angle for center pocket, A. The first having played, the one at the left plays next,
his object being, if there is an alley in the center pocket, to knock it out, and lodge his own in its place, which is frequently done.
The most skillful and fascinating part of theplay is in forcing your opponents balls in the wells, E, or caroining oh": another ball for pocket, D. r
The rules are as follows:
First. Each player plays a ball in turn till all the balls have been played.
Second. Each player must have the same number of shots, excepting when one is playing against two, and in placing the ball for a shot must confine himself to his position on the board, viz., the space, H, between the two half circle lines in front of him.
. Third. Each player must keep his hands and balls off the board except when playing.
Fourth. The board, or the seat of any player, cannot be moved while the round is in progress.
Fifth. No ball can be played but once dur ing the round.
Sixth. After each round the balls are again distributed and another round is played in the same manner, excepting the second player in the previous round plays firstin the new round.
The count is now recorded as follows: A ball lodging in the central pocket, A, counts thirty-five for the player and must be recorded at once, unless such record completes the game, when it can only be counted where it lies at the end of the round. For instance in playing a game of two hundred should you already have a count of one-hundred and sixty-five or more and lodge into the pocket, A, you cannot conclude the game with this score of thirty-five, unless the ball remains there until the end of the round, in which case it would be the first one counted. Under other circumstances a score of thirty-five is recorded as soon as made. A ball resting in the central pocket, A, at the end of the round, and a score of thirty-five already recorded, cannot be recorded again. At the end of the round each ball remaining in pockets, B, counts five, and in pockets on circle, 0, counts ten, outside circle pockets, D, count twenty. Balls in wells, E, at the round up, count ten for the opposition. Any balls ontering the corner pockets, N, are dead balls and do not count. At the end of the round you pair off all you can of equal value, then count the value of balls in pockets, and five for every ball on the board not in pockets. For example if in round up count you have a ball in center pocket, A, and in pockets, B, O, D, also in well, E, you would count nothing for pocket, A, as it was recorded when made; but for pocket, B, you would count five, for pocket, 0, ten, for pocket D, twenty. If you had any balls in the wells, E, they would count ten each against you, or if your opponents ball was in, they would count ten for you. After pairing off all balls in equal value and each side being counted as above, the difference is scored to the one having the largest count. Should any ball leave the board it would be counted a dead ball.
It is necessary in playing this game that opponents should use balls of different colors.
What we claim as our invention is A parlor carom game comprising a board having a centrally raised disk with central pocket, tapered blocks secured on the board abutting the edges of the disk, situated diametrically opposite each other and provided with pockets at the inner end, and tapered blocks secured on the board circumferentially outside the former blocks and between them, having the ends bounded by circles concentric to the central pocket, situated diagonally opposite each other, and provided with pockets at each end, diagonally situated wells, corner pockets, and side delivery spaces all bounded by a suitable raised edge as and for the purpose specified.
HOWARD ASHTON FELT. ROBERT SAMUEL MOLAUGl-ILIN. MARTIN LUTHER EVELY.
Witnesses:
E. O. FELT, W. E. WRIGHT.
US537605D Howard ashton felt Expired - Lifetime US537605A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5803452A (en) * 1997-05-14 1998-09-08 Decristoforo; John F. Marble maze board game
US20050230907A1 (en) * 2004-04-15 2005-10-20 Adekunle Shobowale Marble bumper game apparatus and method of play
US20090256311A1 (en) * 2008-04-15 2009-10-15 Perry George R Board Game Apparatus and Method for Playing

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5803452A (en) * 1997-05-14 1998-09-08 Decristoforo; John F. Marble maze board game
US20050230907A1 (en) * 2004-04-15 2005-10-20 Adekunle Shobowale Marble bumper game apparatus and method of play
US6981699B2 (en) * 2004-04-15 2006-01-03 Adekunle Shobowale Marble bumper game apparatus and method of play
US20090256311A1 (en) * 2008-04-15 2009-10-15 Perry George R Board Game Apparatus and Method for Playing

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