US3907299A - Election process game board apparatus - Google Patents
Election process game board apparatus Download PDFInfo
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- US3907299A US3907299A US494211A US49421174A US3907299A US 3907299 A US3907299 A US 3907299A US 494211 A US494211 A US 494211A US 49421174 A US49421174 A US 49421174A US 3907299 A US3907299 A US 3907299A
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- 238000000034 method Methods 0.000 title abstract description 12
- 239000003550 marker Substances 0.000 claims description 19
- 230000000007 visual effect Effects 0.000 claims description 4
- 238000005096 rolling process Methods 0.000 description 4
- 239000003086 colorant Substances 0.000 description 2
- 238000005266 casting Methods 0.000 description 1
- 239000003795 chemical substances by application Substances 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00138—Board games concerning voting, political or legal subjects; Patent games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
Definitions
- the apparatus comprises a game [51] Int. Cl: A63F 3/04 board having a playing path with areas designating [58] Field of Search 273/134 Various types of negating practices and other areas designating various States that can be won by votes [56] References cued gained as a result of thc vote-getting practices.
- each respective vote-getting practice area indicative of the number of popular votes for the respective vote-getting practice and with a plurality of other areas designating various States and indicia related to each respective State area indicative of the respective number of electoral votes that the State represents.
- the players advance along the playing path through the number of spaces determined by chance means'such as dice.
- the area on which a player lands is marked by a distinctive marker.
- the landed player acquires a certificate or receipt which entitles the landed player to receive popular votes corresponding to the vote getting practice represented by the certificate the next time that landed player lands on the'a'rea representative of the same vote-getting practice.
- the players When play has progressed to the point that voting can begin, the players cast their votes for the States within one region or section of the country.
- the players cast their votes by placing their votes on one or more State areas.
- Each player determines how many votes to cast on a particular State in order to win the States electoral votes.
- THe votes are represented by cards which are of a size that they can be placed on the desired State area or areas.
- the popular votes or vote cards having different vote denominations are distinguishable so that the popular votes of one player can be distinguished from those of the other players.
- One side orface of each popular vote card has a designation as to how many votes are represented by the card and its other side is free of any such designation.
- the players place their votes face down on the State areas the opponents are unaware of the number of votes the other players cast for any State until the voting for that region or section of the country is complete. Assuming there are four players. the player or candidate receiving the least number of electoral votes in that region drops out, and play resumes for the next region by the remaining players acquiring popular votes by the method steps indicated above, and thereafter voting as indicated above for the States in the next region, and so on. The player or candidate with a predetermined number of electoral votes is the winner. By an alternate method of play, all the players can stay in the game and vote in all the retoral votes being the winner.
- FIG. 1 is a top plan view of a game board of the apparatus of the invention
- FIG. 2 is a top plan view of distinctive markers
- FIG. 3 is a perspective view of a pair of dice
- FIG. 4 is a perspective view of popular votes
- FIG. 5 is a perspective view of instructional cards
- FIG. 6 is a perspective view of receipts or receipt cards.
- FIG. 7 is a perspective view of electoral vote cards or certificates.
- FIG. 1 there is shown a game board 10 having a playing path 11 and a field 12 representing various States.
- the playing pathe 11 is shown to extend around the perimetral margin of the board 10.
- the board 10 is illustrated as being square although it can be constructed of other shapes, if desired.
- the path 11 is shown to comprise areas 13 through 52.
- the starting place of the path 11 is area 13 designated Campaign Begins. Areas 14 through I7, 19
- 34 and 46 represent another type of vote-getting practice, namely the use of Billboards worth votes
- areas 17, 27, 37 and 47 represent atype of vote-getting practice, namely the use of Newspaper Ads worth one hundred votes
- areas 19, 29, 39 and 49 represent a type of vote-getting practice, namely the use of Radio Ads worth votes
- areas20, 30, 40 and 50 represent a type of vote-getting practice, namely the use of Campaign Tour with votes
- areas 21, 31, 41 and 51 represent the type of vote-getting practice, namely the use of TV Ads worth votes and areas 22.
- 32, 42 and 52 represent a type of vote-getting practice, namely the use of $200 A Plate Dinner worth two hundred votes.
- Each type of vote-getting practice area for example areas 14, 24, 34 and 44 are distinctively coded as by the same color and the color coding of one type area differs from thefco'lor coding of any othervote-getting practice area.
- Each vote-getting area also has indicia indicative of the number of popular votes which are peculiar to that vote-getting practice.
- Areas 18, 28, 38 and 43 areconsidered to be instructional areas and are designated Campaign News. There are a plurality of instructional cards 53 (FIG. 5) related to these instructional areas.
- Areas 23 and 43 are also instructional areas. Area 23 contains the instruction, You may have any available receipt," and area 43 contain the instruction, You may turn in any receipt for value.”
- Area 33 is also an instructional area in that it contains the instruction, Shoot Dice Odd Numbers Go BACK Even Numbers Go FORWARD.”
- the field. 12 is shown disposed within the path 11.
- the field l-2. is divided into a plurality of sections or regions 54,- 55 and56 by means of respective distinctive lines 57, 58 and 59.
- the lines 57, 58 and 59 are preferably of contrasting colors.
- the regions 54, and 56 contain the following State areas having the indicated number of electoral votes:
- the game can be played by two, three or four players.
- One of the players can serve initially as the election judge.
- Each player is assigned oneof the distinctive markers 76'through 79 which serve to mark the respcc* tive players-landed position along the path 11.
- the markers can be made distinctive'by color, for example the marker 76 can be red, the marker 77 can be yellow, the marker 78 can be blue, and the marker 79 can be green.
- Play begins at the Campaign Begins area 13 and the players advance in turn in accordance with the number indicated by a chance device such as the pair of'dicc 80'.
- the cards 81 through 84 are preferably the same size as or smaller than the individual areas 'through so thatthcy can be superimposed on these areas during the casting of the popular votes.
- The'votes can be be made distinctive by color, for example the votes 81 can be red, the votes 82 can be yellow, the votes 83 can be blue and the votes 84 can be green.
- the marker and the votes for a particular player have the same color code.
- the votes particular to each player have the following denominations: 10, 25, 50, and 100.
- Each vote card is designated with one of-thcse denominations on its'one face, but the other side is devoid of any indication of the denomination.
- the apparatus also includes receipts or receipt cards for each of the vote-getting practice areas. These-receipt cards are color-coded the same as the votegetting practice areas they represent as illustrated in FIG. 6; this facilitates playing of the game.
- receipt cards 85 through 88 which function as receipts for respective areas' in the path 11.
- the cards 85 represent Campaign Buttons and carry indicia indicative of twenty-five votes
- the cards 86 represent Campaign Posters and carry indicia indicative of fifty votes
- the cards 87 represent Billboards and carry indicia indicative of seventy-fivc votes
- the cards 88 represent Newspaper Ads and carry indicia indicative-of one hundred votes.
- the apparatus also includes cards representative of the electoral votes of each State. Representative electoral votes 89 through 93 are illustrated in FIG. 7. Each electoral vote card states-the name of the State and the number of electoral votes.
- the player who serves as election judge initially has custody of the markers 76 through 79, the popular vote cards8l, 82 and so forth, instructional cards 53, receipt cards 85, 86, and so on.
- the players can either select the markers they desire or they can be assigned by chance, as by rolling the dice 80. his apparent thatother formsof chancemeans besides dice, for example a spin'ner or cards can be used in the apparatus.
- the players place their markers initially in the area 13.
- the election judge now gives each player 8 cards of tenpopular votes, of the distinctive color or designation for the respective player.
- the players roll the dice 80 in turn and advance their respective markers along the path 11 in accordance with the number shown on the dice 80; Assuming the first player, that is, the player with the marker 76 rolls a four using the dice 80, that player will land hismarker 76 on the area 17. That player will now receive one ofthe two receipt cards 88-from the election judge. Each of the other players in turn receives a receipt card upon landing on a vote-getting area. There are only a finite number of receipt cards, namely two for each type of votegetting practice in the illustrated embodiment. When the election judge no longer has any receipt cards 85, 86 and so on, the player or players landing on the respective area along the path ll do not receive any receipt card.
- the first player has a card 88 for Newspaper Ads
- that player can receive one hundred votes 81 when he lands on any area 17, 27, 37 or 47.
- the first player upon the next roll of the dice, rolls a ten and thus lands on area 27.
- thcfir st player Upon surrendering the receipt card 88, acquired when that player landed on area 17, to the election judge, thcfir st player receives votes in that players color,-red, for example for the first player, in the denomination he desires. Any player can receive popular votes of his color whenever he surrenders to the election judge a certificate representative of the vote-getting practice upon which he lands.
- the election judge can pass out the surrendered receipt card 88 to the same player or another player that lands on one of the areas 17, 27,37 or 47. Play proceeds until one of the players has traveled around the path 11 three times. Each player is, however, afforded the same number of turns.
- the losing player now becomes the election judge for the duration of the game. Now the remaining players repeat the campaigning process of rolling the dice 80 and passing around the path 11 until one of the players has made three complete passes around the path 11 past Campaign Begins area 13 and the other players have had the same number of turns at rolling the dice 80. The positions of the markers 76 through 79 from the first three passes around the path 11 had not been disturbed and the players start the repeat campaigning process in these positions.
- Popular votes are acquired in the same manner as described above.
- the election judge now decides the sequence of the voting in region 55 and the players cast their votes by placing them face down on the areas 65 through 68. The player with the most popular votes on a particular State area earns all the electoral votes for that State.
- the player with the least cumulative number of electoral votes for the regions 54 and 55 drops out of the game. Play between the remaining two players proceeds in the same manner for region 56.
- the player with a predetermined number of electoral votes for all the regions 54, 55 and 56, namely 37 electoral votes is declared to be the winner by the election judge.
- all the players can stay in the game until they have all voted in all the regions 54, 55 and 56, in which event the player with the highest number of electoral votes is declared the winner.
- Game board apparatus comprising: a game board having a playing path, the playing path having a plurality of areas designating various types of vote-getting practices, the game board having areas designating various States, certificates for indicating participation in the various vote-getting practices, chance means for determining the number of areas along the path through which the players advance in turn, marker means for each player for indicating the area to which the respective player has advanced in accordance with the chance means, a set of popular vote cards for each player, the popular vote cards for each player being in more than one denomination, one side of each popular vote card having a designation as to how many votes are represented by the card and the other side being free of any such designation, the popular vote cards being of a size to be superimposed on the individual State designating areas, the sets of popular vote cards having means for visually distinguishing the set of popular vote cards of each player from the set of popular vote cards of each other player, the playing path enabling the players to advance in turn to the vote-getting practice areas and thus receiving the certificates, and upon landing on the same vote-getting area
- Game board apparatus as defined in claim 1, wherein the States are separated into at least two regions so that voting can take place successively from one region to another.
- Game board apparatus as defined in claim 1, wherein the markers have means for visually distinguishing the marker of one player from the marker of any other player, and wherein the marker-visualdistinguishing means for any one player corresponds to the popular-vote-card-distinguishing means for that player.
- Game board apparatus as defined in claim 1, wherein the visual distinguishing means comprises a different color code for each player, and wherein the marker for each player has the same color code as the respective color code on the popular vote cards.
- Game board apparatus comprising: a game board having a playing path, the playing path having a plurality of areas designating various types of vote-getting practices, the game board having areas designating various States, certificates for indicating participation in the various vote-getting practices, chance means for determining the number of areas along the path through which the respective player has advanced in accordance with the chance means, a set of popular vote cards for each player, the popular vote cards being of a size to be superimposed on the individual State designating areas, the sets of popular vote cards having means for visually distinguishing the set of popular vote cards of each player from the set of popular vote cards of each other player, the playing path enabling the players to advance in turn to the vote-getting practice areas and thus receiving the certificates, and upon landing on the votegetting practice area again, receiving votes in the form of the popular vote cards which can be used in winning one or more States, wherein the popular vote cards for each player are in more than one denomination, one side of each popular vote card having a designation as to' how many votes are represented by the card and the other side
- Game board apparatus as defined in claim 5, wherein the visual distinguishing means comprise color coding.
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Abstract
There is disclosed game board apparatus and playing method relating to the election of a candidate through an election process. The apparatus comprises a game board having a playing path with areas designating various types of vote-getting practices and other areas designating various States that can be won by votes gained as a result of the vote-getting practices.
Description
United States Patent Kristen Sept. 23, 1975 [5 ELECTION PROCESS GAME BOARD 3.368.816 2/1968 Milazzo at al 273/134 AC APPARATUS [76] Inventor: Edward J. Kristen, 162 Cushwa Dr., Primary Exami"er Amon Oechsle centcrvme Ohio 45459 Attorney, Agent. or Firm-Joseph J. Grass [22] Filed: Aug. 2, 1974 57 ABSTRACT There is disclosed game board apparatus and playing method relating to the election of a candidate through Appl. No.: 494,211
[52] U.S. Cl 273/134 AD; 273/134 C an election pmccm The apparatus comprises a game [51] Int. Cl: A63F 3/04 board having a playing path with areas designating [58] Field of Search 273/134 Various types of negating practices and other areas designating various States that can be won by votes [56] References cued gained as a result of thc vote-getting practices.
UNITED STATES PATENTS 2,717,157 9 1955 Dylewski 273/134 AC 7 Claims- 7 Drawing Figures Q Abnlamu South York Texizonu cglivaniu 4 Z 9 num nqv 1 0 qmos nuozgxal mun/( o3 nuuomg ma ngugbgm S t A an ,(suua 2i i I d p if i Minninois Oklarusku 2/ g 5 3 8 it p a 3 2 a Z6 nguaomn sgouguugw uxsnmmo J Utio a North York Mippississi ldakota 2 3 7 2 7 l 0 m ntosauunl 1pc quoN |ss!ssgddgw o oxnp 7 Campaign 2] Begins a EU:
ELECTION PROCESS GAME BOARD APPARATUS BACKGROUND OF THE INVENTION 1. Field of the Invention This invention relates to the art of game board appa- 5 ratus and playing methods.
2. Brief Description of the Prior Art The following US. Pat. Nos. are made of record: 1,907,255; 2,209,1l7; 2,930,621; 3,525,526.
SUMMARY OF THE INVENTION lated to each respective vote-getting practice area indicative of the number of popular votes for the respective vote-getting practice and with a plurality of other areas designating various States and indicia related to each respective State area indicative of the respective number of electoral votes that the State represents. The players advance along the playing path through the number of spaces determined by chance means'such as dice. The area on which a player lands is marked by a distinctive marker. As play commences and a player lands on a certain vote-getting area, the landed player acquires a certificate or receipt which entitles the landed player to receive popular votes corresponding to the vote getting practice represented by the certificate the next time that landed player lands on the'a'rea representative of the same vote-getting practice. When play has progressed to the point that voting can begin, the players cast their votes for the States within one region or section of the country. The players cast their votes by placing their votes on one or more State areas. Each player determines how many votes to cast on a particular State in order to win the States electoral votes. THe votes are represented by cards which are of a size that they can be placed on the desired State area or areas. The popular votes or vote cards having different vote denominations are distinguishable so that the popular votes of one player can be distinguished from those of the other players. One side orface of each popular vote card has a designation as to how many votes are represented by the card and its other side is free of any such designation. In that the players place their votes face down on the State areas the opponents are unaware of the number of votes the other players cast for any State until the voting for that region or section of the country is complete. Assuming there are four players. the player or candidate receiving the least number of electoral votes in that region drops out, and play resumes for the next region by the remaining players acquiring popular votes by the method steps indicated above, and thereafter voting as indicated above for the States in the next region, and so on. The player or candidate with a predetermined number of electoral votes is the winner. By an alternate method of play, all the players can stay in the game and vote in all the retoral votes being the winner.
3,368,816; and
, BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a top plan view of a game board of the apparatus of the invention;
FIG. 2 is a top plan view of distinctive markers;
FIG. 3 is a perspective view of a pair of dice;
FIG. 4 is a perspective view of popular votes;
FIG. 5 is a perspective view of instructional cards;
FIG. 6 is a perspective view of receipts or receipt cards; and
FIG. 7 is a perspective view of electoral vote cards or certificates.
DETAILED DESCRIPTION OF A PREFERRED EMBODIMENT Referring to FIG. 1, there is shown a game board 10 having a playing path 11 and a field 12 representing various States. The playing pathe 11 is shown to extend around the perimetral margin of the board 10. The board 10 is illustrated as being square although it can be constructed of other shapes, if desired. The path 11 is shown to comprise areas 13 through 52.
The starting place of the path 11 is area 13 designated Campaign Begins. Areas 14 through I7, 19
through 22, 24 through 27, 29. through 32, 34 through 37, 39 through 42, 44 through 47, and 49 through 52 are considered to be vote-getting areas in that they represent various vote-getting practices used'in political campaigns. Areas 14, 24, 34, and 44 represent one type of vote-getting practice, namely the use of Campaign Buttons worth votes, areas 15, 25, 35, and 45 represent another type of vote-getting practice, namely the use of Campaign Posters worth fifty votes, areas 16, 26,
34 and 46 represent another type of vote-getting practice, namely the use of Billboards worth votes, areas 17, 27, 37 and 47 represent atype of vote-getting practice, namely the use of Newspaper Ads worth one hundred votes, areas 19, 29, 39 and 49 represent a type of vote-getting practice, namely the use of Radio Ads worth votes, areas20, 30, 40 and 50 represent a type of vote-getting practice, namely the use of Campaign Tour with votes, areas 21, 31, 41 and 51 represent the type of vote-getting practice, namely the use of TV Ads worth votes and areas 22., 32, 42 and 52 represent a type of vote-getting practice, namely the use of $200 A Plate Dinner worth two hundred votes. Each type of vote-getting practice .area for example areas 14, 24, 34 and 44 are distinctively coded as by the same color and the color coding of one type area differs from thefco'lor coding of any othervote-getting practice area. Each vote-getting area also has indicia indicative of the number of popular votes which are peculiar to that vote-getting practice. Areas 18, 28, 38 and 43 areconsidered to be instructional areas and are designated Campaign News. There are a plurality of instructional cards 53 (FIG. 5) related to these instructional areas. Areas 23 and 43 are also instructional areas. Area 23 contains the instruction, You may have any available receipt," and area 43 contain the instruction, You may turn in any receipt for value." Area 33 is also an instructional area in that it contains the instruction, Shoot Dice Odd Numbers Go BACK Even Numbers Go FORWARD."
I -The field. 12 is shown disposed within the path 11. The field l-2.is divided into a plurality of sections or regions 54,- 55 and56 by means of respective distinctive lines 57, 58 and 59. The lines 57, 58 and 59 are preferably of contrasting colors. The regions 54, and 56 contain the following State areas having the indicated number of electoral votes:
The game can be played by two, three or four players. One of the players can serve initially as the election judge. Each player is assigned oneof the distinctive markers 76'through 79 which serve to mark the respcc* tive players-landed position along the path 11. The markers can be made distinctive'by color, for example the marker 76 can be red, the marker 77 can be yellow, the marker 78 can be blue, and the marker 79 can be green. Play begins at the Campaign Begins area 13 and the players advance in turn in accordance with the number indicated by a chance device such as the pair of'dicc 80'. I
There are also provided distinctive votes or vote cards 81' through 84. The cards 81 through 84 are preferably the same size as or smaller than the individual areas 'through so thatthcy can be superimposed on these areas during the casting of the popular votes. The'votes can be be made distinctive by color, for example the votes 81 can be red, the votes 82 can be yellow, the votes 83 can be blue and the votes 84 can be green. Thus, the marker and the votes for a particular player have the same color code. The votes particular to each player have the following denominations: 10, 25, 50, and 100. Each vote card is designated with one of-thcse denominations on its'one face, but the other side is devoid of any indication of the denomination.
The apparatus also includes receipts or receipt cards for each of the vote-getting practice areas. These-receipt cards are color-coded the same as the votegetting practice areas they represent as illustrated in FIG. 6; this facilitates playing of the game. There are illustrated a representative sample of receipt cards 85 through 88which function as receipts for respective areas' in the path 11. The cards 85 represent Campaign Buttons and carry indicia indicative of twenty-five votes, the cards 86 represent Campaign Posters and carry indicia indicative of fifty votes. the cards 87 represent Billboards and carry indicia indicative of seventy-fivc votes, and the cards 88 represent Newspaper Ads and carry indicia indicative-of one hundred votes. There are two cards each of cards 85 through 88 in the illustrated embodiment.
The apparatus also includes cards representative of the electoral votes of each State. Representative electoral votes 89 through 93 are illustrated in FIG. 7. Each electoral vote card states-the name of the State and the number of electoral votes.
. In describingthe method-of play, itwill be assumed that there are four players. The player who serves as election judge initially has custody of the markers 76 through 79, the popular vote cards8l, 82 and so forth, instructional cards 53, receipt cards 85, 86, and so on. The players can either select the markers they desire or they can be assigned by chance, as by rolling the dice 80. his apparent thatother formsof chancemeans besides dice, for example a spin'ner or cards can be used in the apparatus. The players place their markers initially in the area 13. The election judge now gives each player 8 cards of tenpopular votes, of the distinctive color or designation for the respective player. The players roll the dice 80 in turn and advance their respective markers along the path 11 in accordance with the number shown on the dice 80; Assuming the first player, that is, the player with the marker 76 rolls a four using the dice 80, that player will land hismarker 76 on the area 17. That player will now receive one ofthe two receipt cards 88-from the election judge. Each of the other players in turn receives a receipt card upon landing on a vote-getting area. There are only a finite number of receipt cards, namely two for each type of votegetting practice in the illustrated embodiment. When the election judge no longer has any receipt cards 85, 86 and so on, the player or players landing on the respective area along the path ll do not receive any receipt card. For example, assuming the first player has a card 88 for Newspaper Ads, that player can receive one hundred votes 81 when he lands on any area 17, 27, 37 or 47. Let it be assumed that the first player, upon the next roll of the dice, rolls a ten and thus lands on area 27. Upon surrendering the receipt card 88, acquired when that player landed on area 17, to the election judge, thcfir st player receives votes in that players color,-red, for example for the first player, in the denomination he desires. Any player can receive popular votes of his color whenever he surrenders to the election judge a certificate representative of the vote-getting practice upon which he lands. The election judge can pass out the surrendered receipt card 88 to the same player or another player that lands on one of the areas 17, 27,37 or 47. Play proceeds until one of the players has traveled around the path 11 three times. Each player is, however, afforded the same number of turns.
Each time a plycr lands on an instructional area 18, 28 38 or 48 and areas 23, 33 and 43, that player has to follow the appropriate instruction as indicated on the respective card 53 or on the board 10. The instructional cards 53 are placed face downin a stack so that thercis an elcmentof surprise when a player draws the top card. When one player has made three passes around the path 11 and the other players have each had the same number of turns rolling the dice, the players will have acquired various numbers of popular votes 81 through 84 in their respective colors. The election judge now designates the sequence in which the elecregion 54. The player having the highest number of popular votes for area 60 wins all five electoral votes and is presented with the respective electoral vote card by the election judge. The player receiving the least number of electoral votes must now drop out from the election. If the losing (or drop out) player was not initially the election judge, the losing player now becomes the election judge for the duration of the game. Now the remaining players repeat the campaigning process of rolling the dice 80 and passing around the path 11 until one of the players has made three complete passes around the path 11 past Campaign Begins area 13 and the other players have had the same number of turns at rolling the dice 80. The positions of the markers 76 through 79 from the first three passes around the path 11 had not been disturbed and the players start the repeat campaigning process in these positions. Popular votes are acquired in the same manner as described above. The election judge now decides the sequence of the voting in region 55 and the players cast their votes by placing them face down on the areas 65 through 68. The player with the most popular votes on a particular State area earns all the electoral votes for that State. The player with the least cumulative number of electoral votes for the regions 54 and 55 drops out of the game. Play between the remaining two players proceeds in the same manner for region 56. The player with a predetermined number of electoral votes for all the regions 54, 55 and 56, namely 37 electoral votes is declared to be the winner by the election judge.
In an alternate method of play, all the players can stay in the game until they have all voted in all the regions 54, 55 and 56, in which event the player with the highest number of electoral votes is declared the winner.
Other embodiments and modifications of this invention will suggest themselves to those skilled in the art, and all such of these as come within the spirit of this in vention are included within its scope best defined by the appended claims.
I claim:
1. Game board apparatus, comprising: a game board having a playing path, the playing path having a plurality of areas designating various types of vote-getting practices, the game board having areas designating various States, certificates for indicating participation in the various vote-getting practices, chance means for determining the number of areas along the path through which the players advance in turn, marker means for each player for indicating the area to which the respective player has advanced in accordance with the chance means, a set of popular vote cards for each player, the popular vote cards for each player being in more than one denomination, one side of each popular vote card having a designation as to how many votes are represented by the card and the other side being free of any such designation, the popular vote cards being of a size to be superimposed on the individual State designating areas, the sets of popular vote cards having means for visually distinguishing the set of popular vote cards of each player from the set of popular vote cards of each other player, the playing path enabling the players to advance in turn to the vote-getting practice areas and thus receiving the certificates, and upon landing on the same vote-getting area again, receiving votes in the form of the popular vote cards which can be used in winning one or more States, and a separate electoral vote certificate corresponding to each State to be issued to the player who wins the respective State.
2. Game board apparatus as defined in claim 1, wherein the States are separated into at least two regions so that voting can take place successively from one region to another.
3. Game board apparatus as defined in claim 1, wherein the markers have means for visually distinguishing the marker of one player from the marker of any other player, and wherein the marker-visualdistinguishing means for any one player corresponds to the popular-vote-card-distinguishing means for that player.
4. Game board apparatus as defined in claim 1, wherein the visual distinguishing means comprises a different color code for each player, and wherein the marker for each player has the same color code as the respective color code on the popular vote cards.
5. Game board apparatus, comprising: a game board having a playing path, the playing path having a plurality of areas designating various types of vote-getting practices, the game board having areas designating various States, certificates for indicating participation in the various vote-getting practices, chance means for determining the number of areas along the path through which the respective player has advanced in accordance with the chance means, a set of popular vote cards for each player, the popular vote cards being of a size to be superimposed on the individual State designating areas, the sets of popular vote cards having means for visually distinguishing the set of popular vote cards of each player from the set of popular vote cards of each other player, the playing path enabling the players to advance in turn to the vote-getting practice areas and thus receiving the certificates, and upon landing on the votegetting practice area again, receiving votes in the form of the popular vote cards which can be used in winning one or more States, wherein the popular vote cards for each player are in more than one denomination, one side of each popular vote card having a designation as to' how many votes are represented by the card and the other side being free of any such designation, wherein the markers have means for visually distinguishing the marker of one player from the marker of any other player, and wherein the marker-visual-distinguishing means for each player corresponds to the popular-vote-card-distinguishing means for that player.
6. Game board apparatus as defined in claim 5, wherein the visual distinguishing means comprise color coding.
7. Game board apparatus as defined in claim 5, wherein the States are separated into at least two regions so that voting can take place successively from one region to another.
UNITED STATES PATENT AND TRADEMARK OFFICE CERTIFICATE OF CORRECTION PATENT NO. 3907299 DATED September 23, 1975 INV ENTOR(S) Edward J. Kristin It is certified that error appears in the above-identified patent and that said Letters Patent are hereby corrected as shown below:
In the heading of the patent, item 76, the inventors name should be Edward J. Kristin instead of Edward J. Kristen Signed and Scaled this [SEAL] twenty-third Day Of December 1975 Atlest:
RUT Affair-Inf (ii /{SON C. MARSHALL DANN 8 I Commissioner uj'Parents and Trademarks
Claims (7)
1. Game board apparatus, comprising: a game board having a playing path, the playing path having a plurality of areas designating various types of vote-getting practices, the game board having areas designating various States, certificates for indicating participation in the various vote-getting practices, chance means for determining the number of areas along the path through which the players advance in turn, marker means for each player for indicating the area to which the respective player has advanced in accordance with the chance means, a set of popular vote cards for each player, the popular vote cards for each player being in more than one denomination, one side of each popular vote card having a designation as to how many votes are represented by the card and the other side being free of any such designation, the popular vote cards being of a size to be superimposed on the individual State designating areas, the sets of popular vote cards having means for visually distinguishing the set of popular vote cards of each player from the set of popular vote cards of each other player, the playing path enabling the players to advance in turn to the vote-getting practice areas and thus receiving the certificates, and upon landing on the same vote-getting area again, receiving votes in the form of the popular vote cards which can be used in winning one or more States, and a separate electoral vote certificate corresponding to each State to be issued to the player who wins the respective State.
2. Game board apparatus as defined in claim 1, wherein the States are separated into at least two regions so that voting can take place successively from one region to another.
3. Game board apparatus as defined in claim 1, wherein the markers have means for visually distinguishing the marker of one player from the marker of any other player, and wherein the marker-visual-distinguishing means for any one player corresponds to the popular-vote-card-distinguishing means for that player.
4. Game board apparatus as defined in claim 1, wherein the visual distinguishing means comprises a different color code for each player, and wherein the marker for each player has the same color code as the respective color code on the popular vote cards.
5. Game board apparatus, comprising: a game board having a playing path, the playing path having a plurality of areas designating various types of vote-getting practices, the game board having areas designating various States, certificates for indicating participation in the various vote-getting practices, chance means for determining the number of areas along the path through which the respective player has advanced in accordance with the chance means, a set of popular vote cards for each player, the popular vote cards being of a size to be superimposed on the individual State designating areas, the sets of popular vote cards having means for visually distinguishing the set of popular vote cards of each player from the set of popular vote cards of each other player, the playing path enabling the players to advance in turn to the vote-getting practice areas and thus receiving the certificates, and upon landing on the vote-getting practice area again, receiving votes in the form of the popular vote cards which can be used in winning one or more States, wherein the popular vote cards for each player are in more than one denomination, one side of each popular vote card having a designation as to how many votes are represented by the card and the other side being free of any such designation, wherein the markers have means for visually distinguishing the marker of one player from the marker of any other player, and whereiN the marker-visual-distinguishing means for each player corresponds to the popular-vote-card-distinguishing means for that player.
6. Game board apparatus as defined in claim 5, wherein the visual distinguishing means comprise color coding.
7. Game board apparatus as defined in claim 5, wherein the States are separated into at least two regions so that voting can take place successively from one region to another.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US494211A US3907299A (en) | 1974-08-02 | 1974-08-02 | Election process game board apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US494211A US3907299A (en) | 1974-08-02 | 1974-08-02 | Election process game board apparatus |
Publications (1)
Publication Number | Publication Date |
---|---|
US3907299A true US3907299A (en) | 1975-09-23 |
Family
ID=23963529
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US494211A Expired - Lifetime US3907299A (en) | 1974-08-02 | 1974-08-02 | Election process game board apparatus |
Country Status (1)
Country | Link |
---|---|
US (1) | US3907299A (en) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4053158A (en) * | 1976-01-26 | 1977-10-11 | Marvin Glass & Associates | Skill-type board game |
US4118036A (en) * | 1977-04-20 | 1978-10-03 | Salvador Marse | President election game |
US4625970A (en) * | 1985-06-03 | 1986-12-02 | Childs Charles F | Political game |
US4709926A (en) * | 1983-10-21 | 1987-12-01 | Diegidio Leo C | Electoral college game |
US6302397B1 (en) | 2000-09-18 | 2001-10-16 | Mohammad A. A. R. Al-Shanfa | Election process card game, teaching aid and method for playing the same |
US20090267299A1 (en) * | 2008-04-21 | 2009-10-29 | David Reno | Race to the white house board game |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2717157A (en) * | 1952-06-26 | 1955-09-06 | Stanley A Dylewski | Educational game equipment |
US3368816A (en) * | 1964-12-31 | 1968-02-13 | Paul J. Milazzo | Political game |
-
1974
- 1974-08-02 US US494211A patent/US3907299A/en not_active Expired - Lifetime
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2717157A (en) * | 1952-06-26 | 1955-09-06 | Stanley A Dylewski | Educational game equipment |
US3368816A (en) * | 1964-12-31 | 1968-02-13 | Paul J. Milazzo | Political game |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4053158A (en) * | 1976-01-26 | 1977-10-11 | Marvin Glass & Associates | Skill-type board game |
US4118036A (en) * | 1977-04-20 | 1978-10-03 | Salvador Marse | President election game |
US4709926A (en) * | 1983-10-21 | 1987-12-01 | Diegidio Leo C | Electoral college game |
US4625970A (en) * | 1985-06-03 | 1986-12-02 | Childs Charles F | Political game |
US6302397B1 (en) | 2000-09-18 | 2001-10-16 | Mohammad A. A. R. Al-Shanfa | Election process card game, teaching aid and method for playing the same |
US20090267299A1 (en) * | 2008-04-21 | 2009-10-29 | David Reno | Race to the white house board game |
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