US3752481A - Pneumatic board game apparatus - Google Patents
Pneumatic board game apparatus Download PDFInfo
- Publication number
- US3752481A US3752481A US00231644A US3752481DA US3752481A US 3752481 A US3752481 A US 3752481A US 00231644 A US00231644 A US 00231644A US 3752481D A US3752481D A US 3752481DA US 3752481 A US3752481 A US 3752481A
- Authority
- US
- United States
- Prior art keywords
- holes
- board
- hole
- game apparatus
- pump means
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 238000005192 partition Methods 0.000 claims abstract description 13
- 230000001154 acute effect Effects 0.000 claims description 2
- 229920003023 plastic Polymers 0.000 description 3
- 239000004033 plastic Substances 0.000 description 3
- 230000006835 compression Effects 0.000 description 2
- 238000007906 compression Methods 0.000 description 2
- 241000282320 Panthera leo Species 0.000 description 1
- 239000000853 adhesive Substances 0.000 description 1
- 230000001070 adhesive effect Effects 0.000 description 1
- 230000000994 depressogenic effect Effects 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 230000000704 physical effect Effects 0.000 description 1
- 238000005086 pumping Methods 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00075—War games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0079—Games using compressed air, e.g. with air blowers, balloons, vacuum
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00416—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with means for hiding a part of the playing field
- A63F2003/00419—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with means for hiding a part of the playing field with a shield in the middle
Definitions
- the pump means may be a bellows.
- the air channels may be created by forming the board of two layers, the top layer having grooves in its lower surface which are closed by a bottom layer.
- the rules may require that the players catch ejected projectiles so as to cause the players to exercise and improve their coordination.
- FIG. 1 is a perspective view of the toy, according to the invention.
- FIG. 2 is a bottom view of the game board of the toy, the bottom layer of the board being partially broken away to show the grooves which connect the holes in the top layer of the board;
- FIG. 3 is a fragmentary cross-sectional view, taken along lines 3-3 in FIG. 1, showing a bellows, before and after its compression, engaged with a hole on the game board;
- FIG. 4 is a fragmentary cross-sectional view, taken along lines 4-4 in FIG. 1, showing a projectile before and after its discharge from the board by an impulse of air;
- FIG. 5 is a fragmentary cross-sectional view, taken along lines 5-5 in FIG. 1;
- FIG. 6 is a view similar to FIG. 4 of an alternative embodiment.
- FIG. 1 A preferred embodiment of the toy according to the invention is shown in FIG. 1.
- the toy includes a game board 10, a pair of bellows 11 and 12, and a plurality of projectiles 13.
- a game board 10 For the sake of clarity of illustration, only the projectiles 13 allocated to the player sitting at the far end of the board in FIG. 1 are shown. However, it is to be understood that each player will usually be provided with one or several projectiles 13.
- the game board 10 in this example, is a rectangular member including a top layer 14, a bottom layer 15, and an upstanding opaque partition 16 extending across the middle of the board.
- the board layers 14 and 15 may be molded or otherwise'formed from suitable plastics, by ways well known to those skilled in the fabricating arts, and partition 16 may be of plastic, cardboard, or other suitable material.
- the top layer 14, shown in FIG. 1, is substantially flat, although it need not be so, and includes a set of circular holes 17 on one side of partition 16, and a set of circular holes 18 on the other. Each set of holes is allocated to the player closest to them.
- Each of the holes 17 and 18 passes perpendicularly through the thickness of the top layer 14, and a set of grooves 19 is formed in the bottom surface of the top layer 14.
- Each hole of the set 17 is connected by one of the grooves 19 to only one hole of the set of holes 18 (for example, see holes 20 and 21, and groove 22 in FIG. 2), and the hole of set 18 to which each hole of set 17 is connected is different from the hole of set 18 to which each of the other holes of set 17 is connected.
- the bottom board 15 is fixed such as by screws or a suitable adhesive, to the bottom surface of the top board 14, thereby closing one end of the holes 17 and 18 and converting each of the grooves 19 to air channels.
- groove 22 and bottom board 15 provide a channel 24 (see FIGS. 3 and 4), and the channel 24 connects hole 20 to hole 21.
- the opaque partition 16 resembles the wall of a castle and is perpendicularly fixed, between the sets of holes 17 and 18, to the top surface of the board 14.
- the partition 16 serves to conceal from each player the set of holes 17 or 18 allocated to his opponent.
- bellows 1 1 is used as a means for pumping an impulse of air through any one of the channels. More particularly, bellows 11 includes a collapsible air chamber 26 formed, for example, from a plastic, and a circular nozzle 27 whose outside diameter is slidably engageable with the holes 17 and 18 on the game board 10 (see FIGS. 1 and 3).
- the air chamber 26 generally resembles a flexible cylinder which is axially collapsible and the nozzle 27 extends axially from the bottom part of the chamber 26. As a result, when the nozzle is introduced into one of the holes on the game board 10, the bottom portion of the chamberabuts against the top surface of the game board 10 (see FIG. 3).
- Bellows 12 is identical to bellows 11 and is provided so that each of two players can have his or her own bellows.
- the projectiles 13 each include a circular extension 23 (FIG. 4) which is slidably engageable with the holes 17 and 18 on the game board 10 and a structure which is a suitable vehicle for letters, numbers, or ornamental designs 24 (see FIG. 1).
- Each structure includes a flat surface 29 (see FIG. 4) which abuts against the game board 10 when its extension is engaged with a hole.
- a game for two players using the equipment described above may be played as follows. Each of two players is assigned one of the sets of holes 17 or 18,
- each player alternately takes a turn comprising the steps of: moving one of his projectiles to an adjacent hole, inserting the nozzle 27 of his bellows into a vacant hole in his side of the game board, and striking the bellows, thereby causing animpulse of air to travel through a channel. Since the player striking the bellows cannot see his opponents side of the board, he does not know whether the impulse of air will pass through a vacant hole or will cause an opponents projectile to be ejected from the board.
- a projectile 13 is caused to be discharged from the game board by the impulse of air, that projectile is removed from the game.
- the rules may provide that a discharged projectile must be caught by the player who depressed the bellows or it remains in the game. The first player to advance one or more of his projectiles to the partition 16 is considered to be the winner of the game.
- holes 17 and 18 pass perpendicularly through board layer 14.
- the holes could pass through at some other angle, and in fact all the holes need not necessarily pass through at the same angle.
- each hole 20 could be angled upwardly toward partition 16 so that when a projectile is ejected from the board it is propelled upwardly and toward the player who caused the ejection, making it easier for that player to catch the projectile.
- grooves 19 have been described above, and illustrated, as being formed in the bottom surface of top layer 14, the grooves could alternatively be formed in the upper surface of bottom layer 15. The location of the grooves in bottom layer would of course be carefully determined so that when the top and bottom layers of the board are mated, each end of each groove registers with one of the holes in the upper layer.
- a game apparatus comprising:
- pump means including a nozzle slidably engageable with any of the first and second set of holes, whereby if a projectile and the pump means are engaged with holes which are coupled by one of the channels and the pump means are actuated, the projectile is caused to leave its hole on the board.
- each projectile includes a structure having an extension for slidably engaging any of the first and second set of holes.
- each of said channels interconnects only one hole in said first set of holes and one hole in said second set of holes.
- each of said first and second set of holes is arranged in an array with some of said holes arranged closer to said partition than others of said holes.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Educational Technology (AREA)
- Toys (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US23164472A | 1972-03-03 | 1972-03-03 |
Publications (1)
Publication Number | Publication Date |
---|---|
US3752481A true US3752481A (en) | 1973-08-14 |
Family
ID=22870093
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US00231644A Expired - Lifetime US3752481A (en) | 1972-03-03 | 1972-03-03 | Pneumatic board game apparatus |
Country Status (7)
Country | Link |
---|---|
US (1) | US3752481A (enrdf_load_stackoverflow) |
JP (1) | JPS48100238A (enrdf_load_stackoverflow) |
AU (1) | AU466592B2 (enrdf_load_stackoverflow) |
CA (1) | CA955280A (enrdf_load_stackoverflow) |
DE (1) | DE2308437A1 (enrdf_load_stackoverflow) |
FR (1) | FR2175441A5 (enrdf_load_stackoverflow) |
GB (1) | GB1364821A (enrdf_load_stackoverflow) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3830501A (en) * | 1973-03-28 | 1974-08-20 | N Fabricant | Air impulse board game apparatus |
US4150830A (en) * | 1978-02-21 | 1979-04-24 | Sink Marshall E | Air tube game apparatus |
USD389872S (en) | 1995-12-04 | 1998-01-27 | Bradford Rhea | Game board |
USD570923S1 (en) * | 2005-10-31 | 2008-06-10 | Abastecedora Rimova S.A. De C. V. | Pin board toy |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US479569A (en) * | 1892-07-26 | Game-board | ||
US2058079A (en) * | 1936-02-27 | 1936-10-20 | Heath Wilfrid Paul | Game |
GB873165A (en) * | 1960-04-19 | 1961-07-19 | Lothar Reif | Improvements in or relating to table ball games |
US3066937A (en) * | 1959-06-04 | 1962-12-04 | Pflugmann Georg | Simulated table football game |
US3211459A (en) * | 1963-03-08 | 1965-10-12 | John J Kropinski | Game apparatus based on simulated rocket flight |
-
1972
- 1972-03-03 US US00231644A patent/US3752481A/en not_active Expired - Lifetime
-
1973
- 1973-02-15 CA CA163,809A patent/CA955280A/en not_active Expired
- 1973-02-21 DE DE19732308437 patent/DE2308437A1/de active Pending
- 1973-02-21 AU AU52436/73A patent/AU466592B2/en not_active Expired
- 1973-03-01 GB GB1066773A patent/GB1364821A/en not_active Expired
- 1973-03-01 JP JP48024727A patent/JPS48100238A/ja active Pending
- 1973-03-02 FR FR7307485A patent/FR2175441A5/fr not_active Expired
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US479569A (en) * | 1892-07-26 | Game-board | ||
US2058079A (en) * | 1936-02-27 | 1936-10-20 | Heath Wilfrid Paul | Game |
US3066937A (en) * | 1959-06-04 | 1962-12-04 | Pflugmann Georg | Simulated table football game |
GB873165A (en) * | 1960-04-19 | 1961-07-19 | Lothar Reif | Improvements in or relating to table ball games |
US3211459A (en) * | 1963-03-08 | 1965-10-12 | John J Kropinski | Game apparatus based on simulated rocket flight |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3830501A (en) * | 1973-03-28 | 1974-08-20 | N Fabricant | Air impulse board game apparatus |
US4150830A (en) * | 1978-02-21 | 1979-04-24 | Sink Marshall E | Air tube game apparatus |
USD389872S (en) | 1995-12-04 | 1998-01-27 | Bradford Rhea | Game board |
USD570923S1 (en) * | 2005-10-31 | 2008-06-10 | Abastecedora Rimova S.A. De C. V. | Pin board toy |
Also Published As
Publication number | Publication date |
---|---|
AU5243673A (en) | 1974-08-22 |
AU466592B2 (en) | 1975-10-30 |
JPS48100238A (enrdf_load_stackoverflow) | 1973-12-18 |
GB1364821A (en) | 1974-08-29 |
DE2308437A1 (de) | 1973-09-06 |
FR2175441A5 (enrdf_load_stackoverflow) | 1973-10-19 |
CA955280A (en) | 1974-09-24 |
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