US458516A - Game-board - Google Patents

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US458516A
US458516A US458516DA US458516A US 458516 A US458516 A US 458516A US 458516D A US458516D A US 458516DA US 458516 A US458516 A US 458516A
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board
ships
game
rings
fort
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0005Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards

Definitions

  • ma norms versus en. mamma., wwmamm, n.1.
  • My invention relates to improvements in games; and the object of my invention is to produce a gaine the result of which when played depends upon the skill of the player, and in which an imitation naval battle may be fought and naval tactics studied.
  • Figure l is a plan view of the game-board and blowing-tubes.
  • Fig. 2 is a side elevation of the same.
  • Fig. 3 is avertical longitudinal section on the'line 3 3 in Fig. l, showing the position of the imitation ships upon the gameboard.
  • Fige is a detail View of one of the blowing-tubes, and Figs. 5 to 8, inclusive, show detail perspective views of the ordinary ships and the admirals or Iiag ships.
  • a rectangular gameboard l0 which rests upon feet ll, and is provided around its upper edge with a ange I2, which serves to prevent the dis- -placement of the rings or ships, as hereinafter described.
  • brackets 13 which serve as supports for the blowing-tubes 14 when the game is not being played, and these tubes have bent tapering ends l5, so that they may be easily brought into position to have the wind which is blown through them strike correctly on one of the ships or rings.
  • the blowingtubes taper gradually from one ⁇ end to the other, so that the wind will be delivered with considerable force from the smaller or bent end.
  • a fort represented by raised partitions 16, which eX- tend transversely across a portion of the board and then merge in converging partitions 17, which are arranged on each side of the entrance to the forts, and the partitions or Walls 16 and l? are provided with embrasures 18, which cause them to more nearly resemble an ordinary fort.
  • the ships used in the game are formed of rings 24 and 25, the rings 24 representing the ordinary ships and the rings 25 representing Hag-ships.
  • the forts at different ends of the board are dierently colored, they being preferably colored red and blue, and the equipment of each fort and the apparatus used in connection with it are of a corresponding color-for instance, if the fort at one end is colored red, the battery 19 nearest to it is also colored red, and the adjacent end of the battery 2O is colored red.
  • Three ships or rings are preferably used for each fort, and these are colored to correspond With the color of the fort.
  • the rings 24, representing the ordinary ships are colored all over to correspond with the fort to which they belong, and the rings 25, representing the flag-ships, are similarly colored on their faces,but their ends are made of a distinguishing color, preferably white.
  • the game is played as follows:
  • the rings 24 and 25 are arranged upon the board within the forts to which they belong.
  • Each player takes a tube 14, with which to blow the ring, and the players then toss up to see which shall start the game.
  • the object is for a player to propel his ships by blowing against them, so that they will pass the holes and batteries and enter the fort of his opponent, thus capturing the fort. In doing this it is also necessary to sink the ships of his opponent. If a player sinks the ships ot" his opponent and gets his own ships into one of his opponents forts, it counts ten for him.
  • the lirst player places the tube 14 to his mouth and directs the lower end of it against the lower end of one of his ships and blows, so as to blow the ring outward across the board, and after he has blown the next player has his turn, and so on until the game is finished.
  • the Hag-ships are given an advantage over the others, as they can only be sunk and count for the party sinking them when they are forced through one of the holes 22 which is nearest the fort of the opposing player, and if a nag-ship is sunk accidentally in one of the other holes it counts four against the party sinking it.
  • a game apparatus comprising a anged board having transverse partitions extending partially across it near each end and having a series of holes extending through it near opposite sides and projections raised centrally in the surface of the board, substantially as described.
  • a game apparatus comprising a flanged board having transverse partitions near each end, which partitions merge in converging partitions, a series of holesarranged on opposite sides of the board, pockets secured in the holes, and projections raised centrally on the surface of the board, substantially as described.
  • a game apparatus comprising a anged board having broken transverse partitions near each end and having a series of holes arranged at intervals near opposite sides, a series of rings adapted to move upon the board, and blowing-tubes to propel the rings, substantially as described.
  • a game apparatus comprising a flanged board having broken transverse partitions near each end, a series of obstructions produced upon the board between the partitions, a series of rings to move on the board, and blowing-tubes for propelling the rings, substantially as described.

Description

Al@ f S l Patented Aug. 25, 1891.
ATTORNEY.
(No Model.)
W. G; BULLEN.
GAMB BOARD.
ma norms versus en., mamma., wwmamm, n.1.
UNITED STATES PATENT GEEICE.
VILLIAM G. BULLEN, OF MILVAUKEE, VISCONSIN.
GAME-BOARD.
SPECIFICATION forming part of Letters Patent N o. 458,516, dated August 25, Y1891. Application filed May 13, 1891. Serial No. 392,564. (No model.)
To all whom it may concern:
Be it known that I, WILLIAM G. BULLEN, of Milwaukee, 4in the county of Milwaukee and State of lVisconsin, have invented a new and Improved Game, of which the following is a full, clear, and exact description.
My invention relates to improvements in games; and the object of my invention is to produce a gaine the result of which when played depends upon the skill of the player, and in which an imitation naval battle may be fought and naval tactics studied.
In View of this feature of the game it is caller: naval tactics andit consists in certain features of construction and arrangements of parts, which will be hereinafter described and claimed.
Reference is to be had to the accompanying drawings, forming a part of this specication, in which similar figures of reference indicate corresponding parts in all the views.
Figure l is a plan view of the game-board and blowing-tubes. Fig. 2 is a side elevation of the same. Fig. 3 is avertical longitudinal section on the'line 3 3 in Fig. l, showing the position of the imitation ships upon the gameboard. Fige is a detail View of one of the blowing-tubes, and Figs. 5 to 8, inclusive, show detail perspective views of the ordinary ships and the admirals or Iiag ships.
In playing the game a rectangular gameboard l0 is used, which rests upon feet ll, and is provided around its upper edge with a ange I2, which serves to prevent the dis- -placement of the rings or ships, as hereinafter described. On opposite sides of the gameboard are brackets 13, which serve as supports for the blowing-tubes 14 when the game is not being played, and these tubes have bent tapering ends l5, so that they may be easily brought into position to have the wind which is blown through them strike correctly on one of the ships or rings. The blowingtubes taper gradually from one` end to the other, so that the wind will be delivered with considerable force from the smaller or bent end.
At each end of the game-board is a fort, represented by raised partitions 16, which eX- tend transversely across a portion of the board and then merge in converging partitions 17, which are arranged on each side of the entrance to the forts, and the partitions or Walls 16 and l? are provided with embrasures 18, which cause them to more nearly resemble an ordinary fort. These forts, as described, are at each end of the board, and the.
intervening the sea.
Opposite the entrances to the forts and Well out into the center of the boardv or sea are raised studs 19, which represent batteries,l and in the center of the board is a larger double battery 20, which is rectangular in shape, and with twov angles toward the fort space is supposed to represent entrances, and this battery is provided with embrasuresv2l. upon the surface of the board l0.
At intervals on each side of the batteries 19 and 2O are holes 22, which extend through the table, and in these holes are fixed gauze pockets 23. the board,'and when one of the ships or rings is made to drop through a hole and into a pocket it is actually and metaphorically sunk.
The ships used in the game are formed of rings 24 and 25, the rings 24 representing the ordinary ships and the rings 25 representing Hag-ships.
In order that the gaine may be played successfully and the various ships, forts, &c., distinguished from each other, the forts at different ends of the board are dierently colored, they being preferably colored red and blue, and the equipment of each fort and the apparatus used in connection with it are of a corresponding color-for instance, if the fort at one end is colored red, the battery 19 nearest to it is also colored red, and the adjacent end of the battery 2O is colored red. Three ships or rings are preferably used for each fort, and these are colored to correspond With the color of the fort. The rings 24, representing the ordinary ships, are colored all over to correspond with the fort to which they belong, and the rings 25, representing the flag-ships, are similarly colored on their faces,but their ends are made of a distinguishing color, preferably white.
In playing' the game the side which first counts fifty points Wins, and in making up this fifty if a flag-ship is sunk it counts four for the party sinking it; if an ordinary ship is sunk it counts two, and is called a cap- The battery 20 is also raised' These holes are marked sunk on tain, in reference to the commander of a ship, and if a ship is repulsed at the center battery it counts one.
The game is played as follows: The rings 24 and 25 are arranged upon the board within the forts to which they belong. Each player takes a tube 14, with which to blow the ring, and the players then toss up to see which shall start the game. The object is for a player to propel his ships by blowing against them, so that they will pass the holes and batteries and enter the fort of his opponent, thus capturing the fort. In doing this it is also necessary to sink the ships of his opponent. If a player sinks the ships ot" his opponent and gets his own ships into one of his opponents forts, it counts ten for him. The lirst player places the tube 14 to his mouth and directs the lower end of it against the lower end of one of his ships and blows, so as to blow the ring outward across the board, and after he has blown the next player has his turn, and so on until the game is finished. The Hag-ships are given an advantage over the others, as they can only be sunk and count for the party sinking them when they are forced through one of the holes 22 which is nearest the fort of the opposing player, and if a nag-ship is sunk accidentally in one of the other holes it counts four against the party sinking it.
In sinking the ships of his opponent a player propels his own ships against his opponents, so as to force the ships of the latter into one of the holes 22, and if a player accidentally sinks one of his own ships it counts two against him. across the board it is evident that it will be necessary to do so with great care, as otherwise they will drop into one of the numerous holes or will come in contact with one of the batteries.
In propelling the ships4 The rules of the game may be greatly modied or changed, and I have only given enough of them to show substantially how the game is played.
Having thus described my invention, I claimias new and desire to secure by Letters Patent- 1. A game apparatus comprising a anged board having transverse partitions extending partially across it near each end and having a series of holes extending through it near opposite sides and projections raised centrally in the surface of the board, substantially as described.
2. A game apparatus comprising a flanged board having transverse partitions near each end, which partitions merge in converging partitions, a series of holesarranged on opposite sides of the board, pockets secured in the holes, and projections raised centrally on the surface of the board, substantially as described.
3. A game apparatus comprising a anged board having broken transverse partitions near each end and having a series of holes arranged at intervals near opposite sides, a series of rings adapted to move upon the board, and blowing-tubes to propel the rings, substantially as described.
4. A game apparatus comprising a flanged board having broken transverse partitions near each end, a series of obstructions produced upon the board between the partitions, a series of rings to move on the board, and blowing-tubes for propelling the rings, substantially as described.
` WILLIAM G. BULLEN.
Vitnesses:
J. V. V. PLATro, TOM CRAVEN, WILLIAM KELLS.
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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3425696A (en) * 1965-10-08 1969-02-04 Arthur L Dockum Convertible table model shuffleboard with croquet game attachments
US4166620A (en) * 1977-05-05 1979-09-04 Sheppard John J Fingertip hockey game
US4294449A (en) * 1978-10-13 1981-10-13 Shaw James K Amusement device
US10722781B1 (en) * 2016-04-01 2020-07-28 Jim Braunschweig Sport simulation board game apparatus with pegs and method

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3425696A (en) * 1965-10-08 1969-02-04 Arthur L Dockum Convertible table model shuffleboard with croquet game attachments
US4166620A (en) * 1977-05-05 1979-09-04 Sheppard John J Fingertip hockey game
US4294449A (en) * 1978-10-13 1981-10-13 Shaw James K Amusement device
US10722781B1 (en) * 2016-04-01 2020-07-28 Jim Braunschweig Sport simulation board game apparatus with pegs and method

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