US3744153A - Arithmetic game - Google Patents

Arithmetic game Download PDF

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Publication number
US3744153A
US3744153A US00189148A US3744153DA US3744153A US 3744153 A US3744153 A US 3744153A US 00189148 A US00189148 A US 00189148A US 3744153D A US3744153D A US 3744153DA US 3744153 A US3744153 A US 3744153A
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game
board
spaces
pieces
arithmetical
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Expired - Lifetime
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US00189148A
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English (en)
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Es J Van
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ES J VAN
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ES J VAN
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0415Number games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/02Counting; Calculating

Definitions

  • ABSTRACT Arithmetic game with game board and board pieces bearing signs or indicia which represent the ciphers or digits zero to nine inclusive and calculation operators.
  • the players are expected to do alternately as many arithmetical operations as possible with the arithmetical implements they dispose of.
  • the separate ciphers or digits used for composing one or more complete arithmetical results are added.
  • the games implements are enclosed in a case.
  • This invention relates to a game comprising a game board defining a playing field, signs or indicia imposing certain actions to be performed by the players, a plurality of board pieces occuring in multiples, and some boxes for containing, in stock, well-ordered, a quantity of these pieces.
  • sofar game-composers have paid no attention to the domain of the normal art of arithmetics, or at least have by-passed the latently felt need for arithmetics as a game, although a game attuned to this art may be considered from an educational point of view as useful and as instructive as, for example, a game concerned with language teaching.
  • the invention has for its object to supply a hiatus obviously present in this domain by providing a game completely based on performing arithmetical operations and which is characterized by the fact that the signs or indicia on the board represent arithmeticaloperators and the pieces to be put on the board are constituted by arithmetical elements.
  • the signs on the board prescribe a predetermined arithmetical operation and in this way they exert a certain compulsion on the players so that the number of freely possible operations with a given number of arithmetical elements is drastically limited. Now this requires the player to have insight in order to find, in spite of this small number of free possibilities, yet a solution yielding to him the highest possible score.
  • certain arithmetical elements are provided with ciphers or digits and other arithmetical elements bear designations of various arithmetical operators.
  • the arithmetical elements are constituted as blocks bearing, for one thing, the ciphers or digits zero to nine inclusive, and for another thing the operators z, X and IMPLEMENTS:
  • the intention of the game is to do arithmetical operations with the aid of the above enumerated calculation implements on the game board added thereto.
  • each player has at his disposal a number of cipher or digits blocks and tries, each turn, to process as much as possible the cipher blocks he disposes of by combining them with suitable arithmetical operators into complete problems (inclusive of their solution), while putting the required pieces or blocks on the board.
  • the game's suspense can be intensified if, according to the invention, the board is divided by ruling the playingfield horizontally and vertically into lines and columns forming spaces, in which the arithmetical operators are located both in spaces of individual vertical columns and in spaces signs individual horizontal lines, whereas the signs are located in spaces of other, likewise individual lines and columns, it being understood that between each operator-space and its adjacent -space," both in the vertical and in the horizontal sense, a free space is present for putting therein a number formed by cipher-pieces.
  • the board is provided to its maximum with signs, so that the number of free operation possibilities is at a minimum and therefore the compulsion exerted the greatest. in this manner however the difficulty factor is also the greatest and playing the game under these circumstances will give the players the greatest satisfaction.
  • Game tactics The thrilling element of the game is not only the sensation experienced by the knowledge that the highest scores can be obtained by insight and correct composing of the ciphers or digits but also the suspense which is felt when watching an adversary player and weighing out the freshly emanating possibilities. Care should be taken that the ciphers are composed such that the second player gets the least possible chance to benefit from the results of the first player.
  • FIG. 1 shows the playing-field of the arithmetic game according to the invention
  • FIG. 2 shows an embodiment of the game board provided with recesses for receiving the playing-pieces, which game board is enclosed in a kind of cross-section case;
  • FIG. 3 shows a portion of a cross-section of a game board of FIG. 2 taken along the line III-III in FIG. 2;
  • FIG. 4 shows the case in which the arithmetic game according to the invention has been accommodated.
  • FIG. 1 the playing-field is divided by horizontal and vertical ruling l and 2 into a plurality of lines and columns, each sub-divided into spaces 3-6.
  • the even lines and the even columns are provided with signs in such a manner that the pure operator signs figure in the second, sixth etc. line or column, and the signs in the fourth, eighth etc. line or column. These signs occur exclusively in the odd spaces 3 and 4, respectively, of the lines or columns mentioned. In this way there are still spaces 5 and 6 left between the spaces just mentioned, of which the spaces 6 have no function in the game.
  • the game is played as follows:
  • the blocks with ciphers 'or digits zero to nine inclusive come unexposed on thetable, together with five blanks.
  • the remaining blocks are kept invisible at a separate place (while being described on both sides).
  • Each player takes one of the ciphers to determine the first player; low starting. First, the ciphers just drawn are added, unexposed, again to the other ciphers and all pieces are now shuffled well. Each player takes then 10 blocks putting them, visible for himself, in front of him. The easiest way to play is to sort out the ciphers from zero to nine inclusive. The player who has drawn the lowest cipher now starts the game by doing any kind of arithmetical operation and, being the first player, he is free ot make a choice between the four possibilities of adding, subtracting, multiplying, or dividing.
  • the player uses the hatched space 3A (see centre of the playing-field) by placing thereon the operatorblock of his choice. If it is possible to make, out of the arithmetic material the player disposes of in a playing turn, for instance the calculation 32 X 3 96, then he puts the ciphers, which he has taken out of the 10 cipher-blocks chosen, in such a manner on the board that the ciphers 32, 3 and 96 come into the spaces 5A, B and C respectively. The X and sign are taken free out of the signs placed separately and are put in the spaces 3A and 4A respectively. l-lerewith the first sum is finished. Now the ciphers used in this calculation are counted, viz.
  • 38L 2 & 3 & 9 & 6 is 23 points. So the first player starts with a score of 23 points which are noted adjacent his name. It goes without saying that there are still ciphers left, and so the first player continues trying to do other arithmetical operations whereby he has now to respect the signs indicated on the game board. He may then play, for instance, as follows by placing below the number 96, already occuring, a sign (see space 4B on the game board), thereafter the ciphers 3 in space 5D and next on, after placing an sign in the space 4B, two 9s in space 5E.
  • a player has the possibility to make a sum with the term 97 already appearing on the board. He has a 2 and can make 97 2 99. But he only disposes of one 9 and by using now a blank, he obtains 97 2 9 & blank. The blank counts in this case for a 9. The score so obtained is now 9 & 7 & 2 & 9 8t 9 is 36. In continuing the game, the player can only proceed with the real cipher 9. The blank has only once the allotted value.
  • the numbers should be composed of no more than two ciphers; or digits in this way the highest number can only be the number 99.
  • the player is obliged to follow at any time the instructions given by the signs on the playing-field.
  • the game-board can be made of card board on which the operator signs are printed as represented in FIG. 1.
  • the spaces 5 are constituted as recesses or depressions.
  • the game-board 7 can be manufactured from a sheet of plastic material, in which the depressions 5 are provided by means of a suitable die.
  • a game-board thus manufactured is represented in FIG. 2. It will be appreciated that the board-pieces now can slide no longer by unintentional pushing against the board.
  • FIG. 3 a portion of a crosssection along the line IllIlI in FIG. 2 is shown.
  • the depressions 5 in the sheet-like game-board 7 have an inclined bottom 8 in which cipher-blocks l0, likewise provided with an inclined under-face 9, can be fitted such that their upper-face 11 projects a little beyond the edges 12 surrounding the spaces 5.
  • the blocks can easily be moved out of the nests or depressions 5 due to the inclined faces 8 and 9, which measure does not aim at removing the blocks from the spaces at the end of the game but rather during the game when a player has made a mistake and has put the wrong block or when he wants to correct his move anyway.
  • inclined faces 8 and 9 the bottom 8 of the depression 5 can be given the shape of a pit and the under-face 9 of the cipher-blocks 10 a curved plane, f.i. part of a cylinder or of a sphere.
  • the invention provides further a receptacle in the shape of a case for storing the game-board and the pieces at the end of the game, or for temporary storing when the game is not yet finished but has to be interrupted anyway.
  • the case consists in essence of two case halves each constituting a U-shaped flap 13 and 14 resp. as represented in FIG. 2. These flaps are slid from both sides over the game-board 7 join each other near the centre area.
  • the free ends 15 and 16 respectively of the flap 13 are provided with a number of burls l7 and apertures 18 respectively cooperating with apertures l9 and burls 20 respectively on the free ends 21 and 22 resp. of the flap 14.
  • both flaps l3 and 14 can be joined with little overlap by means of the burls and apertures, whereby the burls l7 penetrate into the spaces 5a and the burls 20 reach below the edge 12a.
  • a reservoir 23 for storing the playing-pieces which reservoir is limited fore and aft by part of side-edges 24a and b (FIG. 4), lying perpendicular to the side-edges 12c and 12d of the game-board 7.
  • the flaps 13, 14 can, if desired, be arranged vertically on their back 25, 26 in front of the pieces of each of the players so that they cannot crib from each other.
  • the game-board is represented complete as a portable unit, viz. as a case model in which the flaps 13 and 14 partly overlap.
  • a grip 28 is mounted with the aid of securing means 27 for conveniently carrying the case.
  • An arithmetic game comprising, in combination, a game board having thereon a playing field divided, by mutually perpendicular lines, into first rectangular spaces, aligned in mutually perpendicular first rows and first columns, for placing thereon first game pieces provided with digit symbols combinable with arithmetical operators and equal symbols to pose arithmetical equations; said playing field being further divided, by mutually perpendicular lines, into second rectangular spaces, aligned in mutually perpendicular second rows and second columns, for placing thereon second game pieces, some of which are provided with arithmetical operator symbols and others of which are provided with equal symbols; said first columns and rows alternating with said second columns and rows, respectively, whereby the four sides of each first space are bounded by two second rows and two second columns.
  • sadi game board is formed with recesses at each of said spaces, said recesses receiving said board pieces.
  • each of said recesses has a sloping bottom surface; said game pieces comprising blocks having correspondingly sloping bottom surfaces engageable with the bottom surfaces of said recesses.
  • a game comprising, in combination, a game board defining a playing field and constructed and arranged to receive board pieces at discrete spaced locations thereon; said game board carrying, between said locations, indicia imposing certain actions to be performed by the players; and a plurality of board pieces provided in multiples, for positioning at said discrete locations; said indicia representing arithmetical operators; at least some of said board'pieces carrying indicia representing arithmetical elements useable with said operators; said game board being formed with recesses at each of said discrete spaced locations thereon, said recesses receiving said board pieces; and a two-part case releasably enclosing said game board and having a hand grip; the two parts of said case being substantially identical, and each part having, in longitudinal section, a substantially rectangular U-shape including a pair of elongated legs extending perpendicular to a base; said two parts being telescopable over said game board with said bases engaging opposite edges of said game board and the legs

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  • Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Educational Technology (AREA)
  • Business, Economics & Management (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Educational Administration (AREA)
  • Theoretical Computer Science (AREA)
  • Algebra (AREA)
  • Mathematical Analysis (AREA)
  • Pure & Applied Mathematics (AREA)
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US00189148A 1970-11-02 1971-10-14 Arithmetic game Expired - Lifetime US3744153A (en)

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Application Number Priority Date Filing Date Title
NL7016027A NL7016027A (Direct) 1970-11-02 1970-11-02

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Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4244580A (en) * 1979-06-04 1981-01-13 Hoyles Francis X Multivariant board game apparatus
US4324406A (en) * 1980-04-07 1982-04-13 Ocampo Joseph D Board game method
US4452588A (en) * 1983-06-16 1984-06-05 Smith William O Mathematical game apparatus
US4565374A (en) * 1983-07-11 1986-01-21 Pak Kyong H Mathematical board game apparatus
US5474455A (en) * 1991-11-08 1995-12-12 Yang; Jinxian Mathematical calculation board game and method of playing
US5560611A (en) * 1995-01-17 1996-10-01 Kim; Yoobong Mathematical pyramid shape building game
US20060157932A1 (en) * 2005-01-14 2006-07-20 Richard Latell Mathematics game and method
US20140084541A1 (en) * 2012-09-24 2014-03-27 Joe Parsons Hedgecock Lettered Balls for Use in Word Games
US20140084540A1 (en) * 2012-09-24 2014-03-27 Joe Parsons Hedgecock Word Game
US20140300051A1 (en) * 2013-04-03 2014-10-09 Robert Jacobs Number games and word games

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US413026A (en) * 1889-10-15 Pocket chess-board
US2320832A (en) * 1938-12-29 1943-06-01 Maximon Educational game
US2811360A (en) * 1953-09-02 1957-10-29 Aaron J Cohen Game apparatus
US3077677A (en) * 1961-02-28 1963-02-19 Malkin Simon Word and alphabet game device
US3267590A (en) * 1964-05-08 1966-08-23 Carolynn P Browning Educational game apparatus
FR1498081A (fr) * 1966-10-28 1967-10-13 Boîte à calculer pour apprendre le calcul aux jeunes enfants

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US413026A (en) * 1889-10-15 Pocket chess-board
US2320832A (en) * 1938-12-29 1943-06-01 Maximon Educational game
US2811360A (en) * 1953-09-02 1957-10-29 Aaron J Cohen Game apparatus
US3077677A (en) * 1961-02-28 1963-02-19 Malkin Simon Word and alphabet game device
US3267590A (en) * 1964-05-08 1966-08-23 Carolynn P Browning Educational game apparatus
FR1498081A (fr) * 1966-10-28 1967-10-13 Boîte à calculer pour apprendre le calcul aux jeunes enfants

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4244580A (en) * 1979-06-04 1981-01-13 Hoyles Francis X Multivariant board game apparatus
US4324406A (en) * 1980-04-07 1982-04-13 Ocampo Joseph D Board game method
US4452588A (en) * 1983-06-16 1984-06-05 Smith William O Mathematical game apparatus
US4565374A (en) * 1983-07-11 1986-01-21 Pak Kyong H Mathematical board game apparatus
US5474455A (en) * 1991-11-08 1995-12-12 Yang; Jinxian Mathematical calculation board game and method of playing
US5560611A (en) * 1995-01-17 1996-10-01 Kim; Yoobong Mathematical pyramid shape building game
US20060157932A1 (en) * 2005-01-14 2006-07-20 Richard Latell Mathematics game and method
US7367564B2 (en) * 2005-01-14 2008-05-06 Richard Latell Mathematics game and method
US20140084541A1 (en) * 2012-09-24 2014-03-27 Joe Parsons Hedgecock Lettered Balls for Use in Word Games
US20140084540A1 (en) * 2012-09-24 2014-03-27 Joe Parsons Hedgecock Word Game
US20140300051A1 (en) * 2013-04-03 2014-10-09 Robert Jacobs Number games and word games

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