US3503608A - Reaction type game apparatus - Google Patents

Reaction type game apparatus Download PDF

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Publication number
US3503608A
US3503608A US617299A US3503608DA US3503608A US 3503608 A US3503608 A US 3503608A US 617299 A US617299 A US 617299A US 3503608D A US3503608D A US 3503608DA US 3503608 A US3503608 A US 3503608A
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United States
Prior art keywords
relay
lamp
coin
player
capacitor
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
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US617299A
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English (en)
Inventor
Klaus Johannes Ylinen
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Individual
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Individual
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0058Indoor games using small moving playing bodies, e.g. balls, discs or blocks electric
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0096Reaction time games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00974Accessories for board games mounted, drawn on or designed as a table
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/2408Touch-sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • A63F2009/2452Output devices visual using illumination, e.g. with lamps as a signal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2492Power supply
    • A63F2009/2494Battery, e.g. dry cell
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/14Coin operated

Definitions

  • the invention relates to, and has for its object to provide, an improved combined serving and gaming table in which the starter means for gaming mechanism is coin operated.
  • the serving and gaming table comprises a table top, a hollow central support for said table top and a coin box for the collection of coins removably mounted within said hollow support,
  • FIGURE 1 is a perspective view of a combined serving and gaming table according to the invention
  • FIGURE '2 is a perspective view with the hinged table top swung up to give access to the gaming apparatus
  • FIGURE 3 is a perspective view of a detail of the operating mechanism
  • FIGURE 4 is a circuit diagram.
  • the serving and gaming table comprises supporting feet 53, a central hollow support 54 and a hinged table top 55, carrying the component parts of the gaming mechanism, and covering a boxshaped underpart 56.
  • a number of windows are formed in the table top below which electric lamps are mounted.
  • a central lamp 28 is a flashing lamp, which when the game is started by the insertion of a coin into a coin slot 57, receives short period electric current pulses of, for example, 0.2 second duration at certain intervals so that the lamp flashes.
  • a coin slot is shown on one side of the table in FIGURE 1 but a second coin slot may be provided on the opposite side of the table as shown in FIG- URE 2.
  • the coin slot 57 opens into a coin chute 58 which slopes downwardly towards the centre of the box-shaped underpart 56 of the table.
  • the central support 54 is hollow, is of circular or other suitable cross-section and extends into the box-shaped part 56 into which the coin drops and falls into a tubular coin box 59 which is removably housed with the central support 54.
  • the purpose of the game is for the players to operate as rapidly as possible their push buttons during the short periods in which the central flashing lamp 28 is i1lumi- 3,503,608 Patented Mar. 31, 1970 ICE nated.
  • the player who first actuates his push button illuminates the lamp nearest to the central flashing lamp 28, for example lamp 5011, on his side of the table. It during the next flashing of the central lamp the same player once again operates his push button first, the next lamp on his side of the table, that is to say the lamp next to lamp 50a, will be illuminated.
  • the first lamp 50b on his side of the table will first be illuminated so that he overtakes the advance of the other player.
  • the player who first illuminates the last lamp, that is lamp 51 or 51, and thus completes his row of illuminated lamps is the winner.
  • the circuit of the gaming mechanism comprises terminal contacts 1 and 2 connected with source of direct current, for example a battery 64 (see FIGURE 2) and a microswitch 3 (see also FIGURE 3) which is actuated by the insertion of a coin in slot 57 in such a manner that it is closed for a short period.
  • source of direct current for example a battery 64 (see FIGURE 2) and a microswitch 3 (see also FIGURE 3) which is actuated by the insertion of a coin in slot 57 in such a manner that it is closed for a short period.
  • a relay 4 When this period it transmits an electric pulse to a relay 4 and thus charges a capacitor 5 (electrolytic capacitor of 1000 ,uf.) connected in parallel to the aforementioned relay.
  • the relay 4 When the relay 4 is thus energized, it closes the circuit by means of a relay 6 connected in parallel with a capacitor 7 (electrolytic capacitor of 3000-5000 i).
  • two zero resetting coils 8 and 9
  • the size of the capacitor 7 and the internal resistance of the relay 6 are such that the relay maintains the contact 11 closed during a predetermined desired playing time, depending on the capacitance of the capacitor 7 and amounting to, for example, 45 seconds.
  • a pulse transmitting relay 12 When the contact 11 is closed, a pulse transmitting relay 12 is energized through a line 13, contacts 14 and 15, lines 16, 17 and 18 and a contact 19. At the same time a capacitor 20 (electrolytic capacitor of 4000 f.) connected in parallel with the relay 12 is charged, the said capacitor determining the time during which the relay 12 remains switched on and thus determines the pulse period (for example 3 seconds).
  • a capacitor 23 On Operating the relay 12, a capacitor 23 is charged through the contact 21 of the relay 12 and a second relay 22 (flasher relay) is actuated by the charging current. The size of the capacitor 23 determines the length of time during which the relay 22 remains closed (for example 0.2 second).
  • the capacitor 20 is de-energized through the relay 12 the capacitor 23 is de-energized through a resistor 24 and a contact 21.
  • the resistor 24 serves the purpose of minimising the discharge current.
  • the relay 22 has three contacts 25, 26, 27. When the relay 22 is energised all these contacts are closed and are thus maintained for as long as the relay is energised.
  • the flash lamp 28 is supplied with current through contact 25 and a line 29 and is illuminated for a short period (for example for 0.2 second).
  • Two switches 30 and 31 are controlled by a push button, one for each player at opposite sides of the gaming table as above described.
  • a capacitor 32 and 33 Connected in series with each switch is a capacitor 32 and 33 respectively, energised through the lines 16 and resistors 35, 34 and maintained in the energised condition for as long as the corresponding switch is not closed. Owing to the presence of the resistors 34 and 35 a certain time is required for charging the capacitors 32 and 33.
  • the two players are required to operate their push buttons respectively during the period in which the flash lamp 28 is illuminated.
  • the player who first succeeds operates his indexing mechanism while the other player, despite It is assumed that the player using push button 31 operates his push buttonfirst.
  • the capacitor 33 is thus de-energised through the contact 31, line 36, contact 26 in the flasher relay, line 37, a contact 38, a line 39 and a relay 40.
  • the relay 40 When the relay 40 is energized its contacts 41 and 42 are operated.
  • the contact 41 cancels the relay 43 of the opposite player and the contact 42 provides the own step mechanism of the player with current through a line 44, the contact 42 and a line 45.
  • the indexing mechanism consists of an indexing wheel 46 with a feed contact 47 and a relay coil 48 which is energised and allows a contact spring 49 to index forward by one step, thus causing the first lamp 50a in a row of such lamps to be illuminated.
  • the player who first illuminates the last lamp in the series 51 or 51 respectively also receives current con tinuity through a relay 52 or 52' respectively.
  • the aforementioned relay will then close the aforementioned contact 14 or 15 respectively so that the current flowing to the line 16 and therefore also to the line 17 and to the relays 21, 22, 40, 43 as well as to the capacitors 32 and 33, is interrupted.
  • the game is thus finished and the two lamps last mentioned continue to be illuminated until the relay 6 switches off the current through the contact 11.
  • the microswitch 3 and its particularly simple and effective coin operating mechanism are illustrated in detail in FIGURE 3.
  • the output spindle of the microswitch 3 is connected to one end of a wire arm 60 which has a bifurcated or substantially S-shaped free end.
  • the bifurcations 62, 63 or branches of the S-shaped end are disposed centrally above a coin chute 61 and are so spaced that for example one size of coin is retained while a smaller coin drops through between the aforementioned bifurcations or branches. If the larger coin moves into the position shown in FIGURE 3, its weight will cause the wire arm 60 to move in the anti-clockwise direction, i.e.
  • the expert can easily alter the character of the game, for example by operating only one lamp during the course of the game and by pushing to and fro of the illuminated spot along a lamp row depending on Which player first succeeds in operating his push button when the lamp flashes. This procedure requires only one indexing mechanism.
  • the serving and gaming table described has the advantage that despite the gaming apparatus the utility of the table is in noway impaired in its function as a serving table.
  • Power is preferably supplied by a battery 64 (FIGURE 2) so that the table is not confined to a certain position to facilitate connection to a power supply mains.
  • the power consumption is very low.
  • a gaming table by which competitors can compare their reaction times comprising an electric lamp visible through a window in the table top, coin-operated means to actuate the lamp to emit a series of flashes, at least two groups of electric lamps visible through windows in the table top, one group associated with each competitor, means operable by each competitor to illuminate a different one of the lamps of his associated group after each flash from said flashing lamp, and relay means by which the prior operation of said operable means by one competitor prevents the other competitor from actuating his said operable means.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Pinball Game Machines (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Containers Opened By Tearing Frangible Portions (AREA)
US617299A 1966-03-25 1967-02-20 Reaction type game apparatus Expired - Lifetime US3503608A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
SE3998/66A SE310570B (enrdf_load_stackoverflow) 1966-03-25 1966-03-25

Publications (1)

Publication Number Publication Date
US3503608A true US3503608A (en) 1970-03-31

Family

ID=20263310

Family Applications (1)

Application Number Title Priority Date Filing Date
US617299A Expired - Lifetime US3503608A (en) 1966-03-25 1967-02-20 Reaction type game apparatus

Country Status (12)

Country Link
US (1) US3503608A (enrdf_load_stackoverflow)
JP (1) JPS4928137B1 (enrdf_load_stackoverflow)
AT (1) AT277623B (enrdf_load_stackoverflow)
BE (1) BE695834A (enrdf_load_stackoverflow)
CH (1) CH457942A (enrdf_load_stackoverflow)
DE (1) DE1574287A1 (enrdf_load_stackoverflow)
DK (1) DK116178B (enrdf_load_stackoverflow)
ES (1) ES339118A1 (enrdf_load_stackoverflow)
FR (1) FR1515631A (enrdf_load_stackoverflow)
GB (1) GB1102550A (enrdf_load_stackoverflow)
NO (1) NO124083B (enrdf_load_stackoverflow)
SE (1) SE310570B (enrdf_load_stackoverflow)

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3698385A (en) * 1970-10-07 1972-10-17 Nasa Reaction tester
US3865368A (en) * 1974-02-21 1975-02-11 Robert Francis Need Grazebrook Gaming machines games of skill
US3897946A (en) * 1971-06-14 1975-08-05 Alfred G Massicotte Reaction indicating device
US3940136A (en) * 1974-07-17 1976-02-24 Fascination, Ltd. Amusement device
US4017072A (en) * 1975-07-09 1977-04-12 Kurtz Lynn C Electrically operated game apparatus
US4021046A (en) * 1975-02-10 1977-05-03 Marvin Glass & Associates Accumulative comparative timing device
US4166452A (en) * 1976-05-03 1979-09-04 Generales Constantine D J Jr Apparatus for testing human responses to stimuli
US4261563A (en) * 1978-12-21 1981-04-14 Goldfarb Adolph E Electronic time reaction game apparatus
US4285517A (en) * 1979-02-09 1981-08-25 Marvin Glass & Associates Adaptive microcomputer controlled game
US4300763A (en) * 1980-02-21 1981-11-17 Barr Samuel J Psychological game device
US4322073A (en) * 1978-10-27 1982-03-30 Nuvatec/Inc. Electronic game apparatus
US4339135A (en) * 1980-10-22 1982-07-13 Marvin Glass & Associates Electronic matrix board game apparatus and method
US4501422A (en) * 1981-12-02 1985-02-26 Leshik Edward A Apparatus for playing a game of skill
US5221243A (en) * 1991-06-23 1993-06-22 Walker James J Para-peripheral sports training center
US20050065452A1 (en) * 2003-09-06 2005-03-24 Thompson James W. Interactive neural training device

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE3118760A1 (de) * 1981-05-12 1982-12-16 Paul 4992 Espelkamp Gauselmann Als tischgeraet ausgebildetes geldspielgeraet
US4854854A (en) * 1987-05-07 1989-08-08 Abb Stal Ab Fluidized bed fuel-fired power plant

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE369283C (de) * 1923-02-17 Arnold Schwinke Spieltisch
US3008712A (en) * 1958-05-02 1961-11-14 Richard O Konopka Pistol draw game apparatus
US3018107A (en) * 1958-01-10 1962-01-23 Roy C Erickson Coin operated game board
GB941418A (en) * 1961-08-05 1963-11-13 Angelo Pavesi Apparatus for playing a guessing game

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE369283C (de) * 1923-02-17 Arnold Schwinke Spieltisch
US3018107A (en) * 1958-01-10 1962-01-23 Roy C Erickson Coin operated game board
US3008712A (en) * 1958-05-02 1961-11-14 Richard O Konopka Pistol draw game apparatus
GB941418A (en) * 1961-08-05 1963-11-13 Angelo Pavesi Apparatus for playing a guessing game

Cited By (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3698385A (en) * 1970-10-07 1972-10-17 Nasa Reaction tester
US3897946A (en) * 1971-06-14 1975-08-05 Alfred G Massicotte Reaction indicating device
US3865368A (en) * 1974-02-21 1975-02-11 Robert Francis Need Grazebrook Gaming machines games of skill
US3940136A (en) * 1974-07-17 1976-02-24 Fascination, Ltd. Amusement device
US4021046A (en) * 1975-02-10 1977-05-03 Marvin Glass & Associates Accumulative comparative timing device
US4017072A (en) * 1975-07-09 1977-04-12 Kurtz Lynn C Electrically operated game apparatus
US4166452A (en) * 1976-05-03 1979-09-04 Generales Constantine D J Jr Apparatus for testing human responses to stimuli
US4322073A (en) * 1978-10-27 1982-03-30 Nuvatec/Inc. Electronic game apparatus
US4261563A (en) * 1978-12-21 1981-04-14 Goldfarb Adolph E Electronic time reaction game apparatus
US4285517A (en) * 1979-02-09 1981-08-25 Marvin Glass & Associates Adaptive microcomputer controlled game
US4300763A (en) * 1980-02-21 1981-11-17 Barr Samuel J Psychological game device
US4339135A (en) * 1980-10-22 1982-07-13 Marvin Glass & Associates Electronic matrix board game apparatus and method
US4501422A (en) * 1981-12-02 1985-02-26 Leshik Edward A Apparatus for playing a game of skill
US5221243A (en) * 1991-06-23 1993-06-22 Walker James J Para-peripheral sports training center
US20050065452A1 (en) * 2003-09-06 2005-03-24 Thompson James W. Interactive neural training device
US7452336B2 (en) 2003-09-06 2008-11-18 Interactive Neuro Technology, Inc. Interactive neural training device

Also Published As

Publication number Publication date
NO124083B (enrdf_load_stackoverflow) 1972-02-28
GB1102550A (en) 1968-02-07
ES339118A1 (es) 1968-04-16
JPS4928137B1 (enrdf_load_stackoverflow) 1974-07-24
DK116178B (da) 1969-12-15
SE310570B (enrdf_load_stackoverflow) 1969-05-05
BE695834A (enrdf_load_stackoverflow) 1967-09-01
DE1574287A1 (de) 1971-12-30
FR1515631A (fr) 1968-03-01
CH457942A (de) 1968-06-15
AT277623B (de) 1969-12-29

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