US3498610A - Disengageable loop game - Google Patents

Disengageable loop game Download PDF

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Publication number
US3498610A
US3498610A US688721A US3498610DA US3498610A US 3498610 A US3498610 A US 3498610A US 688721 A US688721 A US 688721A US 3498610D A US3498610D A US 3498610DA US 3498610 A US3498610 A US 3498610A
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United States
Prior art keywords
players
loops
game
loop
color
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Expired - Lifetime
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US688721A
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Charles F Foley
Charles D Mccarthy
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Milton Bradley Co
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Milton Bradley Co
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/02Toy hoops, i.e. rings to be rolled by separate sticks; Sticks for propelling
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10STECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10S273/00Amusement devices: games
    • Y10S273/19Waist mounted

Definitions

  • the present invention relates to a game for a plurality of players wherein objects worn by the players are captured by other players upon signal.
  • the present invention relates to a game structure and order of play involving objects that can be attached to the human body and which have two segments, one a mounting segment which remains with the person wearing the objects and the other a removable section.
  • the ob ects are coded with particular indicia and each player has one of each particular indicia. All of the players have the same number and type of objects.
  • an attempt is made to capture as many of the objects of the particular indicia given in the signal as possible from the other players.
  • FIGURE 1 is a top plan view of a layout of the game showing the relative positions of players of the game;
  • FIGURE 2 is a perspective view of game ob ects worn by the players in playing the game of the present invention
  • FIGURE 3 is a side elevational view of a removable game object used with the game of the present invention.
  • FIGURE 4 is an exploded view showing the ob ects of FIGURE 2 and the means for attaching the objects to a belt;
  • FIGURE 5 is a fragmentary sectional view showing one of the objects in place in its fastening means.
  • FIGURE 2 there is shown generally :a game device comprising a belt 11 made of suitable material, such as plastic or any other material, and having a fastening device 12 such as a buckle.
  • a plurality of socket holders 13 are mounted on the belt.
  • the socket holders have belt loops 14 through which the belt extends and in addition, have socket members 15 extending outwardly from the body of the person wearing the belt.
  • a plurality of objects in the form of loops or rings 16 having a stem 17 and a head 18 on the stem, are mounted to the belt, one in each of the holders 14.
  • the heads 18 fit within the sockets '15, as shown in FIGURE 5, and are held in the sockets.
  • the Socket wall will expand slightly to release the heads (or permit them to be inserted) but contract to hold the head in place until an external force is exerted on the loops.
  • the loops include a small plate-like member 20 adjacent the stem 17 molded into the ring portion.
  • the platelike members 20 each carry a number thereon, for example, the number 2 illustrated at 21.
  • Each of the rings shown in the assembly in FIGURE 2 is coded with a difterent indicia, for example a color coding. As shown, there are six rings, and there would then be six different colors.
  • the socket holder and the ring are each the same color where they are mounted. For each of the players, the player indica, for example the number 2, is the same for all of the rings or loops on the belt.
  • the game device includes a separate mat member 22 for each of the players. As shown, there are six mats 22 and each of them has a different number on it as well.
  • FIGURE 1 there is a set up shown for six players.
  • the numbers on the mats are 1-6, and then each of the players will have a complete belt assembly as shown in FIGURE 2.
  • Each of the belts has six different colored loops thereon and each player has a different indicia on the p ate-like member 20.
  • player one has the numeral 1 on the plate-like member 20
  • player two has the numeral 2 on the plate-like member 20
  • player three has 3, etc.
  • the mats 22 comprise safe areas for each of the players.
  • Upon a signal which comprises calling one of the colors of one of the loops 16 the players leave their safe area and must attempt to grab that color loop from any or all of the other players and get back to the safe area before somebody grabs the loop of that color from them.
  • the next person calls a different color and the play is repeated. In other words, all of the players again leave their safe area and attempts to grab a loop of the color called. This is done in rotation until all six of the colors are called.
  • the captured loops are kept by the player capturing them, and a certain point count is given for each captured loop. For example, the players can get ten points for each of the captured loops of each color, and if a person captures a loop of the wrong color (other than the color that was called on signal) he is penalized a certain number of points. In addition, if the wrong color of loop is grabbed it is given to the person from whom it was removed.
  • the sockets I15 and heads 18 provide a fit so that the rings can be pulled out of the sockets relatively quickly.
  • the rings do not have to be mounted on a belt as shown, but could be fastened to other parts of the clothing of the wearer, so long as they are dismountable from the clothing, and have identifying indicia theron.
  • the objects do not necessarily have to be in a loop form or a ring form, but can be in the shape of birds, insect-s or animals. This can also serve as the indicia. For example, if they are in the shape of animals, the players wou d ca l the type of animal member to be removed from the other players and then the game would proceed as it is when rings are used.
  • the size of the playing area is defined by the placement of the mats 22 and the players are confined to the limits defined by these mats. In other words, they cannot run all over the room during playing of the game.
  • the rings are shown color coded. The rings are colored red, yellow, green, blue, black and white in the normal situation, which are easily identified colors.
  • a game device for a plurality of players, separate support means wearable by each of the players, a plurality of loops comprising a separate set of loops associated with each of said support means, each set of loops being equal in number, means to releasably mount each of the loops in each set to its respective support means so that upon being manually pulled the loop will be released, each loop having first indicia thereon making each loop distinguishable from the other loops in the respective set, and the first indicia of each set being the same as the first indicia on the other sets, second indicia on each of the loops of each set, said second indicia being the same for each of the loops in its respective set, and different from the second indicia on the loops of each of the other sets of loops.
  • said releasable means comprises a socket member mounted with respect to the support means, and an interlocking member on the loop which fits within the socket member.
  • said means for detachably mounting said loops includes socket means oriented to hold said loops in position extending away from the body of a wearer.

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Description

March 3, 1970 c. F. FOLEY ETAL 3,493,510
DISENGAGEABLE LOOP GAME Filed Dec. 7. 1967 INVENTOR. (l/491F153 F7 F0157 United States Patent 3,498,610 DISENGAGEABLE LOOP GAME Charles F. Foley, Minneapolis, and Charles D. McCarthy, Wayzata, Minn., assignors to Milton Bradley Company, Springfield, Mass., a corporation of Massachusetts Filed Dec. '7, 1967, Ser. No. 688,721
Int. Cl. A63b 67/00 US. Cl. 273-1 4 Claims ABSTRACT OF THE DISCLOSURE A game played with a plurality of loops or objects mounted onto a belt and which are disengageable from the mounting means and in which a plurality of players wear or have on their body a plurality of loops or objects, each of a different color. All of the players have the same number of loops, each separately identified by color (each player has one of each color). The players are provided with safe areas, and upon signal, leave the safe area and attempt to grab a loop of a designated color from the other players. This is done sequentially until all of the colors have been called. The person getting the most points by grabbing the most number of loops (minus penalties for grabbing an incorrect loop) after all of the colors have been called, wins the game.
BACKGROUND OF THE INVENTION Field of the invention The present invention relates to a game for a plurality of players wherein objects worn by the players are captured by other players upon signal.
The prior art There is no prior art using the particular format of the game and the parts of the game presently known to applicant.
SUMMARY OF 'T HE INVENTION The present invention relates to a game structure and order of play involving objects that can be attached to the human body and which have two segments, one a mounting segment which remains with the person wearing the objects and the other a removable section. The ob ects are coded with particular indicia and each player has one of each particular indicia. All of the players have the same number and type of objects. Upon signal, an attempt is made to capture as many of the objects of the particular indicia given in the signal as possible from the other players.
BRIEF DESCRIPTION OF THE DRAWING FIGURE 1 is a top plan view of a layout of the game showing the relative positions of players of the game;
FIGURE 2 is a perspective view of game ob ects worn by the players in playing the game of the present invention;
FIGURE 3 is a side elevational view of a removable game object used with the game of the present invention;
FIGURE 4 is an exploded view showing the ob ects of FIGURE 2 and the means for attaching the objects to a belt; and
FIGURE 5 is a fragmentary sectional view showing one of the objects in place in its fastening means.
DESCRIPTION OF THE PREFERRED EMBODIMENT Referring first to FIGURE 2, there is shown generally :a game device comprising a belt 11 made of suitable material, such as plastic or any other material, and having a fastening device 12 such as a buckle. A plurality of socket holders 13 are mounted on the belt. The socket holders have belt loops 14 through which the belt extends and in addition, have socket members 15 extending outwardly from the body of the person wearing the belt. A plurality of objects in the form of loops or rings 16 having a stem 17 and a head 18 on the stem, are mounted to the belt, one in each of the holders 14. The heads 18 fit within the sockets '15, as shown in FIGURE 5, and are held in the sockets. The Socket wall will expand slightly to release the heads (or permit them to be inserted) but contract to hold the head in place until an external force is exerted on the loops.
The loops include a small plate-like member 20 adjacent the stem 17 molded into the ring portion. The platelike members 20 each carry a number thereon, for example, the number 2 illustrated at 21. Each of the rings shown in the assembly in FIGURE 2 is coded with a difterent indicia, for example a color coding. As shown, there are six rings, and there would then be six different colors. The socket holder and the ring are each the same color where they are mounted. For each of the players, the player indica, for example the number 2, is the same for all of the rings or loops on the belt.
The game device includes a separate mat member 22 for each of the players. As shown, there are six mats 22 and each of them has a different number on it as well.
In FIGURE 1 there is a set up shown for six players. The numbers on the mats are 1-6, and then each of the players will have a complete belt assembly as shown in FIGURE 2. Each of the belts has six different colored loops thereon and each player has a different indicia on the p ate-like member 20. Thus player one has the numeral 1 on the plate-like member 20, player two has the numeral 2 on the plate-like member 20, as shown in the drawings, and player three has 3, etc. The mats 22 comprise safe areas for each of the players. Upon a signal which comprises calling one of the colors of one of the loops 16, the players leave their safe area and must attempt to grab that color loop from any or all of the other players and get back to the safe area before somebody grabs the loop of that color from them.
After a lapse time, or when :all of the players are on their safe areas, the next person calls a different color and the play is repeated. In other words, all of the players again leave their safe area and attempts to grab a loop of the color called. This is done in rotation until all six of the colors are called. The captured loops are kept by the player capturing them, and a certain point count is given for each captured loop. For example, the players can get ten points for each of the captured loops of each color, and if a person captures a loop of the wrong color (other than the color that was called on signal) he is penalized a certain number of points. In addition, if the wrong color of loop is grabbed it is given to the person from whom it was removed.
After all of the numbers have been called, in turn, the person with the most number of points wins.
The sockets I15 and heads 18 provide a fit so that the rings can be pulled out of the sockets relatively quickly. The rings do not have to be mounted on a belt as shown, but could be fastened to other parts of the clothing of the wearer, so long as they are dismountable from the clothing, and have identifying indicia theron.
The objects do not necessarily have to be in a loop form or a ring form, but can be in the shape of birds, insect-s or animals. This can also serve as the indicia. For example, if they are in the shape of animals, the players wou d ca l the type of animal member to be removed from the other players and then the game would proceed as it is when rings are used.
The size of the playing area is defined by the placement of the mats 22 and the players are confined to the limits defined by these mats. In other words, they cannot run all over the room during playing of the game. The rings are shown color coded. The rings are colored red, yellow, green, blue, black and white in the normal situation, which are easily identified colors.
What is claimed is:
1. In a game device for a plurality of players, separate support means wearable by each of the players, a plurality of loops comprising a separate set of loops associated with each of said support means, each set of loops being equal in number, means to releasably mount each of the loops in each set to its respective support means so that upon being manually pulled the loop will be released, each loop having first indicia thereon making each loop distinguishable from the other loops in the respective set, and the first indicia of each set being the same as the first indicia on the other sets, second indicia on each of the loops of each set, said second indicia being the same for each of the loops in its respective set, and different from the second indicia on the loops of each of the other sets of loops.
2. The combination as specified in claim 1 wherein said releasable means comprises a socket member mounted with respect to the support means, and an interlocking member on the loop which fits within the socket member.
3. The combination as specified in claim 1 wherein the support means comprises a belt member encircling the body of a player.
4. The combination as specified in claim 3 wherein said means for detachably mounting said loops includes socket means oriented to hold said loops in position extending away from the body of a wearer.
References Cited UNITED STATES PATENTS 3,063,718 11/1962 Steinkamp. 3,251,109 5/1966 Wilson et a1.
ANTON O. OECHSL-E, Primary Examiner 'P. E. SHAPIRO, Assistant Examiner US. Cl. X.R. 27355
US688721A 1967-12-07 1967-12-07 Disengageable loop game Expired - Lifetime US3498610A (en)

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Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3652087A (en) * 1969-02-11 1972-03-28 William L Carmen Game apparatus
US3940129A (en) * 1974-11-04 1976-02-24 The Raymond Lee Organization, Inc. Game of balance
US4651989A (en) * 1985-07-17 1987-03-24 Flag-A-Tag, Inc. Flag football device and coupling therefor
US4765748A (en) * 1986-03-12 1988-08-23 Fidalgo Loren C Body contact game
USD330271S (en) 1990-11-19 1992-10-13 Samples Randolph S Combined head and body protector for sparring
US5709621A (en) * 1994-08-03 1998-01-20 Wilson; Porter C. Flag football device
WO2013042060A1 (en) 2011-09-20 2013-03-28 Gilboa, Eran Training kit
US9387381B1 (en) * 2014-12-30 2016-07-12 Hector Garces Sports device and method for athletic competition and training

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3063718A (en) * 1961-10-10 1962-11-13 Frederick E Steinkamp Detachable streamer means for use in playing touch football
US3251109A (en) * 1963-09-09 1966-05-17 Wilson Porter Carol Flag belt device

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3063718A (en) * 1961-10-10 1962-11-13 Frederick E Steinkamp Detachable streamer means for use in playing touch football
US3251109A (en) * 1963-09-09 1966-05-17 Wilson Porter Carol Flag belt device

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3652087A (en) * 1969-02-11 1972-03-28 William L Carmen Game apparatus
US3940129A (en) * 1974-11-04 1976-02-24 The Raymond Lee Organization, Inc. Game of balance
US4651989A (en) * 1985-07-17 1987-03-24 Flag-A-Tag, Inc. Flag football device and coupling therefor
US4765748A (en) * 1986-03-12 1988-08-23 Fidalgo Loren C Body contact game
USD330271S (en) 1990-11-19 1992-10-13 Samples Randolph S Combined head and body protector for sparring
US5709621A (en) * 1994-08-03 1998-01-20 Wilson; Porter C. Flag football device
WO2013042060A1 (en) 2011-09-20 2013-03-28 Gilboa, Eran Training kit
EP2757916A4 (en) * 2011-09-20 2015-07-22 Guy Belhassen Training kit
US9387381B1 (en) * 2014-12-30 2016-07-12 Hector Garces Sports device and method for athletic competition and training

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