US2384166A - Toy bombing game - Google Patents
Toy bombing game Download PDFInfo
- Publication number
- US2384166A US2384166A US504278A US50427843A US2384166A US 2384166 A US2384166 A US 2384166A US 504278 A US504278 A US 504278A US 50427843 A US50427843 A US 50427843A US 2384166 A US2384166 A US 2384166A
- Authority
- US
- United States
- Prior art keywords
- beams
- horizontal
- target
- toy
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41B—WEAPONS FOR PROJECTING MISSILES WITHOUT USE OF EXPLOSIVE OR COMBUSTIBLE PROPELLANT CHARGE; WEAPONS NOT OTHERWISE PROVIDED FOR
- F41B7/00—Spring guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B65/00—Implements for throwing ; Mechanical projectors, e.g. using spring force
- A63B65/02—Spears or the like ; Javelins
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B65/00—Implements for throwing ; Mechanical projectors, e.g. using spring force
- A63B65/12—Ball-throwing apparatus with or without catchers ; Mechanical projectors, e.g. using spring force
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0247—Bombing or dropping games
Definitions
- This invention relates to amusement devices 6 Claims.
- a toyor game having means for throwing .a projectile through space toward a target, which is preferably horizontally disposed, and the primary aim is the provision of such a toy wherein is included simple, rugged, yet efficient means for shiftably maintaining a projecting beam, in proper relation with sighting mechanism whereby theprojectile may be cast upon the target with accuracy.
- Another object of this invention is the provision of a toy bombing or projectile casting apparatus characterized by unique and specially combined sighting and propelling mechanism, which takes into. account the trajectory of. thepropelled article, to the end that the target is struck thereby when said target is in alignment with the sighting element. of the apparatus.
- a further aim of this invention is to provide a toy of the aforementioned character, having a head'shiftable about avertical axis and a pair of beams or the like, swingable about horizontal axes, which beams are held in proper angular relation depending upon' weight of the projected article, strength of the projecting force, and distance to .the targetforming a part of the game.
- a large number-of minorobjects include the specific manner of embodying the invention in one formof apparatus. vWillappear during the course of the following specification, referring to the accompanying drawing whereinz 7 Fig. 1 is a side elevational view of the toy bombing game made to embody the present invention.
- Fig. 2 is. anenlarged fragmentary sectional view through the upper portion of the projecting' apparatus, of the game, parts bein left in elevation for clearance of disclosure.
- Fig. 3 is a horizontal sectional view through the game taken on line III-III of Fig. 2, look? ing in the direction'of the arrow.
- Fig. 4 is an enlarged fragmentary cross sectionalview through the projecting beam taken on'line IVIV of Figl 2.
- Fig. 5 is an elevational view of one end of projecting beam illustratin one way of constructing a trigger mechanism for the game.
- Fig. 6 is an elevational view of one end of the sighting beam, showing the cross hairs thereof.
- the game comprises a target In preferably disposed horizontally and having thereon such ictorial illustrations as may simulate a map, battle field, or the like, a standard l2 and a head generally designated by the numeral I4.
- Head l4 isfpivotally mounted upon standard l2 by a pin or analogous means I6, disposed on a vertical axis to ,permit free movementof head l4 whenthe gameis in use.
- Head l4 comprises one orjmore uprights l8 mounted on standard 12 through the. medium of a block orthe like 20. Upon lthese uprights is isposed a pair of beams 22'and 24. Beam 22 is carried by a horizontal pivot point 26. While beam 24is likewise secured to uprights l8 by a similarly disposed pivotal pintle .28. 1
- Beams 22 and Mare maintained at different angles of inclination with respect to the. horizontal and the normallyjforward ends ofv bearns'ZZ and 24 arelmaintainedcloser together than the rear ends thereon 1
- Beam 22 has a track 36 formed along the forward portionof its.upper, edge to, receive the projected member ,3afwhichshould be in the nature of a dart orthe likdjhavinga point 40 capable of-pentrating a'part of target ID.
- a bearing block 42 on, beam .12 journals plunger 44 for rectilinear reciprocation and, a head 46 on the end of plunger .44, whichdirectly engages member 38, limits the movement of plunger 44 in one direction.
- a trigger 48 limits the movement of plunger-.44 in the. opposite direction.
- Spring 50 having one of its ends attached to trigger 48 is anchored at its other end'to one of a number of pins 52 carried by beam Hand when trigger 48 is moved from behind-stop 5,4, spring 50 willdraw plunger 44 to the forward end of its path of travel,-thus-, member 38 is projected with a snapping action alon track 36 and-thence to target in in the trajectory path, shown by, the dotted lines in Fig. 1.
- the force of spring 50, weight of member 38, and angularity of beam 22 with respectto target [0, is, such as to. cause member-38 to engage the target when the target is on a straight line projected outwardly from sighting beam 24.
- Beam 24 has a central longitudinal bore 55 therethrough and a peep hole 56 at one end.
- Cross hairs 58 at the opposite end of beam 24 completes the inclusion in beam 24 of the necessary elements to accurately sight the apparatus prior to releasing trigger 48 to project member 38 toward target [0.
- the tension of spring 50 may be increased or 'tion.
- pin 32 may be moved to another socket '60 formed in beam 22.
- the apparatus may be adjusted to properlyproject a'movable member onto the target, regardless of the distance of the target from the elevated sight and projecting beam, and that if it is desired to vary the distance of the target from the projecting apparatus, the force of spring I change the distance between these said forward I ends.
- the angularity of the track 36 is changed so that the ends of beams 22 and 24 approach each other as beam 24 nears the horizontal posi-
- the angle of sight approaches the horizontal and the angle of projection is elevated to change the trajectory path to assure a striking of the target.
- a game device of the character described comprising a standard movable about a vertical axis; a pair of beams mounted one above the other, on said standard for movement about separate horizontal, arallel axes; sighting structure on one of the beams to establish a line of sight; mechanism for projecting a, free member from the other beam; and means for maintaining the beams at difierent angles to the horizontal as the same are shifted about their axes whereby said line of sight and the trajectory of the free member converge at a selected point.
- a game device of the character described comprising a standard movable about a vertical axis; a pair of beams mounted, one above the other, on said standard for movement about separate horizontal, parallel axes; sighting structure on one of the beams to establish a line of sight; 'mechanism for projecting" a free member from the other beam; and'means' interconnecting the pair of beams for causing the same to move simultaneously about their axes and for holding the beams at different angles to the horizontal whereby said line of sight and the trajectory of the free member converge at a selected point, said beams having their angularity .with respect to each other, progressively changed as the same are moved about their horizontal axes.
- a game device of the character described comprising a standard movable about a vertical axis; apair of beams mounted, one above the other, on said standard for movement about separate horizontal, parallel axes; sighting structure on one of the beams to establish a line of sight; mechanism-for projecting a free member from the other'bea-m; means for maintaining the beams at'different angles to each other as the same are shifted about their axes; and a guide forthe free member on the said other beam.
- a game device of the character described comprising a standard movable about a vertical axis; a sighting member on the standard movalble about a horizontal axis to establish a line 7 directing a freely movable missile along the, track; and linkage joining the sighting member and the said track for progressively changing the angle of said track with respect to the horizontal and the trajectory of the freely movable missile as the sighting member is moved about its axis whereby said line of sight and the trajectory of the free missile converge at a selected point.
- a game device of the character described comprising a standard movable about a vertical axis; a sighting member on the standard movable about 'a horizontal axis to establish a line of sight; a projectile track shiftably carried by the standard; means on the projectile track for directing a freely movable missile along the track; and linkage joining the sighting member and the said track for progressively changing the angle of said track with respect to the horizontal and the trajectory of the freely movable missile as the sighting member is moved about its axis, said freely movable member being provided with radial fins at oneend thereof, said track ybeing formedto present'two parallel, spaced apart contact edges and a longitudinal groove therebetween for receiving one of the said fins.
Description
Sept. 4, 1945. H HANNA 2,384,166
TOY BOMBING GAME Filed Sept. 29, 1943 INVENTOR. fle/wy M //d/7/7d Patented Sept. 4, 1945 UNiTED STATES PAT ENT Q E 1.
TOY BOMBINGVGAME Henry M. Hanna, Kansas City, M0,, assignor of one-fourth to Verne H. Nye, Kansas City, Mo.
Application September 29, 1943, Serial No. 504,278
This invention relates to amusement devices 6 Claims.
in the nature of a toyor game having means for throwing .a projectile through space toward a target, which is preferably horizontally disposed, and the primary aim is the provision of such a toy wherein is included simple, rugged, yet efficient means for shiftably maintaining a projecting beam, in proper relation with sighting mechanism whereby theprojectile may be cast upon the target with accuracy.
Another object of this invention is the provision ofa toy bombing or projectile casting apparatus characterized by unique and specially combined sighting and propelling mechanism, which takes into. account the trajectory of. thepropelled article, to the end that the target is struck thereby when said target is in alignment with the sighting element. of the apparatus.
A further aim of this invention is to provide a toy of the aforementioned character, having a head'shiftable about avertical axis and a pair of beams or the like, swingable about horizontal axes, which beams are held in proper angular relation depending upon' weight of the projected article, strength of the projecting force, and distance to .the targetforming a part of the game. A large number-of minorobjects includin the specific manner of embodying the invention in one formof apparatus. vWillappear during the course of the following specification, referring to the accompanying drawing whereinz 7 Fig. 1 is a side elevational view of the toy bombing game made to embody the present invention. I
Fig. 2 is. anenlarged fragmentary sectional view through the upper portion of the projecting' apparatus, of the game, parts bein left in elevation for clearance of disclosure.
Fig. 3 is a horizontal sectional view through the game taken on line III-III of Fig. 2, look? ing in the direction'of the arrow.
Fig. 4 is an enlarged fragmentary cross sectionalview through the projecting beam taken on'line IVIV of Figl 2.
Fig. 5 is an elevational view of one end of projecting beam illustratin one way of constructing a trigger mechanism for the game; and
Fig. 6 is an elevational view of one end of the sighting beam, showing the cross hairs thereof.
The game comprises a target In preferably disposed horizontally and having thereon such ictorial illustrations as may simulate a map, battle field, or the like, a standard l2 and a head generally designated by the numeral I4.
Head l4 isfpivotally mounted upon standard l2 by a pin or analogous means I6, disposed on a vertical axis to ,permit free movementof head l4 whenthe gameis in use.
Head l4 comprises one orjmore uprights l8 mounted on standard 12 through the. medium of a block orthe like 20. Upon lthese uprights is isposed a pair of beams 22'and 24. Beam 22 is carried by a horizontal pivot point 26. While beam 24is likewise secured to uprights l8 by a similarly disposed pivotal pintle .28. 1
Beam 22 has a track 36 formed along the forward portionof its.upper, edge to, receive the projected member ,3afwhichshould be in the nature of a dart orthe likdjhavinga point 40 capable of-pentrating a'part of target ID. A bearing block 42 on, beam .12 journals plunger 44 for rectilinear reciprocation and, a head 46 on the end of plunger .44, whichdirectly engages member 38, limits the movement of plunger 44 in one direction. A trigger 48 limits the movement of plunger-.44 in the. opposite direction.
This line of sight is indicated by the dot-anddash line of Fig. 1.
Beam 24 has a central longitudinal bore 55 therethrough and a peep hole 56 at one end. Cross hairs 58 at the opposite end of beam 24 completes the inclusion in beam 24 of the necessary elements to accurately sight the apparatus prior to releasing trigger 48 to project member 38 toward target [0.
The tension of spring 50 :may be increased or 'tion.
decreased to suit conditions by moving one end thereof into engagement with the appropriate pin 52 and in the event it is desired to vary the regular angularity between beams 22 and 24, pin 32 .may be moved to another socket '60 formed in beam 22.
Obviously from the foregoing, it .will be observed that the apparatus may be adjusted to properlyproject a'movable member onto the target, regardless of the distance of the target from the elevated sight and projecting beam, and that if it is desired to vary the distance of the target from the projecting apparatus, the force of spring I change the distance between these said forward I ends. The angularity of the track 36 is changed so that the ends of beams 22 and 24 approach each other as beam 24 nears the horizontal posi- As target I0 is moved from'the projecting head, the angle of sight approaches the horizontal and the angle of projection is elevated to change the trajectory path to assure a striking of the target.
Since the invention may be embodied in toy bombing games having physical characteristics different from those illustrated, and further since the particular form of the parts entering into the combination producing the apparatus may be varied to a considerable degree, it is desired to be limited only by the spirit of the invention and scope of the appended claims.
Having thus described the invention, what is claimed as newand desired to be secured by Letters Patent is:
1. A game device of the character described, comprising a standard movable about a vertical axis; a pair of beams mounted one above the other, on said standard for movement about separate horizontal, arallel axes; sighting structure on one of the beams to establish a line of sight; mechanism for projecting a, free member from the other beam; and means for maintaining the beams at difierent angles to the horizontal as the same are shifted about their axes whereby said line of sight and the trajectory of the free member converge at a selected point.
2. A: game device of the character described, comprising a standard movable about a vertical axis; a pair of beams mounted-one above the other, on said standard for movement about separate horizontal, parallel axes; sighting structure on one of the beams to establish a line of sight; mechanis'm for projecting a free member from the other beam; and means interconnecting the pair of beams for causing the same to move simultaneously about their axes and for holding the'lbeams at different angles to the horizontal whereby said line of sight and the trajectory of the free member converge at a selected point.
3. A game device of the character described, comprising a standard movable about a vertical axis; a pair of beams mounted, one above the other, on said standard for movement about separate horizontal, parallel axes; sighting structure on one of the beams to establish a line of sight; 'mechanism for projecting" a free member from the other beam; and'means' interconnecting the pair of beams for causing the same to move simultaneously about their axes and for holding the beams at different angles to the horizontal whereby said line of sight and the trajectory of the free member converge at a selected point, said beams having their angularity .with respect to each other, progressively changed as the same are moved about their horizontal axes.
4. A game device of the character described comprising a standard movable about a vertical axis; apair of beams mounted, one above the other, on said standard for movement about separate horizontal, parallel axes; sighting structure on one of the beams to establish a line of sight; mechanism-for projecting a free member from the other'bea-m; means for maintaining the beams at'different angles to each other as the same are shifted about their axes; and a guide forthe free member on the said other beam.
5. A game device of the character described comprising a standard movable about a vertical axis; a sighting member on the standard movalble about a horizontal axis to establish a line 7 directing a freely movable missile along the, track; and linkage joining the sighting member and the said track for progressively changing the angle of said track with respect to the horizontal and the trajectory of the freely movable missile as the sighting member is moved about its axis whereby said line of sight and the trajectory of the free missile converge at a selected point. f V V 6. A game device of the character described comprising a standard movable about a vertical axis; a sighting member on the standard movable about 'a horizontal axis to establish a line of sight; a projectile track shiftably carried by the standard; means on the projectile track for directing a freely movable missile along the track; and linkage joining the sighting member and the said track for progressively changing the angle of said track with respect to the horizontal and the trajectory of the freely movable missile as the sighting member is moved about its axis, said freely movable member being provided with radial fins at oneend thereof, said track ybeing formedto present'two parallel, spaced apart contact edges and a longitudinal groove therebetween for receiving one of the said fins.-
HENRY ,M. HANNA.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US504278A US2384166A (en) | 1943-09-29 | 1943-09-29 | Toy bombing game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US504278A US2384166A (en) | 1943-09-29 | 1943-09-29 | Toy bombing game |
Publications (1)
Publication Number | Publication Date |
---|---|
US2384166A true US2384166A (en) | 1945-09-04 |
Family
ID=24005588
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US504278A Expired - Lifetime US2384166A (en) | 1943-09-29 | 1943-09-29 | Toy bombing game |
Country Status (1)
Country | Link |
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US (1) | US2384166A (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2500509A (en) * | 1945-12-03 | 1950-03-14 | Henry L Bailey | Crossbow |
US2804619A (en) * | 1953-06-24 | 1957-08-27 | The Harter Bank Trust Company | Launching device for toy vehicle |
US3191342A (en) * | 1965-06-29 | Toy rocket launcher |
-
1943
- 1943-09-29 US US504278A patent/US2384166A/en not_active Expired - Lifetime
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3191342A (en) * | 1965-06-29 | Toy rocket launcher | ||
US2500509A (en) * | 1945-12-03 | 1950-03-14 | Henry L Bailey | Crossbow |
US2804619A (en) * | 1953-06-24 | 1957-08-27 | The Harter Bank Trust Company | Launching device for toy vehicle |
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