US2206458A - Game or chaince device - Google Patents

Game or chaince device Download PDF

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Publication number
US2206458A
US2206458A US218413A US21841338A US2206458A US 2206458 A US2206458 A US 2206458A US 218413 A US218413 A US 218413A US 21841338 A US21841338 A US 21841338A US 2206458 A US2206458 A US 2206458A
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United States
Prior art keywords
contact members
game
disk
circuit
contact
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Expired - Lifetime
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US218413A
Inventor
George D Gibson
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Individual
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Priority to US218413A priority Critical patent/US2206458A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/04Disc roulettes; Dial roulettes; Teetotums; Dice-tops
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/36Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
    • A63F2007/3674Details of play tables, designed as a table
    • A63F2007/3677Details of play tables, designed as a table with a cover remaining over the table during playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps

Definitions

  • the primary object of the invention being to provide a device of this character including a plurality of stationary electrical contacts arranged in groups, and movable contacts cooperating with the stationary contacts in completing electrical circuits to distinctive lamp signal groups, causing certain lamps or groups of lamps to be lighted, whereby the score of the game may be determined.
  • Another object of the invention is to provid a device of this character wherein successful scoring of the game points depends largely on the skill of the players in rotating the control disk of the game.
  • Figure 3 is a transverse sectional view through the device.
  • Figure 4 is a bottom plan View of the device.
  • Figure 5 is a diagram illustrating the various circuits between a source of electricity supply, contact members and lamps.
  • the housing 6 is formed with an opening, through which the pipe 8 extends, the pipe 8 also extending through an opening formed in the base 5, where it is held in position by means of the nut 9.
  • This pipe 8 extends an appreciable distance above the base 5, where it provides a support for the fixture I0 which is provided with lamp sockets II, I2 and I3.
  • Lamps I4 are positioned within the sockets, the lamps being preferably colored red, white and blue.
  • the reference character 28 designates a supporting plate constructed 'of .insulating material, supported in spaced relation with the base 5, by means ,ofthe tubular post 29 andsecuring bolts-30. f
  • contact members 3l which are arranged in circular concentric paths, spaced apart .asshown more contact therewith simultaneously, and a group of contact members 3I so arranged that the innermost rotary contact member 2l, and outermost contact member 25 will contact therewith, and single contact members arranged so that the contact members 25, 26 and 2l will contact therewith consecutively, as the arm. 2I rotates, and the rotary contact members roll thereover.
  • the return circuit for the various contact members is completed through the member 44 and wire 45, the member ⁇ 44 being in circuit with the wire 34.
  • the switch member 35 is operated to complete the circuit to the various contact members arranged :on the supporting plate 28.
  • moves with the post 29, with the result that the -contact members 25, 26 and 21, roll over the*l stationary contact members of the supporting ⁇ plate 28. ⁇
  • the contact member of the plate 28 which is engaged by either of the con-V tact members 25,V 26 or 2'I, will cause a predetermined lamp to be lighted.
  • the contact member 21 comes to rest over the contactmember of the inner lineY of contact members on the supporting plate 28, the red lamp will glow, indicating ten points for the player.
  • the number of points necessary to win the game may be decided by the players, and the person first to gain the number of points decided on, is judged the winner.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)

Description

July 2,1940- G. D. GIBSON 2,206,453
' GAME 0R CHANCE DEVICE Fileduuly 9, 193s s sheets-sheet 1 UIMM" Z/ a Z3 y ZZ 29 37 43 Z 7 29 7 L J0 J Y En @L y I l /Lsom INVENTOR.
A TT ORNEYS.
July 2, 1940- G. D. GIBSON GAME 0R CHANCE DEVICEv Filed July 9, 1938 3 Sheets-Sheet 2 IN V EN TOR.
ATTORNEYS.
July 2 1940- G. D. GIBSON 2,206,458
GAME 0R CHANCE DEVICE Filed July s, 193s s sains-shed s IN V EN TOR.
A TTORNEYS.
Patented July 2, 1940 UNITED STATES PATENT..oFF-1CE l 2,206,458 Y Y l' GAME. on CHANCE :mv-ICEv George D. Gibson, Andover, Masks; Application July 9, 1938, ySerial No: 218,4123
2 claims; (creia-'141)' This invention relates to a game or chance the tubular-shafuis a disk II which isprovided.
device, the primary object of the invention being to provide a device of this character including a plurality of stationary electrical contacts arranged in groups, and movable contacts cooperating with the stationary contacts in completing electrical circuits to distinctive lamp signal groups, causing certain lamps or groups of lamps to be lighted, whereby the score of the game may be determined.
Another object of the invention is to provid a device of this character wherein successful scoring of the game points depends largely on the skill of the players in rotating the control disk of the game.
With the foregoing and other objects in View,
which will appear as the description proceeds,`
the invention resides in the combination and arrangement of parts and in the details of conbeing understood that changes in the precise embodiment of the invention herein described, may be made within the scope of what is claimed, without departing from the spirit of the invention.
Referring to the drawings:
Figure 1 is a vertical sectional view through a game or chance device constructed in accordance with the invention.
Figure 2 is a plan view thereof.
Figure 3 is a transverse sectional view through the device.
Figure 4 is a bottom plan View of the device.
Figure 5 is a diagram illustrating the various circuits between a source of electricity supply, contact members and lamps.
Referring to the drawings in detail, the reference character 5 designates the base of the device, which is secured within the housing 6, by means of the screws l.
The housing 6 is formed with an opening, through which the pipe 8 extends, the pipe 8 also extending through an opening formed in the base 5, where it is held in position by means of the nut 9. This pipe 8 extends an appreciable distance above the base 5, where it provides a support for the fixture I0 which is provided with lamp sockets II, I2 and I3. Lamps I4 are positioned within the sockets, the lamps being preferably colored red, white and blue.
Bearings indicated by the reference character I5 are also secured to the base 5, and provide a support for the tubular shaft I5, which is shown as secured to the inner section of the bearing, to move therewith. Secured to the upper end of struction hereinafter described and claimed, ,it
with finger pieces |8'.;or zknobs. whereby the disk maybe rotated. f
-Mounted on .the tubular shaft I6, .and insulated therefrom by means-,of the tubular insulating member I9, is ya tubef', to which Lthev arm 2| is secured, as by means of the-bracket 22..v This arm 2| isfpivotally mounted on its bracket, at `23, the upper end of the arm being connected with the spring 24y that bears against the tube 20,1to normally urge the-lower end of the arm 2I downwardly. y
As clearly shown by Figure 1 of the drawings, the lower end of the arm curves downwardly and laterally, where it Vprovides a support for the, rotary contact members 25, 26 and 2l.
.The reference character 28 designates a supporting plate constructed 'of .insulating material, supported in spaced relation with the base 5, by means ,ofthe tubular post 29 andsecuring bolts-30. f
Embedded in the supporting plate 28, are contact members 3l, which are arranged in circular concentric paths, spaced apart .asshown more contact therewith simultaneously, and a group of contact members 3I so arranged that the innermost rotary contact member 2l, and outermost contact member 25 will contact therewith, and single contact members arranged so that the contact members 25, 26 and 2l will contact therewith consecutively, as the arm. 2I rotates, and the rotary contact members roll thereover.
The reference character 32 designates the main lead-in wire, which is connected with the house circuit embodying wires 33 and 34, the current passing through the wire 32 being controlled by the switch member 35. The wire 32 leads to the socket in which the white lamp I4 is positioned, the wire 36 leading from the socket I4, and connecting with the contact ring 31 which is in circuit with the contact members 3| of the innermost line of contact members 3I.
The wire 38 connects with wire 32, and leads to the socket in which the blue lamp I4 is positioned. Wire 39 extends from the socket in which the blue lamp is positioned, and connects with the contact member 40 that is in circuit with the contact member 3| of the outermost line of contact members. Leading from the wire 32, is a wire 4| that connects with the socket in which the red lamp I4 is positioned. 'Ihe wire 42 also connects with the socket in which the red lamp I4 is positioned, and extends to a point where it connects with the contact member 43 which is in circuit with the contact members 3| of the innermost line of contact members 3|.
The return circuit for the various contact members, is completed through the member 44 and wire 45, the member `44 being in circuit with the wire 34. In playing the game, the switch member 35 is operated to complete the circuit to the various contact members arranged :on the supporting plate 28. The disk I.'I newsrotated by the operator grasping thenger piece I8 and giving the disk a slightlrotary movexnent.1A As the disk rotates, the arm 2| moves with the post 29, with the result that the - contact members 25, 26 and 21, roll over the*l stationary contact members of the supporting `plate 28.`
When the disk ceases to rotate, the' circuit.
between adjacent stationary'contacts; ortheicontacts over which the contactrmembers. 25, 26 and;
2I rest, will be brought intothe circuit, lighting certain of the lamps I4.
It is obvious that when the contactY members 25 and 26 come to rest over contact members which are in the outer and adjacent circularY paths of the plate 28, the circuit to the bluey and.:v white lamps will be completed, 'causing the lamps" to glow. Since twenty points are. counted when the white lamp is lit, and rthirty points are counted when the blue lamp is lit, thescoring for this turn ofthe disk, will be iifty points.
The next player spins the disk, and when the disk comes to rest, the contact member of the plate 28 which is engaged by either of the con-V tact members 25,V 26 or 2'I, will cause a predetermined lamp to be lighted. When the contact member 21 comes to rest over the contactmember of the inner lineY of contact members on the supporting plate 28, the red lamp will glow, indicating ten points for the player.
If the contact. members. 25, 26 and 2'I come to rest over the contact members in .the group of three contact members, the person operating the disk will be credited with sixtyy points, ten for the redlamp, twenty for the White lamp, and thirty for .the blue lamp.
The number of points necessary to win the game may be decided by the players, and the person first to gain the number of points decided on, is judged the winner.
I claim:
1. A chance game device comprising a base, an insulated supporting disk mounted on the base, curvedcontact members arranged in` grou-ps of various members, on the supporting disk, a source of electricity supply, a plurality of distin-ctive colored lights, an electric circuit between the contact members, source of electricity supply and lights, a ground circuit common to all of said contacts, a post rising from the base and mounted for rotary movement thereon, a pivoted arm carried by said post, rotary contact members mounted on the arm and adapted to move over Ithe contacts of the groups as the post is rotated, completing circuits to certain of said lightswith each rotation of said rotary post, and'sai'd contacts adapted to complete a circuit Aand maintain the circuit closed for a predetermined period of time when the rotary contacts come; to rest on certain of the stationary contact members.`
2. A game device comprising a base,`an insu-l lated supporting disk mounted on the base, curved stationary contact members arranged in groups of various numbers, on the supporting disk, a source of electricity supply, a plurality of distinctive colored lights, an electric circuit between the contact members, source of electricity` supply and lights, a ground circuit common to all of said contacts, a post rising from the base and mounted for rotary movement thereon, a pivoted arm carriedby said post, said arm having a horil
US218413A 1938-07-09 1938-07-09 Game or chaince device Expired - Lifetime US2206458A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2482465A1 (en) * 1980-05-13 1981-11-20 Cloup Philippe Signal controller for memory game - has three conducting tracks over which displace contacts joined to cursor which can be selectively joined to illuminate lamp
WO2008115156A2 (en) * 2007-03-16 2008-09-25 Pockaj D.O.O. Lighting of spinning cylinders in gaming machines for ramdom number choice

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2482465A1 (en) * 1980-05-13 1981-11-20 Cloup Philippe Signal controller for memory game - has three conducting tracks over which displace contacts joined to cursor which can be selectively joined to illuminate lamp
WO2008115156A2 (en) * 2007-03-16 2008-09-25 Pockaj D.O.O. Lighting of spinning cylinders in gaming machines for ramdom number choice
WO2008115156A3 (en) * 2007-03-16 2008-11-06 Pockaj D O O Lighting of spinning cylinders in gaming machines for ramdom number choice

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