US20220226696A1 - Free Weight Training Device with Labyrinth-Type Game and Method of Exercise and Entertainment - Google Patents

Free Weight Training Device with Labyrinth-Type Game and Method of Exercise and Entertainment Download PDF

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Publication number
US20220226696A1
US20220226696A1 US17/151,477 US202117151477A US2022226696A1 US 20220226696 A1 US20220226696 A1 US 20220226696A1 US 202117151477 A US202117151477 A US 202117151477A US 2022226696 A1 US2022226696 A1 US 2022226696A1
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weight
weight members
game piece
target area
handle
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US17/151,477
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Talla Thiam
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/06User-manipulated weights
    • A63B21/072Dumb-bells, bar-bells or the like, e.g. weight discs having an integral peripheral handle
    • A63B21/0726Dumb bells, i.e. with a central bar to be held by a single hand, and with weights at the ends
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/04Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
    • A63F7/044Hand-held boxes with balls rolled, e.g. towards holes, by tilting the box
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0078Labyrinth games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0666Patience; Other games for self-amusement matching elementary shapes to corresponding holes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • A63B2024/0096Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load using performance related parameters for controlling electronic or video games or avatars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2209/00Characteristics of used materials
    • A63B2209/08Characteristics of used materials magnetic
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2214/00Training methods
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/48Miscellaneous game characteristics with special provisions for gripping by hand
    • A63F2250/485Miscellaneous game characteristics with special provisions for gripping by hand using a handle

Definitions

  • the present invention relates generally to a free weight training device with labyrinth-type game and method of exercise and entertainment. More so, the present invention relates to a dumbbell having a pair of weight members joined by an elongated handle, useful for performing free weight exercises to develop muscle groups; and further, forming on the outer face of at least one of the weight members, a labyrinth-type game comprising at least one game piece that is urged towards a target area through manipulation of the weight members, such that the wrist muscles develop and the user is entertained while exercising.
  • dumbbell which include a short, straight handle interposed between two weighted sides.
  • the dumbbell is typically utilized in gyms and generally include a uniform size and length which allow the devices to be placed or stacked onto dumbbell stands capable of holding multiple dumbbells of different weights.
  • dumbbells are rigid devices, the conventional design can act to restrict a user from performing certain exercises that require the rotation of the hand or wrist of a, as doing so would cause the dumbbell to impact another portion of the users' body.
  • the dumbbell is limited to standard exercises, not providing entertainment during use.
  • a free weight training device with labyrinth-type game and method of exercise and entertainment that includes a dumbbell having a pair of weight members joined by an elongated handle, useful for performing free weight exercises to develop muscle groups; and further, forming on the outer face of at least one of the weight members, a labyrinth-type game comprising at least one game piece that is urged towards a target area through manipulation of the weight members, such that the wrist muscles develop and the user is entertained while exercising, is still desired.
  • Illustrative embodiments of the disclosure are generally directed to a free weight training device with labyrinth-type game and method of exercise and entertainment.
  • the free weight training device comprises a unique dumbbell having a pair of weight members joined by an elongated handle.
  • the dumbbell is configured, such that a user can develop muscle groups associated with standard weight lifting techniques by articulating the muscles to move the dumbbell in a repetitive exercise motion.
  • the dumbbell also comprises a labyrinth-type game operational directly on the outer face of at least one of the weight members.
  • the labyrinth-type game involves urging a game piece towards a target area on the outer face of the weight members. The articulation of the dumbbell in this manner helps develop the wrist muscles, while also entertaining the user.
  • a free weight training device with labyrinth-type game comprises:
  • At least one of the outer faces comprises a gameboard disposed in a parallel, flush relationship with the outer face.
  • the pair of weight members comprises weight for a dumbbell.
  • the target area is defined by a depression.
  • the target area is defined by a geometrically-shaped depression.
  • the game piece is defined by a geometric shape corresponding to the at least one geometrically-shaped depression.
  • At least one of the outer faces comprises at least one target area and a pathway.
  • the game piece is defined by a spherical shape.
  • the spherically-shaped game piece rolls along the pathway.
  • the outer face, or the game piece, or both are magnetized.
  • the housing comprises a clear domed structure.
  • the handle comprises an elongated handle.
  • the weight members are tilted about a vertical axis to urge the game piece towards the target area.
  • the weight members are fabricated from at least one of the following: metal, metal alloys, neoprene, and rubber.
  • the weight members are defined by a circular shape and a weight between 5 to 50 pounds.
  • One objective of the present invention is to provide a free weight exercise device that provides resistance to the muscles and requires the stabilizer muscles to work hard to keep the user steady while performing the exercise movement.
  • Another objective is to integrate a labyrinth-type game directly into the weight members, such that a user can be entertained manipulating the game piece towards the target area.
  • Yet another objective is to work the mist muscles while playing the labyrinth-type game.
  • Yet another objective is to develop hand-eye coordination while playing the labyrinth-type game.
  • Yet another objective is to keep the mind occupied with the labyrinth-type game, while exercising.
  • Yet another objective is to make weight lifting fun, so as to distract the user from the muscle pain of lifting the weights.
  • An exemplary objective is to provide an inexpensive to manufacture free weight device.
  • Additional objectives are to provide multiple types of games in the labyrinth-type game.
  • FIG. 1 illustrates a perspective view of an exemplary free weight training device, showing a dumbbell embodiment, in accordance with an embodiment of the present invention
  • FIG. 2 illustrates a side view of the free weight training device, showing the weight members joined by a handle, the game pieces, and the housing, in accordance with an embodiment of the present invention
  • FIG. 3 illustrates a perspective view of the free weight training device disposed along a vertical axis, in preparation for playing the labyrinth-type game, in accordance with an embodiment of the present invention
  • FIGS. 4A-4B illustrate perspective views of the free weight training device disposed along a vertical axis, where FIG. 4A shows the game pieces in a chaotic state and the wrist tilting the weight members, and FIG. 4B shows the game pieces urged into their corresponding target areas, in accordance with an embodiment of the present invention
  • FIG. 5 illustrates a flowchart of an exemplary method of entrainment and exercise with a free weight training device, in accordance with an embodiment of the present invention.
  • the word “exemplary” or “illustrative” means “serving as an example, instance, or illustration.” Any implementation described herein as “exemplary” or “illustrative” is not necessarily to be construed as preferred or advantageous over other implementations. All of the implementations described below are exemplary implementations provided to enable persons skilled in the art to make or use the embodiments of the disclosure and are not intended to limit the scope of the disclosure, which is defined by the claims.
  • a free weight training device 100 with labyrinth-type game and method 500 of exercise and entertainment is referenced in FIGS. 1-5 .
  • the free weight training device 100 with labyrinth-type game hereafter “device 100 ” comprises a unique dumbbell 118 , known in the art of free weight exercise, which is defined by a pair of weight members 102 a - b joined by a handle 104 .
  • the dumbbell 118 is configured, such that a user can develop muscle groups associated with standard weight lifting techniques. This can include exercise movements that involve articulating the muscles to move the dumbbell 118 in a repetitive exercise motion; thereby working the larger muscles of the body, i.e., biceps, triceps, shoulders, chest.
  • the device 100 may utilize a kettle ball, a bar bell, or other free weight known in the art, in place of a dumbbell.
  • the dumbbell 118 has integrated therein, a labyrinth-type game, which is operational directly on at least one of the outer faces 106 a , 106 b of the weight members 102 a , 102 b .
  • the labyrinth-type game is a simple form of entertainment used to develop spatial reasoning, hand eye coordination; or simply to provide basic entertainment to keep one's mind off something.
  • the labyrinth-type game comprises at least one target area 112 a - d and at least one corresponding game piece 200 a - d.
  • the game piece 200 a - d is manipulated on either the outer face, or a gameboard 302 of some sorts, in order to engage the target area 112 a - d .
  • the game piece 200 a - d is urged to move through a pathway, a maze, or simply a flat surface to reach the target area 112 a - d .
  • the handle 104 is gripped and the weight members 102 a - b are tilted about a vertical axis 300 until the desired outcome is achieved.
  • the articulation of the dumbbell in this manner helps develop the wrist muscles, while also entertaining the user during the more strenuous exercises with the dumbbell.
  • the labyrinth-type game is operational directly on the outer face 106 a - b of the weight members 102 a - b.
  • the device 100 comprises a pair of weight members 102 a - b that are defined by an inner face 108 a - b , an outer face 106 a - b , and a wall 110 a - b joining the faces 108 a - b , 106 a - b .
  • the inter faces of each weight member orient towards each other.
  • the pair of weight members 102 a , 102 b comprises weight for a dumbbell.
  • the weight members 102 a - b are fabricated from at least one of the following: metal, metal alloys, neoprene, and rubber.
  • the weight members 102 a , 102 b are defined by a circular shape and a weight between 5 to 50 pounds. However, in other embodiments, different shapes and weights of weight members 102 a - b can be used. For example, a square shaped weight member defined by a central hole which the ends of the handle 104 pass through.
  • the device 100 also includes a handle 104 juxta positioned between the weight members 102 a - b .
  • the handle 104 has a first end 114 a and an opposing second end 114 b .
  • Each of the ends 114 a - b joins with the inner face 108 a , 108 b of one of the weight members 102 a , 102 b .
  • This junction may be a fixed connection, or a detachable attachment therebetween.
  • the weight members 102 a - b define a central hole through which the ends of the handle 104 pass.
  • the handle 104 can have a curved or arced configuration to provide different angles of exercise and, and thereby exercise different muscles.
  • the disposition of the handle 104 is arranged, so as to enable a user to grip and position the weight members 102 a - b at a plurality of different configurations.
  • the handle 104 comprises an elongated handle 104 , sufficiently sized to enable one, or two hands to grip while lifting the weight members 102 a - b .
  • the handle 104 is a cylindrical metal shaft, having a length between 6′′ to 72′′. In this manner, the handle 104 enables the weight members 102 a - b to be lifted in multiple exercise styles to develop the biceps, triceps, shoulders, chest, and other body muscle groups.
  • Exemplary exercise motions that can be performed with the device 100 may include, without limitation, bicep curl, bench press, shoulder press, one-arm swing, calf raise, lunge, and triceps kickback.
  • multiple inner weight members are used with the pair of weight members 102 a - b to increase the weight during exercise. Individual inner weight members can be added/removed to increase/decrease the weight during exercise.
  • the outer face 106 b for the weight members 102 a - b serves as the platform for the labyrinth-type game.
  • the outer face 106 a - b comprises at least one target area 112 a - d , which serves as the objective while playing the game.
  • the user tilts the handle 104 , causing the outer face 106 a - b to orient away from a vertical axis 300 .
  • a game piece 200 a - d is disposed within the confines of the housing 116 .
  • the game piece 200 a - d is a component that is manipulated across the surface of the outer face 106 a - b of the weight members 102 a - b in a strategic manner to engage the target area 112 a - d . This results in a game in which the goal is to urge a game piece 200 a - d toward the target area 112 a - d by tilting, rolling, shaking, or waving the weight members 102 a - b.
  • the target area 112 a - d may be defined by a depression, hole, or simply an image that indicate the target where the game piece 200 a - d should move towards. In another embodiment, however, the target area 112 a - d forms a geometrically-shaped depression.
  • the geometrically-shaped depression, while serving as the target area 112 a - d may include, without limitation, a star shape 112 a , a square shape 112 b , a circle shape 112 c , a triangle shape 112 d , a moon shape, and an irregular shape.
  • the target area 112 a - d could also be a walled in space with a gap that allows entrance of the game piece 200 a - d.
  • the game piece 200 a - d is defined by a geometric shape corresponding to the at least one geometrically-shaped depression (See FIG. 3 ).
  • the game piece 200 a - d is defined by a spherical shape, such as a marble.
  • at least one of the outer faces 106 a - b comprises a pathway, or a maze along which the game piece 200 a - d is urged towards the target area 112 a - d .
  • the spherically-shaped game piece rolls along the pathway towards the spherically shaped target area 112 a - d , i.e., depression, hole, etc.
  • At least one of the outer faces 106 a - b comprises a gameboard 302 that is disposed in a parallel, flush relationship with the outer face 106 a - b (See FIG. 3 ).
  • the gameboard 302 is a separate component from the weight member, and can be applied thereto through an adhesive or magnetization.
  • the gameboard 302 also displays a target area 112 a - d , but may utilize more graphics, textures, and colors to create enhanced entertainment.
  • the gameboard 302 can also show the pathway or the maze.
  • the device 100 provides a housing 116 that encapsulates at least one of the outer faces 106 a , 106 b of the weight members 102 a , 102 b .
  • the housing 116 helps retain the target area 112 a - d and the game piece 200 a - d contained on the outer face 106 a - b of the weight members 102 a - b . In this manner, the game piece 200 a - d does not fall off the edges of the outer face 106 a - b of the weight members 102 a - b .
  • the housing 116 protrudes from the outer face 106 a - b of the weight members 102 a - b .
  • the housing 116 may also increase the weight of the weight members 102 a - b .
  • the housing 116 comprises a clear domed structure.
  • the domed structure can be attached at the edges through a screw, bolt, magnet, or other fastening mechanism.
  • the handle 104 is gripped by one hand and the weight members 102 a - b are tilted about a vertical axis 300 to urge the game piece 200 a - d towards the target area 112 a - d .
  • This type of manipulation can be performed while the user is performing a standard exercise movement to develop the muscles.
  • this type of tilting manipulation can also be used independently of exercise, whereby the user playing the labyrinth-type game.
  • the game piece 200 a - d is configured to be a free moving piece, that is urged, trough gravitational forces, by the tilting of the weight members 102 a - b , across the outer face 106 a - b of the weight member.
  • the game piece 200 a - d can slide, roll, jump, or be forcibly urged across or over the outer face 106 a - b of the weight members 102 a - b , towards the target area 112 a - d .
  • manipulation of the weight members 102 a - b urges the game piece 200 a - d to engage the target area 112 a - d .
  • the outer face 106 a - b , or the game piece 200 a - d , or both are magnetized.
  • a circle-shaped game piece, a star-shape game piece 200 a , a square-shaped game piece 200 b , and a triangle-shaped game piece 200 d which rest on the outer face 106 a - b of the weight members 102 a - b .
  • These geometrically shaped game pieces are urged into their corresponding target areas 112 a - d , i.e., star-shaped depression, square-shaped depression, square-shaped depression, and triangle-shaped depression.
  • the geometric game pieces 200 a - d are in a chaotic state, dislodged from their respective target area 112 a - d ( FIG. 4A ).
  • the user simply tilts the weight member about the vertical axis 300 until each game piece 200 a - d rests flush in its appropriate target area 112 a - d ( FIG. 4B ).
  • the outer face 106 a - b of the weight member has a maze that comprises walls, or channels, that travel along the pathway and intersect each other for multiple paths.
  • a marble, serving as the game piece 200 a - d is urged to roll along one of many pathways in order to reach the target goal of a spherical shape depression or whole at the end of the path.
  • any labyrinth-type game that involves urging game pieces 200 a - d towards a target area 112 a - d or in a desired unitary configuration, may be used.
  • the game piece 200 a - d and outer face 106 a - b of the weight member are magnetized, so as to enable greater control of the game piece 200 a - d while manipulating the weight members 102 a - b.
  • the target area comprises a protruding area.
  • the objective of this embodiment of the labyrinth-type game is to slide the game piece by tilting and lifting the weight members, until the game piece engages the elevated area.
  • any labyrinth-type game that involves manipulation of a game piece towards any type of target area may be used.
  • gripping the handle 104 and manipulating the weight members 102 a - b in order to urge the game piece 200 a - d towards the target area 112 a - d is effective for: developing the wrist muscles while playing the labyrinth-type game; developing hand-eye coordination while playing the labyrinth-type game; keeping the mind occupied with the labyrinth-type game, while exercising; and distracting the user from the muscle pain of lifting the weights.
  • FIG. 5 illustrates an exemplary method 500 of exercise and entertainment with a free weight training device 100 .
  • the method 500 comprises an initial Step 502 of providing a free weight device 100 , the free weight device 100 having a pair of weight members 102 a - b defined by an inner face 108 a - b and an outer face 106 a - b , at least one of the outer faces 106 a - b comprising at least one target area 112 a - d and a game piece 200 a - d , the free weight device 100 further having a handle 104 joining the inner face 108 a - b of one of the pair of weight members 102 a - b .
  • the free weight device 100 can include a dumbbell 118 , a barbell, or any other free weight known in the art.
  • FIG. 1 illustrates a dumbbell embodiment of the present invention.
  • Step 504 comprises gripping the handle 104 in preparation for performing an exercise movement.
  • the handle 104 can be gripped with one hand with the knuckles facing outwardly, inwardly, upwardly. or downwardly.
  • One or two hands can be used to group the handle 104 , depending on the length of the handle 104 and the type of physical exercise being performed.
  • a Step 506 may include manipulating the handle 104 to perform the exercise movement. Depending on the type of exercise the handle 104 is gripped firmly in the arms, legs, neck, or torso are moved to achieve the desired physical exercise.
  • Another Step 508 may include orienting the free weight, such that the handle 104 aligns with a vertical axis 300 . This vertical orientation helps stabilize the labyrinth-type game on the outer phase of the weight member, which in this case includes the top weight member.
  • a Step 510 includes tilting the handle 104 , such that the game piece 200 a - d is urged towards the at least one target area 112 a - d . Any number of tilts, gyrations, up-and-down motions, vibrations, rotational movement, and other articulations of the wrist and arm can be used to urge the game piece 200 a - d towards the desired target area 112 a - d .
  • a final Step 512 comprises engaging the target area 112 a - d with the game piece 200 a - d , while performing the exercise movement.
  • the engagement can include resting the game piece 200 a - d flush inside its respective target area 112 a - d i.e., a depression, for example.
  • the target area 112 a - d could also be a walled in space with a gap that allows entrance of the game piece 200 a - d.
  • the free weight training device 100 comprises a unique dumbbell 118 defined by a pair of weight members 102 a - b joined by an elongated handle 104 .
  • the dumbbell is configured, so a user can develop muscle groups associated with standard weight lifting. This can include exercise movements that involve articulating muscles to move the dumbbell in a repetitive exercise motion.
  • the dumbbell has integrated therein, a labyrinth-type game operational—directly on the outer face 106 a - b of at least one of the weight members 102 a - b .
  • the labyrinth-type game includes at least one target area 112 a - d and at least one corresponding game piece 200 a - d .
  • the handle 104 is gripped and the weight members 102 a - b are tilted about a vertical axis 300 to urge the game piece 200 a - d towards the target area 112 a - d , directly on the outer face 106 a - b of the weight members 102 a - b .
  • the articulation of the dumbbell in this manner develops wrist muscles, while also entertaining the user.

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Abstract

A free weight training device with labyrinth-type game and method of exercise and entertainment comprises a unique dumbbell defined by a pair of weight members joined by an elongated handle. The dumbbell is configured, so a user can develop muscle groups associated with standard weight lifting. This can include exercise movements that involve articulating muscles to move the dumbbell in a repetitive exercise motion. The dumbbell has integrated therein, a labyrinth-type game operational—directly on the outer face of at least one of the weight members. The labyrinth-type game includes at least one target area and at least one corresponding game piece. The handle is gripped and the weight members are tilted about a vertical axis to urge the game piece towards the target area, directly on the outer face of the weight members. The articulation of the dumbbell in this manner develops wrist muscles, while also entertaining the user.

Description

    CROSS REFERENCE OF RELATED APPLICATIONS
  • This application claims the benefits of U.S. provisional application filed Feb. 19, 2020 and entitled Dumbbell, which provisional application is incorporated by reference herein in its entirety.
  • FIELD OF THE INVENTION
  • The present invention relates generally to a free weight training device with labyrinth-type game and method of exercise and entertainment. More so, the present invention relates to a dumbbell having a pair of weight members joined by an elongated handle, useful for performing free weight exercises to develop muscle groups; and further, forming on the outer face of at least one of the weight members, a labyrinth-type game comprising at least one game piece that is urged towards a target area through manipulation of the weight members, such that the wrist muscles develop and the user is entertained while exercising.
  • BACKGROUND OF THE INVENTION
  • The following background information may present examples of specific aspects of the prior art (e.g., without limitation, approaches, facts, or common wisdom) that, while expected to be helpful to further educate the reader as to additional aspects of the prior art, is not to be construed as limiting the present invention, or any embodiments thereof, to anything stated or implied therein or inferred thereupon.
  • Typically, gymnasiums utilize weights and equipment of varying types and sizes that assist users in building body muscle. One common exercise equipment is a dumbbell, which include a short, straight handle interposed between two weighted sides. The dumbbell is typically utilized in gyms and generally include a uniform size and length which allow the devices to be placed or stacked onto dumbbell stands capable of holding multiple dumbbells of different weights. It is known that dumbbells are rigid devices, the conventional design can act to restrict a user from performing certain exercises that require the rotation of the hand or wrist of a, as doing so would cause the dumbbell to impact another portion of the users' body. However, the dumbbell is limited to standard exercises, not providing entertainment during use.
  • Other proposals have involved free weight exercise systems. The problem with these exercise systems is that they do not provide an additional device or game that distracts and entertains the user while exercising. Also, the exercise systems are not adapted to work the wrist muscles. Even though the above exercise systems meet some of the needs of the market, a free weight training device with labyrinth-type game and method of exercise and entertainment that includes a dumbbell having a pair of weight members joined by an elongated handle, useful for performing free weight exercises to develop muscle groups; and further, forming on the outer face of at least one of the weight members, a labyrinth-type game comprising at least one game piece that is urged towards a target area through manipulation of the weight members, such that the wrist muscles develop and the user is entertained while exercising, is still desired.
  • SUMMARY
  • Illustrative embodiments of the disclosure are generally directed to a free weight training device with labyrinth-type game and method of exercise and entertainment. The free weight training device comprises a unique dumbbell having a pair of weight members joined by an elongated handle. The dumbbell is configured, such that a user can develop muscle groups associated with standard weight lifting techniques by articulating the muscles to move the dumbbell in a repetitive exercise motion. The dumbbell also comprises a labyrinth-type game operational directly on the outer face of at least one of the weight members. The labyrinth-type game involves urging a game piece towards a target area on the outer face of the weight members. The articulation of the dumbbell in this manner helps develop the wrist muscles, while also entertaining the user.
  • In one aspect, a free weight training device with labyrinth-type game, comprises:
      • a pair of weight members defined by an inner face, an outer face, and a wall joining the faces, at least one of the outer faces comprising at least one target area;
      • a handle having a first end and a second end, each of the ends joining the inner face of one of the pair of weight members, the handle being configured to enable a user to grip and position the weight members at a plurality of different configurations;
      • a housing encapsulating at least one of the outer faces of the weight members
      • a game piece disposed inside the housing, the game piece being free moving across the outer face of the weight member, the game piece being operational to engage the target area,
      • whereby manipulation of the weight members urges the game piece to engage the target area.
  • In another aspect, at least one of the outer faces comprises a gameboard disposed in a parallel, flush relationship with the outer face.
  • In another aspect, the pair of weight members comprises weight for a dumbbell.
  • In another aspect, the target area is defined by a depression.
  • In another aspect, the target area is defined by a geometrically-shaped depression.
  • In another aspect, the game piece is defined by a geometric shape corresponding to the at least one geometrically-shaped depression.
  • In another aspect, at least one of the outer faces comprises at least one target area and a pathway.
  • In another aspect, the game piece is defined by a spherical shape.
  • In another aspect, the spherically-shaped game piece rolls along the pathway.
  • In another aspect, the outer face, or the game piece, or both are magnetized.
  • In another aspect, the housing comprises a clear domed structure.
  • In another aspect, the handle comprises an elongated handle.
  • In another aspect, the weight members are tilted about a vertical axis to urge the game piece towards the target area.
  • In another aspect, the weight members are fabricated from at least one of the following: metal, metal alloys, neoprene, and rubber.
  • In another aspect, the weight members are defined by a circular shape and a weight between 5 to 50 pounds.
  • One objective of the present invention is to provide a free weight exercise device that provides resistance to the muscles and requires the stabilizer muscles to work hard to keep the user steady while performing the exercise movement.
  • Another objective is to integrate a labyrinth-type game directly into the weight members, such that a user can be entertained manipulating the game piece towards the target area.
  • Yet another objective is to work the mist muscles while playing the labyrinth-type game.
  • Yet another objective is to develop hand-eye coordination while playing the labyrinth-type game.
  • Yet another objective is to keep the mind occupied with the labyrinth-type game, while exercising.
  • Yet another objective is to make weight lifting fun, so as to distract the user from the muscle pain of lifting the weights.
  • An exemplary objective is to provide an inexpensive to manufacture free weight device.
  • Additional objectives are to provide multiple types of games in the labyrinth-type game.
  • Other systems, devices, methods, features, and advantages will be or become apparent to one with skill in the art upon examination of the following drawings and detailed description. It is intended that all such additional systems, methods, features, and advantages be included within this description, be within the scope of the present disclosure, and be protected by the accompanying claims and drawings.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The invention will now be described, by way of example, with reference to the accompanying drawings, in which:
  • FIG. 1 illustrates a perspective view of an exemplary free weight training device, showing a dumbbell embodiment, in accordance with an embodiment of the present invention;
  • FIG. 2 illustrates a side view of the free weight training device, showing the weight members joined by a handle, the game pieces, and the housing, in accordance with an embodiment of the present invention;
  • FIG. 3 illustrates a perspective view of the free weight training device disposed along a vertical axis, in preparation for playing the labyrinth-type game, in accordance with an embodiment of the present invention;
  • FIGS. 4A-4B illustrate perspective views of the free weight training device disposed along a vertical axis, where FIG. 4A shows the game pieces in a chaotic state and the wrist tilting the weight members, and FIG. 4B shows the game pieces urged into their corresponding target areas, in accordance with an embodiment of the present invention; and
  • FIG. 5 illustrates a flowchart of an exemplary method of entrainment and exercise with a free weight training device, in accordance with an embodiment of the present invention.
  • Like reference numerals refer to like parts throughout the various views of the drawings.
  • DETAILED DESCRIPTION OF THE INVENTION
  • The following detailed description is merely exemplary in nature and is not intended to limit the described embodiments or the application and uses of the described embodiments. As used herein, the word “exemplary” or “illustrative” means “serving as an example, instance, or illustration.” Any implementation described herein as “exemplary” or “illustrative” is not necessarily to be construed as preferred or advantageous over other implementations. All of the implementations described below are exemplary implementations provided to enable persons skilled in the art to make or use the embodiments of the disclosure and are not intended to limit the scope of the disclosure, which is defined by the claims. For purposes of description herein, the terms “upper,” “lower,” “left,” “rear,” “right,” “front,” “vertical,” “horizontal,” and derivatives thereof shall relate to the invention as oriented in FIG. 1. Furthermore, there is no intention to be bound by any expressed or implied theory presented in the preceding technical field, background, brief summary or the following detailed description. It is also to be understood that the specific devices and processes illustrated in the attached drawings, and described in the following specification, are simply exemplary embodiments of the inventive concepts defined in the appended claims. Specific dimensions and other physical characteristics relating to the embodiments disclosed herein are therefore not to be considered as limiting, unless the claims expressly state otherwise.
  • A free weight training device 100 with labyrinth-type game and method 500 of exercise and entertainment is referenced in FIGS. 1-5. The free weight training device 100 with labyrinth-type game, hereafter “device 100” comprises a unique dumbbell 118, known in the art of free weight exercise, which is defined by a pair of weight members 102 a-b joined by a handle 104. The dumbbell 118 is configured, such that a user can develop muscle groups associated with standard weight lifting techniques. This can include exercise movements that involve articulating the muscles to move the dumbbell 118 in a repetitive exercise motion; thereby working the larger muscles of the body, i.e., biceps, triceps, shoulders, chest. However, in alternative embodiments, the device 100 may utilize a kettle ball, a bar bell, or other free weight known in the art, in place of a dumbbell.
  • Additionally, the dumbbell 118 has integrated therein, a labyrinth-type game, which is operational directly on at least one of the outer faces 106 a, 106 b of the weight members 102 a, 102 b. The labyrinth-type game is a simple form of entertainment used to develop spatial reasoning, hand eye coordination; or simply to provide basic entertainment to keep one's mind off something. In one possible embodiment, the labyrinth-type game comprises at least one target area 112 a-d and at least one corresponding game piece 200 a-d.
  • The game piece 200 a-d is manipulated on either the outer face, or a gameboard 302 of some sorts, in order to engage the target area 112 a-d. In one exemplary use, the game piece 200 a-d is urged to move through a pathway, a maze, or simply a flat surface to reach the target area 112 a-d. In general, to urge the game piece 200 a-d towards the target area 112 a-d, the handle 104 is gripped and the weight members 102 a-b are tilted about a vertical axis 300 until the desired outcome is achieved. The articulation of the dumbbell in this manner helps develop the wrist muscles, while also entertaining the user during the more strenuous exercises with the dumbbell. In this unique invention, the labyrinth-type game is operational directly on the outer face 106 a-b of the weight members 102 a-b.
  • As FIG. 1 references, the device 100 comprises a pair of weight members 102 a-b that are defined by an inner face 108 a-b, an outer face 106 a-b, and a wall 110 a-b joining the faces 108 a-b, 106 a-b. The inter faces of each weight member orient towards each other. In one non-limiting embodiment, the pair of weight members 102 a, 102 b comprises weight for a dumbbell. In another possible embodiment, the weight members 102 a-b are fabricated from at least one of the following: metal, metal alloys, neoprene, and rubber. In another embodiment, the weight members 102 a, 102 b are defined by a circular shape and a weight between 5 to 50 pounds. However, in other embodiments, different shapes and weights of weight members 102 a-b can be used. For example, a square shaped weight member defined by a central hole which the ends of the handle 104 pass through.
  • As FIG. 2 illustrates, the device 100 also includes a handle 104 juxta positioned between the weight members 102 a-b. The handle 104 has a first end 114 a and an opposing second end 114 b. Each of the ends 114 a-b joins with the inner face 108 a, 108 b of one of the weight members 102 a, 102 b. This junction may be a fixed connection, or a detachable attachment therebetween. In other embodiments, the weight members 102 a-b define a central hole through which the ends of the handle 104 pass. In yet another embodiment, the handle 104 can have a curved or arced configuration to provide different angles of exercise and, and thereby exercise different muscles.
  • The disposition of the handle 104 is arranged, so as to enable a user to grip and position the weight members 102 a-b at a plurality of different configurations. In one non-limiting embodiment, the handle 104 comprises an elongated handle 104, sufficiently sized to enable one, or two hands to grip while lifting the weight members 102 a-b. In another non-limiting embodiment, the handle 104 is a cylindrical metal shaft, having a length between 6″ to 72″. In this manner, the handle 104 enables the weight members 102 a-b to be lifted in multiple exercise styles to develop the biceps, triceps, shoulders, chest, and other body muscle groups.
  • When the handle 104 is gripped to move the weight members 102 a-b in an exercise motion, resistance is generated in the muscles, and stabilizer muscles have to work hard to keep the user steady while performing the exercise movement. This is the essence of developing muscle. Exemplary exercise motions that can be performed with the device 100 may include, without limitation, bicep curl, bench press, shoulder press, one-arm swing, calf raise, lunge, and triceps kickback. In one embodiment, multiple inner weight members (not shown) are used with the pair of weight members 102 a-b to increase the weight during exercise. Individual inner weight members can be added/removed to increase/decrease the weight during exercise.
  • Looking now at FIG. 3, at least one of the outer faces 106 b for the weight members 102 a-b serves as the platform for the labyrinth-type game. In one embodiment, the outer face 106 a-b comprises at least one target area 112 a-d, which serves as the objective while playing the game. The user tilts the handle 104, causing the outer face 106 a-b to orient away from a vertical axis 300. In some embodiments, a game piece 200 a-d is disposed within the confines of the housing 116. The game piece 200 a-d is a component that is manipulated across the surface of the outer face 106 a-b of the weight members 102 a-b in a strategic manner to engage the target area 112 a-d. This results in a game in which the goal is to urge a game piece 200 a-d toward the target area 112 a-d by tilting, rolling, shaking, or waving the weight members 102 a-b.
  • In some embodiments, the target area 112 a-d may be defined by a depression, hole, or simply an image that indicate the target where the game piece 200 a-d should move towards. In another embodiment, however, the target area 112 a-d forms a geometrically-shaped depression. The geometrically-shaped depression, while serving as the target area 112 a-d, may include, without limitation, a star shape 112 a, a square shape 112 b, a circle shape 112 c, a triangle shape 112 d, a moon shape, and an irregular shape. However, the target area 112 a-d could also be a walled in space with a gap that allows entrance of the game piece 200 a-d.
  • In some embodiments, the game piece 200 a-d is defined by a geometric shape corresponding to the at least one geometrically-shaped depression (See FIG. 3). In one non-limiting embodiment, the game piece 200 a-d is defined by a spherical shape, such as a marble. In some embodiments, at least one of the outer faces 106 a-b comprises a pathway, or a maze along which the game piece 200 a-d is urged towards the target area 112 a-d. Thus, in the spherical shape configuration, the spherically-shaped game piece rolls along the pathway towards the spherically shaped target area 112 a-d, i.e., depression, hole, etc.
  • In an alternative embodiment, at least one of the outer faces 106 a-b comprises a gameboard 302 that is disposed in a parallel, flush relationship with the outer face 106 a-b (See FIG. 3). The gameboard 302 is a separate component from the weight member, and can be applied thereto through an adhesive or magnetization. The gameboard 302 also displays a target area 112 a-d, but may utilize more graphics, textures, and colors to create enhanced entertainment. The gameboard 302 can also show the pathway or the maze.
  • As illustrated in FIG. 2, the device 100 provides a housing 116 that encapsulates at least one of the outer faces 106 a, 106 b of the weight members 102 a, 102 b. The housing 116 helps retain the target area 112 a-d and the game piece 200 a-d contained on the outer face 106 a-b of the weight members 102 a-b. In this manner, the game piece 200 a-d does not fall off the edges of the outer face 106 a-b of the weight members 102 a-b. The housing 116 protrudes from the outer face 106 a-b of the weight members 102 a-b. The housing 116 may also increase the weight of the weight members 102 a-b. In one non-limiting embodiment, the housing 116 comprises a clear domed structure. The domed structure can be attached at the edges through a screw, bolt, magnet, or other fastening mechanism.
  • In one possible operational configuration, the handle 104 is gripped by one hand and the weight members 102 a-b are tilted about a vertical axis 300 to urge the game piece 200 a-d towards the target area 112 a-d. This type of manipulation can be performed while the user is performing a standard exercise movement to develop the muscles. However, this type of tilting manipulation can also be used independently of exercise, whereby the user playing the labyrinth-type game.
  • In some embodiments, the game piece 200 a-d is configured to be a free moving piece, that is urged, trough gravitational forces, by the tilting of the weight members 102 a-b, across the outer face 106 a-b of the weight member. For example, the game piece 200 a-d can slide, roll, jump, or be forcibly urged across or over the outer face 106 a-b of the weight members 102 a-b, towards the target area 112 a-d. In this manner, manipulation of the weight members 102 a-b urges the game piece 200 a-d to engage the target area 112 a-d. In an alternative embodiment, the outer face 106 a-b, or the game piece 200 a-d, or both are magnetized.
  • Multiple types of games are possible through this labyrinth-type game. For example, as shown in FIG. 3, a circle-shaped game piece, a star-shape game piece 200 a, a square-shaped game piece 200 b, and a triangle-shaped game piece 200 d, which rest on the outer face 106 a-b of the weight members 102 a-b. These geometrically shaped game pieces are urged into their corresponding target areas 112 a-d, i.e., star-shaped depression, square-shaped depression, square-shaped depression, and triangle-shaped depression. Initially, the geometric game pieces 200 a-d are in a chaotic state, dislodged from their respective target area 112 a-d (FIG. 4A). The user simply tilts the weight member about the vertical axis 300 until each game piece 200 a-d rests flush in its appropriate target area 112 a-d (FIG. 4B).
  • In another example of a labyrinth-type game, the outer face 106 a-b of the weight member has a maze that comprises walls, or channels, that travel along the pathway and intersect each other for multiple paths. A marble, serving as the game piece 200 a-d, is urged to roll along one of many pathways in order to reach the target goal of a spherical shape depression or whole at the end of the path. In alternative embodiments, any labyrinth-type game that involves urging game pieces 200 a-d towards a target area 112 a-d or in a desired unitary configuration, may be used. In an alternative embodiment, the game piece 200 a-d and outer face 106 a-b of the weight member are magnetized, so as to enable greater control of the game piece 200 a-d while manipulating the weight members 102 a-b.
  • In yet another type of labyrinth-type game, the target area comprises a protruding area. The objective of this embodiment of the labyrinth-type game is to slide the game piece by tilting and lifting the weight members, until the game piece engages the elevated area. In yet another embodiment, any labyrinth-type game that involves manipulation of a game piece towards any type of target area may be used.
  • Those skilled in the art will recognize that gripping the handle 104 and manipulating the weight members 102 a-b in order to urge the game piece 200 a-d towards the target area 112 a-d is effective for: developing the wrist muscles while playing the labyrinth-type game; developing hand-eye coordination while playing the labyrinth-type game; keeping the mind occupied with the labyrinth-type game, while exercising; and distracting the user from the muscle pain of lifting the weights.
  • FIG. 5 illustrates an exemplary method 500 of exercise and entertainment with a free weight training device 100. In one possible embodiment, the method 500 comprises an initial Step 502 of providing a free weight device 100, the free weight device 100 having a pair of weight members 102 a-b defined by an inner face 108 a-b and an outer face 106 a-b, at least one of the outer faces 106 a-b comprising at least one target area 112 a-d and a game piece 200 a-d, the free weight device 100 further having a handle 104 joining the inner face 108 a-b of one of the pair of weight members 102 a-b. The free weight device 100 can include a dumbbell 118, a barbell, or any other free weight known in the art. For example, FIG. 1 illustrates a dumbbell embodiment of the present invention.
  • Step 504 comprises gripping the handle 104 in preparation for performing an exercise movement. The handle 104 can be gripped with one hand with the knuckles facing outwardly, inwardly, upwardly. or downwardly. One or two hands can be used to group the handle 104, depending on the length of the handle 104 and the type of physical exercise being performed. In another embodiment, a Step 506 may include manipulating the handle 104 to perform the exercise movement. Depending on the type of exercise the handle 104 is gripped firmly in the arms, legs, neck, or torso are moved to achieve the desired physical exercise.
  • Another Step 508 may include orienting the free weight, such that the handle 104 aligns with a vertical axis 300. This vertical orientation helps stabilize the labyrinth-type game on the outer phase of the weight member, which in this case includes the top weight member. A Step 510 includes tilting the handle 104, such that the game piece 200 a-d is urged towards the at least one target area 112 a-d. Any number of tilts, gyrations, up-and-down motions, vibrations, rotational movement, and other articulations of the wrist and arm can be used to urge the game piece 200 a-d towards the desired target area 112 a-d. A final Step 512 comprises engaging the target area 112 a-d with the game piece 200 a-d, while performing the exercise movement. The engagement can include resting the game piece 200 a-d flush inside its respective target area 112 a-d i.e., a depression, for example. However, the target area 112 a-d could also be a walled in space with a gap that allows entrance of the game piece 200 a-d.
  • In conclusion, the free weight training device 100 comprises a unique dumbbell 118 defined by a pair of weight members 102 a-b joined by an elongated handle 104. The dumbbell is configured, so a user can develop muscle groups associated with standard weight lifting. This can include exercise movements that involve articulating muscles to move the dumbbell in a repetitive exercise motion. The dumbbell has integrated therein, a labyrinth-type game operational—directly on the outer face 106 a-b of at least one of the weight members 102 a-b. The labyrinth-type game includes at least one target area 112 a-d and at least one corresponding game piece 200 a-d. The handle 104 is gripped and the weight members 102 a-b are tilted about a vertical axis 300 to urge the game piece 200 a-d towards the target area 112 a-d, directly on the outer face 106 a-b of the weight members 102 a-b. The articulation of the dumbbell in this manner develops wrist muscles, while also entertaining the user.
  • These and other advantages of the invention will be further understood and appreciated by those skilled in the art by reference to the following written specification, claims and appended drawings.
  • Because many modifications, variations, and changes in detail can be made to the described preferred embodiments of the invention, it is intended that all matters in the foregoing description and shown in the accompanying drawings be interpreted as illustrative and not in a limiting sense. Thus, the scope of the invention should be determined by the appended claims and their legal equivalence.

Claims (20)

What is claimed is:
1. A free weight training device with labyrinth-type game, the device comprising:
a pair of weight members defined by an inner face, an outer face, and a wall joining the faces, at least one of the outer faces comprising at least one target area;
a handle having a first end and a second end, each of the ends joining the inner face of one of the pair of weight members, the handle being configured to enable a user to grip and position the weight members at a plurality of different configurations;
a housing encapsulating at least one of the outer faces of the weight members; and
at least one game piece disposed inside the housing, the game piece being free moving across the outer face of the weight member, the game piece being operational to engage the target area,
whereby manipulation of the weight members urges the at least one game piece to engage the at least one target area.
2. The device of claim 1, wherein the target area is defined by a depression or an elevation.
3. The device of claim 2, wherein the target area is defined by a geometrically-shaped depression.
4. The device of claim 3, wherein the game piece is defined by a geometric shape corresponding to the at least one geometrically-shaped depression.
5. The device of claim 1, wherein the at least one of the outer faces comprises a pathway, or a maze, or both.
6. The device of claim 5, wherein the game piece is defined by a spherical shape.
7. The device of claim 6, wherein the spherically-shaped game piece rolls along the pathway or the maze.
8. The device of claim 1, wherein the outer face of the weight members, or the game piece, or both are magnetized.
9. The device of claim 1, wherein the housing comprises a clear domed structure.
10. The device of claim 1, further comprising multiple inner weight members joined with the handle, and facing the inner face of the weight members.
11. The device of claim 1, wherein the pair of weight members are detachable from the ends of the handle.
12. The device of claim 1, wherein the weight members are fabricated from at least one of the following: metal, metal alloys, neoprene, plastic, and rubber.
13. The device of claim 1, wherein the weight members are defined by a circular shape, a hexagonal shape, a square shape, a triangular shape, and an irregular shape, the weight members further being defined by a weight between 1 to 50 pounds.
14. The device of claim 1, wherein at least one of the outer faces comprises a gameboard disposed in a parallel, flush relationship with the outer face.
15. The device of claim 1, wherein the weight members are tilted about a vertical axis to urge the game piece towards the target area.
16. A free weight training device with labyrinth-type game, the device comprising:
a dumbbell having:
a pair of weight members defined by an inner face, an outer face, and a wall joining the faces, at least one of the outer faces comprising at least one target area defining a geometrically-shaped depression;
a handle having a first end and a second end, each of the ends joining the inner face of one of the pair of weight members, the handle being configured to enable a user to grip and position the weight members at a plurality of different configurations;
a housing encapsulating at least one of the outer faces of the weight members; and
at least one geometrically-shaped game piece corresponding to at least one of the target areas, the geometrically-shaped game piece disposed inside the housing, the game piece being free moving across the outer face of the weight member, the game piece being operational to engage the target area,
whereby the weight members are tilted about a vertical axis to urge the game piece towards the target area.
17. The device of claim 16, wherein the at least one of the outer faces comprises a gameboard, the gameboard including a pathway, or a maze, or both.
18. The device of claim 16, further comprising multiple inner weight members joined with the handle, and facing the inner face of the weight members.
19. The device of claim 16, wherein the pair of weight members are detachable from the ends of the handle.
20. A method of exercise and entertainment with a free weight training device, the method comprising:
providing a free weight device, the free weight device having a pair of weight members defined by an inner face and an outer face, at least one of the outer faces comprising at least one target area and a game piece, the free weight device further having a handle joining the inner face of one of the pair of weight members;
gripping the handle in preparation for performing an exercise movement;
manipulating the handle to perform the exercise movement;
orienting the free weight, such that the handle aligns with a vertical axis;
tilting the handle, such that the game piece is urged towards the at least one target area; and
engaging the target area with the game piece, while performing the exercise movement.
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