US20190134494A1 - Little genius us62/521,729 - Google Patents

Little genius us62/521,729 Download PDF

Info

Publication number
US20190134494A1
US20190134494A1 US15/988,185 US201815988185A US2019134494A1 US 20190134494 A1 US20190134494 A1 US 20190134494A1 US 201815988185 A US201815988185 A US 201815988185A US 2019134494 A1 US2019134494 A1 US 2019134494A1
Authority
US
United States
Prior art keywords
educational
puzzles
numbers
items
concept
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US15/988,185
Inventor
Magdalena Henrietta Elizabetha Pieters
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US15/988,185 priority Critical patent/US20190134494A1/en
Priority to AU2019273774A priority patent/AU2019273774A1/en
Priority to PCT/IB2019/020009 priority patent/WO2019224609A1/en
Publication of US20190134494A1 publication Critical patent/US20190134494A1/en
Priority to US16/594,002 priority patent/US20200108307A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0415Number games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0666Patience; Other games for self-amusement matching elementary shapes to corresponding holes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • A63F9/1011Composition of faces, i.e. visages, using individual pieces representing parts thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • A63F9/1044Display boards therefor

Definitions

  • This invention relates to puzzles which are designed to teach persons, and particularly children, various concepts including the concept of groups of numbers.
  • the invention may be used for an infinite number of concepts whether scientific, geographical, historical, anatomical and many other fields.
  • a puzzle includes a first item including at least one formation and one or more second items which comprise or include complemental formations, the first item having a predetermined or preselected connotation, and the second item having a relative or connective connotation.
  • the first item comprises a board with variously shaped depressions or other formations and the second items comprise or include complemental shapes. It will be appreciated that jig-saw pieces may comprise both first and second items.
  • the formations of the board are complemental only to formations associated with a predetermined or preselected items.
  • a series of depressions may be provided which are marked with numerals and the loose formations may have depictions of corresponding numbers of items (such as apples, bags, people etc).
  • a large depression may be provided of a particular shape such as a human body and the depression is marked with the names of the various parts of the body, and these names are marked in suitable areas which, if possible, have some identity with the part of the body concerned—for example the shape of an ear, leg, arm or the like may be indicated.
  • the loose parts are of the same shape and can thus only fit into the depression at the correct place. The child will then know that the leg, or shape of the leg, is called and is spelled LEG.
  • the board may have a first line of numbers NIL to 9 and the loose pieces may have representations of grapes or apples or the like according to those numbers. The child will be able to count the number of grapes and observe that a particular loose shape will only fit into a depression marked with that number.
  • the following line may commence with the number 10 and this should correspond with any of ten loose pieces each with ten grapes enclosed in a circle.
  • the first depression marked 10 may also have a second depression of exactly the same shape as the loose piece corresponding to NIL.
  • the following numeral 11 will have a first depression to accept a loose piece 10 and a second piece 1 , and so on.
  • next line will commence with the number 20 and this may be depicted on loose pieces by two groups of ten items. The concept of hundreds and thousands and millions may be similarly dealt with.
  • the board may take the form of a map, the Periodic Table of Elements, the succession of State Presidents, Kings and Queens, correct moves in chess and far too many other applications to be listed in this specification.
  • FIG. 1 a board 10 is shown which has three rows of numerals and depressions 12 associated with each numeral. It will be noted that the depressions in the first horizontal row are all of differing shapes and sizes and correspond to loose pieces 14 which have the correct number of grapes 16 or the like.
  • the NIL piece 14 has no grapes and only fits into the depression marked NIL., and the piece with five grapes only fits into the depression marked “5 FIVE”.
  • the concept of 10 is introduced by joining ten individual grapes into a bunch of ten grapes and a common size and shape of depression is common to the entire line.
  • the depressions correspond to the first line are repeated so that the puzzler will be able to fit in a loose piece depicting ten grapes and then a second loose piece depicting three so that the numeral 13 becomes a first piece of 10 and a second piece of 3.
  • FIG. 7 the concept of a hundred is dealt with by providing the shape of a bag 20 adapted to receive ten loose pieces 21 each representing ten grapes.
  • a barrel 22 accommodates ten bags of a hundred each to depict 1000, and so on through a truck, a garage and a nest of garages or storerooms 24 each of which depict 100,000 to give a grand total of one million.
  • FIG. 8 and FIG. 9 illustrate a very simple embodiment of the invention.
  • a simple jig-saw is provided comprising a first piece 30 marked with a numeral and a second piece 32 showing the correct number of articles corresponding to the numeral.
  • the engaging formations 34 are specific to the particular corresponding pair of pieces.
  • FIG. 6 relates to a board 40 on which a numeral sequence is marked and a number of loose pieces 42 are provided with factors corresponding to the various numbers.
  • identical loose pieces marked 4+4, 2 ⁇ 4, 16 2, 2 3 , or 80 10 may all fit into the area designated by 8.
  • FIG. 2 to FIG. 5 Another embodiment is illustrated in FIG. 2 to FIG. 5 .
  • the board 50 has a depression 52 shaped as that of a clown's head.
  • FIG. 5 another set of loose pieces 54 are shown, each marked with the particular portion of the face. These pieces are first located in the only possible positions and then the pieces shown in FIG. 3 are superimposed thereon.
  • the puzzle may include three or more layers of pieces or other formations.
  • FIG. 1 Teaching the concepts of Numbers 0 to 29, using grapes;
  • FIG. 2 , FIG. 3 , FIG. 4 and FIG. 5 Teaching basic reading skills and a great enjoyment of reading by using the face of a clown;
  • FIG. 6 Consolidation of understanding the concepts of number 0 to 100, and association of multiplication tables
  • FIG. 7 Teaching the concept of the numbers 100 to 1 000 000;
  • FIG. 8 and FIG. 9 Simple embodiment of the invention in matching pairs

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • Physics & Mathematics (AREA)
  • Algebra (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Analysis (AREA)
  • Pure & Applied Mathematics (AREA)
  • Toys (AREA)

Abstract

The Little Genius Puzzles Concept constitutes a revolutionary educational invention. It consists 4-dimensional, single-or multi-layered sensory motor puzzle models. They form a series of educational puzzles which are designed to teach persons, and particularly children, basic and more complex facts pertaining to any educational subject matter, e.g. reading skills, biology, science, history, geography, math, the concept of numbers and groups of numbers, etc., in a fun and very easy to use way. They form an incomparable educational aid both versatile and very valuable in the cognitive development of a learner, and especially in remedial teaching situations. It can readily be used in a one: one teacher or parent: learner/child situation, in urban or rural areas, where there is no supply of electricity. Because children love doing puzzles repetitively, the successful assimilation of the educational aspects is assured.

Description

    FIELD OF THE INVENTION
  • This invention relates to puzzles which are designed to teach persons, and particularly children, various concepts including the concept of groups of numbers. However, the invention may be used for an infinite number of concepts whether scientific, geographical, historical, anatomical and many other fields.
  • BACKGROUND OF THE INVENTION
  • It is an object of the invention to provide puzzles which are fun to solve or play by old or young and which are generally instructive.
  • THE INVENTION
  • According to the invention a puzzle includes a first item including at least one formation and one or more second items which comprise or include complemental formations, the first item having a predetermined or preselected connotation, and the second item having a relative or connective connotation.
  • In a preferred form of the invention the first item comprises a board with variously shaped depressions or other formations and the second items comprise or include complemental shapes. It will be appreciated that jig-saw pieces may comprise both first and second items.
  • In a preferred form of the invention the formations of the board are complemental only to formations associated with a predetermined or preselected items.
  • Thus, a series of depressions may be provided which are marked with numerals and the loose formations may have depictions of corresponding numbers of items (such as apples, bags, people etc).
  • In another form of the invention a large depression may be provided of a particular shape such as a human body and the depression is marked with the names of the various parts of the body, and these names are marked in suitable areas which, if possible, have some identity with the part of the body concerned—for example the shape of an ear, leg, arm or the like may be indicated. The loose parts are of the same shape and can thus only fit into the depression at the correct place. The child will then know that the leg, or shape of the leg, is called and is spelled LEG.
  • As far as numbers and mathematics are concerned the board may have a first line of numbers NIL to 9 and the loose pieces may have representations of grapes or apples or the like according to those numbers. The child will be able to count the number of grapes and observe that a particular loose shape will only fit into a depression marked with that number.
  • The following line may commence with the number 10 and this should correspond with any of ten loose pieces each with ten grapes enclosed in a circle.
  • The first depression marked 10 may also have a second depression of exactly the same shape as the loose piece corresponding to NIL. The following numeral 11 will have a first depression to accept a loose piece 10 and a second piece 1, and so on.
  • The next line will commence with the number 20 and this may be depicted on loose pieces by two groups of ten items. The concept of hundreds and thousands and millions may be similarly dealt with.
  • It will be appreciated that the board may take the form of a map, the Periodic Table of Elements, the succession of State Presidents, Kings and Queens, correct moves in chess and far too many other applications to be listed in this specification.
  • EMBODIMENTS OF THE INVENTION
  • A number of embodiments of the invention are described hereunder with reference to the accompanying drawings, all of which are plan views of various forms of the invention.
  • In FIG. 1 a board 10 is shown which has three rows of numerals and depressions 12 associated with each numeral. It will be noted that the depressions in the first horizontal row are all of differing shapes and sizes and correspond to loose pieces 14 which have the correct number of grapes 16 or the like.
  • Thus, the NIL piece 14 has no grapes and only fits into the depression marked NIL., and the piece with five grapes only fits into the depression marked “5 FIVE”.
  • In the next line, the concept of 10 is introduced by joining ten individual grapes into a bunch of ten grapes and a common size and shape of depression is common to the entire line. In addition, the depressions correspond to the first line are repeated so that the puzzler will be able to fit in a loose piece depicting ten grapes and then a second loose piece depicting three so that the numeral 13 becomes a first piece of 10 and a second piece of 3.
  • Twenties and successive multiples of ten are treated in the same way and the board can be increased at will.
  • Turning to FIG. 7 the concept of a hundred is dealt with by providing the shape of a bag 20 adapted to receive ten loose pieces 21 each representing ten grapes. In the next line a barrel 22 accommodates ten bags of a hundred each to depict 1000, and so on through a truck, a garage and a nest of garages or storerooms 24 each of which depict 100,000 to give a grand total of one million.
  • While on the subject of arithmetic, reference to FIG. 8 and FIG. 9 illustrate a very simple embodiment of the invention. A simple jig-saw is provided comprising a first piece 30 marked with a numeral and a second piece 32 showing the correct number of articles corresponding to the numeral. The engaging formations 34 are specific to the particular corresponding pair of pieces.
  • FIG. 6 relates to a board 40 on which a numeral sequence is marked and a number of loose pieces 42 are provided with factors corresponding to the various numbers. Thus, identical loose pieces marked 4+4, 2×4, 16 2, 23, or 80 10 may all fit into the area designated by 8.
  • Another embodiment is illustrated in FIG. 2 to FIG. 5. Starting with FIG. 2 the board 50 has a depression 52 shaped as that of a clown's head.
  • In FIG. 3 various loose pieces are placed in the only positions possible to complete the face.
  • In FIG. 5, another set of loose pieces 54 are shown, each marked with the particular portion of the face. These pieces are first located in the only possible positions and then the pieces shown in FIG. 3 are superimposed thereon.
  • It will be appreciated that the puzzle may include three or more layers of pieces or other formations.
  • It will also be appreciated that an infinite variety of puzzles may be provided without departing from the scope and spirit of the invention which is claimed in the appended claims.
  • BRIEF DESCRIPTION OF DRAWINGS
  • For detailed descriptions refer to paragraph “EMBODIMENTS OF THE INVENTION”
  • FIG. 1: Teaching the concepts of Numbers 0 to 29, using grapes;
  • FIG. 2, FIG. 3, FIG. 4 and FIG. 5: Teaching basic reading skills and a great enjoyment of reading by using the face of a clown;
  • FIG. 6: Consolidation of understanding the concepts of number 0 to 100, and association of multiplication tables;
  • FIG. 7: Teaching the concept of the numbers 100 to 1 000 000;
  • FIG. 8 and FIG. 9: Simple embodiment of the invention in matching pairs

Claims (5)

I claim:
1. A puzzle including a first item or items which include at least one formation, and one or more second items which comprise or include complemental formations, the first item or items having predetermined or preselected connotation/s, and the second item/s having relative or connective connotation/s.
2. A puzzle according to claim 1 in which the first item comprises a board with variously shaped depressions or other formations and the second items comprise or include complemental shapes.
3. A puzzle according to claim 2 in which the formations of the board are complemental only to formations associated or comprising a predetermined or preselected item/s.
4. A puzzle according to claim 2 in which the depressions are marked with legends and the second items are printed with a pictorial or other representation of such legends.
5. A puzzle substantially as described with reference to any of the drawings.
US15/988,185 2017-06-19 2018-05-24 Little genius us62/521,729 Abandoned US20190134494A1 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
US15/988,185 US20190134494A1 (en) 2017-06-19 2018-05-24 Little genius us62/521,729
AU2019273774A AU2019273774A1 (en) 2017-06-19 2019-04-16 Little genius producing puzzles
PCT/IB2019/020009 WO2019224609A1 (en) 2017-06-19 2019-04-16 Little genius producing puzzles
US16/594,002 US20200108307A1 (en) 2017-06-19 2019-10-05 Little Genius Producing Puzzles

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201762521729P 2017-06-19 2017-06-19
US15/988,185 US20190134494A1 (en) 2017-06-19 2018-05-24 Little genius us62/521,729

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
US62521729 Continuation 2017-06-19

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US16/594,002 Continuation US20200108307A1 (en) 2017-06-19 2019-10-05 Little Genius Producing Puzzles

Publications (1)

Publication Number Publication Date
US20190134494A1 true US20190134494A1 (en) 2019-05-09

Family

ID=66328139

Family Applications (2)

Application Number Title Priority Date Filing Date
US15/988,185 Abandoned US20190134494A1 (en) 2017-06-19 2018-05-24 Little genius us62/521,729
US16/594,002 Pending US20200108307A1 (en) 2017-06-19 2019-10-05 Little Genius Producing Puzzles

Family Applications After (1)

Application Number Title Priority Date Filing Date
US16/594,002 Pending US20200108307A1 (en) 2017-06-19 2019-10-05 Little Genius Producing Puzzles

Country Status (3)

Country Link
US (2) US20190134494A1 (en)
AU (1) AU2019273774A1 (en)
WO (1) WO2019224609A1 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11684853B1 (en) * 2022-04-08 2023-06-27 Diane Tucker Interactive puzzle
JP7245567B1 (en) 2022-06-30 2023-03-24 三研工業株式会社 Manufacturing method for inset combinatorial character puzzle

Citations (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US167030A (en) * 1875-08-24 Improvement in arithmetical toy blocks
US1244000A (en) * 1917-04-09 1917-10-23 Henriette Soltoft Educational appliance.
US2971275A (en) * 1959-04-02 1961-02-14 Provenzano Dominick Educational toy
US3204343A (en) * 1961-08-31 1965-09-07 Pollock Algernon Frederi Seton Apparatus for teaching or studying mathematics
US3290798A (en) * 1964-07-20 1966-12-13 Edward J Gilbert Educational device
US3357116A (en) * 1965-04-16 1967-12-12 Marycarol P Bazacos Mathematics teaching device
US4076253A (en) * 1976-07-12 1978-02-28 Eriksen Diane W Educational puzzle
US4168583A (en) * 1977-11-25 1979-09-25 Halpern Rene J Number board apparatus
US4518358A (en) * 1982-08-02 1985-05-21 Naomi Mather Educational toy and method
US4808111A (en) * 1988-01-11 1989-02-28 Pratt William C Mathematics educating device
US4812123A (en) * 1987-07-16 1989-03-14 House Roy D Educational device and game
US5040987A (en) * 1990-03-19 1991-08-20 Frazier Richard B Educational aid for word and numeral recognition
US5062637A (en) * 1990-01-22 1991-11-05 Bianchi William J Method of playing a jigsaw puzzle board game
US5149098A (en) * 1990-01-22 1992-09-22 Bianchi William J Jigsaw puzzle game board having corresponding indicia
US6209875B1 (en) * 1999-01-21 2001-04-03 Luis M. Vildosola Domino playing piece system
US20050253336A1 (en) * 2004-03-24 2005-11-17 Robert Schwartz Puzzle with lenticular images
US20080136099A1 (en) * 2006-12-06 2008-06-12 Alene Frost Puzzle
US20140206423A1 (en) * 2012-08-29 2014-07-24 Terry Alan Weed Puzzle board game
US20140209661A1 (en) * 2013-01-25 2014-07-31 Inventec Corporation Automatic welding equipment
US20150035231A1 (en) * 2013-07-31 2015-02-05 Rainstorm Ventures Puzzle game having associated internal and external images
US20150209661A1 (en) * 2014-01-28 2015-07-30 Rebecca Klemm Polygon puzzle and related methods

Family Cites Families (23)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB403432A (en) * 1932-06-10 1933-12-11 Arthur Garner York Improvements in and relating to jig-saw puzzles
US2738594A (en) * 1951-12-12 1956-03-20 Donald M Swingle Toy blocks
US3410021A (en) * 1965-09-20 1968-11-12 Patterson John Laymond Educational building block toy
US3495833A (en) * 1967-03-08 1970-02-17 Mary Wesley Multilayer geographical puzzle
US3491196A (en) * 1967-05-17 1970-01-20 Age Stein Selective-matching educational device
US3766667A (en) * 1971-01-11 1973-10-23 S Glassman Educational arithmetic manipulative toy
US3909003A (en) * 1972-04-17 1975-09-30 Luis J Rabinovich Area-matching puzzle-game
GB1565336A (en) * 1978-04-12 1980-04-16 Brown G Article such as a wall plaque puzzle or place mat
US4719656A (en) * 1982-07-12 1988-01-19 Godinet Wayne P Bed and mattress formed by animal shaped nesting play cushions
US4486018A (en) * 1983-03-11 1984-12-04 Keller Jr Claude E Puzzle and transparent container therefore
US5396713A (en) * 1993-01-14 1995-03-14 Valdez; Eric F. Combined decorative article, puzzle and stencil
US5441262A (en) * 1994-01-12 1995-08-15 Gfs Creations Multidimensional puzzle
US5553856A (en) * 1994-11-10 1996-09-10 Fundustry, Inc. Stackable puzzle and a method for stacking characters of a set to form the puzzle
US5524899A (en) * 1995-05-15 1996-06-11 Haqedorn; Rhonda F. Multi-functional alphabet-cardgame w/optional diamonoidal-cards
AU1298897A (en) * 1996-01-26 1997-08-20 Irwin Toy Limited Stacking block game and game blocks therefor
US6672588B1 (en) * 2002-07-18 2004-01-06 Ronald F. Kielar Interlocking puzzle having backside pattern
US20040032080A1 (en) * 2002-08-15 2004-02-19 Wells Keith Devon Child's magnetic puzzle
KR200308014Y1 (en) * 2003-01-02 2003-03-17 김현옥 Chronological map puzzle
KR200401237Y1 (en) * 2005-06-29 2005-11-15 오현자 Multistage puzzle
US7631870B1 (en) * 2006-06-27 2009-12-15 Daina T Bennett Books of the Holy Bible learning activity
US8573596B2 (en) * 2008-08-08 2013-11-05 Kopykatkids Llc. Color by symbol picture puzzle kit
US20130175757A1 (en) * 2012-01-06 2013-07-11 Ming-Yuan Wu Geography puzzle and game platform
US20140127648A1 (en) * 2012-11-06 2014-05-08 Marie Green Nutritional game

Patent Citations (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US167030A (en) * 1875-08-24 Improvement in arithmetical toy blocks
US1244000A (en) * 1917-04-09 1917-10-23 Henriette Soltoft Educational appliance.
US2971275A (en) * 1959-04-02 1961-02-14 Provenzano Dominick Educational toy
US3204343A (en) * 1961-08-31 1965-09-07 Pollock Algernon Frederi Seton Apparatus for teaching or studying mathematics
US3290798A (en) * 1964-07-20 1966-12-13 Edward J Gilbert Educational device
US3357116A (en) * 1965-04-16 1967-12-12 Marycarol P Bazacos Mathematics teaching device
US4076253A (en) * 1976-07-12 1978-02-28 Eriksen Diane W Educational puzzle
US4168583A (en) * 1977-11-25 1979-09-25 Halpern Rene J Number board apparatus
US4518358A (en) * 1982-08-02 1985-05-21 Naomi Mather Educational toy and method
US4812123A (en) * 1987-07-16 1989-03-14 House Roy D Educational device and game
US4808111A (en) * 1988-01-11 1989-02-28 Pratt William C Mathematics educating device
US5062637A (en) * 1990-01-22 1991-11-05 Bianchi William J Method of playing a jigsaw puzzle board game
US5149098A (en) * 1990-01-22 1992-09-22 Bianchi William J Jigsaw puzzle game board having corresponding indicia
US5040987A (en) * 1990-03-19 1991-08-20 Frazier Richard B Educational aid for word and numeral recognition
US6209875B1 (en) * 1999-01-21 2001-04-03 Luis M. Vildosola Domino playing piece system
US20050253336A1 (en) * 2004-03-24 2005-11-17 Robert Schwartz Puzzle with lenticular images
US20080136099A1 (en) * 2006-12-06 2008-06-12 Alene Frost Puzzle
US20140206423A1 (en) * 2012-08-29 2014-07-24 Terry Alan Weed Puzzle board game
US20140209661A1 (en) * 2013-01-25 2014-07-31 Inventec Corporation Automatic welding equipment
US20150035231A1 (en) * 2013-07-31 2015-02-05 Rainstorm Ventures Puzzle game having associated internal and external images
US20150209661A1 (en) * 2014-01-28 2015-07-30 Rebecca Klemm Polygon puzzle and related methods

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
"Tens and Ones", <http://www.onlinemathlearning.com/tens-and/ones.html>, dated June 12, 2017, retrieved on July 10, 2019, pages 1-6. (Year: 2017) *
citing Gulack, 703 F.2d at 1386, 217 USPQ at 404 *

Also Published As

Publication number Publication date
WO2019224609A1 (en) 2019-11-28
AU2019273774A1 (en) 2021-04-01
US20200108307A1 (en) 2020-04-09

Similar Documents

Publication Publication Date Title
US7909609B2 (en) Educational device and method of use
Nursyahidah et al. Supporting First Grade Students' Understanding of Addition up to 20 Using Traditional Game.
US6786485B2 (en) Dice game apparatus and methods for using same
US20190134494A1 (en) Little genius us62/521,729
CN112119439A (en) Magnetic building kit and method for teaching calculation and spelling
Yagmur A Game-Based Activity Related to Prime Numbers.
KR20170068884A (en) Magnetic blocks for english education
Pavlova Didactic game “Possible cross sections”
Perez et al. Sudoku puzzles for first-year organic chemistry students
Septiyanti et al. Fostering computational thinking through unplugged and robotic collaborative game-based learning on primary school students
Hourigan et al. Authentic context integration in early number teaching
US20230086629A1 (en) Building Set and Method for Teaching Numeracy and Spelling
Motz et al. The Survival of the Physiologist: A Human Anatomy and Physiology Game.
Gavin et al. Recognizing and nurturing math talent in children
US10388175B2 (en) Kit for educational structures
Gould Building understanding of fractions with LEGO® bricks
Gavin et al. Recognizing and Nurturing Math Talent in Your Child
Samiyeva et al. Methods used in the development of mathematical concepts in preschool children on the basis of state requirements (Uzbek experience)
Sharma Prerequisite skills and mathematics learning: role of games in learning mathematics
La Fortuna et al. Hands-on and game-based activities for teaching math in prison
teacher Tashkent TEACHING OF MATHEMATICS IN ELEMENTARY GRADES: Yunusova Nargiza Baxodirovna
Morando et al. Math inhabits the museum
Desrochers et al. Fun And Games.... In The Classroom?
Ismail et al. EFFICIENT STUDENT EVALUATION SYSTEM VIA A COMPUTERIZED BOARD GAME SYSTEM
Henry Spook Numbers, Squimes and Other Mathematical Oddities

Legal Events

Date Code Title Description
STPP Information on status: patent application and granting procedure in general

Free format text: RESPONSE TO NON-FINAL OFFICE ACTION ENTERED AND FORWARDED TO EXAMINER

STPP Information on status: patent application and granting procedure in general

Free format text: FINAL REJECTION MAILED

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION