US20140315638A1 - Device for providing a game - Google Patents
Device for providing a game Download PDFInfo
- Publication number
- US20140315638A1 US20140315638A1 US14/320,635 US201414320635A US2014315638A1 US 20140315638 A1 US20140315638 A1 US 20140315638A1 US 201414320635 A US201414320635 A US 201414320635A US 2014315638 A1 US2014315638 A1 US 2014315638A1
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- United States
- Prior art keywords
- game
- cards
- display
- information
- terminal device
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
One object is to provide a device for efficiently displaying cards possessed by a user. In accordance with one aspect, a server device for providing a game according to one embodiment includes an identification unit for identifying, as one card group, a plurality of specific cards satisfying a specific criterion among a plurality of cards, and a control unit for generating a display image including the first information identifying one card group and the second information identifying the number of a plurality of specific cards constituting the one card group. The display image is transmitted to a terminal device.
Description
- This application is based on and claims the benefit of priority from Japanese Patent Application Serial No. 2012-041908 (filed on Feb. 28, 2012), the contents of which are hereby incorporated by reference in its entirety.
- The present invention relates to a device for providing a game.
- In recent years, “card games” are becoming popular, which are played on mobile phones, personal computers, and game consoles. In a card game, a user can collect cards carrying a character and exchange such cards with other users; and further the user can match the own possessed cards with cards of other users or characters appearing on a game.
- Each of the cards has parameters (e.g., “attribute,” “level,” “offensive power,” and “defensive power”) required to be set for the progression of a game. These parameters are updated in the progression of the game, and the game further progresses based on the updated parameters.
- A method for managing cards possessed by users in a card game is disclosed in Japanese Patent Application Laid-open No. 2009-50387. In this method, cards possessed by a user are arranged on a display, and a user selects a desired card from the arranged cards using a mouse.
- However, in the above method of the related art, a user possessing an increased number of cards is required to check each of the numerous cards displayed to select a desired card, with much time and effort. This problem is significant particularly in playing a card game on a mobile phone having a small display area or a small device such as a mobile game console. To overcome this problem, the embodiments of the present invention provide devices that efficiently display cards possessed by a user.
- A server device according to one embodiment of the present invention provides a game to a terminal device operated by a player and connected to the server device via a communication network, the server device comprising: an information storage unit for storing information on at least a plurality of game media; a first identification unit for reading the information on the plurality of game media from the information storage unit and identifying, among the plurality of game media, a plurality of specific game media satisfying a specific criterion as one game medium group; a second identification unit for identifying a number of the plurality of specific game media constituting the one game medium group; and a control unit for generating and displaying on a display unit of the terminal device a display image including first information identifying the one game medium group and second information identifying the number of the plurality of specific game media, wherein the control unit transitions from a first display mode, where each of the plurality of game media is arranged in one unit display area in the display image, to a second display mode, where the first information and the second information are arranged in one unit display area in the display image.
- A game system according to one embodiment of the present invention has a terminal device operated by a player and a server device connected to the terminal device via a communication network, for providing a game to the terminal device, the game system comprising: an information storage unit for storing information on at least a plurality of game media; a first identification unit for reading the information on the plurality of game media from the information storage unit and identifying, among the plurality of game media, a plurality of specific game media satisfying a specific criterion as one game medium group; a second identification unit for identifying a number of the plurality of specific game media constituting the one game medium group; and a control unit for generating and displaying on a display unit of the terminal device a display image including first information identifying the one game medium group and second information identifying the number of the plurality of specific game media, wherein the control unit transitions from a first display mode, where each of the plurality of game media is arranged in one unit display area in the display image, to a second display mode, where the first information and the second information are arranged in one unit display area in the display image
- A game program according to one embodiment of the present invention causes a computer connected to a terminal device operated by a player via a communication network and capable of accessing an information storage unit for storing information on at least a plurality of game media, to function as: a unit for reading the information on the plurality of game media from the information storage unit and identifying, among the plurality of game media, a plurality of specific game media satisfying a specific criterion as one game medium group; a unit for identifying a number of the plurality of specific game media constituting the one game medium group; a unit for generating and displaying on a display unit of the terminal device a display image including first information identifying the one game medium group and second information identifying the number of the plurality of specific game media, and a unit for transitioning from a first display mode, where each of the plurality of game media is arranged in one unit display area in the display image, to a second display mode, where the first information and the second information are arranged in one unit display area in the display image.
- The embodiments of the present invention provide games wherein game media possessed by a user are efficiently displayed.
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FIG. 1 is a block diagram schematically illustrating the architecture of a game system according toEmbodiment 1 of the present invention. -
FIG. 2 is a block diagram schematically illustrating the architecture of aterminal device 30 according toEmbodiment 1 of the present invention. -
FIG. 3 is a block diagram illustrating the functions of aserver device 10 according toEmbodiment 1 of the present invention. -
FIG. 4 is a table showing specific examples of cards stored on a gameprogram storage unit 51 of theserver device 10 according toEmbodiment 1 of the present invention. -
FIG. 5 is a table showing specific examples of card groups identified by acard identification unit 52 of theserver device 10 according toEmbodiment 1 of the present invention. -
FIG. 6 is a table showing other specific examples of card groups identified by thecard identification unit 52 of theserver device 10 according toEmbodiment 1 of the present invention. -
FIG. 7 is a schematic diagram illustrating a display in a first display mode on theterminal device 30 according toEmbodiment 1 of the present invention. -
FIG. 8 is a schematic diagram illustrating a display in a second display mode on theterminal device 30 according toEmbodiment 1 of the present invention. -
FIG. 9 is a schematic diagram illustrating a display on the terminal device shown when the server device performs a fusion (enhancing) function according toEmbodiment 2 of the present invention. -
FIG. 10A is a schematic diagram illustrating a transition of displays inareas Embodiment 3 of the present invention. -
FIG. 10B is a schematic diagram illustrating a transition of displays inareas Embodiment 3 of the present invention. -
FIG. 10C is a schematic diagram illustrating a transition of displays inareas Embodiment 3 of the present invention. -
FIG. 10D is a schematic diagram illustrating a transition of displays inareas Embodiment 3 of the present invention. -
FIG. 10E is a schematic diagram illustrating a transition of displays inareas Embodiment 3 of the present invention. - Some embodiments of the present invention will be described hereinafter with reference to the drawings. In the drawings, the same components are denoted by the same reference numerals.
- For this embodiment, a card game provided as an online game is described as an example of games utilizing game media. Available game media include figures and avatars in addition to cards; and the contents displayed as game media include characters, weapons, items, spells, and any other types possessed and managed by a player for progress of a game.
FIG. 1 is a block diagram schematically illustrating the architecture of a game system according toEmbodiment 1 of the present invention. As illustrated inFIG. 1 , in an embodiment of the present disclosure, an online game server device 10 (hereinafter also referred to simply as the “server device 10”) is communicatively connected to a plurality of terminal devices 30-1, 30-2, . . . , and 30-N (hereinafter also collectively referred to as the “terminal devices 30”), each having a communication function, via a communication network 20 such as the Internet. - As illustrated in
FIG. 1 , theserver device 10 includes a central processing unit (CPU) 11, amain memory 12, a user interface (I/F) 13, a communication I/F 14, anexternal memory 15, and adisk drive 16, and these components are electrically connected to one another via abus 17. TheCPU 11 loads an operating system and various programs for controlling the progress of an online game into themain memory 12 from theexternal memory 15, and executes commands included in the loaded programs. Themain memory 12 is used to store a program to be executed by theCPU 11, and is formed of, for example, a dynamic random access memory (DRAM). - The user I/
F 13 includes, for example, an information input device such as a keyboard or a mouse for accepting an input from an operator, and an information output device such as a liquid crystal display for outputting calculation results of theCPU 11. The communication I/F 14 is implemented as hardware, firmware, or communication software such as a transmission control protocol/Internet protocol (TCP/IP) driver or a point-to-point protocol (PPP) driver, or a combination thereof, and is configured to be able to communicate with theterminal devices 30 via the communication network 20. - The
external memory 15 is formed of, for example, a magnetic disk drive, and stores various programs such as a game program for allowing theterminal device 30 to execute an online game and a control program for controlling the progress of the online game. The game program is created using, for example, Adobe Flash™, which is a format developed by Adobe Systems Incorporated to handle moving images, games, and the like. The game program created using Adobe Flash™ is stored in theexternal memory 15 as a small web format (SWF) file. The game program will be described below. Thedisk drive 16 reads data stored in a storage medium such as a compact disc read only memory (CD-ROM), digital versatile disc read only memory (DVD-ROM), or DVD Recordable (DVD-R) disc, or writes data to such a storage medium. For example, data of a game program or the like stored in a storage medium is read by thedisk drive 16, and is installed into theexternal memory 15. - The
terminal device 30 may be any information processing device capable of executing and operating a game program stored on theserver device 10, such as a mobile phone, a smartphone, a game console, a personal computer, a tablet, or an electronic book reader, and displayed on a web browser. Additionally, theterminal device 30 is capable of receiving a game program from theserver device 10 through a communication I/F 34 (described later) for executing the game. The architecture common to these variousterminal devices 30 will be described with reference toFIG. 2 .FIG. 2 is a block diagram schematically illustrating the architecture of aterminal device 30 according toEmbodiment 1 of the present invention. As illustrated inFIG. 2 , theterminal device 30 includes a central processing unit (CPU) 31, amain memory 32, a user interface (I/F) 33, a communication I/F 34, and an external memory 35, and these components are electrically connected to one another via a bus 36. - The CPU 31 loads various programs such as an operating system into the
main memory 32 from the external memory 35, and executes commands included in the loaded programs. Themain memory 32 stores a program to be executed by the CPU 31, and is formed of, for example, a dynamic random access memory (DRAM). - The user I/F 33 includes, for example, an information input device such as a touch panel, a keyboard, a button, and a mouse for accepting an input from a player (user), and an information output device such as a liquid crystal display for outputting calculation results of the CPU 31. The communication I/F 34 is implemented as hardware, firmware, or communication software such as a transmission control protocol/Internet protocol (TCP/IP) driver or a point-to-point protocol (PPP) driver, or a combination thereof, and is configured to be able to communicate with the
server device 10 via the communication network 20. - The external memory 35 comprises, for example, a magnetic disk drive or a flash memory and stores various programs such as an operating system. When receiving a game program from the
server device 10 via the communication I/F 34, the external memory 35 stores the received game program. - The
terminal device 30 having such architecture is provided with, for example, browser software for interpreting a hypertext markup language (HTML) file and displaying a screen, and plug-in software (e.g., Flash Player distributed by Adobe Systems Incorporated) incorporated in the browser software. Theterminal device 30 acquires an SWF file embedded in an HTML file from theserver device 10, and executes the SWF file using the browser software and plug-in software, and therefore the user of theterminal device 30, or a game player, may be provided with a gaming function. - A game program will be described with reference to
FIGS. 1 and 2 . The game program is stored on theexternal memory 15 of theserver device 10 in various forms. For example, the game program may be provided as a piece of application software executable on various application execution platforms. The player is able to execute or operate a game application using theterminal device 30. - The
external memory 15 of theserver device 10 stores game programs for executing or operating various games executable or operable on theterminal device 30. The game programs may be created using, for example, script languages such as ActionScript™ and JavaScript™, or object-oriented programming languages such as Objective-C™ and Java™. The game programs are executed or operated on a platform installed on theterminal device 30. A game program to be stored on theexternal memory 15 may be produced by modifying a web page created in a markup language such as HTML5 by using a style sheet such as Cascading Style Sheet 3 (CSS3). Such a web page created in a markup language is executed or operated by the browser software installed on theterminal device 30. Theexternal memory 15 of theserver device 10 may store a desired number of game programs, and a game program for executing or operating a game selected by theterminal device 30 may be provided to a desired number ofterminal devices 30 via the communication I/F 14 in accordance with control of theCPU 11. In theterminal device 30, the game program sent from theserver device 10 is transferred to the external memory 35 via the communication I/F 34 in accordance with control of the CPU 31. - The
terminal device 30 may execute or operate the game program to play various games such as action games, role-playing games, interactive baseball games, and card games. The games implemented by the game program are not limited to those explicitly disclosed herein. When a game is executed, for example, animation or an operation icon designated by the program is displayed on a screen of theterminal device 30. The player may enter an instruction for causing the game to progress using an input interface (e.g., a touch screen or a button) of theterminal device 30. The instruction entered by the player is transmitted to theserver device 10 through the browser of theterminal device 30 or a platform function such as NgCore™. Theterminal device 30 sends information indicating various parameters (such as the number of game points earned and information concerning obtained items) used in the game, and information indicating the status of the game (such as information specifying which mission has been fulfilled) to theserver device 10, if necessary. Theserver device 10 manages the progress of the individual players in the game in accordance with information received from the plurality ofterminal devices 30, such as instructions, information indicating the parameters, and information indicating the statuses. Thus, each player is able to resume the interrupted game from the point where it was interrupted, on the basis of the information concerning the progress of the game held in theserver device 10. - Next, the functionality of the
server device 10 implemented by the components shown inFIG. 1 will be described with reference toFIG. 3 .FIG. 3 is a block diagram illustrating the functionality of aserver device 10 according toEmbodiment 1 of the present invention. As shown inFIG. 3 , theserver device 10 according to this embodiment comprises a gameprogram storage unit 51,card identification unit 52, adisplay control unit 53, and a user I/F unit 54. The gameprogram storage unit 51 stores information on the cards obtained by users (players) of theterminal devices 30 in execution of a game program. - The
card identification unit 52 receives information on a plurality of cards (game media) stored on the gameprogram storage unit 51 and, among these cards, identifies a plurality of specific cards satisfying a specific criterion (specific game media) as one card group (a game medium group) (the first identification function). Further, thecard identification unit 52 identifies the number of specific cards (specific game media) constituting thus identified one card group (a game medium group) (the second identification function). A specific example of the identification operation performed by thecard identification unit 52 will be described with reference toFIGS. 4 to 6 .FIG. 4 is a table showing specific examples of cards stored on a gameprogram storage unit 51 of theserver device 10 according toEmbodiment 1 of the present invention.FIG. 5 is a table showing specific examples of card groups identified by acard identification unit 52 of theserver device 10 according toEmbodiment 1 of the present invention.FIG. 6 is a table showing other specific examples of card groups identified by thecard identification unit 52 of theserver device 10 according toEmbodiment 1 of the present invention. - In
FIG. 4 , the gameprogram storage unit 51 stores nine cards identified by card identification numbers C1 to C9, respectively. For example, when the specific criterion isCriterion 1 that requires the same content for the parameter “type,” the cards C1, C2, and C3 (specific cards) whose “type” is “soldier A” are identified as one card group (having a group identification number of G10), as shown inFIG. 5 . Further, the number of specific cards (C1, C2, and C3) constituting this card group (G10) is identified as three. Likewise, the cards C4, C5, and C6 (specific cards) whose “type” is “soldier B” are identified as one card group (having a group identification number of G11). The number of specific cards (C4, CS, and C6) constituting this card group (G11) is also identified as three. - For example, when the specific criterion is
Criterion 2 that requires the same content for the parameter “level,” the cards C1, C4, and C7 (specific cards) whose “level” is “level 4” are identified as one card group (having a group identification number of G20), as shown inFIG. 6 . Further, the number of specific cards (C1, C4, and C7) constituting this card group (G20) is identified as three. Likewise, the cards C2, C5, and C8 (specific cards) whose “level” is “level 5” are identified as one card group (having a group identification number of G21). The number of specific cards (C2, C5, and C8) constituting this card group (G21) is also identified as three. - Referring back to
FIG. 3 , thecard identification unit 52 sends, to thedisplay control unit 53, information on the plurality of cards read from the gameprogram storage unit 51 and information on the identified card groups. Thedisplay control unit 53 generates, from the information received from thecard identification unit 52, a display image to be displayed on a display of aterminal device 30 of a player, based on the content of the operation by the player received from the user I/F unit 54. - More specifically, when receiving from the user I/
F unit 54 information indicating that the player has selected “the first display mode,” thedisplay control unit 53 generates a display image wherein a plurality of cards possessed by the player are arranged as shown inFIG. 4 . - In contrast, when receiving from the user I/
F unit 54 information indicating that the player has selected “the second display mode,” thedisplay control unit 53 generates a display image, as shown in “Display Style 1” ofFIG. 5 , including the first information identifying one card group G10, that is, acharacter image 61 of “soldier A” identifying the card group G10 and the second information identifying the number of the cards constituting the card group G10, that is, the numeral 62 of “3” representing three cards. Alternatively, as shown in “Display Style 2” ofFIG. 5 , thedisplay control unit 53 generates a display image including the first information identifying one card group G10, that is, acharacter image 61 of “soldier A” identifying the card group G10 and the second information identifying the number of the cards constituting the card group G10, that is, apattern 63 including “three” overlaidcharacter images 61. - For further example, as shown in “
Display Style 1” ofFIG. 6 , thedisplay control unit 53 generates a display image including the first information identifying one card group G20, that is, acharacter string 71 of “Lv4” (representing “Level 4”) identifying the card group G20 and the second information identifying the number of the cards constituting the card group G20, that is, a numeral 72 of “3” representing three cards. Alternatively, as shown in “Display Style 2” ofFIG. 6 , thedisplay control unit 53 generates a display image including acharacter string 71 of “Lv4” identifying the card group G20 and the second information identifying the number of the cards constituting the card group G20, that is, a pattern 73 including “three” overlaid character images. The display image thus generated by thedisplay control unit 53 is sent to theterminal devices 30 of the players by the user I/F unit 54 and is displayed on the displays of theterminal devices 30. - Reference is now made to
FIGS. 7 and 8 to describe how the display image generated by thedisplay control unit 53 in accordance with “the first display mode” or “the second display mode” is displayed on the displays of theterminal devices 30.FIG. 7 is a schematic diagram illustrating a display in the first display mode on theterminal device 30 according toEmbodiment 1 of the present invention.FIG. 8 is a schematic diagram illustrating a display in the second display mode on theterminal device 30 according toEmbodiment 1 of the present invention. - Referring to
FIG. 7 , the screen contains in the top portion an indication 81 indicating that a menu showing a list of cards possessed by the player is selected. The player can select other menus by clicking or tapping abutton 82 or abutton 83. The screen contains, in the middle left portion, “Overlaid Display”button 84 for selecting the second display mode. Currently, the screen is in the first display mode because thebutton 84 is inactive. In the first display mode, a plurality of cards possessed by the player are arranged horizontally and vertically. Each of the plurality of cards is displayed in oneunit display area 86. The screen contains, in the lower right portion, a scrollbar 87 operated to near the middle of itsrange 88, indicating that the player possesses more cards than can be arranged within the screen. To view the cards out of the screen, the player is required to operate the scrollbar 87 vertically. When the player clicks or taps thebutton 84, the second display mode becomes active (and if the player again clicks or taps thebutton 84, the first display mode becomes active). -
FIG. 8 shows the screen in the second display mode wherein, for example, the top leftunit display area 86 represents thirty cards of “soldier C.” More specifically, theunit display area 86 shows, in an overlaying manner (or collectively), the first information identifying one card group, that is, acharacter image 91 of “soldier C” identifying one card group and the second information identifying the number of the cards constituting the card group, that is, thenumeral 92 of “30” representing thirty cards. Thus, a plurality of cards possessed by a player are sorted into card groups, each allocated one unit display area showing the information for identifying the card group and the information identifying the number of the cards constituting the card group. Such a display reduces the total number of displayed cards which are possessed by the player, enabling the player to grasp the own possessed cards quickly and readily. - For this embodiment, a fusion (enhancing) function of cards will be described which uses the above display method of cards according to
Embodiment 1. A “fusion (enhancing)” function varies the parameters set for cards in a card game, wherein a card as a base (hereinafter “base card”) is fused with other cards (hereinafter “cards for fusion [feeder cards]”) to vary the parameters set for the base card. The number of cards to be fused with a base card may be either one or larger. To perform the fusion (enhancing) function, the player selects, from the own possessed cards, one base card and then one or more cards for fusion (feeder cards). When the upper limit of the number of cards to be fused with a base card in the game is nine for example, the player selects nine cards for fusion (feeder cards) from the cards displayed in the card list screen (e.g.,FIGS. 7 and 8 ). -
FIG. 9 is a schematic diagram illustrating a display on a terminal device shown when a server device performs a fusion (enhancing) function according toEmbodiment 2 of the present invention. As shown inFIG. 9 , the screen contains, in the upper left portion, anarea 101 for placing a base card and, to the right of thearea 101, anarea 102 for placing cards for fusion (feeder cards); the screen also contains, in the lower portion, anarea 103 for placing the cards possessed by the player. In this screen, the second display mode is active. - First, the player selects a base card by tapping or clicking a card among the cards displayed in the
area 103; and the base card is displayed in thearea 101 as shown inFIG. 9 . The base card disappears from thearea 103. - Next, the player selects a card for fusion (feeder card) by tapping or clicking a card among the cards displayed in the
area 103; and the card for fusion (feeder card) is displayed in thearea 102. The selected card for fusion (feeder card) disappears from thearea 103. The player repeats this operation to select up to nine cards for fusion (feeder cards) and then performs a confirmation operation; and the base card displayed in thearea 101 is fused with the cards for fusion (feeder cards) which are displayed in thearea 102. Thus, the parameters set for the base card are varied, and the cards for fusion (feeder cards) are deleted from the cards possessed by the player. - Thus, in this embodiment, a plurality of cards possessed by a player are sorted into card groups, each allocated one unit display area showing the information for identifying the card group and the information identifying the number of the cards constituting the card group. Such a display reduces the total number of displayed cards which are possessed by the player, enabling the player to grasp the own possessed cards quickly and readily. Accordingly, the player can quickly and readily select a base card and cards for fusion (feeder cards) from a large number of own possessed cards for processing; and thus the fusion of cards is quickly and readily performed.
- For this embodiment, a method for efficiently selecting cards for fusion (feeder cards) in the second display mode will be described with reference to
FIGS. 10A to 10E ; in the second display mode, one unit display area shows the information for identifying a card group and the information for identifying the number of cards constituting the card group.FIGS. 10A to 10E are schematic diagrams illustrating a transition of displays inareas Embodiment 3 of the present invention. In the following description, the maximum number of cards selectable as cards for fusion (feeder cards) is nine for example. - As shown in
FIG. 10A , thearea 102 contains nine areas for placing cards for fusion (feeder cards). Each of these nine areas is referred to as “a placement area” for convenience. The number of vacant placement areas in thearea 102 is X (from 0 to 9), and the number of specific cards constituting one card group selected by the player in thearea 103 is Y. - The following rules are applicable. (Rule 1) When Y≦X, the
area 102 shows all of the Y specific cards as cards for fusion (feeder cards). The entirety of the selected card group disappears from thearea 103. (Rule 2) When Y>X, thearea 102 shows only X specific cards among the Y specific cards as cards for fusion (feeder cards). In thearea 103, the number of the specific cards constituting the selected card group is displayed as (Y−X). (Rule 3) When the player clicks or taps a card for fusion (feeder card) which is displayed in a placement area in thearea 102, the card for fusion (feeder card) disappears from thearea 102 and returns into thearea 103. - For a specific example,
FIG. 10A shows that X=9. - In
Step 1, the player selects a card group 201 (Y=2); because the relation Y≦X is satisfied,Rule 1 is applied. Accordingly, as shown inFIG. 10B , thearea 102 shows all of the two specific cards. The entirety of thecard group 201 disappears from thearea 103. In this state, X=7. - In
Step 2, the player selects a card group 204 (Y=15); because the relation Y>X is satisfied,Rule 2 is applied. Accordingly, as shown inFIG. 10C , thearea 102 shows only seven specific cards among the 15 specific cards as cards for fusion (feeder cards). In thearea 103, the number of the specific cards constituting thecard group 204 is displayed as (15−7=8). In this state, X=0. - In
Step 3, the player determines that the number of the cards for fusion (feeder cards) which are placed in the placement areas in thearea 102 inStep 2 is larger than intended by the player, and clicks or taps the three cards for fusion (feeder cards) 205 shown in the placement areas in thearea 102. In this case,Rule 3 is applied; as shown inFIG. 10D , these three cards for fusion (feeder cards) 205 disappears from thearea 102. Further, these three cards for fusion (feeder cards) 205 return into thearea 103, and the number of the specific cards constituting thecard group 204 in thearea 103 is displayed as 11. In this state, X=3. Additionally, the operations inStep 2 andStep 3 can be regarded as a series of operations required for placing four cards for fusion (feeder cards) 205 into thearea 102. - In
Step 4, the player selects a card group 202 (Y=6); because the relation Y>X is satisfied,Rule 2 is applied. Thus, the contents of thearea 102 and thearea 103 are as shown inFIG. 10E . - Finally, the player performs the confirmation operation, and the base card placed in the
area 101 ofFIG. 9 is fused with the cards for fusion (feeder cards) which are placed in thearea 102 of theFIG. 10E . The player can perform the confirmation operation in any of the states ofFIGS. 10B to 10D , in addition toFIG. 10E . - As described above, the player can readily place desired cards into the area 102 (a specific display area) for displaying cards for fusion (feeder cards), even in the second display mode wherein one unit display area shows the information for identifying a card group and the information for identifying the number of cards constituting the card group.
- For the above embodiments, a card game performed as an online game is described as a specific example. However, in another embodiment, a
terminal device 30 may not communicate with aserver device 10 while performing a card game by executing a game program previously downloaded from theserver device 10 and stored on an external memory 35. In still another embodiment, aterminal device 30 not having a component to communicate with aserver device 10 may perform a card game by executing a game program previously obtained from a CD-ROM, DVD-ROM, or USB memory and stored on an external memory 35. In any of these embodiments, theterminal devices 30 are essentially provided with functions equivalent to those of theserver device 10 shown inFIG. 3 (these functions are implemented by the components of theterminal device 30 shown inFIG. 2 ). - The processes and procedures described and illustrated herein are implemented by software, hardware, or any combination thereof, as well as that explicitly stated in the embodiments. More specifically, the processes and procedures described and illustrated herein are implemented by the installation of the logic corresponding to the processes into a medium such as an integrated circuit, a volatile memory, a non-volatile memory, a magnetic disk, or an optical storage. The processes and procedures described and illustrated herein may also be installed in the form of a computer program, and executed by various computers.
- If the processes and procedures has been described and illustrated herein to be executed by a single device, software, component, or module, such processes or procedures may also be executed by a plurality of devices, a plurality of pieces of software, a plurality of components, and/or a plurality of modules. The data, table, or database described and illustrated herein to be stored in a single memory may also be distributed to and stored in a plurality of memories included in a single device or a plurality of memories which are located in a plurality of devices in a distributed manner. Furthermore, the software and hardware elements described and illustrated herein may also be integrated into a smaller number of constituent elements or separated into a larger number of constituent elements.
Claims (4)
1-10. (canceled)
11. A server device for providing a game to a terminal device operated by a player and connected to the server device via a communication network, the server device comprising:
an information storage unit configured to store information on at least a plurality of game contents;
a first identification unit configured to read the information on the plurality of game contents from the information storage unit and identify, among the plurality of game contents, a plurality of specific game contents of a same type as one game content group;
a second identification unit configured to identify a number of the plurality of specific game contents constituting the one game content group; and
a control unit configured to display a screen on a display unit of the terminal device, wherein the screen contains a plurality of game contents and a button for selecting a first display mode or a second display mode, and wherein, in the first display mode, each of game content images of the plurality of game contents is arranged in one unit display area, while in the second display mode, each of one or more game content images each identifying one game content group is arranged in the one unit display area with second information identifying a number of the plurality of specific game contents constituting the game content group.
12. A game system having a terminal device operated by a player and a server device connected to the terminal device via a communication network, for providing a game to the terminal device, the game system comprising:
an information storage unit configured to store information on at least a plurality of game contents;
a first identification unit configured to read the information on the plurality of game contents from the information storage unit and identify, among the plurality of game contents, a plurality of specific game contents of a same type as one game content group;
a second identification unit configured to identify a number of the plurality of specific game contents constituting the one game content group; and
a control unit configured to display a screen on a display unit of the terminal device, wherein the screen contains a plurality of game contents and a button for selecting a first display mode or a second display mode, and wherein, in the first display mode, each of game content images of the plurality of game contents is arranged in one unit display area, while in the second display mode, each of one or more game content images each identifying one game content group is arranged in the one unit display area with second information identifying a number of the plurality of specific game contents constituting the game content group.
13. A storage medium readable to a computer connected via a communication network to a terminal device operated by a player, the computer being capable of accessing an information storage unit configured to store information on at least a plurality of game contents, the storage medium storing a game program for causing the computer to function as:
a unit configured to read the information on the plurality of game contents from the information storage unit and identify, among the plurality of game contents, a plurality of specific game contents of a same type as one game content group;
a unit configured to identify a number of the plurality of specific game contents constituting the one game content group; and
a unit configured to display a screen on a display unit of the terminal device, wherein the screen contains a plurality of game contents and a button for selecting a first display mode or a second display mode, and wherein, in the first display mode, each of game content images of the plurality of game contents is arranged in one unit display area, while in the second display mode, each of one or more game content images each identifying one game content group is arranged in the one unit display area with second information identifying a number of the plurality of specific game contents constituting the game content group.
Priority Applications (1)
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US14/320,635 US20140315638A1 (en) | 2012-02-28 | 2014-06-30 | Device for providing a game |
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JP2012041908A JP5113943B1 (en) | 2012-02-28 | 2012-02-28 | Game providing device |
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US14/052,445 US8801515B2 (en) | 2012-02-28 | 2013-10-11 | Device for providing a game |
US14/320,635 US20140315638A1 (en) | 2012-02-28 | 2014-06-30 | Device for providing a game |
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Cited By (1)
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US20150005050A1 (en) * | 2013-06-27 | 2015-01-01 | Gree, Inc. | Method for forming game content group, computer-readable, non-transitory medium, and computer |
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JP5113943B1 (en) | 2012-02-28 | 2013-01-09 | 株式会社 ディー・エヌ・エー | Game providing device |
JP5270022B1 (en) * | 2012-08-29 | 2013-08-21 | 株式会社 ディー・エヌ・エー | Server device and game program |
JP5361020B1 (en) * | 2013-03-04 | 2013-12-04 | グリー株式会社 | Server apparatus, control method thereof, program, and game system |
JP6150699B2 (en) * | 2013-09-26 | 2017-06-21 | グリー株式会社 | GAME PROGRAM, SERVER DEVICE CONTROL METHOD, AND SERVER DEVICE |
JP5382896B1 (en) * | 2013-08-29 | 2014-01-08 | グリー株式会社 | Server apparatus, control method thereof, program, and game system |
US9205337B2 (en) | 2013-03-04 | 2015-12-08 | Gree, Inc. | Server device, method for controlling the same, computer readable recording medium, and game system |
JP5504370B1 (en) * | 2013-10-31 | 2014-05-28 | 株式会社 ディー・エヌ・エー | Server and method for displaying video on client terminal |
JP6176790B2 (en) * | 2014-02-13 | 2017-08-09 | 株式会社コナミデジタルエンタテインメント | Information processing apparatus, information processing system, and program |
JP5763824B1 (en) * | 2014-10-15 | 2015-08-12 | グリー株式会社 | Program, information processing apparatus control method, and information processing apparatus |
JP5844492B1 (en) * | 2015-06-11 | 2016-01-20 | グリー株式会社 | Program, information processing apparatus control method, and information processing apparatus |
JP6605927B2 (en) * | 2015-11-18 | 2019-11-13 | グリー株式会社 | Program, information processing apparatus control method, and information processing apparatus |
JP6290472B2 (en) * | 2017-02-20 | 2018-03-07 | グリー株式会社 | Server apparatus, control method thereof, program, and game system |
JP6472861B2 (en) * | 2017-11-07 | 2019-02-20 | グリー株式会社 | Server apparatus, control method thereof, program, and game system |
US11278812B2 (en) * | 2018-10-04 | 2022-03-22 | Nintendo Co., Ltd. | Game apparatus, storage medium storing game program, game system, and game processing method |
JP6768099B2 (en) * | 2019-02-22 | 2020-10-14 | グリー株式会社 | Server devices, their control methods, programs, and game systems |
JP2020072871A (en) * | 2019-10-17 | 2020-05-14 | グリー株式会社 | Program, control method and information processing device |
JP6891987B1 (en) * | 2020-02-10 | 2021-06-18 | 株式会社セガ | Programs and information processing equipment |
CN111773695A (en) * | 2020-07-10 | 2020-10-16 | 网易(杭州)网络有限公司 | Display control method and device in game |
JP7138966B2 (en) * | 2020-12-24 | 2022-09-20 | 株式会社コナミデジタルエンタテインメント | Information processing device, information processing system, program |
JP2022176823A (en) * | 2021-05-17 | 2022-11-30 | 株式会社ポケモン | Program, method, information processor, and system |
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US4926327A (en) * | 1983-04-05 | 1990-05-15 | Sidley Joseph D H | Computerized gaming system |
JPH0763525B2 (en) * | 1992-03-11 | 1995-07-12 | 株式会社スダックス | Game card |
JP3054948B2 (en) * | 1998-09-25 | 2000-06-19 | コナミ株式会社 | Recording medium, storage device, and game device |
JP2000325528A (en) * | 1999-03-18 | 2000-11-28 | Konami Co Ltd | Game device and recording medium |
JP3863437B2 (en) * | 2002-02-04 | 2006-12-27 | 株式会社バンダイナムコゲームス | GAME DEVICE, GAME CONTROL PROGRAM, AND RECORDING MEDIUM CONTAINING THE PROGRAM |
US8168435B2 (en) * | 2003-07-17 | 2012-05-01 | Namco Ltd. | Apparatus, method and storing medium for a virtual role playing game control |
WO2006036851A2 (en) * | 2004-09-27 | 2006-04-06 | Stonelore Expeditions, Llc | Trading card games and methods of play |
JP2006192141A (en) * | 2005-01-14 | 2006-07-27 | Aruze Corp | Game apparatus and control method thereof |
JP4786204B2 (en) * | 2005-03-11 | 2011-10-05 | 株式会社コナミデジタルエンタテインメント | Game cards used in competitive card games |
JP4982994B2 (en) * | 2005-09-09 | 2012-07-25 | 株式会社セガ | program |
JP2009050387A (en) | 2007-08-24 | 2009-03-12 | Nhn Corp | Game program and game system |
JP5113943B1 (en) | 2012-02-28 | 2013-01-09 | 株式会社 ディー・エヌ・エー | Game providing device |
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- 2014-06-30 US US14/320,635 patent/US20140315638A1/en not_active Abandoned
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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US20150005050A1 (en) * | 2013-06-27 | 2015-01-01 | Gree, Inc. | Method for forming game content group, computer-readable, non-transitory medium, and computer |
US9526985B2 (en) * | 2013-06-27 | 2016-12-27 | Gree, Inc. | Method for forming game content group, computer-readable, non-transitory medium, and computer |
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US20140038715A1 (en) | 2014-02-06 |
JP2013176451A (en) | 2013-09-09 |
US8591303B2 (en) | 2013-11-26 |
JP5113943B1 (en) | 2013-01-09 |
US8801515B2 (en) | 2014-08-12 |
US20130225286A1 (en) | 2013-08-29 |
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