US20140073432A1 - Gaming system with performance tuning and optimized data sharing functions - Google Patents
Gaming system with performance tuning and optimized data sharing functions Download PDFInfo
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- US20140073432A1 US20140073432A1 US13/658,625 US201213658625A US2014073432A1 US 20140073432 A1 US20140073432 A1 US 20140073432A1 US 201213658625 A US201213658625 A US 201213658625A US 2014073432 A1 US2014073432 A1 US 2014073432A1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/455—Emulation; Interpretation; Software simulation, e.g. virtualisation or emulation of application or operating system execution engines
- G06F9/45504—Abstract machines for programme code execution, e.g. Java virtual machine [JVM], interpreters, emulators
- G06F9/45516—Runtime code conversion or optimisation
- G06F9/45525—Optimisation or modification within the same instruction set architecture, e.g. HP Dynamo
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- the present invention relates to a gaming system and, more particularly, to a gaming system with performance tuning and optimized data sharing functions.
- a conventional personal computer (PC)-based gaming system typically works on the existing standard action table and original instruction set of a game.
- input devices such as a mouse and a keyboard are connected to each PC as an operation interface between each player and the game.
- PC performance varies significantly from brand to brand or with the hardware/software used can be a problem. More specifically, during operation of the gaming system, different PCs may have different response times in the action interface with a game and have a time difference in function input, and the differences in response time and input time are very likely to keep the gaming system from operating smoothly and effectively. Game players either have to spend a lot of time and energy solving the problem or, as is often the case, are at a loss as to the cause of and solution to the problem.
- the gaming system includes a server, a performance detection module, a performance adjusting module, a peripheral control module, at least one PC, and at least one input device.
- the performance detection module can detect the performance of each PC and generates a PC performance table for each PC.
- the performance adjusting module can optimize the original instruction set of a game according to a PC performance table and the standard action table of the game, thereby generating an optimized instruction set.
- the optimized instruction set includes optimized game action instructions and can, by the update and sharing functions of the server, be shared with each PC connected to the server and with each input device connected to each PC.
- each input device can, using a corresponding ID (i.e., identification code), read from the server or whichever PC that the input device is connected to the optimized instruction set generated by the performance adjusting module, so as to enable optimized game operation.
- the gaming system includes: a server for recording at least one original instruction set, a standard action table corresponding to each original instruction set, and at least one optimized instruction set corresponding to each original instruction set; at least one PC electrically connected to the server and configured for downloading and executing at least one original instruction set or at least one optimized instruction set, wherein each PC includes: a performance detection module for detecting the performance of the PC where the performance detection module is provided and for generating a PC performance table accordingly; a performance adjusting module for optimizing the original instruction set corresponding to an aforesaid standard action table according to the standard action table and the PC performance table and thereby generating an aforesaid optimized instruction set; and a peripheral control module for outputting the optimized instruction set generated by the performance adjusting module; and at least one input device electrically connected to each PC and configured for receiving the optimized instruction set output by the corresponding peripheral control module, wherein each input device includes: a plurality of input keys;
- the present invention also provides a gaming system with performance tuning and optimized data sharing functions, wherein the gaming system includes: a server for recording at least one original instruction set, a standard action table corresponding to each original instruction set, and at least one optimized instruction set corresponding to each original instruction set, wherein the server includes: a performance detection module for detecting the performance of each of at least one PC electrically connected to the server and for generating a PC performance table corresponding to each PC; a performance adjusting module for optimizing the original instruction set corresponding to an aforesaid standard action table according to the standard action table and an aforesaid PC performance table and thereby generating an aforesaid optimized instruction set; and a peripheral control module for outputting the optimized instruction set generated by the performance adjusting module; the at least one PC electrically connected to the server, each PC being configured for downloading and executing at least one original instruction set or at least one optimized instruction set; and at least one input device electrically connected to each PC and configured for receiving the optimized instruction set output by the peripheral control
- the disclosed gaming system enables a game player to input optimized game actions correctly and smoothly.
- the disclosed gaming system is applicable to all kinds of PCs. In other words, the disclosed gaming system can produce optimized instruction sets for each kind of PCs.
- FIG. 1 is a block diagram of a gaming system with performance tuning and optimized data sharing functions according to an embodiment of the present invention
- FIG. 2 is a schematic drawing of a server according to an embodiment of the present invention.
- FIG. 3 is a schematic drawing of a PC according to an embodiment of the present invention.
- FIG. 4 schematically shows how a PC performance table is generated according to an embodiment of the present invention
- FIG. 5 schematically shows how an optimized instruction set is generated according to an embodiment of the present invention
- FIG. 6 is a schematic drawing of an input device according to an embodiment of the present invention.
- FIG. 7 schematically shows how combination IDs are generated according to an embodiment of the present invention.
- FIG. 8 is a block diagram of a gaming system with performance tuning and optimized data sharing functions according to another embodiment of the present invention.
- FIG. 9 schematically shows an embodiment of the server in FIG. 8 .
- a gaming system 100 with performance tuning and optimized data sharing functions includes a server 10 , at least one PC 20 , and at least one input device 30 .
- the server 10 stores at least one original instruction set 11 , a standard action table 12 corresponding to each original instruction set 11 , and at least one optimized instruction set 13 corresponding to each original instruction set 11 .
- the original instruction sets 11 corresponding to the games are O1, O2, . . . OX respectively
- the standard action tables 12 corresponding to the games are A1, A2, . . . AX respectively.
- Table 1 shows how the server 10 may store the original instruction set 11 and standard action table 12 of each game, using game IDs (i.e., G1, G2, . . . GX) as the indices.
- game IDs i.e., G1, G2, . . . GX
- the server 10 is configured for updating the at least one optimized instruction set 13 or sharing the at least one original instruction set 11 or the at least one optimized instruction set 13 with each PC 20 connected to the server 10 or, by way of each PC 20 , with each input device 30 connected thereto.
- FIG. 3 shows an embodiment of one PC 20 .
- Each PC 20 is electrically connected to the server 10 and configured for downloading and executing at least one original instruction set 11 or at least one optimized instruction set 13 .
- Each PC 20 includes a performance detection module 21 , a performance adjusting module 22 , and a peripheral control module 23 .
- Each PC 20 also has a corresponding PC ID.
- each PC 20 serves as a means whereby each PC 20 can be identified or as an index to data or tables.
- the PC IDs in the gaming system 100 of this embodiment are PCA, PCB, . . . PCN.
- each performance detection module 21 is configured for detecting the performance of the corresponding PC 20 and generating a PC performance table 211 accordingly, wherein the PC performance table 211 is stored in the server 10 or the corresponding PC 20 and is indexed by the PC ID of the corresponding PC 20 .
- each performance adjusting module 22 can optimize the original instruction set 11 of a game according to the standard action table 12 of the game and the PC performance table 211 of the corresponding PC 20 , thereby generating an optimized instruction set 13 , which is stored in the server 10 or the corresponding PC 20 .
- Each peripheral control module 23 serves to generate combination IDs and supply the optimized instruction set 13 generated by the corresponding performance adjusting module 22 to each of the corresponding at least one input device 30 .
- FIG. 6 shows an embodiment of one input device 30 .
- Each input device 30 which may be a mouse, a keyboard, or a joystick, is electrically connected to one PC 20 and includes a plurality of input keys 31 , a controller 32 , and a storage unit 33 , wherein the storage unit 33 stores an input ID corresponding to the input device 30 .
- the input IDs in the gaming system 100 of this embodiment are P1, P2, . . . Pn.
- each combination ID generated by each peripheral control module 23 is a combination of one input ID, one PC ID, and one game ID.
- the combination IDs generated by the peripheral control modules 23 have N ⁇ X ⁇ n combinations, namely C111, C112, C11n, . . . C1N1, C1N2, . . . C1Nn, C2Nn, CXNn.
- each optimized instruction set 13 is stored in the server 10 or in the corresponding PC 20 or in the storage unit 33 of an input device 30 connected to the corresponding. PC 20 , using the corresponding combination ID as the index.
- the at least one optimized instruction set 13 of each game can be updated by the server 10 or be shared by the server 10 with each PC 20 electrically connected thereto, using the corresponding at least one combination ID as the index.
- the input keys 31 of each input device 30 function as an input interface for playing a game.
- the number of the input keys 31 to be used and how the input keys 31 correspond to a game are defined in the standard action table 12 of the game and are implemented by the original instruction set 11 or each corresponding optimized instruction set 13 of the game.
- the controller 32 of each input device 30 is configured for reading output signals of the corresponding input keys 31 and transmitting the output signals to the PC 20 electrically connected to the input device 30 , so as to enable input of game actions.
- FIG. 8 illustrates a gaming system 100 ′ with performance tuning and optimized data sharing functions according to another embodiment of the present invention.
- the gaming system 100 ′ includes a server 10 ′, at least one PC 20 ′, and at least one input device 30 .
- the server 10 ′ in the gaming system 100 ′ shown in FIG. 8 includes a performance detection module 21 , a performance adjusting module 22 , and a peripheral control module 23 .
- the server 10 ′ stores at least one original instruction set 11 , a standard action table 12 corresponding to each original instruction set 11 , and at least one optimized instruction set 13 corresponding to each original instruction set 11 .
- the original instruction sets 11 corresponding to the games are O1, O2, . . . OX respectively
- the standard action tables 12 corresponding to the games are A1, A2, AX respectively.
- the original instruction set 11 and standard action table 12 of each game may be stored in the server 10 ′ in the same way as shown in Table 1 and use the corresponding game ID as the index.
- the server 10 ′ is configured for updating the at least one optimized instruction set 13 or sharing the at least one original instruction set 11 or the at least one optimized instruction set 13 with each PC 20 ′ connected to the server 10 ′ or, by way of each PC 20 ′, with each input device 30 connected thereto.
- the performance detection module 21 is configured for detecting the performance of each of the at least one PC 20 ′ electrically connected to the server 10 ′ and for generating a PC performance table 211 corresponding to each PC 20 ′.
- the at least one PC performance table 211 thus generated is stored in the server 10 ′ or is respectively stored in the at least one PC 20 ′, using the PC ID of each PC 20 ′ as the index. Generation of the at least one PC performance table 211 is carried out in the same way as shown in FIG. 4 .
- the performance adjusting module 22 can optimize the original instruction set 11 of a game according to the standard action table 12 of the game and a PC performance table 211 and thereby generate an optimized instruction set 13 .
- the optimized instruction set 13 thus generated is stored in the server 10 ′ or the corresponding PC 20 ′. Generation of the optimized instruction set 13 is carried out in the same way as shown in FIG. 5 .
- the peripheral control module 23 serves to generate combination IDs and supply the optimized instruction set 13 generated by the performance adjusting module 22 to each input device 30 .
- Each PC 20 ′ is electrically connected to the server 10 ′ and configured for downloading and executing at least one original instruction set 11 or at least one optimized instruction set 13 .
- Each PC 20 ′ has a corresponding PC ID.
- Each input device 30 in the gaming system 100 ′ of FIG. 8 has the same configuration as shown in FIG. 6 .
- each input device 30 in the gaming system 100 ′ may be a mouse, a keyboard, or a joystick; is electrically connected to one PC 20 ′; and includes a plurality of input keys 31 , a controller 32 , and a storage unit 33 , wherein the storage unit 33 stores an input ID corresponding to the input device 30 .
- the input IDs in the gaming system 100 ′ of this embodiment are P1, P2, Pn.
- each combination ID generated by the peripheral control module 23 is a combination of one input ID, one PC ID, and one game ID.
- the combination IDs generated by the peripheral control module 23 have N ⁇ X ⁇ n combinations, namely C111, C112, C11n, . . . C1N1, C1N2, . . . C1Nn, C2Nn, . . . CXNn.
- each optimized instruction set 13 is stored in the server 10 ′ or in the corresponding PC 20 ′ or in the storage unit 33 of an input device 30 connected to the corresponding PC 20 ′, using the corresponding combination ID as the index.
- the at least one optimized instruction set 13 of each game can be updated by the server 10 ′ or be shared by the server 10 ′ with each PC 20 ′ electrically connected thereto, using the corresponding at least one combination ID as the index.
- the input keys 31 of each input device 30 function as an input interface for playing a game.
- the number of the input keys 31 to be used and how the input keys 31 correspond to a game are defined in the standard action table 12 of the game and are implemented by the original instruction set 11 or each corresponding optimized instruction set 13 of the game.
- the controller 32 of each input device 30 is configured for reading output signals of the corresponding input keys 31 and transmitting the output signals to the PC 20 ′ electrically connected to the input device 30 , so as to enable input of game actions.
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Abstract
A gaming system with performance tuning and optimized data sharing functions essentially includes a server, a performance detection module, a performance adjusting module, a peripheral control module, a plurality of PCs, and a plurality of input devices. The performance detection module detects the performance of, and generates a PC performance table for, one of the PCs. The performance adjusting module optimizes the original instruction set of a chosen game according to the PC performance table and the standard action table of the game and generates an optimized instruction set, which is output by the peripheral control module. By the update and sharing functions of the server, the optimized instruction set can be shared among the PCs or input devices, allowing each PC or input device to read the optimized instruction set using a corresponding ID and thereby achieve optimized game operation.
Description
- 1. Technical Field
- The present invention relates to a gaming system and, more particularly, to a gaming system with performance tuning and optimized data sharing functions.
- 2. Description of Related Art
- A conventional personal computer (PC)-based gaming system typically works on the existing standard action table and original instruction set of a game. In order for the PCs in the gaming system to carry out game players' desired actions, input devices such as a mouse and a keyboard are connected to each PC as an operation interface between each player and the game.
- While the above arrangement enables operation of the gaming system, the fact that PC performance varies significantly from brand to brand or with the hardware/software used can be a problem. More specifically, during operation of the gaming system, different PCs may have different response times in the action interface with a game and have a time difference in function input, and the differences in response time and input time are very likely to keep the gaming system from operating smoothly and effectively. Game players either have to spend a lot of time and energy solving the problem or, as is often the case, are at a loss as to the cause of and solution to the problem.
- In light of the above, game players and game providers are definitely looking forward to a momentous improvement in the conventional gaming systems which not only provides ease of use, but also allows the optimal gaming experience to be shared without the players having to modify their existing PCs.
- It is an object of the present invention to provide a gaming system with performance tuning and optimized data sharing functions. The gaming system includes a server, a performance detection module, a performance adjusting module, a peripheral control module, at least one PC, and at least one input device. The performance detection module can detect the performance of each PC and generates a PC performance table for each PC. The performance adjusting module can optimize the original instruction set of a game according to a PC performance table and the standard action table of the game, thereby generating an optimized instruction set. The optimized instruction set includes optimized game action instructions and can, by the update and sharing functions of the server, be shared with each PC connected to the server and with each input device connected to each PC. With the present invention, each input device can, using a corresponding ID (i.e., identification code), read from the server or whichever PC that the input device is connected to the optimized instruction set generated by the performance adjusting module, so as to enable optimized game operation.
- To achieve the above object, the present invention provides a gaming system with performance tuning and optimized data sharing functions. The gaming system includes: a server for recording at least one original instruction set, a standard action table corresponding to each original instruction set, and at least one optimized instruction set corresponding to each original instruction set; at least one PC electrically connected to the server and configured for downloading and executing at least one original instruction set or at least one optimized instruction set, wherein each PC includes: a performance detection module for detecting the performance of the PC where the performance detection module is provided and for generating a PC performance table accordingly; a performance adjusting module for optimizing the original instruction set corresponding to an aforesaid standard action table according to the standard action table and the PC performance table and thereby generating an aforesaid optimized instruction set; and a peripheral control module for outputting the optimized instruction set generated by the performance adjusting module; and at least one input device electrically connected to each PC and configured for receiving the optimized instruction set output by the corresponding peripheral control module, wherein each input device includes: a plurality of input keys; a controller for reading output signals of the input keys; and a storage unit for storing the optimized instruction set received.
- To achieve the above object, the present invention also provides a gaming system with performance tuning and optimized data sharing functions, wherein the gaming system includes: a server for recording at least one original instruction set, a standard action table corresponding to each original instruction set, and at least one optimized instruction set corresponding to each original instruction set, wherein the server includes: a performance detection module for detecting the performance of each of at least one PC electrically connected to the server and for generating a PC performance table corresponding to each PC; a performance adjusting module for optimizing the original instruction set corresponding to an aforesaid standard action table according to the standard action table and an aforesaid PC performance table and thereby generating an aforesaid optimized instruction set; and a peripheral control module for outputting the optimized instruction set generated by the performance adjusting module; the at least one PC electrically connected to the server, each PC being configured for downloading and executing at least one original instruction set or at least one optimized instruction set; and at least one input device electrically connected to each PC and configured for receiving the optimized instruction set output by the peripheral control module, wherein each input device includes: a plurality of input keys; a controller for reading output signals of the input keys; and a storage unit for storing the optimized instruction set received.
- Implementation of the present invention at least involves the following inventive steps:
- 1. The disclosed gaming system enables a game player to input optimized game actions correctly and smoothly.
- 2. Through the storage, update, and sharing of optimized data, an expert's operating experience can be provided to each game player.
- 3. The disclosed gaming system is applicable to all kinds of PCs. In other words, the disclosed gaming system can produce optimized instruction sets for each kind of PCs.
-
FIG. 1 is a block diagram of a gaming system with performance tuning and optimized data sharing functions according to an embodiment of the present invention; -
FIG. 2 is a schematic drawing of a server according to an embodiment of the present invention; -
FIG. 3 is a schematic drawing of a PC according to an embodiment of the present invention; -
FIG. 4 schematically shows how a PC performance table is generated according to an embodiment of the present invention; -
FIG. 5 schematically shows how an optimized instruction set is generated according to an embodiment of the present invention; -
FIG. 6 is a schematic drawing of an input device according to an embodiment of the present invention; -
FIG. 7 schematically shows how combination IDs are generated according to an embodiment of the present invention; -
FIG. 8 is a block diagram of a gaming system with performance tuning and optimized data sharing functions according to another embodiment of the present invention; and -
FIG. 9 schematically shows an embodiment of the server inFIG. 8 . - As shown in
FIG. 1 , agaming system 100 with performance tuning and optimized data sharing functions according to an embodiment of the present invention includes aserver 10, at least onePC 20, and at least oneinput device 30. - As shown in
FIG. 2 , theserver 10 stores at least one original instruction set 11, a standard action table 12 corresponding to eachoriginal instruction set 11, and at least one optimized instruction set 13 corresponding to eachoriginal instruction set 11. For example, assuming there are X games Game1, Game2, . . . GameX, theoriginal instruction sets 11 corresponding to the games are O1, O2, . . . OX respectively, and the standard action tables 12 corresponding to the games are A1, A2, . . . AX respectively. - Continuing from the above example, Table 1 below shows how the
server 10 may store the original instruction set 11 and standard action table 12 of each game, using game IDs (i.e., G1, G2, . . . GX) as the indices. -
TABLE 1 G1 O1 A1 G2 O2 A2 . . . . . . . . . GX OX AX - The
server 10 is configured for updating the at least one optimized instruction set 13 or sharing the at least one original instruction set 11 or the at least one optimized instruction set 13 with eachPC 20 connected to theserver 10 or, by way of eachPC 20, with eachinput device 30 connected thereto. -
FIG. 3 shows an embodiment of onePC 20. Each PC 20 is electrically connected to theserver 10 and configured for downloading and executing at least one original instruction set 11 or at least one optimized instruction set 13. Each PC 20 includes aperformance detection module 21, aperformance adjusting module 22, and aperipheral control module 23. EachPC 20 also has a corresponding PC ID. - The PC ID of each
PC 20 serves as a means whereby eachPC 20 can be identified or as an index to data or tables. Continuing from the above example, the PC IDs in thegaming system 100 of this embodiment are PCA, PCB, . . . PCN. - Referring to
FIG. 4 , eachperformance detection module 21 is configured for detecting the performance of thecorresponding PC 20 and generating a PC performance table 211 accordingly, wherein the PC performance table 211 is stored in theserver 10 or thecorresponding PC 20 and is indexed by the PC ID of thecorresponding PC 20. - Referring to
FIG. 5 , eachperformance adjusting module 22 can optimize theoriginal instruction set 11 of a game according to the standard action table 12 of the game and the PC performance table 211 of thecorresponding PC 20, thereby generating anoptimized instruction set 13, which is stored in theserver 10 or the corresponding PC 20. - Each
peripheral control module 23 serves to generate combination IDs and supply the optimized instruction set 13 generated by the correspondingperformance adjusting module 22 to each of the corresponding at least oneinput device 30. -
FIG. 6 shows an embodiment of oneinput device 30. Eachinput device 30, which may be a mouse, a keyboard, or a joystick, is electrically connected to one PC 20 and includes a plurality ofinput keys 31, acontroller 32, and astorage unit 33, wherein thestorage unit 33 stores an input ID corresponding to theinput device 30. Continuing from the above example, the input IDs in thegaming system 100 of this embodiment are P1, P2, . . . Pn. - As shown in
FIG. 7 , each combination ID generated by eachperipheral control module 23 is a combination of one input ID, one PC ID, and one game ID. Continuing from the above example, there are X games,N PCs 20, andn input devices 30 in thegaming system 100 of this embodiment, so the combination IDs generated by theperipheral control modules 23 have N×X×n combinations, namely C111, C112, C11n, . . . C1N1, C1N2, . . . C1Nn, C2Nn, CXNn. In thegaming system 100 of this embodiment, each optimizedinstruction set 13 is stored in theserver 10 or in thecorresponding PC 20 or in thestorage unit 33 of aninput device 30 connected to the corresponding.PC 20, using the corresponding combination ID as the index. The at least one optimizedinstruction set 13 of each game can be updated by theserver 10 or be shared by theserver 10 with eachPC 20 electrically connected thereto, using the corresponding at least one combination ID as the index. - The
input keys 31 of eachinput device 30 function as an input interface for playing a game. The number of theinput keys 31 to be used and how theinput keys 31 correspond to a game are defined in the standard action table 12 of the game and are implemented by theoriginal instruction set 11 or each corresponding optimizedinstruction set 13 of the game. - The
controller 32 of eachinput device 30 is configured for reading output signals of thecorresponding input keys 31 and transmitting the output signals to thePC 20 electrically connected to theinput device 30, so as to enable input of game actions. -
FIG. 8 illustrates agaming system 100′ with performance tuning and optimized data sharing functions according to another embodiment of the present invention. Thegaming system 100′ includes aserver 10′, at least onePC 20′, and at least oneinput device 30. - Referring to
FIG. 9 , theserver 10′ in thegaming system 100′ shown inFIG. 8 includes aperformance detection module 21, aperformance adjusting module 22, and aperipheral control module 23. Besides, theserver 10′ stores at least oneoriginal instruction set 11, a standard action table 12 corresponding to eachoriginal instruction set 11, and at least one optimizedinstruction set 13 corresponding to eachoriginal instruction set 11. For example, assuming there are X games Game1, Game2, GameX, theoriginal instruction sets 11 corresponding to the games are O1, O2, . . . OX respectively, and the standard action tables 12 corresponding to the games are A1, A2, AX respectively. - Continuing from the foregoing example, the
original instruction set 11 and standard action table 12 of each game may be stored in theserver 10′ in the same way as shown in Table 1 and use the corresponding game ID as the index. - The
server 10′ is configured for updating the at least one optimizedinstruction set 13 or sharing the at least oneoriginal instruction set 11 or the at least one optimizedinstruction set 13 with eachPC 20′ connected to theserver 10′ or, by way of eachPC 20′, with eachinput device 30 connected thereto. - The
performance detection module 21 is configured for detecting the performance of each of the at least onePC 20′ electrically connected to theserver 10′ and for generating a PC performance table 211 corresponding to eachPC 20′. The at least one PC performance table 211 thus generated is stored in theserver 10′ or is respectively stored in the at least onePC 20′, using the PC ID of eachPC 20′ as the index. Generation of the at least one PC performance table 211 is carried out in the same way as shown inFIG. 4 . - The
performance adjusting module 22 can optimize theoriginal instruction set 11 of a game according to the standard action table 12 of the game and a PC performance table 211 and thereby generate an optimizedinstruction set 13. The optimizedinstruction set 13 thus generated is stored in theserver 10′ or thecorresponding PC 20′. Generation of the optimizedinstruction set 13 is carried out in the same way as shown inFIG. 5 . - The
peripheral control module 23 serves to generate combination IDs and supply the optimizedinstruction set 13 generated by theperformance adjusting module 22 to eachinput device 30. - Each
PC 20′ is electrically connected to theserver 10′ and configured for downloading and executing at least oneoriginal instruction set 11 or at least one optimizedinstruction set 13. EachPC 20′ has a corresponding PC ID. - Each
input device 30 in thegaming system 100′ ofFIG. 8 has the same configuration as shown inFIG. 6 . Like the at least oneinput device 30 in thegaming system 100 ofFIG. 1 , eachinput device 30 in thegaming system 100′ may be a mouse, a keyboard, or a joystick; is electrically connected to onePC 20′; and includes a plurality ofinput keys 31, acontroller 32, and astorage unit 33, wherein thestorage unit 33 stores an input ID corresponding to theinput device 30. Continuing from the foregoing example, the input IDs in thegaming system 100′ of this embodiment are P1, P2, Pn. - As shown in
FIG. 7 , each combination ID generated by theperipheral control module 23 is a combination of one input ID, one PC ID, and one game ID. Continuing from the foregoing example, there are X games,N PCs 20′, andn input devices 30 in thegaming system 100′ of this embodiment, so the combination IDs generated by theperipheral control module 23 have N×X×n combinations, namely C111, C112, C11n, . . . C1N1, C1N2, . . . C1Nn, C2Nn, . . . CXNn. In thegaming system 100′ of this embodiment, each optimizedinstruction set 13 is stored in theserver 10′ or in thecorresponding PC 20′ or in thestorage unit 33 of aninput device 30 connected to thecorresponding PC 20′, using the corresponding combination ID as the index. The at least one optimizedinstruction set 13 of each game can be updated by theserver 10′ or be shared by theserver 10′ with eachPC 20′ electrically connected thereto, using the corresponding at least one combination ID as the index. - The
input keys 31 of eachinput device 30 function as an input interface for playing a game. The number of theinput keys 31 to be used and how theinput keys 31 correspond to a game are defined in the standard action table 12 of the game and are implemented by theoriginal instruction set 11 or each corresponding optimizedinstruction set 13 of the game. - The
controller 32 of eachinput device 30 is configured for reading output signals of thecorresponding input keys 31 and transmitting the output signals to thePC 20′ electrically connected to theinput device 30, so as to enable input of game actions. - The embodiments described above are only the preferred embodiments of, but not limitations to, the present invention. While the present invention is disclosed herein with reference to the preferred embodiments, the embodiments are not intended to restrict the present invention. Based on the technical contents disclosed herein, a person skilled in the art may alter or modify the foregoing embodiments and thereby produce equivalent embodiments without departing from the scope of the present invention. Therefore, all minor alterations and equivalent changes which are based on the technical substance of the present invention and made to the foregoing embodiments should be considered as within the scope of the technical solution of the present invention.
Claims (16)
1. A gaming system with performance tuning and optimized data sharing functions, comprising:
a server for recording at least one original instruction set, a standard action table corresponding to each said original instruction set, and at least one optimized instruction set corresponding to each said original instruction set;
at least one personal computer (PC) electrically connected to the server and configured for downloading and executing at least one said original instruction set or at least one said optimized instruction set, wherein each said PC comprises:
a performance detection module for detecting performance of the each said PC and generating a PC performance table;
a performance adjusting module for optimizing the original instruction set corresponding to a said standard action table according to the standard action table and the PC performance table and generating a said optimized instruction set; and
a peripheral control module for outputting the optimized instruction set; and
at least one input device electrically connected to each said PC and configured for receiving the optimized instruction set output by a corresponding said peripheral control module, wherein each said input device comprises:
a plurality of input keys;
a controller for reading output signals of the input keys; and
a storage unit for storing the optimized instruction set.
2. The gaming system of claim 1 , wherein each said input device is a mouse, a keyboard, or a joystick.
3. The gaming system of claim 1 , wherein each said original instruction set and a corresponding said standard action table are stored in the server, using a corresponding game ID as an index.
4. The gaming system of claim 1 , wherein each said PC performance table is stored in the server or a corresponding said PC, using a PC ID corresponding to the corresponding PC as an index.
5. The gaming system of claim 1 , wherein each said storage unit stores an input ID.
6. The gaming system of claim 1 , wherein each said peripheral control module combines an input ID, a PC ID, and a game ID to produce a combination ID.
7. The gaming system of claim 1 , wherein each said optimized instruction set is stored in a corresponding said PC, a said storage unit corresponding to the corresponding PC, or the server, using a said combination ID as an index.
8. The gaming system of claim 1 , wherein the server is configured for updating each said optimized instruction set or sharing each said optimized instruction set with a said input device.
9. A gaming system with performance tuning and optimized data sharing functions, comprising:
a server for recording at least one original instruction set, a standard action table corresponding to each said original instruction set, and at least one optimized instruction set corresponding to each said original instruction set, wherein the server comprises:
a performance detection module for detecting performance of each of at least one personal computer (PC) electrically connected to the server and for generating a PC performance table corresponding to each said PC;
a performance adjusting module for optimizing the original instruction set corresponding to a said standard action table according to the standard action table and a said PC performance table and generating a said optimized instruction set; and
a peripheral control module for outputting the optimized instruction set; and
the at least one PC electrically connected to the server, each said PC being configured for downloading and executing at least one said original instruction set or at least one said optimized instruction set; and
at least one input device electrically connected to each said PC and configured for receiving the optimized instruction set output by the peripheral control module, wherein each said input device comprises:
a plurality of input keys;
a controller for reading output signals of the input keys; and
a storage unit for storing the optimized instruction set.
10. The gaming system of claim 9 , wherein each said input device is a mouse, a keyboard, or a joystick.
11. The gaming system of claim 9 , wherein each said original instruction set and a corresponding said standard action table are stored in the server, using a corresponding game ID as an index.
12. The gaming system of claim 9 , wherein each said PC performance table is stored in the server or a corresponding said PC, using a PC ID corresponding to the corresponding PC as an index.
13. The gaming system of claim 9 , wherein each said storage unit stores an input ID.
14. The gaming system of claim 9 , wherein the peripheral control module combines an input ID, a PC ID, and a game ID to produce a combination ID.
15. The gaming system of claim 9 , wherein each said optimized instruction set is stored in a corresponding said PC, a said storage unit corresponding to the corresponding PC, or the server, using a said combination ID as an index.
16. The gaming system of claim 9 , wherein the server is configured for updating each said optimized instruction set or sharing each said optimized instruction set with a said PC or a said input device.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TW101132836 | 2012-09-07 | ||
TW101132836A TW201410305A (en) | 2012-09-07 | 2012-09-07 | Gaming system with performance tuning and optimization sharing |
Publications (1)
Publication Number | Publication Date |
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US20140073432A1 true US20140073432A1 (en) | 2014-03-13 |
Family
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Family Applications (1)
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US13/658,625 Abandoned US20140073432A1 (en) | 2012-09-07 | 2012-10-23 | Gaming system with performance tuning and optimized data sharing functions |
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US (1) | US20140073432A1 (en) |
CN (1) | CN103678846B (en) |
DE (1) | DE102013100639A1 (en) |
TW (1) | TW201410305A (en) |
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US9201520B2 (en) | 2011-02-11 | 2015-12-01 | Microsoft Technology Licensing, Llc | Motion and context sharing for pen-based computing inputs |
US9244545B2 (en) | 2010-12-17 | 2016-01-26 | Microsoft Technology Licensing, Llc | Touch and stylus discrimination and rejection for contact sensitive computing devices |
US9727161B2 (en) | 2014-06-12 | 2017-08-08 | Microsoft Technology Licensing, Llc | Sensor correlation for pen and touch-sensitive computing device interaction |
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US20070259707A1 (en) * | 2004-08-27 | 2007-11-08 | Nhn Corporation | Method and System for Replicating and Educating a Game Player |
US20080026816A1 (en) * | 2006-07-25 | 2008-01-31 | Sammon Russell P | Providing Benefits To Players Who Agree To Appropriation Of A Portion Of Future Winnings |
US20080261694A1 (en) * | 2007-04-17 | 2008-10-23 | Yu Zheng | Hand-held interactive game |
US20120184349A1 (en) * | 2010-04-12 | 2012-07-19 | Wms Gaming ,Inc. | Controlling wagering game play continuation |
US20130116032A1 (en) * | 2008-08-20 | 2013-05-09 | Cfph, Llc | Game of chance systems and methods |
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GB0322045D0 (en) * | 2003-09-20 | 2003-10-22 | Koninkl Philips Electronics Nv | A network-based gaming system |
-
2012
- 2012-09-07 TW TW101132836A patent/TW201410305A/en unknown
- 2012-09-18 CN CN201210349593.3A patent/CN103678846B/en active Active
- 2012-10-23 US US13/658,625 patent/US20140073432A1/en not_active Abandoned
-
2013
- 2013-01-22 DE DE102013100639.6A patent/DE102013100639A1/en not_active Ceased
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US20070259707A1 (en) * | 2004-08-27 | 2007-11-08 | Nhn Corporation | Method and System for Replicating and Educating a Game Player |
US20080026816A1 (en) * | 2006-07-25 | 2008-01-31 | Sammon Russell P | Providing Benefits To Players Who Agree To Appropriation Of A Portion Of Future Winnings |
US20080261694A1 (en) * | 2007-04-17 | 2008-10-23 | Yu Zheng | Hand-held interactive game |
US20130116032A1 (en) * | 2008-08-20 | 2013-05-09 | Cfph, Llc | Game of chance systems and methods |
US20120184349A1 (en) * | 2010-04-12 | 2012-07-19 | Wms Gaming ,Inc. | Controlling wagering game play continuation |
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US9244545B2 (en) | 2010-12-17 | 2016-01-26 | Microsoft Technology Licensing, Llc | Touch and stylus discrimination and rejection for contact sensitive computing devices |
US9201520B2 (en) | 2011-02-11 | 2015-12-01 | Microsoft Technology Licensing, Llc | Motion and context sharing for pen-based computing inputs |
US9727161B2 (en) | 2014-06-12 | 2017-08-08 | Microsoft Technology Licensing, Llc | Sensor correlation for pen and touch-sensitive computing device interaction |
US10168827B2 (en) | 2014-06-12 | 2019-01-01 | Microsoft Technology Licensing, Llc | Sensor correlation for pen and touch-sensitive computing device interaction |
Also Published As
Publication number | Publication date |
---|---|
CN103678846A (en) | 2014-03-26 |
TW201410305A (en) | 2014-03-16 |
DE102013100639A1 (en) | 2014-03-13 |
CN103678846B (en) | 2016-10-12 |
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