US20130292905A1 - Design build construction game and method of playing the same - Google Patents

Design build construction game and method of playing the same Download PDF

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Publication number
US20130292905A1
US20130292905A1 US13/811,243 US201113811243A US2013292905A1 US 20130292905 A1 US20130292905 A1 US 20130292905A1 US 201113811243 A US201113811243 A US 201113811243A US 2013292905 A1 US2013292905 A1 US 2013292905A1
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game
brick
bricks
player
bit
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US13/811,243
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Ronald David Bittner
Daniel K. Bittner
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Individual
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • A63F2003/0022Three-dimensional game boards played in three dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • A63F9/1252Three-dimensional jig-saw puzzles using pegs, pins, rods or dowels as puzzle elements
    • A63F2009/1256Three-dimensional jig-saw puzzles using pegs, pins, rods or dowels as puzzle elements using a plurality of pegs
    • A63F2009/126Configuration or arrangement of the pegs
    • A63F2009/1268Configuration or arrangement of the pegs the pegs forming angles with each other, e.g. right angles in three dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2488Remotely playable
    • A63F2009/2489Remotely playable by radio transmitters, e.g. using RFID

Definitions

  • the present disclosure generally relates to a domino-like game, but more specifically, to a design, build, construction game and method of playing the same in three-dimensional space to develop cognitive thinking and mental aptitude.
  • Dominoes is a game consisting of tiles which have a set of pips on one side that are identifiable by color or number. A domino is played by matching the domino with an existing domino that has the same number of pips. Over time there have been many variations of the game Dominoes, which have been the subject of many U.S. patents. There have also been games invented where play is facilitated by forming a three dimensional structure. See for example U.S. Pat. No. 7,644,926 to Teeple and U.S. Pat. No. 6,893,020 to Snyder.
  • the present invention requires skill, promotes problem solving and is played as a competition.
  • the game combines engineering, construction, mathematics, and foresight to successfully play the game.
  • Players must strategize and configure their moves accordingly so as to acquire the most points possible.
  • the level of difficulty can be adjusted so that players of all ages can enjoy playing the game.
  • the present disclosure relates to a game and a method of playing the game.
  • the game is based upon the aspects of building construction consisting of a plurality of bricks. Each brick is a playing tile having two sides and each side being divided up into two equal halves. There is a design or rather a bit on each half of the brick.
  • the basic element of the game is to match key and slot design features or bits to make a successful connection.
  • a design, build construction game includes a plurality of bricks.
  • the bricks being substantially rectangular in shape having a top and bottom surface, two long side surfaces, and two shorter end surfaces. Forming a part of at least one surface of each brick is at least one bit, the at least one bit having either a key or slot configuration.
  • the game includes at least one playing rack for organizing a player's bricks and at least one game card including instructions and visual descriptions for playing a three-dimensional game.
  • the game is played electronically on a device selected from a member of the group consisting of mobile phone devices, smart phone devices, computing devices, mobile game stations, personal gaming devices, and arcade games.
  • the game may be played by a plurality of players over a computer network, wherein the device is connected to the computer network by a cellular broadband connection, a cable modem, a DSL modem, a dial-up modem, or a wireless router.
  • a method of playing a design, build construction game comprising the steps of each player and/or team selecting game bricks; positioning a first game brick representing the first player's move; a second player establishing a connection to the first game brick; the first player establishing a connection to the second player's connection; the first player and the second player alternating turns making connections among the game bricks; and awarding points to the first and the second player for a successful connection of the game bricks.
  • FIG. 1 illustrates a fifty brick game set with varying bit designs on each brick
  • FIG. 2 illustrates a key and slot connection between a first and second brick
  • FIG. 3A illustrates both horizontal and vertical brick positions to make connections
  • FIG. 3B illustrates vertical brick positions to make connections
  • FIG. 4 illustrates game card contents for the Structural game containing instructions and pictures of a three-dimensional structure
  • FIG. 5 illustrates game card contents for the Challenge game containing instructions and pictures of a three-dimensional structure
  • FIG. 6 illustrative of the varying ways to advance to another level in the Strategy game
  • FIG. 7 illustrative of what the Strategy game may look like after several phases of play.
  • the present disclosure relates to a game and a method of playing the game.
  • the game and method of playing the game will be described in relation to using bricks as presently disclosed. However, it will be appreciated that, with minor modifications, the game and method may be adapted for use with other forms or designs of bricks.
  • the game is a construction game consisting of bricks similar to domino tiles but instead of pips each brick contains bits.
  • a brick is generally rectangular in shape and may be partitioned into equal halves. Each brick has a top and bottom surface, two long side surfaces, and two end surfaces. The top surface of a brick will contain a plurality of bits, preferably between 2 and 8 bits, and more preferably 8 bits.
  • Bits may be grouped on each half of the partitioned brick in a puzzle piece like design.
  • bit is meant either a key or slot designation.
  • each half of the brick contains a plurality of bits, preferably between 2 and 4 bits, and more preferably 4 bits of varying key and slot designations.
  • the bit design on the bottom surface is a mirror image of the bit design shown on the top surface. The object of the game is to make connections by matching a key on a first brick with a slot on a second brick or vice versa.
  • a standard game includes a set of fifty bricks.
  • the set has some type of visual identifier to indicate the set of fifty bricks belongs to one set.
  • the visual identifier could be color, initials, names, logos, pictures or any other distinguishing feature.
  • game sets may be combined to increase the number of players, length of play, and game complexity.
  • the game and method of playing the game using a set of at least fifty bricks is a construction game, the number and variation of games playable is limitless.
  • the game includes progressively more difficult game variations.
  • the game variations in increasing difficulty are the Basic game, the Structure game, the Challenge game, and the Strategy game, which all will be discussed in detail hereinafter.
  • the game set 100 contains at least fifty bricks with each brick having two sections or halves called a header 101 and footer 102 .
  • Each header and footer contains at least one bit, preferably a plurality of bits, more preferably between 2 and 4 bits, and most preferably 4 bits.
  • the header suit has seven distinct bit patterns and the footers are made up of eight variable bit patterns.
  • the header and footers are made up of at least one bit each. The purpose of the header and footer pattern is to provide various options for connecting bits for points.
  • each brick must connect to another brick using one or more of the eight bits.
  • a match of a key bit of one brick and slot bit of another brick is considered a connection.
  • a connection is counted as one point. Once a connection is made, the connected bits cannot be used again for scoring.
  • FIG. 2 An example of making connections is illustrated in FIG. 2 .
  • a connection 103 is made between a first brick 106 and a second brick 109 via a key bit 107 to slot bit 108 connection for one point.
  • a further example illustrates a two point connection 104 whereby two connections are made between a first brick 110 and a second brick 111 using two bits on the first brick 110 via a slot bit 113 and key bit 114 to connect to a key bit 112 and slot bit 115 , respectively, on the second brick 111 .
  • connection of the bits can be one of the following or any combination thereof.
  • the fifty bricks are combined and placed in the lid of the accompanying game box to form the brickyard.
  • One of the players is designated the inspector who draws one brick from the brickyard and places it in the middle of the playing area, or site. This brick will be the cornerstone brick.
  • Each player without looking, draws four bricks from the brickyard and places within the accompanying playing rack.
  • Play begins with the player to the left of the inspector.
  • play is similar to dominoes. Bricks are laid flat on the site and connections are made via a key bit to a slot bit or vice versa. For each connection, the player is awarded one point.
  • the Basic game is played entirely horizontally or with all connections being made as in FIG. 3A , 116 , 120 , 122 , or 124 .
  • the Structural game follows all of the rules of the Basic game and additionally, introduces the three-dimensional possibilities of the present disclosure.
  • game cards are included with the game set and contain instructions and pictures of a three-dimensional structure 140 , 142 .
  • the three-dimensional structures 140 , 142 are merely representative and are not intended to be limiting.
  • the structures may take the form of any three-dimensional structure capable of being constructed with the presently disclosed bricks.
  • the instructions included on the game card dictate the direction of play and how the bricks are laid. Players therefore play in courses.
  • a chart 144 , 146 included on each card illustrates the courses, or directions, of the bricks and how to play them. Thus, on each player's turn, the player must play their brick in the next space indicated by the chart and oriented accordingly.
  • the Challenge game follows all of the rules of the Basic game and in addition to introducing a three-dimensional aspect, also teaches the power of the face-to-face connection, FIG. 3A 118 .
  • game cards are included with the game set and contain instructions and pictures of a three-dimensional structure 148 , 150 .
  • each player draws one brick.
  • the starting player is designated the defender and all other players the challengers.
  • the Challenge game is also played in courses, or levels 152 , 154 , according to the individual game card chosen for play.
  • Play begins with the defender placing a brick according to the game card instructions.
  • the challengers continue the course according to the game card instructions.
  • the winner of each course is the challenger with the most connections, or the defender if no challenger makes five connections.
  • a new, non-scoring brick is laid according to the game card instructions and play continues as before. Play continues until the brickyard is empty or the structure collapses.
  • the Strategy game is the most advanced game and applies all of the rules of the Basic game and all vertical construction moves as illustrated in FIGS. 3A & 3B .
  • the inspector for the Strategy game is tasked with keeping track of all the used and unused connections and must do so without moving any bricks. In the event it cannot be determined whether a connection has been scored, it is assumed such connection has been made and is no longer available.
  • the Strategy game is played in phases.
  • a phase is the number of turns it takes for the players, drawing four bricks each turn, to run out of bricks.
  • a two player game will have six phases
  • a three player game will have four phases
  • a four player game will have three phases.
  • a level is defined as the height of one brick, standing on end. Any brick that is entirely above the height of one brick standing on end is considered to be on the next level. Referring to FIG. 6 , illustrative of the varying ways to advance to the next level in the Strategy game.
  • Play begins in phase I with the foundation. All bricks in phase I are played according to the rules of the Basic game and therefore no vertical moves are permitted. The game begins when the inspector is selected. The player(s) or groups of players can determine whether the game will be played in a clockwise direction or counterclockwise direction. The inspector will place the first brick and the game will proceed accordingly. Each player examines where to position their brick to make as many connections in a single play as possible. When all players have used all four bricks the foundation is laid and the next level is ready to be built. Beginning with phase II, all the Rules of the Basic game and vertical construction rules apply. In addition, beginning in phase II, players are allowed to play their bricks one at a time or three at a time. The three-brick move quickly advances the game to the next level.
  • representative three-brick moves are illustrated at 156 and 158 . Because the horizontal brick played in the three-brick move in 156 and 158 , is entirely above the height of one brick, standing on end, the connections made during the three-brick move 156 , 158 , would be multiplied by two and three respectively. For example, if the three-brick move 156 made four connections, the scoring for that move would be (2 ⁇ 4) for 8 total points. Similarly, a three-brick move 158 making four connections would result in a score of 12 total points (3 ⁇ 4). The value of moving to the next level and the strategy involved in advancing the game to maximize totals points available is highlighted by the foregoing example.
  • the Strategy game is based upon a game set containing fifty bricks, there will be two additional bricks available as wild bricks.
  • the wild bricks can be purchased for extra points accumulated during any level of play and are the same in appearance as standard bricks.
  • the purchase price for one wild brick is 8 points during the foundation level and goes up with each additional level, the level being the multiplier. These wild bricks can be bought in turn on any level and held for play on any level.
  • the wild bricks are not mandatory to play.
  • FIG. 7 a representative game 200 is illustrated depicting what the Strategy game may look like after several phases of play. The game concludes when all bricks are played. The winning player or team is the one with the most points.
  • a playing surface can be constructed or the bricks can be modified to determine connections, calculate scores, or add special effects such as sound.
  • An electrical connection may be added to a brick to illuminate a successful connection. Applying techniques well known in the art, electrical components can be added to the brick to alert when a correct connection is made.
  • the electrical components may include an LED light or any other source that could provide illumination of the game piece at the correct location to show the used portion of the brick.
  • the bricks may optionally include one or more visual indicators, such as color, design, letters, texture, and numbers.
  • a brick may have a color (such as blue) and a number (such as 2).
  • identification components can also be added to molded bricks or bricks made from two halves.
  • Radio Frequency Identifier (RFI) chips or other well known devices in the art, that are encoded to each game pattern design may be embedded in each brick. These RF chips help locate each brick in relation to another brick on the playing surface. As each brick is played, each horizontal and vertical position is located and identified for correct connections and scoring.
  • the bricks may also be modified to include a sound emitting device when a successful connection is made.
  • a sound emitting device when a successful connection is made, a sound is emitted confirming the proper connection. Conversely, when an incorrect connection is made a sound is emitted confirming the improper connection.
  • the sound emitting device may be configurable to emit a verbal confirmation or any sound appropriate to denote proper and improper connections.
  • the game may be adapted for electronic play. Adapting the game for use electronically allows the user(s) to play in almost any location in an individual or multi-player environment. The degree of special effects and design provides an exponential variety of playing options. Some possible dimensions of the game include but are not limited to the following:
  • the method disclosed herein may be implemented as a combination of hardware and software.
  • the method disclosed herein is accessed and operated through the internet via a website accessible by a user through a standard internet browser.
  • Any combination of computing devices, personal gaming devices, etc. may access the internet through a cable modem, a DSL modem, a dial-up modem, or a wireless router based on the various IEEE standards 802.x, where x denotes the various present and evolving wireless computing standards, for example IEEE 802.1 1; 802.11a, b, g, n; WiMax IEEE 802.16 and WRANG IEEE 802.22.
  • digital cellular communications formats compatible with for example GSM, 3G, CDMA, TDMA and evolving cellular communications standards may be implemented.
  • players will select a skill level of play. Based upon the skill level of the player, a timer element will be triggered. Players will be tasked with placing a brick in the correct position and orientation within that time limit. The faster the player places the brick, the more structural integrity the particular game being played possesses. In addition, the timer element may be tied to the speed of the fall of a brick towards the site. This embodiment is particularly useful in personal gaming devices and multiple player scenarios over a computer network.
  • the various components of the game set may be constructed from any suitable material and therefore, may result in variation in overall design to the size, shape, texture, color, material, etc. of the bricks and accompanying game pieces.
  • the bricks are constructed of expanded PVC.
  • Use of expanded PVC creates a surface ideal for imprinting the various bit designs and creating a friction surface on the sides and ends of each brick facilitating the construction of three-dimensional structures of varying heights.
  • the various bit designs may be etched, carved, imprinted, painted, or affixed to the surface of the bricks made from any number of available materials. The material used to construct the bricks will dictate the appropriate method of applying the bit designs and is well known to one of ordinary skill in the art without undue experimentation.
  • Solid or opaque bricks can be made from many different materials which include natural wood species and man made composites. The different “mediums” available are all common to the marketplace. Wood species and wood composites provide a solid brick shape in which the two face surfaces can be covered with the combination of header and footer game designs. These game designs are required for players to view the front and back and place their bricks for making a play, whether horizontally or vertically. Different wood species or the composite materials can be used to change the brick color for a constant or exotic presentation.
  • Transparent bricks are another way to play the game.
  • the use of clear materials such as acrylic, glass or plastics allows each player the ability to see the single game design image to make a play.
  • the design can be etched by laser, or any other etching means known in the art, into the core of the brick or a printed design on plastic film can be pressed between two halves to form the brick.
  • the use of the transparent bricks facilitates a unique illuminating effect while the game is being played through the use of a light source in the table or playing surface or within the brick itself. This use of light brings out the color or etched design in the bricks with greater detail.
  • foam materials may be desired for younger children.
  • the brick design is the same as the solid hard bricks, but can be handled safely by younger players.
  • the foam bricks are typically larger for ease of use. There is no choking hazard and the bricks are more age appropriate for the given skill set in younger children.
  • a variety of brick color and design patterns can be achieved by foam materials and techniques well known in the art.

Abstract

The present invention relates generally to a game comprising a plurality of domino—like tiles or bricks. The game is based on the aspects of building construction wherein the bricks have at least one bit and the at least one bit having either a complimentary key or slot configuration. A successful connection is made and points scored when the key of one brick is connected to a slot of a second brick or vice versa. The game may be played horizontally at a beginner's level and for the more advanced player, in three-dimensional space. Each brick is played with the goal of accumulating the highest amount of points possible by making the most key to slot connections in a single move.

Description

    CROSS REFERENCES
  • This application claims priority from U.S. Provisional Patent Application Ser. No. 61/365,680 filed Jul. 19, 2010 and claims priority from International Application No. PCT/US2011/044473 with an international filing date of Jul. 19, 2011, which claims benefit and are incorporated herein in their entirety by reference.
  • FIELD OF INVENTION
  • The present disclosure generally relates to a domino-like game, but more specifically, to a design, build, construction game and method of playing the same in three-dimensional space to develop cognitive thinking and mental aptitude.
  • BACKGROUND OF THE INVENTION
  • There are many games in existence which promote competition, provoke thought, or simply provide entertainment. Many games involve chance while others require skill and some games combine both chance and skill—one of the oldest games being Dominoes. Dominoes is a game consisting of tiles which have a set of pips on one side that are identifiable by color or number. A domino is played by matching the domino with an existing domino that has the same number of pips. Over time there have been many variations of the game Dominoes, which have been the subject of many U.S. patents. There have also been games invented where play is facilitated by forming a three dimensional structure. See for example U.S. Pat. No. 7,644,926 to Teeple and U.S. Pat. No. 6,893,020 to Snyder.
  • The present invention requires skill, promotes problem solving and is played as a competition. The game combines engineering, construction, mathematics, and foresight to successfully play the game. Players must strategize and configure their moves accordingly so as to acquire the most points possible. The level of difficulty can be adjusted so that players of all ages can enjoy playing the game.
  • SUMMARY OF THE INVENTION
  • The present disclosure relates to a game and a method of playing the game. The game is based upon the aspects of building construction consisting of a plurality of bricks. Each brick is a playing tile having two sides and each side being divided up into two equal halves. There is a design or rather a bit on each half of the brick. The basic element of the game is to match key and slot design features or bits to make a successful connection.
  • In one aspect of the present disclosure, a design, build construction game includes a plurality of bricks. The bricks being substantially rectangular in shape having a top and bottom surface, two long side surfaces, and two shorter end surfaces. Forming a part of at least one surface of each brick is at least one bit, the at least one bit having either a key or slot configuration. When the key of one brick is coupled to the slot of another brick, a connection is made and one point awarded for each proper key to slot connection.
  • In another aspect of the present disclosure, the game includes at least one playing rack for organizing a player's bricks and at least one game card including instructions and visual descriptions for playing a three-dimensional game.
  • In yet a further aspect of the present disclosure, the game is played electronically on a device selected from a member of the group consisting of mobile phone devices, smart phone devices, computing devices, mobile game stations, personal gaming devices, and arcade games. The game may be played by a plurality of players over a computer network, wherein the device is connected to the computer network by a cellular broadband connection, a cable modem, a DSL modem, a dial-up modem, or a wireless router.
  • In another aspect, a method of playing a design, build construction game is disclosed comprising the steps of each player and/or team selecting game bricks; positioning a first game brick representing the first player's move; a second player establishing a connection to the first game brick; the first player establishing a connection to the second player's connection; the first player and the second player alternating turns making connections among the game bricks; and awarding points to the first and the second player for a successful connection of the game bricks.
  • It is contemplated that any method, system or information described herein can be implemented with respect to any other method, system or information described herein.
  • Unless otherwise defined, all terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. Methods and materials are described herein for use of the present invention; other suitable methods and materials known in the art can also be used. The materials and methods, and examples are illustrative only and not intended to be limiting. All publications, patent applications, patents and other references mentioned herein, are incorporated by reference in their entirety. In case of conflict, the present specification, including definitions will control.
  • These, and other, embodiments of the invention will be better appreciated and understood when considered in conjunction with the following description and the accompanying drawings. It should be understood, however, that the following description, while indicating various embodiments of the invention and numerous specific details thereof, is given by way of illustration and not of limitation. Many substitutions, modifications, additions and/or rearrangements may be made within the scope of the invention without departing from the spirit thereof, and the invention includes all such substitutions, modifications, additions and/or rearrangements.
  • BRIEF DESCRIPTION OF THE FIGURES
  • The following drawings form part of the present specification and are included to further demonstrate certain aspects of the present invention. The invention may be better understood by reference to one or more of these drawings in combination with the detailed description of specific embodiments presented herein.
  • FIG. 1 illustrates a fifty brick game set with varying bit designs on each brick;
  • FIG. 2 illustrates a key and slot connection between a first and second brick;
  • FIG. 3A illustrates both horizontal and vertical brick positions to make connections;
  • FIG. 3B illustrates vertical brick positions to make connections;
  • FIG. 4 illustrates game card contents for the Structural game containing instructions and pictures of a three-dimensional structure;
  • FIG. 5 illustrates game card contents for the Challenge game containing instructions and pictures of a three-dimensional structure;
  • FIG. 6 illustrative of the varying ways to advance to another level in the Strategy game;
  • FIG. 7 illustrative of what the Strategy game may look like after several phases of play.
  • DETAILED DESCRIPTION OF THE INVENTION
  • The present disclosure relates to a game and a method of playing the game. The game and method of playing the game will be described in relation to using bricks as presently disclosed. However, it will be appreciated that, with minor modifications, the game and method may be adapted for use with other forms or designs of bricks.
  • The game is a construction game consisting of bricks similar to domino tiles but instead of pips each brick contains bits. A brick is generally rectangular in shape and may be partitioned into equal halves. Each brick has a top and bottom surface, two long side surfaces, and two end surfaces. The top surface of a brick will contain a plurality of bits, preferably between 2 and 8 bits, and more preferably 8 bits.
  • Bits may be grouped on each half of the partitioned brick in a puzzle piece like design. By the term bit is meant either a key or slot designation. Thus, referencing the top surface, each half of the brick contains a plurality of bits, preferably between 2 and 4 bits, and more preferably 4 bits of varying key and slot designations. The bit design on the bottom surface is a mirror image of the bit design shown on the top surface. The object of the game is to make connections by matching a key on a first brick with a slot on a second brick or vice versa.
  • A standard game includes a set of fifty bricks. The set has some type of visual identifier to indicate the set of fifty bricks belongs to one set. The visual identifier could be color, initials, names, logos, pictures or any other distinguishing feature. Thus, it is contemplated that game sets may be combined to increase the number of players, length of play, and game complexity.
  • Because the game and method of playing the game using a set of at least fifty bricks is a construction game, the number and variation of games playable is limitless. In a preferred embodiment, the game includes progressively more difficult game variations. The game variations in increasing difficulty are the Basic game, the Structure game, the Challenge game, and the Strategy game, which all will be discussed in detail hereinafter.
  • Referring now to FIG. 1, illustrative of a complete fifty brick game set. The game set 100 contains at least fifty bricks with each brick having two sections or halves called a header 101 and footer 102. Each header and footer contains at least one bit, preferably a plurality of bits, more preferably between 2 and 4 bits, and most preferably 4 bits. In a preferred embodiment, the header suit has seven distinct bit patterns and the footers are made up of eight variable bit patterns. In alternative embodiments, the header and footers are made up of at least one bit each. The purpose of the header and footer pattern is to provide various options for connecting bits for points.
  • Referring now to FIG. 2, illustrative of connecting bits via a key to slot connection to score points. In a preferred embodiment, to make a play each brick must connect to another brick using one or more of the eight bits. A match of a key bit of one brick and slot bit of another brick is considered a connection. A connection is counted as one point. Once a connection is made, the connected bits cannot be used again for scoring.
  • An example of making connections is illustrated in FIG. 2. A connection 103 is made between a first brick 106 and a second brick 109 via a key bit 107 to slot bit 108 connection for one point. A further example illustrates a two point connection 104 whereby two connections are made between a first brick 110 and a second brick 111 using two bits on the first brick 110 via a slot bit 113 and key bit 114 to connect to a key bit 112 and slot bit 115, respectively, on the second brick 111.
  • Referring now to FIGS. 3A & 3B, illustrative of possible connecting positions between key bits and slot bits for use in the Strategy game. The connection of the bits can be one of the following or any combination thereof.
  • Side to side 116
    Face to face 118
    Half side to half side 120
    End to end 122
    End to side 124
    End to top side 126
    End to flat side 128
    Side to flat side 130
    Side to top side 132
    End to top end 134
    End to flat end 136
    End to inside top 138
  • In the Basic game, because the game is played horizontally or flat the connecting positions illustrated in FIG. 3A, 116, 120, 122, or 124 will be used. In the Strategy game, which introduces the vertical aspects of the disclosed game, all connecting positions in FIGS. 3A and 3B are available for use after the foundation has been laid in phase I.
  • The novel features of the various embodiments, as well as the invention itself, both as to its structure and its operation, will be best understood from the accompanying non-limiting examples, taken in conjunction with the accompanying description.
  • EXAMPLES Example 1 The Basic Game
  • The fifty bricks are combined and placed in the lid of the accompanying game box to form the brickyard. One of the players is designated the inspector who draws one brick from the brickyard and places it in the middle of the playing area, or site. This brick will be the cornerstone brick.
  • Each player, without looking, draws four bricks from the brickyard and places within the accompanying playing rack.
  • Play begins with the player to the left of the inspector. In the Basic game, play is similar to dominoes. Bricks are laid flat on the site and connections are made via a key bit to a slot bit or vice versa. For each connection, the player is awarded one point. The Basic game is played entirely horizontally or with all connections being made as in FIG. 3A, 116, 120, 122, or 124.
  • After all players have played their four bricks, four more bricks are drawn from the brickyard and play continues as before. Play continues until there are no longer enough bricks in the brickyard for every player to draw four. The winner is the player that accumulated the most connections and thus the most points.
  • Example 2 The Structural Game
  • The Structural game follows all of the rules of the Basic game and additionally, introduces the three-dimensional possibilities of the present disclosure. Referring to FIG. 4, game cards are included with the game set and contain instructions and pictures of a three- dimensional structure 140, 142. The three- dimensional structures 140, 142 are merely representative and are not intended to be limiting. The structures may take the form of any three-dimensional structure capable of being constructed with the presently disclosed bricks. The instructions included on the game card dictate the direction of play and how the bricks are laid. Players therefore play in courses. A chart 144, 146 included on each card illustrates the courses, or directions, of the bricks and how to play them. Thus, on each player's turn, the player must play their brick in the next space indicated by the chart and oriented accordingly.
  • Play continues until the structure has been constructed according to the directions included on each individual game card. It is contemplated that players will create their own three-dimensional structures and the present disclosure, in an electronic embodiment, will facilitate the sharing of these three-dimensional structures over a network.
  • Example 3 The Challenge Game
  • The Challenge game follows all of the rules of the Basic game and in addition to introducing a three-dimensional aspect, also teaches the power of the face-to-face connection, FIG. 3A 118.
  • Referring to FIG. 5, game cards are included with the game set and contain instructions and pictures of a three- dimensional structure 148, 150. In the Challenge game, each player draws one brick. The starting player is designated the defender and all other players the challengers. The Challenge game is also played in courses, or levels 152, 154, according to the individual game card chosen for play.
  • Play begins with the defender placing a brick according to the game card instructions. The challengers continue the course according to the game card instructions. The winner of each course is the challenger with the most connections, or the defender if no challenger makes five connections. After each course, a new, non-scoring brick is laid according to the game card instructions and play continues as before. Play continues until the brickyard is empty or the structure collapses.
  • Example 4 The Strategy Game
  • The Strategy game is the most advanced game and applies all of the rules of the Basic game and all vertical construction moves as illustrated in FIGS. 3A & 3B. The inspector for the Strategy game is tasked with keeping track of all the used and unused connections and must do so without moving any bricks. In the event it cannot be determined whether a connection has been scored, it is assumed such connection has been made and is no longer available.
  • The Strategy game is played in phases. A phase is the number of turns it takes for the players, drawing four bricks each turn, to run out of bricks. Thus, using one fifty brick game set, a two player game will have six phases, a three player game will have four phases, and a four player game will have three phases.
  • Each phase represents an opportunity to take the game to the next level. A level is defined as the height of one brick, standing on end. Any brick that is entirely above the height of one brick standing on end is considered to be on the next level. Referring to FIG. 6, illustrative of the varying ways to advance to the next level in the Strategy game.
  • The importance of advancing to the next level is the ability to multiply the number of connections made by the current level the connections were made on. Thus, when making connections, the highest level of any brick in a move represents the level of that move.
  • Play begins in phase I with the foundation. All bricks in phase I are played according to the rules of the Basic game and therefore no vertical moves are permitted. The game begins when the inspector is selected. The player(s) or groups of players can determine whether the game will be played in a clockwise direction or counterclockwise direction. The inspector will place the first brick and the game will proceed accordingly. Each player examines where to position their brick to make as many connections in a single play as possible. When all players have used all four bricks the foundation is laid and the next level is ready to be built. Beginning with phase II, all the Rules of the Basic game and vertical construction rules apply. In addition, beginning in phase II, players are allowed to play their bricks one at a time or three at a time. The three-brick move quickly advances the game to the next level.
  • Referring again to FIG. 6, representative three-brick moves are illustrated at 156 and 158. Because the horizontal brick played in the three-brick move in 156 and 158, is entirely above the height of one brick, standing on end, the connections made during the three- brick move 156, 158, would be multiplied by two and three respectively. For example, if the three-brick move 156 made four connections, the scoring for that move would be (2×4) for 8 total points. Similarly, a three-brick move 158 making four connections would result in a score of 12 total points (3×4). The value of moving to the next level and the strategy involved in advancing the game to maximize totals points available is highlighted by the foregoing example.
  • Because the Strategy game is based upon a game set containing fifty bricks, there will be two additional bricks available as wild bricks. The wild bricks can be purchased for extra points accumulated during any level of play and are the same in appearance as standard bricks. The purchase price for one wild brick is 8 points during the foundation level and goes up with each additional level, the level being the multiplier. These wild bricks can be bought in turn on any level and held for play on any level. The wild bricks are not mandatory to play.
  • Referring now to FIG. 7, a representative game 200 is illustrated depicting what the Strategy game may look like after several phases of play. The game concludes when all bricks are played. The winning player or team is the one with the most points.
  • Although the foregoing examples are described in relation to a board game, alternative embodiments of the board game are contemplated. In one embodiment, a playing surface can be constructed or the bricks can be modified to determine connections, calculate scores, or add special effects such as sound. An electrical connection may be added to a brick to illuminate a successful connection. Applying techniques well known in the art, electrical components can be added to the brick to alert when a correct connection is made. The electrical components may include an LED light or any other source that could provide illumination of the game piece at the correct location to show the used portion of the brick.
  • The bricks may optionally include one or more visual indicators, such as color, design, letters, texture, and numbers. For example, a brick may have a color (such as blue) and a number (such as 2). In addition, identification components can also be added to molded bricks or bricks made from two halves. Radio Frequency Identifier (RFI) chips, or other well known devices in the art, that are encoded to each game pattern design may be embedded in each brick. These RF chips help locate each brick in relation to another brick on the playing surface. As each brick is played, each horizontal and vertical position is located and identified for correct connections and scoring.
  • The bricks may also be modified to include a sound emitting device when a successful connection is made. In this embodiment, if a proper connection is made, a sound is emitted confirming the proper connection. Conversely, when an incorrect connection is made a sound is emitted confirming the improper connection. The sound emitting device may be configurable to emit a verbal confirmation or any sound appropriate to denote proper and improper connections.
  • In another embodiment, the game may be adapted for electronic play. Adapting the game for use electronically allows the user(s) to play in almost any location in an individual or multi-player environment. The degree of special effects and design provides an exponential variety of playing options. Some possible dimensions of the game include but are not limited to the following:
  • Personal Communication Devices (iPhone®, etc.);
  • Public gaming machines (video arcade games);
  • Pay Per Play Venues (Internet and cable TV programming);
  • Controlled Casino betting machines (slot machines);
  • Controlled Lottery (power ball and state lottery);
  • Personal gaming devices (Nintendo®, X Box®, Game Boy®, etc.); and
  • Television game show adaptations.
  • In the electronic embodiment, the method disclosed herein may be implemented as a combination of hardware and software. The method disclosed herein is accessed and operated through the internet via a website accessible by a user through a standard internet browser. Any combination of computing devices, personal gaming devices, etc. may access the internet through a cable modem, a DSL modem, a dial-up modem, or a wireless router based on the various IEEE standards 802.x, where x denotes the various present and evolving wireless computing standards, for example IEEE 802.1 1; 802.11a, b, g, n; WiMax IEEE 802.16 and WRANG IEEE 802.22. Alternatively, digital cellular communications formats compatible with for example GSM, 3G, CDMA, TDMA and evolving cellular communications standards may be implemented.
  • In the electronic embodiment, players will select a skill level of play. Based upon the skill level of the player, a timer element will be triggered. Players will be tasked with placing a brick in the correct position and orientation within that time limit. The faster the player places the brick, the more structural integrity the particular game being played possesses. In addition, the timer element may be tied to the speed of the fall of a brick towards the site. This embodiment is particularly useful in personal gaming devices and multiple player scenarios over a computer network.
  • The various components of the game set may be constructed from any suitable material and therefore, may result in variation in overall design to the size, shape, texture, color, material, etc. of the bricks and accompanying game pieces. In the preferred embodiment, the bricks are constructed of expanded PVC. Use of expanded PVC creates a surface ideal for imprinting the various bit designs and creating a friction surface on the sides and ends of each brick facilitating the construction of three-dimensional structures of varying heights. The various bit designs may be etched, carved, imprinted, painted, or affixed to the surface of the bricks made from any number of available materials. The material used to construct the bricks will dictate the appropriate method of applying the bit designs and is well known to one of ordinary skill in the art without undue experimentation.
  • Solid or opaque bricks can be made from many different materials which include natural wood species and man made composites. The different “mediums” available are all common to the marketplace. Wood species and wood composites provide a solid brick shape in which the two face surfaces can be covered with the combination of header and footer game designs. These game designs are required for players to view the front and back and place their bricks for making a play, whether horizontally or vertically. Different wood species or the composite materials can be used to change the brick color for a constant or exotic presentation.
  • Transparent bricks are another way to play the game. The use of clear materials such as acrylic, glass or plastics allows each player the ability to see the single game design image to make a play. The design can be etched by laser, or any other etching means known in the art, into the core of the brick or a printed design on plastic film can be pressed between two halves to form the brick.
  • The use of the transparent bricks facilitates a unique illuminating effect while the game is being played through the use of a light source in the table or playing surface or within the brick itself. This use of light brings out the color or etched design in the bricks with greater detail.
  • The use of foam materials may be desired for younger children. The brick design is the same as the solid hard bricks, but can be handled safely by younger players. The foam bricks are typically larger for ease of use. There is no choking hazard and the bricks are more age appropriate for the given skill set in younger children. A variety of brick color and design patterns can be achieved by foam materials and techniques well known in the art.
  • While this invention has been particularly shown and described with references to preferred embodiments thereof, it will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the scope of the invention encompassed by the appended claims.
  • The inventions illustratively described herein can suitably be practiced in the absence of any element or elements, limitation or limitations, not specifically disclosed herein. Thus, for example, the terms “comprising,” “including,” “containing,” etc. shall be read expansively and without limitation. Additionally, the terms and expressions employed herein have been used as terms of description and not of limitation, and there is no intention in the use of such terms and expressions of excluding any equivalents of the future shown and described or any portion thereof, and it is recognized that various modifications are possible within the scope of the invention claimed. Thus, it should be understood that although the present invention has been specifically disclosed by preferred embodiments and optional features, modification and variation of the inventions herein disclosed can be performed by those skilled in the art, and that such modifications and variations are considered to be within the scope of the inventions disclosed herein. The inventions have been described broadly and generically herein. Each of the narrower species and subgeneric groupings falling within the scope of the generic disclosure also form part of these inventions. This includes the generic description of each invention with a proviso or negative limitation removing any subject matter from the genus, regardless of whether or not the excised materials specifically resided therein.
  • In addition, where features or aspects of an invention are described in terms of the Markush group, those schooled in the art will recognize that the invention is also thereby described in terms of any individual member or subgroup of members of the Markush group. It is also to be understood that the above description is intended to be illustrative and not restrictive. Many embodiments will be apparent to those of ordinary skill in the art from consideration of the specification and practice of the invention disclosed herein. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the invention being indicated by the claims along with the full scope of equivalents to which such claims are entitled. The disclosures of all articles and references, including patent publications, are incorporated herein by reference.

Claims (20)

What is claimed:
1. A design, build construction game comprising:
a plurality of bricks, wherein forming a part of at least one surface of each brick is at least one bit, the at least one bit having either a key or slot configuration, and wherein when the key of one brick is coupled to the slot of another brick, a connection is made.
2. The game of claim 1, wherein the plurality of bricks are substantially rectangular in shape having a top and bottom surface, two long side surfaces, and two shorter end surfaces.
3. The game of claim 2, wherein the at least one bit forms a part of the top surface.
4. The game of claim 3, wherein a mirror image of the at least one bit forming a part of the top surface forms a part of the bottom surface.
5. The game of claim 1, wherein each brick includes a plurality of bits.
6. The game of claim 5, wherein each brick includes between 2 and 8 bits.
7. The game of claim 6, wherein each brick includes 8 bits.
8. The game of claim 1, wherein each brick is partitioned into equal halves, each half including at least one bit.
9. The game of claim 8, wherein each half includes a plurality of bits.
10. The game of claim 9, wherein each half includes between 2 and 4 bits.
11. The game of claim 10, wherein each half includes 4 bits.
12. The game of claim 1, wherein a plurality of connections forms a three dimensional structure.
13. The game of claim 1, wherein the game includes at least 50 bricks.
14. The game of claim 1, wherein there is a plurality of bit configurations.
15. The game of claim 1, wherein the plurality of bricks are designed with a visual indicator, the visual indicator selected from at least one member of the group consisting of color, design, letters, texture, and numbers.
16. The game of claim 1, wherein the plurality of bricks includes electronic components selected from at least one member of the group consisting of a sound emitting device, illumination device, and a radio frequency identifier chip.
17. The game of claim 1, wherein the game is played electronically on a device selected from a member of the group consisting of mobile phone devices, smart phone devices, computing devices, mobile game stations, personal gaming devices, and arcade games.
18. The game of claim 17, wherein the game is played by a plurality of players over a computer network, wherein the device selected from a member of the group consisting of mobile phone devices, smart phone devices, computing devices, mobile game stations, personal gaming devices, and arcade games is connected to the computer network by a cellular broadband connection, a cable modem, a DSL modem, a dial-up modem, or a wireless router.
19. A design, build construction game comprising:
a plurality of bricks, wherein forming a part of the top and bottom surface of each brick is at least one bit, the at least one bit having either a key or slot configuration, and wherein when the key of one brick is coupled to the slot of another brick, a connection is made;
at least one playing rack for organizing a player's bricks; and
at least one game card including instructions and visual descriptions for playing a three-dimensional game.
20. A method of playing a design, build construction game, said method comprising the steps of:
each player and/or team selecting game bricks;
positioning a first game brick representing the first player's move;
a second player establishing a connection to the first game brick;
the first player establishing a connection to the second player's connection;
the first player and the second player alternating turns making connections among the game bricks; and
awarding points to the first and the second player for a successful connection of the game bricks.
US13/811,243 2010-07-19 2011-07-19 Design build construction game and method of playing the same Abandoned US20130292905A1 (en)

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