US20080224395A1 - Shape Changing Playing Pieces - Google Patents
Shape Changing Playing Pieces Download PDFInfo
- Publication number
- US20080224395A1 US20080224395A1 US12/091,178 US9117806A US2008224395A1 US 20080224395 A1 US20080224395 A1 US 20080224395A1 US 9117806 A US9117806 A US 9117806A US 2008224395 A1 US2008224395 A1 US 2008224395A1
- Authority
- US
- United States
- Prior art keywords
- playing piece
- playing
- electrodes
- piece
- shapeable
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
- A63F2003/00678—Electric board games; Electric features of board games with circuits closed by mechanical means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00826—Changeable playing pieces
Definitions
- the invention relates to a playing piece for use in a board game, and comprising an input for receiving an input signal from an outside control unit and means for changing an appearance of the playing piece based on the input signal.
- the invention further relates to a system for playing board games.
- a game board comprises a horizontal display surface to support the pawn.
- the bottom surface of the pawn comprises an image detector for detecting a control image on the display surface, underneath the bottom surface.
- the pawn further comprises control means, coupled to the image detector for controlling an appearance or position of the pawn in dependence of the control image.
- Light emitting diodes (LEDs) or a small LCD display screen are used for changing the pawn's appearance.
- One or more wheels are used for moving the pawn relative to the game board.
- the playing piece according to the invention differs from the known playing piece in that the input signal represents a particular shape and/or size of the playing piece, and in that the playing piece comprises at least one shapeable segment and shaping means for coupling the input to the at least one shapeable segment to deform the shapeable segment in dependence of the input signal for obtaining the particular shape of the playing piece.
- the shaping means instruct the shapeable segment to deform in dependence of the input signal.
- the shaping means may simply pass on the input signal to the shapeable segment, may redirect the input signal to different shapeable segments or may analyze the input signal and create instructions for changing the shape and/or size of the shapeable segment, based on said input signal.
- By coordinately altering the shape of individual segments or small groups of segments a large variety of forms can be obtained. Relatively small local shape changes of the segments may result in a complete metamorphose of the playing piece.
- the shapeable playing piece as provided by the invention can fulfill different functions during a game, or can adapt its shape depending on the game that is being played or on its function in a game.
- This does not only allow for having a limited set of ‘electronically augmented’ playing pieces for use with a plurality of games, but also enhances the gaming experience by providing playing pieces with a look and feel that matches its function or the actual playing state. It is an advantage of the playing piece according to the invention that the players no longer have to sort the playing pieces and put them on their starting location on the game board.
- the playing pieces can be placed on any starting location on the game board, where after each piece is shaped to the shape corresponding with the starting location.
- the playing piece further comprises an output for sending playing piece information to the outside control unit, the playing piece information comprising at least one out of the group: identification for indicating the playing piece, location for indicating a position of the playing piece and, sensor output for indicating information sensed by the playing piece.
- the outside control unit may reshape the playing piece in dependence of the playing piece information and/or game rules.
- the sensor output may, for example, originate from a touch sensor, sound sensor, temperature sensor, or light sensor.
- the shape of the playing piece may, for example, be influenced by touching the playing piece or talking to the playing piece.
- the providing of playing piece information to the outside control unit makes it possible to adapt a playing piece's shape to external or player induced triggers during a game.
- the shaping means is constructed for sequentially transforming neighboring groups of shapeable segments of the playing piece for moving the playing piece.
- a playing piece may move in a worm-like manner.
- the shapeable segment comprises a skeleton of nodes and edges, each node joining at least two edges, at least part of the edges being a controlled actuator edge, and wherein the shaping means is constructed for adjusting a length of the controllable actuator edge.
- the skeleton may be a collection of stacked polyhedrons, such as prisms or tetrahedrons.
- the playing piece further comprises a stretchable material for covering the outer faces of the skeleton.
- the stretchable material e.g. rubber, smoothens the surface of the playing piece.
- the uneven skeleton comprises a lot of edges and nodes and does therefore not look or feel like a traditional playing piece.
- the stretchable material shrinks and expands together with the skeleton and gives the playing piece a more smooth and natural look and feel.
- the skeleton encloses a cavity.
- Polyhedrons can be assembled to form a shell. Since the polyhedrons are structurally stable, they can be assembled in a single thickness, leaving a cavity inside the object.
- the cavity may comprise the shaping means, power elements, a light, a speaker, sensor elements or any other element needed for performing and supporting the tasks of the playing piece.
- the shapeable segment comprises at least one channel, walls of at least part of the channel comprising a pair of electrodes, the shaping means comprising a voltage source for applying a voltage difference between the electrodes of at least one pair of electrodes for contraction or stretching of the corresponding channel.
- the walls comprise elastic material for recovering the corresponding channel to its original shape after removal of the applied voltage difference.
- the walls comprise electrically isolating material for preventing electrical contact between the electrodes of the at least one pair.
- equal voltages may be applied to both electrodes of the pair. In that event, an electrostatic force will result in expansion of the channel. Without the isolating material, the electrodes would make an electrical contact when the channel is contracted and applying different voltages to both electrodes would not be possible.
- the shapeable segment comprises a plurality of the channels, walls of each channel of the plurality of channels comprising a corresponding pair of electrodes and wherein the shaping means is constructed for applying the voltage difference between the electrodes of each pair of electrodes independently.
- FIG. 1 shows a block diagram of a system according to the invention
- FIG. 2 shows a playing piece built of prisms according to an exemplary embodiment of the invention
- FIG. 3 shows a prism which may be used in a playing piece according to the invention
- FIG. 4 shows a controllable actuator edge which may be used in a playing piece according to the invention
- FIG. 5 a - d show a front view of a playing piece 20 in two different shapes
- FIG. 6 shows an exemplary embodiment of a playing piece according to the invention, built of prisms
- FIG. 7 shows an exemplary embodiment of a playing piece according to the invention, built of tetrahedrons
- FIG. 8 shows a tetrahedron which may be used in a playing piece according to the invention
- FIG. 9 shows a playing piece with a cavity comprising control elements
- FIG. 10 shows a spherical playing piece, built of tetrahedrons
- FIG. 11 shows a honeycomb like structure for use in a playing piece
- FIG. 12 a - b shows contraction of a honeycomb like structure
- FIG. 13 a - c shows an exemplary playing piece according to the invention in three different shapes
- FIG. 14 a - d shows a playing piece which is able to move in a worm like manner.
- FIG. 1 shows a block diagram of a system according to the invention.
- the system comprises a game board 16 and one or more playing pieces 10 .
- the game board 16 comprises a horizontally placed display on which a plurality of different game board layouts can be displayed. Each different game board layout enables the playing of a different game. Furthermore, the game board layout may change during a game, in dependence of the game rules and user interaction.
- the game board 16 in FIG. 1 also comprises a control unit 17 for processing the information from and to the playing pieces 10 and for controlling the course of the game in accordance with the game rules.
- the control unit 17 comprises an input 19 for receiving information from the playing pieces 10 and an output 18 for providing information to the playing pieces 10 .
- the control unit 17 may communicate with the playing pieces 10 via the game board surface, for example, using electrodes or visual codes. Alternatively the communication may be realized wireless, for example, using BlueTooth or infrared communication means.
- the game board 16 may also be a traditional cardboard board. In that event, the control unit 17 may be comprised in a separate unit. The separate unit may, for example, be a PC.
- An example of an interactive board game which comprises a cardboard board with a control unit 17 is the “King Arthur” game of Ravensburger (http://www.kingarthur.de/).
- the playing piece 10 comprises an input 12 and an output 14 for communication with the control unit 17 .
- Shaping means 13 instruct a shapeable segment 11 to deform in dependence of the input signal.
- the shaping means 13 may simply pass on the input signal to the shapeable segment 11 or may redirect the input signal to different shapeable segments 11 .
- the shaping means 13 comprises a processor 13 for processing the input signal from the control unit 17 and for providing instructions for the shapeable segment 11 of the playing piece 10 to deform.
- the processor is programmed to sequentially transform neighboring groups of shapeable segments of the playing piece for moving the playing piece.
- Such a playing piece may move in a worm-like manner.
- the shapeable segment comprises a skeleton of nodes and edges, each node joining at least two edges, at least part of the edges being a controlled actuator edge.
- the processor is programmed to adjust a length of the controllable actuator edge.
- the skeleton may be a collection of stacked polyhedrons, such as prisms or tetrahedrons.
- the playing piece 10 only comprises one shapeable segment 11 , which can shrink or grow.
- the playing piece 10 comprises a plurality of shapeable segments 11 , of which not only the size, but also the shape is adjustable. If, furthermore, each shapeable segment 11 can be reshaped individually, then a large variety of shapes may be taken by the playing piece 10 .
- the playing piece 10 comprises sensing elements 15 for sensing touch, sound, acceleration, position, temperature, light or any other measurable quantity relevant to the game system.
- Signals from the sensing elements 15 are also processed by the processor 13 and may influence the shape of the playing piece 10 .
- Signals from the sensing elements 15 may also be communicated to the control unit 17 via the output 14 of the playing piece 10 and the input 19 of the control unit 17 . In this event, signals from the sensing elements 15 may influence the course of the game.
- the shapeable segments 11 may be made of inflatable or deflatable units, the filling or emptying of which from gas or liquid in a micro fluidic or otherwise controlled manner determines the relative size and shape. Other techniques for controlling the shape of the shapeable segments 11 are described below.
- FIG. 2 shows a playing 20 piece built of prisms 21 according to an exemplary embodiment of the invention.
- This playing piece 20 comprises 96 shapeable prisms.
- the playing piece 20 is shaped as a box.
- the outer surface of the playing piece 20 is covered with a stretchable material like, for example, fabric, rubber or an elastic polymer.
- the stretchable material smoothens the edgy outer face of the skeleton of prisms 21 .
- the stretchable material may be attached to the corner points of the outer prisms 21 for obtaining a good fit of the stretchable material to the shape of the skeleton.
- FIG. 3 shows a prism 21 as is used in the playing piece 20 shown in FIG. 2 .
- the prism 21 is made of twelve edges 31 jointed at eight nodes 32 .
- Two reinforcements 33 are connected to the prism 21 for providing mechanical stability.
- At least one, but preferably all edges 31 can be contracted and expanded.
- Preferably the nodes 32 are flexible for allowing the angles between the edges 31 to vary. By changing the length of some of the edges 31 , the shape of the prism is changed.
- FIG. 4 shows a controllable actuator edge 40 which may be used as an edge 31 of the prism 21 of FIG. 3 .
- the controllable actuator edge 40 comprises three sections 41 , 42 , 43 .
- the first section 41 and the last section 43 are connected to nodes 32 of the prism 21 .
- the sections 41 , 42 , 43 are coupled to each other by sliders 44 .
- the diameter of the sections 41 , 42 , 43 are different for providing a ‘telescopic effect’.
- the controllable actuator edge 40 is in its shortest contracted form.
- the controllable actuator edge 40 is in its longest expanded form.
- the sliders 44 provide for the expansion and contraction.
- Various techniques may be used for constructing the sliders.
- shape memory alloys SMAs
- SMAs have the ability to return to a previously defined shape when subjected to appropriate thermal procedure.
- An SMA wire below its transformation temperature can be stretched by, for example, an external spring. When the wire is heated, for example, by an electrical current and its own resistance, the wire returns to its original shape.
- Other techniques which may be used are, small piezo friction drives or DC servo motors.
- FIGS. 5 a - d show a front view of a playing piece 20 in two different shapes.
- the playing piece 20 is in its original box shape. The outer surface is covered by a stretching material.
- FIG. 5 b the same playing piece 20 is shown with the stretching material removed. It can be observed that the prisms 21 are in their original cubic form.
- the playing piece 20 is reshaped to represent a house. A front view of this house is shown in FIG. 5 c .
- FIG. 5 d shows the house with the stretchable material removed. It is observed that the shapeable prisms 21 have transformed into non-cubic shapes.
- the altered shape of the playing piece 20 is a result of the altered shapes of all individual prisms 21 .
- FIG. 6 shows an exemplary embodiment of a playing piece according to the invention, built of prisms. It may take some complicate processing, but a playing piece 20 as shown in FIGS. 2 and 5 may even be transformed into a horse 60 as shown in FIG. 6 . Also the horse 60 is built of a plurality of prisms 61 . Alternatively, playing pieces 60 may be provided horse shaped. Changing the shape of prisms 61 in the horse 60 may result in movements of the horse 60 . The horse 60 may, for example, nod its head or wag its tail or may even move its legs in order to walk small distances.
- FIG. 7 shows an exemplary embodiment of a playing piece 70 according to the invention, built of tetrahedrons 71 .
- An enlarged view of one highlighted tetrahedron 71 is provided in FIG. 8 .
- FIG. 8 shows a tetrahedron which may be used in a playing piece according to the invention.
- the tetrahedron 71 is made of edges 81 jointed by nodes 82 .
- edges 81 and four nodes 82 are used.
- the edges are preferably realized as controllable actuator edges 40 as shown in FIG. 4 .
- FIG. 9 shows another playing piece 90 according to the invention.
- the playing piece 90 comprises a shapeable outer shell 91 and a cavity 92 .
- a single layer of polyhedrons may be structurally stable enough to form the shell of a playing piece 90 .
- the fewer polyhedrons are used for making the playing piece 90 , the smaller the number of degrees of freedom needed to control.
- a smaller number of degrees of freedom results in less complicated transformations.
- the cavity 92 may, for example, comprise the processor 13 , a light, a power source, or a speaker.
- FIG. 10 shows a spherical playing piece 100 , built of tetrahedrons 71 .
- FIG. 11 shows a honeycomb like structure for use in a playing piece.
- the structure is made of a plurality of sheets 111 , 112 , which are stacked on each other. In some parts an adhesion layer 115 sticks the structure together. In other parts, the sheets are separated to form a hexagonal channel 110 . In the channel walls, the sheets 111 , 112 comprise respective electrodes 113 , 114 .
- the basis of the sheet 111 and 112 may be a so-called PolyMEMS (Polymer Micro Electro Mechanical System) structure.
- a double layer composite structure consisting of a polymer film (e.g. an acrylate) and a conductive film (e.g. Chromium) may be used.
- the channel 110 can recover its original shape, for example, due to elastic properties of the sheets 111 , 112 .
- applying different voltages to the electrodes 113 , 114 may result in a repelling electrostatic force for recovering the original shape of the channel 110 .
- the sheets 111 , 112 are characterized by an initial tensile stress, also called pre-strain stress, in the range between 0 and 50 mPa. Negative values of compressive pre-stress would result in wrinkling of the sheets, which is unwanted.
- each channel comprises a pair of electrodes and the voltage source is constructed for applying the voltage difference between the electrodes 113 , 114 of each pair of electrodes 113 , 114 independently.
- the contraction of each channel 110 is controlled independently, a large variety of forms can be obtained.
- small groups of channels 110 are contracted and stretched simultaneously by a pair of common electrodes.
- FIG. 12 shows contraction of a honeycomb like structure.
- a honeycomb like structure In FIG. 12 a all channels 110 have their original hexagonal shape.
- FIG. 12 b voltage differences are applied to the electrode pairs and all channels 110 are contracted.
- FIG. 13 shows an exemplary playing piece 130 according to the invention in three different shapes.
- a voltage difference is only applied to electrode pairs of channels at specific locations.
- By coordinately contracting channels at specific locations a large variety of forms may be obtained.
- FIG. 13 a the channels in a left part 131 and a right part 133 of a box shaped playing piece 130 are contracted, while the channels in a central part 132 are expanded. This results in a car shaped playing piece 130 .
- FIG. 13 b the channels in the left 131 and right part 133 of the same playing piece 130 are expanded, while the channels in the central part 132 are contracted. As a result the playing piece 130 has a totally different form.
- FIG. 13 a the channels in a left part 131 and a right part 133 of a box shaped playing piece 130 are contracted, while the channels in a central part 132 are expanded.
- FIG. 13 b the channels in the left 131 and right part 133 of the same playing piece 130 are expanded, while the channels in
- FIG. 14 shows a playing piece 140 which is able to move in a worm-like manner.
- this playing piece 140 the channels in neighboring portions 141 , 142 , 143 , 144 are sequentially contracted and expanded to move the playing piece 140 in a worm-like manner.
- the playing piece 140 is on its original position.
- the channels in third portion 143 of the playing piece 140 are contracted.
- the width of the third portion 143 increases.
- the width of the total playing piece 140 is also increased.
- the playing piece 140 now needs a larger area on the game board 145 .
- the fourth portion 144 is pushed to the right (as indicated by the arrow) while the first two portions 141 , 142 remain at their original positions.
- the channels in the second portion 142 are contracted while the channels of the third portion 143 are expanded. This reshaping has no effect on the total width of the playing piece 140 and the playing piece 140 will remain at its position.
- the channels of the second portion 142 are expanded and the width of the playing piece 140 is reduced.
- the first portion 141 is pulled to the right (as indicated by the arrow) while the last two portions 143 , 144 remain at their original positions.
- the playing piece 140 in FIG. 14 d has the same shape as in FIG. 14 a and has moved to the right. In this worm like manner, the playing piece 140 may move in any direction over the game board.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Pinball Game Machines (AREA)
- Toys (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP05110065 | 2005-10-27 | ||
EP05110065.9 | 2005-10-27 | ||
PCT/IB2006/053957 WO2007049240A1 (en) | 2005-10-27 | 2006-10-27 | Shape changing playing pieces |
Publications (1)
Publication Number | Publication Date |
---|---|
US20080224395A1 true US20080224395A1 (en) | 2008-09-18 |
Family
ID=37814174
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/091,178 Abandoned US20080224395A1 (en) | 2005-10-27 | 2006-10-27 | Shape Changing Playing Pieces |
Country Status (7)
Country | Link |
---|---|
US (1) | US20080224395A1 (zh) |
EP (1) | EP1942997B1 (zh) |
JP (1) | JP2009513223A (zh) |
CN (1) | CN101296732A (zh) |
AT (1) | ATE429963T1 (zh) |
DE (1) | DE602006006588D1 (zh) |
WO (1) | WO2007049240A1 (zh) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140135087A1 (en) * | 2010-06-21 | 2014-05-15 | Alexander Luchinskiy | Brain-teaser |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE102010062217B4 (de) * | 2010-01-22 | 2018-11-22 | Kinematics Gmbh | Baukastensystem mit bewegungsfähigen Modulen |
CN102799269A (zh) * | 2012-07-03 | 2012-11-28 | 联想(北京)有限公司 | 一种识别方法、电子设备及其附件 |
US9563295B2 (en) | 2012-03-06 | 2017-02-07 | Lenovo (Beijing) Co., Ltd. | Method of identifying a to-be-identified object and an electronic device of the same |
Citations (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4515371A (en) * | 1983-06-13 | 1985-05-07 | Licinio Basevi | Instructional chess game |
US4805915A (en) * | 1985-06-03 | 1989-02-21 | Lamle Stewart M | Board game with changeable playing pieces |
US5142803A (en) * | 1989-09-20 | 1992-09-01 | Semborg-Recrob, Corp. | Animated character system with real-time contol |
US5240255A (en) * | 1992-02-10 | 1993-08-31 | Gordon Barlow Design | Board game with moldable playing pieces |
US5752880A (en) * | 1995-11-20 | 1998-05-19 | Creator Ltd. | Interactive doll |
US6182967B1 (en) * | 1998-12-10 | 2001-02-06 | Donald P. Green | Board game having dynamic game pieces |
US6301524B1 (en) * | 1996-07-25 | 2001-10-09 | Honda Giken Kogyo Kabushiki Kaisha | Gait generation system of legged mobile robot |
US6568869B1 (en) * | 1999-11-09 | 2003-05-27 | Agency Of Industrial Science & Technology | Three dimensional universal unit for movable structure |
US6646364B1 (en) * | 2000-07-11 | 2003-11-11 | Honeywell International Inc. | MEMS actuator with lower power consumption and lower cost simplified fabrication |
US20040164696A1 (en) * | 2003-02-26 | 2004-08-26 | Yourlo Zhenya Alexander | Marking robot |
US6812624B1 (en) * | 1999-07-20 | 2004-11-02 | Sri International | Electroactive polymers |
US20050062230A1 (en) * | 2003-09-23 | 2005-03-24 | Kris Oprisko | Board game using deformable game pieces |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH02291891A (ja) * | 1989-04-28 | 1990-12-03 | Aichi Steel Works Ltd | 顔取リ換え玩具 |
FR2848871B1 (fr) * | 2002-12-18 | 2009-09-18 | Sylvius | Element pour jeu, tel qu'un pion, et systeme de jeu associe |
-
2006
- 2006-10-27 WO PCT/IB2006/053957 patent/WO2007049240A1/en active Application Filing
- 2006-10-27 DE DE602006006588T patent/DE602006006588D1/de not_active Expired - Fee Related
- 2006-10-27 JP JP2008537292A patent/JP2009513223A/ja active Pending
- 2006-10-27 AT AT06809724T patent/ATE429963T1/de not_active IP Right Cessation
- 2006-10-27 EP EP06809724A patent/EP1942997B1/en not_active Not-in-force
- 2006-10-27 CN CNA2006800398120A patent/CN101296732A/zh active Pending
- 2006-10-27 US US12/091,178 patent/US20080224395A1/en not_active Abandoned
Patent Citations (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4515371A (en) * | 1983-06-13 | 1985-05-07 | Licinio Basevi | Instructional chess game |
US4805915A (en) * | 1985-06-03 | 1989-02-21 | Lamle Stewart M | Board game with changeable playing pieces |
US5142803A (en) * | 1989-09-20 | 1992-09-01 | Semborg-Recrob, Corp. | Animated character system with real-time contol |
US5240255A (en) * | 1992-02-10 | 1993-08-31 | Gordon Barlow Design | Board game with moldable playing pieces |
US5752880A (en) * | 1995-11-20 | 1998-05-19 | Creator Ltd. | Interactive doll |
US6301524B1 (en) * | 1996-07-25 | 2001-10-09 | Honda Giken Kogyo Kabushiki Kaisha | Gait generation system of legged mobile robot |
US6182967B1 (en) * | 1998-12-10 | 2001-02-06 | Donald P. Green | Board game having dynamic game pieces |
US6812624B1 (en) * | 1999-07-20 | 2004-11-02 | Sri International | Electroactive polymers |
US6568869B1 (en) * | 1999-11-09 | 2003-05-27 | Agency Of Industrial Science & Technology | Three dimensional universal unit for movable structure |
US6646364B1 (en) * | 2000-07-11 | 2003-11-11 | Honeywell International Inc. | MEMS actuator with lower power consumption and lower cost simplified fabrication |
US20040164696A1 (en) * | 2003-02-26 | 2004-08-26 | Yourlo Zhenya Alexander | Marking robot |
US20050062230A1 (en) * | 2003-09-23 | 2005-03-24 | Kris Oprisko | Board game using deformable game pieces |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140135087A1 (en) * | 2010-06-21 | 2014-05-15 | Alexander Luchinskiy | Brain-teaser |
Also Published As
Publication number | Publication date |
---|---|
EP1942997A1 (en) | 2008-07-16 |
ATE429963T1 (de) | 2009-05-15 |
EP1942997B1 (en) | 2009-04-29 |
WO2007049240A1 (en) | 2007-05-03 |
DE602006006588D1 (de) | 2009-06-10 |
JP2009513223A (ja) | 2009-04-02 |
CN101296732A (zh) | 2008-10-29 |
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AS | Assignment |
Owner name: KONINKLIJKE PHILIPS ELECTRONICS N V, NETHERLANDS Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:DECRE, MICHEL MARCEL JOSE;WILDERBEEK, JOHANNES THEODORUS ADRIAAN;KURT, RALPH;AND OTHERS;REEL/FRAME:020842/0080 Effective date: 20070627 |
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STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |