US20070218967A1 - User Interface Device for Electronic Game Using Cards - Google Patents

User Interface Device for Electronic Game Using Cards Download PDF

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Publication number
US20070218967A1
US20070218967A1 US10/583,654 US58365403A US2007218967A1 US 20070218967 A1 US20070218967 A1 US 20070218967A1 US 58365403 A US58365403 A US 58365403A US 2007218967 A1 US2007218967 A1 US 2007218967A1
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United States
Prior art keywords
faceplate
screen
display screen
tactile
games
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/583,654
Inventor
Fabrice Madigou
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SYLVIUS
Original Assignee
SYLVIUS
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
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Assigned to SYLVIUS reassignment SYLVIUS ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: MADIGOU, FABRICE
Publication of US20070218967A1 publication Critical patent/US20070218967A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • A63F1/10Card holders
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F2001/008Card games adapted for being playable on a screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/241Touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Definitions

  • This invention generally relates to the field of electronic games, and in particular, a new user interface for card games, board games that use cards, etc., implemented using a program on a dedicated game console or platform, or even on a personal computer.
  • the aim of this invention is to draw from among the advantages of electronic games, and, in particular, from the possibility of having within a single dedicated machine, a large number of different electronic card games, whilst obtaining the user-friendliness of paper card games.
  • a personal interface portable device for electronic card games characterised in that it includes a thin display screen, a tactile detection faceplate superimposed on the screen, control circuits for acting on a card display using the screen that respond to the actions detected by the detection faceplate, and an interface with a central system that can execute electronic games.
  • the invention suggests an electronic game system that can execute electronic card games, characterised in that it includes:
  • FIG. 1 is a front view of a user interface device for electronic games according to a first embodiment of the invention.
  • FIG. 2 is a bottom view of the device in FIG. 1 .
  • FIG. 3 is a front view of a user interface device according to a second embodiment of the invention.
  • the invention is particularly applicable to an electronic game platform, such as the one described in document WO 02 20110 A, in the same of the applicant, but that it can be applied also to other electronic game systems, in particular using a vertical screen (television, PC monitor.)
  • the electronic game platform described in document WO 02 20110 A includes a flat screen that can represent a game board in which the game program can provoke the display of virtual cards extracted from their set by the respective users.
  • the invention suggests to this end an interface device that allows manipulating cards intuitively and in a way that resembles the manipulation of traditional cards.
  • the device illustrated in FIGS. 1 and 2 include a thin screen 10 that incorporates a tactile function, according to the technologies known by themselves.
  • Screen 10 is designed to display a card game deployed in the form of a fan, as in a traditional paper card game, and the screen has here a corresponding shape, in the form of a circular sector with an extension, for example, of between 60 and 150 degrees.
  • the tactile faceplate is incorporated into the screen on the display side; that is, facing the user in the position of the user, so that the latter can select a card by fanning using a finger, or even moving the cards away from each other to organise the set.
  • Screen 10 is done, for example, using LCD, OLED, etc. type technology.
  • the screen has a concavity turned towards the user to ensure the confidentiality of the game.
  • a concavity turned towards the user to ensure the confidentiality of the game.
  • Such a screen is done, for example, using versatile polymer luminescent display technologies.
  • the device also includes a handle 20 equipped with a validation push button 22 designed typically to extract the selected card from the set and place it (display it) on the platform screen, or also, in certain types of games, to transfer the card to an identical device of another user.
  • a validation push button 22 designed typically to extract the selected card from the set and place it (display it) on the platform screen, or also, in certain types of games, to transfer the card to an identical device of another user.
  • handle 20 houses electronic control circuits for the screen 10 and the tactile faceplate, as well as the circuits that interface with the central system (game platform or console, or even personal computer.)
  • the communication between the device and the central system can be done by cable, infrared link, radio frequency link, etc.
  • Game programs executed on the central system are designed to ensure the exchanges necessary between said system and each of the devices according to the invention.
  • FIG. 3 illustrates another embodiment of the invention where the display screen 10 equipped with the tactile faceplate has a rectangular shape.
  • the displayed cards are in this case deployed linearly and not in a fan shape.
  • buttons can be equipped with a device with one or several buttons (direction buttons, specific action buttons, start/stop buttons, etc.)
  • buttons are implemented in dedicated areas of the tactile function screen, areas in which the related indicators are displayed.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The personal interface portable device for electronic card games is remarkable in that it includes a thin display screen (10,) a tactile detection faceplate superimposed on the screen, control circuits for acting on a card display by the screen in response to the actions detected by the detection faceplate, and an interface with a central system that can execute electronic games. Improving the user-friendliness of program-based card games.

Description

  • This invention generally relates to the field of electronic games, and in particular, a new user interface for card games, board games that use cards, etc., implemented using a program on a dedicated game console or platform, or even on a personal computer.
  • In a general manner, current card games benefit very little from the technological advances made in the field of electronic games. Thus, currently there are, on the one hand, card games played using cardboard paper cards that have the inconvenience of taking up space, and that there must be the same number of card sets than there are games (Bridge, Tarot, 7 Families, etc.,) and on the other, electronic card games on virtual screens that are mainly used with a mouse and, if necessary, an alphanumeric keyboard.
  • Thus, the latter do not offer the user-friendliness that is offered by traditional card games.
  • The aim of this invention is to draw from among the advantages of electronic games, and, in particular, from the possibility of having within a single dedicated machine, a large number of different electronic card games, whilst obtaining the user-friendliness of paper card games.
  • To this end, the invention suggests, according to a first aspect, a personal interface portable device for electronic card games, characterised in that it includes a thin display screen, a tactile detection faceplate superimposed on the screen, control circuits for acting on a card display using the screen that respond to the actions detected by the detection faceplate, and an interface with a central system that can execute electronic games.
  • Some preferred, but optional, aspects of this device are the following:
      • the screen and the faceplate have a concavity that turns, during use, towards the user.
      • the display screen and the detection faceplate are mounted on a handle.
      • the handle houses the interface control circuits.
      • the handle is equipped with a validation button of a choice made in a tactile manner.
      • the display screen and tactile faceplate have a general circular sector shape contour.
      • the display screen and tactile faceplate have a general rectangular shape.
  • According to a second aspect, the invention suggests an electronic game system that can execute electronic card games, characterised in that it includes:
      • a central system comprising of a display screen that can represent a game board, and
      • a plurality of user interface devices such as those defined above, linked to the central system.
  • Other aspects, objectives, and advantages of this invention will become more evident upon reading the following detailed description of its preferred embodiments, given as a non-limiting example and making reference to the attached diagrams, in which:
  • FIG. 1 is a front view of a user interface device for electronic games according to a first embodiment of the invention.
  • FIG. 2 is a bottom view of the device in FIG. 1.
  • FIG. 3 is a front view of a user interface device according to a second embodiment of the invention.
  • It can be noted initially that the invention is particularly applicable to an electronic game platform, such as the one described in document WO 02 20110 A, in the same of the applicant, but that it can be applied also to other electronic game systems, in particular using a vertical screen (television, PC monitor.)
  • The electronic game platform described in document WO 02 20110 A includes a flat screen that can represent a game board in which the game program can provoke the display of virtual cards extracted from their set by the respective users.
  • The invention suggests to this end an interface device that allows manipulating cards intuitively and in a way that resembles the manipulation of traditional cards.
  • Thus, the device illustrated in FIGS. 1 and 2 include a thin screen 10 that incorporates a tactile function, according to the technologies known by themselves.
  • Screen 10 is designed to display a card game deployed in the form of a fan, as in a traditional paper card game, and the screen has here a corresponding shape, in the form of a circular sector with an extension, for example, of between 60 and 150 degrees. The tactile faceplate is incorporated into the screen on the display side; that is, facing the user in the position of the user, so that the latter can select a card by fanning using a finger, or even moving the cards away from each other to organise the set.
  • Screen 10 is done, for example, using LCD, OLED, etc. type technology.
  • Depending on the software of the game used, it can represent any type of card games, both existing and future.
  • As indicated in FIG. 2, the screen has a concavity turned towards the user to ensure the confidentiality of the game. Such a screen is done, for example, using versatile polymer luminescent display technologies.
  • The device also includes a handle 20 equipped with a validation push button 22 designed typically to extract the selected card from the set and place it (display it) on the platform screen, or also, in certain types of games, to transfer the card to an identical device of another user.
  • Advantageously, handle 20 houses electronic control circuits for the screen 10 and the tactile faceplate, as well as the circuits that interface with the central system (game platform or console, or even personal computer.)
  • The communication between the device and the central system can be done by cable, infrared link, radio frequency link, etc.
  • Game programs executed on the central system are designed to ensure the exchanges necessary between said system and each of the devices according to the invention.
  • FIG. 3 illustrates another embodiment of the invention where the display screen 10 equipped with the tactile faceplate has a rectangular shape. The displayed cards are in this case deployed linearly and not in a fan shape.
  • Several variants and modifications can be made to the invention.
  • In particular, it can be equipped with a device with one or several buttons (direction buttons, specific action buttons, start/stop buttons, etc.)
  • According to another variant, all or part of the buttons are implemented in dedicated areas of the tactile function screen, areas in which the related indicators are displayed.

Claims (8)

1. Personal interface portable device for electronic card games, characterised in that it includes a thin display screen (10,) a tactile detection faceplate superimposed on the screen, control circuits for acting on a game display using the screen in response to the actions detected by the detection faceplate, and an interface with a central system that can execute electronic games.
2. Device according to claim 1, characterised in that the display screen (10) and the faceplate have a concavity that turns, in use, towards the user.
3. Device according to any of claims 1 and 2, characterised in that the display screen (10) and the detection faceplate are mounted on a handle (20.)
4. Device according to claim 3, characterised in that the handle (20) houses the interface control circuits.
5. Device according to claim 4, characterised in that the handle (20) is equipped with a validation button (10) of a choice made in a tactile manner.
6. Device according to any of claims 1 to 5, characterised in that the display screen (10) and the tactile faceplate have a general circular sector shape contour.
7. Device according to any of claims 1 to 5, characterised in that the display screen (10) and the tactile faceplate have a general rectangular shape contour.
8. Electronic game system that can execute electronic card games, characterised in that it includes:
a central system that comprises a display screen that can represent a game board, and
a plurality of user interface devices according to any of claims 1 to 7, linked to the central system.
US10/583,654 2002-12-18 2003-12-18 User Interface Device for Electronic Game Using Cards Abandoned US20070218967A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
FR0216077 2002-12-18
FR0216077A FR2849227B1 (en) 2002-12-18 2002-12-18 USER INTERFACE DEVICE FOR ELECTRONIC GAME INVOLVING CARDS
PCT/FR2003/003790 WO2004056434A1 (en) 2002-12-18 2003-12-18 User interface device for electronic game using cards

Publications (1)

Publication Number Publication Date
US20070218967A1 true US20070218967A1 (en) 2007-09-20

Family

ID=32406147

Family Applications (1)

Application Number Title Priority Date Filing Date
US10/583,654 Abandoned US20070218967A1 (en) 2002-12-18 2003-12-18 User Interface Device for Electronic Game Using Cards

Country Status (6)

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US (1) US20070218967A1 (en)
EP (1) EP1673151A1 (en)
JP (1) JP2006510423A (en)
AU (1) AU2003299342A1 (en)
FR (1) FR2849227B1 (en)
WO (1) WO2004056434A1 (en)

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5212368A (en) * 1991-06-03 1993-05-18 Epoch Company, Ltd. Toy apparatus with card reader unit and a card having game parameter data
US5683297A (en) * 1994-12-16 1997-11-04 Raviv; Roni Head mounted modular electronic game system
US5702305A (en) * 1996-02-15 1997-12-30 Motorola Electronic game system
US5877829A (en) * 1995-11-14 1999-03-02 Sharp Kabushiki Kaisha Liquid crystal display apparatus having adjustable viewing angle characteristics
US5882258A (en) * 1997-09-08 1999-03-16 Rlt Acquisition, Inc. Skill-based card game
US20020049088A1 (en) * 1998-09-21 2002-04-25 Kyle Fields Electronic game pack system
US20030104865A1 (en) * 2001-12-04 2003-06-05 Yuri Itkis Wireless wagering system
US6685188B2 (en) * 2001-10-25 2004-02-03 Rehbein Juerg Method and apparatus for performing a transaction without the use of spoken communication between the transaction parties
US6719631B1 (en) * 2000-03-16 2004-04-13 Walker Digital, Llc Systems and methods for determining a gaming system event parameter based on a player-established event parameter
US7052396B2 (en) * 2000-09-11 2006-05-30 Nintendo Co., Ltd. Communication system and method using pictorial characters

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4669733A (en) * 1986-06-24 1987-06-02 Sweet Richard F Playing card holder with tufted flock liner
ZA977451B (en) * 1997-06-30 1999-05-19 Mandiro Trading Ltd Multiplayer interactive video gaming device
US6224485B1 (en) * 1998-05-01 2001-05-01 Midway Amusement Games, Llc High-score display system for a video game
FR2813804B1 (en) * 2000-09-08 2004-01-23 Sylvius MULTI-USER ELECTRONIC SCREEN PLATFORM, ESPECIALLY FOR GAMES

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5212368A (en) * 1991-06-03 1993-05-18 Epoch Company, Ltd. Toy apparatus with card reader unit and a card having game parameter data
US5683297A (en) * 1994-12-16 1997-11-04 Raviv; Roni Head mounted modular electronic game system
US5877829A (en) * 1995-11-14 1999-03-02 Sharp Kabushiki Kaisha Liquid crystal display apparatus having adjustable viewing angle characteristics
US5702305A (en) * 1996-02-15 1997-12-30 Motorola Electronic game system
US5882258A (en) * 1997-09-08 1999-03-16 Rlt Acquisition, Inc. Skill-based card game
US20020049088A1 (en) * 1998-09-21 2002-04-25 Kyle Fields Electronic game pack system
US6719631B1 (en) * 2000-03-16 2004-04-13 Walker Digital, Llc Systems and methods for determining a gaming system event parameter based on a player-established event parameter
US7052396B2 (en) * 2000-09-11 2006-05-30 Nintendo Co., Ltd. Communication system and method using pictorial characters
US6685188B2 (en) * 2001-10-25 2004-02-03 Rehbein Juerg Method and apparatus for performing a transaction without the use of spoken communication between the transaction parties
US20030104865A1 (en) * 2001-12-04 2003-06-05 Yuri Itkis Wireless wagering system

Also Published As

Publication number Publication date
FR2849227A1 (en) 2004-06-25
FR2849227B1 (en) 2005-06-10
WO2004056434A1 (en) 2004-07-08
JP2006510423A (en) 2006-03-30
AU2003299342A1 (en) 2004-07-14
EP1673151A1 (en) 2006-06-28

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AS Assignment

Owner name: SYLVIUS, FRANCE

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:MADIGOU, FABRICE;REEL/FRAME:018520/0520

Effective date: 20061001

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION