US20070060371A1 - Electronic betting and gaming system - Google Patents

Electronic betting and gaming system Download PDF

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Publication number
US20070060371A1
US20070060371A1 US11/516,555 US51655506A US2007060371A1 US 20070060371 A1 US20070060371 A1 US 20070060371A1 US 51655506 A US51655506 A US 51655506A US 2007060371 A1 US2007060371 A1 US 2007060371A1
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US
United States
Prior art keywords
block
user
service provider
gaming
gaming system
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/516,555
Inventor
Milan Puzik
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Browville International Ltd
Original Assignee
Browville International Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Browville International Ltd filed Critical Browville International Ltd
Assigned to BROWVILLE INTERNATIONAL LTD. reassignment BROWVILLE INTERNATIONAL LTD. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: PUZIK, MILAN
Publication of US20070060371A1 publication Critical patent/US20070060371A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • A63F2003/082Raffle games that can be played by a fairly large number of people electric with remote participants
    • A63F2003/086Raffle games that can be played by a fairly large number of people electric with remote participants played via telephone, e.g. using a modem

Definitions

  • the technical solution as filed involves the arrangement of an electronic betting and gaming system for use with telecommunication means, particularly data networks.
  • the technical solution involves an electronic betting and gaming system by telecommunication means, particularly data networks, in which a user's block is connected by means of a sales outlet block to a start-up package block comprising a payment card block and a deposit coupon block, and in which the user's block is connected by a communication means, through the telecommunications service provider's block, to the telecommunications information centre of the service provider's block.
  • the basis of the technical solution lies in the fact that, between the user's block and the service provider's block, there is a means for identifying the user's block by means of the PIN code of his payment card block and also by means of a voice print and/or a biometric print of part of the body, for example his finger or face, and in order to carry out the transaction, the service provider's block is further connected to a deposit account block, a gaming account block and a winnings account block. Between the service provider's block and the communication means there can be a block for determining the geographic location of a user's block, or a block for determining the time in a given geographic location of a user's block.
  • the deposit account block, gaming account block and/or winnings account block can be arranged in the service provider's block.
  • the block for determining the geographic location of a user's block and/or the block for determining the time in a given geographic location of a user's block can be arranged in the service provider's block.
  • the user's block can be connected to a unique identifying deposit number block in the service provider's block.
  • the gaming account block is connected to the deposit account block, and it can also be connected to a winnings subaccount block connected to the payment card block and the cash dispenser.
  • the communications means comprises the end device for the user, selected from the group including a portable computer, desktop computer, telephone, mobile telephone, PDA pocket computer, gaming console etc. Between the user's block and the service provider's block there can be a data interface for communication.
  • the electronic betting and gaming system makes it possible to assess the age of a participant and, to a certain extent also, his personal characteristics and ability to pay. Alternatively, it is possible to achieve these objectives through a combination of operator and telecommunication means, for example by comparing voice patterns or the age of a participant.
  • a subaccount of the system operator can be used for deposit and withdrawal of money by the user.
  • the system can restrict entries to the use of deposit coupons, which must be purchased in the sales outlets of the operator.
  • the electronic betting and gaming system can be operated with both instant and deferred prizes. The attention of the participant is drawn to the expenses incurred in the electronic game.
  • a voice print or other biometric print can be registered, at the sales outlet for example, for the purposes of later identification.
  • Another advantage is the great variety of possible gaming deposit means, by gaming coupons, payment into an operator's account or subaccount, by mobile or fixed line telephones and ISP data connections to the operator, by transfer from a third party, by payment card, third party coupons etc.
  • gaming deposits that can be selected.
  • drawing shows a block diagram of the electronic betting and gaming system.
  • a person interested in participating in the electronic betting and gaming system buys a start-up package, designated as start-up package block 3 , in the sales outlet block 2 of the operator.
  • the start-up package block 3 consists of a payment card block with PIN code 4 , and can also comprise a deposit coupon (deposit coupon block 5 ) for a certain amount of money and a game plan and general information concerning the betting or gaming system.
  • the sales outlet block 2 of the operator checks the future user, particularly the age of the user and other gaming prerequisites to ensure compliance with the legal norms of the state in which the system is operated.
  • the user's block 1 is connected to the telecommunication information centre 7 of the operator's system, which can be located in the service provider's block 8 , or even outside this block.
  • the user gives the information centre 7 the number or alphanumeric identification mentioned in the payment card block with PIN code 4 , identifies himself with the PIN code and at the same time, under the supervision of the staff of the operator's sales outlet, records a voice sample or provides a biometric print of his finger, eye (cornea or retina) face or other part of the body.
  • the information centre 7 by means of the block 17 for determining the geographic location of a user's block and the block 18 for determining the time in a given geographic location of a user's block 1 , checks whether the operation of the communication means 6 is allowed in a given place and also whether it is allowed in a given place at a certain time. After this identification, the user can put money from the deposit coupon block 5 into his deposit account in the system, that is into the deposit account block 10 .
  • This confidential information is protected by security services or secured transfers of the TTP (Trusted Third Party), PTP (Point-To-Point) type for example, which guarantees the confidentiality of the source and of the participant's identity and ensures the integrity of the gaming data.
  • the user's block 1 After putting a certain amount of money into the system, the user's block 1 selects the desired type of service and transfers part of that amount or the whole of it from the deposit account block 10 into the gaming account block 11 (or the betting account). Once the money has been received by the system (for example by the service provider's block 8 ), the user's block 1 can be informed, by the unique identifying deposit number block 15 in the service provider's block 8 , of this unique identifying number, which serves to identify the specific session of participation in the system in the event, for example, of deferred winnings, or in case the user interrupts the connection with the system in the course of a gaming or betting sessopm, or a discrepancy occurs and the user does not agree with the progress of the round.
  • any winnings are transferred from the gaming account block 11 (or the betting account) to the winnings account block 12 , the gaming account block 11 is set at zero again and the user can once more transfer part or the whole amount into the deposit account block 10 or exclusively into the winnings subaccount block 16 . From the winnings subaccount block 16 , the user's block 1 can then withdraw cash by means of the payment card block 4 and the cash dispenser 13 . If he wants to make another deposit into the game, he must buy a deposit coupon (deposit coupon block 5 ) in the operator's sales outlet block 2 , which he can use for putting money into the deposit account block 10 .
  • a deposit coupon deposit coupon block 5
  • the user can have access to a telecommunications information centre 7 , through which he can participate in the gaming or betting system, and he can also lodge complaints here or change the customer details.
  • a further possibility for control of the data and participation in the system is through the data interface through which, after the usual identification, the user's block 1 can carry out the same operations as through the telecommunications information centre 7 .
  • the communication means 6 of the user's block 1 can be checked by the block 17 for determining the geographic location of a user's block 1 , as to whether or not it is located in a place where its operation is allowed or limited to certain times. If the predetermined criteria for location and time are not met, the game will be halted.
  • casinos will be allowed to operate games outside the gaming room only in designated areas where they can be watched by means of GPS (outside) or RFID (inside), and where they are connected to the server by a scanner.
  • the server recognizes the RFID number of the communication means 6 , it will allow the given terminal to operate the game. It can also be related to time restrictions, for example gaming may only be possible at certain times, not on public holidays etc.
  • the communication means 6 comprises the end device or intelligent end device, or programmable end device for the user, for example a portable computer, desktop computer, telephone, mobile telephone, PDA pocket computer, gaming console etc.
  • the service provider's block 8 can include a server with a function for automatically identifying or reproducing human speech. Communication between the user's block 1 and the service provider's block 8 can also be carried out by means of an operator, who can transfer the data into the system, and can also refuse participation if the appraisal parameters of the user's current deposits suggest that further participation could jeopardize his payment capacity.
  • the electronic betting and gaming system allows for the deposit of money into the system by means of various coupons, payments through a telecommunications operator (telecommunications service provider's block 14 ) from the participant's telecommunications fee or by means of special services, for example by SMS payment, and also by payments on the participant's account or payment card.
  • Money can be deposited into the system by the insertion of the participant's bank accounts, which are subaccounts of the system operator (service provider's block 8 ).
  • SMS Short Messages
  • USSD Unstructured Supplementary Service Data
  • IMSI International Mobile Subscriber Identifier
  • IMEI International Mobile Equipment Identity

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
  • Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)

Abstract

An electronic betting and gaming system for use with telecommunication means, particularly data networks, in which a user's block (1) is connected by means of a sales outlet block (2) to a start-up package block (3) comprising a payment card block (4) and a deposit coupon block (5), and in which the user's block (1) is connected by a communication means (6), through the telecommunications service provider's block (14), to the telecommunications information centre (7) of the service provider's block (8). Between the user's block (1) and the service provider's block (8), there is a means (9) for identifying the user's block (1) by means of his PIN code of his payment card block (4) and also by means of a voice print and/or a biometric print of part of his body and, in order to carrry out the transaction, the service provider's block (8) is further connected to a deposit account block (10), a gaming account block (11) and a winnings account block (12). Between the service provider's block (8) and the communication means (6), there is a block (17) for determining the geographic location of a user's block (1). Between the service provider's block (8) and the communication means (6), there is a block (18) for determining the time in a given geographic location of a user's block (1).

Description

    FIELD OF THE INVENTION
  • The technical solution as filed involves the arrangement of an electronic betting and gaming system for use with telecommunication means, particularly data networks.
  • DESCRIPTION OF THE PRIOR ART
  • With electronic and conventional betting and gaming systems, some users, particularly among the young and psychologically less resilient, may become dependent upon betting or gaming to a point where their reasonable payment capacity is impaired. That can lead to undesirable consequences for the users and their environment, with disruptions in their payment ability and cash flow. A further problem can be the use of equipment in places where, and at certain times when betting and gaming are not allowed. The goal of the technical solution as filed, using standard electronic means for communication between the user and the service provider, is to create protection for the user which would at least limit such undesirable effects.
  • SUMMARY OF THE INVENTION
  • The technical solution involves an electronic betting and gaming system by telecommunication means, particularly data networks, in which a user's block is connected by means of a sales outlet block to a start-up package block comprising a payment card block and a deposit coupon block, and in which the user's block is connected by a communication means, through the telecommunications service provider's block, to the telecommunications information centre of the service provider's block. The basis of the technical solution lies in the fact that, between the user's block and the service provider's block, there is a means for identifying the user's block by means of the PIN code of his payment card block and also by means of a voice print and/or a biometric print of part of the body, for example his finger or face, and in order to carry out the transaction, the service provider's block is further connected to a deposit account block, a gaming account block and a winnings account block. Between the service provider's block and the communication means there can be a block for determining the geographic location of a user's block, or a block for determining the time in a given geographic location of a user's block.
  • The deposit account block, gaming account block and/or winnings account block can be arranged in the service provider's block. Likewise, the block for determining the geographic location of a user's block and/or the block for determining the time in a given geographic location of a user's block can be arranged in the service provider's block.
  • The user's block can be connected to a unique identifying deposit number block in the service provider's block. The gaming account block is connected to the deposit account block, and it can also be connected to a winnings subaccount block connected to the payment card block and the cash dispenser. The communications means comprises the end device for the user, selected from the group including a portable computer, desktop computer, telephone, mobile telephone, PDA pocket computer, gaming console etc. Between the user's block and the service provider's block there can be a data interface for communication.
  • The electronic betting and gaming system makes it possible to assess the age of a participant and, to a certain extent also, his personal characteristics and ability to pay. Alternatively, it is possible to achieve these objectives through a combination of operator and telecommunication means, for example by comparing voice patterns or the age of a participant. To monitor the cash flow, a subaccount of the system operator can be used for deposit and withdrawal of money by the user. In order to protect the payment ability of the participant, the system can restrict entries to the use of deposit coupons, which must be purchased in the sales outlets of the operator. The electronic betting and gaming system can be operated with both instant and deferred prizes. The attention of the participant is drawn to the expenses incurred in the electronic game. On the arrival of a new participant, a voice print or other biometric print can be registered, at the sales outlet for example, for the purposes of later identification. Another advantage is the great variety of possible gaming deposit means, by gaming coupons, payment into an operator's account or subaccount, by mobile or fixed line telephones and ISP data connections to the operator, by transfer from a third party, by payment card, third party coupons etc. Likewise there is a great variety in the possible gaming deposits that can be selected.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • A more precise explanation of the technical solution is provided by the drawing, which shows a block diagram of the electronic betting and gaming system.
  • EXAMPLES OF PREFERRED EMBODIMENTS
  • A person interested in participating in the electronic betting and gaming system, designated as user's block 1, buys a start-up package, designated as start-up package block 3, in the sales outlet block 2 of the operator. The start-up package block 3 consists of a payment card block with PIN code 4, and can also comprise a deposit coupon (deposit coupon block 5) for a certain amount of money and a game plan and general information concerning the betting or gaming system. Before concluding the sale, the sales outlet block 2 of the operator checks the future user, particularly the age of the user and other gaming prerequisites to ensure compliance with the legal norms of the state in which the system is operated. If the transaction is implemented, the user's block 1 is connected to the telecommunication information centre 7 of the operator's system, which can be located in the service provider's block 8, or even outside this block. The user gives the information centre 7 the number or alphanumeric identification mentioned in the payment card block with PIN code 4, identifies himself with the PIN code and at the same time, under the supervision of the staff of the operator's sales outlet, records a voice sample or provides a biometric print of his finger, eye (cornea or retina) face or other part of the body. The information centre 7, by means of the block 17 for determining the geographic location of a user's block and the block 18 for determining the time in a given geographic location of a user's block 1, checks whether the operation of the communication means 6 is allowed in a given place and also whether it is allowed in a given place at a certain time. After this identification, the user can put money from the deposit coupon block 5 into his deposit account in the system, that is into the deposit account block 10. This confidential information is protected by security services or secured transfers of the TTP (Trusted Third Party), PTP (Point-To-Point) type for example, which guarantees the confidentiality of the source and of the participant's identity and ensures the integrity of the gaming data.
  • After putting a certain amount of money into the system, the user's block 1 selects the desired type of service and transfers part of that amount or the whole of it from the deposit account block 10 into the gaming account block 11 (or the betting account). Once the money has been received by the system (for example by the service provider's block 8), the user's block 1 can be informed, by the unique identifying deposit number block 15 in the service provider's block 8, of this unique identifying number, which serves to identify the specific session of participation in the system in the event, for example, of deferred winnings, or in case the user interrupts the connection with the system in the course of a gaming or betting sessopm, or a discrepancy occurs and the user does not agree with the progress of the round. After finishing the game, any winnings are transferred from the gaming account block 11 (or the betting account) to the winnings account block 12, the gaming account block 11 is set at zero again and the user can once more transfer part or the whole amount into the deposit account block 10 or exclusively into the winnings subaccount block 16. From the winnings subaccount block 16, the user's block 1 can then withdraw cash by means of the payment card block 4 and the cash dispenser 13. If he wants to make another deposit into the game, he must buy a deposit coupon (deposit coupon block 5) in the operator's sales outlet block 2, which he can use for putting money into the deposit account block 10. The user can have access to a telecommunications information centre 7, through which he can participate in the gaming or betting system, and he can also lodge complaints here or change the customer details. A further possibility for control of the data and participation in the system is through the data interface through which, after the usual identification, the user's block 1 can carry out the same operations as through the telecommunications information centre 7. During the whole period, the communication means 6 of the user's block 1 can be checked by the block 17 for determining the geographic location of a user's block 1, as to whether or not it is located in a place where its operation is allowed or limited to certain times. If the predetermined criteria for location and time are not met, the game will be halted. Thus casinos, for example, will be allowed to operate games outside the gaming room only in designated areas where they can be watched by means of GPS (outside) or RFID (inside), and where they are connected to the server by a scanner. Provided the server recognizes the RFID number of the communication means 6, it will allow the given terminal to operate the game. It can also be related to time restrictions, for example gaming may only be possible at certain times, not on public holidays etc.
  • The communication means 6 comprises the end device or intelligent end device, or programmable end device for the user, for example a portable computer, desktop computer, telephone, mobile telephone, PDA pocket computer, gaming console etc. The service provider's block 8 can include a server with a function for automatically identifying or reproducing human speech. Communication between the user's block 1 and the service provider's block 8 can also be carried out by means of an operator, who can transfer the data into the system, and can also refuse participation if the appraisal parameters of the user's current deposits suggest that further participation could jeopardize his payment capacity. The electronic betting and gaming system allows for the deposit of money into the system by means of various coupons, payments through a telecommunications operator (telecommunications service provider's block 14) from the participant's telecommunications fee or by means of special services, for example by SMS payment, and also by payments on the participant's account or payment card. Money can be deposited into the system by the insertion of the participant's bank accounts, which are subaccounts of the system operator (service provider's block 8).
  • As is clear from the above, to operate the system both a voice connection and a data connection can be used, transfer of data can be carried out by means of SMS (Short Messages) or USSD (Unstructured Supplementary Service Data) between the end devices. To identify the user's block 1 or his end device (communication means 6) a unique number stored in a SIM card is used, or an IMSI (International Mobile Subscriber Identifier) or an IMEI (International Mobile Equipment Identity) or other identification stored in the hardware of the communications device.

Claims (10)

1. An electronic betting and gaming system for use with telecommunication means, particularly data networks, in which a user's block is connected by means of a sales outlet block to a start-up package block comprising a payment card block and a deposit coupon block, and in which the user's block is connected by a communication means, through the telecommunications service provider's block, to the telecommunications information center of the service provider's block, characterised in that, between the user's block and the service provider's block, there is a means for identifying the user's block by means of his PIN code of his payment card block and also by means of a voice print and/or a biometric print of part of his body and, in order to carrry out the transaction, the service provider's block is further connected to a deposit account block, a gaming account block and a winnings account block.
2. An electronic betting and gaming system according to claim 1, wherein, between the service provider's block and the communication means, there is a block for determining the geographic location of a user's block.
3. An electronic betting and gaming system according to claim 1, wherein, between the service provider's block and the communication means, there is a block for determining the time in a given geographic location of a user's block.
4. An electronic betting and gaming system according to claim 1, wherein the deposit account block, gaming account block and/or winnings account block are arranged in the service provider's block.
5. An electronic betting and gaming system according to claim 4, wherein a block for determining the geographic location of a user's block and/or a block for determining the time in a given geographic location of a user's block are arranged in the service provider's block.
6. An electronic betting and gaming system according to claim 1, wherein the user's block is connected to a unique identifying deposit number block in the service provider's block.
7. An electronic betting and gaming system according to claim 1, wherein the gaming account block is connected to the deposit account block.
8. An electronic betting and gaming system according to claim 1, wherein the gaming account block is connected to a winnings subaccount block connected to the payment card block and a cash dispenser.
9. An electronic betting and gaming system according to claim 1, wherein the communication means comprises the end device for the user, selected from the group including a portable computer, desktop computer, telephone, mobile telephone, PDA pocket computer and gaming console.
10. An electronic betting and gaming system according to claim 1, wherein there is a data interface for communication between the user's block and the service provider's block.
US11/516,555 2005-09-08 2006-09-07 Electronic betting and gaming system Abandoned US20070060371A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CZPUV2005-16984 2005-09-08
CZ200516984U CZ16002U1 (en) 2005-09-08 2005-09-08 Electronic pool and playing system

Publications (1)

Publication Number Publication Date
US20070060371A1 true US20070060371A1 (en) 2007-03-15

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US11/516,555 Abandoned US20070060371A1 (en) 2005-09-08 2006-09-07 Electronic betting and gaming system

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US (1) US20070060371A1 (en)
CZ (1) CZ16002U1 (en)
PL (1) PL115936U1 (en)
UA (1) UA19964U (en)

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US20110124418A1 (en) * 2006-07-12 2011-05-26 Walker Digital, Llc Systems and methods for gaming dongles

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US6117011A (en) * 1995-07-27 2000-09-12 Lvov; Denis Ernestovich Electronic game system, method of managing and regulating said system
US7175528B1 (en) * 1997-08-22 2007-02-13 Biometric Recognition, Llc Passive biometric customer identification and tracking system
US20030092483A1 (en) * 2000-03-17 2003-05-15 Bennett Luke Nicholas Gaming machine with bank credit meter
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US6837789B2 (en) * 2000-04-05 2005-01-04 Ods Properties, Inc. Systems and methods for cross-platform access to a wagering interface
US7090581B2 (en) * 2000-10-30 2006-08-15 Aruze Corporation Point management system and server
US6612928B1 (en) * 2001-02-15 2003-09-02 Sierra Design Group Player identification using biometric data in a gaming environment
US7316619B2 (en) * 2002-02-06 2008-01-08 Igt Control and configuration of gaming machines based on gaming machine location
US20030236120A1 (en) * 2002-04-19 2003-12-25 Kenneth Reece Method and device for determining the physical location and identity of a user
US6979264B2 (en) * 2002-09-12 2005-12-27 Igt Method and system for verifying entitlement to play a game using biometric identifier
US7035626B1 (en) * 2002-11-14 2006-04-25 Sierra Design Group Remote gaming using cell phones with location and identity restrictions
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110124418A1 (en) * 2006-07-12 2011-05-26 Walker Digital, Llc Systems and methods for gaming dongles
US8591343B2 (en) * 2006-07-12 2013-11-26 Walker Digital, Llc Systems and methods for gaming dongles

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Publication number Publication date
PL115936U1 (en) 2007-03-19
CZ16002U1 (en) 2005-11-07
UA19964U (en) 2007-01-15

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