US20050116420A1 - Throwing amusement device and method for using device - Google Patents

Throwing amusement device and method for using device Download PDF

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Publication number
US20050116420A1
US20050116420A1 US10/724,508 US72450803A US2005116420A1 US 20050116420 A1 US20050116420 A1 US 20050116420A1 US 72450803 A US72450803 A US 72450803A US 2005116420 A1 US2005116420 A1 US 2005116420A1
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Prior art keywords
throwing
elements
team
target element
members
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US10/724,508
Inventor
Terry Burgett
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Individual
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Individual
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Priority to US10/724,508 priority Critical patent/US20050116420A1/en
Publication of US20050116420A1 publication Critical patent/US20050116420A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0073Means for releasably holding a ball in position; Balls constrained to move around a fixed point, e.g. by tethering
    • A63B69/0079Balls tethered to a line or cord
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/002Games using balls, not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0037Tracking a path or terminating locations on a target surface or at impact on the ground
    • A63B2024/0046Mechanical means for locating the point of impact or entry
    • A63B2024/005Keeping track of the point of impact or entry

Definitions

  • the present invention relates to an amusement device and a method for using same. More particularly, the present invention relates generally to thrown amusement devices and specifically consisting of a thrown element and target element, and the method for using this amusement device for competitive and/or entertainment purposes.
  • the present invention relates to a new, useful and unobvious throwing amusement device and method for using same, that will appeal to a large group of people based upon it's ease of use, simple set-up, low cost, ease of learning and inherent competitiveness.
  • the present invention is directed to the needs and desires noted above for entertainment and/or competitive activities. It is a further object of this invention that this entertainment and/or competition be met at a low cost, with ease of use and learning, so that it can be used by a wide range of age levels, as well as a wide range of persons with varied physical prowess and dexterity. It is another object of this invention that it can be used virtually anywhere, eliminating the need for a specific field or equipment requirements, other than the throwing element and the target element.
  • FIG. 1 shows a claimed embodiment of the throwing element.
  • FIG. 2 shows a claimed embodiment of the target element.
  • FIG. 3 shows a claimed embodiment of one set of throwing elements and two target elements set up for use.
  • the throwing amusement device of this invention may be produced by making a throwing element consisting of two weighted end elements 1 that are independently fixedly attached to a length of non-rigid material 2 , whereby the end elements are on opposite ends of the non-rigid material.
  • a throwing element is demonstrated by FIG. 1 .
  • a target element consisting of at least one bar or member 3 and more preferably a series of bars and a method by which the bars are placed in a substantially upright position 4 , such as to allow the throwing element, when launched at the target element with the required precision, to strike the target element and become temporarily attached to the target element primarily by having the end elements cause the non-rigid material connecting the end elements to tangle or wrap around the target element.
  • FIG. 2 One embodiment of a target element is shown by FIG. 2 .
  • the method upon which the throwing amusement device can be used consists of alternating turns by at least two players whereby each player launches one throwing element toward the target element. See FIG. 3 .
  • Each player gains points by getting the throwing element to become temporarily attached to the target element.
  • the players alternate launching of the throwing elements for a set number of throws, determined by the players, which amounts to a round.
  • a player can also attempt to take points away from another player by launching his own throwing element and hitting or striking a throwing element of another player, that has been temporarily attached to the target element.
  • the second player gets his opponent's throwing element to dislodge from the target element, the first player loses any points associated with the throwing element that was dislodged. Points are tallied at the end of each round and these rounds continued for a set number or until a player reaches a certain point level or value.
  • the throwing element may consist of a variety of parts as long as it consists of two approximately equally weighted end elements connected by some non-rigid material.
  • the weight and shape of the end elements can be determined by the end user but they should be of sufficient weight to allow flight when thrown, but also light enough that they could be lifted by a wide range of people. In one embodiment these could consists of two spherical balls as shown in FIG. 1 .
  • the end elements are individually fixedly connected to a length of non-rigid material, whereby one end element is attached to either end of the material in such a way that the end elements cannot move along the length of material.
  • this material could be rope or other material having a sufficient strength and flexibility to connect the end elements, maintain their separation, and also not break when landing or striking the target element.
  • the length of material used between the end elements could be at the discretion of the end-user but it should not be so long as to impair the ability of the players to launch the element or so short that it would not allow the throwing element to attach or wrap around the target element.
  • this consist of at least one bar or member 3 that is preferably substantially parallel to the ground. See FIG. 2 . Additional bars and members can be added to increase the difficulty of getting a throwing element to attach to the target element.
  • the bars are made from pipe, or similarly durable material, and include three bars or members a set distance apart, connected together and attached to the base 5 of the target element or ground, by two substantially upright members. FIG. 3 .
  • the throwing element consists of end elements made of golf balls and the attaching material between the end elements is ⁇ fraction (3/16) ⁇ ′′ braided polyester nylon rope.
  • the length of the material between the end elements is 12.′′
  • this consists of a structure made of PVC pipe and includes three levels substantially parallel to the ground and separated by a fixed distance.
  • the three members 3 are each approximately 30′′ long and equally separated from one another by at least 12.′′ These members 3 are connected to two substantially upright elements 4 that maintain an equal distance between the parallel members and allow the target element to be placed or anchored to the ground 5 with sufficient force that the target element will not be knocked over when a throwing element strikes the target element.
  • each player has four (4) throwing elements and there are two (2) target elements a fixed distance apart, in this case approximately twenty feet.
  • the game begins when the players stand at one of the target elements and one player launches his throwing element at the other target element, approximately twenty feet away, in an attempt to temporarily attach the throwing element to the target element or to knock his opponent's throwing elements off of the target element.
  • the players alternate until each has thrown all four of their throwing elements toward the target element, which concludes one round. Points are gained when a player gets his throwing element to attach to the target element and the throwing element remains there until the end of the round.
  • the different levels of the target elements are assigned different point levels, for example the first level is one point, the second level two points and the third level, three points.
  • Points are only gained if a throwing element remains on the target element at the end of an round.
  • the players retrieve their throwing elements from one target area and then begin another round by launching the throwing elements at the second target element. This eliminates some walking by the players and can speed the play of the game.
  • a further preferred embodiment which will reduce the need for the players to walk between the two target elements, would be to have at least two players on each team and each team member remains at one of the target elements and the members alternate the throwing of the elements between rounds. Therefore, one player from each team is, in essence, stationed at one of the target elements and remains at that location throughout the game.
  • the players tally their scores from each round and play continues until one team reaches exactly a certain level, in this embodiment, 21 points. If the team does not reach that level exactly, i.e. they gain too many points, then new points that are gained are either subtracted, if the team has exceeded 21 points, or are added, if the team has not reached 21 points, until one of the teams reaches 21 points exactly.

Abstract

The present invention discloses a throwing amusement device and method for using the device, whereby the throwing amusement device consists of a throwing element and a target element, along with a method for using for using the device for competitive and/or enjoyable activities, in which players attempt to temporarily attach or wrap a throwing element to the target element.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • Not Applicable
  • STATEMENT REGARDING FEDERAL SPONSORED RESEARCH OR DEVELOPMENT
  • Not Applicable
  • REFERENCE TO SEQUENCE LISTING, ETC
  • Not Applicable
  • BACKGROUND
  • The present invention relates to an amusement device and a method for using same. More particularly, the present invention relates generally to thrown amusement devices and specifically consisting of a thrown element and target element, and the method for using this amusement device for competitive and/or entertainment purposes.
  • People generally spend a large amount of time and money for competitive and/or entertainment purposes. These endeavors can range from the relatively short in time and inexpensive, such as throwing a ball between friends or renting a movie, to taking large amounts of time and being expensive, such as playing golf long or attending a professional sports event. Based upon the innate desire of people to be entertained and/or to be involved in competitive endeavors, the present invention relates to a new, useful and unobvious throwing amusement device and method for using same, that will appeal to a large group of people based upon it's ease of use, simple set-up, low cost, ease of learning and inherent competitiveness. These features will meet a need for entertainment and/or competition that is not currently being met and for the foregoing reasons, this invention will fill this void.
  • BRIEF SUMMARY
  • The present invention is directed to the needs and desires noted above for entertainment and/or competitive activities. It is a further object of this invention that this entertainment and/or competition be met at a low cost, with ease of use and learning, so that it can be used by a wide range of age levels, as well as a wide range of persons with varied physical prowess and dexterity. It is another object of this invention that it can be used virtually anywhere, eliminating the need for a specific field or equipment requirements, other than the throwing element and the target element.
  • These and other features, aspects and advantages of the present invention will become better understood with reference to the following description, appended claims and accompanying drawing.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1: shows a claimed embodiment of the throwing element.
  • FIG. 2: shows a claimed embodiment of the target element.
  • FIG. 3: shows a claimed embodiment of one set of throwing elements and two target elements set up for use.
  • DESCRIPTION
  • The throwing amusement device of this invention may be produced by making a throwing element consisting of two weighted end elements 1 that are independently fixedly attached to a length of non-rigid material 2, whereby the end elements are on opposite ends of the non-rigid material. Such a throwing element is demonstrated by FIG. 1. There is also produced a target element consisting of at least one bar or member 3 and more preferably a series of bars and a method by which the bars are placed in a substantially upright position 4, such as to allow the throwing element, when launched at the target element with the required precision, to strike the target element and become temporarily attached to the target element primarily by having the end elements cause the non-rigid material connecting the end elements to tangle or wrap around the target element. One embodiment of a target element is shown by FIG. 2.
  • The method upon which the throwing amusement device can be used consists of alternating turns by at least two players whereby each player launches one throwing element toward the target element. See FIG. 3. Each player gains points by getting the throwing element to become temporarily attached to the target element. The players alternate launching of the throwing elements for a set number of throws, determined by the players, which amounts to a round. A player can also attempt to take points away from another player by launching his own throwing element and hitting or striking a throwing element of another player, that has been temporarily attached to the target element. In the event the second player gets his opponent's throwing element to dislodge from the target element, the first player loses any points associated with the throwing element that was dislodged. Points are tallied at the end of each round and these rounds continued for a set number or until a player reaches a certain point level or value.
  • As to the throwing element, this may consist of a variety of parts as long as it consists of two approximately equally weighted end elements connected by some non-rigid material. The weight and shape of the end elements can be determined by the end user but they should be of sufficient weight to allow flight when thrown, but also light enough that they could be lifted by a wide range of people. In one embodiment these could consists of two spherical balls as shown in FIG. 1. The end elements are individually fixedly connected to a length of non-rigid material, whereby one end element is attached to either end of the material in such a way that the end elements cannot move along the length of material. In one embodiment, this material could be rope or other material having a sufficient strength and flexibility to connect the end elements, maintain their separation, and also not break when landing or striking the target element. The length of material used between the end elements could be at the discretion of the end-user but it should not be so long as to impair the ability of the players to launch the element or so short that it would not allow the throwing element to attach or wrap around the target element.
  • As to the target element, this consist of at least one bar or member 3 that is preferably substantially parallel to the ground. See FIG. 2. Additional bars and members can be added to increase the difficulty of getting a throwing element to attach to the target element. In one embodiment the bars are made from pipe, or similarly durable material, and include three bars or members a set distance apart, connected together and attached to the base 5 of the target element or ground, by two substantially upright members. FIG. 3.
  • In the preferred embodiment, the throwing element consists of end elements made of golf balls and the attaching material between the end elements is {fraction (3/16)}″ braided polyester nylon rope. The length of the material between the end elements is 12.″ As to the preferred embodiment of the target element, this consists of a structure made of PVC pipe and includes three levels substantially parallel to the ground and separated by a fixed distance. The three members 3 are each approximately 30″ long and equally separated from one another by at least 12.″ These members 3 are connected to two substantially upright elements 4 that maintain an equal distance between the parallel members and allow the target element to be placed or anchored to the ground 5 with sufficient force that the target element will not be knocked over when a throwing element strikes the target element.
  • Further, in the preferred embodiment of the method of using the throwing amusement device, there are at least two teams with at least one player on each team. In this embodiment each player has four (4) throwing elements and there are two (2) target elements a fixed distance apart, in this case approximately twenty feet. The game begins when the players stand at one of the target elements and one player launches his throwing element at the other target element, approximately twenty feet away, in an attempt to temporarily attach the throwing element to the target element or to knock his opponent's throwing elements off of the target element. The players alternate until each has thrown all four of their throwing elements toward the target element, which concludes one round. Points are gained when a player gets his throwing element to attach to the target element and the throwing element remains there until the end of the round. Further, the different levels of the target elements are assigned different point levels, for example the first level is one point, the second level two points and the third level, three points.
  • Points are only gained if a throwing element remains on the target element at the end of an round. At the end of each round, the players retrieve their throwing elements from one target area and then begin another round by launching the throwing elements at the second target element. This eliminates some walking by the players and can speed the play of the game.
  • A further preferred embodiment which will reduce the need for the players to walk between the two target elements, would be to have at least two players on each team and each team member remains at one of the target elements and the members alternate the throwing of the elements between rounds. Therefore, one player from each team is, in essence, stationed at one of the target elements and remains at that location throughout the game.
  • The players tally their scores from each round and play continues until one team reaches exactly a certain level, in this embodiment, 21 points. If the team does not reach that level exactly, i.e. they gain too many points, then new points that are gained are either subtracted, if the team has exceeded 21 points, or are added, if the team has not reached 21 points, until one of the teams reaches 21 points exactly.
  • Although the present invention has been described in considerable detail with reference to certain preferred versions thereof, other versions are possible. Therefore, the spirit and scope of the appended claims should not be limited to the description of the preferred versions contained herein.

Claims (16)

1. A throwing amusement device comprising:
a) a throwing element made up of two end elements fixedly connected together by a length of non-rigid material;
b) a target element made up of a member or bar that would allow the throwing element to temporarily attach to the target element, when the throwing element is launched at the target element and strikes said target element.
2. The device of claim 1 whereby the throwing element includes two end elements having approximately equal weight and shape.
3. The device of claim 1 whereby the throwing element includes two end elements having spherical shapes.
4. The device of claim 1 whereby the throwing element includes two end elements having a square shape.
5. The device of claim 1 whereby the throwing element includes two end elements consisting of two golf balls.
6. The device of claim 1 whereby the throwing element includes two end elements consisting of two golf balls and the non-rigid material connecting them is a nylon rope.
7. The device of claim 1 whereby the target element is made up of a member substantially parallel to the ground or playing surface and held in position by two other members, which are connected to opposite ends of the first member and being substantially perpendicular to the ground, with the opposite end from the first member of said perpendicular members being fixed to the ground or playing surface such that the target element will not be knocked over when struck by a throwing element.
8. The device of claim 1 whereby the target element is made up of a several members all substantially parallel to the ground or playing surface and held in position by two other members, substantially perpendicular to the ground with the perpendicular members being connected to each end of a parallel member, where the parallel members are spaced some distance apart, with the opposite end from the parallel member of said perpendicular members being fixed to the ground or playing surface.
9. The device of claim 1 whereby the throwing element includes two end elements consisting of two golf balls, the non-rigid material connecting them is a nylon rope and the target element is made out of several pipes which are substantially parallel to the ground or playing surface and held in position by other pipes, substantially perpendicular to the ground, with the perpendicular pipes being connected to the ends of the parallel pipes, which are equally spaced from each other, with the opposite end of said perpendicular pipes being fixed to the ground or playing surface.
10. A method of using the throwing amusement device comprising:
a) two teams including at least one member;
b) each team member launches at least one throwing element at the target element in an effort to temporarily attach the throwing element to the target element;
c) team members are awarded points if they are successful in getting a throwing element to temporarily attach to the target element;
d) the team which reaches a certain predetermined level of points is declared the winner.
11. The method of claim 10 whereby each team member has multiple throwing elements and each member alternates the throwing of the throwing elements with the other team members, until all throwing elements have been thrown.
12. The method of claim 10 whereby each team member has multiple throwing elements and each member alternates the throwing of the throwing elements with the other team members, until all throwing elements have been thrown; Additionally, each team member would be free to attempt to knock free the other team's throwing elements, that have been temporarily attached to the target element.
13. The method of claim 10 whereby each team member has four throwing elements and each member alternates the throwing of the throwing elements with the other team members, until all throwing elements have been thrown and each team member would be free to attempt to knock free the other team's throwing elements, that have been attached to the target element.
14. The method of claim 10 whereby each team member is only awarded points if a throwing element remains on the target element at the conclusion of all players launching their throwing elements.
15. The method of claim 10 whereby different points are awarded based upon different areas or levels of the target element.
16. The method of claim 10 whereby each team member has four throwing elements and each member alternates the throwing of the throwing elements with the other team members, until all throwing elements have been thrown and each team member would be free to attempt to knock free the other team's throwing elements, that have been attached to the target element and further whereby different points are awarded based upon different areas or levels of the target element and each team attempts to reach 21 points exactly, before the other team, and whichever team reaches 21 points first, wins the game.
US10/724,508 2003-11-28 2003-11-28 Throwing amusement device and method for using device Abandoned US20050116420A1 (en)

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050269784A1 (en) * 2004-06-04 2005-12-08 Peters Vernon D Yard game apparatus and method
US7328902B1 (en) * 2005-11-18 2008-02-12 White David W Target apparatus for bola toss game
US20080048397A1 (en) * 2006-08-28 2008-02-28 Mancini Stephen A Method and apparatus for playing a game
US20090278316A1 (en) * 2008-05-08 2009-11-12 Lamarte Randy Illuminated game
USD952744S1 (en) 2021-05-28 2022-05-24 William A. Malvasio Collapsible ball toss game

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6173957B1 (en) * 1997-09-25 2001-01-16 James G. James, Sr. Tossing game
US6299172B1 (en) * 1999-01-08 2001-10-09 Mcmurray Larry Daniel Game with throw pieces and a variable target assembly
US6612575B1 (en) * 2000-05-16 2003-09-02 Colepat, Llc Gaming device and method of playing a game
US6612577B1 (en) * 2001-11-30 2003-09-02 Wesley D. Tiffin Amusement device

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6173957B1 (en) * 1997-09-25 2001-01-16 James G. James, Sr. Tossing game
US6299172B1 (en) * 1999-01-08 2001-10-09 Mcmurray Larry Daniel Game with throw pieces and a variable target assembly
US6612575B1 (en) * 2000-05-16 2003-09-02 Colepat, Llc Gaming device and method of playing a game
US6612577B1 (en) * 2001-11-30 2003-09-02 Wesley D. Tiffin Amusement device

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050269784A1 (en) * 2004-06-04 2005-12-08 Peters Vernon D Yard game apparatus and method
US7328902B1 (en) * 2005-11-18 2008-02-12 White David W Target apparatus for bola toss game
US20080048397A1 (en) * 2006-08-28 2008-02-28 Mancini Stephen A Method and apparatus for playing a game
US20090278316A1 (en) * 2008-05-08 2009-11-12 Lamarte Randy Illuminated game
USD952744S1 (en) 2021-05-28 2022-05-24 William A. Malvasio Collapsible ball toss game

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