US20040248643A1 - Method of operating an association game - Google Patents

Method of operating an association game Download PDF

Info

Publication number
US20040248643A1
US20040248643A1 US10/852,697 US85269704A US2004248643A1 US 20040248643 A1 US20040248643 A1 US 20040248643A1 US 85269704 A US85269704 A US 85269704A US 2004248643 A1 US2004248643 A1 US 2004248643A1
Authority
US
United States
Prior art keywords
association
value
hidden
player
selectable
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/852,697
Inventor
Gerald Duhamel
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Labtronix Concept Inc
Original Assignee
Labtronix Concept Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Labtronix Concept Inc filed Critical Labtronix Concept Inc
Priority to US10/852,697 priority Critical patent/US20040248643A1/en
Assigned to LABTRONIX CONCEPT INC. reassignment LABTRONIX CONCEPT INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: DUHAMEL, GERALD
Publication of US20040248643A1 publication Critical patent/US20040248643A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a game of chance offering an association bonus feature.
  • the present invention provides a computer program embodied on a computer readable medium having codes adapted to display a plurality of selectable objects, each associated with a value, an operator or a couple value/operator; to receive player selections of selectable objects from each group; to associate the player selections.
  • the computer program codes repeat the steps of receiving a player selection, associating until all there is no possible association left.
  • the computer program codes are also adapted to evaluate an association value for each association and to award a prize based on these associations.
  • the present invention provides a computer program carried on an electrical or electro-magnetic carrier signal having codes adapted to display a plurality of selectable objects, each associated with a value, an operator or a couple value/operator; to receive player selections of selectable objects from each group; to associate the player selections.
  • the computer program codes repeat the steps of receiving a player selection, associating until all there is no possible. association left.
  • the computer program codes are also adapted to evaluate an association value for each association and to award a prize based on these associations.
  • FIG. 2 is a bloc diagram illustrating the components of the gaming machine of FIG. 1;
  • FIG. 3 is a flow chart of a game process in accordance with the present invention.
  • FIG. 4 is a screen shot illustrating part of the play of a game played in accordance to a first embodiment of the present invention
  • FIG. 5 is a screen shot illustrating the completed play of the game of FIG. 3;
  • FIG. 7 is a screen shot illustrating an example of a third embodiment of the present invention.
  • the present invention describes a game offering the player a plurality of groups of selectable objects, each being associated with a hidden value and/or hidden operator.
  • the player selects an object from each group, associating them, until there is no possible association left, thus all the selectable objects of at least one group has been selected.
  • a prize is calculated, based on the associations, and awarded to the player.
  • the present invention provides a gaming apparatus 10 comprising display means 12 to display a plurality of selectable objects divided in a plurality of groups. Each selectable object is associated with a value, an operator or a couple value/operator. It also comprises input means 16 to receive the player selections of a selectable object from each group; and controller means 22 to associate the player selections, to evaluate an association value and to end the game when there is no possible association left.
  • the gaming apparatus also comprises awarding means 18 to award a prize based on said associations.
  • the invention may also be applied in a computer program, or at a remote terminal, the game information (not shown) being distributed via a network, such as linked machines or the Internet, or broadcasted using an electrical or electromagnetic signal.
  • FIG. 3 explains the process of the present invention.
  • Player select-ions of a selectable object from each group are received 32 .
  • the game associates the selected objects 34 and evaluates for this association an association value 36 . It is then determined whether or not at least another association is possible considering the remaining selectable objects in each group 38 . If it is possible to make more associations, new player selections are received 32 . If all selectable objects from at least one group have all been selected, a prize is awarded, based on the association values 40 .
  • the player is offered two (2) groups of selectable objects; the selectable objects of the first group 50 are associated with values varying from two (2) to twenty-five (25), while the selectable objects of the second group 52 are associated with pairs composed of an operator and a value varying from two (2) to five (5).
  • the player selects a selectable object from the first group 54 and a selectable object from the second group 56 , and these selections are associated to form a mathematical operation 58 .
  • the player is offered three groups: the selectable objects of the first 70 and third 74 groups are associated with values, while the selectable objects of the second group 72 is associated with operators.
  • the player associates selectable objects from each group to form mathematical operations 76 .
  • a prize 78 corresponding to the highest operation result 80 is awarded to the player.
  • a third preferred embodiment describes a game wherein the selectable objects of a group are not all associated with values or operators, but may be sometimes associated with values and sometimes with operators, as illustrated in FIG. 7.
  • the selectable objects of the first 90 and third 94 groups are all associated with values, while the selectable objects of the second groups 92 may be associated with operators 96 or values and operators 98 .
  • the player associates selectable objects from each group to form mathematical operations 102 . When all possible associations are used up (when all the selectable objects of at least one group have been selected), a prize 100 , corresponding to the sum of all the operation results, is awarded.
  • the present invention can be carried out as a method, can be embodied in a system, a computer readable medium or an electrical or electro-magnetic signal.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention provides a method of operating a game of chance, comprising displaying a plurality of selectable objects divided in a plurality of groups. Each selectable object is associated with a value, an operator or a couple operator/value. A player selection of a selectable object from each group is received. The selected objects are associated. Player selections are received and associated until there is no possible association left. An association value is evaluated for each associations and a prize based on these association values is awarded to the player.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • This application claims priority under 35USC§119(e) of U.S. provisional patent application(s) 60/473,025 filed May 27[0001] th 2003, the specification of which is hereby incorporated by reference.
  • TECHNICAL FIELD
  • The present invention relates to a game of chance offering an association bonus feature. [0002]
  • BACKGROUND OF THE INVENTION
  • Gambling has evolved a lot during the last few years, and game manufacturers are always searching for new methods to interest and entertain players. Players are always demanding more features and payout schemes. [0003]
  • Improvements in these kinds of games .are desired to enhance the player's interest and entertainment. [0004]
  • SUMMARY OF THE INVENTION
  • In an embodiment, the present invention provides a method of operating a game of chance comprising displaying a plurality of selectable objects divided in a plurality of groups. Each selectable object is associated with a value, an operator or a couple operator/value. A player selection of a selectable object from each group is received. The selected objects are associated. Player selections are received and associated until there is no possible association left. An association value is evaluated for each associations and a prize based on these association values is awarded to the player. [0005]
  • in another embodiment, the present invention provides a gaming apparatus comprising display means to display a plurality of selectable objects divided in a plurality of groups. Each selectable object is associated with a value, an operator or a couple value/operator. It also comprises input means to receive the player selections of a selectable object from each group; and controller means to associate the player selections, to evaluate an association value and to end the game when there is no possible association left. The gaming apparatus also comprises awarding means to award a prize based on said associations. [0006]
  • In yet another embodiment, the present invention provides a computer program embodied on a computer readable medium having codes adapted to display a plurality of selectable objects, each associated with a value, an operator or a couple value/operator; to receive player selections of selectable objects from each group; to associate the player selections. The computer program codes repeat the steps of receiving a player selection, associating until all there is no possible association left. The computer program codes are also adapted to evaluate an association value for each association and to award a prize based on these associations. [0007]
  • In still another embodiment, the present invention provides a computer program carried on an electrical or electro-magnetic carrier signal having codes adapted to display a plurality of selectable objects, each associated with a value, an operator or a couple value/operator; to receive player selections of selectable objects from each group; to associate the player selections. The computer program codes repeat the steps of receiving a player selection, associating until all there is no possible. association left. The computer program codes are also adapted to evaluate an association value for each association and to award a prize based on these associations.[0008]
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Further features and advantages of the present invention will become apparent from the following detailed description, taken in combination with the appended drawings, in which: [0009]
  • FIG. 1 is a schematic diagram showing a perspective view of a gaming machine suitable for the present invention; [0010]
  • FIG. 2 is a bloc diagram illustrating the components of the gaming machine of FIG. 1; [0011]
  • FIG. 3 is a flow chart of a game process in accordance with the present invention; [0012]
  • FIG. 4 is a screen shot illustrating part of the play of a game played in accordance to a first embodiment of the present invention; [0013]
  • FIG. 5 is a screen shot illustrating the completed play of the game of FIG. 3; [0014]
  • FIG. 6 is a screen shot illustrating an example of a second embodiment of the present invention; and [0015]
  • FIG. 7 is a screen shot illustrating an example of a third embodiment of the present invention. [0016]
  • It will be noted that throughout the appended drawings, like features are identified by like reference numerals. [0017]
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
  • The present invention describes a game offering the player a plurality of groups of selectable objects, each being associated with a hidden value and/or hidden operator. The player selects an object from each group, associating them, until there is no possible association left, thus all the selectable objects of at least one group has been selected. A prize is calculated, based on the associations, and awarded to the player. [0018]
  • The present invention is preferably carried out on a gaming apparatus, as illustrated in FIGS. 1 and 2. Said [0019] gaming apparatus 10 comprises display means 12, such as a video screen, a LCD screen or mechanical reels; credit-receiving means 14 such as a card reader or a coin and/or bill acceptor; input means 16, such as buttons, levers or a touch screen; awarding means 18, such as a ticket printer, a card reader or a hopper; memory means 20 and a game controller means 22.
  • More precisely, the present invention provides a [0020] gaming apparatus 10 comprising display means 12 to display a plurality of selectable objects divided in a plurality of groups. Each selectable object is associated with a value, an operator or a couple value/operator. It also comprises input means 16 to receive the player selections of a selectable object from each group; and controller means 22 to associate the player selections, to evaluate an association value and to end the game when there is no possible association left. The gaming apparatus also comprises awarding means 18 to award a prize based on said associations.
  • The invention may also be applied in a computer program, or at a remote terminal, the game information (not shown) being distributed via a network, such as linked machines or the Internet, or broadcasted using an electrical or electromagnetic signal. [0021]
  • FIG. 3 explains the process of the present invention. A plurality of selectable objects, associated with a hidden value, a hidden operator or a hidden couple value/operator, is divided in groups and displayed [0022] 30. Player select-ions of a selectable object from each group are received 32. The game associates the selected objects 34 and evaluates for this association an association value 36. It is then determined whether or not at least another association is possible considering the remaining selectable objects in each group 38. If it is possible to make more associations, new player selections are received 32. If all selectable objects from at least one group have all been selected, a prize is awarded, based on the association values 40.
  • In a first preferred embodiment, an example of which is illustrated in FIG. 4, the player is offered two (2) groups of selectable objects; the selectable objects of the [0023] first group 50 are associated with values varying from two (2) to twenty-five (25), while the selectable objects of the second group 52 are associated with pairs composed of an operator and a value varying from two (2) to five (5). The player selects a selectable object from the first group 54 and a selectable object from the second group 56, and these selections are associated to form a mathematical operation 58. The first player selections result in an association value of ten credits (5 from the first group and X2 from the second group, which forms the mathematical operation 5×2=10). FIG. 5 illustrates the completed game. Since all the possible associations are used up, and all the mathematical operations are formed, a prize of ninety (90) credits 60 is evaluated by adding the results of all the association mathematical operations 62 (10+0+50+30=90).
  • In a second preferred embodiment, as shown in FIG. 6, the player is offered three groups: the selectable objects of the first [0024] 70 and third 74 groups are associated with values, while the selectable objects of the second group 72 is associated with operators. The player associates selectable objects from each group to form mathematical operations 76. When all possible associations are used up (when all the selectable objects of at least one group have been selected), a prize 78 corresponding to the highest operation result 80 is awarded to the player.
  • A third preferred embodiment describes a game wherein the selectable objects of a group are not all associated with values or operators, but may be sometimes associated with values and sometimes with operators, as illustrated in FIG. 7. In this example, the selectable objects of the first [0025] 90 and third 94 groups are all associated with values, while the selectable objects of the second groups 92 may be associated with operators 96 or values and operators 98. The player associates selectable objects from each group to form mathematical operations 102. When all possible associations are used up (when all the selectable objects of at least one group have been selected), a prize 100, corresponding to the sum of all the operation results, is awarded.
  • While illustrated in the block diagrams as groups of discrete components communicating with each other via distinct data signal connections, it will be understood by those skilled in the art that the preferred embodiments are provided by a combination of hardware and software components, with some components being implemented by a given function or operation of a hardware or software system, and many of the data paths illustrated being implemented by data communication within a computer application or operating system. The structure illustrated is thus provided for efficiency of teaching the present preferred embodiment. [0026]
  • It should be noted that the present invention can be carried out as a method, can be embodied in a system, a computer readable medium or an electrical or electro-magnetic signal. [0027]
  • The embodiments of the invention described above are intended to be exemplary only. The scope of the invention is therefore intended to be limited solely by the scope of the appended claims. [0028]

Claims (8)

I claim:
1. A method of operating a game of chance comprising the steps of:
displaying a plurality of selectable objects divided in a plurality of groups, each selectable object being associated with at least one of (a) a hidden value, and (b) a hidden operator;
receiving player selections of a selectable object from each group;
associating the selectable objects selected by the player;
repeating the steps of receiving player selections, and associating, until there is no possible association left; and
evaluating an association value for each association;
awarding a prize based on said association values.
2. The method of claim 1, wherein the step of evaluating an association value comprises calculating a logical or mathematical operation result according to said player selections.
3. The method of claim 1, wherein the step of awarding a prize comprises awarding a prize corresponding to the highest association value.
4. The method of claim 1, wherein the step of awarding a prize comprises awarding a prize corresponding to the sum of said association values.
5. The method of claim 1, wherein the steps of displaying a plurality of selectable objects comprises associating all said selectable objects of a group with either (a) values, (b) operators or (c) values and operators.
6. A gaming apparatus comprising;
a display means to display a plurality of selectable objects divided in a plurality of groups, each selectable object being associated with one of (a) a hidden value, (b) a hidden operator and (c) a hidden value and a hidden operator;
control means to receive player selections of a selectable object from each group;
controller means to associate the player selections, to evaluate a value for said association and to end the game when there is no possible association left;
awarding means to award a prize based on said association values.
7. A computer program embodied on a computer readable medium having codes adapted to:
display a plurality of selectable objects divided in a plurality of groups, each selectable object being associated with one of (a) a hidden value, (b) a hidden operator and (c) a hidden value and a hidden operator;
receive player selections of a selectable object from each group;
associate the player selections;
repeat the steps of receiving a player selection, associating, until there is no possible association left;
evaluate an association value for each association; and
award a prize based on said association values.
8. A computer program carried on an electrical or electromagnetic signal having codes adapted to:
display a plurality of selectable objects divided in a plurality of groups, each selectable object being associated with one of (a) a hidden value, (b) a hidden operator and (c) a hidden value and a hidden operator;
receive player selections of a selectable object from each group;
associate the player selections;
repeat the steps of receiving a player selection, associating, until there is no possible association left;
evaluate an association value for each association; and
award a prize based on said association values.
US10/852,697 2003-05-27 2004-05-25 Method of operating an association game Abandoned US20040248643A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US10/852,697 US20040248643A1 (en) 2003-05-27 2004-05-25 Method of operating an association game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US47302503P 2003-05-27 2003-05-27
US10/852,697 US20040248643A1 (en) 2003-05-27 2004-05-25 Method of operating an association game

Publications (1)

Publication Number Publication Date
US20040248643A1 true US20040248643A1 (en) 2004-12-09

Family

ID=33493335

Family Applications (1)

Application Number Title Priority Date Filing Date
US10/852,697 Abandoned US20040248643A1 (en) 2003-05-27 2004-05-25 Method of operating an association game

Country Status (1)

Country Link
US (1) US20040248643A1 (en)

Citations (27)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5783458A (en) * 1996-10-01 1998-07-21 Advanced Micro Devices, Inc. Asymmetrical p-channel transistor having nitrided oxide patterned to allow select formation of a grown sidewall spacer
US6089976A (en) * 1997-10-14 2000-07-18 Casino Data Systems Gaming apparatus and method including a player interactive bonus game
US6149156A (en) * 1999-05-14 2000-11-21 Feola; John Multiple round card game of chance
US6309300B1 (en) * 1999-09-13 2001-10-30 International Game Technology Gaming bonus apparatus and method with player interaction
US20020052232A1 (en) * 2000-06-28 2002-05-02 Kaminkow James E. Apparatus and method for modifying generated values to determine an award in a gaming device
US6413161B1 (en) * 2000-10-11 2002-07-02 Igt Gaming device having apparatus and method for producing an award through award elimination or replacement
US6439995B1 (en) * 2000-09-07 2002-08-27 Igt Gaming device having a bonus scheme with multiple selection groups
US6511375B1 (en) * 2000-06-28 2003-01-28 Igt Gaming device having a multiple selection group bonus round
US6514141B1 (en) * 2000-10-06 2003-02-04 Igt Gaming device having value selection bonus
US6585591B1 (en) * 2000-10-12 2003-07-01 Igt Gaming device having an element and element group selection and elimination bonus scheme
US6599193B2 (en) * 2001-09-28 2003-07-29 Igt Progressive gaming device
US6609971B2 (en) * 2001-07-18 2003-08-26 Mikohn Gaming Corporation Prolonged casino game method and apparatus
US20030176215A1 (en) * 2002-03-12 2003-09-18 Palmer Gregg J. Gaming device having varying risk player selections
US20030199300A1 (en) * 2000-10-16 2003-10-23 Kaminkow Joseph E. Gaming device having a multiple selection and award distribution bonus scheme
US20030207710A1 (en) * 2002-05-01 2003-11-06 Paulina Rodgers Gaming device having multiple pay slots
US6685561B2 (en) * 2000-08-03 2004-02-03 Wms Gaming Inc. Gaming machine with sorting feature
US6688975B2 (en) * 2001-10-15 2004-02-10 Igt Gaming device having an ordered designation of bonus values in multiple value sets
US20040053665A1 (en) * 2002-09-12 2004-03-18 Baerlocher Anthony J. Gaming device having a multiple selectable indicator game
US6722983B2 (en) * 2001-09-21 2004-04-20 Igt Gaming device having multiple selectable changing awards
US20040077403A1 (en) * 2000-07-27 2004-04-22 Darren Maya Gaming device having a game with incremental value disclosure and value modification
US6728565B2 (en) * 2000-02-25 2004-04-27 Scimed Life Systems, Inc. Diagnostic catheter using a vacuum for tissue positioning
US20040082378A1 (en) * 2001-08-20 2004-04-29 Peterson Lance R. Gaming device having player-selectable award digits and award modification options
US6733386B2 (en) * 2001-09-26 2004-05-11 Igt Gaming device having an adjacent selection bonus scheme
US6749504B2 (en) * 2000-10-11 2004-06-15 Igt Gaming device having multiple selection large award bonus scheme
US6776565B2 (en) * 2002-09-10 2004-08-17 Flamante Industry Ltd. Structure of an anti-burglar screw bolt
US6793578B2 (en) * 2001-08-31 2004-09-21 Igt Gaming device having a primary game outcome employed in a bonus game
US6796899B2 (en) * 2001-03-30 2004-09-28 Igt Gaming device having a bonus scheme with multiple potential award sets

Patent Citations (30)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5783458A (en) * 1996-10-01 1998-07-21 Advanced Micro Devices, Inc. Asymmetrical p-channel transistor having nitrided oxide patterned to allow select formation of a grown sidewall spacer
US6089976A (en) * 1997-10-14 2000-07-18 Casino Data Systems Gaming apparatus and method including a player interactive bonus game
US6149156A (en) * 1999-05-14 2000-11-21 Feola; John Multiple round card game of chance
US6309300B1 (en) * 1999-09-13 2001-10-30 International Game Technology Gaming bonus apparatus and method with player interaction
US6728565B2 (en) * 2000-02-25 2004-04-27 Scimed Life Systems, Inc. Diagnostic catheter using a vacuum for tissue positioning
US6511375B1 (en) * 2000-06-28 2003-01-28 Igt Gaming device having a multiple selection group bonus round
US20020052232A1 (en) * 2000-06-28 2002-05-02 Kaminkow James E. Apparatus and method for modifying generated values to determine an award in a gaming device
US20040077403A1 (en) * 2000-07-27 2004-04-22 Darren Maya Gaming device having a game with incremental value disclosure and value modification
US6685561B2 (en) * 2000-08-03 2004-02-03 Wms Gaming Inc. Gaming machine with sorting feature
US6439995B1 (en) * 2000-09-07 2002-08-27 Igt Gaming device having a bonus scheme with multiple selection groups
US6514141B1 (en) * 2000-10-06 2003-02-04 Igt Gaming device having value selection bonus
US6575830B2 (en) * 2000-10-11 2003-06-10 Igt Gaming device having apparatus and method for producing an award through award elimination or replacement
US6413161B1 (en) * 2000-10-11 2002-07-02 Igt Gaming device having apparatus and method for producing an award through award elimination or replacement
US6749504B2 (en) * 2000-10-11 2004-06-15 Igt Gaming device having multiple selection large award bonus scheme
US6585591B1 (en) * 2000-10-12 2003-07-01 Igt Gaming device having an element and element group selection and elimination bonus scheme
US6802775B2 (en) * 2000-10-12 2004-10-12 Igt Gaming device having an element and element group selection and elimination bonus scheme
US20030199300A1 (en) * 2000-10-16 2003-10-23 Kaminkow Joseph E. Gaming device having a multiple selection and award distribution bonus scheme
US20030216163A1 (en) * 2000-10-16 2003-11-20 Kaminkow Joseph E. Gaming device having a multiple selection and award distribution bonus scheme
US6796899B2 (en) * 2001-03-30 2004-09-28 Igt Gaming device having a bonus scheme with multiple potential award sets
US6609971B2 (en) * 2001-07-18 2003-08-26 Mikohn Gaming Corporation Prolonged casino game method and apparatus
US20040082378A1 (en) * 2001-08-20 2004-04-29 Peterson Lance R. Gaming device having player-selectable award digits and award modification options
US6793578B2 (en) * 2001-08-31 2004-09-21 Igt Gaming device having a primary game outcome employed in a bonus game
US6722983B2 (en) * 2001-09-21 2004-04-20 Igt Gaming device having multiple selectable changing awards
US6733386B2 (en) * 2001-09-26 2004-05-11 Igt Gaming device having an adjacent selection bonus scheme
US6599193B2 (en) * 2001-09-28 2003-07-29 Igt Progressive gaming device
US6688975B2 (en) * 2001-10-15 2004-02-10 Igt Gaming device having an ordered designation of bonus values in multiple value sets
US20030176215A1 (en) * 2002-03-12 2003-09-18 Palmer Gregg J. Gaming device having varying risk player selections
US20030207710A1 (en) * 2002-05-01 2003-11-06 Paulina Rodgers Gaming device having multiple pay slots
US6776565B2 (en) * 2002-09-10 2004-08-17 Flamante Industry Ltd. Structure of an anti-burglar screw bolt
US20040053665A1 (en) * 2002-09-12 2004-03-18 Baerlocher Anthony J. Gaming device having a multiple selectable indicator game

Similar Documents

Publication Publication Date Title
US7749081B1 (en) Method and apparatus for displaying player tracking information on an electronic gaming machine display
US20050255904A1 (en) Method and apparatus to play a roulette game
US8435110B2 (en) Player interactive wagering using hole symbols and shifting gaming symbols
US20050037838A1 (en) Accumulation of bonus points in a gambling game
AU2001258074B2 (en) Casino-style game apparatus involving player guessing
JP4359617B2 (en) System and method for rewarding game machine players
US7175525B2 (en) Gaming apparatus and method for displaying potential results in games of chance
US7367883B2 (en) Method of operating a selection game
US20090117981A1 (en) Game System Including Slot Machines And Game Control Method Thereof
US20050014557A1 (en) Method and system to apply an outcome-modifying feature
WO2005111883A1 (en) Internet game service system for randomly allocating game channels according to user behavior patterns and method thereof
US20050197182A1 (en) Method of playing a game wtih an indicia shuffling feature
JP2004194737A (en) Game machine, game system, and game program
US20050192080A1 (en) Method of playing a game with bonus payout using a replacement feature
US20080167116A1 (en) Slot Machine Bonus Round With Color Picking Game
US20060287044A1 (en) Method of playing a game of chance involving player selection
US7686683B2 (en) Method of playing a game with a multi-access selection feature
US20040259622A1 (en) Method of using a wild feature
US20220351571A1 (en) No Element of Chance Electronic Game System and Method
US20040248643A1 (en) Method of operating an association game
US7828642B2 (en) Method of operating a grouped selection game
US8500536B2 (en) Slot machine game with selection bonus game having modifier symbols
US20080125208A1 (en) System and method for displaying gaming machine results
WO2010071603A1 (en) A gaming machine and a network system for distributed gaming
US8348744B2 (en) Participation-game system including an end-of-game evaluation means

Legal Events

Date Code Title Description
AS Assignment

Owner name: LABTRONIX CONCEPT INC., CANADA

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:DUHAMEL, GERALD;REEL/FRAME:014933/0952

Effective date: 20040530

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION